the fact that he talked about how it might be hard for early game players to get a slime ball and then proceeded to show a way to substitute the on/off switch is exactly why this dude deserves more subscribers
A special note: When you get this farm up and running, take the first 2 new villagers you get from it and replace your originals. Do this because, the first two villagers you use to start the farm will likely have things in their inventory. This means the farmers will plant things other than your specified crop. In my case, my initial villagers had seeds in their inventories, so after a time the carrot crop I had began with was nothing but wheat. And as you know, wheat does not make villagers breed. So after a time my farm shut down, it stopped working. The fix was simple, I killed my two initial villagers, replanted all the crop back to carrots again, and carted in two new villagers that were created from the villager farm, that had never picked anything up since their birth. The villagers wouldn't breed for a bit, because I had just killed a couple of them, but it did start back up again and functioned properly from then on. Note: He did not have this problem in the video because he was using villager eggs to spawn in the villagers, even though there was a village right there in the video. This means the villagers never had any opportunity to pick up any undesired items. Villagers spawn into the world with empty inventories, whether they are born or spawned from an egg.
another note: if you want to use the farmer villager in the breeder for very early game trading make sure the block you have over the composter has at least 1 block of free space above it, otherwise the farmer won't replenish it's trades.
This is a good tip. The other thing that works is religiously monitoring what your villagers plant and replacing any seeds for three hours after installing them while you try to figure out what dumb thing you stuffed up this time. :P
to anyone making it in an inclosed area, the villagers need room above their heads to breed ALSO make sure the beds have a 2 high block roof above them, meaning you can go on top of them without crouching.
yeah, i have a problem. i have the farm, it works, but then, my 2 original villagers disappear. i bring their children, it works again, but they disapears again. and again and i dont know what is wrong. does anyone know what could it be?
if you tried everything: -higher ceiling -lit everything up -placed beds with a one block gap -remove block from the trapdoor mine worked when I replaced the solid blocks where the beds stands with glass blocks. hope it helps :D
Are you sure spacing the beds apart is necessary? Mine works just fine and the beds are touching, with no gaps between each other or the walls. It just works fine :O
Im built this in 1.19. There's already tons of troubleshooting comments, but if you build this underground, BE VERY CAREFUL ABOUT BLOCK SPACING. You need 1 air block above the villagers head in the carrot area, 2 blocks above the beds AND trapdoors, and you need a block between all the beds(extend bed area 2 blocks on each side). hope this helps.
This is so useful, I have been afking at this damn farm for 5 hours wondering why it wasn't working! Didn't think of checking the comments for 1.19 troubleshooting! Thank you!
For those who are struggling with building this underground, the garden area needs to have one block above the villagers heads for them to breed. Another switch that needs to be made is that the bed area needs to be expanded to the side, and make it so each bed is one space from each other. Just made these fixes and I got a baby villager soon after.
So took me a hot minute to remember, but if mobGriefing is set to false, you need to trade with the farmer for them to want to breed. Since that rule still prevents them from picking up items or harvesting crops
My god thank you, I've been on my creative testing world testing another design and was wondering why they didn't care about the 5stacks of potates i dropped at their feet
for anyone with problems in 1.18.1: make sure you place 2 new beds inside the farm after the first day, so the 2 villager sleep again. then they start breeding.
Wut? I actually like those farms and even tho I understand people like the simpler versions, sometimes me and my friends are dedicated enough to build them. We mostly don't need the amount of items they produce but it's a lot of fun to build to them and to see what people come up with.
oh my god, this tutorial is excellent, not a ton of pointless crap, no overexcited voice or anything. its just a solid tutorial on how to make a good working breeder, thanks man.
I really like this design, and it's also a good demonstration of why lightning rods are so cool. I'm building this in my survival snapshot 1.17 world and lightning rods are pretty useful right about now
If your baby villager gets stuck in the fence gate and then prevents other villagers from going up, what you can do is replace the fence with a water source and add a soul sand block below. It will achieve the same purpose without getting the villager stuck Other Tips from Other Comments: - Ensure villagers have at least a block of air above their heads - Place two beds for the villagers to sleep on the first night else they may not breed - Space out the beds on the bed area so there's at least one space between each - Replace the initial villagers with the first two newly bred villagers because the initial villagers might be holding items in their inventory that may cause the farm to stop working
This is an excellent idea for a series. Whenever I look for a farm design - for anything - it's hard to find something bare-bones and simple like this. Everyone wants to build the mega 100K-items/hr. superfarms. And even the simpler ones tend to be overly complicated and/or not very well thought out. This reminds me of your simple creeper farm design from a few years back, which was one of the rare "good + easy" farms that I found and the reason I subscribed to your channel. Looking forward to more good ideas soon :)
I'm in 1.21 and the on off switch doesn't seem to work. I have played a lot with bed placement, played with them being able to see the beds, not see them, also put beds on a non connected island to the rest of the machine.. But regardless they ALWAYS breed. Does your off button work?
@@andreasd6510 If they don't see beds, they shouldn't breed. If you don't manage to achive that, try just manually breaking the beds. If that doesn't work, check that you don't have any mods that affect villagers, or any mods at all. If even then they still breed nonstop, you've got quite a sexually active pair of villagers! hahaha
This farm in single player 1.17 is very productive, just like it was in 1.16. Understanding activation rails and rail pickup systems are essential, and this show an elegant way to pick out of a box with a minecart. This is so close to perfect. If you like this one, you will love the "one hour" guardian farm that doesn't require draining the temple. But I digress. This is a great tutorial, thank you for making it.
Hi I have a problem how does the adult villagers go into the cart I pressed the button and the cart goes but the villager doesn’t drop down to get onto it.
I just want to say I love how you not only build the farms but you explained how they work and the in-game mechanics of those farms without being overwhelming and confusing. You also add in tips, tricks, and other ideas so that we can fit the farms to our needs. Your videos not only help me build farms, but also teach me about the game so that I can later build my own farms. Your videos are fun, informative, effective, and easy to understand and follow. Keep up the great work! You deserve more subscribers!
For all of you that have trouble making this work i 1.16.3: 1. Read the comment below for Ian the newbie - you may need to place beds differently with spaces between them 2. Wait till the night falls, resist sleeping right away so the baby villager will have time to try to find a bed 3. If it stops working after a while - go up there and replace beds, this will make villagers see beds as free again 4. Make sure you have gamerule mobgriefieng true set in your world Hopefully this helps (sorry for any spelling or grammar mistakes, English is not my first language :) )
I just used this to make my own villager breeder for the 1st time ever and it worked perfectly!! thank you for taking the time to make this tutorial! super easy to follow - I appreciate this so much!
I am in the "don't have a lot of time to play Minecraft" category so this is exactly what I need. I have subd and hit that bell just waiting for the next video brilliant 👍👍
This is a great idea for a series. Even though I've been playing Minecraft for ages I get frustrated with the tutorials for hugely complicated farms and contraptions, often with no guide for actually building them except for a world download. I've built this villager breeder in my world and it is working great, except that the baby villagers seem to fall into the gaps around the wall and then take damage when they grow up!
PSA: If you are playing in 1.17 and your villagers "escape" by glitching through the walls when converting into adults you need to put a SLAB on top of the wall where the babies are standing.
my aint working, i built it like the same as it says and im in 1.17 and they cant seem to bread, they make hearts and then it makes the mad emoji thing then they just leave
@@ethanclark5313 Perhaps the villagers seem to think that the beds are inaccesible. Have you tried placing the beds again? make sure they are the right orientation. As explained in the video, the pillow heads should be facing the villagers. Also make sure that the trapdoors are closed.
I thought I was seeing this too after having several of these work fine in 1.16. However, it turns out that I built everything one block lower to the ground, and so the stone wall was acting differently. I removed some blocks around the build, and now the stone wall is only touching the block that it's standing on and the block next to it with water flowing on it. No more glitched adults getting stuck, seems fine now. And the wall piece looks different now because of it's lack of other block connections.
I noticed that my breeder took a bit of time to start producing output. Remember that villagers only need 3 pieces of bread to mate but for carrots they need 12 for some reason. So it might take a bit of time for their inventory to start filling up especially if you haven't planted all 80 carrots initially.
I've found that villagers tend to get stuck on the piece of cobblestone wall. This causes them to block the tunnel and sometimes to die getting stuck in the walls. I fixed this by putting a slab over the cobble wall. Hope this will help others as well.
@@ChaseSpec I'm talking about the cobble wall that's used in the water stream to raise the adult villagers just enough so that they can get in their final cell. That cobble wall has the height of 1.5 blocks if there's no other block on top of it, but the baby villagers will sometimes slip on the edges of the wall and get stuck not being raised as they should. I placed a slab on top of the wall so that it keeps the 1.5 height and there is no way to get stuck on the edges. The downside to this is that the water does not traverse the slab as it did the cobble wall, but in reality and testing that is not an issue, since they will get pushed on the slab either way.
Wow. I was actually about to build a fully automatic villager system in my world, and was going to use the classic system of having villagers stuck in trapdoors. I have to say this will be a lot easier to build
There must be a space in between beds for this to work. Simply extend bed platform to the sides. Remove the middle and back bed and add two beds to each side of the remaining two beds with a space in between. should fix problem if not mating
First off, big kudos for "starting with this block here 1, 2, 3..", so many tutorials kind of leave you guessing when they say build up/out X blocks, not saying if it's starting with or in addition to. Second, I was just looking for the mine cart system and was going to freestyle the rest but I really like the growing up filter, looks like I'm going with pretty much this but with two farmers/composers.
I built this by looking at the thumbnail, then you said something about bedrock as I watched to make sure I had everything built correctly, I was so worried. Thank God its Java.
When I tried to get the villagers in the farm, I accidentally started a raid (Forgot about my bad omen) and it killed my villagers that I boated in from thousands of blocks away. FML.
This works in Bedrock but there's some things that are bit different: 1.) The breeding stops if the amount of villagers, including the breeding pair, is equal to the amount of beds placed on the area, therefore you dont need to have an ON/OFF switch. 2.) Wheat also works, in fact it's more efficient to use them instead, as 3 wheat is 1 bread and every 6 bread is 1 baby, compared to 24 carrots/potatoes per baby (12 per villager that breeds)
thanks for the great tutorial, geekboy! i had no idea doing this would be so easy. that tip to get the villagers inside the carrot farm was pretty nifty, too. I'll be using more of your designs, I'm sure.
Doesnt the minecart like wobble or smthn? When i made it in 1.16.5, it breeds greatly but the transport system however wont work. I followed all the steps but when the minecart got placed, it wobbles like crazy and it wont move for some whatever reason. I play on a vanilla smp. Is there a fix to this or is there another way to get the villager from this farm easily?
@@its_lance6246 The villagers need to be in the middle of the block for the minecart to pick them up. Or pushed on the side of the block towards where the minecart is headed. Use water streams if needed.
I looked at almost a dozen breeders before I settled on this one. Content is clearly presented and very concise. The biggest winner was the fact that you showed how to connect via rail to your trading hall! I love that this can be done very early game. Well done.
i play in 1.16.4, and i have been using impulseSV’s design, and another design before that. they would breed, the hearts would show, but then they changed to the smoke/cloud particles, and no baby would come out. is this the reason why? it needs more light?
This works really well, I attached a minecarts loader that sends them to a dock, and I can get a villager in place in my trading hall in 5 minutes. It produces about 10 villagers per hour with a single breeder unit, and way more if you attach more.
In the video, LogicalGeekBoy states that this villager breeder on default will generate 2 villagers per day. Each Minecraft day is 20 minutes, so in an hour, there are 3 Minecraft days. Therefore, 6 villagers per hour.
Great idea for a new series! Love the simplicity and ease of it. Only thing is, I'm still confused: It would be nice to have a technical explanation at the end, explaining the little things like, why 4 beds instead of 3; or why a 3 block gap for the roof to start instead of a 1 block gap; or why the water needs to push the adults a block over instead of going just straight; if it will prevent golems from spawning or not. Maybe you could add some build variations, and explain what will still work and what causes it to have issues; such as the length of the water stream. But thanks for uploading this. This definitively beats my giant room and boat method.
@Ryan Wong not sure what your problem would be, it has worked for me in Java Edition 1.16.4 and 1.16.5, I guess just make sure that you build it exactly as he does. I have had some issues with this on servers, but that was just because of server rules that limited mob breeding to 2 per person per minecraft day
1.17+ tip: roofs are not necessary to prevent lightning striking your villagers, just place a couple lightning rods nearby and any lightning in the area will hit that instead.
i have been builing this farm a couple of times in different survival worlds, i was now able to build the whole farm, fully working from just seeing 0:23 the farm in the background. Thanks a lot for this farm, works really well, almost have to many villagers lol.
I’d be interested in a simple whither skeleton farm that has elements of your larger farm but for single players who don’t need 700 skulls an hour 😂 I like the idea of using piglins to agro the skellys so maybe something that uses a single piglin and everything stays in the nether.
So over the weekend I tried this one ruclips.net/video/IpjqeVmuxDE/видео.html It felt simple, cause you didn't need dogs on top, it used the piglin, but right at the end he used a dog to afk the kills. I found that even though I spawned proofed what felt like a LOT of area.. too much even.. I only gotten like 10-15 skulls in an hour or two. I guess it's better than hunting them down if you just need 1 beacon. But yeah.. it's a simple platform, with a simple shaft. that said I did build a wither rose farm to make it lmao.
Works on 1.18 Works near villages, underground, and on surface. Had a few problems at first, but solved it doing the following: 1.) i made sure the farm area has 2 air blocks above the villager’s head 2.) bed area should have at least 1 spacing apart from each other, along with 2 air blocks above the beds 3.) the upper trapdoor where baby villagers pass should have at least 2 air blocks above 4.) if villagers are taken from a pre-existing village, steal all the beds from that village 5.) if you have a zombifier-inator near your chamber, try fully covering it off with solid blocks temporarily 6.) added a bell on top of the glass block that is on top of the composter (you can switch the glass block as glowstone/shroomlight/sealantern for better lighting) Just wait for them to produce hearts again, and see if it works. If it doesn’t, i’d prolly just murder them all :)
There is one more option for why they wont breed, the beds needs to have 2 air blocks above them because baby villagers wants to jump on the beds. (or atleast it says so in the wiki)
Great start to a new series, Logic! Two things I would love to see a little more clarity on, because it has always plagued me: 1) Correct placement of the cobblestone wall at the end of the water stream... If you could give details about why that works and why other configurations would be wrong (ie, without the cobble wall, just a block), that would be great... 2) The villager retrieval system always gets me. I understand the water to shove the villagers in the corner, but I have a hard time getting them into the cart. So basically explain why these choices are the "simplest" or "best" for a simple contraption, and as a general approach this would be good too. Looking forward to many more in this series!
1) walls (and fences) are actually 1.5 blocks high even though they look 1 block high. The extra half block is enough that the adult villager's head goes into the water stream above. 2) less sure about this but I think the glass is key here. Glass doesn't count as a solid block so the minecart effectively passes through the villager's hitbox and sucks them onboard
Just rewatching logic's explanation, I think it's just that the minecart and villager hitboxes interact regardless of what the lower block is, although the upper one being glass stops them taking suffocation damage as he says
Love the idea, when playing on a single player world don’t usually need some of the super farms out there. Nice and simple for me always works. Keep up the great videos Logical
Simplest fix for villager getting stuck on cobblestone wall, just put a bottom slab on top of the cobblestone wall. You can of course replace the wall block with a solid block (can be glass) before putting the half-slab on top of it. The water will not flow all the way to the wall but it's not a problem since the villagers (babies and adult) will automatically step on the half slab when idle. When they are fighting the current, they will also bump on the slab and jump. In either case, an adult will immediately get picked up by the final water stream and go to the "waiting room".
you can also make sure that the cobblestone fence is only attached to the piece of glass and nothing else. if the cobblestone fence is attached to the glass and any other surrounding block it will cause the villagers to get stuck.
Hey guys. I'm going to try and help you fix your farm. I'm in 1.18.2 1. MAKE SURE THE FARM IS A BLOCK BY BLOCK replica of the one in this tutorial. I spent 2 hours trying to figure out why mine didnt work - turns out i built the trapdoor/water stream bit 1 block too far, so the villagers couldn't think they could reach their bed 2. I used Glass under the beds and i didnt ahve to space the beds out, just copy exactly from video 3. I built mine above ground, with a melon farm on top - about 6 blocks above. This didnt affect anything 4. I did get rid of all work stations and beds nearby to reset the villagers and link them to the beds - not sure if necessary 5. I used carrots and gave them about 3 stacks by throwing them on the floor in the crop part of the farm 6. i Did place 2 beds in the crop part, but again, not sure if necessary Hope this helps!
Fixes that need to be made for it to be consistently functional (This is for myself or any of you guys) 1. If underground make at least 2 blocks above each thing (garden area and bed area) 2. Place your beds separate from each other
I'm pretty new in minecraft but a friend told me once that there are villagers that cant get a job. So make sure you dont have the green ones. Only brown ones can get a job and u need a farmer for the base to work.
@@mauriceweber9840 I checked for that. I‘m not sure what caused it to work now. I replaced all the beds again and i fed them some more carrots and now it works.
For those whose farm isn't working: 1)move the beds so they are 1 block away from each other 2)throw carrots the first time to the villagers, i did it and they kept breeding like hell after
for people having the thundercloud problem trying making sure you have air blocks directly above the trap doors at 5:07 and the 3 blocks above 8:02 my farm was not working before I cleared the above area and it spawned 4 babies in a row without clouds after clearing that area, so I thought it was worth sharing in case it helps anyone.
Just a little tip if your baby villagers don't seem to be able to get into the water tunnel: make the block in front of the trapdoor a normal dirt block and it should be then able to get in without problem. This happened to me in the game but luckily its the most easy fix since u can just jump on the crop to fix it ;)
That building is insane. with a few materials you made a fully automatic breeder. thank you so much for the build and i am looking forward for your next farms!
This guy helped me made this and when i night afked my ig farm this villager farm has produced me like 100+ babys in my little area and now im worried xD
Timestamps: 00:01 Intro 00:50 How it works? 03:01 Building Blocks? 03:48 How to Build? 5:12 How to Get villagers up? 6:20 Tilling the ground. 6:50 Building Again. 10:59 Rates
For everyone struggling with breeding in 1.17: they may not finding beds, I put them inside of the farm and villagers started breeding. Then you also have to rearrange the drop for the little ones, because of the beds.
I did sth like that. Under the trapdoors i made a water flow into this original water. Also remember to put a block above trapdors, so that only babies can go through. I don't think I have to explain, but just in case - trapdors need to be opened and be on the same level as the rest of the field, just like in the video. No idea how to show it better in the comment xD Hope it helps (baby villagers wander between these two sets of beds in the shortest way, so that they end up in the trap) _ - carrots BD - beds + - composter _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ BD+BD _ _ _ _ _ _ _ _ _ _ _ _ TRAPDORS_ _ _ _ _ _ _ _ _ _ _ _ BD _ BD_ _
I’ve just made the switch from bedrock to Java and I am already going through your catalogue of farms, they will be going into my world, without a doubt. 👌
For Bedrock players: This farm should technically work in Bedrock, but will not (through 1.16.2 as of this writing) due to a bug that prevents farmers from harvesting crops correctly: bugs.mojang.com/browse/MCPE-80084 You can at least temporarily fix the issue by "priming" the farmer villager with one of whatever crop you planted, but there is a good chance he will eventually revert to the bugged behavior requiring them being primed again. If you can spare a moment, please upvote the linked bug so we can get Mojang's attention to fix this pretty nasty bug. The other change you would probably want to do is place down more beds so that you will generate more baby villagers at a time, because it will only generate as many extra villagers as you have beds for. At that time you would need to move the villagers away either through a nether portal or at least 100 blocks away to break the link with the bed. If you have a system that automatically moves them away in that fashion, the breeder will then be infinite.
Hi there Logical Geek Boy firstly I am happy that you are back and secondly I wanted to ask if I am allowed to do a German build tutorial for this breeder.
AS OF MARCH 2021, READ THIS IF YOU HAVE ISSUES: If you finished the farm and you see the villagers showing hearts but then angry cloudy particles, that means you need to put torches on the glass SIDES and space out beds. Where the trapdoor is, place a bed there then leave 1 block apart. If they don't breed at first, give each of them a Stack of Carrots first then the farmer will do his job. If the baby villager doesn't try to go on the bed, you placed the trapdoor wrong. You need to place the trapdoor from the villager's perspective area. Hope this helps! (This is on 1.16.5)
@@daccram4189 Sure! Look at the perspective on which the baby villager falls in the hold (the perspective where you're looking at the hole near the farmland) and place a bed there where the trapdoor is. then just leave a one block gap for each bed.
Instead of using a wall, use a bottom slab, it has the same effect, but when I made mine, the baby villagers would fall through the spaces in the walls, and grow up there, and be stuck.
It seems this doesn't work anymore UNLESS you separate the beds. My villagers weren't breeding at all and just endlessly pathfinding to the beds at night. However, I spaced out my beds instead of having them directly next to each other, and they started breeding.
I love the simplicity of this design. This series is great for introducing easy to build farms that produce enough for most player cases! For those wanting to experiment more with Redstone - try yourself a tripwire setup to count the baby villagers travelling the chute, and the signal from the cart dispenser, to add/subtract from a dropper pair to auto-toggle the piston disabler! It's simpler than you think, and a good way of understanding how to use droppers as counters and trigger Redstone contraptions!
i have made this in my survival world, 1.17.1, my friend's private server, 1.18.2 and even my hardcore world, 1.19 and this is the absolute best design. the the breeder works so well that this tutorial wins the competition of creating the most lag in my game (a.k.a most efficient villager producing breeder)
You realize you could have just made a 8x8 wooden shack, put a few beds in it, and give the villagers some carrots and it would produce way better results? 😂
Sarmad Ali 1-2 babies per Minecraft day, which is 20 minutes 😂😂 I know because I have a house with a bunch of villagers in them, I give them 4 stacks of carrots and there is 10 babies in 2-3 days. This build is time consuming, ugly, inefficient. Absolute waste of time
9:24 The villager's baby- *falls in water and trying to get back to his parents* His parents- Its ok we will get a new baby Edit:Wow more than a hundred likes😀
An awesome tutorial! Working super well for me currently. At little note for 1.18.1 single player java (or maybe more, this is just the version I’m playing on), occasionally the farmer will approach the composted and it will play the composter filling sound, but this is completely audio, they don’t actually do anything to it :)
It's the villager working at their workblock. If any of their trades ran out of stock, every time they use their workblock, it restocks on the disabled trades, though this can only happen a few times per minecraft day
@@coolio937 Have you made sure you placed the beds in the exact same way as shown in the video? Also, here are a few more reasons why they aren't breeding: - You haven't given them enough time to harvest the amount of carrots required to breed. In that case, wait until they have enough carrots. - Neither of the villagers is a farmer. If one of the two villagers isn't a farmer, the breeder won't be automatic and you'll have to manually give them carrots. - After the farmer started harvesting the carrots, they may have started planting wheat seeds. Wheat cannot be used to breed villagers, so if you see any wheat seeds, replace them with carrots - /gamerule mobGriefing is set to false. This prevents villagers from farming or picking up items. - You haven't left a two-block space above the bed. Beds with a block within two blocks above it will be invalid as this two-block space is needed for baby villagers to jump on. - You haven't set up the trapdoors properly as shown in the video. The trapdoors are important to allow the villagers to pathfind to the beds. - One of the villagers is a nitwit. This doesn't completely stop breeding, but because of the nitwit's different AI schedule throughout a Minecraft day, it will be significantly harder for them to breed and the output of villagers per MC day will be less. Moreover, the baby villagers that will come out of the breeder will have a 50% chance of being a nitwit. That's all I can think of. Hope this helped.
FINALLY! SOMETHING I UNDERSTAND IN MINECRAFT. Looks great Logic!! Can't wait to see the other ones you come up with.
Does this work in 1.16.2
@@Unknown-fh5wj yes - nothing changed in villager behavior from 1.16 to 1.16.2
He even says in the beginning it's for java 1.16.2
@@Unknown-fh5wj Yes
Wite Rabid do you know why my villagers arent breeding
Just wanted to report that this design still works in 1.20 without problems. Thanks for the tutorial!
thanks you
i can double confirm that
danke
Thank you.
mine isnt working fsr
This is a really cool tutorial logic! I love how simple the design is!
yes!
Love your vids Arche!
works in 1.14?
olk
mog us
the fact that he talked about how it might be hard for early game players to get a slime ball and then proceeded to show a way to substitute the on/off switch is exactly why this dude deserves more subscribers
A special note: When you get this farm up and running, take the first 2 new villagers you get from it and replace your originals. Do this because, the first two villagers you use to start the farm will likely have things in their inventory. This means the farmers will plant things other than your specified crop. In my case, my initial villagers had seeds in their inventories, so after a time the carrot crop I had began with was nothing but wheat. And as you know, wheat does not make villagers breed. So after a time my farm shut down, it stopped working. The fix was simple, I killed my two initial villagers, replanted all the crop back to carrots again, and carted in two new villagers that were created from the villager farm, that had never picked anything up since their birth. The villagers wouldn't breed for a bit, because I had just killed a couple of them, but it did start back up again and functioned properly from then on.
Note: He did not have this problem in the video because he was using villager eggs to spawn in the villagers, even though there was a village right there in the video. This means the villagers never had any opportunity to pick up any undesired items. Villagers spawn into the world with empty inventories, whether they are born or spawned from an egg.
Even tho I didn't need this . I appreceate it
another note: if you want to use the farmer villager in the breeder for very early game trading make sure the block you have over the composter has at least 1 block of free space above it, otherwise the farmer won't replenish it's trades.
This is a good tip. The other thing that works is religiously monitoring what your villagers plant and replacing any seeds for three hours after installing them while you try to figure out what dumb thing you stuffed up this time. :P
Also you could just give them 8 stacks of potatoes or carrots and they will clear out there inventory like that
@@hosterYT Thats the correct answer :)
to anyone making it in an inclosed area, the villagers need room above their heads to breed
ALSO make sure the beds have a 2 high block roof above them, meaning you can go on top of them without crouching.
OK THANKS I WAS GOING INSANE
Same here was about to lose it xd
How much room do they need?
Thank you
yeah, i have a problem. i have the farm, it works, but then, my 2 original villagers disappear. i bring their children, it works again, but they disapears again. and again and i dont know what is wrong. does anyone know what could it be?
if you tried everything:
-higher ceiling
-lit everything up
-placed beds with a one block gap
-remove block from the trapdoor
mine worked when I replaced the solid blocks where the beds stands with glass blocks. hope it helps :D
bro ty so much it worked
Holy smokes this did it, talk about a nightmare for so LONG!
The glass replacement made my farm worked perfectly. Big W
omg finally this worked
Are you sure spacing the beds apart is necessary? Mine works just fine and the beds are touching, with no gaps between each other or the walls. It just works fine :O
Im built this in 1.19. There's already tons of troubleshooting comments, but if you build this underground, BE VERY CAREFUL ABOUT BLOCK SPACING. You need 1 air block above the villagers head in the carrot area, 2 blocks above the beds AND trapdoors, and you need a block between all the beds(extend bed area 2 blocks on each side). hope this helps.
this helped me thank you so much
This is so useful, I have been afking at this damn farm for 5 hours wondering why it wasn't working! Didn't think of checking the comments for 1.19 troubleshooting! Thank you!
If only I saw this before I built it
THANK YOU
Thank you so much, I was wondering why my villagers weren't breeding and I will try spacing out the beds.
human trafficking, exactly what I need
Bruh 😂
W h e e z e
Villagers arent human
lol true
@Chips yep
For those who are struggling with building this underground, the garden area needs to have one block above the villagers heads for them to breed. Another switch that needs to be made is that the bed area needs to be expanded to the side, and make it so each bed is one space from each other. Just made these fixes and I got a baby villager soon after.
Thx u helped me a lod. My villager farm is so close to my trading alley the third step is just three bloks to water to flow i hope that will work.
Allso my wilagers are walking to the trapdors. any help ?
@@modlich_303 It shouldn't matter if they walk to the trapdoor, as long as they can't sleep or fall in.
@@Dino_In_A_Suit They dont work and dont "Repreduce" but i fix it by placying blok insted of trapdor and mowing beds 1 block fether
wdym "to the side"?
So took me a hot minute to remember, but if mobGriefing is set to false, you need to trade with the farmer for them to want to breed. Since that rule still prevents them from picking up items or harvesting crops
Three days of head scratching , rebuilding and rage quitting..... then i saw this comment....THANKS for pointing that out for me, you are a star !!
Thank you
thanku for pointing this out aaaa
My god thank you, I've been on my creative testing world testing another design and was wondering why they didn't care about the 5stacks of potates i dropped at their feet
i reccomend using vanilla tweaks rather than mobgeiefing
for anyone with problems in 1.18.1:
make sure you place 2 new beds inside the farm after the first day, so the 2 villager sleep again.
then they start breeding.
thanks bro
All the farmer does is pick the carrots up plant them and put the rest in the composter
@@flaccozr747 they cant put things in composters
@@lods9440 yes they do
Can I break the bed after that?
For all the people making this farm in 1.16.4 it works just got my first baby villager and this farm works with potatoes or carrots
Thanks!
Thank youu
Thank you because I haven't found a carrot yet
Trying to find carrots or potatoes..
@@thetechnocrat6388 what do i do if the villagers aren't breeding close enough to the beds?
Logic , this series will be so great for casual players because everyone doesn’t want a 100.000 items per hour farm , but I can’t be more happier
Wut? I actually like those farms and even tho I understand people like the simpler versions, sometimes me and my friends are dedicated enough to build them. We mostly don't need the amount of items they produce but it's a lot of fun to build to them and to see what people come up with.
Tim Dehne i like them too , but I play on a single player world and most of the times it is not necessary
i don't need 100000 of block per hour true but building them is soo fun haha. This serie is going to be great :)
0 tick villager farm 30000 villagers per hour
Couldn’t have said it any better my dude
i am happy to say that i killed all of my villager out of anger while transporting them
oh noo
Big brain move right there
lmfao
Agree, I almost smashed my keyboard while trying to transport villagers for my iron farm.
@@voraten7206 lol
oh my god, this tutorial is excellent, not a ton of pointless crap, no overexcited voice or anything. its just a solid tutorial on how to make a good working breeder, thanks man.
“His friend” “have a baby” ultimate friendzone
I really like this design, and it's also a good demonstration of why lightning rods are so cool. I'm building this in my survival snapshot 1.17 world and lightning rods are pretty useful right about now
wait until my therapist hears about this one
LMAOAOA
If your baby villager gets stuck in the fence gate and then prevents other villagers from going up, what you can do is replace the fence with a water source and add a soul sand block below. It will achieve the same purpose without getting the villager stuck
Other Tips from Other Comments:
- Ensure villagers have at least a block of air above their heads
- Place two beds for the villagers to sleep on the first night else they may not breed
- Space out the beds on the bed area so there's at least one space between each
- Replace the initial villagers with the first two newly bred villagers because the initial villagers might be holding items in their inventory that may cause the farm to stop working
Thx:>
You can put a lily pad on a water source instead of wall as well
my only problem is that my baby villagers goes up to, and when its time to get them into a minecart, I need the adult ones, not the baby ones 😭
I think that only happens when the wall is connected to a block
Soul Sand and water instead of a wall solved the problem of my grown villagers taking damage and dying sometimes.
Omg! This series is brilliant Logic! Please do a villager trading hall with zombie in the simplest way!
go watch shulkercrafts video
Just found this when i needed to replace my old villager breeder. Just subbed!
same
This is an excellent idea for a series. Whenever I look for a farm design - for anything - it's hard to find something bare-bones and simple like this. Everyone wants to build the mega 100K-items/hr. superfarms. And even the simpler ones tend to be overly complicated and/or not very well thought out.
This reminds me of your simple creeper farm design from a few years back, which was one of the rare "good + easy" farms that I found and the reason I subscribed to your channel. Looking forward to more good ideas soon :)
Yeah, ain't that the truth! I don't really need a SciCraft farm for my singleplayer world.
Just built it in 1.21 and still works with no problems, thank you Logic
I'm in 1.21 and the on off switch doesn't seem to work.
I have played a lot with bed placement, played with them being able to see the beds, not see them, also put beds on a non connected island to the rest of the machine.. But regardless they ALWAYS breed.
Does your off button work?
@@andreasd6510 If they don't see beds, they shouldn't breed. If you don't manage to achive that, try just manually breaking the beds. If that doesn't work, check that you don't have any mods that affect villagers, or any mods at all. If even then they still breed nonstop, you've got quite a sexually active pair of villagers! hahaha
This farm in single player 1.17 is very productive, just like it was in 1.16. Understanding activation rails and rail pickup systems are essential, and this show an elegant way to pick out of a box with a minecart. This is so close to perfect. If you like this one, you will love the "one hour" guardian farm that doesn't require draining the temple. But I digress. This is a great tutorial, thank you for making it.
When I build the farm in 1.17 they breed but then something stops them breeding (the things above there head when you hit them) got any ideas?
@@notv8897 same here idk what to do
Hi I have a problem how does the adult villagers go into the cart I pressed the button and the cart goes but the villager doesn’t drop down to get onto it.
I just want to say I love how you not only build the farms but you explained how they work and the in-game mechanics of those farms without being overwhelming and confusing. You also add in tips, tricks, and other ideas so that we can fit the farms to our needs. Your videos not only help me build farms, but also teach me about the game so that I can later build my own farms. Your videos are fun, informative, effective, and easy to understand and follow. Keep up the great work! You deserve more subscribers!
For all of you that have trouble making this work i 1.16.3:
1. Read the comment below for Ian the newbie - you may need to place beds differently with spaces between them
2. Wait till the night falls, resist sleeping right away so the baby villager will have time to try to find a bed
3. If it stops working after a while - go up there and replace beds, this will make villagers see beds as free again
4. Make sure you have gamerule mobgriefieng true set in your world
Hopefully this helps (sorry for any spelling or grammar mistakes, English is not my first language :) )
SO I can't have mob grieving off for this to work?
Actually, just realized why, nm. (I have been through like 4 desgins trying to get this to work, and my wold has mobbgriefing. :/
Thank you. I had MobGriefing off. I had no idea that you needed to enable it. :-)
Does this farm works underground?
Jakub Vician the one I built works
I just used this to make my own villager breeder for the 1st time ever and it worked perfectly!! thank you for taking the time to make this tutorial! super easy to follow - I appreciate this so much!
I am in the "don't have a lot of time to play Minecraft" category so this is exactly what I need. I have subd and hit that bell just waiting for the next video brilliant 👍👍
exactly, i am in the same boat. I have so much Iron, i don't think i ever need any again. lol
This is a great idea for a series. Even though I've been playing Minecraft for ages I get frustrated with the tutorials for hugely complicated farms and contraptions, often with no guide for actually building them except for a world download.
I've built this villager breeder in my world and it is working great, except that the baby villagers seem to fall into the gaps around the wall and then take damage when they grow up!
Waterlog the wall
PSA: If you are playing in 1.17 and your villagers "escape" by glitching through the walls when converting into adults you need to put a SLAB on top of the wall where the babies are standing.
my aint working, i built it like the same as it says and im in 1.17 and they cant seem to bread, they make hearts and then it makes the mad emoji thing then they just leave
@@ethanclark5313 Perhaps the villagers seem to think that the beds are inaccesible. Have you tried placing the beds again? make sure they are the right orientation. As explained in the video, the pillow heads should be facing the villagers. Also make sure that the trapdoors are closed.
You mean the cobble stonewall?
@@spa9123 indeed
I thought I was seeing this too after having several of these work fine in 1.16. However, it turns out that I built everything one block lower to the ground, and so the stone wall was acting differently. I removed some blocks around the build, and now the stone wall is only touching the block that it's standing on and the block next to it with water flowing on it. No more glitched adults getting stuck, seems fine now. And the wall piece looks different now because of it's lack of other block connections.
I noticed that my breeder took a bit of time to start producing output. Remember that villagers only need 3 pieces of bread to mate but for carrots they need 12 for some reason. So it might take a bit of time for their inventory to start filling up especially if you haven't planted all 80 carrots initially.
Aha, thank you! I was wondering why mine wasn't working, I'm hoping this is why
Thank you for telling me I was starting to get worried i did something wrong lol
its because 12 wheat = 3 bread, 12 carrots = 12 carrots
I've found that villagers tend to get stuck on the piece of cobblestone wall.
This causes them to block the tunnel and sometimes to die getting stuck in the walls.
I fixed this by putting a slab over the cobble wall. Hope this will help others as well.
Not entirely sure how your fix works. Could you give any more detail? Cheers
@@ChaseSpec I'm talking about the cobble wall that's used in the water stream to raise the adult villagers just enough so that they can get in their final cell.
That cobble wall has the height of 1.5 blocks if there's no other block on top of it, but the baby villagers will sometimes slip on the edges of the wall and get stuck not being raised as they should. I placed a slab on top of the wall so that it keeps the 1.5 height and there is no way to get stuck on the edges.
The downside to this is that the water does not traverse the slab as it did the cobble wall, but in reality and testing that is not an issue, since they will get pushed on the slab either way.
@@WKD.Gaming thanks
@@WKD.Gaming thanks for the fix
@@WKD.Gaming I tried this but they still did not go up to the final cell.
Wow. I was actually about to build a fully automatic villager system in my world, and was going to use the classic system of having villagers stuck in trapdoors. I have to say this will be a lot easier to build
There must be a space in between beds for this to work. Simply extend bed platform to the sides. Remove the middle and back bed and add two beds to each side of the remaining two beds with a space in between. should fix problem if not mating
Tysm
Thank u 🙏 u fixed my problem
THANK YOU SO MUCH
Jesus , thx a lot man!
Ty, I just did that and they instantly started breeding
First off, big kudos for "starting with this block here 1, 2, 3..", so many tutorials kind of leave you guessing when they say build up/out X blocks, not saying if it's starting with or in addition to.
Second, I was just looking for the mine cart system and was going to freestyle the rest but I really like the growing up filter, looks like I'm going with pretty much this but with two farmers/composers.
I built this by looking at the thumbnail, then you said something about bedrock as I watched to make sure I had everything built correctly, I was so worried. Thank God its Java.
What a legend, building a farm based off of the thumbnail
I can't appreciate enough how well this farm was made, with the amount of ease it has
When I tried to get the villagers in the farm, I accidentally started a raid (Forgot about my bad omen) and it killed my villagers that I boated in from thousands of blocks away. FML.
Maybe try to get a random zombie villager spawn and convert?
@@mary-emberhealy6737 yeah, getting villagers from thousands of blocks away isn't really smart, and you could've just used rails and the nether lol
@@randomusername284 rails are expensive considering the fact you don’t have an iron farm cause you don’t even have villagers, the nether is dangerous
@@Akhimed you can just use 16 rails to go all the way
@@randomusername284 oh I thought you meant from the nearest village
I've been using this design for, well, 3 years now, and I love it
This works in Bedrock but there's some things that are bit different:
1.) The breeding stops if the amount of villagers, including the breeding pair, is equal to the amount of beds placed on the area, therefore you dont need to have an ON/OFF switch.
2.) Wheat also works, in fact it's more efficient to use them instead, as 3 wheat is 1 bread and every 6 bread is 1 baby, compared to 24 carrots/potatoes per baby (12 per villager that breeds)
Thanks so much
thank you
@Bon Bon they should not go up the water, they only go up when they thenselves grow into adults
@@GrimmTheEngineer when mine grow up they didn't jump into the water above and were stuck in the fence divits?
@@jasonschumacher1412 water should be flowing into the wall not source water. Also the adult should be directly below
thanks for the great tutorial, geekboy! i had no idea doing this would be so easy. that tip to get the villagers inside the carrot farm was pretty nifty, too. I'll be using more of your designs, I'm sure.
it works also for 1.16.5, definitly giving this man a thumb up and a subscriber. Keep the good work up man.
edit: thx for the likes guys :)
What about the new snapshot?
@Hallownest Try adding a third villager and tossing in some bread.
Doesnt the minecart like wobble or smthn? When i made it in 1.16.5, it breeds greatly but the transport system however wont work. I followed all the steps but when the minecart got placed, it wobbles like crazy and it wont move for some whatever reason. I play on a vanilla smp. Is there a fix to this or is there another way to get the villager from this farm easily?
@@its_lance6246 The villagers need to be in the middle of the block for the minecart to pick them up. Or pushed on the side of the block towards where the minecart is headed. Use water streams if needed.
@@its_lance6246 and if the bit where the villagers grow up is glass they get pushed out 🙁
I looked at almost a dozen breeders before I settled on this one. Content is clearly presented and very concise. The biggest winner was the fact that you showed how to connect via rail to your trading hall! I love that this can be done very early game. Well done.
For everyone whose villagers show hearts but don't breed: make sure the area is lit enough
i play in 1.16.4, and i have been using impulseSV’s design, and another design before that. they would breed, the hearts would show, but then they changed to the smoke/cloud particles, and no baby would come out. is this the reason why? it needs more light?
@@alekburkett4752 I put some music, i got some alcohol how much more lit is it have to be?
@@alekburkett4752 i read it is that the beds do not have enough empty space above them, but mine doesn't work either
@@alekburkett4752 are all your villagers close to the breeding area? I think there is a limit. Im having the same prob atm.
@@alekburkett4752 i'm having the same problem but i got enough light
This works really well, I attached a minecarts loader that sends them to a dock, and I can get a villager in place in my trading hall in 5 minutes. It produces about 10 villagers per hour with a single breeder unit, and way more if you attach more.
In the video, LogicalGeekBoy states that this villager breeder on default will generate 2 villagers per day. Each Minecraft day is 20 minutes, so in an hour, there are 3 Minecraft days. Therefore, 6 villagers per hour.
@@binzplayz-games3286 They must have rounded up ;)
This is incredible! There’s an explanation AND a wonderful tutorial. Thank you so much!
Just wanted to say thank you, I saw this video 2 years ago and to this day keep coming back to it for my half year 2 week Minecraft phase.
Great idea for a new series! Love the simplicity and ease of it. Only thing is, I'm still confused: It would be nice to have a technical explanation at the end, explaining the little things like, why 4 beds instead of 3; or why a 3 block gap for the roof to start instead of a 1 block gap; or why the water needs to push the adults a block over instead of going just straight; if it will prevent golems from spawning or not. Maybe you could add some build variations, and explain what will still work and what causes it to have issues; such as the length of the water stream. But thanks for uploading this. This definitively beats my giant room and boat method.
When lightning strikes, it affects mobs with a 4 block radius of where the strike hits. So 3 air blocks + 1 glass block is necessary
@@baloo16 Oh, okay, thank you. :)
@@jamisenjohansen Can't answer all your questions, but no problem!
Awww I love the title dude, adds more comfortable vibe with your easy to learn lessons from your vids
I use this design for all of my villager breeding, it works great! I can afk while im in online school and get tons of villagers when I come back.
@Ryan Wong not sure what your problem would be, it has worked for me in Java Edition 1.16.4 and 1.16.5, I guess just make sure that you build it exactly as he does. I have had some issues with this on servers, but that was just because of server rules that limited mob breeding to 2 per person per minecraft day
1.17+ tip: roofs are not necessary to prevent lightning striking your villagers, just place a couple lightning rods nearby and any lightning in the area will hit that instead.
Logical just has the best videos, love them
Here I am again after the 1.17 update, forgot how to build a villager breeder. We all know where to run to. Thanks, G!
i have been builing this farm a couple of times in different survival worlds, i was now able to build the whole farm, fully working from just seeing 0:23 the farm in the background.
Thanks a lot for this farm, works really well, almost have to many villagers lol.
i have used this exact build for countless seeds over years.. i always come back to this video for every villager breeder i need. Logical is the GOAT
A slight modification is to put a second composter in the wall so both villagers can harvest the crops, making it faster.
for anyone building underground, you need to have at least 2 blocks space above the beds, with 1 block gaps.
Thank you so much, I cut two layers above the beds and they started breeding right away
above the trapdoor also
Oh my god thank you so much! Huge help for me!
@@itsKeyl THANK YOU SO MUCH I WAS GOING INSANE
@@justno2776 glad i could help
I’d be interested in a simple whither skeleton farm that has elements of your larger farm but for single players who don’t need 700 skulls an hour 😂 I like the idea of using piglins to agro the skellys so maybe something that uses a single piglin and everything stays in the nether.
You could try design one yourself. I think his 760skulls/h has a world download so you can take that and modify it as you like.
So over the weekend I tried this one ruclips.net/video/IpjqeVmuxDE/видео.html
It felt simple, cause you didn't need dogs on top, it used the piglin, but right at the end he used a dog to afk the kills. I found that even though I spawned proofed what felt like a LOT of area.. too much even.. I only gotten like 10-15 skulls in an hour or two. I guess it's better than hunting them down if you just need 1 beacon. But yeah.. it's a simple platform, with a simple shaft.
that said I did build a wither rose farm to make it lmao.
Works on 1.18
Works near villages, underground, and on surface.
Had a few problems at first, but solved it doing the following:
1.) i made sure the farm area has 2 air blocks above the villager’s head
2.) bed area should have at least 1 spacing apart from each other, along with 2 air blocks above the beds
3.) the upper trapdoor where baby villagers pass should have at least 2 air blocks above
4.) if villagers are taken from a pre-existing village, steal all the beds from that village
5.) if you have a zombifier-inator near your chamber, try fully covering it off with solid blocks temporarily
6.) added a bell on top of the glass block that is on top of the composter (you can switch the glass block as glowstone/shroomlight/sealantern for better lighting)
Just wait for them to produce hearts again, and see if it works. If it doesn’t, i’d prolly just murder them all :)
@abhishek Agarwal Yup, I built one in my survival world underground, and it works just fine
thank you so much ive been afking for so long getting mad at fucking pixles in a blocks game
There is one more option for why they wont breed, the beds needs to have 2 air blocks above them because baby villagers wants to jump on the beds. (or atleast it says so in the wiki)
thanks a lot
It's nice that the minecraft we know is evolving, as the result is excellent new tutorial videos that you're making.
Great start to a new series, Logic!
Two things I would love to see a little more clarity on, because it has always plagued me:
1) Correct placement of the cobblestone wall at the end of the water stream... If you could give details about why that works and why other configurations would be wrong (ie, without the cobble wall, just a block), that would be great...
2) The villager retrieval system always gets me. I understand the water to shove the villagers in the corner, but I have a hard time getting them into the cart.
So basically explain why these choices are the "simplest" or "best" for a simple contraption, and as a general approach this would be good too.
Looking forward to many more in this series!
1) walls (and fences) are actually 1.5 blocks high even though they look 1 block high. The extra half block is enough that the adult villager's head goes into the water stream above.
2) less sure about this but I think the glass is key here. Glass doesn't count as a solid block so the minecart effectively passes through the villager's hitbox and sucks them onboard
Just rewatching logic's explanation, I think it's just that the minecart and villager hitboxes interact regardless of what the lower block is, although the upper one being glass stops them taking suffocation damage as he says
I've tried this in the 1.19 snapshot and it still works :)
This is definitely the best villager breeder of this scale that there is. Nothing weird, hard to understand, or broken about it! Thanks a lot man!
Works on Bedrock as of today still, just had to cover around the bottom of the fence post so the babies didn't fall through
Thanks mate 🙏🙏
Thanks very much, exactly my problem!
Thanks mate i tought i wouldnt be abble to Do it
Love the idea, when playing on a single player world don’t usually need some of the super farms out there. Nice and simple for me always works. Keep up the great videos Logical
Simplest fix for villager getting stuck on cobblestone wall, just put a bottom slab on top of the cobblestone wall. You can of course replace the wall block with a solid block (can be glass) before putting the half-slab on top of it.
The water will not flow all the way to the wall but it's not a problem since the villagers (babies and adult) will automatically step on the half slab when idle. When they are fighting the current, they will also bump on the slab and jump. In either case, an adult will immediately get picked up by the final water stream and go to the "waiting room".
Tysm man
i just put a regular block and took the wall out. works perfectly
you can also make sure that the cobblestone fence is only attached to the piece of glass and nothing else. if the cobblestone fence is attached to the glass and any other surrounding block it will cause the villagers to get stuck.
It helps. Tysm
Add a pressure plate to the top of the cobble wall. Works perfectly.
Still works in 1.21 - you sir are a rock star
and in 1.21.3?
Hey guys. I'm going to try and help you fix your farm. I'm in 1.18.2
1. MAKE SURE THE FARM IS A BLOCK BY BLOCK replica of the one in this tutorial. I spent 2 hours trying to figure out why mine didnt work - turns out i built the trapdoor/water stream bit 1 block too far, so the villagers couldn't think they could reach their bed
2. I used Glass under the beds and i didnt ahve to space the beds out, just copy exactly from video
3. I built mine above ground, with a melon farm on top - about 6 blocks above. This didnt affect anything
4. I did get rid of all work stations and beds nearby to reset the villagers and link them to the beds - not sure if necessary
5. I used carrots and gave them about 3 stacks by throwing them on the floor in the crop part of the farm
6. i Did place 2 beds in the crop part, but again, not sure if necessary
Hope this helps!
My dude! i had some extra glass blocks apparently in the way at the trap door stream area... thanks!
Fixes that need to be made for it to be consistently functional (This is for myself or any of you guys)
1. If underground make at least 2 blocks above each thing (garden area and bed area)
2. Place your beds separate from each other
Cheers Mate
What do you mean seperate. Like one block apart? Would it still work that way
@@sirping one block apart is the way to go
thx for the advice
it literally was working before i spaced the beds because i saw multiple people saying it's a good idea and now its not working anymore, thanks
For me they weren’t breeding they would just go to the trapdoors and stand there. But once I gave them carrots they started breeding again
I have the same problem. And my farmer villager doesnt farm himself. Any solutions?
I have the same anny body tips??????
I'm pretty new in minecraft but a friend told me once that there are villagers that cant get a job. So make sure you dont have the green ones. Only brown ones can get a job and u need a farmer for the base to work.
@@mauriceweber9840 I checked for that. I‘m not sure what caused it to work now. I replaced all the beds again and i fed them some more carrots and now it works.
Same problem here
LogicalGeekBoy! I have valued your designs for years! Keep them coming. You are by far my go-to farm tutorial guy. Well done once again!
For those whose farm isn't working:
1)move the beds so they are 1 block away from each other
2)throw carrots the first time to the villagers, i did it and they kept breeding like hell after
Thank you so much, my guys weren’t breeding so I threw them a stack of carrots each
i spaced the beds and then it worked. thanks bro
Immediate results
It won’t work for me they just get mad
what do you mean one block away
for people having the thundercloud problem trying making sure you have air blocks directly above the trap doors at 5:07 and the 3 blocks above 8:02
my farm was not working before I cleared the above area and it spawned 4 babies in a row without clouds after clearing that area,
so I thought it was worth sharing in case it helps anyone.
Just a little tip if your baby villagers don't seem to be able to get into the water tunnel: make the block in front of the trapdoor a normal dirt block and it should be then able to get in without problem. This happened to me in the game but luckily its the most easy fix since u can just jump on the crop to fix it ;)
THANK YOU omfg i was trying to understand why they weren't going innnnn
That building is insane. with a few materials you made a fully automatic breeder. thank you so much for the build and i am looking forward for your next farms!
This guy helped me made this and when i night afked my ig farm this villager farm has produced me like 100+ babys in my little area and now im worried xD
Pro tip: don't put a block right above the top trap door. This blocks the path to the beds. Use another trap door, or leave it empty.
Dose this work for u
Thanks, I was getting grey cloud particles, this fixed it
Took me an hour to fix that myself
Timestamps:
00:01 Intro
00:50 How it works?
03:01 Building Blocks?
03:48 How to Build?
5:12 How to Get villagers up?
6:20 Tilling the ground.
6:50 Building Again.
10:59 Rates
I’ve watched this video to build this probably at least 10 times. Thank you so much.
I started to build the roof to prevent lightning, then I remembered im in a savanna it doesn't storm in a savanna
LOL
-_-
I just finished my lightning shield... in a savanna.
For everyone struggling with breeding in 1.17: they may not finding beds, I put them inside of the farm and villagers started breeding. Then you also have to rearrange the drop for the little ones, because of the beds.
can you explain how to do this, im a bit lost
Where exactly do you place the beds? What does your modified drop look like?
I did sth like that. Under the trapdoors i made a water flow into this original water. Also remember to put a block above trapdors, so that only babies can go through. I don't think I have to explain, but just in case - trapdors need to be opened and be on the same level as the rest of the field, just like in the video. No idea how to show it better in the comment xD Hope it helps
(baby villagers wander between these two sets of beds in the shortest way, so that they end up in the trap)
_ - carrots
BD - beds
+ - composter
_ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _
_ _ BD+BD _ _
_ _ _ _ _ _ _ _ _
_ TRAPDORS_
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_ _ BD _ BD_ _
I’ve just made the switch from bedrock to Java and I am already going through your catalogue of farms, they will be going into my world, without a doubt. 👌
I had been struggling with so many designs and this is the FIRST ONE TO WORK! thx
For Bedrock players: This farm should technically work in Bedrock, but will not (through 1.16.2 as of this writing) due to a bug that prevents farmers from harvesting crops correctly:
bugs.mojang.com/browse/MCPE-80084
You can at least temporarily fix the issue by "priming" the farmer villager with one of whatever crop you planted, but there is a good chance he will eventually revert to the bugged behavior requiring them being primed again. If you can spare a moment, please upvote the linked bug so we can get Mojang's attention to fix this pretty nasty bug.
The other change you would probably want to do is place down more beds so that you will generate more baby villagers at a time, because it will only generate as many extra villagers as you have beds for. At that time you would need to move the villagers away either through a nether portal or at least 100 blocks away to break the link with the bed. If you have a system that automatically moves them away in that fashion, the breeder will then be infinite.
What does priming mean
Villagers can only breed twice a day so adding more villagers would be just as vital as adding more beds
I was literally about to comment almost the exact same thing. 😂
Erin Anderson thank you for your info and also your detailed testing and bug reports. I have upvoted the bug referenced.
Vincent Lachance based on the bug report it seems to mean ‘throw a carrot at them so they have something in their inventory’
I built this in Bedrock edition 1.17.11 and it works beautifully!!!
Love how everyone is being to helpful and supportive!
Hi there Logical Geek Boy firstly I am happy that you are back and secondly I wanted to ask if I am allowed to do a German build tutorial for this breeder.
AS OF MARCH 2021, READ THIS IF YOU HAVE ISSUES:
If you finished the farm and you see the villagers showing hearts but then angry cloudy particles, that means you need to put torches on the glass SIDES and space out beds. Where the trapdoor is, place a bed there then leave 1 block apart.
If they don't breed at first, give each of them a Stack of Carrots first then the farmer will do his job.
If the baby villager doesn't try to go on the bed, you placed the trapdoor wrong. You need to place the trapdoor from the villager's perspective area.
Hope this helps! (This is on 1.16.5)
Sorry but how do you do the beds could you explain that again thanks!
@@daccram4189 Sure! Look at the perspective on which the baby villager falls in the hold (the perspective where you're looking at the hole near the farmland) and place a bed there where the trapdoor is. then just leave a one block gap for each bed.
@@benm5460 Thanks alot it works now!
@@daccram4189 no problem!
Hi am not sure how the collection system works
Thank you Logicgeek, now I have a small scale villager breeder.
Also I reckon next will be zombified thingy?
If you want a emballer villager breeder, you can use impulse sv's design
Instead of using a wall, use a bottom slab, it has the same effect, but when I made mine, the baby villagers would fall through the spaces in the walls, and grow up there, and be stuck.
Underrated comment right here Everybody 👍👍
I still go back to this video to this day. Been playing minecraft since 1.16. Thank you man.
"you see those trapdoors there we will talk about it in a minute"proceeds to talk about it instantly
It seems this doesn't work anymore UNLESS you separate the beds.
My villagers weren't breeding at all and just endlessly pathfinding to the beds at night. However, I spaced out my beds instead of having them directly next to each other, and they started breeding.
i still dosent work?
did you separate the one under the tree other beds too?
yep I had the same problem and once I separated the beds it instantly started working again
how do i seperate the beds like what pattern, one block in between all of them
@@gudduwonka5586 one block between the top beds and not doing anything with the on under worked for me
I love the simplicity of this design. This series is great for introducing easy to build farms that produce enough for most player cases!
For those wanting to experiment more with Redstone - try yourself a tripwire setup to count the baby villagers travelling the chute, and the signal from the cart dispenser, to add/subtract from a dropper pair to auto-toggle the piston disabler! It's simpler than you think, and a good way of understanding how to use droppers as counters and trigger Redstone contraptions!
i have made this in my survival world, 1.17.1, my friend's private server, 1.18.2 and even my hardcore world, 1.19 and this is the absolute best design. the the breeder works so well that this tutorial wins the competition of creating the most lag in my game (a.k.a most efficient villager producing breeder)
the last water stream for the platform didnt fill it though, does that matter?
for some reason my villagers wont breed
THIS WORKED AFTER SO MUCH TIRAL AND ERROR, OMG THIS IS AMAZING, JUST GOT MY FIRST BEBE!! (1.16.5)
You realize you could have just made a 8x8 wooden shack, put a few beds in it, and give the villagers some carrots and it would produce way better results? 😂
@@wearing688 it would? Really? How u know it would make better results, this is automatic, and supposedly, 2 bebes per minute
Sarmad Ali 1-2 babies per Minecraft day, which is 20 minutes 😂😂 I know because I have a house with a bunch of villagers in them, I give them 4 stacks of carrots and there is 10 babies in 2-3 days. This build is time consuming, ugly, inefficient. Absolute waste of time
@@wearing688 idk anything tbh, ill try what ur saying
Literally the hardest thing for me to do is to move the villagers
I had to move mine 1,780 block and my thing dosen't even work
i moved them in the nether and used a water elevator that i already had, i got my villagers over to the farm and built the farm in 20 mins
Use rails and minecarts. If you can't afford powered rails, a minecart with furnace will do the job. Worked for me perfectly
@@coffeejohnny2337 or if u do a minecart with a boat
You can actually use a really simple duplication glitch to get infinite powered rails, and then moving them would be easy
9:24
The villager's baby- *falls in water and trying to get back to his parents*
His parents- Its ok we will get a new baby
Edit:Wow more than a hundred likes😀
I wanna like this comment but it's on 1 stack of likes.
and I wanna like it but its on 69
@@aahilmemon rip it's on 70. I liked the comment to 71 just now.
Eh it’s ok he had a big nose and was ugly anyways
@@rkon7629 XD
An awesome tutorial! Working super well for me currently.
At little note for 1.18.1 single player java (or maybe more, this is just the version I’m playing on), occasionally the farmer will approach the composted and it will play the composter filling sound, but this is completely audio, they don’t actually do anything to it :)
It's the villager working at their workblock. If any of their trades ran out of stock, every time they use their workblock, it restocks on the disabled trades, though this can only happen a few times per minecraft day
I'm playing in 1.18.1, and my villagers aren't breeding at all. I'm thinking it's something to do with the bed placement. Do you have any suggestions?
@@coolio937 have you found a solution?
@@coolio937 Have you made sure you placed the beds in the exact same way as shown in the video?
Also, here are a few more reasons why they aren't breeding:
- You haven't given them enough time to harvest the amount of carrots required to breed. In that case, wait until they have enough carrots.
- Neither of the villagers is a farmer. If one of the two villagers isn't a farmer, the breeder won't be automatic and you'll have to manually give them carrots.
- After the farmer started harvesting the carrots, they may have started planting wheat seeds. Wheat cannot be used to breed villagers, so if you see any wheat seeds, replace them with carrots
- /gamerule mobGriefing is set to false. This prevents villagers from farming or picking up items.
- You haven't left a two-block space above the bed. Beds with a block within two blocks above it will be invalid as this two-block space is needed for baby villagers to jump on.
- You haven't set up the trapdoors properly as shown in the video. The trapdoors are important to allow the villagers to pathfind to the beds.
- One of the villagers is a nitwit. This doesn't completely stop breeding, but because of the nitwit's different AI schedule throughout a Minecraft day, it will be significantly harder for them to breed and the output of villagers per MC day will be less. Moreover, the baby villagers that will come out of the breeder will have a 50% chance of being a nitwit.
That's all I can think of. Hope this helped.
@@N3bulA_ Thanks, I found a solution and it's working properly now.