@@jamiemcerlain5897 Funny thing about that.. I used some cheats and grabbed this rifle at pretty much the start, in Goodsprings. When the Powder Gangers showed up outside the saloon, I knabbed one in the upper torso with the incendiary round.. About 10 minutes later I headed up to the Goodsprings cemetery and almost dead-center on the ground was the Powder Ganger's head. I didn't actually believe it was the same head at first until I hovered over it and it said, "Search Powder Ganger [EMPTY]" and that's when I almost shat my pants. How far would that of been in real life? A mile?
My first playthrough I used a modded out varmint rifle to clear Quarry Junction, it wasn't until I talked to the Gun Runners did I find the Anti Material Rifle
I do this on every play through. Maybe I should figure out another way to clear the Quarry. The only reason I do it is to find the khans that overlook it.
@@SaraphDarklaw I usually just use the riot shotgun with the Shotgun Surgeon and And Stay Back perks. I also use standard 12 gauge rounds (or magnums if I have them) since they send out more projectiles than the 4/0 buckshot rounds, since more projectiles means more chances for the And Stay Back ragdoll effect to trigger.
"I don't what it is about you, but I think you could actually pull it off. Deathclaws are tough bastards, but you might be even tougher" Chomps when he sees you have a AMR loaded with explosive rounds
Fun fact: If you give this weapon to a follower they are programmed to walk right in front of you the second you fire so you’ll shoot it out of their hands, destroying it. Fairly confident this is true. A lot of play testing to back it up.
Finallyyyyyyy was so happy to get this notification. My favorite single weapon in the game. It's a shame we didn't get a unique one in the DLCs but we didn't need one lol.
minor trivia about fire ammo in vegas: in an older patch (possibly vanila) loading fire rounds in your 50 cal and going into vats set people on fire without shooting them. this is how i got la longue carbine first time since i somehow didnt know about reverse pickpocketing, this backfired on me because camp mccarran kinda knew i killed corp sterling and would sometimes be hostile
i used to play these on ps3 before i comnected tp theinternet. god, unpatched 3 and new vegas were a trip. i swear, half the deathclaw encounters i had in three ended up with them flying into the stratosphere.
Literally my favorite gun in any game. The sound, the feeling you get when you pop off a targets head from long distance, everything about it is just ✨bliss✨
The Match Rounds, plus some of the other ammo types, really give me some consideration when deciding perks. After all, who would argue more accuracy and damage at a *potential* cost of rapid decay when you'll likely have Jury Rigging with that high Repair, anyways?
Agreed. I also have had great success with the 12.7mm sub machine gun against deathclaws in close to medium range in VATS. It shreds them. Some people disagree, but I haven't had any major problems with it. Cleared out most of the cave with the deathclaws with that gun.
I'd put it into A-tier. It dump trucks damage, but if it doesn't kill them in one or two shots, you're either in close-quarters being awkward or at a disadvantage at medium range to Brush Guns or... honestly most 75-skill weapons.
Not really. Even if you don't kill them you'll have taken a massive chunk of their health. Then you swap to your mid or close range weapon for the finish.
I liked this weapon until I used Energy Weapons on my second playthrough because so many of the energy weapons can outdo it at its strengths, like the YCS/186(higher damage when both have best ammo), AER14 and tesla cannons. Now the AMR just feels like a transitional A tier. I recommend Medicine Stick instead; It's the highest damage weapon to get hollow points which may as well double as AP because the increased damage is bigger than the DT increase even vs deathclaws. Gotta admit the AMR looks really cool, though. Always love the Hecate when it pops up in media.
With reinforced spine+str implant and you can get away with 5 str, and if I recall correctly, you can pick up weapon handling perk and ge5 away with 3str.
This weapon and a tribeam L Rifle is two weapon that together makes you heavy armed enough for the entire game. While anti M Rifle is already good in its base, the 3Beam LR NEEDS all its 3 mods and over/max charge to be a godly weapon in my opinion
With reinforced spine+str implant and you can get away with 5 str, and if I recall correctly, you can pick up weapon handling perk and ge5 away with 3str. Probably shouldn't go ŵith it for ammo reasons.
It's powerful but balanced. On my very hard hardcore run, I used it for a long time but eventually replaced it with medicine stick loaded w/ wadcutters, Christine's rifle, and Survivalist Rifle. Survivalist Rifle is one of the best guns in the game.
Long time ago there was a glitch where if you had incinerated bullets…if you V.A.T.S and quickly exit the target will turn on fire and not aggo…I used this to kill important npcs for their loot
I’ve never found this weapon that useful, mostly because it’s a sniping weapon that cannot mount the ridiculous Hollywood quality silencers in the game. The heavy weight makes it the same as carrying three or four or other weapons and you’ll have to carry at least one other weapon because the AMR is such a niche tool. It’s cool but impractical.
.50 is very cost efficient caliber, actually. You don't waste too many of those to kill something, which means you don't buy .50 ammo too often. In many cases it's straight one hit one kill with AM rifle and Mojave ain't too packed with enemies (without mods).
While it's better than the .308 sniper rifles it's just not that much better that it justifies the extra strength to use it and the inventory space in Survival to carry ammo for it. If you're doing sneak attack head shots with a .308 (8 x base damage) you're already one shotting everything in the base game but Legate Lanius or some of the Legendary critters. Lonesome Road it might be justified but, even then, not worth it in my book as the ammo is just too hard to come by.
Cqb is not a problem if u areusung amr. Just use sleepy time. If you are using amr, u are 100% going with a stealth build becauseif u are not then bruh
antimaterial rifle has 1 downside. it`s a sniper rifle. And I have perception 1 in reality. So I prefer close combat melee weapons or shotguns in some rare cases. So it doesn`t fit for thoseplayers who have low perception in reality.
@@Gone_Postal nah, sorry mate, I did and I still thought it sucked. Like Ron says, you'd probably want to use the Christine BoS or Sniper Rifle (or even the Holorifle). And he's right there.
It`s even better then Gauss rifle cause u can`t modify Gauss rifle. It`s really badass weapon. go to NV very early in the game my taking stealthboy for Goodsprings and then use it to get through deathclaws go to casinos and take caps from all casinos with blackjack, and a little bit from snow globes and buy some implants and heavy weapons and armor. And kill some dangerous enemies without even getting hit very early in the game. I really like energy weapons, but they got only 2 really badass weapons, it`s gatling laser, very high DPS and very accurate (it`s also have bug) and Gauss ritle which is energy weapon version of antimaterial rifle, but without and modifications. Normal guns got much more options and sadly is much better. I really would like balance to be like normal guns are common and cheap but weaker then rare and pricy energy weapons, which are much better. So you can play with normal weapons early in the game and with energy later in the game. But in reality energy wepons kind of suck,, which is depressing. Also, if we take heavyweight perk and then -7 wiegnt mod is would be 3 weight?
“You’re talking a lot of shit for someone made out of material!!”
-The Courier probably
The A-M.R Can do Everything:
-Groups of Enemies - Explosive Rounds
-Bosses - Explosive Rounds
-Any thing else - Explosive Rounds
Self damage - Explosive Rounds
Turn everyone hostile cause you misclicked - Explosive Rounds
It does everything.
Very true!
Yeet your companions - Explosive Rounds
@@rage9715 Lmfao. I just experienced this at the gate in Freeside covered with Securitrons. Oops. Thank the gods for save files.
@@StrangeScaryNewEngland I did that once those bots make good scrap metal
This ain’t even a Big Iron. This shit is the Gigantic Steel
The gargantuan steel
The titanium
The stainless steel
They call it
The anti material rifle
Headshots with this weapon are on a different level
Sneak crit headshot on legate lanius to skip the boss fight
basically a guaranteed insta-kill
The head fragments reach the stratosphere
The sniper perk helped out alot for this
@@jamiemcerlain5897 Funny thing about that.. I used some cheats and grabbed this rifle at pretty much the start, in Goodsprings. When the Powder Gangers showed up outside the saloon, I knabbed one in the upper torso with the incendiary round.. About 10 minutes later I headed up to the Goodsprings cemetery and almost dead-center on the ground was the Powder Ganger's head. I didn't actually believe it was the same head at first until I hovered over it and it said, "Search Powder Ganger [EMPTY]" and that's when I almost shat my pants. How far would that of been in real life? A mile?
One of the most powerful weapons in game
the first targets to shoot are jet addicts with kitchen knives
I LOVE clearing out the Fiends with the AMR at the ruins where motorhead is located.
@@StrangeScaryNewEngland motorhead is a funny name
On my first playthrough, I cleared Quarry Junction with this thing. I like to call it the deathclaw popper.
Same here. I used it with explosive rounds to clear our quarry junction
My first playthrough I used a modded out varmint rifle to clear Quarry Junction, it wasn't until I talked to the Gun Runners did I find the Anti Material Rifle
I do this on every play through. Maybe I should figure out another way to clear the Quarry. The only reason I do it is to find the khans that overlook it.
@@SaraphDarklaw I usually just use the riot shotgun with the Shotgun Surgeon and And Stay Back perks. I also use standard 12 gauge rounds (or magnums if I have them) since they send out more projectiles than the 4/0 buckshot rounds, since more projectiles means more chances for the And Stay Back ragdoll effect to trigger.
"I don't what it is about you, but I think you could actually pull it off. Deathclaws are tough bastards, but you might be even tougher"
Chomps when he sees you have a AMR loaded with explosive rounds
Anti material rifle isnt based off an anime. Its based off of a real bolt action 50BMG called the Hecate II
I wasn't meaning that the rifle was based off an anime, but the Ranger armor and and the stance of the Ranger is based off of Jin-roh.
@@ReapeeRon I see
Fun fact: If you give this weapon to a follower they are programmed to walk right in front of you the second you fire so you’ll shoot it out of their hands, destroying it.
Fairly confident this is true. A lot of play testing to back it up.
2:41 Bighorn was minding his own business, man
I always avoid shooting them. When I'm sneaking by hostile wild Bighorn and Boone shoots one for no reason I get wicked pissed.
This is the first gun I always buy. And then take a trip to Quarry Junction. One of my favorite guns in any game!
The bolt action alone from this godsend of a rifle shows why u need such strength to use effectively to fuck up every lifeform in the Mojave.
I love point blank vats headshots with the 50
Finallyyyyyyy was so happy to get this notification. My favorite single weapon in the game. It's a shame we didn't get a unique one in the DLCs but we didn't need one lol.
I dunno a Barrett or one of the other obscure ones out there would have been pretty cool.
Excellent music choice and very fitting for this behemoth.
minor trivia about fire ammo in vegas: in an older patch (possibly vanila) loading fire rounds in your 50 cal and going into vats set people on fire without shooting them.
this is how i got la longue carbine first time since i somehow didnt know about reverse pickpocketing, this backfired on me because camp mccarran kinda knew i killed corp sterling and would sometimes be hostile
I thought I was the only one. But yes this was the best glitch ever at the time. I had no hostility tho, even from camp
i used to play these on ps3 before i comnected tp theinternet. god, unpatched 3 and new vegas were a trip. i swear, half the deathclaw encounters i had in three ended up with them flying into the stratosphere.
Literally my favorite gun in any game. The sound, the feeling you get when you pop off a targets head from long distance, everything about it is just ✨bliss✨
Yeah this one is very nice to use. I always enjoy using this.
I love this. You need to do more videos about weapons and building characters around them.
The Match Rounds, plus some of the other ammo types, really give me some consideration when deciding perks.
After all, who would argue more accuracy and damage at a *potential* cost of rapid decay when you'll likely have Jury Rigging with that high Repair, anyways?
Best weapon to hunt down Deathclaws.
Agreed. I also have had great success with the 12.7mm sub machine gun against deathclaws in close to medium range in VATS. It shreds them. Some people disagree, but I haven't had any major problems with it. Cleared out most of the cave with the deathclaws with that gun.
Thermic lance and a grip of chems
Boxing tape
Best weapon in New Vegas it made me try sniper builds and I never stopped LMAO nothing better than headshots from a quarter mile away
Gauss Rifle next, the energy AMR.
the marked men in lonesome road can also carry anti material rifles. they can even have special ammo on them too like AP rounds
Christine's rifle is probably better in general yes, but this thing is a hell of a lot of fun.
A Jin-Roh reference in my FNV video? Take my like. 👊
I'd put it into A-tier. It dump trucks damage, but if it doesn't kill them in one or two shots, you're either in close-quarters being awkward or at a disadvantage at medium range to Brush Guns or... honestly most 75-skill weapons.
Not really. Even if you don't kill them you'll have taken a massive chunk of their health. Then you swap to your mid or close range weapon for the finish.
@@Rj-pw7zs That'll work.
A stealth sniper build with the anti material rifle is the only way i have been able to clear Quarry Junction.
I liked this weapon until I used Energy Weapons on my second playthrough because so many of the energy weapons can outdo it at its strengths, like the YCS/186(higher damage when both have best ammo), AER14 and tesla cannons. Now the AMR just feels like a transitional A tier. I recommend Medicine Stick instead; It's the highest damage weapon to get hollow points which may as well double as AP because the increased damage is bigger than the DT increase even vs deathclaws. Gotta admit the AMR looks really cool, though. Always love the Hecate when it pops up in media.
Im sorry
But Bolt-Action beats everything
gotta have that bolt action satisfaction
With reinforced spine+str implant and you can get away with 5 str, and if I recall correctly, you can pick up weapon handling perk and ge5 away with 3str.
This weapon and a tribeam L Rifle is two weapon that together makes you heavy armed enough for the entire game.
While anti M Rifle is already good in its base, the 3Beam LR NEEDS all its 3 mods and over/max charge to be a godly weapon in my opinion
This gun change my entire play style I went from pistol packing cowboy to agent 47 from the village hidden in the sand
With reinforced spine+str implant and you can get away with 5 str, and if I recall correctly, you can pick up weapon handling perk and ge5 away with 3str. Probably shouldn't go ŵith it for ammo reasons.
With good stats, specifically the GRA version and fully upgraded with the standard explosive rounds, you can end anything.
I'm going to guess we all got crazy excited the first time we got this weapon, it doesn't dissapoint either.
It's powerful but balanced. On my very hard hardcore run, I used it for a long time but eventually replaced it with medicine stick loaded w/ wadcutters, Christine's rifle, and Survivalist Rifle. Survivalist Rifle is one of the best guns in the game.
Long time ago there was a glitch where if you had incinerated bullets…if you V.A.T.S and quickly exit the target will turn on fire and not aggo…I used this to kill important npcs for their loot
Imagine those explosive rounds through a belt fed
There's a glitch you can do with Laser detonator from lonesome road and you can make it shoot any ammo at a really fast fire rate
Thanks for all the amazing FNV content! Love your videos. I would be interested to see a video on the Service Rifle and Survivalist's Rifle
How good is fhe assualt carbine, marksman rifle or brush gun? Pretty please?
I’ve never found this weapon that useful, mostly because it’s a sniping weapon that cannot mount the ridiculous Hollywood quality silencers in the game.
The heavy weight makes it the same as carrying three or four or other weapons and you’ll have to carry at least one other weapon because the AMR is such a niche tool.
It’s cool but impractical.
I don't always use one, but they are so fun when I do
Pack rat and heavyweight are a must
.50 is very cost efficient caliber, actually. You don't waste too many of those to kill something, which means you don't buy .50 ammo too often. In many cases it's straight one hit one kill with AM rifle and Mojave ain't too packed with enemies (without mods).
1 shotted the Alpha and Mother Deathclaws in Quarry with Exp round very early game
I love this gun, but for giving to Boone, not keeping for myself.
While it's better than the .308 sniper rifles it's just not that much better that it justifies the extra strength to use it and the inventory space in Survival to carry ammo for it. If you're doing sneak attack head shots with a .308 (8 x base damage) you're already one shotting everything in the base game but Legate Lanius or some of the Legendary critters. Lonesome Road it might be justified but, even then, not worth it in my book as the ammo is just too hard to come by.
It's hella strong but I've never been a big fan of the AMR. Especially since I started using Paciencia.
My deathclaw hunting rifle of choice
Bro no way you just teased a 10x enemies run and didn’t post a video about it 😭
Well, I am still streaming it.
This is a real life gun, French I think
Yeah, it's modeled on the PGM Hecate.
Fun fact: the Hunting rifle is 1.5x times MORE accurate than the A-M.R.
Cqb is not a problem if u areusung amr.
Just use sleepy time.
If you are using amr, u are 100% going with a stealth build becauseif u are not then bruh
This gun almost makes me regret favoring energy weapons
Gauss Rifle: Am I a joke to you?
Holorifle with unbreakable weapon mod: Am I joke to you?
@@DirtyDev Yeah the Holorifle is my favorite gun in the game and the reason why I never get to use the AMR lol
Sniper's a good job mate
Its alright but prefer the all American or the survivalist rifle
Favorite gun
NOT USING anti-material rifle is a challenge in itself 😂😂😂
We still have Medicine Stick and YCS/186 even without AM rifle. YCS/186 can be outright broken with maximized microfusion cells.
Donde se encuentra
Its too good, so good i dont ever use it. Makes game too easy.
Meanwhile in fallout 4 308 and 50 are completely useless
antimaterial rifle has 1 downside. it`s a sniper rifle. And I have perception 1 in reality. So I prefer close combat melee weapons or shotguns in some rare cases.
So it doesn`t fit for thoseplayers who have low perception in reality.
I was persuaded to give this gun a go by a fairly famous RUclipsr so I did. And I hated it. Never again!
Blud didn’t have enough strength to use it or skill
@@Gone_Postal nah, sorry mate, I did and I still thought it sucked. Like Ron says, you'd probably want to use the Christine BoS or Sniper Rifle (or even the Holorifle). And he's right there.
@@brantnuttallCope
You fail to understand, Big Gun+Big Damage=Better
@@chrisyentastic379 hahaha
It`s even better then Gauss rifle cause u can`t modify Gauss rifle. It`s really badass weapon. go to NV very early in the game my taking stealthboy for Goodsprings and then use it to get through deathclaws go to casinos and take caps from all casinos with blackjack, and a little bit from snow globes and buy some implants and heavy weapons and armor. And kill some dangerous enemies
without even getting hit very early in the game.
I really like energy weapons, but they got only 2 really badass weapons, it`s gatling laser, very high DPS and very accurate (it`s also have bug) and Gauss ritle which is energy weapon version of antimaterial rifle, but without and modifications. Normal guns got much more options and sadly is much better. I really would like balance to be like normal guns are common and cheap but weaker then rare and pricy energy weapons, which are much better. So you can play with normal weapons early in the game and with energy later in the game. But in reality energy wepons kind of suck,, which is depressing.
Also, if we take heavyweight perk and then -7 wiegnt mod is would be 3 weight?
Heavyweight gets applied after the weapon modification.
I want a MG42 in the nex GOOD Fallout... (76 is not)
Yoooo
Thank you for spelling it wrong 😅
The spelling is correct.
Materiel is the equipment used by military forces. Material is a more general term meaning matter, cloth, elements or tools