Complete Traits Guide - Fallout New Vegas

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  • Опубликовано: 29 янв 2025

Комментарии • 265

  • @Biomancy
    @Biomancy 7 месяцев назад +189

    In Fallout 3 Perception doesn't affect accuracy or VATS accuracy, it only affects the compass distance for detecting other people/creatures. Accuracy is only increased by the small guns, energy weapons and big guns skills.

    • @BaeBunni
      @BaeBunni 7 месяцев назад +27

      if you check the vigor tester wiki page at the bottom gallery you can see that perception has listed "accuracy" obviously it doesn't do that but clearly they thought about it at one point and just didn't fix that asset

    • @Psychonautical89
      @Psychonautical89 7 месяцев назад +18

      ​@@BaeBunnisame with how it states that unarmed is boosted by STR and END when it's just END.

    • @Brindale
      @Brindale 7 месяцев назад +1

      Can mod a fix in but I just rolled with it and took Logan's loophole and stocked up on so much steady from dead money that I just pop one each firefight

    • @Pixal_Dragon
      @Pixal_Dragon 7 месяцев назад

      @@Brindalesteady is super powerful, it basically invalidates anything else that increases V.A.T.S. accuracy because they just aren’t necessary anymore

    • @LegalizeTax
      @LegalizeTax 7 месяцев назад +3

      Me when i spread misinformation online: 🤭

  • @Pixal_Dragon
    @Pixal_Dragon 7 месяцев назад +86

    It’s worth noting that Logan’s loophole, as well as chemist and day tripper, affect all timed consumables, not just chems. So stealth boys, magazines, food, hardcore stimpaks, all get increased by these perks.

    • @qwesx
      @qwesx 7 месяцев назад +11

      Those will also increase the duration of Implant GRX, which is super busted.
      But, as he said, you don't really need that anymore at level 50.

    • @Pixal_Dragon
      @Pixal_Dragon 7 месяцев назад +4

      @@qwesx​​⁠I’m pretty sure implant grx is a level 34 perk, so you couldn’t get it with Logan’s loophole

    • @whatm8516
      @whatm8516 6 месяцев назад +5

      @@Pixal_Dragon Normally yes, but if you did end up getting to 34 (or higher) and get the perk, then based on what he said you should be able to then go to the sink and use the auto-doc to get Logans Loophole and then you'd have both.

    • @Pixal_Dragon
      @Pixal_Dragon 6 месяцев назад

      @@whatm8516neat

    • @hliasliakopoulos9134
      @hliasliakopoulos9134 4 месяца назад +1

      Im always start the game at very hard difficulty with Logan's loophole & skilled.
      Is the easiest way because you can buff your character all the time without penalties and also you gain fast times and day tripper.
      When you reach 30 level in vanilla game go to old world blues and write your triats again and replace Logan's loophole with something else to gain different benefits and xp again.

  • @shorewall
    @shorewall 7 месяцев назад +114

    I would take Skilled just for the -10% to EXP. You get level capped so easily in FNV, and especially in Tale of Two Wastelands, where you can play through Fallout 3 and FNV on the same save.
    And once you can't level anymore, it feels a little bad to finish quests or kill enemies and know you're not getting exp for it. Levelling up slower sounds bad, but it just extends the fun of the gameplay loop. :D

    • @Techhunter_Talon
      @Techhunter_Talon 7 месяцев назад +5

      Something else is that EXP gains can tip you off on whether you killed an enemy or not in an auditory way. Seeing the compass blip vanish is impossible in the heat of the moment or if you're paying attention to something else.
      So, the longer you can hear that EXP gained sound, the longer you have that auditory cue.

    • @pancakes8816
      @pancakes8816 6 месяцев назад +4

      Also not to mention, 10% is really nothing. That's a single point in INT which isn't anything. Especially when the upside to this "downside" is literally a bonus to all skills

    • @dalesousa1447
      @dalesousa1447 6 месяцев назад +3

      @@pancakes8816Intelligence doesn’t affect exp gains in New Vegas and 3. That’s only in 4. Intelligence just gives you more skill points per level up in New Vegas and 3

    • @TuShan18
      @TuShan18 5 месяцев назад

      @@pancakes8816 even if it is a problem in just base new Vegas, you can get the perk that gives the 10% exp back early on to mitigate it completely.

    • @115zombies935
      @115zombies935 5 месяцев назад +1

      @@pancakes8816INT doesn’t effect exp

  • @nxcrobutcher
    @nxcrobutcher 7 месяцев назад +21

    I like taking logan's loophole until old world blues. It adds some character development, my courier starts off angry and on a bender but after his literal brain tells him he doesn't really want to be with him he has such a strong ego death he just quits cold turkey and reconsiders every decision he has made until then

  • @caboose759
    @caboose759 7 месяцев назад +38

    Logan's Loophole is a must for me.
    It says it doubles the length of chems but doesnt tell you that it also doubles the healing timers on food and things like stimpacks in Survival Mode.
    So just from the get go from a 0 in medecine, Stimpacks heal you 5 hit points per second for 12 instead of 6 seconds. Thats 60 total health with Logan's Loophole.
    Go whole hog on your medicine skill then you're looking at 15 HP per second for 12 seconds for a whopping 180 health.
    Then you get chemist and it suddenly jumps to 18 second at 270 health.
    And thats not even considering the other food and junk that youre eating too. You just become a walking tank from insane HP regeneration

    • @joshuakim5240
      @joshuakim5240 7 месяцев назад +13

      The main issues with Logan's Loophole is that Fixers just outright cure addiction entirely and are on-demand plus dirt cheap, plus the loss of potentially 10 perks from losing access to 20 levels. Rad Child also exists to give you massive, no-cost hp regeneration and Thems Good Eatins just dumps tons of overpowered healing items on you to just mass consume whenever you want to feel invincible, so Logan's Loophole ends up being a perk that's OP at early levels but a redundant self-gimp once the giga-broken lvl20+ perks that can replace it become available without the level cap reduction penalty. Thank Obsidian for the Sink Auto-Doc able to re-assign Traits for when one hits that point.

    • @nxcrobutcher
      @nxcrobutcher 7 месяцев назад +3

      I like to take it until old world blues and then swap it for something else when I'm more powerful and don't need to rely on chems as much

    • @hliasliakopoulos9134
      @hliasliakopoulos9134 4 месяца назад

      ​@@nxcrobutcherYeah exactly the thing what im doing

  • @mer4smus572
    @mer4smus572 7 месяцев назад +100

    Ron has achieved the subway surfer ADHD formula using console commands in new vegas, i get lost in seeing him kill things 8n the background

    • @CrossrWhite
      @CrossrWhite 7 месяцев назад +6

      I had to take a second when the four hundred mole rats came over the hill

    • @insensitive919
      @insensitive919 7 месяцев назад

      I think he said he uses a mod for that

  • @BaeBunni
    @BaeBunni 7 месяцев назад +47

    Couple things wanted to say is fast shots doesn't work on automatic weapons either (no attack speed modifier works on automatic weapons) but the ap cost does work so decent for automatic vats builds but not much else, the perception myth is a problem because the vigor tester says it increases accuracy so it was probably something dropped on the cutting room floor but didn't alter assets before hand and Logan's loophole anti addiction is very very helpful for a dedicated vats build because Ultra jet addiction is uncurable and has a -2 strength and -2 agility.

    • @joshuakim5240
      @joshuakim5240 7 месяцев назад +5

      The irony is that Trigger Discipline and Fast Shot are good for the weapon archetypes opposite to what one would assume due to being bugged to not apply to automatic weapons. TD is amazing for just free 20% less spread on automatics and FS is amazing for making slow firing semi-auto weapons borderline automatic fire rate.

    • @eswizzle3893
      @eswizzle3893 6 месяцев назад

      -1 Perception as well

  • @Valenciaga.CrocHeels
    @Valenciaga.CrocHeels 7 месяцев назад +14

    also important to mention (in regards to logan's loophole) that most builds tend to peak at around level 30 and then start bottoming out by level 50 (because of enemy scaling). So another benefit of LL is that your build will always be a max effectiveness

  • @wudlorff1888
    @wudlorff1888 7 месяцев назад +14

    The fallout tv show had me jonesing for a fallout fix, originally was trying to play fallout 4 on my ps5 but it just wasn’t scratching the itch.
    Your content motivated me to repair my gaming pc so I can replay new Vegas, which I’m doing right now. Just now got to Novac and the itch is already scratched 1000x more than before. I’ll be rewatching a lot of your videos over the coming weeks. Appreciate you brother🙏

  • @noahhobson4521
    @noahhobson4521 7 месяцев назад +21

    I started a new game this morning and went with my usual two picks for traits; small frame and skilled.

    • @greywithana2678
      @greywithana2678 7 месяцев назад

      Do you do the double skilled exploit?

    • @FutureBaldGuy
      @FutureBaldGuy 7 месяцев назад +8

      @@greywithana2678 who doesn’t to be fair

    • @elijahmoon21able
      @elijahmoon21able 7 месяцев назад

      Me too. Same thing same time :)

    • @Pixal_Dragon
      @Pixal_Dragon 7 месяцев назад

      @@greywithana2678is it even an exploit at this point? I mean sure it’s technically unintended, but with how well known it is, that’s basically like calling a buy one get one free coupon an exploit

    • @summerwinter89
      @summerwinter89 7 месяцев назад +1

      @@FutureBaldGuy i dont like using exploits. changes the feel of the game. also why i dont mod the laser rifle with the splitter.

  • @robertsixx775
    @robertsixx775 7 месяцев назад +17

    I take skilled with every build, as its always good. Then after that is Built To Destroy as once again its good for almost every build and Luck/Crit builds are my personal favorite to do in FNV

  • @jerryjorel
    @jerryjorel 7 месяцев назад +65

    Trigger discipline only increases VATS accuracy. It doesn't actually decrease the spread of weapons during normal gameplay.

    • @joolsmacgrools1288
      @joolsmacgrools1288 7 месяцев назад +10

      I’m sure that isn’t true. It definitely makes longer range shots from shotguns and automatics more accurate in my experience.

    • @jerryjorel
      @jerryjorel 7 месяцев назад +5

      @@joolsmacgrools1288 according to everything I've read that's not the case. It has no effect on weapons spread only their vats accuracy.

    • @Psychonautical89
      @Psychonautical89 7 месяцев назад +13

      ​@@jerryjorelit's a multiplier to the weapon's spread value. So like how the spread of an SMG is much greater than a sniper because the game lists a sway im the form of 0.0X off, where 0 is dead-on (like using Steady).
      When Trigger Discipline is selected, all these values are multiplied to where the sway is reduced by 20%, and the weapon rate of fire is slowed by the same factor.
      Now there is something in V.A.T.S. I've noticed where when you take Fast Shot you can only ever have a max of 75% accuracy except maybe with Steady or other perks adding to V.A.T.S. accuracy, so it might be applied slightly differently than above or it is done differently in V.A.T.S., but the point should still stand that you get a tighter spread when firing outside of them, and then a decent percentage boost depending on range inside of V.A.T.S.

    • @Pixal_Dragon
      @Pixal_Dragon 7 месяцев назад

      @@jerryjorelthe wiki says it has no effect on projectile spread, as in shotguns, but other weapons are more accurate, which I would think includes automatic weapons. Tbh the wording is hella confusing

    • @jerryjorel
      @jerryjorel 7 месяцев назад +1

      @@Pixal_Dragon it has no effect on the weapon spread.... Of all weapons. Not just shotguns.

  • @minkinomics3002
    @minkinomics3002 7 месяцев назад +6

    Trigger Discipline is actually very strong, but it does come with a couple caveats. It's for VATS users with automatic weapons. Assuming you've got a LMG or such that can get 20 shots off per vats sequence, you're gaining +20% accuracy 20 times before you're even in realtime combat. It's a game changer if your planned primary is automatic.

  • @lazypaladin
    @lazypaladin 7 месяцев назад +43

    I think people sleep on Early Bird. _Fun for RP. But also very strong when doing a _*_focused_*_ 8/6/4 Spread. As I'm finding out recently._

    • @Genjustice92
      @Genjustice92 7 месяцев назад +4

      Can I ask what you mean by an 8/6/4 spread?

    • @Vherstinae
      @Vherstinae 7 месяцев назад +3

      @@Genjustice92 I think he means stacking SPECIAL points into 8, 6 and 4, and the rest being relegated to 1?

    • @Genjustice92
      @Genjustice92 7 месяцев назад

      @@Vherstinaeahh okay I understand. Thank you duder!

    • @maestrofeli4259
      @maestrofeli4259 7 месяцев назад +1

      ​@@Vherstinaekinda weird

    • @lordweeb8928
      @lordweeb8928 7 месяцев назад +6

      Sounds kinda trash to me.

  • @zoalina
    @zoalina 7 месяцев назад +15

    I always just end up picking built to destroy and skilled, crit builds are fucking OP.

  • @SMAKERDAKER
    @SMAKERDAKER 7 месяцев назад +18

    Thanks for the New Vegas content

    • @ReapeeRon
      @ReapeeRon  7 месяцев назад +5

      Glad you like them!

  • @sandorbence2067
    @sandorbence2067 7 месяцев назад +6

    Four Eyes was one of my go to pick back when only the base traits were available. If you get the Lucky Shades, you get +3 Perception instead of +2 with other glasses (+1 extra luck) and you can wear a glass with most armor.

    • @Pixal_Dragon
      @Pixal_Dragon 7 месяцев назад

      Perception does have a good few skills attached to it, like lock picking, explosives, and energy weapons, so it’s not the worst thing to be boosting up a ton. It’s still kind of an objective hindrance though, since you need to invest even more skill points to take the few good perception perks like better criticals and light step

    • @owenblount7334
      @owenblount7334 7 месяцев назад

      @@Pixal_Dragonyeah but come on everyone’s dumping charisma anyways so just put that in perception

    • @Pixal_Dragon
      @Pixal_Dragon 6 месяцев назад +1

      @@owenblount7334but those points could have so much more value in intelligence, luck, or endurance, or even strength and agility if you feel like it. Basically anything else

  • @jacktadash
    @jacktadash 7 месяцев назад +3

    Early bird is my favourite because it made the game more immersive. I started planning my days ahead of time and factoring in the hour to what I was doing and it made me empathise with the character.

  • @KevinConner-vq7cs
    @KevinConner-vq7cs 7 месяцев назад +20

    How about a worst start build guide to make it harder on yourself?

    • @ReapeeRon
      @ReapeeRon  7 месяцев назад +18

      That is a challenge run that I would like to do.

    • @KevinConner-vq7cs
      @KevinConner-vq7cs 7 месяцев назад

      All the perks are great to help you but when you are on very hard hardcore mode and you can kill deathclaws and super mutant with a shovel that's a bit much for me. I haven't done it but I've seen someone kill the legate with a rolling pin. If you can do that then a nuka breaker is a completely ridiculous weapon

  • @Pixal_Dragon
    @Pixal_Dragon 7 месяцев назад +5

    I’m pretty sure that trigger discipline affects the accuracy of automatic weapons, it’s just the fire rate that it doesn’t affect, which does make it kiiiinda good for automatic weapon builds, but barely. It still affects the action point cost of automatic weapons. Another reason it’s bad is because it affects the action point cost of all weapons, not just guns and energy, so melee and unarmed builds beware. Also it specifically doesn’t affect shotgun spread. (All of this is sourced from the wiki)

  • @rwithee
    @rwithee 7 месяцев назад +2

    Good Natured and Skilled is such a overpowered combo I never take anything else.

  • @gloomyfates
    @gloomyfates 7 месяцев назад +3

    It's worth noting for Early Bird that if you're not playing on hardcore you could always just use the wait command 90% of the time if it gets too late. There's relatively few things you need to do in FNV at night vs during the day.

    • @CliffSedge-nu5fv
      @CliffSedge-nu5fv 7 месяцев назад

      Even on hardcore, you can manipulate the clock to your benefit. The time is going to pass and you'll need to eat and drink eventually anyway, so there is no downside.

    • @Pixal_Dragon
      @Pixal_Dragon 7 месяцев назад +3

      Can you beat fallout new Vegas on a healthy sleep schedule

  • @conqueror7777
    @conqueror7777 7 месяцев назад +3

    I usually run Trigger Discipline and Built to Destroy. When you use the Ranger Sequoia with match ammo, you are dead accurate. Plus I can still use the LMG since its fire rate remains unaffected by Trigger Discipline. It feels like I’m double dipping into a specialty.

  • @cleanerben9636
    @cleanerben9636 7 месяцев назад +1

    I really like Logan's loophole. My personal favourite build involves taking that and built to destroy, then going to get Boone's hat right away, then heading straight to old world blues. By the time you finish the dlc you probably will have at least the first rank of day tripper, so you can have the auto-doc remove the trait(and get the +15 skilled glitch early on too), and then choose whatever you want to replace it like small frame.

  • @CliffSedge-nu5fv
    @CliffSedge-nu5fv 7 месяцев назад +3

    Early Bird + Skilled is super strong. It's easy enough to manipulate the clock to get +9 to all skills (that's 117 extra skill points, equivalent to 9 level ups with average intelligence). Worst case, the -1 to SPECIAL is still balanced by the +5 from skilled.
    I mostly like EB because of the extra immersion for hardcore by having a relevant sleep-wake schedule.

  • @ethanhall8762
    @ethanhall8762 7 месяцев назад +1

    In defense of Kamikaze early game, it is ridiculously easy to get either the Desert Ranger armor from Honest hearts or riot armor from hopeville at a very early level and they have a high enough DT that early game the minus 2 won’t matter. You can get the Ranger armor almost immediately after leaving goodsprings if you can avoid the Cazadores on the long 15 north to get to Northern Passage

  • @DingaLingr
    @DingaLingr 21 день назад

    This game reallly is the gift that keeps on giving

  • @sleepydog223
    @sleepydog223 7 месяцев назад +1

    I think Four Eyes is one of the best traits especially when paired with Lucky Shades and 1st Recon Beret for a total of plus 4 perception, plus 1 Luck and bonus critical chance. Granted that I’m I locked into those 2 pieces of head wear, which means no helmet. Remember that every point increase of perception increases your Energy, Explosives and Lockpick skills by 2 points, plus affects how far away NPCs appear in your compass.

  • @bundasarts
    @bundasarts 7 месяцев назад +3

    I was so upset when I learnt how Four eyed ACTUALLY works, because I planned to make a perception build and it was pretty detrimental.

    • @owenblount7334
      @owenblount7334 7 месяцев назад +1

      How what perk requires 9 perception

  • @emmuremonstar
    @emmuremonstar 6 месяцев назад +2

    You can actually take Skilled a third time for +15 to all stats by using the Auto-Doc in the Sink in OWB.

  • @PhoenixUltima
    @PhoenixUltima 7 месяцев назад +3

    Personally, I see Logan's Loophole as less of a proper trait, and more of a way to have "the original experience" RE max level, number of perks and skill points, while still being able to access the DLC areas.

  • @luis70450
    @luis70450 7 месяцев назад +1

    i usually go Heavy Handed & Hoarder, cuz i like the Katana and like to carry lots of stuff to sell and heal with food

  • @darkhole333
    @darkhole333 7 месяцев назад +4

    i swear anytime i hear someone talk about wild wasteland its never mentioned that you can swap your traits in Big MT and get BOTH guns.

    • @Jayyemi
      @Jayyemi 7 месяцев назад +7

      Because you can't do that. Once you have either gun the event to spawn the other won't trigger even if you add/remove Wild Wasteland

    • @slintisbased
      @slintisbased 7 месяцев назад +8

      Did you just assume this or have you ever even attempted it? Because I can tell you straight up it doesn’t work

    • @couchgamingtv9593
      @couchgamingtv9593 7 месяцев назад

      @@Jayyemi it does work

    • @couchgamingtv9593
      @couchgamingtv9593 7 месяцев назад

      @@slintisbased well, no need to explain the trick to make it work then XD

    • @couchgamingtv9593
      @couchgamingtv9593 7 месяцев назад

      I'll let darkhole explain it...

  • @kagekun1198
    @kagekun1198 7 месяцев назад +1

    Skilled and Hoarder everytime for me. I always loot everything to the bone and always take the extra weight-carrying perks through the course of a playthrough. These two perks can only contribute to a generalist build and most other Traits tradeoffs are not worth it to me.
    But I did, to my shame, take Four-Eyes as a Trait once. I always figured I would be permanently wearing the Lucky Shades.

  • @tygonmaster
    @tygonmaster 7 месяцев назад +1

    I think for the vast majority of players, skilled (x3) and wild wasteland are the default traits. They smooth out skill checks giving you more freedom to mess around with points and the loss of the gauss rifle is only limiting if you really want to use it (it does sell for a lot, but money is not an isssue in NV.) You really can't go wrong in anything other than a hyper-specific run when you take those two.

    • @Clubber-Slang
      @Clubber-Slang 6 месяцев назад

      I've traded Wild Wasteland for built to destroy, because even the "con" of it is weirdly as positive. I go Jury rigging/repair heavy, so stuff diminishing quicker is actually better, because I'm a hoarder and carry "too much" stuff most of the time, so the "need to repair" actually helps. Weird right?

  • @GabryelFile
    @GabryelFile 7 месяцев назад

    Early Bird is awesome in Hardcore runs, as you have to sleep anyway and you may use it to offset Hot-blooded's penalties if you're worried about the 50% health issue

  • @Benzilla089
    @Benzilla089 Месяц назад

    I love hoarder, I think it's the single trait I've taken the most times. It literally only hurts you at the very start of Honest Hearts and for a bit in Dead Money.

  • @Lagbeard
    @Lagbeard 7 месяцев назад

    Trigger Discipline is actually a good trait, as the increased accuracy more or less lets you shoot further away which is really useful for Sneak Crits. You can get the most out of this fairly early on even as you may be able to get a Silencer for the Varmint Rifle.

    • @couchgamingtv9593
      @couchgamingtv9593 7 месяцев назад

      True* but this is seemingly unknown to 99.99% of the players
      For example, sniping with a non silenced, non scoped revolver and remaining in stealth is otherwise impossible at any lv let alone at lv 1
      *remove the 'more or less' part

  • @Mic.vencer
    @Mic.vencer 7 месяцев назад +4

    So wait, when you take Logan’s loophole when you are beyond level 30, you keep all the perks and skill points you’ve gained but what about things like health? Do you still keep the health boost?

    • @ZappBranniglenn
      @ZappBranniglenn 17 дней назад

      Unfortunately he's wrong. Once you hit level 30, Logans Loophole is removed from the selectable traits list. You cannot use it to de-level yourself.

  • @TimmyBobinson
    @TimmyBobinson 7 месяцев назад +2

    Built to detroy perk is a tough one to choose if you are doing an energy weapons build, until you reach level 16 and can take Jury Rigging. You will be repairing and buying cheap laser pistols to repair your weapons all the time.

    • @insensitive919
      @insensitive919 7 месяцев назад +1

      Yeah, just tried a build with an early Laser Rifle for the first time, and I was eating repair kits like candy compared to my last guns build.

    • @TimmyBobinson
      @TimmyBobinson 7 месяцев назад

      @@insensitive919 The Recharger Rifle/Pistol is quite durable and can be used on most small things: gheckos, Power Gangers, ants, small Rad Scropions etc. There is also the unique Recharger Pistol (name fails me right now) that is sold in the Novac shop. Expensive at around 8-10K caps and can not be stolen. But it packs a mighty punch (best used in VATS) doing nearly 200 dps damage and is very durable. This saves your best laser/plasma weapons for the tough enemies.

    • @couchgamingtv9593
      @couchgamingtv9593 7 месяцев назад +1

      just make some repair kits, the materials cost like 10 caps

  • @dagobahstudios3662
    @dagobahstudios3662 5 месяцев назад +1

    I think trigger discipline can be good on sniper crit builds where you’re gonna usually one shot enemies anyway. And it’s also good for roleplaying as a sniper. Or maybe I’m just coping because I picked it and everyone says it sucks. Oh well, there’s always the OWB auto dock…

    • @JMW10o0o
      @JMW10o0o 4 месяца назад

      Same I usually always go TD and Wild west. I'll try out some other stuff he highlighted tho

    • @frankherman9434
      @frankherman9434 5 дней назад

      All snipers have great acuracy anyway, so its a waste. For automatics it a great option.

  • @ApofKol
    @ApofKol Месяц назад

    As a kid a used to always pick kamikaze even though I almost never used VATS because I didn't really understand what DT and DR is and thought it applies to enemies, not me lmao

  • @MysticEdge97
    @MysticEdge97 7 месяцев назад +3

    Good natured my favorite for all builds. It’s the balanced skilled with no exploits.

    • @CliffSedge-nu5fv
      @CliffSedge-nu5fv 7 месяцев назад

      It's good for the first few levels, but after allocating skill points (especially with high INT and Educated) it kinda washes out.

    • @CliffSedge-nu5fv
      @CliffSedge-nu5fv 7 месяцев назад

      It's good for the first few levels, but after allocating skill points (especially with high INT and Educated) it kinda washes out.

    • @MysticEdge97
      @MysticEdge97 7 месяцев назад +1

      @@CliffSedge-nu5fvintelligence is only good if your trying to max a character. I usually only go 4 intel for most builds so my character can focus on being more specialized. Another reason I don’t like skilled because the +10 skill points in all skills at game start is broken and not intended by the devs. Also kills some of the role play elements.

    • @MysticEdge97
      @MysticEdge97 7 месяцев назад

      @@CliffSedge-nu5fvbut yes good natured does give you a good balanced start to the game

    • @slintisbased
      @slintisbased 7 месяцев назад

      @@MysticEdge97very true, having 100 in all skills undermines the roleplaying aspect of the game. It’s incredibly boring. Only useful when you want to try out different weapon categories and see how skill checks affect dialogue

  • @jklilbit
    @jklilbit 18 дней назад

    My go to trait perks are 4eyes and small frame. To offset them i almost always wear mobius glasses than swap to lucky glasses and the first recon barret. Novac and +5 crit is nice and including the extra special points they come with. Paired with sneak suit or Josh graham outfit. Got the best crit build in the game. Pair it with the LAER fully modded, and the Holorifle fully modded, and compliance regulator. High intelligence, endurance, luck build.

    • @frankherman9434
      @frankherman9434 5 дней назад

      I like guns more, but energy crit builds are just super op.

  • @anthony-fw6cg
    @anthony-fw6cg 4 месяца назад

    Built to destroy also adds other bonuses with other dlc, if forget witch dlc but it helps the flamer.

  • @refealthomas605
    @refealthomas605 3 месяца назад

    Skilled is definitely the best trait in the game. Fun fact you can walk out of good springs with 100 on everything due to the skilled perk.
    Slowly walk towards where the games asks if you wanna change anything. Constantly spam your pip boy button til it glitches out. And it will constantly ask for the traits you want. Keep clicking skilled and watch it go up. Best way to pretty much just pay attention to perks instead of experience

  • @ryanhelm1813
    @ryanhelm1813 7 месяцев назад +2

    Great vid as always!

  • @Nr4747
    @Nr4747 2 месяца назад

    Logan's Loophole is actually super busted in hardmode because it affects stimpaks, super stimpaks and all other consumables like food and purified water aswell. It's even more broken from a min-maxer's point of view because you can easily fully build a pre-planned character by level 30 and prevent anything from leveling past your max'ed-out build (and you can obviously get your best gear way before level 30). Even discounting the (imho) exploit of taking after reaching level 50, you can actually take it and "legally" swap it out at level 30 during Old World Blues, which is also quite worthwile. Strongest trait in the game, imho, if you're not exploiting the Skilled-bug, but I personally like Skilled more (even without the bug) because Logan's Loophole makes things too trivial.

  • @Rpground
    @Rpground 4 месяца назад

    Hoarder is a must for me. As a hoarder, I'm never going to be below 160 anyway, so it's just free carry weight to me.

  • @Italiando123
    @Italiando123 6 месяцев назад

    Dang, I always picked four eyes thinking have sunglasses on all the time was worth it 😮

  • @DaIceberg
    @DaIceberg 7 дней назад

    Im always going with built to destroy anyways because you can kinda negate it with raul's passive ability when you have him as a follower so yeah, no drawbacks.

  • @bastardhyena7882
    @bastardhyena7882 7 месяцев назад

    I always go with Skilled ane Logan's Loophole. By the time I do Old World Blues I am close to level 30. Skilled helps with skill checks early on and experience isn't really slow to gain, so many quests like Come Fly With Me grant you a ton of XP early on. And Logan's Loophole gets rid of the annoyance of getting addicted with all kinds or chems. I use chems a lot in New Vegas due to the abundance of them, it becomes really broken especially with the doubled duration or chems. Combined with Day Tripper perk earned by using chems and Chemist, any chem takes a really long time before wearing off.

    • @nxcrobutcher
      @nxcrobutcher 7 месяцев назад

      It's kind of cracked for stealth builds because stealthboys last for like 25 minutes

  • @Valmanway307
    @Valmanway307 4 месяца назад

    I think Logan's loophole is the GOAT as the lvl 30 cap also means your enemies cannot get stronger past lvl 30, and lvl 30 is more than enough to max out at least 1 combat skill (100 points in the skill plus all related perks and using the strongest weapon of that class). At that point, you can squash most of the stuff the Mojave can throw at you. At lvl 50, on the other hand, it wouldn't be as easy to fight the scaling enemies.

  • @necrodamus5481
    @necrodamus5481 7 месяцев назад +1

    Personally i think Kamikaze is the best for automatic weapons, pistols, and melee and unarmed builds. Any build where youre more out in the open charging the enemy with recklessness and using VATS is perfect for Kamikaze. Might also synergize well with Trigger Discipline and Automatic weapons

    • @insensitive919
      @insensitive919 7 месяцев назад

      Seems like a big price to pay for only 10 action points. You get 95 with max agility alone.

    • @necrodamus5481
      @necrodamus5481 7 месяцев назад

      ​@@insensitive919 Kamikaze can at least offset the upticked VATS cost that comes with TD. If youre going with some crazy Auto weapons or Shotguns build then id gladly recommend High Agility and TD for a tighter pellet spread

  • @jammin_maestro
    @jammin_maestro 14 дней назад

    Nowadays I go with Good Natured and Skilled. Back when I first started, I tend to overlook Good Natured mostly due to the penalty to combat skills. But now since leveling up in FNV is kinda broken lolz, and I tend to play all DLCs (except Dead Money. No I tried it once, never again ), I figured that the extra boost to the other non-combat skills early on is a good tradeoff anyways. Skilled is a no-brainer, plus due to the bug in the game, whereby you can re-spec your character once when you leave Goodsprings, and another time at the AutoDoc in OWB, you get more benefit from this trait, at least that's what I understand.

  • @trmp3tply3r3
    @trmp3tply3r3 7 месяцев назад +3

    What happens if you go get the unique Gauss Rifle, THEN rerolling at the Sink to get Wild Wasteland?

    • @TheNonnomen
      @TheNonnomen 7 месяцев назад +1

      I think it still keeps the non-Wild Wasteland encounter. If you have a Wild Wasteland encounter then respec, the encounter doesn't get changed retroactively.

  • @slyllamademon2652
    @slyllamademon2652 7 месяцев назад +1

    If you take logan’s loophole, only do it if you have old world blues. Because you can change it when you hit level 30.

    • @noobgun12
      @noobgun12 7 месяцев назад +3

      Pretty sure that trait came with old world blues so without that dlc you cant even take that trait

    • @Pixal_Dragon
      @Pixal_Dragon 7 месяцев назад +1

      Getting capped at 30 isn’t even all that bad, I mean almost all of the good perks are before that and most play throughs don’t last that long anyways

    • @Madhattersinjeans
      @Madhattersinjeans 7 месяцев назад +1

      @@Pixal_Dragon This is an excellent observation. Most players do not play up to level 30 anyways, much of the min-maxing described in this guy's content is really for people who play in a completionist kind of way and want to experience every single encounter in one go and deal with all the enemy types as needed.
      It also doesn't take into account things like stealth, if the player just wants to avoid combat altogether, suddenly these combat builds will do nothing for you if you just want to avoid the dangerous encounters but might still be ok with dealing with minor enemies that spawn sometimes.
      It's easy to get into a social bubble with rpgs like this and assume "the optimal way to play is the only way to play". A lot of the perks he stated not worth taking are actually perfectly fine if you play the game differently. There's a lot of nuance that is missed here and I don't think this guy has quite explored every perk in it's entirety.
      Even things like increased experience gain perks are perfectly fine if you want to reach some of the better perks quicker and want those higher skills earlier to help supplement perhaps a limitation in knowledge of the game.

    • @nxcrobutcher
      @nxcrobutcher 7 месяцев назад

      ​@@Madhattersinjeansyeah most of it just applies if you're playing on hardcore very hard, potentially with difficulty mods. In which case you probably want a fairly optimized build

  • @pixelmuffet
    @pixelmuffet 7 месяцев назад +4

    I feel like Trigger Discipline is not that bad. Espessialy in a VATs builds

    • @joolsmacgrools1288
      @joolsmacgrools1288 7 месяцев назад +1

      It’s great for automatics and shotguns, and a big nerf for semi autos. But if you work with its strengths and mitigate its weaknesses it’s very strong indeed.

  • @wolfmiremcthorn9696
    @wolfmiremcthorn9696 7 месяцев назад +5

    I always go with wild wasteland and skilledx2

    • @bastardhyena7882
      @bastardhyena7882 7 месяцев назад

      A classic with very little downsides. I love duplicating the Alien Power Cells for the Alien Blaster.

  • @rupertmcbutters1748
    @rupertmcbutters1748 7 месяцев назад

    Fast shotoutright caps your max VATS accuracy at 76%, so you can’t even compensate for the spread penalty with corresponding ammo types.

  • @clintbeastwood5116
    @clintbeastwood5116 7 месяцев назад +3

    Logan's Loophole is an S Tier trait... for speed runs. Chems are pretty plentiful in the early game, and you can steamroll straight to endgame with ease.

  • @SamSquids
    @SamSquids 2 месяца назад

    I always seem to go with Small Frame every playthrough idk, I guess I really like having an absurdly high agility.

  • @cat-meowhood
    @cat-meowhood 7 месяцев назад

    Build to destroy and skilled were soo safe for me and my always go to because of my own builds I enjoy + there generally great in most cases which is combat and rest.

  • @Gingerbreadley
    @Gingerbreadley 7 месяцев назад

    I’d love a tier list of the challenge perks.

  • @mapu1
    @mapu1 7 месяцев назад

    Fast shot attack speed does not apply to most fully automatic weapons, they have their own stat instead of attack speed. It works with like MF hyperbreeder alpha and maybe some others, but its wired. I mean vats part still works still okay, but without the speed its not really worth it. Also rushing water interactions can make stuff bug out sometimes.
    Still worth for all the bolt action snipers, the 20% DPS increase is huge, and applies to stuff generally not affected by other bonuses, like explosive ammo. Has some strange reload speed interactions, but I think thats just cause attack speed and reload speed does not always affect the things you would expect for it to affect, especially in VATS.

  • @kotzpenner
    @kotzpenner 7 месяцев назад +1

    Meanwhile me: takes Four Eyes and Wild Wasteland for my first run ever, thinking Four Eyes will be an easy Perception bonus

    • @tygonmaster
      @tygonmaster 7 месяцев назад +3

      I think there's a lot of that in New Vegas. A lot of traits and perks either have weird caveats that you don't know about your first time playing or are just straight-up bugged and there's no way you would know that unless you looked into it (ex. In Shining Armor should literally never be taken ever).

    • @insensitive919
      @insensitive919 7 месяцев назад +1

      I'm starting to think Bethesda's greatest sin, of all things, was not letting Obsidian cook NV for six more months.

    • @Madhattersinjeans
      @Madhattersinjeans 7 месяцев назад

      The bonus perception does still affect the distance enemies appear on your pip-boy so it's still quite useful in that regard, interior fights where you really need that earlier warning when facing strong or lots of enemies is vital for new players as well. Experienced ones might already know where enemies spawn so that bonus isn't as useful to their playstyle. There's also such a thing as min-maxing too much to the point where the game becomes too easy to play and you lose some of the challege cos you decided to go for a game breaking set of perks, which then means you end up with bad habits regarding combat and so on.
      There's a bit of give and take going on beyond just stat increases when playing games like this.

  • @MeilynMei
    @MeilynMei 3 месяца назад +1

    my third are just always wild wasteland since i first try the game few month ago haha.

    • @ReapeeRon
      @ReapeeRon  3 месяца назад

      Yeah that one is awesome too!

  • @rangerjoe126
    @rangerjoe126 7 месяцев назад

    I always get the trigger discipline + wild wasteland and If I'm running a melee/unarmed build I always get the wild wasteland only. because hate getting negative trade offs as much as possible

  • @Swift_Titan3
    @Swift_Titan3 6 месяцев назад

    me personally I think that next time I'll be going with hoarder and skilled. i may just make a prospector/ merchant/hermit playthrough i almost never have less than 150lbs of stuff on me, i think that's because of weapons and aid mainly aid, im about to watch the food tier list now

  • @joolsmacgrools1288
    @joolsmacgrools1288 7 месяцев назад +9

    My brother Ron, you’re even more wrong about trigger discipline than you were the first time you covered it. The only way it doesn’t affect automatics is the fire rate penalty, which doesn’t exist in either trigger discipline or as a benefit in fast shot. The accuracy is affected in both cases, and that’s where trigger discipline shines. It also does quite well with shotguns.

  • @Tudor_Rusan
    @Tudor_Rusan 7 месяцев назад

    I usually find that by the time I'm level 30 I already have everything I need for my build. Being able to use any consumables freely is so much better than the extra perks.
    Do remember that Logan's Loophole affects all timed consumables, including skill magazines. Why bother leveling up skills when you can just have on-demand boosts for an hour IRL?

  • @zjay
    @zjay 7 месяцев назад

    I wanna do an explosives build at some point, does Heave Ho still make you throw further if you get Loose Cannon or does it just offset it's downside?

  • @mattwilliams7454
    @mattwilliams7454 Месяц назад

    Heavy hand with chainsaw? Or do you get more crits from those weapons than we realize somehow

  • @SebTheSamMarten
    @SebTheSamMarten 7 месяцев назад +1

    Just out of curiosity, what mods (if any) do you use to play FNV on PC? I've been thinking about getting back into it but outside of stuff like the unofficial patch and the 4gb patch and whatnot, I feel a bit swamped for choice. Don't necessarily NEED mods that make the game looks better or whatnot but I also won't turn them down. Mainly just want stability, and maybe QOL stuff.

    • @CliffSedge-nu5fv
      @CliffSedge-nu5fv 7 месяцев назад +1

      Viva New Vegas.

    • @insensitive919
      @insensitive919 7 месяцев назад +1

      My biggest recommends are to remove the peep sights from the cowboy repeater and service rifle, there's also a mod to fix the weird ADS vibration, but that mod requires like six others and only affects you in certain areas of the mojave afaik. Maybe find a mod to fix the C-Finder if you want to use it, the thing doesn't need to weigh 15 pounds.

    • @XDKang
      @XDKang 7 месяцев назад

      I use YUP and a no stutter mod on top of the unofficial patch and the 4GB patch.

  • @thextemporaryxsaint
    @thextemporaryxsaint 7 месяцев назад

    I am incapable of playing the game without Wild Wasteland, I don't think I have ever done a full playthrough without it. Skilled or small frame are usually the other one I'll take.

  • @joolsmacgrools1288
    @joolsmacgrools1288 7 месяцев назад +3

    Trigger discipline is S tier in my opinion but only if you plan on using shotguns and automatics almost exclusively. The downside is you have to invest in action boy/girl to get around the steep VATS costs, but if you do that then you’ve eliminated one of its bigger weaknesses. The slower fire rate does hurt semi autos, but not to such a point that they’re unusable. And being more accurate is always a plus, even with the loss in fire rate.

  • @CaptAoife
    @CaptAoife 7 месяцев назад +1

    I only take swift learner if there is literally nothing else. I took it once in Fo3, lol.

    • @insensitive919
      @insensitive919 7 месяцев назад

      I used to take it all the time in Fallout 2, before I realized that it wasn't really worth it, as you only get a perk every THIRD level. It could give you multiple level-ups for the big story quests, so at least it FELT kinda satisfying.

    • @slintisbased
      @slintisbased 7 месяцев назад

      I take it alongside Skilled sometimes if I don’t wanna deal with the exp. debuff, it’s nice to be capable of dealing with most enemies sooner rather than later. Only thing that sucks is going into DLC at a high level because it’s significantly more brutal

    • @JMW10o0o
      @JMW10o0o 4 месяца назад +1

      I use Intense training that way

  • @danmorris1117
    @danmorris1117 7 месяцев назад

    You can also use the pip boy re roll exploit as you leave goodsprings to max out your skills right away if you want but the game feels less fun then

  • @blursedAI
    @blursedAI 7 месяцев назад +3

    Built to destroy + fast shot

  • @SvengelskaBlondie
    @SvengelskaBlondie 7 месяцев назад +1

    21:40 I don't think +25 pounds of carry weight is that worth it, I think it would have to be at least 50 to be worth considering. Not when you have to sort of limit yourself by carrying around a certain amount of stuff to avoid getting stat penalties. In a ironic way, that sort of limits your carrying capacity quite a bit, unless you are willing to have all your stats temporarily reduced by 1 (which also ironically, slightly lowers your carrying capacity).

    • @summerwinter89
      @summerwinter89 7 месяцев назад +1

      i think its worth it. i like carrying around a lot of stuff. but it does seem more valuable in the early game. when you dont have pack rat and strong back.

  • @CherryColaWizard
    @CherryColaWizard 7 месяцев назад

    I can't imagine playing New Vegas and not taking Wild Wasteland

  • @capitalism5527
    @capitalism5527 7 месяцев назад

    doesnt perception help see invisible enemies like nightkin or some marked men in the divide

  • @bug9657
    @bug9657 7 месяцев назад

    Hey Ron, you may have answered this elsewhere, I couldn't find it. Which mod are you using to alter your weapons' appearance? Those guns look great. I've been using a mix of the old Millenia Retextures with overwrites from the more modern Weapon Retextures from Heaven, but these look even better than those.

  • @mysterioushazel
    @mysterioushazel 4 месяца назад

    I always take kamikaze just for the downside and not really the upside. I just like the extra difficulty

  • @extrakrispy81
    @extrakrispy81 7 месяцев назад +1

    Is the Guass Rifle that gets replaced by the alien blaster different from the Guass Rifle you can get in OWB?

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 7 месяцев назад

      he misspoke. the ycs gauss rifle gets replaced by the holy hand grenades. however, the alien blaster is only available on WW playthroughs.

    • @Kagawwy
      @Kagawwy 7 месяцев назад +4

      ​@@theghostofthomasjenkins9643The Holy Hand Grenades replace some mini nukes. The encounter with the YCS merc is replaced by an alien encounter with WW.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 7 месяцев назад

      @@Kagawwy really? has it been that long since i had a run without WW?
      that's on me, lol. you're right.

    • @CliffSedge-nu5fv
      @CliffSedge-nu5fv 7 месяцев назад

      The YCS is a little better.

    • @insensitive919
      @insensitive919 7 месяцев назад

      I like the YCS quite a bit, but the difference from the standard guass won't blow your mind or anything.

  • @livsbian
    @livsbian 6 месяцев назад

    I always run 9 luck on all my characters (i love robbing the casinos) so built to destroy is also on all my characters

  • @ramzabeoulve5825
    @ramzabeoulve5825 7 месяцев назад

    7:45 +5 Bater
    Ah yes the dreaded "Bater build". Some people assume it is a melee build but it is actual ranged focused.

    • @couchgamingtv9593
      @couchgamingtv9593 7 месяцев назад

      +5 perception
      Should have taken the 4 eyes trait, you would have perceived 7:45 differently
      Anyway i'll have a peech

  • @PunkRockKidd1974
    @PunkRockKidd1974 3 месяца назад +1

    Your videos are great. 🎉

  • @domonkospap2421
    @domonkospap2421 2 месяца назад

    Its funny that kamikaze best fits a sniper

  • @gabegrafton3467
    @gabegrafton3467 7 месяцев назад +5

    I like four eyes

  • @gatordragon6140
    @gatordragon6140 2 месяца назад

    The boost logans loophole gives really isnt worth it in my opinion unless it fits the character you want to play, there are perks you can pick up if you really need drugs to last longer but honestly the drugs last more than enough without perks or this trait and fixer is dirt cheap and easy to find so addiction really isnt a problem. Also if you need to remove it later to get to lv 50 or have to swap to it after you hit lv cap it isnt a good trait, at best its kinda ok

  • @KaronTedford6891
    @KaronTedford6891 7 месяцев назад

    What’s the rocket launcher he uses during the “4 eyes trait” demonstration

    • @Kagawwy
      @Kagawwy 7 месяцев назад +1

      Red Glare, from the Lonesome Road DLC

  • @couchgamingtv9593
    @couchgamingtv9593 7 месяцев назад

    What's bater and speach? XD 7:52
    Bloody mess and action boy/girl also don't get refunded when you leave goodsprings /notsorandom

  • @omgcandy16Kimicari0
    @omgcandy16Kimicari0 7 месяцев назад +1

    Four Eyes is a bad trait but it's also just a more interesting trait than the DLC traits/perks that just gave you massive SPECIAL changes.

    • @insensitive919
      @insensitive919 7 месяцев назад

      I get the feeling Obsidian was trying to make PER more relevant like it was in the old-school Fallouts until they just had to scrap the idea for whatever reason, so 4-eyes was just kinda held over as-is.

    • @Sarahsqueak
      @Sarahsqueak 7 месяцев назад

      @@insensitive919perception really isn’t that useful in the first 2 fallouts except for skills

  • @lanfrancog.1966
    @lanfrancog.1966 7 месяцев назад

    Strangely I have the chlaustrophobia trait but I haven't the dlcs so how is this?

    • @gobbleygourdiscursed6782
      @gobbleygourdiscursed6782 7 месяцев назад

      uhhhhhh ghosts

    • @lanfrancog.1966
      @lanfrancog.1966 7 месяцев назад

      @@gobbleygourdiscursed6782 yeah like WTH Is happening I discovered some posters that appear only if you have the dlcs , Is my fnv fricked up?

    • @couchgamingtv9593
      @couchgamingtv9593 7 месяцев назад

      @@lanfrancog.1966 Is your FNV fricked up? Do you imply there's a non fricked up FNV version out there somewhere?

    • @lanfrancog.1966
      @lanfrancog.1966 7 месяцев назад

      @@couchgamingtv9593 good point , oh and I was in the strip doing the ultra-luxe Quest and then poof when I exit from the casino all the weapons of my companions were all gone , so now I have lost all of my unique weapons, fnv is an amazing game but is truly a glitchy and buggy mess, but I still adore It!

  • @DingaLingr
    @DingaLingr 21 день назад

    I love logans loophole,

  • @theghostofthomasjenkins9643
    @theghostofthomasjenkins9643 7 месяцев назад +1

    you have to take two traits because wild wasteland is a necessity.

    • @tygonmaster
      @tygonmaster 7 месяцев назад +1

      Unless you specifically want the gauss rifle, yeh.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 7 месяцев назад

      @@tygonmaster gauss rifles in new vegas don't seem that good to me, oddly. but hey, some people do like it, so who am i to say so? lol.

    • @CliffSedge-nu5fv
      @CliffSedge-nu5fv 7 месяцев назад +2

      On a first or second playthrough, sure, but once you've seen all the jokes, it is a waste of a trait.

    • @tygonmaster
      @tygonmaster 7 месяцев назад

      @@CliffSedge-nu5fv Yeah, if you want to try some different build on a later playthrough, that's fair.

  • @timothywatkins4989
    @timothywatkins4989 4 месяца назад

    You know how you should fix your limbs on hardcore? Not doctor’s bags or doctors. Hydra it’s far better than a doctor’s bag for this purpose.

  • @dagobahstudios3662
    @dagobahstudios3662 5 месяцев назад

    6:15 Bros computer got unplugged

  • @jerryjorel
    @jerryjorel 7 месяцев назад +2

    The fast shot and trigger discipline traits DO NOT effect the fire rate of fully automatic weapons. Neither do any other perks that effect fire rate such as "it ain't like that now"

    • @MankoMeister
      @MankoMeister 7 месяцев назад

      Probably fixed with YUP