Yes, the TAA implementation in this game, whilst really good looking when static, exhibits reallty bad ghosting and shimmering in movement. Part of the solution to that is to use TAA on Medium which uses less samples to AA the image, coupled with FXAA and a bit of sharpening, it just works great! Also, DLSS 3.7 uses the preset E as its default and, in this new version of the upsacler, it's the one which actually removes most of the ghosting cause by the temporal nature of DLSS. So using it in it's updated form might be the new go to for RDR2 players with RTX graphics cards.
Most of DLSS comparison videos have missed one important thing. DLSS has auto-sharpening and the original often no sharpening while TAA makes the original image blurry in many games, the best way to compare resolution is to turn off TAA, use SMAA and turn on sharpening for the native, that's the most high resolution you can get, and DLSS is clearly more blurry than that.
I hate upscaling because it makes everything pixelated around the edges and as a result it just looks worse over all, not worth the fps if it only gives 10 or to 20 more fps "in my opinion"
It really depends on the native resolution and how well it's implemented. DLSS when you have a Native 4k looks much better than DLSS with a native 1080p.
@@VDA19 I have a 1440p monitor and use a amd graphics card but I agree that it would look better at the higher resolutions, but for budget gamers who need dlss to give them a playable experience its kind of blehg.
yes dlss use sharpening to compensate for detail loss - it does not give details back but at least it gives illusion of detail there are videos explaining this and why TAA is a plague
The game has terrible TAA and looks blurry in motion. DLSS sort of counter acts it, thus it looks sharper. It’s not on DLSS it’s just the TAA is that bad
lmao , people is blind . If you notice even slighty difference in RUclips imagine in a real screen running the game . And about the DLSS performance , the higher is the version of DLSS and GPU , the most frames it gets . 2060S will not make huge differences in that with the 1st version of Tensor Cores and 1st version of DLSS .
In movement it is known that the RDR2 AA is very bad, it blurs everything
Yes, the TAA implementation in this game, whilst really good looking when static, exhibits reallty bad ghosting and shimmering in movement. Part of the solution to that is to use TAA on Medium which uses less samples to AA the image, coupled with FXAA and a bit of sharpening, it just works great!
Also, DLSS 3.7 uses the preset E as its default and, in this new version of the upsacler, it's the one which actually removes most of the ghosting cause by the temporal nature of DLSS. So using it in it's updated form might be the new go to for RDR2 players with RTX graphics cards.
@@Hateroz very good then, next time I play again RDR2 I will do it with the new version of dlss
@@fernandoruizayala5040 You have to add it manually!
@@Hateroz I know
Most of DLSS comparison videos have missed one important thing. DLSS has auto-sharpening and the original often no sharpening while TAA makes the original image blurry in many games, the best way to compare resolution is to turn off TAA, use SMAA and turn on sharpening for the native, that's the most high resolution you can get, and DLSS is clearly more blurry than that.
I hate upscaling because it makes everything pixelated around the edges and as a result it just looks worse over all, not worth the fps if it only gives 10 or to 20 more fps "in my opinion"
it makes the horse glow in the dark too
It really depends on the native resolution and how well it's implemented. DLSS when you have a Native 4k looks much better than DLSS with a native 1080p.
@@VDA19 I have a 1440p monitor and use a amd graphics card but I agree that it would look better at the higher resolutions, but for budget gamers who need dlss to give them a playable experience its kind of blehg.
@@dumbvixen3776 Oh, don't I know it. 1080p DLSS has been very hit or miss.
@@dumbvixen3776 ok amd upscale is worse so maybe chng your gpu or stop using it
well always depends if ure playng at 4k
What sharpening do you put it at?
Performance, balance or quality on DLSS?
Quality
Quality for 1080p & 1440p
Perfomance (as the lowest preset) for 4K
In my RDR 2 setting their is no DLSS ?
What's your gpu?
@@OFFICIALGAMERDD rtx 4060
@@BaniXP Try updating your gpu drivers, then restart pc and try again.
update your game if gpu drivers are new.
is it me or does dlss look sharper?
0:12 you mean this part of video?
yes dlss use sharpening to compensate for detail loss - it does not give details back but at least it gives illusion of detail
there are videos explaining this and why TAA is a plague
The game has terrible TAA and looks blurry in motion. DLSS sort of counter acts it, thus it looks sharper.
It’s not on DLSS it’s just the TAA is that bad
👏👏
is there difference beetwen vulkan and dx12?
I don't know
I will make a video about that
Vulkan delivers better performance.
bro you using vulkan or dx12
Dx 12
what name of music?
Not a big difference
More fps
@@OFFICIALGAMERDD2-5 fps. Is a bullshit.
@@doomastergt i have an rtx 4070 i7-14700f and when i use dlss on rdr2 i go from 4k 30fps to 4k 70fps... thats a big difference
4 fps is nothing
lmao , people is blind . If you notice even slighty difference in RUclips imagine in a real screen running the game . And about the DLSS performance , the higher is the version of DLSS and GPU , the most frames it gets . 2060S will not make huge differences in that with the 1st version of Tensor Cores and 1st version of DLSS .