Interactive Architectural Visualization in Unreal Engine | Autodesk University 2019 | Unreal Engine

Поделиться
HTML-код
  • Опубликовано: 13 янв 2025

Комментарии • 23

  • @MrSupersantos7
    @MrSupersantos7 5 лет назад

    my god i can watch the face of the most appreciated voice and method for unreal videos. Thanks a lot for all this

  • @sherifabdelsalam3371
    @sherifabdelsalam3371 5 лет назад

    Amazing new features that will really help a lot in the architectural visualization industry

  • @bernhard.rieder
    @bernhard.rieder 5 лет назад +1

    Great Presentation Daryl - is there any link to download the Demo Scene that was used for the presentation? Thanks a lot and keep rocking! Cheers

  • @JimmeeAnimAll
    @JimmeeAnimAll 5 лет назад +2

    Dear Epic, I've noticed in new sun and sky system, directional light is set to 500000lux, and as a guide in "regular directional light" acting as sun, You suggest 3.14 . How does it influence scene and overall light distribution when baking ? Could You explain this case little more please ?

  • @muratsanverir9255
    @muratsanverir9255 4 года назад +1

    2:25 Heisenberg passing by :)

    • @chinmaythorat
      @chinmaythorat 4 года назад

      Lmao I was gonna say the same but then saw your comment xD

  • @Iekomedia
    @Iekomedia 5 лет назад

    I really like the new features including the collab feature, i didnt like how it was glossed over. I would really like to know if i'm building a project, are those features truly added in a multi session? I was able to get the studio work mode setup so as I work on one machine an artist working on another machine can see my work camera but what isnt explained is the fact that each computer needs to have the most current scene loaded daily to each machine or it will either crash or won't be able to log all the updates needed to match the most current scene file that started the session. Also when testing you specified how many screens would open, but how do you specify this in an actual export project. No way it would just read another version opening up esp if has a UI element to choose from. Do you mean each time the program is run it creates a unique identity and if you open a separate version on another machine, the second program thats open is prompted with a new session or join existing session menu? Like I understand what you are trying to do but geez there is so much glossed over information.

  • @Lapogo1
    @Lapogo1 4 года назад

    in 18:14 has that bug been fixed yet for the collab template? cause as of 4.25.3 activating the walk mode while having raytraced translucency in the post process volume still produces this bug. Has anyone found a work around for that? cause I can't seem to search the forums for it as well. :(

  • @chrinarai
    @chrinarai 4 года назад

    Are you guys going to fix the UV scaling problem when importing from solidworks? UVs need to be like 0.03 scaled or something to look normal

  • @GRNKFGD
    @GRNKFGD 4 года назад

    THE ABOVE BUTTONS ARE NOT SHOWN IN THE NEW EDITOR WINDOW

  • @kasali2739
    @kasali2739 5 лет назад

    Could you share glass material?
    Cant get that balance of translucency/reflection in Raytracing

  • @鄧光陽
    @鄧光陽 5 лет назад

    太棒了,谢谢你们

  • @taylorreess435
    @taylorreess435 5 лет назад +2

    ammm what about Blender??

  • @Drahoslav_Lysak
    @Drahoslav_Lysak 5 лет назад

    Great features :)

  • @WillEhrendreich
    @WillEhrendreich 5 лет назад

    What about datasmith for Inventor?

  • @orkinabdallatyf7205
    @orkinabdallatyf7205 4 года назад

    wow indeed awesome epic

  • @junioruzumaki9224
    @junioruzumaki9224 5 лет назад +2

    👍

  • @rahadianrihadi
    @rahadianrihadi 5 лет назад +1

    No Blender datasmith?

    • @emergencyDuck
      @emergencyDuck 5 лет назад +2

      Someone made a Datasmith exporter for blender, it's not official but it works, try google

    • @rahadianrihadi
      @rahadianrihadi 5 лет назад

      @@emergencyDuck thanks for the info!

  • @arn3d
    @arn3d 3 года назад

    Please change UNREAL UI its waste of pixels icons are so large everything is quite large, do something like blender.

  • @maxplayer775
    @maxplayer775 5 лет назад +3

    First comment xd

    • @emergencyDuck
      @emergencyDuck 5 лет назад +1

      First answer to first comment xD