[TAS] Spelunky 2 - Seeded No Gold in 18.866

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  • Опубликовано: 1 ноя 2024

Комментарии • 12

  • @MrComet101
    @MrComet101 6 месяцев назад +14

    Dear Christ

  • @worm_bob
    @worm_bob 6 месяцев назад +4

    I hate that I am only finding you now. Love Spelunky TAS

  • @dafunny2255
    @dafunny2255 6 месяцев назад +4

    nice. Here, have an algorithm boost.

  • @shinydiamond1126
    @shinydiamond1126 6 месяцев назад +2

    wow

  • @junkmail103
    @junkmail103 3 месяца назад

    I was expecting a wrong warp or something idk
    This was scarier

  • @goldsquirrel833
    @goldsquirrel833 6 месяцев назад +2

    Why is it that in every speedrun its always volcana (and tide pool)

    • @buttecake
      @buttecake 6 месяцев назад +1

      I'm just gonna take a guess on this one and say it's faster

    • @Spencer_PK
      @Spencer_PK  6 месяцев назад +2

      Depending on the category, you will want to go to Jungle because Black Market is much faster and gives more than Vlad's Castle. I went Volcana in this TAS because it is generally more open, making teleporting through it easier. For the Tide Pool / Temple split though, Tide is basically always visited unless the category demands something in Temple. This is primarily because TIde's door is on floor 2 of Olmec's Lair, and Temple's door is on floor 3. A TAS could easily just teleport to the Temple door, but real time runs would have to bomb terrain to make the teleports down safe, which costs a lot of time and resources.

  • @無名の王
    @無名の王 6 месяцев назад +1

    LOOOL

  • @hamburg4690
    @hamburg4690 6 месяцев назад +1

    Hey man, how did you TP down in olmec? I figured since people use the 2 bomb strat it's probably impossible, is it only possible in TAS?
    Great run!

    • @Spencer_PK
      @Spencer_PK  6 месяцев назад

      Down TPs have a range of 5-9 tiles of distance. Each layer of Olmec's Lair is 7 tiles thick, so teleporting through it has a 3/5 chance of death. 2 bombs can be used to make it a safe TP for real time runs. The TAS actually needs an 8 tile TP to bonk on the ceiling to stop upward momentum from the jump used to down TP at all, because you only have 3 midair TPs before landing again.

  • @dia_exclamation_point
    @dia_exclamation_point 6 месяцев назад +1

    wtf is going on here?