Let’s Add Sonic Enemies and a Damage System to Game Builder Garage | Making Sonic Part 4

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  • Опубликовано: 14 дек 2024

Комментарии • 32

  • @PauTheDeo
    @PauTheDeo Год назад +8

    It's amazing how Game Builder Garage is still an active community in YT.

  • @FelipeGarcia-gp2ng
    @FelipeGarcia-gp2ng Год назад +10

    As long as I get an eggman boss fight at the end I’m happy

  • @L1N3R1D3R
    @L1N3R1D3R Год назад +2

    7:06 Once again, a more efficient and IMO clearer way to do this is with a subtract Nodon, with right minus left. It's the same efficiency with only one enemy, but it saves on connections (thus reducing spaghetti) if you expand further since you can send both those signals to multiple enemies with a single connection.

  • @SHOTS_YT_2
    @SHOTS_YT_2 Год назад +6

    FINALLY IVE BEEN WAITING FOR IT FOR WEEKS DANG IT 😃😃😃😃😃😃😃😃😄😄😁😁😁😁😁😁

  • @JoCr2
    @JoCr2 Год назад +3

    BTW setting an object (such as a sphere) to Invisible will show the textures without showing the indentations on it :)
    (Still in the middle of this video when commenting this, disregard if that's done later in the video)

  • @johnstamamos4618
    @johnstamamos4618 Год назад +6

    I feel like this is enough effort to make an actual indie game in something like unity 😅

  • @tmlftw3443
    @tmlftw3443 Год назад +4

    Are you gonna continue the action adventure rpg game?

    • @DaveNodon
      @DaveNodon  Год назад +1

      Yes, after the Sonic series is done.

    • @SHOTS_YT_2
      @SHOTS_YT_2 Год назад

      Ok good because I’m using that for my game along with the sonic series@@DaveNodon

  • @joonboi84
    @joonboi84 Год назад +3

    Save some nodon by eliminating the 0.00 constant nodons, as no input is automatically 0

  • @TheOfficialGamerStarPlus
    @TheOfficialGamerStarPlus Год назад +1

    For the enemy, I would have done the ufo nodon than the person nodon

  • @JinjoJinjoJinjo
    @JinjoJinjoJinjo Год назад +2

    Maybe you can do one on an air dash (I don't think a homing attack would be too possible)

  • @kel953
    @kel953 Год назад +3

    Can u help me with smth im making a mario 1-1 level from the nes and i finished the level but i cant get the score to move with the cameras

    • @DaveNodon
      @DaveNodon  Год назад

      Sure thing. You can do it a few ways. Both use the head nodon. The head nodon is always the origin point of the camera 📸
      You can connect multiple shapes to the camera to place the score where you want it. The second way is to connect an object to the camera and use a freeslide connector and find the coordinates X,Y,Z that would put your score on the screen where you want it. If you need a concrete example, i think part 3 of this series (the one about rings) has a section where I add a ring score counter kind of like what you’re talking about.

  • @oraclegaming2001
    @oraclegaming2001 Год назад +1

    I am worried that my GBG RPG Overworld is too big, and I'm wondering if you could make a tutorial to have the same X or Z coordinate when you switch games. What I mean is can you make the player be around the same area in another game.

    • @DaveNodon
      @DaveNodon  Год назад

      I could only figure out how to share one variable through the game switching Nodon provided. I thinking others like JJae and Loop&Snoop have videos on some fancy mathematic ways to send more than one number - If you do that then you can send like a “zone” number to determine where to spawn you In but that might be a lot do deal with 🤷‍♂️. Maybe section portions of it off and just send a score along, it’s hard to manage bigger project in GBG

    • @oraclegaming2001
      @oraclegaming2001 Год назад

      @@DaveNodon Ah, okay. Thanks anyway!

  • @Spot_The_Dalmatian
    @Spot_The_Dalmatian Год назад +1

    Oh okay you’re the best 😂

  • @jessicaschultz6848
    @jessicaschultz6848 Год назад

    Will you recreate any bosses from sonic?Id think that you would do the first boss from green hill zone,but it would be easier to recreate the boss from emerald hill zone.

  • @madnessprime2009
    @madnessprime2009 Год назад +1

    Dave i can help you with a 2x spindash soon

  • @MissionBricks
    @MissionBricks Год назад

    SUPER COOL

  • @Celobia
    @Celobia Год назад

    can u make a tutorial for fludd? i wanna try remake some levels from mario sunshine in this game

  • @yahirbendy2013
    @yahirbendy2013 Год назад +1

    Next vid: super Mario wonder in game builder garage

  • @billyfallon3942
    @billyfallon3942 Год назад +1

    Hi dave, love your videos. I was wondering if you could make a tutorial on how to make the poltergust from Luigis mansion. Thank you

  • @Eejeww
    @Eejeww 7 месяцев назад

    Me who was to start at part 2 again cuz I forgot the invisible person texture and the spinjump attack won’t work: 🙂

  • @Floofmaster5000
    @Floofmaster5000 Год назад

    Idea: for a epic sawnick head put a sphere on the head and give it le sonic face textures

  • @duhopchannel564
    @duhopchannel564 11 месяцев назад

    Whats the code?

  • @theopigur-pz4oq
    @theopigur-pz4oq Год назад

    Could you make a two player screen

  • @MckadeHancock
    @MckadeHancock Год назад +1

    using your tutorials I managed to make a fnaf game, I wanted you to see it
    G 001 x41 53l
    ZL for start and pull up cameras B and A for doors D pad for navigating the menu, screen and L and R for changing the AI difficulty

  • @SHOTS_YT_2
    @SHOTS_YT_2 Год назад

    ITS BEEN 3 MONTHS

  • @Blox.D._Ace
    @Blox.D._Ace Год назад

    how to make pokmeon video

  • @John1126-
    @John1126- Год назад +1

    How to make a player hold the Apple
    🍎🟰🙃