25:10 As you're building so many advanced solars and the T2 bot lab, you're bottoming out on metal while still having loads of energy. You might gain a little more speed then by using the lazarus to eat up the starting windfarm, now that the solars can take over. That might have got your botlab up a little faster. 26:00 I do like a butler. The T2 con + butler(s) combo is great for getting those mexes up. Hit "N" on the con before he's finished so he can do the sloooooow walk to the next site while the butler finishes it off. Gets them all up faster.
I usually say, T2 con to everyone who paid (in order), then one or two for yourself, and then once your eco is scaling up nicely you can look around the map and see if anyone else still needs one and donate it for free once your own eco won't take the hit for doing so.
I give t2 to everyone. I find in those games I am more likely to win. Most dudes pay up later if you remind them. That way your build is more consistent and you can make sure the entire front holds. If that delays maras by 30 secs, that's a trade I am willing to take. Always get annoyed if eco ends up not giving me t2 and then eats the lab and I loose to tech difference. I must say that I only end up not paying when I have to defend against the commander and don't have the apm to read the chat or something
Hmm, I am not convinced on building 5+ asolars. Will have to see in-game if this turns out better than wind spam. the extra build power might help I guess.
@@EdwinClement they are like bite sized reactors, arnt that much less metal efficient and a good option if you can’t build a reactor quickly. I’ve since found to be careful to not get too many too early, and perhaps slowing the rate of t2 Mex construction early on.
@@3komma141592653 regarding that, it is like 5000 energy. So thats painful right there I feel. Especially around the same time when you gotta get t2 mexes which are e intensive t1 solars are definitely M storages, but not really space/bp efficient.
@@roguel1ke I have tested, and 3 of them seems perfect for the frontline position that I end up playing. In canyon specifically, it protects against energy crash if you loose the geo too
11 hounds at 15 minutes from eco really isn't a "Timing attack" man if he did that around 8-10 minutes maybe. Also if you make 11 hounds you NEED at least a radar bot, if not also a jammer. But really making a fat boy or tzar would be more impactful in most cases. Or skipping 3 hounds for a sharp shooter or something. PLEASE don't tell people to wall the canyon. It's a terrible move that won't take you far above 15 OS. Pros will punish you for doing that big time. Surrounding the anti-nuke with advCovnerters is a good way to have it popped. Ditto for putting them right next to your afus... it's a chain reaction waiting to happen. You are correct about one thing though! Building units in waves is a BIG way to step up your game and eating your lab to eco in between is great but it's better as cor since with a twticher you can still make termites, fiends and more even without a lab for emergencies. Also having 1-3 Asolard maybe but after doing the math wind + storage out performs Asolars unless you are quick on eating them into a fusion. Front has access to more metal than eco, but they lose more of it in the fighting while with eco even with less coming in they are retaining 100% (in theory) of it. That's the main difference. Like you said you should aim to leverage reclaim. But also you can't demonstrate the strategy vs an AI. Most of your games you seem to over build maces, and under build pawns and rocket bots. different styles but the maces can be really expensive and one way to leap forward is by the time you make it to T2 reclaim your own army to either fund the lab or your mex.
25:10 As you're building so many advanced solars and the T2 bot lab, you're bottoming out on metal while still having loads of energy. You might gain a little more speed then by using the lazarus to eat up the starting windfarm, now that the solars can take over. That might have got your botlab up a little faster.
26:00 I do like a butler. The T2 con + butler(s) combo is great for getting those mexes up. Hit "N" on the con before he's finished so he can do the sloooooow walk to the next site while the butler finishes it off. Gets them all up faster.
@@leonerduk top advice!
Alternatively you can make e converters, since they're all energy.
Eating wind never feels great, but sometimes you need space.
I usually say, T2 con to everyone who paid (in order), then one or two for yourself, and then once your eco is scaling up nicely you can look around the map and see if anyone else still needs one and donate it for free once your own eco won't take the hit for doing so.
@@leonerduk fair point, not a bad idea
Getting a t2 con without having to make the mex is a godsend for frontline
I give t2 to everyone. I find in those games I am more likely to win.
Most dudes pay up later if you remind them. That way your build is more consistent and you can make sure the entire front holds. If that delays maras by 30 secs, that's a trade I am willing to take.
Always get annoyed if eco ends up not giving me t2 and then eats the lab and I loose to tech difference. I must say that I only end up not paying when I have to defend against the commander and don't have the apm to read the chat or something
Hmm, I am not convinced on building 5+ asolars. Will have to see in-game if this turns out better than wind spam.
the extra build power might help I guess.
@@EdwinClement they are like bite sized reactors, arnt that much less metal efficient and a good option if you can’t build a reactor quickly. I’ve since found to be careful to not get too many too early, and perhaps slowing the rate of t2 Mex construction early on.
You can always eat them up and get all the metal back. Basically a metal storage that produces energy.
@@3komma141592653 regarding that, it is like 5000 energy. So thats painful right there I feel. Especially around the same time when you gotta get t2 mexes which are e intensive
t1 solars are definitely M storages, but not really space/bp efficient.
@@roguel1ke I have tested, and 3 of them seems perfect for the frontline position that I end up playing.
In canyon specifically, it protects against energy crash if you loose the geo too
11 hounds at 15 minutes from eco really isn't a "Timing attack" man if he did that around 8-10 minutes maybe. Also if you make 11 hounds you NEED at least a radar bot, if not also a jammer.
But really making a fat boy or tzar would be more impactful in most cases. Or skipping 3 hounds for a sharp shooter or something.
PLEASE don't tell people to wall the canyon. It's a terrible move that won't take you far above 15 OS. Pros will punish you for doing that big time.
Surrounding the anti-nuke with advCovnerters is a good way to have it popped. Ditto for putting them right next to your afus... it's a chain reaction waiting to happen.
You are correct about one thing though! Building units in waves is a BIG way to step up your game and eating your lab to eco in between is great but it's better as cor since with a twticher you can still make termites, fiends and more even without a lab for emergencies.
Also having 1-3 Asolard maybe but after doing the math wind + storage out performs Asolars unless you are quick on eating them into a fusion.
Front has access to more metal than eco, but they lose more of it in the fighting while with eco even with less coming in they are retaining 100% (in theory) of it. That's the main difference. Like you said you should aim to leverage reclaim.
But also you can't demonstrate the strategy vs an AI. Most of your games you seem to over build maces, and under build pawns and rocket bots. different styles but the maces can be really expensive and one way to leap forward is by the time you make it to T2 reclaim your own army to either fund the lab or your mex.