Reina optimal combo guide: launcher and counter hit max damage combos with explanations for Tekken 8

Поделиться
HTML-код
  • Опубликовано: 16 ноя 2024

Комментарии • 20

  • @kyliv8531
    @kyliv8531 7 месяцев назад +1

    The “hardest” combo in the beginning is like the easiest one for a lot damage.. you can do more damage with 2 electric start but it requires heavens wraith cancel into while standing.
    She has like a couple 100+ damage WITHOUT walls

    • @king_lvr
      @king_lvr  7 месяцев назад +2

      This is a older combo video that I did. If you are looking for actual top damage combos, I'd have to do a updated version every 2 weeks since more optimal stuff is found all the time(especially for new games). What I'm saying is always approach these combo videos with a grain of salt with the possibility of better stuff always being out there.

  • @georjaum12
    @georjaum12 7 месяцев назад

    some times after landing a df+4, its possible to input b+4 , into sentai 3

  • @Arcanero
    @Arcanero 5 месяцев назад

    Hey hey @King LVR mate, can you please recommend me a combo with Divine wratch of Annihilation ender (Heaven's wratch 2+3 in heat) ? It's so stylish *0* I really wanna learn something like that.

  • @kyps1259
    @kyps1259 7 месяцев назад +4

    Wtf is up with the combo in 3:30? The df1,1 part of the combo whiffs most of the time.... any explaination as to why? does it have to be delayed or inputed in a specific frame?

    • @king_lvr
      @king_lvr  7 месяцев назад +2

      yes there is proper timing to it, you can't do it to late or too early.

    • @king_lvr
      @king_lvr  7 месяцев назад +3

      This only applies to combos that involve the forward forward 2 beforehand. The other ones are auto timed. I'm guessing because of the slightly bigger pushback from ff2 sentai 3 you have to time the df1.

    • @kyps1259
      @kyps1259 7 месяцев назад +1

      @@king_lvr Any tip for the timing? :(

    • @king_lvr
      @king_lvr  7 месяцев назад +3

      basically just feel it out it's just a bit later after the earliest possible moment. Look for the opposing characters hight during the combo, if they are somewhere in the middle then it works.@@kyps1259

    • @johnpreuss1105
      @johnpreuss1105 7 месяцев назад

      Thanks for this. Struggling with the same

  • @bignoob2726
    @bignoob2726 6 месяцев назад

    Double electric or double perfect electric?

    • @feerfree8986
      @feerfree8986 6 месяцев назад

      They're not the same?

    • @bignoob2726
      @bignoob2726 6 месяцев назад

      @@feerfree8986 yeah perfect electric is the just frame version of electric. But it's electric, I was confused between wgf and ewgf(electric) since I haven't played in a long time.
      My fingers aren't ready 😅

    • @skyppex4076
      @skyppex4076 6 месяцев назад +1

      ​@@bignoob2726 the electric is just frame where you input d/f:2 the same frame, but perfect is where you skip the down input entirely and go straight for d/f:2.
      Electric: f,N,d,d/f:2
      Perfect Electric: f,N,d/f:2

    • @宮沢春子
      @宮沢春子 5 месяцев назад

      @@bignoob2726 no, perfect electric is skipping the neutral input or the down input resulting in a 13 frame electric, fndf2 / fddf2. An electric wind god fist is just a just frame cd2

  • @marcoland6808
    @marcoland6808 7 месяцев назад +1

    Inputs string on screen would be helpful 🙏

    • @king_lvr
      @king_lvr  7 месяцев назад +2

      well, I have the input history turned on (on the left side of the screen), and I'm literary talking about what the inputs are. I guess using the visual input representation is easier to understand.

    • @marcoland6808
      @marcoland6808 7 месяцев назад +2

      @@king_lvr yup. It would give a general-macro view of all. Dumbs like me would enjoy

  • @frankbardwell6926
    @frankbardwell6926 7 месяцев назад

    Alot of combos you can only do on certain maps

    • @king_lvr
      @king_lvr  7 месяцев назад +1

      there is variations for combos without walls. I put them closer towards the end of the video. Obviously you have to consider how close a wall is when doing the combos.