Thanks for the feedback. I'm trying this new format 'cause it's a lot easier for me to record and edit, so I can produce more stuff. I'll keep making stuff with the previous format for some videos, though. It's just that they take sooo long in comparison. lol
Couldn't agree more. I think this was just one of those things where TheMainMan said she has bad lows, and then the entire community parroted that, and now Reina players just simply don't ever use lows in any circumstance other than wavu mix-up.
incorrect if you compare these lows to other characters is just not that amazing at all. it has its uses like the one explained in the video but its just niche and relies on the CH to be good but for me hell sweep is good enough for me been doing good with it
@@Omar12521 I love using db4 as a poke to do quick damage and make them second guess what I'm going to do. Purposefully not doing the extension to condition them into pressing to get 1+2. I don't know how good or bad ss4 actually is, but I like to throw that into the mix as well, seems to work pretty well. How's your experience using those?
@@Raritoken db4 is fine like it showed in the video it can wall splat with the extenstion which is good. but thats the problem u need to CH to be good. and it does not high crush and thats something huge meaning something like a jab will beat u everytime when u try to db4 CH unless if they are very very late ss4 is average imo i throw it when i expect an attack then i ss4 but the problem with it like other lows of reina u gain no momentum on hit its 0 meaning back to neutral so i dont use itvery much unless if i was lazy and want something other than a hell sweep that kills even if thats the case i'll just db2 for the kill.
Hellsweep - launch punishable Sentai 3+4 - launch punishable DB2 - launch punishable and leaves you negative ON HIT Her lows certainly have their utility and strengths, but the Reina player takes the brunt of the risk when they use her lows. Her lows are absolutely bad relative to most of the other cast.
Definitely the best video someone who wants to be a reina main can watch, as a beginner the lows is the thing you struggle the most, I just hit the purple ranks so I'm sure this moves will help me going forward, nice job and thank you.
Learning Reina is always a constant struggle. I always resorted to db+2 or sen 3+4 so I didn't realize the other moves have that nice utility especially at the wall. Also whenever I watch other replays, one other low I notice them using is ss4. Great stuff as always!
Sidestep 4 is really good too! If you are not using it you should. If you think they can react to the sidestep, then you can start doing sidestep into f+4. Especially good at the wall! Hope you have fun using these lows in your gameplay
doing hellsweep out from her windstep(d/f+3) is actually good tho, almost an unseenable low move in point blank range due to how fast the crouch dash comes out from a d/f+3 input vs the traditional f,n,d,d/f.
Thanks for the breakdown. Also the low from Sentai seems pretty important, would be nice to see a vid going through the options out of Sentai at some point 😎
Yeah, the Sentai low can be nice 'cause it tracks and deals more damage than the throw. I'll see what good information I can bring about her Sentai stance in the future. Thanks for the feedback!
great video! the second hit of HW d4,3 can ch launch when delayed even when the first hits too! many players will try to take their turn and press into the second hit, so satisfying to land
Another low I found useful is f1+2 3. Surprisingly not a lot of people seem to not use it so much, at least with other Reinas I've encountered, and my opponents don't tend to realise I can trap them with the roll animation. Opponent tries to jab or power crush to interrupt, and they get hit low and suffer a counter hit throw. for their troubles.Pairs well with her df 3+4 since that is a mid counter hit throw as well.
F+1+2,3 is IMO her best low. Wait with the 3 input at the last moment to see if the opponent blocks low. If they attack you when doing the 3 input you get a counterthrow that does 1/4 of their healthbar.
Great, I actually been using CD 4,4 a lot, but not tried db4 a lot, more SS 4. And I completely forgot about HWR d4,3 string. Now waiting for guide for wall brake, floor brake options)))
Sidestep 4 is nice, especially in oki situation. But I feel it also falls into the "just damage" category. Good low anyways. I think I got a good idea on how to make the video about stage interactions. Hopefully I can bring it soon
@@justApplay Yeah, I deffinetely going to try db4, 1+2 near wall next time. As to interactions I have tested it a bit and IMHO Unsoku 4 or CD1,4 is the best wall brake in neutral, but what combo ender is better after wall brake is a question I have no time to test properly. Also wall brake is a complete mystery for me right now.
I think the best ender without using heat would be 3+4,4 Would be nice if you could get a stomp, but it's too hard or impossible to get the unscalled hit in that situation
One thing about the HW low, the mid follow up isn't natural, so even if you hit the low you def have to be careful committing to the mid. Def wanna counter hit confirm that one
Could you go over her stance cancel when doing the backwards or sidestep dancing? If you tap down forward when sidestepping away or towards the screen, you will side step, go into wavedash, or just cancel based on how long you hold or tap downward. Then if you tap I believe downward and then up when sidestepping away it will side step in the other direction. This actually helped me a lot if I wanted more distance than just korean backdash, sometimes making people completely whiff, allowing me to launch punish or go into heat engager. Also incredibly useful with getting a bit of heat back when you go into side stance and mix in some counter parries with back 1+2 to continue to keep heat if they're on the offensive. I say all this because I think Tekken 8 really tried to get the core essence of each character in the game with their new moves and animations, but also their heat engage accentuating these attributes. Kazuya obviously has his devil mode, jin gets access to other stances and perfect just frame moves as well as partial use of his demon, bryan is just full on damage and having fun, Kuma honors his master while using his claws more with ewgf- Though Reina I would say becomes both more aggressive and deceptive. In the story she covers up her intention by having a bubbly attitude who was just interested in Jin due to his connection to the university(?) heihachi had. Though when she shows her true colors she changes attitude and becomes more aggressive. I find this mix of deception between stances to then punish and rush down offense and mix-up is insinuated in her game plan and character. And part of this could be by incorporating these stance cancels and conditioning the other to hit you (her literally going into near death situations in the story in order to gain an advantage and the devil form, she wants to get that risk reward).
I agree. I think I what the gameplay they wanted to give her is a deceptive type of stance character that can switch from one state to another. I read a bit about Taido and heard that the idea is to mix your options to make it harder for the opponent to expect what attack you want to use. I'm probably going to talk about her stances in future videos now that I understand the game better. Thanks for the feedback!
Good stuff, I'd add that db4 1+2 can also be used to setup movement, as most stuff that doesnt track gets stepped or walked by female characters when they're at -2, like after db4, and if the opponent doesn't respect the movement the extension exists to smack him for trying a tracking move, definitely a more universal concept but a female character at -2 is pretty much ideal conditions for sidestep and Walk.
@@justApplay yeay I always think of knee dvj vs arslan kazumi when arslan smashed him with df1s all day because knee didn't wanna press a button cus of the extension, even though he knew about and used tsunami kicks that track to the right, and laser scraper and all that. The extension, movement setup, and speed and tracking of a single move that was minus on block over and over dominated tekken lol
I actually already use db4 and the double Hellsweep a lot, though, the Hellsweep doesn't work as well as oki for me because people just mash spring kicks at my current level. Something I noticed about the Hellsweep is that while you sidewalk it left, the second hit has crazy tracking so you have to sidewalk, then crouch block it.
Watching this video I realized that if you wanna be really... Provocative, you can ki-charge once you knock them down and go for a counter-hit db+4, mixing it up with some mid to make them guess lol I mean not super effective or anything but really spicy
db+4,1+2 is great. Don't give up on it if you mess up the confirm sometimes. I think that's normal. It took me a lot of use to get it down. It's really good when you reach some consistency, however
Very deceptive hiding the health bars and frame data... Heavens wrath d4,3 is not a natural combo, and the low portion only does 4 damage. Its possibly the lowest damage low in the entire game, and its launch punisbable on the extension. Its literally never worth using.
yes its mentioned in the video the 2nd hit is only hit confirmable, pertaining that the string is not a Natural. He also showed the frames on block on that move
Using cd+4, 4 all the time literally, on lower ranks it works perfectly, not so big damage, but still good and reliable. However, wra d+4, 3 is kinda tricky, I still need to get used to it
The situation on cd4,4 is also not that bad. As many people don't know it's plus, you can follow-up with ws4 or even a throw. Hope you have success applying WRA d+4,3 in your games!
Yeah, it's an unexpected property to have, it can be really rewarding. Some other characters have similar moves to throw out agaisnt grounded opponents that falls into this category of "if you dont tech the first hit, you are screwed". Glad Reina has something cheap like that too. lol
this feel that class all reinas wants to skip, but we need to learn for surviving. if reina had more in build lows in her main attacks, she would be unstoppable.
@@justApplaydirect at the wall you'll also get 221 or df12 wallsplat guaranteed. It's not always the safest thing to do especially if the opponent has like a good df1 or turtling anyway but it's just another cool way to get an free ewgf if you fancy that
This got to be the worst reina guide so far. db4,1+2 is not hitconfirmable and even if it was, it wouldnt have made a difference. If it gets blocked, or you get hit first the risk is just way to high and not worth it. You shouldnt use it because it literally sucks ass. cd4,4 is only good to hit grounded enemies, but besides that, the other hellsweep into hw stance is much better and last but not least the WRA d4,3 is literally a worse version of canceling into hellsweep from stance. No reason to use a worse low. Please dont make a guide if re gonna put false information in it
I mentioned db+4,1+2 is counterhit confirmable. If you are not aware of the difference between different confirms, I plan on making a video explaining it really soon. Be on the lookout! About WRA d+4,3. It comes out slightly faster than cancelling into another hellsweep, and gives better reward at the wall on counter. And when it comes to cd+4,4... I agree, because that's the point I made in the video. It's great against grounded opponents. I believe the point of the video is to give new perspective about her other lows, not to say they are better than what players are already currently using, so I think my video doesn't fail on that. Thanks for the feedback.
00:15 About db+4,1+2
02:24 About cd+4,4
03:49 About WRA d+4,3
Side step 4 is also a very nice low :D
Liking this new format with the webcam and longer explanation (not as bite sized as previously done). Keep it up, man :)
Thanks for the feedback. I'm trying this new format 'cause it's a lot easier for me to record and edit, so I can produce more stuff.
I'll keep making stuff with the previous format for some videos, though. It's just that they take sooo long in comparison. lol
Damn, good stuff. The points you made about the first low, especially the counter hit properties at the wall, really opened my eyes.
Couldn't agree more. I think this was just one of those things where TheMainMan said she has bad lows, and then the entire community parroted that, and now Reina players just simply don't ever use lows in any circumstance other than wavu mix-up.
incorrect
if you compare these lows to other characters is just not that amazing at all. it has its uses like the one explained in the video but its just niche and relies on the CH to be good
but for me hell sweep is good enough for me been doing good with it
@@Omar12521 I love using db4 as a poke to do quick damage and make them second guess what I'm going to do. Purposefully not doing the extension to condition them into pressing to get 1+2.
I don't know how good or bad ss4 actually is, but I like to throw that into the mix as well, seems to work pretty well.
How's your experience using those?
@@Raritoken db4 is fine like it showed in the video it can wall splat with the extenstion which is good. but thats the problem u need to CH to be good. and it does not high crush and thats something huge meaning something like a jab will beat u everytime when u try to db4 CH unless if they are very very late
ss4 is average imo i throw it when i expect an attack then i ss4 but the problem with it like other lows of reina u gain no momentum on hit its 0 meaning back to neutral so i dont use itvery much unless if i was lazy and want something other than a hell sweep that kills even if thats the case i'll just db2 for the kill.
Hellsweep - launch punishable
Sentai 3+4 - launch punishable
DB2 - launch punishable and leaves you negative ON HIT
Her lows certainly have their utility and strengths, but the Reina player takes the brunt of the risk when they use her lows. Her lows are absolutely bad relative to most of the other cast.
@@Omar12521 it being 0 on hit makes me jab check to see if they hit a buttons. so many people hit buttons on defense that are not jabs.
Definitely the best video someone who wants to be a reina main can watch, as a beginner the lows is the thing you struggle the most, I just hit the purple ranks so I'm sure this moves will help me going forward, nice job and thank you.
Learning Reina is always a constant struggle. I always resorted to db+2 or sen 3+4 so I didn't realize the other moves have that nice utility especially at the wall. Also whenever I watch other replays, one other low I notice them using is ss4. Great stuff as always!
Sidestep 4 is really good too! If you are not using it you should. If you think they can react to the sidestep, then you can start doing sidestep into f+4. Especially good at the wall!
Hope you have fun using these lows in your gameplay
doing hellsweep out from her windstep(d/f+3) is actually good tho, almost an unseenable low move in point blank range due to how fast the crouch dash comes out from a d/f+3 input vs the traditional f,n,d,d/f.
U can make it unseeable by chaining wavedashes. When you see someone do wavu, wavu it's not just to flex
Thanks for the breakdown. Also the low from Sentai seems pretty important, would be nice to see a vid going through the options out of Sentai at some point 😎
Yeah, the Sentai low can be nice 'cause it tracks and deals more damage than the throw.
I'll see what good information I can bring about her Sentai stance in the future. Thanks for the feedback!
Sentai throw give good oki thou if they press you get war god kick ch launch
Sentai low is also a nice way to open your opponent from neutral.
great video! the second hit of HW d4,3 can ch launch when delayed even when the first hits too! many players will try to take their turn and press into the second hit, so satisfying to land
Another low I found useful is f1+2 3. Surprisingly not a lot of people seem to not use it so much, at least with other Reinas I've encountered, and my opponents don't tend to realise I can trap them with the roll animation. Opponent tries to jab or power crush to interrupt, and they get hit low and suffer a counter hit throw. for their troubles.Pairs well with her df 3+4 since that is a mid counter hit throw as well.
I use this but at higher levels this gets sidestepped a lot for big punishes so you have to pick the right moments
F+1+2,3 is IMO her best low. Wait with the 3 input at the last moment to see if the opponent blocks low. If they attack you when doing the 3 input you get a counterthrow that does 1/4 of their healthbar.
Great, I actually been using CD 4,4 a lot, but not tried db4 a lot, more SS 4. And I completely forgot about HWR d4,3 string.
Now waiting for guide for wall brake, floor brake options)))
Sidestep 4 is nice, especially in oki situation. But I feel it also falls into the "just damage" category. Good low anyways.
I think I got a good idea on how to make the video about stage interactions. Hopefully I can bring it soon
@@justApplay Yeah, I deffinetely going to try db4, 1+2 near wall next time. As to interactions I have tested it a bit and IMHO Unsoku 4 or CD1,4 is the best wall brake in neutral, but what combo ender is better after wall brake is a question I have no time to test properly. Also wall brake is a complete mystery for me right now.
I think the best ender without using heat would be 3+4,4
Would be nice if you could get a stomp, but it's too hard or impossible to get the unscalled hit in that situation
One thing about the HW low, the mid follow up isn't natural, so even if you hit the low you def have to be careful committing to the mid. Def wanna counter hit confirm that one
also cd 44 frame traps into wr 44, which goes into heavens wrath too.
Could you go over her stance cancel when doing the backwards or sidestep dancing? If you tap down forward when sidestepping away or towards the screen, you will side step, go into wavedash, or just cancel based on how long you hold or tap downward. Then if you tap I believe downward and then up when sidestepping away it will side step in the other direction. This actually helped me a lot if I wanted more distance than just korean backdash, sometimes making people completely whiff, allowing me to launch punish or go into heat engager. Also incredibly useful with getting a bit of heat back when you go into side stance and mix in some counter parries with back 1+2 to continue to keep heat if they're on the offensive.
I say all this because I think Tekken 8 really tried to get the core essence of each character in the game with their new moves and animations, but also their heat engage accentuating these attributes. Kazuya obviously has his devil mode, jin gets access to other stances and perfect just frame moves as well as partial use of his demon, bryan is just full on damage and having fun, Kuma honors his master while using his claws more with ewgf- Though Reina I would say becomes both more aggressive and deceptive. In the story she covers up her intention by having a bubbly attitude who was just interested in Jin due to his connection to the university(?) heihachi had. Though when she shows her true colors she changes attitude and becomes more aggressive. I find this mix of deception between stances to then punish and rush down offense and mix-up is insinuated in her game plan and character. And part of this could be by incorporating these stance cancels and conditioning the other to hit you (her literally going into near death situations in the story in order to gain an advantage and the devil form, she wants to get that risk reward).
I agree. I think I what the gameplay they wanted to give her is a deceptive type of stance character that can switch from one state to another.
I read a bit about Taido and heard that the idea is to mix your options to make it harder for the opponent to expect what attack you want to use. I'm probably going to talk about her stances in future videos now that I understand the game better. Thanks for the feedback!
Good stuff, I'd add that db4 1+2 can also be used to setup movement, as most stuff that doesnt track gets stepped or walked by female characters when they're at -2, like after db4, and if the opponent doesn't respect the movement the extension exists to smack him for trying a tracking move, definitely a more universal concept but a female character at -2 is pretty much ideal conditions for sidestep and Walk.
Good call. The situation on hit is really not that bad despite being minus.
@@justApplay yeay I always think of knee dvj vs arslan kazumi when arslan smashed him with df1s all day because knee didn't wanna press a button cus of the extension, even though he knew about and used tsunami kicks that track to the right, and laser scraper and all that. The extension, movement setup, and speed and tracking of a single move that was minus on block over and over dominated tekken lol
amazing video mate
good insight on alot of unused lows
i think im going to use it even more now
it sad that it relies alot on counter hit to be good
I actually already use db4 and the double Hellsweep a lot, though, the Hellsweep doesn't work as well as oki for me because people just mash spring kicks at my current level. Something I noticed about the Hellsweep is that while you sidewalk it left, the second hit has crazy tracking so you have to sidewalk, then crouch block it.
I recommend you doing the electric war god kick for those situations, it's crazy good
Great video dude! Definitely subscribing
The Reina Association thanks you for your service.
Thx man I havent been using the the heaven's wrath low at all
Awesome tips man for Reina, make anti-Neena defence & aggressive tips , i literally want to punish this character 😅
Can you make a video for combos/options after parries? I feel like there might be a lot of usages in just not sure what to do
Watching this video I realized that if you wanna be really... Provocative, you can ki-charge once you knock them down and go for a counter-hit db+4, mixing it up with some mid to make them guess lol I mean not super effective or anything but really spicy
I DID not know about db4 and all the pros of it, especially the knockdown extension. Crazy and I WILL incorporate that in my game plans
db+4,1+2 is great. Don't give up on it if you mess up the confirm sometimes. I think that's normal. It took me a lot of use to get it down.
It's really good when you reach some consistency, however
Very deceptive hiding the health bars and frame data... Heavens wrath d4,3 is not a natural combo, and the low portion only does 4 damage. Its possibly the lowest damage low in the entire game, and its launch punisbable on the extension. Its literally never worth using.
yes its mentioned in the video the 2nd hit is only hit confirmable, pertaining that the string is not a Natural. He also showed the frames on block on that move
Needed this video to counter my older brother's Jun
Jun in the right hands are absolute monsters. Jun in Heat is pure fuckery bro lol
Using cd+4, 4 all the time literally, on lower ranks it works perfectly, not so big damage, but still good and reliable. However, wra d+4, 3 is kinda tricky, I still need to get used to it
The situation on cd4,4 is also not that bad. As many people don't know it's plus, you can follow-up with ws4 or even a throw.
Hope you have success applying WRA d+4,3 in your games!
maybe it will go unnoticed but 2+3 can give you a free electric from the crouching position when you input df+2 on the right time
is it worth going for WRA D+4,3 when you can just cancel into another hellsweep for better risk/reward?
It frame traps after certain situations and is more rewarding on counterhit. Doing DF into another hellsweep can be interrupted more easily.
@@justApplay fair enough
Face reveal, dang. Matches the voice honestly.
Handsome mofo.
Video cool as always, since T7 Kazumi shit
Sick !
thx
i was right now years old when i found out cd4,4 wall breaks wtf
Yeah, it's an unexpected property to have, it can be really rewarding.
Some other characters have similar moves to throw out agaisnt grounded opponents that falls into this category of "if you dont tech the first hit, you are screwed".
Glad Reina has something cheap like that too. lol
Verry Nice thanks
this feel that class all reinas wants to skip, but we need to learn for surviving.
if reina had more in build lows in her main attacks, she would be unstoppable.
bom video mano tmj
Nice
With respect, this video spends more time explaining why you SHOULDN'T use these lows than why you should.
Ok
Struggle is real for Reina mains, thank you for the information
I'm telling you, people are sleeping on d4, ws3+4
That sounds like a crazy setup. Imma try it lol
@@justApplaydirect at the wall you'll also get 221 or df12 wallsplat guaranteed. It's not always the safest thing to do especially if the opponent has like a good df1 or turtling anyway but it's just another cool way to get an free ewgf if you fancy that
I've been the biggest db4 enjoyer and advocate since Reina came out, happy to see people coming around and seeing you're a part of db4 gang💪💪💪
Ayyy hell nah, delete this 😂
Deleted. Waiting for further instructions!
@@justApplay perfect! Now upload Shaheen guides! You’re too good at giving tech to characters I struggle against.
You handsome 😎 the most important to me the education in onother time
This got to be the worst reina guide so far. db4,1+2 is not hitconfirmable and even if it was, it wouldnt have made a difference. If it gets blocked, or you get hit first the risk is just way to high and not worth it. You shouldnt use it because it literally sucks ass. cd4,4 is only good to hit grounded enemies, but besides that, the other hellsweep into hw stance is much better and last but not least the WRA d4,3 is literally a worse version of canceling into hellsweep from stance. No reason to use a worse low. Please dont make a guide if re gonna put false information in it
I mentioned db+4,1+2 is counterhit confirmable. If you are not aware of the difference between different confirms, I plan on making a video explaining it really soon. Be on the lookout!
About WRA d+4,3. It comes out slightly faster than cancelling into another hellsweep, and gives better reward at the wall on counter.
And when it comes to cd+4,4... I agree, because that's the point I made in the video. It's great against grounded opponents.
I believe the point of the video is to give new perspective about her other lows, not to say they are better than what players are already currently using, so I think my video doesn't fail on that.
Thanks for the feedback.
@LastPain95
When you didn't understand the video and make yourself look like a fool.