I see a mod potential. Extreme darkness, fluorescent blood, you're a vampire, so there's still a timer, and you only have a bow, a knife and hand to hand combat. Bow is easy kills but you need to retrieve arrows and don't get health unless you get to the body, knife is fast but close distance covers you in blood making you glow and leave fluorescent tracks and hand to hand is slow and noisy but not messy. Also, vampirism is a cheap excuse to use any character model from Overgrowth. Now, who's making it for me so I could try it once and abandon? xD
I'm not sure about those iluminated areas. The old version worked really well in almost complete darkness. But I'm sure if I hear your reasons behind it you'll convince me that this is better.
What if you make it so you get more time the more well lit you are, but also include darkness adaptation, so when you're in the light you have a harder time seeing stuff in darker areas and vice-versa, and it takes a few moments to to adjust from bright to dark and vice-versa, so you gotta be careful with where you look to manage the under/over exposure?
That was a sliiiiiight oversight on our part, but you can tell how much time we have left by looking at the circle around the reticle too. Future streams will have our heads in a different corner though for sure 😂
@@cprn. Kinda, the corner timer is more specific and the reticle timer is easy to glance during a fight. So they both have their uses. Think of it like when games put an ammo counter on the HUD, and also a visual indicator around the reticle. Both are useful depending on the situation!
Hey there, if you head to the #Overgrowth channel on our Discord server and explain your issue, someone there will be able to help! - discord.gg/Wolfire
Feels slower, less about that sudden burst of attack with high risk/high reward. Not sure about so much light on the map. But I'm not a game dev, maybe they have a good reason for it.
I don’t know if you guys are adding armor or customization, but you should totally add a turner skin. Game looks super fun, great job!
I see a mod potential. Extreme darkness, fluorescent blood, you're a vampire, so there's still a timer, and you only have a bow, a knife and hand to hand combat. Bow is easy kills but you need to retrieve arrows and don't get health unless you get to the body, knife is fast but close distance covers you in blood making you glow and leave fluorescent tracks and hand to hand is slow and noisy but not messy. Also, vampirism is a cheap excuse to use any character model from Overgrowth. Now, who's making it for me so I could try it once and abandon? xD
I'm not sure about those iluminated areas. The old version worked really well in almost complete darkness. But I'm sure if I hear your reasons behind it you'll convince me that this is better.
this looks like it was done in a week
this is some really clever and elegant game design. love it.
What if you make it so you get more time the more well lit you are, but also include darkness adaptation, so when you're in the light you have a harder time seeing stuff in darker areas and vice-versa, and it takes a few moments to to adjust from bright to dark and vice-versa, so you gotta be careful with where you look to manage the under/over exposure?
Love the concept but i suck at it :(
If there is an important timer on the top left of the screen, sadly it's hidden by your faces.
That was a sliiiiiight oversight on our part, but you can tell how much time we have left by looking at the circle around the reticle too. Future streams will have our heads in a different corner though for sure 😂
@@JackMozMorris Wait, so there are two timers that show the same thing?
@@cprn. Kinda, the corner timer is more specific and the reticle timer is easy to glance during a fight. So they both have their uses.
Think of it like when games put an ammo counter on the HUD, and also a visual indicator around the reticle. Both are useful depending on the situation!
@@JackMozMorris Okay, cool. Also, Cam does look bad in a cap but so does literally *every guy*.
Unreal Tournament V would be superb on UE5 🤓
Don’t make me cry ;n;
So, this is Quake! No?
Cod aw + dude simulator = this game
I can see myself from here!
Not me lol.
I live in my car.
Wolfire how do i fix the loading screen glitch on overgrowth
Hey there, if you head to the #Overgrowth channel on our Discord server and explain your issue, someone there will be able to help! - discord.gg/Wolfire
It works thanks wolfire
It’s really sort of impossible to understand the gameplay at all when we can’t see this timer you’re talking about
An oversight on our stream overlay for sure, but you can still see the timer around our reticle! :)
This doesn't feel much like the old one.. not sure yet how I feel
Feels slower, less about that sudden burst of attack with high risk/high reward. Not sure about so much light on the map. But I'm not a game dev, maybe they have a good reason for it.
So it's basically, Super Hot in real time?
quake