Just poor Hiru did not know :) Wing Clip, disengage, disengage with flag,… only reason I see it would be hard to turn around with mouse is with low FPS.
@@mhx47 I used to raid with a very old machine. With 6 fps you can still do it pretty reliably, unless the fps (drops) are inconsistent. Would not recommend while out treasure hunting, and the pixels on a rope count, but for general directions it's ok ¯\_(ツ)_/¯
I've been doing the hunter maneuver for years, ever since the spell got added in this version. It's really not that hard and combined with posthaste gave you a good method to run around while in combat or in places where you can't use mounts.
I also have no clue why its on this list... and also how he wasn‘t able to pull it off consistently. I mean a 180° turn, is as hard as moving your hand.. unless you have parkinsons of course
posthaste 180 disengage is one of the things that makes hunters the fastest class on foot. i do this in combination with my skyscreamer's updraft so i can disengage down a large flight of steps, use my momentum floating, land safely, and the posthaste activates once i land so i just keep going quickly
autismo link I think that’s cause @hirumarudex has been playing far too much classic and has lost the brain cells required to move his mouse a little to the left.
@@autismolink9356 I have never heard of someone who can perfectly jump forward with a disengage 100% of the time. They always go slightly to the left or right, or occasionally mess it up and go completely to the side. I'd say only good players can consistently get it strait-ish consistently. Also its just not possible for keyboard turners which makes up a lot of the player base. Remember, only 1% of players raid mythic.
Actually, warlocks are capable of taunting and tanking too lol. Their pet has a taunt skill, and their pet is usually more durable than themself. Its like the hunter but you use a demon instead. I soloed Tol Dagor early on my demonology warlock(after hitting level 120) when I was still looking for better gear. Was slow but my pets had no problem dealing with the adds and bosses :)
Historically locks have been needed to tank some bosses. Twin emperors in AQ40 for example (one of them is immune to melee damage) and a satyr boss (forget the name) in SSC during TBC
Another use for Distract is in arena, when you see the enemy healer drinking for mana, you can use Distract which as a big range and AoE to stop their drink, even if its behind a pillar. Also, you can Mass Dispel Cyclone to remove it. While spriests dont have SW:Death at the moment, BFA discipline priests can opt in for Premonition (honour talent I think) which has a similar effect. It heals you and nearby targets, extents atonement by 3 sec, and causes you to take damage after a second, letting you break polymorph if timed well. Shamans as well as druids can avoid repentance if they shapeshift/ghost wolf before the cast goes off, giving them immunity to it. Certain spells don't trigger diminishing returns in PVP, I think the stun from summon infernal is an example. This doesn't work anymore, but in battlegrounds like Temple of Kotmugo, you used to be able to Mind Control the enemy orb carriers, and then while they were MC'd, you have a friendly paladin use blessing of protection on them, which would remove their orb without needing to kill them. If a restoration shaman uses spirit link totem before he/she gets polymorphed, the healing from polymorph is free healing for the rest of the team in the totem until it breaks. It's also a reason why vitality conduit is so broken in 8.3, because you use it before you get polymorphed, and the ally target gets free health siphoning from you, who is being healed by polymorph. Also, health-siphoning effects like spirit-link totem and vitality conduit are unaffected by mortal wounds effect, making them extremely effective even at high dampening levels. In the shadowy duel pvp talent from sub rogues, the other target cannot vanish. Even if they try to use a stealth effect/invis effect/vanish, the sub rogue can sitll see them and attack them because shadowy duel lets them always see their target until the effect ends. You can shadowmeld while spells are being casted to cause an effect like feign death where it untargets you. But even more skilled is if you shadowmeld while the spell is in the air, which causes immunity to the damage. Example, you could shadowmeld a greater pyroblast while its being casted so it doesn't go off, or you can shadowmeld it while its in the air towards you and it won't even do any damage. If you are even more skilled, you can shadowmeld stuff like storm bolt from warriors, which will prevent the stun from occurring too. Night elf rogues can also quick enter stealth from doing that sometimes, allowing a free 'vanish'.
This was pretty fun. I remember the druid shapeshift hibernate from when i used to use it a lot in TBC. The hunter disengage is pretty basic when performed alone. The hard part is using it in stressful situations like raids or PVP where you also have to concentrate on other factors like raid mechanics and CC.
I should probably clarify a small little thing. A lot of these things are known to the people who play these classes and to pvpers, but are not as well known to people who dont play these classes or pvp. So a warrior probably never heard of the SW:D trick for example, thats the "hidden" part. The title is obviously more clickbait in nature, but not everyone plays every single class in the game so the average wow player will learn a "hidden interaction" or two from the video!
Shadow word death trick was the coolest thing back when it first showed up. You knew who the good priests were by how consistently they could remove poly and blind in the rmp mirror. Then you'd also end up playing mind games with the mage trying to fake you out into using swd prematurely. Good times, man.
Eye of Kilrogg used to interact with certain mobs. In BC, I'd use it in raid aggroing a distant boss or random mob in Karazan and watch a whole train of mobs chase us down.
Shadowmeld interaction with interrupting spells and also if the cast goes off, meld will stop the damage coming through Disc priest premonition works similarly to Shadow Word Death
That's more of a unintended bug, you went invisible and so with no target your cast would be canceled, however spell batching would sometimes force a nearly completed cast visually even though you were no longer targeted. The major difference being on your screen the spell shows like it completed but for the other person it just failed to cast.
@@Ayuima69 wrong it just voided the damage, just like how when a rogue vanishes any spells that would have hit during the vanish go into limbo, both clients confirm spell was cast
I remember a funny side effect for the Shadow Word: Death interaction on a specific boss. During Cataclysm the reflect damage was still a thing and in BWD Chimaeron used to have this funny interaction, where it would bring everyone in the raid down to 1 hp. If you had a stupid priest, he would kill himself if he used the spell at the wrong time. Back then it was used to regenerate mana when used and usable on all health levels iirc. I can imagine my brother remembering that one too :>
It also did wonders on Baleroc in Firelands. Our shadow priest was one of the players soaking shards, and the debuff it gives you buffs your magical dmg taken by a lot, so he killed himself a few times that way :D
I think there was also that Neptulon fight in cata where he buffs you and you get real big. I think swd caused you quite a bit of harm, at least when it first came out. Though I may be mis-remembering.
Disc priests have had a spell called premonition for all of BFA that deals damage to the priest after healing all of your allies. It can be used the same was as old shadow word pain, to purposely damage yourself and break CC's.
2 Tricks for Warriors. Charge can be used to prevent fall damage, as long as there is a target within range before you hit the ground. Useful against bosses. Heroic Leap can be used kind of like a hunter disengage hop, but requires targeting a landing spot and hopeing the pathfinding doesn't bug out.
My favorite thing ever as a hunter was having a shaman thunderstorm me off of LM in arathi basin, but then just disengaging back onto it and using explosive trap to knock the shaman off instead.
I remember the good old cataclysm days, where I was as an orc hunter jumping half of the lenght of some battlegrounds, especially twin peaks, wsg and ab. I absolutely loved doing disengage ---> readiness ---> disengage and cloak parachute from engineering with the flag. Everyone wanted me in BGs. It took like solid one year or even more until they learnt to use disengage the same way and not to attack me, when I was with the flag on a high place, since it could be only used while in combat. Ofc there were some good players who knew it immediately or learnt that very soon, but there were only few of them :D It was funny as hell. Hunter on cataclysm was the biggest fun and the most powerful class, he had everything.
During cata, I had a hunter decked in heirlooms and I was bored. So I started farming skull levels monsters. Think it was in Tanaris when I was doing that. I was quite successful lol.
Honestly, the dark side of spell reflect like using weak dots to reflect a dot back onto the player to prevent CC like poly. Also, gambling a fear (with the warrior in reflect), cast fear onto the warrior, reflecting it back to get on a fear/blind DR and get some distance between me and the warrior, possibly even blow a charge/intercept. The draw back is if the fear blows me back into the warrior.
As a PvPer you have to know the majority of these things. Makes me wonder how much people in PvE generally know about other classes, considering they're fighting NPCs and not players.
Similar to number 2, I used to cast stoneclaw totem (threat generating totem with a lot of health) during duels/pvp if I noticed an enemy targeting my totems. They'd usually hit it a few times before realizing what it was and targeting me again. At witch point I would drop one my other totems again. Of course this was before the introduction of the stoneclaw glyph. I would also sometimes use my hearthstone to try and draw an interrupt since both it and shaman healing spells used nature spell animation.
Citizens of Dalaran! Raise your eyes to the skies and observe! Today our world's destruction has been averted in defiance of our very makers! Algalon the Observer, herald of the titans has been defeated by our brave comrades in the depths of the titan city of Ulduar. Algalon was sent here to judge the fate of our world. Cold logic deemed this world was not worth saving. Cold logic, however, does not account for the power of free will. It's up to each of us to prove this is a world worth saving. That our lives... that our lives are worth living.
that hunter trick works with demon hunter's vengeful retreat, and it's not hard at all (double jump does help but also did it on hunters) don't think it's considered a hidden interaction.
Cyclone can be Massdispelled by a priest and a version of shadow word death exists for disc priests called "Premonition" in the current build. Its usually mandatory against locks to break fear spams when you leave pillar in 3s. And is useful for more than poly.
An extra tip for mind control: You can mind control a humanoid in dungeon and let the other npc kill that particular humanoid, while your whole group HAVE to don't interact in the fight at all or they get aggro. It is extremly powerful when you have problems killing that particular npc. So let the enemy do the job for you. It works perfectly fine with that last trash group before King Mechagon
Ok, here's one more..shadowstep/feral charge. When target is in higher platform and is about to jump down to you, you time your shadwostep/feral charge just a split second after they jumped, you end up on that higher platform and your target is down.. this allows you recover while they try to run back to you. Very useful in pvp, especially in wsg while holding flag. Im not sure if this is still working, I played long time ago, but still love to watch videos like this.
As someone who has played since vanilla, I never fucking knew this, so does that mean i could have been able to go from Swamp of Sorrows, Stonard to like IF (as horde)?
My favorite interactions are the ones that save me from falling to my death. I think they’ve added an option for every class at this point - disengage for hunter, wild charge in travel form for Druid, heroic leap for warriors, etc. Use any of these abilities before you reach the ground and you’re good, can’t tell you how useful this was in Nazjatar
Corpse explosion to blow up ghouls, I remember it was the one way to burst as an unholy DK after all the nerfs. Also, curse of recklessness as a fear toggle to mess with feared targets. Disengage is one of the most fun skills in the game, in my opinion, for the above reasons. You can also do this as a balance druid with wild charge. As a bonus, applying a slowfall effect (advanced, can also cancelaura!) can really give you distance with this ability. I also want to add that at this point, the fact moonkin can learn Flap from a tome is basically a hidden feature.
Just thought of another, back in cata mana burn became really popular in pvp, a good counter was for druids to shift into bear form right before a priest finished their cast. Since they have rage instead of mana in bear form the mana burn would cancel. Another trick on druids against a stealth class is to cast nature's grasp on yourself and jump to the left and right over and over. When they open on you, even if it's a stun, they'll be rooted but you're body will keep moving from the jump, usually out of melee range.
I think this fits well - a lot of priests (and I think this works for mages with slowfall) know about this trick with levitate, but I'm sure many don't. Get on a mount, take a running jump, then use levitate on yourself. It'll dismount you, but you'll fall at a less sharp angle and glide about as quickly as your mount speed, which allows for a really nice glide if you're trying to get somewhere difficult. Early in Legion I used this to glide from Dalaran to the Broken Shore (before it became a proper zone) and the uninstanced Eye of Azshara zone.
Smoke bomb used to stop spirit link from working. Also if you had a warlock, druid, and a friend, you could make a summoning stone near a large edge (like the edge of dalaran, or the cliffs of ulduar) and have the druid initiate the summon in flight form over the edge. This allows you to place the summon mid-air and when they accept they'll just fall and hopefully, can't save themselves :) Lichborne also allowed you to cast shackle undead and exorcism as mentioned in the comments already, but undead also grants you immunity to polymorph due to the undead aspect, similar to druid forms. Not mentioned in the tooltip either.
It's been years, but if I remember correctly, Distract was also used to disrupt spell casters. A lot of offensive spells required the caster to face the target, so a rogue would cast Distract at the last second to turn the caster away from the target, preventing the spell from completing. Maybe this is still common today? I have no idea.
you missed the hidden property of stealth/vanish which permit to evade a bolt spell (even instant traveling spell but it need frame perfection) the time it travel to your location (rogue and elves trained to evade Mortal Coil was just insanely skilled and unfair^^). It worked like the last trick but a level higher. You missed too the ultimate niche trick of Warrior who could cancel their own ''spell reflect'' to tricked a good mage who wanted to get polymorph reflected on himself^^. Bladestorm was frequently cancel to surprise kick a healers cast. Another trick with spell reflect who required some lag, permitted to get hit by a spell while on ''spell reflection'' to reflect the next spell (this one was usually more a problem that an advantage^^). You could lastly reflect hunter's trap, and even a CC not targeted on you with the defensive charge to an ally who was targetted by this CC. That last trick was insane to making you're opponent mad and confuse in arena (but it didn't work usually if your ally had a melee player on him, except if you have frame perfection reflexes^^).
As a SPriest main, I used SW:D interaction a lot on WotLK, and it was really nice to see the rebound damage back again. However, it also means a lot of SPriests will die to rebound damage again on bosses with damage amplifications... Or just someone pressed SW:D on low health. Neat.
i have a different memories of lichborne in pvp... getting shackled/pala feared when i popped it also: the elemental cc shamans got in cataclysm had a nice interaction with tree form dudus :)
5:28 ooh yea, I used to have Lichborne+Deathcoil self heal macro'd when i used to main a DK back in Wrath, and i NEVER do pvp, it just was so awesome to have an extra quick heal.
And thanks to Lichborne and Death coil being baseline (at least for frost DKs) you can do it again, nice back up heal against some Shadowlands mobs that hit like a truck and love to spam fears (mostly the Drust but some Maldraxxus mobs do that as well) as it makes you fear immune and heals you for a pretty decent amount. It's pretty much the only thing I use Death Coil consistently on my DK atm.
I loved doing the Disengage jump trick with my 19 twink hunter in MoP. I combined it with the Posthaste talent so I got a 60% movement speed increase for I think it was 6 or 8 seconds. It would be so useful for pvp too. I would often run towards casters and disengage over them to get behind them and cancel their cast. I was so skilled at Disengage jumping that I was able to do a 360 spin, once I was turned 180 degrees, I’d disengage, and then continue spinning to complete a full 360 spin. I was deadly accurate with it. I could also climb buildings with it.
2 things . You can also remove cyclone with mass dispel by the priest. And priests still have premonition which works the same way as shadow word death in the sense that it damages you after a few seconds.
Related to the "hunter pet named you" thing. A mechagnome can use their holo emitter racial which is like a ghetto mirror image, then feign death the second after. Generally confuses people for a few seconds in BGs, but in arenas, they're wiser.
Demon hunter dash ability kept their momentum when face agains a wall letting them dash upward! Monk also have something similar where if they roll near a cliff or a change of terrain inclinaison they can roll about 2x farter.
Nice video! Just a little tip as a main rogue for years: Distract could be used to stop casting/channels and even eating/drinking if you and your target were out of combat. Useful in a variety of niche and not-so-niche situations, like when a mage runs away with invisibility and appears eating at the opposite corner, you could distract him from affar and interrupt it, or if some healer casts revive or a heal or any spell you could interrupt it with distract.
Imo one of the most busted things hiddenish things back in the day (BC-ish era) about a hunter was frost trapping someone in pvp then doing feign death and just eating/drinking right in front of them to heal back up to full while they sat there unable to do a damn thing without a trinket.
There is a neat trick you can do with Shaman’s Grounding Totem where you wait until the enemy player just about to finish casting his spell with travel time before throwing a Grounding Totem. They may use an instant cast spell on you afterwards which will be eaten by Grounding Totem along with the spell with travel time. Another trick with Tremor Totem is to drop it again just about you feel you are about to get feared so it instantly removes it from you. I stopped playing in Wrath of the Lich King so I don’t know if these abilities still exist, modified or removed
I give you one you didn't have here. When you talked about Feign Death and your pet name same as yours I remembered what I did in arenas in Cataclysm. When you use macro and before Faign Death with melee opponents you will use Snake trap then every little snake made by that trap can be targeted, so if you Faign Death after trap was triggered, your oponent will lose target and if he attempt to use TAB for targeting, there is big chance he will target a snake. He would have to manualy target you with mouse or macro.
Arcane Mages can cast Ring of Frost while Mass Invisibility is active to completely disguise the Ring from the enemy team in PvP often causing them to willingly walk right in to it and incapacitate themselves, this only works if you COMPLETE the cast while under the effects of Mass Invisibility, if it gets broken or ends before the cast finishes the enemy will still be able to see your Ring of Frost; your allies can still see Ring of Frost regardless. Back in Legion Arcane Mages could also use Displacement to instantly Blink from the enemy flag room to the middle of the map in Warsong Gulch if they took the PvP talent Rewind Time as it + your artifact weapon Aluneth modified the duration of Displacement Beacon to last 32 seconds and before BfA Displacement had no max range on it outside of leaving the current zone you were in. This ability alone made Arcane Mage the best flag carrier in the game. You can still use Displacement to Blink back up ledges you walked off of as long as you Blinked before hopping off.
I don't know how well known this is, but a lot of movement abilities can be used to negate fall damage. For example, if you use disengage before you hit the ground, or the goblin jump, and even blink will stop you from taking fall damage if you have the right timing
The Lichborne one is nuts also because it wasn't really made obvious that you could use that spell on yourself. I mostly played back then, but had never heard of this cause I never played a DK that far.
You could always talk about more exploit-y / buggy "hidden interactions" like how Spell Reflect abilities back in WoD and MoP could reflect AoE hazards on the floor, like the mage meteor dots or boss mechanics.
Helping the Enemy: When a target is mind-controlled, it turns into a friendly target. Instead of killing the target, you could heal it and buff it. A couple of times, it happened to me playing Horde on a PvP server where a team of Alliance players would mind control me and buff or heal me. It is bizarre but friendly.
you used to be able to cyclone a mage and stand directly in its ring of frost and you would not be frozen as long as the mage was in cyclone. there is also some symbiosis interactions i vaguely remember.
one kinda funny thing about the shadow word: death trick for blind/poly/trap/...it doesn't deal damage back to you if it kills the target. I once lost an arena match because I attempted to death a poly and my SW: D actually killed the mage. I was poly'd without a trinket and my teammate ended up dying during the poly and I was unable to 1v1 down the last guy. A couple of other fun things like this. 1) It used to be that you could use mind vision in arena and any time you mind visioned someone it would make them stand up. Mind vision did not care about LoS or range so anywhere in arena you could instantly make the opposing player stand up so that they would stop drinking. Eventually they fixed the bug but at the same time as they fixed the bug they also made it so you couldn't cast it in arena. To me this was unfortunate because I'd occasionally use it to catch a rogue when I knew they were about to restealth and it was down to a 1v1. 2) If you were playing against a player who was the same faction as you in arena and after they died they released they would become a friendly target. Why was this important? Once a player released you could not res by clicking on their frame. I was playing disc + tauren feral druid vs tauren resto druid + mage. Right as my feral druid killed their druid he died. Both players released spirit to be observers and there was a back and forth between myself and the mage for a bit. Eventually I managed to pull off a res. I asked my partner why he wasn't getting up and to my surprise the opposing druid suddenly popped up. Needless to say I lost that game (and afterwards I definitely used that to mess with people in 5v5 when it was just 1 opponent left).
Love the video, but 2 little things, the mindcontrol trick can still be useful. You can mc a paladin and let your teammate paladin cast BoP on ghem, so they can't use bubble anymore. Bop can just be purged. Cyclone can be despelled but obly by priets massdespell.
Really late commenting on this video, but the Priest mind control trick; I use to use that for the opposite effect for World PvP back in Burning Crusade. If I saw a lowbie/anyone getting ganked; or just having trouble in general, I'd MC them, quickly throw on either PW:S, or a renew to keep them safe. Would always aim to get both on though. If I was lucky, I could talk gankers into leaving them alone. If not, I'd annoy them into leaving by just MCing them until they went away. The best way to do this was to have them targeted, and to use one of the spells to break the cast, as they'd be friendly. You could also cast Fort on them too. I'd follow my husband around to help him out with his quests this way as well.
I'm not sure if it's a feature or a private server bug but In BFA Mythic+, if you casted innervate on yourself and casted lots of spells, when the screen change loads and the timer starts, you will lose the innervate but you'll have the intellect buff the azerite trait used to give , and reset all CD. So you could start the run with a few seconds of intellect buff Then i guess holy power build up? When you start a boss of raid , all resource built and hots are removed but as a holy paladin, you can generate holy power and spend until you get either a divine purpose proc for free ability or awakening for 10 seconds of Avenging Wrath, or both! I'd say it's a secret interaction bc normally you'll lose all holy power when the battle starts so you wouldn't have a reason to generate them
Blessing of sacrifice in vanilla wow, allowed a paladin to be effectively immune to all cc that breaks on damage, given if you're with an ally. You can cast sacrifice on your friendly target. Once they take damage you break out of the cc and be able to support/heal from there. It's very useful for breaking out of poly/seduce in a 2v1/2v2 situation where the mage/warlock will try to poly you 100% of the time. Also can cast pre-emptively on your ally to be immune to sap.. rocket helm, you get the idea. Super useful without having to blow your bubble to support your comrade.
I recall using Hibernate a lot in PvP, but mostly to be annoying, because they always broke out easily. I also remember accidentally finding out about the Mind Control dots, and then used it when ever I could for fun.
Mass Dispel can dispel cyclone. That's a major one you missed that is worth noting. And it wasn't until after Cata that cyclone was removable by anything other than a PvP trinket. Even immunities used to not work.
distracting a target allows you to catch people who are mounted. since you know, stealth makes you slow. you turn them around for a split second to land your opener as they run by if they are out of range
You missed the best one. Early demonology Warlocks could sacrifice their succubus to gain a 15% damage buff, leaving it alive gave a 10% damage buff (with talents). If timed correctly, a priest could raise the succubus from the dead, giving the warlock a %25 damage buff. Blizzard even called it "a creative use of game mechanics" and left it in for the whole of vanilla WoW. The downside is you pulled aggro like mad, because the build didn't have threat reduction and pulling aggro was a thing in vanilla.
pulling aggro is still a thing.... have you ever tried doing a below max level dungeon with a Brewmaster monk tank? They can't hold AoE aggro at all. You literally hit an add twice and it instantly switches to you over them. Meanwhile DK can hold aoe aggro no problem with D&D alone lol
@@ytubestolemyhandle I quit playing wow, mostly because everything is geared around bursts and I really didn't like playing a demo warlock I really liked affliction. Affliction really hasn't been good since they remove the talent that allowed us to cast while moving
As a Blood DK in Wotlk, you could stand outside your main city and watch people duel, whoever lost you could cast Hysteria on them and kill them while they were at 1% health as it did a couple ticks of damage over time in return for the damage boost As a Fire Mage fighting outdoor raid bosses with pvp turned on, you can build stacks of ignite on the boss while it is immune immediately after spawning, and then the ignite will spread to nearby players of the opposite faction. However the ignite damage dealt to the raid boss is likely millions, due to legacy damage scaling.... Which means when it spreads to the other faction player it still does millions of damage per tick. As a Warlock, drain life heals based on how much damage it deals, if you are fighting horde or duelling in a vanilla area, when you are low health you can tab target a low level mob and drain life for 1 tick, it will do millions of damage due to legacy scaling and heal you for millions
For the lichborne part, you missed that paladins could really fuck you up with there anti undead abilities, also banish on tree druids or metamorph warlocks
Undead rogue hidden combo. If you macro "cannibalism" and "stealth" together, you will be able to eat the humanoid target in peace, while in stealth. If you use stealth first, then eat, it will simple break the stealth, or, if you use cannibalism, then manual stealth, it will stop you from eating your dinner, have to be in a macro to use both at the same time. Hunter can also get a rank 2 of eagle eye, with a macro that look like "/cast !Eagle Eye" or so.
Theres a really fun one I would do with leap of faith in battlegrounds. Idk how "hidden" you consider this but you need a friendly death knight, and a ledge that will kill you from falling. Have the death knight jump off the cliff then death grip an enemy to fall with them. Next you leap of faith the death knight back to safety, simple and lethal! The DK was my brother and we were in the same room which made coordinating the cooldowns and timing easier but you can totally mess this up if you're not careful. It's worth noting that the priest can be the bait to get your victim in rage for this. A priest and dk are already hard to kill and everybody knows to target the squishy healer, so you could use that against them. We had way too much fun cheesing kills this way.
I’m not sure if this is a secret. Paladins blessing of sacrifice made all CC useless on the Paladin. Sheep and Sap break on dmg. It was even effective against Cyclone because it reduced the dmg and made the Paladin immune to the transfer dmg. It was so strong in PVP.
Imagine getting a hot fix for disengage that makes you move away from the closest enemy and then someone tries to avoid those tornados again without realizing.
In WoTLK the DK ability corpse explosion had a fun interaction with the hunters feign death, where you could explode the alive hunter and they could move around lookin like a pile of meat
Disc priests can still currently “death” cc with the pvp talent “Premonition”. Every 15 seconds you can press premonition which heals up to 5 friendly targets with atonement active, extending the duration of atonement, and damaging yourself slightly shortly after. You can use this to break cc even with 0 atonements applied.
You want a real hidden interaction? Back in Vanilla, Mind Control allowed cross-faction communication with your controlled target.
LOL
Hahaha
does that work in classic?
Also people with Curse of Tongues could talk to each other in demonic I believe.
@@onagda Oh yeah that was a fun thing too.
Whenever Hirumaredx says, "You see", i immediately feel relieved. It won't be a Hiru video without him saying this.
indeed. i was actually blind the first time i listened to one of his videos and instantly recovered my vision
You see you are dead comrade
I'm wondering if he's feeling okay, because he hasn't mentioned Lilian Voss in quite a while
You mean "Now.."
“in this video”
I didn't know Disengage hopping was hidden. I thought it was widespread.
Literally every hunter uses it
Just poor Hiru did not know :)
Wing Clip, disengage, disengage with flag,… only reason I see it would be hard to turn around with mouse is with low FPS.
@@mhx47 I used to raid with a very old machine. With 6 fps you can still do it pretty reliably, unless the fps (drops) are inconsistent.
Would not recommend while out treasure hunting, and the pixels on a rope count, but for general directions it's ok ¯\_(ツ)_/¯
Very known.
You can literally *HOP* and click on *Disengage* at the top of your jump.
I've been doing the hunter maneuver for years, ever since the spell got added in this version. It's really not that hard and combined with posthaste gave you a good method to run around while in combat or in places where you can't use mounts.
I also have no clue why its on this list... and also how he wasn‘t able to pull it off consistently. I mean a 180° turn, is as hard as moving your hand.. unless you have parkinsons of course
posthaste 180 disengage is one of the things that makes hunters the fastest class on foot. i do this in combination with my skyscreamer's updraft so i can disengage down a large flight of steps, use my momentum floating, land safely, and the posthaste activates once i land so i just keep going quickly
autismo link I think that’s cause @hirumarudex has been playing far too much classic and has lost the brain cells required to move his mouse a little to the left.
@@pindick90 classic is not the reason hes incapable of doing an easy maneuver. retail is braindead
@@autismolink9356 I have never heard of someone who can perfectly jump forward with a disengage 100% of the time. They always go slightly to the left or right, or occasionally mess it up and go completely to the side. I'd say only good players can consistently get it strait-ish consistently. Also its just not possible for keyboard turners which makes up a lot of the player base. Remember, only 1% of players raid mythic.
Disengage was hilarious in lich King fight omg so many hunters threw themselves off the citadel faster than Sylvanas
"Unlike warlocks, monks can tank and have a taunt"
Why you gotta rub it in like that?
lol
Actually, warlocks are capable of taunting and tanking too lol. Their pet has a taunt skill, and their pet is usually more durable than themself. Its like the hunter but you use a demon instead. I soloed Tol Dagor early on my demonology warlock(after hitting level 120) when I was still looking for better gear. Was slow but my pets had no problem dealing with the adds and bosses :)
@@nardalis4832 :o
Historically locks have been needed to tank some bosses. Twin emperors in AQ40 for example (one of them is immune to melee damage) and a satyr boss (forget the name) in SSC during TBC
Searing Pain tho
Another use for Distract is in arena, when you see the enemy healer drinking for mana, you can use Distract which as a big range and AoE to stop their drink, even if its behind a pillar.
Also, you can Mass Dispel Cyclone to remove it.
While spriests dont have SW:Death at the moment, BFA discipline priests can opt in for Premonition (honour talent I think) which has a similar effect. It heals you and nearby targets, extents atonement by 3 sec, and causes you to take damage after a second, letting you break polymorph if timed well.
Shamans as well as druids can avoid repentance if they shapeshift/ghost wolf before the cast goes off, giving them immunity to it.
Certain spells don't trigger diminishing returns in PVP, I think the stun from summon infernal is an example.
This doesn't work anymore, but in battlegrounds like Temple of Kotmugo, you used to be able to Mind Control the enemy orb carriers, and then while they were MC'd, you have a friendly paladin use blessing of protection on them, which would remove their orb without needing to kill them.
If a restoration shaman uses spirit link totem before he/she gets polymorphed, the healing from polymorph is free healing for the rest of the team in the totem until it breaks. It's also a reason why vitality conduit is so broken in 8.3, because you use it before you get polymorphed, and the ally target gets free health siphoning from you, who is being healed by polymorph.
Also, health-siphoning effects like spirit-link totem and vitality conduit are unaffected by mortal wounds effect, making them extremely effective even at high dampening levels.
In the shadowy duel pvp talent from sub rogues, the other target cannot vanish. Even if they try to use a stealth effect/invis effect/vanish, the sub rogue can sitll see them and attack them because shadowy duel lets them always see their target until the effect ends.
You can shadowmeld while spells are being casted to cause an effect like feign death where it untargets you. But even more skilled is if you shadowmeld while the spell is in the air, which causes immunity to the damage. Example, you could shadowmeld a greater pyroblast while its being casted so it doesn't go off, or you can shadowmeld it while its in the air towards you and it won't even do any damage. If you are even more skilled, you can shadowmeld stuff like storm bolt from warriors, which will prevent the stun from occurring too. Night elf rogues can also quick enter stealth from doing that sometimes, allowing a free 'vanish'.
Take a shot everytime hiru says "You see"
"...and that's how I died of alcohol poisoning."
Or niche :)
Or now
I take my shots every time he says "And at number..."
I remember back in the day you could just feign death to drop all of a rogue's combo points on them.
As a Warrior, you can Spell Reflect a Hunter's Ice Trap
This was pretty fun. I remember the druid shapeshift hibernate from when i used to use it a lot in TBC.
The hunter disengage is pretty basic when performed alone. The hard part is using it in stressful situations like raids or PVP where you also have to concentrate on other factors like raid mechanics and CC.
I should probably clarify a small little thing. A lot of these things are known to the people who play these classes and to pvpers, but are not as well known to people who dont play these classes or pvp. So a warrior probably never heard of the SW:D trick for example, thats the "hidden" part. The title is obviously more clickbait in nature, but not everyone plays every single class in the game so the average wow player will learn a "hidden interaction" or two from the video!
Man clickbait sucks, but youtube is a cunt right now so I get it
The Lichborne Death coil interaction is coming back in shadowlands or so I've heard, similar to the SW:D :)
@@mysteryman2961 Oh really? I totally missed that, would gave been great to have footage of it!
@@hirumaredx Didn't Lichborne also allow interactions from Priests and Paladins like Shackle/Turn Undead?
@@hirumaredx Didn't Lichborne also allow interactions from Priests and Paladins like Shackle/Turn Undead?
Shadow word death trick was the coolest thing back when it first showed up. You knew who the good priests were by how consistently they could remove poly and blind in the rmp mirror. Then you'd also end up playing mind games with the mage trying to fake you out into using swd prematurely. Good times, man.
I miss it a lot! Prem is not the same haha
Warlock banish on tree druid forms. Banish needs to target elementals, and tree form was considered one. 3.3.5 expansion it worked, I don't know after
A priests mass dispel can remove cyclone fyi.
Damn didn’t know that, thank you!!
Before WOD, mass disspell, ice block, and Palidan bubble didn't remove cyclone.
It didnt use too, I have no idea when they added it, but thats good to know!
Yeah, but in Battlegrounds almost no priest dispels
@@hirumaredx You can also MC people into spirit link and even out their health with everyone else in the link, it's pretty crazy in PvP.
Eye of Kilrogg used to interact with certain mobs. In BC, I'd use it in raid aggroing a distant boss or random mob in Karazan and watch a whole train of mobs chase us down.
Thanks for jogging those memories ☺️
Shadowmeld interaction with interrupting spells and also if the cast goes off, meld will stop the damage coming through
Disc priest premonition works similarly to Shadow Word Death
That's more of a unintended bug, you went invisible and so with no target your cast would be canceled, however spell batching would sometimes force a nearly completed cast visually even though you were no longer targeted. The major difference being on your screen the spell shows like it completed but for the other person it just failed to cast.
@@Ayuima69 wrong it just voided the damage, just like how when a rogue vanishes any spells that would have hit during the vanish go into limbo, both clients confirm spell was cast
I remember a funny side effect for the Shadow Word: Death interaction on a specific boss. During Cataclysm the reflect damage was still a thing and in BWD Chimaeron used to have this funny interaction, where it would bring everyone in the raid down to 1 hp. If you had a stupid priest, he would kill himself if he used the spell at the wrong time. Back then it was used to regenerate mana when used and usable on all health levels iirc. I can imagine my brother remembering that one too :>
It also did wonders on Baleroc in Firelands. Our shadow priest was one of the players soaking shards, and the debuff it gives you buffs your magical dmg taken by a lot, so he killed himself a few times that way :D
I think there was also that Neptulon fight in cata where he buffs you and you get real big. I think swd caused you quite a bit of harm, at least when it first came out. Though I may be mis-remembering.
as a healer, i hated SPs who do this.
Disc priests have had a spell called premonition for all of BFA that deals damage to the priest after healing all of your allies. It can be used the same was as old shadow word pain, to purposely damage yourself and break CC's.
It's an honor talent
I remember lich borne, criting dks with exorcism as pally was the shit
But the death coil heal really be OP as fuck instant cast and you can cast it like 3-4 times.
@@sinatraforeign yeah but i fought mostly bad Dks so I had my fun.
or fear them...
2 Tricks for Warriors.
Charge can be used to prevent fall damage, as long as there is a target within range before you hit the ground. Useful against bosses.
Heroic Leap can be used kind of like a hunter disengage hop, but requires targeting a landing spot and hopeing the pathfinding doesn't bug out.
I love disengage. Helps out so much
same goes for disengage no fall dmg if timed right
My favorite thing ever as a hunter was having a shaman thunderstorm me off of LM in arathi basin, but then just disengaging back onto it and using explosive trap to knock the shaman off instead.
Nani!?
Make a lore video about what happened to zones after we left! Like what became of Outland or Argus after we left?
There is already one about Outland, just not on this channel.
I remember the good old cataclysm days, where I was as an orc hunter jumping half of the lenght of some battlegrounds, especially twin peaks, wsg and ab. I absolutely loved doing disengage ---> readiness ---> disengage and cloak parachute from engineering with the flag. Everyone wanted me in BGs. It took like solid one year or even more until they learnt to use disengage the same way and not to attack me, when I was with the flag on a high place, since it could be only used while in combat. Ofc there were some good players who knew it immediately or learnt that very soon, but there were only few of them :D It was funny as hell. Hunter on cataclysm was the biggest fun and the most powerful class, he had everything.
During cata, I had a hunter decked in heirlooms and I was bored. So I started farming skull levels monsters. Think it was in Tanaris when I was doing that. I was quite successful lol.
Honestly, the dark side of spell reflect like using weak dots to reflect a dot back onto the player to prevent CC like poly. Also, gambling a fear (with the warrior in reflect), cast fear onto the warrior, reflecting it back to get on a fear/blind DR and get some distance between me and the warrior, possibly even blow a charge/intercept. The draw back is if the fear blows me back into the warrior.
As a PvPer you have to know the majority of these things. Makes me wonder how much people in PvE generally know about other classes, considering they're fighting NPCs and not players.
Isn’t the Shadow Word: Death interaction technically ingame with Disc priest honour talent?
Yes. Premonition basically takes the role of SW:D in modern disc pvp.
Similar to number 2, I used to cast stoneclaw totem (threat generating totem with a lot of health) during duels/pvp if I noticed an enemy targeting my totems. They'd usually hit it a few times before realizing what it was and targeting me again. At witch point I would drop one my other totems again. Of course this was before the introduction of the stoneclaw glyph.
I would also sometimes use my hearthstone to try and draw an interrupt since both it and shaman healing spells used nature spell animation.
Stoneclaw was great for the trees, mirror images, etc. too. Even against the regular lock, mage and hunter pets for more inexperienced players.
Citizens of Dalaran! Raise your eyes to the skies and observe!
Today our world's destruction has been averted in defiance of our very makers!
Algalon the Observer, herald of the titans has been defeated by our brave comrades in the depths of the titan city of Ulduar.
Algalon was sent here to judge the fate of our world.
Cold logic deemed this world was not worth saving. Cold logic, however, does not account for the power of free will. It's up to each of us to prove this is a world worth saving.
That our lives... that our lives are worth living.
R.I.P. Rhonin
That was some awesome RP event! When we got Realm First Algalon 25 and went back to Dalaran, half the server was there to watch the event
that hunter trick works with demon hunter's vengeful retreat,
and it's not hard at all (double jump does help but also did it on hunters) don't think it's considered a hidden interaction.
True true, DH also just have all kinds of mobility on top of that. The "hidden" things are more for people who dont play the class
Cyclone can be Massdispelled by a priest and a version of shadow word death exists for disc priests called "Premonition" in the current build. Its usually mandatory against locks to break fear spams when you leave pillar in 3s. And is useful for more than poly.
An extra tip for mind control: You can mind control a humanoid in dungeon and let the other npc kill that particular humanoid, while your whole group HAVE to don't interact in the fight at all or they get aggro. It is extremly powerful when you have problems killing that particular npc. So let the enemy do the job for you. It works perfectly fine with that last trash group before King Mechagon
Unfortunately no one is ever willing to wait for just one mob get killed by other mobs.
Fun fact: Reaping flames resets it's cd when used on a hunter as they feign death tricking players that they really died lol
Wow really? That sounds hilarious
Ok, here's one more..shadowstep/feral charge. When target is in higher platform and is about to jump down to you, you time your shadwostep/feral charge just a split second after they jumped, you end up on that higher platform and your target is down.. this allows you recover while they try to run back to you. Very useful in pvp, especially in wsg while holding flag. Im not sure if this is still working, I played long time ago, but still love to watch videos like this.
Lichborne Healing - do you mean shackle undead?:D i always used it against them
haha ye and palas could use Turn Evil on Lichborne Dks also
The paladins exorcism ability would be modified by a DK under the affects of Lichbourne, causing it to stun then.
Casey Steger exorcism only deals dmg afaik.
I think you’re thinking of Wake Of Ashes :)
@@jonashansen2512 exorcism stunned (only undead targets) in the older wow versions
Back in the day you could mind control an opposing faction's flight master and then speak to them, gaining that flight path forever.
As someone who has played since vanilla, I never fucking knew this, so does that mean i could have been able to go from Swamp of Sorrows, Stonard to like IF (as horde)?
lol, really? never knew of this, hilarious!
@@Gh0stChannel yup I belive any that had been claimed were reset for cataclysm though
My favorite interactions are the ones that save me from falling to my death. I think they’ve added an option for every class at this point - disengage for hunter, wild charge in travel form for Druid, heroic leap for warriors, etc. Use any of these abilities before you reach the ground and you’re good, can’t tell you how useful this was in Nazjatar
or any goblin with rocket jump.
yup. just used grappling hook on my new alt rogue the other day.
Corpse explosion to blow up ghouls, I remember it was the one way to burst as an unholy DK after all the nerfs. Also, curse of recklessness as a fear toggle to mess with feared targets. Disengage is one of the most fun skills in the game, in my opinion, for the above reasons. You can also do this as a balance druid with wild charge. As a bonus, applying a slowfall effect (advanced, can also cancelaura!) can really give you distance with this ability.
I also want to add that at this point, the fact moonkin can learn Flap from a tome is basically a hidden feature.
Just thought of another, back in cata mana burn became really popular in pvp, a good counter was for druids to shift into bear form right before a priest finished their cast. Since they have rage instead of mana in bear form the mana burn would cancel.
Another trick on druids against a stealth class is to cast nature's grasp on yourself and jump to the left and right over and over. When they open on you, even if it's a stun, they'll be rooted but you're body will keep moving from the jump, usually out of melee range.
I think this fits well - a lot of priests (and I think this works for mages with slowfall) know about this trick with levitate, but I'm sure many don't. Get on a mount, take a running jump, then use levitate on yourself. It'll dismount you, but you'll fall at a less sharp angle and glide about as quickly as your mount speed, which allows for a really nice glide if you're trying to get somewhere difficult. Early in Legion I used this to glide from Dalaran to the Broken Shore (before it became a proper zone) and the uninstanced Eye of Azshara zone.
Smoke bomb used to stop spirit link from working.
Also if you had a warlock, druid, and a friend, you could make a summoning stone near a large edge (like the edge of dalaran, or the cliffs of ulduar) and have the druid initiate the summon in flight form over the edge. This allows you to place the summon mid-air and when they accept they'll just fall and hopefully, can't save themselves :)
Lichborne also allowed you to cast shackle undead and exorcism as mentioned in the comments already, but undead also grants you immunity to polymorph due to the undead aspect, similar to druid forms. Not mentioned in the tooltip either.
"Cannot be done if your keyboard Turner"
It's been years, but if I remember correctly, Distract was also used to disrupt spell casters. A lot of offensive spells required the caster to face the target, so a rogue would cast Distract at the last second to turn the caster away from the target, preventing the spell from completing. Maybe this is still common today? I have no idea.
Shadowmeld - avoiding all kind of spells if casted in right time.
you missed the hidden property of stealth/vanish which permit to evade a bolt spell (even instant traveling spell but it need frame perfection) the time it travel to your location (rogue and elves trained to evade Mortal Coil was just insanely skilled and unfair^^).
It worked like the last trick but a level higher.
You missed too the ultimate niche trick of Warrior who could cancel their own ''spell reflect'' to tricked a good mage who wanted to get polymorph reflected on himself^^. Bladestorm was frequently cancel to surprise kick a healers cast. Another trick with spell reflect who required some lag, permitted to get hit by a spell while on ''spell reflection'' to reflect the next spell (this one was usually more a problem that an advantage^^). You could lastly reflect hunter's trap, and even a CC not targeted on you with the defensive charge to an ally who was targetted by this CC. That last trick was insane to making you're opponent mad and confuse in arena (but it didn't work usually if your ally had a melee player on him, except if you have frame perfection reflexes^^).
As a SPriest main, I used SW:D interaction a lot on WotLK, and it was really nice to see the rebound damage back again. However, it also means a lot of SPriests will die to rebound damage again on bosses with damage amplifications... Or just someone pressed SW:D on low health. Neat.
Nice Video but to the lichborn thing: a paladin still can fear a dk with that buff since they had fear undead ability
i have a different memories of lichborne in pvp... getting shackled/pala feared when i popped it
also: the elemental cc shamans got in cataclysm had a nice interaction with tree form dudus :)
Warlocks also could use banish on trees.
This was basically a "Welcome to arena" video. Very fun still!
5:28 ooh yea, I used to have Lichborne+Deathcoil self heal macro'd when i used to main a DK back in Wrath, and i NEVER do pvp, it just was so awesome to have an extra quick heal.
And thanks to Lichborne and Death coil being baseline (at least for frost DKs) you can do it again, nice back up heal against some Shadowlands mobs that hit like a truck and love to spam fears (mostly the Drust but some Maldraxxus mobs do that as well) as it makes you fear immune and heals you for a pretty decent amount. It's pretty much the only thing I use Death Coil consistently on my DK atm.
Always glad to see Hiru release a new video like this. These historys of abilities and lore videos are some of the best wow content on youtube imo.
I still love to this day when I can trick players into thinking they killed me as a hunter, then i just run off cackling before they notice
I loved doing the Disengage jump trick with my 19 twink hunter in MoP. I combined it with the Posthaste talent so I got a 60% movement speed increase for I think it was 6 or 8 seconds. It would be so useful for pvp too. I would often run towards casters and disengage over them to get behind them and cancel their cast. I was so skilled at Disengage jumping that I was able to do a 360 spin, once I was turned 180 degrees, I’d disengage, and then continue spinning to complete a full 360 spin. I was deadly accurate with it. I could also climb buildings with it.
Shadow Word:death was also an exquisite way of killing yourself accidentally in a raid if you weren't careful on bosses with damage modifiers.
2 things . You can also remove cyclone with mass dispel by the priest. And priests still have premonition which works the same way as shadow word death in the sense that it damages you after a few seconds.
Cyclone is dispellable by Mass Dispel btw!
Related to the "hunter pet named you" thing. A mechagnome can use their holo emitter racial which is like a ghetto mirror image, then feign death the second after. Generally confuses people for a few seconds in BGs, but in arenas, they're wiser.
Demon hunter dash ability kept their momentum when face agains a wall letting them dash upward! Monk also have something similar where if they roll near a cliff or a change of terrain inclinaison they can roll about 2x farter.
Nice video!
Just a little tip as a main rogue for years: Distract could be used to stop casting/channels and even eating/drinking if you and your target were out of combat.
Useful in a variety of niche and not-so-niche situations, like when a mage runs away with invisibility and appears eating at the opposite corner, you could distract him from affar and interrupt it, or if some healer casts revive or a heal or any spell you could interrupt it with distract.
Imo one of the most busted things hiddenish things back in the day (BC-ish era) about a hunter was frost trapping someone in pvp then doing feign death and just eating/drinking right in front of them to heal back up to full while they sat there unable to do a damn thing without a trinket.
I've used disengage jumps + engie parachute since wrath :D
Same with lichborne healing!!
Glad to see then get some attention
There is a neat trick you can do with Shaman’s Grounding Totem where you wait until the enemy player just about to finish casting his spell with travel time before throwing a Grounding Totem. They may use an instant cast spell on you afterwards which will be eaten by Grounding Totem along with the spell with travel time.
Another trick with Tremor Totem is to drop it again just about you feel you are about to get feared so it instantly removes it from you.
I stopped playing in Wrath of the Lich King so I don’t know if these abilities still exist, modified or removed
Shadow Word: Death can be used on plenty of CC not only polymorph, if you're good enough you can do it on scatter shot, repentance, blind etc
top 9 spell interactions that pvpers know that pvers dont
That's basically it. Except the Lichborne + Death Coil one. Dk tanks have been doing this since forever
Mana shield knockback.
Blast wave knockback
The Shadow Word: Death interaction was really nice to have on Maiden in S4 of SL:3
Scare Beast against druids was absolutely my favorite thing to do against druids in AB back in burning crusade :D
I give you one you didn't have here. When you talked about Feign Death and your pet name same as yours I remembered what I did in arenas in Cataclysm. When you use macro and before Faign Death with melee opponents you will use Snake trap then every little snake made by that trap can be targeted, so if you Faign Death after trap was triggered, your oponent will lose target and if he attempt to use TAB for targeting, there is big chance he will target a snake. He would have to manualy target you with mouse or macro.
Hibernate being niche is cool and more such things need to come back. I hope they were not lying about "unpruning"
Og wc3 players would never forget how death coil works
Arcane Mages can cast Ring of Frost while Mass Invisibility is active to completely disguise the Ring from the enemy team in PvP often causing them to willingly walk right in to it and incapacitate themselves, this only works if you COMPLETE the cast while under the effects of Mass Invisibility, if it gets broken or ends before the cast finishes the enemy will still be able to see your Ring of Frost; your allies can still see Ring of Frost regardless.
Back in Legion Arcane Mages could also use Displacement to instantly Blink from the enemy flag room to the middle of the map in Warsong Gulch if they took the PvP talent Rewind Time as it + your artifact weapon Aluneth modified the duration of Displacement Beacon to last 32 seconds and before BfA Displacement had no max range on it outside of leaving the current zone you were in. This ability alone made Arcane Mage the best flag carrier in the game. You can still use Displacement to Blink back up ledges you walked off of as long as you Blinked before hopping off.
I don't know how well known this is, but a lot of movement abilities can be used to negate fall damage. For example, if you use disengage before you hit the ground, or the goblin jump, and even blink will stop you from taking fall damage if you have the right timing
The death word trick was fun to use. Never been good at arena, but that trick I knew well!
The Lichborne one is nuts also because it wasn't really made obvious that you could use that spell on yourself. I mostly played back then, but had never heard of this cause I never played a DK that far.
You could always talk about more exploit-y / buggy "hidden interactions" like how Spell Reflect abilities back in WoD and MoP could reflect AoE hazards on the floor, like the mage meteor dots or boss mechanics.
Helping the Enemy: When a target is mind-controlled, it turns into a friendly target. Instead of killing the target, you could heal it and buff it. A couple of times, it happened to me playing Horde on a PvP server where a team of Alliance players would mind control me and buff or heal me. It is bizarre but friendly.
you used to be able to cyclone a mage and stand directly in its ring of frost and you would not be frozen as long as the mage was in cyclone. there is also some symbiosis interactions i vaguely remember.
Oh, I thought you can just normally use that undead heal thing on forsaken and death knights
one kinda funny thing about the shadow word: death trick for blind/poly/trap/...it doesn't deal damage back to you if it kills the target. I once lost an arena match because I attempted to death a poly and my SW: D actually killed the mage. I was poly'd without a trinket and my teammate ended up dying during the poly and I was unable to 1v1 down the last guy.
A couple of other fun things like this.
1) It used to be that you could use mind vision in arena and any time you mind visioned someone it would make them stand up. Mind vision did not care about LoS or range so anywhere in arena you could instantly make the opposing player stand up so that they would stop drinking. Eventually they fixed the bug but at the same time as they fixed the bug they also made it so you couldn't cast it in arena. To me this was unfortunate because I'd occasionally use it to catch a rogue when I knew they were about to restealth and it was down to a 1v1.
2) If you were playing against a player who was the same faction as you in arena and after they died they released they would become a friendly target. Why was this important? Once a player released you could not res by clicking on their frame. I was playing disc + tauren feral druid vs tauren resto druid + mage. Right as my feral druid killed their druid he died. Both players released spirit to be observers and there was a back and forth between myself and the mage for a bit. Eventually I managed to pull off a res. I asked my partner why he wasn't getting up and to my surprise the opposing druid suddenly popped up. Needless to say I lost that game (and afterwards I definitely used that to mess with people in 5v5 when it was just 1 opponent left).
Love the video, but 2 little things, the mindcontrol trick can still be useful. You can mc a paladin and let your teammate paladin cast BoP on ghem, so they can't use bubble anymore. Bop can just be purged.
Cyclone can be despelled but obly by priets massdespell.
lol that BoP interaction is great, I had no idea about it
wonder if you can life swap them
@@dariominiello9934 would require a second shadow priest on your team, but probably!
Really late commenting on this video, but the Priest mind control trick; I use to use that for the opposite effect for World PvP back in Burning Crusade.
If I saw a lowbie/anyone getting ganked; or just having trouble in general, I'd MC them, quickly throw on either PW:S, or a renew to keep them safe. Would always aim to get both on though. If I was lucky, I could talk gankers into leaving them alone. If not, I'd annoy them into leaving by just MCing them until they went away.
The best way to do this was to have them targeted, and to use one of the spells to break the cast, as they'd be friendly. You could also cast Fort on them too.
I'd follow my husband around to help him out with his quests this way as well.
I'm not sure if it's a feature or a private server bug but
In BFA Mythic+, if you casted innervate on yourself and casted lots of spells, when the screen change loads and the timer starts, you will lose the innervate but you'll have the intellect buff the azerite trait used to give , and reset all CD. So you could start the run with a few seconds of intellect buff
Then i guess holy power build up? When you start a boss of raid , all resource built and hots are removed but as a holy paladin, you can generate holy power and spend until you get either a divine purpose proc for free ability or awakening for 10 seconds of Avenging Wrath, or both! I'd say it's a secret interaction bc normally you'll lose all holy power when the battle starts so you wouldn't have a reason to generate them
Blessing of sacrifice in vanilla wow, allowed a paladin to be effectively immune to all cc that breaks on damage, given if you're with an ally. You can cast sacrifice on your friendly target. Once they take damage you break out of the cc and be able to support/heal from there. It's very useful for breaking out of poly/seduce in a 2v1/2v2 situation where the mage/warlock will try to poly you 100% of the time. Also can cast pre-emptively on your ally to be immune to sap.. rocket helm, you get the idea. Super useful without having to blow your bubble to support your comrade.
Didn’t happen very often, but every time I managed to break a sheep with shadow word death, I felt like an absolute pro!
When you’ve known all of them and more for years and don’t know if you should be proud or sad ;/
I recall using Hibernate a lot in PvP, but mostly to be annoying, because they always broke out easily.
I also remember accidentally finding out about the Mind Control dots, and then used it when ever I could for fun.
Mass Dispel can dispel cyclone. That's a major one you missed that is worth noting. And it wasn't until after Cata that cyclone was removable by anything other than a PvP trinket. Even immunities used to not work.
distracting a target allows you to catch people who are mounted. since you know, stealth makes you slow. you turn them around for a split second to land your opener as they run by if they are out of range
Vampire Race confirmed playable in Shadowlands
You missed the best one. Early demonology Warlocks could sacrifice their succubus to gain a 15% damage buff, leaving it alive gave a 10% damage buff (with talents). If timed correctly, a priest could raise the succubus from the dead, giving the warlock a %25 damage buff. Blizzard even called it "a creative use of game mechanics" and left it in for the whole of vanilla WoW.
The downside is you pulled aggro like mad, because the build didn't have threat reduction and pulling aggro was a thing in vanilla.
pulling aggro is still a thing.... have you ever tried doing a below max level dungeon with a Brewmaster monk tank? They can't hold AoE aggro at all. You literally hit an add twice and it instantly switches to you over them. Meanwhile DK can hold aoe aggro no problem with D&D alone lol
@@ytubestolemyhandle I quit playing wow, mostly because everything is geared around bursts and I really didn't like playing a demo warlock I really liked affliction. Affliction really hasn't been good since they remove the talent that allowed us to cast while moving
Brb to practice the Disengage hopping mechanic for 12 hours.
As a Blood DK in Wotlk, you could stand outside your main city and watch people duel, whoever lost you could cast Hysteria on them and kill them while they were at 1% health as it did a couple ticks of damage over time in return for the damage boost
As a Fire Mage fighting outdoor raid bosses with pvp turned on, you can build stacks of ignite on the boss while it is immune immediately after spawning, and then the ignite will spread to nearby players of the opposite faction. However the ignite damage dealt to the raid boss is likely millions, due to legacy damage scaling.... Which means when it spreads to the other faction player it still does millions of damage per tick.
As a Warlock, drain life heals based on how much damage it deals, if you are fighting horde or duelling in a vanilla area, when you are low health you can tab target a low level mob and drain life for 1 tick, it will do millions of damage due to legacy scaling and heal you for millions
oh damn! how'd i forget that sw:death caused caster damage? lmao considering how many times "I CRIT MYSELF!" in BC.
For the lichborne part, you missed that paladins could really fuck you up with there anti undead abilities, also banish on tree druids or metamorph warlocks
Undead rogue hidden combo.
If you macro "cannibalism" and "stealth" together, you will be able to eat the humanoid target in peace, while in stealth.
If you use stealth first, then eat, it will simple break the stealth, or, if you use cannibalism, then manual stealth, it will stop you from eating your dinner, have to be in a macro to use both at the same time.
Hunter can also get a rank 2 of eagle eye, with a macro that look like "/cast !Eagle Eye" or so.
Theres a really fun one I would do with leap of faith in battlegrounds. Idk how "hidden" you consider this but you need a friendly death knight, and a ledge that will kill you from falling. Have the death knight jump off the cliff then death grip an enemy to fall with them. Next you leap of faith the death knight back to safety, simple and lethal! The DK was my brother and we were in the same room which made coordinating the cooldowns and timing easier but you can totally mess this up if you're not careful. It's worth noting that the priest can be the bait to get your victim in rage for this. A priest and dk are already hard to kill and everybody knows to target the squishy healer, so you could use that against them. We had way too much fun cheesing kills this way.
You can also use Shackle Undead on a DK during Lichborne. Used to do that a lot on pvp.
And dont forget the Turn Evil fear too. Good 'ol days. :P
I’m not sure if this is a secret. Paladins blessing of sacrifice made all CC useless on the Paladin. Sheep and Sap break on dmg. It was even effective against Cyclone because it reduced the dmg and made the Paladin immune to the transfer dmg. It was so strong in PVP.
Imagine getting a hot fix for disengage that makes you move away from the closest enemy and then someone tries to avoid those tornados again without realizing.
In WoTLK the DK ability corpse explosion had a fun interaction with the hunters feign death, where you could explode the alive hunter and they could move around lookin like a pile of meat
Disc priests can still currently “death” cc with the pvp talent “Premonition”. Every 15 seconds you can press premonition which heals up to 5 friendly targets with atonement active, extending the duration of atonement, and damaging yourself slightly shortly after. You can use this to break cc even with 0 atonements applied.