Ridiculous Room Randomizer Returns - Part 5 [Hollow Knight]
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- Опубликовано: 18 ноя 2024
- Continuing my fifth Hollow Knight Randomizer. All of the items, rooms, and journal entries will be randomized and I'm using a custom skin imbued with fire. See below for more information on the mods I'm using.
This time, I've randomized so many things that we're over 1000 items! How will I handle this absolute madness?
Also, there are More Doors then there are in the base game.
At this point we've opened all the doors we know we have keys for and now progress can only be made through Shade Skips, Journal entries from Enemies. Last time I did a great number of different shade skips, some that I wasn't sure were possible. However, We've still got many more to attempt.
Part 1 - ruclips.net/user/li...
Part 2 - ruclips.net/user/li...
Part 3 - ruclips.net/user/li...
Part 4 - ruclips.net/user/li...
Part 6 - ruclips.net/user/li...
Part 7 - ruclips.net/user/li...
Finale - ruclips.net/user/li...
Subscribe to my channel:
/ @collectionconnoisseur
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Game:
Hollow Knight developed and published by Team Cherry
Buy it on Steam: store.steampow...
Music:
Hollow Knight original soundtrack by Christopher Larkin published by Team Cherry
Buy it on steam: store.steampow...
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Mods:
Wiki: hollow-knight-...
Scarab mod manager: github.com/fif...
Mods used: Randomizer 4, RandoPlus, TheRealJournalRando, More Doors, Custom Knight, HKTracker, RandoStats
Custom Skin: Fyremoth by Rusty: drive.google.c...
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#hollowknight #letsplay #gameplay #challengerun #randomizer #mods
Btw in crystal mound you can get the shaman without movement, you need to pogo as high as you can and then fall into the spikey crystals on the left side. That should get you the hazard respawn on top of that ledge
Oh, that's useful knowledge. Hazard respawns are an aspect of randomizers that I don't have much knowledge about and usually don't think of as possible 'skips'.