SUPER METROID - The Perennial Masterpiece | GEEK CRITIQUE
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- Опубликовано: 29 сен 2024
- In 1994, Nintendo's R&D1 team finally realized the potential they had been striving for. This episode dives deeper than any TGC video has to this point into what exactly makes Super Metroid so timeless.
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The ending of this game still sadden me to this day...and knowing that I couldn't do ANYTHING about it.
I still want my Samus-metroid buddy cop kind of thing.
@@pubcleespecially after Samus Returns 3DS. End game soooo cute with the Metroid following you around
"none of the music here sticks"
Lower Norfair?
Green Brinstar?
C'mon man
Green Brinstar, Theme of Super Metroid, Menu Theme, Red Soil Brinstar, Lower norfair, Ridley Theme, Crateria Theme.... literally every theme in this game is perfect!
I wouldn't say the music in this game is perfect, but it is pretty good.
Listen to it by ToxicXeternity, in metal format. It's amazing.
Yeah, his review was going well until we dissed the music...Super Metroid has some of the best and most memorable music for any game EVER!
There is NO super nintendo game that makes dark atmosphere like Super Metroid.. It was barely even attempted.. let alone perfectly achieved. The music is easily the best in the entire series, here.
A game so perfect it created it own genre.
The only other I know is Dark Souls. Dark Souls is so good, but dead, sadly...
@@danielahn5140 You're wrong. Super Metroid is what nailed the formula.
@@danielahn5140 That's what I mean. Metroid 1 had quite a lot of design flaws (Unhinted bombing, respawning with 30 health etc.). Super Metroid fixed it and it defined the genre.
@@danielahn5140 Can you give me examples of cryptic design?
@@danielahn5140 Fair point about the Ridley wall. However, the wall to Kraid's lair is marked on the map. And the tunnel to the Gravity Suit is visible through the floor.
But what item is cryptic to get? I can't think of any.
"Because technology was no longer an obstacle for these developers, quite the opposite, Super Metroid is where technology finally caught up with what Metroid was trying to be this whole time."
I love how perfectly this parallels what's been revealed about the development of Metroid Dread, how it was always canceled because the technology simply couldn't produce what the developers wanted the game to be.
Even then, it was only just enough. The game was so massive for its time that it was nearly cancelled 3 times
And then they ended up overthinking and micromanaging the game too much. Dread is a good game, but I have a lot more complaints about it than Super.
@@yozarian86 Such as?
@@DropkickNation it’s too linear. It gives the illusion of freedom, but there’s only ever 1 way you can really go. There are some extremely difficult tricks that gamers have found to cheat bosses and get places you’re not supposed to, but not like Super. In Super there was a clear path you’re supposed to go, but there was freedom to go other places if you try. All the jumps and run spaces weren’t so micromanaged. In Dread every inch of the game is designed to prevent players from using easy tricks to get somewhere new. All of that just falls into the freedom category of complaints. There’s others. Like the entire character of “Adam”. I know he’s used an an important plot point in the end, but I saw that coming a mile away, and before that he was just annoying because everything he said was useless. It’s still a good game though. Just not as good as Super.
@@yozarian86 I agree with you. Dread was good not great by any means.
In Metroid you play as Metroid is a bounty hunter who shoots a dinosaur in outer space with his missile 9.5/10
Not to be confused with Samuses the weird alien creatures that suck the life out of you.
John James Rambo GAME OF DA YEAR
@Siggesatan Pretty sure they're the same. It's probably just a translation error, the NES library is filled with them.
@Siggesatan Yeah, I know about the jokes about the protagonist. Same like Zelda.
A Dunkey fan I see
I'd say the "Save Point Error" is actually a "Door Lock Error"... think about all the stuff you'd have to go back through to get to Mother Brain if you died without that Save Point... The door locking on the other hand, there's no reason for that. AT ALL.
Maybe it was a security lock-down because the Super Metroid was on the loose and running amok in that area? That would be my explanation.
You can always just glitch the game out with the VAR beam and bug your way through the door. Of course, that ends up in the game restarting from the beginning with you keeping all of your upgrades, but hey whatever works.
See, my reading of the door closing is this: In the rest of the game, an extreme of nonlinearity is emphasized. You can go anywhere, you can get things in different orders and feel free to explore, and in some cases you can even sequence break. The story is delivered in an ambient, background sort of way -- here are mochtroids, here's the Wrecked Ship, come to your own conclusions or move on.
Tourian, though, is an entirely different story (literally). It's a basically linear level with what are, essentially, cutscenes to deliver story, culminating in an incredibly epic escape sequence. The reason you can't go back is because if you're in this part of the game, you're not here to collect things -- you're here to finish the game. Whereas before it made sense to do things out of order, here it would feel really weird if you got these super dramatic, suspenseful scenes building up to an ending boss fight -- and then you paused and went and found missile tanks for half an hour.
+Calvin Schwa Okay, I just got a chuckle out of imagining that scenario, I think that proves your point.
You're thinking of the Spacetime beam. The VAR beam is the one that crashes the game if you're shoot it to the right.
I went back and listened to it, like a podcast. I love how you go through the game by telling a story. It really brings it to life and puts the emotion & reverence at the forefront. A winner is you! 💚
Hi
This series of Metroid Retrospectives is so unbelieveably rewatchable, just like Super Metroid
22:51 what the metroid remembers
22 years I've played this game and never realized. MIND = BLOWN
David Franco DUDE I KNOW!!!! I never knew that and I’ve run this game dozens of times.
I decided to rewatch this video on a whim...its crazy how well it holds up. Got genuine chills despite knowing the general flow of the video. My writing (and editing to some degree) has improved since then which only makes me appreciate your style that much more!
Not sure why I'm leaving this comment. Its pretty vauge all things considered. I'm just glad I was here for most of what you've done is what I guess I'm saying. Your new stuff is good too! I've in general been less internet savvy compared to before so that's part of why I missed out on some livestreams...so I guess this is just my way of saying I still appreciate all the awesome videos you've made since I'm passing by again! It takes time to realize on my end that good writing is something I really appreciate about video essays and yours manages to mix that with a genuine sense of positive/appreciative energy that's just so hard to find elsewhere...
TL;DR Noone does it (critiquin') quite like you, and I wouldn't have it any other way! ;)
(P.S. My writing has improved to the point where I can write some scripts without cringing at them afterwards...if I ever make something that I'd think you'd find interesting/like...I'll be sure to see it your way! Till then I'll keep geekin'! :D)
I will always maintain that Super Metroid is the singularly best designed game of all time. The first time you play it, the difficulty curve is perfect…I can’t find any flaws in it. As you get more powerful, the game begins expecting you to know what your potential is. The animals are such a seamless tutorial built into the world without shattering the immersion with text boxes. Once you understand the fundamentals, the game let’s you use them to sequence break. Everything is so meticulously designed and I have yet to find any other game that can come close to the design perfection that is Super Metroid
You can use your ammo to heal?!
Yup, it's called the Crystal Flash: metroid.wikia.com/wiki/Crystal_Flash
And while it's not called that specifically in Brawl, it is what Zero Suit Samus' Final Smash is referencing.
Holy shit! the crystal flash is so ZSS's final smash in Brawl. I had no idea. That Sakurai. What a guy.
Super Metroid is one of my all time favorite games. I played the crap out of it as a kid. Twenty something years later, I learn something new about it. Mind=blown.
If you let the intro demo run, Samus will use the flash in the last scene. It shows several shine spark tricks.
Austin Gravley How the heck can't you know what the Crystal Flash is after TWENTY YEARS of playing Super Metroid?!?!?
After you beat the game for the first time, the game literally shows you gameplay footage when you start the game of Samus performing a crystal flash.
So happy I came across these videos. This one in particular felt just as special as Super Metroid itself.
18:46 Actually, there are some answers - the Wrecked Ship is actually the ship on which the Chozo first crash-landed on to Zebes.
1) The room at the top of the Wrecked Ship where you have to kill all of the enemies for all three doors to open. Once you kill all of the enemies you just need to open the doors once, then they will be unlocked forever (unless you start over on that save file).
2) I see in the thumbnail for the upcoming Fusion video that it will be called "The Corruption of a Masterpiece." I'm not from the future so I have no idea what that means, but I don't see Fusion blemishing Super in any way.
Another great video. Other than the last Save Room and "rusty" controls compared to Fusion and Zero Mission, the only negatives I have with the game are nit picks at most. Like you said, nothing is perfect, but Super Metroid seems to be one of the closest a video game has gotten to perfection.
...are you SURE about #1? Because I know I have footage where I made my way through there multiple times, and had to kill all the enemies each time. Does it no longer trigger if you take the time to open all three doors when you've got them all killed?
And yeah, nothing Fusion does sullies Super Metroid in any way. The title is more about how Fusion uses Super as a framework, and twists it into something else. You'll see!
"Does it no longer trigger if you take the time to open all three doors when you've got them all killed?" Yes, once you kill all of the enemies, you can open all of the doors since they will be switching between a blue and gray color. If you take the time to open all of them once before leaving the room, the doors will be blue forever, meaning that if you go back to that room later, you can open all of the doors even if you haven't killed all of the enemies. There are other doors that work that way as well... although I can't think of any specific examples right now.
The controls for Super Metroid are far superior to Fusion and Zero Mission. You just have to practice them and you'll be rewarded. Don't believe me? Ask any speedrunner.
Really? I played through Fusion and Zero Mission first, and then played Super Metroid. I beat all 3, but I liked Zero Mission/Fusion's controls a lot more. I liked the auto run a lot!
That's kind of a moot point because you can run to the right, get the missile upgrade, then head left and you have to carve through them all anyway.
I find myself going back to this series and watching it over and over
I played it back in 1994…it was so amazing…it felt like a journey like no other…took me 50 hrs to finish first time I beat it. Fastest time I beat it was 1 hr 35 min
When I bought this game for Wii U and the title played, my dog was afraid of the singing soprano "voices". She whined and barked at the TV whenever it came on.
Creepiness factor: check.
Heck my mom hated me playing that game cuz it sounded like a horror movie. And she did catch me dying once and grumbled at Samus in skimpy clothes :P
This may be something not many people would say, but Super Metroid and Metroid Fusion don’t need remakes, they’re perfect the way they are. Metroid and Metroid II: Return of Samus did need remakes because they were heavily flawed compared to Super Metroid and Metroid Fusion, and compared to their remakes.
Quick note to players playing nowadays (though this may have been noted elsehwere in the comments):
In the Top room in Wrecked Ship, where you have to kill everything to progress, if you open all three doors after killing the enemies, you don't have to do it again, and the doors stay blue.
Towards the end of this video, when you're describing the ending, the narration alone literally gave me goosebumps. Such a great video and tribute to a masterpiece.
Wow Super Metroid was a Masterpiece. Its nearly 30 years old and along with some Zelda and Mario games still one of the best games ever made. Nintendo was crazy good back then!
this game has a nostalgic feeling for it put me through a lot of emotions given that i was 6 years old when i played it i was happy in the good music parts and the intro legitimately scared me and mother brains theme too
The room you're talking about at 17:50 annoyed me at first too, until I realized that if you kill all the enemies and open both doors before going through one, you don't have to kill them each time. SM has made you kill enemies to unlock doors several times by that point before, but the doors locking if you didn't hit them first was definitely a bit esoteric.
I’ve always been under the impression that most of the upgrades drain too much power for extended use.
25:29
They don't feel so good
Sir you have made my day with this comment, thank you
I just completed Super Metroid after a few on and off weeks of playing it and I have to say it is one of my favorite games of all time. This video was fantastic because it summed up why it is such a great experience to play.
Only just discovered your channel, really excellent content.keep up the good work. This game is still a masterpiece.
24:25 I'm playing this game for the first time and I just realized you did the same thing here that I did
"Oh, I guess I need the space jump for this, I'll come back later"
**much later**
"Okay, got the space jump, let's get this... wait... what am I standing on?..."
**scan visor**
"Oh so I waited all this time for nothing. Cool."
30:40 There is a reason to disable one or more beams, actually, but it's close to an exploit: Phantoon does his super attack when he takes enough damage in a single hit (I think), so if your charge beam doesn't quite reach that threshold, you can do more overall damage by hitting him multiple times before he fades in preparation.
"she feels better than ever" -TGC
Fun fact! When using a hack to be able to go back through the locked door in the Super Metroid room, the whole cutscene happens again. I can only assume the devs locked it in this way to avoid that from happening, and decided that it's for the best since you can just replay the game anyway.
I think something like that could be patched out with a bit more development time, but I'm no expert on programming for video games.
Really good point on that last save spot. Never thought about that.
Super Metroid is not for new Metroid Players. I played the original Metroid as a kid. When Super Metroid came out, it was insane how much it hits you emotionally and in the nostalgia. That was in 94 when I was 13. I literally got chills playing the game, and it made me feel like I was visiting a place I had been before. It is the reason I am building a retro-pi now. I want to go back to Zebes.
Watching this review inspired me to go back and complete Super Metroid and i just finished it over the weekend. Thanks for the motivation
Ooooh, I got the speed booster, then the wave beam with the wall jump trick, then the ice beam, went through to where you get the grapple beam but I didn’t have power bombs, had to die (but not far back enough to loose the upgrades), then got the power bombs and went back the unintended route to get to the grapple beam and then went to the wrecked ship after getting a load of upgrades on the way. I never even used the power bombs in the room where you have to use the speed booster to get the ice beam. I sequence broke and never even knew it.
and that is the beauty of super metroid
I don't think the intro to Super is _that_ off putting to new players. It only takes a few minutes to get through but sets up everything.
I'm not sure it'd be difficult to really grasp. Still a great review though!
What's truly amazing about this analysis is that since this video has come out, the wrecked ship is said to be an old Chozo ship. This negates one of the few very valid gripes (you had few overall) you had with the game. Great video series, mate
I believe he talks about her origins in the Zero Mission review which he said answers the questions and such. so he does know. I say after being a metroid fan after only about 3 months I do love the way they tell their story.
Frostbyte115 growing up in the 90's, playing just this game without ever once even seeing what the cartridges of the first two games looked like, this game always made me and my friends feel like we knew the whole story just from that intro, which perfectly sets up the game itself. And with all the late nights solving the countless mysteries and advancing through, I'll never forget how that game always managed to tell us exactly what we needed to know without using a single textbox. It's perfection
In my opinion, Spore Spawn is possibly one of the best mini bosses in Metroid history. The atmosphere from the fight is amazing. The creepy music tied with its strange movements are straight up unsettling and I love it.
TGC: I never played Metroid 2
also TGC: Metroid 2 was my first exposure to the series
He saw someone else play it at school, he never played it himself.
Fair counter argument, I just find it ironic personally
Been waiting for this one!
Holy cow, you were fast! In the time it took me to mark this public and click over to this page, you'd posted this, haha. Literally in the first 15 seconds it was up.
I get notified whenever you upload and I just so happened to be checking my notifications right when this was uploaded. Great opinions dude!
It's a sad fact that metroid was one of the first Openworld games to exist in gaming, but that was largely lost in the Prime series. Nintendo clearly looked at Metroid as the sci-fi version of Legend Of Zelda originally and I feel its past due for them to recapture that essense of exploration, storytelling and spectacle with a truely Openworld Metroid on Switch.
17:51 If you open all of the doors, they don't lock again.
20:54 Pretty sure Draygon is the mother of the bebies you see when you enter the room.
Fun fact, it was discovered fairly recently that the bebies, as they move through the room, spell out the name of the girlfriend of the designer of that boss fight.
Unrelated, but I just like the Giger-esque skull faces on its head.
24:07 And an energy tank in the bottom-right corner.
I just spent $350 dollars on a Switch OLED.
bought Zelda BOTW and a few others.
Had it for about 2 weeks now.
and all I have been playing is Super Metroid...lol.....and loving it
I absolutely loved the sound design in super metroid especially the music.
I can clearly remember. Year of 1995. It was my 10th birthday (today I am 32yo). A night of intense rain and no birthday party. I was VERY sad. My family was poor. My only contact with Super Nintendo was through games stores. And at most a few hours :'( Suddenly my uncles arrived in the middle of that storm with a big box. It was a Super Nintendo!! ... And SUPER METROID !!! You know that video 'NINTENDO SIXTY FOOUUR'? Hahaha it was me with the SNES. Hours, days, months playing and always wanting new speed records with 100% (I could not decrease more than 1:21 : '( (at that time there was no such thing as internet lol) It has become my favorite game (Sorry Prime, you're fantastic, but ...) WONDERFUL video.I didn't know the channel.I already signed up and I will help on Patreon! AH! AND YES! THE SONGS STICKS!!
The mother brain curb stomp was the most satisfying thing ever for me, I loved it! Nothing wrong with how they did it imo.
Why is Samus even a bounty hunter? We've never seen her hunt any bounties, and every one of her adventures was ordered by the Galactic Federation. She might as well be an employee there, though that would surely piss half of all Metroid fans off.
They were jobs, missions by the G.F. to assist them and so what she is fighting is her bounty. She just happens to save the world... Super Metroid was the first one where she just did it because she knew the dangers. She was contracted each other time even in Fusion.
That final save point isn't a flaw, it's meant to lock you in to the final battle. You had your chance to gain all of the upgrades possible and explore, now it's time to finish the game. It's an intentional point of no return. It's also there in case you die during the bossfight, so you can just try again. Also you can tell by the way the ending sequence works that the programmers were more intent on following through with the narrative and delivering an impactful ending than focusing on a tedious collectathon, like the DK games. Collecting all of the items in the game is really just trivial or a challenge unto itself, you don't get anything extra for it.
The Geek Critique, This made me so happy! I liked and subscribed!
I have over 100 hours in super metroid and it somehow feels like even skips you do with glitches are intended in a way as if doing a shortspark or a super complex shinespark
I'm genuinely surprised that there's no comments about the bomb-jump. That enables you to reach many heights before you can even wall-jump. wtf?
With a turbo controller you can REALLY do some dirty sequence breaking 💙!
You can wall jump before you get the bombs though. Wall jump is always unlocked the tutorial just isn't until later
The music is just as important as the gameplay. The atmosphere is arguably the best in a 2D game. And the audio is a big part of that.
"The music is just as important as the gameplay"
Really have to disagree, there. Gameplay is the #1 most important part of any game for me, and if it doesn't hold up i don't play
Metroids being possibly created for "Peaceful Purposes" reminds me of Danger! Death Ray! where a scientist supposedly invented a death ray for "peaceful purposes".
I had this game for the super nintendo, but since I was so young (I was born in 1992 and the game was probably a couple years old when I played and despite not really being able to get anywhere in the game, (I oculdnt even find the first chozo statue boss every playthru) I still loved it and logged many hours
Who's here because of the Metroid Dread Hype?
I am surprised you did not complain about the sand in Meridia. The sand is by far the worst part of the game for me.
Noob
It's not that bad. U might use the X-Ray Scope on the sand to see if there's a pit that u can get to.
8:59 "this would've raised my parents' eyebrows if I would've played it when I was little."
Fun fact, originally Samus was going to be nude for her death animation.
The reason there is a Chozo statue in the wrecked ship that only happens to come alive when carrying a morph ball is because the wrecked ship IS a chozo ship.
When I first played this I couldn't figure out what to do, so I went to the room with the X Ray visor and froze enemy's so I could jump over he spikes. It took me a whole hour and I was amazed at how difficult it was. I got the X Ray visor and proceeded.mlater I found out that I should have gotten the grapple beam before that and swung over the spikes. When I found out I had done this sequence break I felt like a total boss.
23:56 Ridley only grabs you and dies IF you have done enough damage to him otherwise you can also get his hp to 0.
I would love to see you dealing with the countdown in the Circus stage from Batman Forever, if you fail the game makes you restart the whole game again, not just the stage.
Wait what? I can't believe I've beaten this game more times then I can count and I never knew that the shinespark ability took health to pull off. 😱
I actually did a different trick with super missiles to get the power bombs early. I also managed to get the grapple beam before power bombs.
I can confirm that the intro of Super Metroid was very interesting and captivating the first time i saw it. and afterward i wanted to play previous games.
25:13
Samus is Doom Slayer's Nintendo counterpart.
Zebes isn't the space pirate homeworld. Its where she trained as a warrior by the chozo. Its basically her adopted home.
That last save point is for people who just want to enjoy the very end of the game and want to watch the ending. Only reason I ever used it
Awww back in 2007, that was 10 years after i got my time of 00:55' at 100% clear record, such memories.
I had to play it fast back then because, it was a rental game and wanted to finish it as fast as possible, i played it so many times i ended up memorizing EVERY SINGLE PIXEL in the game, literally, haha, those were the good times.
You can sprint and jump to that ledge in the blue room. No boots or wall jump required. Its real tricky tho.
I feel so dumb, because I discovered only TODAY that the room when you first meet the space pirates in Super Metroid was actually the old Mother Brain room from Metroid :o
I forgot and I re-discovered that today by rewatching this video lol
I’m impatient and I got stuck at some places. But I still loved it even when I had to look up where grapple beam is. Also I wish you could save before phantoon in the original game. I had to make a savestate.
Actually it is possible to beat Ridley at the beginning. This causes Ridley to drop the metroid, but he grabs it again mid air, and takes off
Pauly : Why can't Metroid crawl?
Me : sigh... Just play the damn game.
This is one of my favorite games of all time, the first time I played through I sequence broke it twice without realizing I got the green super missiles before that green dude boss fight I forgot his name and the second one was that that part where you have to freeze those flying enemies and jump up them to get up to that other planet I can’t remember what it’s called but if you played super Metroid you know what I’m talking abt, I spent like 2 hours trying to walk jump up there and eventually it worked and I was so hyped I didn’t even realize I broke the game until I played through a second time and realized your supposed to get the freeze beam first 😂
As much as I love super metroid, I gotta say fusion and zero mission are the best metroid games to me.
Loved this game, wouldn’t mind a moveset dread control scheme remaster
I believe that once a long time ago I made a comment about a joke with blast processing when you mentioned the speed booster
and to me its still funny
Oh the wall jump pit. I got stuck there as a kid. I can't remember if we ever got out or just started over later on. The next time I ended up in there I got out but that first time... oh man. Although I still never beat the game. Or Zero Mission. Only Fusion.
You actually don't need to unequip all upgrades for the special beams...just the beams
I’ve said for years Super Metroid is one of the greatest games of all time if not just for the snes and everything you mentioned is exactly why! I still have the og cartridge
Just picked this up on switch a week ago. What a legendary game!
He hasn’t posted a video in 3 months, he must be playing Super Metroid again.
I’ve been playing super Metroid for the first time and the way you can wall jump to get the wave beam early I thought that was the intended way until I got the grapple beam and realized 😂
That death sound from the super metroid always hits me 😢
This is like the 6th time I've watched this! IT'S BEEN 2 YEARS!!
27:35 Oh wow. I never noticed it brown door'd you in that save room. Wow.
As one of my favorite games it’s nice to see a good critique , subbed
The sounds of Mother Brains yells and her music terrified ten year old me. I loved the game but i would turn the sound all the way down in this fight...too scary.
It’s not my favorite game of all time, but I am gonna go ahead and declare it the BEST game of all time. This is the video gamest that that video games can be.
The Ice Beam with Spazer is so pretty lol :D
if you really like how devs enjoy their game being broken for maximum enjoyment you should look into Larian Studios' Original Sin series. They've even added free updates with their favourite mods and relish the fact their intricate systems can break the game as a player's choice
I played Metroid 2 in November with a romhack that gave it a very nice color palette, and it became my favorite 2D Metroid game. I played Super Metroid a few days later... aaand it was underwhelming as expected. That Ridley fight was garbage, the weapon I ended up using to kill him was savestates instead of missiles. I had to stop after nearly every hour of playing it to look up something because I was completely stuck after looking around at every room on the map and then it turned out it was something very unclear (not that I can remember any specific examples now since they were small moments in the overall 13-hour-ish playthrough).
I just hate how often people overhype the heck out of a game like "SUPER METROID IS THE BEST GAME ON THE SNES/BEST GAME OF ITS DECADE/BEST GAME IN ALL OF HISTORY" and then I try it out and it's not even the best in the series. It's all about opinions but when so many people throw the same opinion at you you start feeling like it's gotta be true and then it isn't and you're left with disappointment and a feeling of "everyone else is DUMB." But hey, at least I enjoyed Metroid 2 a lot!
Tells us to watch the previous videos, doesn't supply links. Had to give this video a like anyway.
wow, see I never figured out that the super metroid allies with Samus because of that flashback
for some reason I never put them together, even though super metroid is my favorite videogame of all time.
You got the whole thing with the Super Metroid in Tourian WRONG.
It didn't SUDDENLY REALIZE who it was killing.
It was aware. Aware that it would need to step in during the mother brain fight.
That's why it drained all of Samus' health except 1 POINT. So it could restore as much of her health as possible after it did eventually step in.
31:40 So true! It hasn't aged a bit. And it takes up less memory than a book in PDF format...
Thank you for making this video. I saw super Metroid on the virtual console and wasn't interested in it until I've seen this, now Metroid is my religion.
Prey has the same problem with a save point shutting off going back to finish quests. I was being so meticulous with making sure I got everything in that game complete 100% in first playthrough, you can backtrack pretty much all you want. I had a few mission quest lines I was still polishing up, but, I opened a certain random door, and the last bad guy popped out, i thought crap, just run back, must complete missions before I finish game.. nope, they lock the rest of the game off automatically right at that point for just seeing him. fuming I was
Is there a way to play as no suit Samus in Super Metroid?