Same here. Mav just feels complete and dynamic in a way few rides do. Also, no one wants to talk about Mav actually having the strongest airtime in the park.
@@aj74205 Personally, Mavvie is my number one (I call maverick mavvie, steel vengeance steve and millenium force millie btw) but I do think Magnum's ending has insane airtime. It does hurt imo tho.
@@Verdelite well if it was built today it would have a completely different layout because intamin has a completely new design language than they did back in 2007 this is what my concept of what it would look like if they built it today with their new design style
Not this one because it’s profiled better and the forces are less harsh on the riders, track, and trains resulting on a more comfortable experience than the original
Came to see the heartline roll, wasn't disappointed. This is a good concept, I hope it picks up
Oh it picked up alright
This is an amazing concept. Maverick is my number 1, and that is a bit of a hot take. But I think that this would be everyone's number 1!
Thank you!
Same here. Mav just feels complete and dynamic in a way few rides do. Also, no one wants to talk about Mav actually having the strongest airtime in the park.
@@aj74205 Personally, Mavvie is my number one (I call maverick mavvie, steel vengeance steve and millenium force millie btw) but I do think Magnum's ending has insane airtime. It does hurt imo tho.
The ride Kings Island needs/deserves but will never get.
Real 😔
Yes they need something like this in the vortex plot
The outerbank on 1:18 looks absolutely nuts dude, awesome work.
This is amazing.I would keep the classic maverick drop though , it always catches me off guard, and shows that even a small drop can be good.
Real stroke of genius here is the biggest hill coming after the second launch. How is it no amusement park has figured that out yet?
Velocicoaster? Gotham City Escape? Pantheon? Cheetah Hunt? Taiga?
@@aj74205I think it was sarcasm
0:24 :D
Holy airtime, smooth looking, clean looking, airtime insanity coaster is this!? In a good way
gosh if NL2 and PlanCo collaborated in unreal5 they would make the best coaster and themepark game.
so you just made an entirely different ride... this isnt at all connected to maverick
@@Verdelite well if it was built today it would have a completely different layout because intamin has a completely new design language than they did back in 2007 this is what my concept of what it would look like if they built it today with their new design style
this is amazing
Thank you so much!!! More videos like this are in the works
Brooo use fvd pls. These transitions are not good
I’ve been trying to it’s so hard to use 😭
If the heartline roll came back it would shut down INSTANTLY
Not this one because it’s profiled better and the forces are less harsh on the riders, track, and trains resulting on a more comfortable experience than the original
What is this game?
@@codymigoti NoLimits2
Wow! You really managed to keep the coaster feeling like Maverick while modernizing it
needs more heartline rolls :) haha
more like “if maverick was built in 2023 and cost 100 million “
It’s intamin they’ll find a way to make it 200 million
Here are the questions I want to ask
What's the maximum speed of this coaster?
What's the maximum g force experienced on this coaster?
Ride height?
72mph
4.4 Gs
200 feet
@@kingcorgi7509 Thanks a lot
@@Zexarr no problem👍
Really nice. Too long though
How do I just followed the original layout as the original
The only thing it’s really missing is those snappy turns at the beginning. Other than that, it’s great!
I tried to encapsulate it but keep it smoother but I will certainly focus more on aspects like this in my next projects
Are you sure
Sure of what?
Great Video!
Glad you enjoyed it