@@Silvarret This is one of the most exciting things I've ever been a part of and I'm honoured to be its spokesperson!:) Btw if you mention this bug, PLEASE mention loud and clear that Frontier shouldn't "fix" it 😞 Thank you so much for checking it out Silv! Hope it helps you create something awesome! 😎
This is awesome! Now that we know that its possible, Frontier should just make it a feature and add actual support for this kinda stuff. They dont really have an excuse anymore haha Thanks for the tips, long live the planco nerds who have the nerves to figure out all that tricks and tweaks
Omg thank you this is an awesome find, gonna go try it out now. Really wish Frontier put more options in the game to "program" the switch tracks in the first place... but at least this find gives a few more options.
This is absolutely ground-breaking. You are a credit to this community my guy, thank you so much for spreading this incredible and new-found information! With your permission of course, could I link this video into the Planet Coaster sub-reddit? It would reach so many people and it may help to boost your channel to where you want it to be. You could do this yourself but I was offering in-case you didn't have reddit. I feel there is so much that can be done with this and more people need to know about it!
Thank you so much! Keep in mind I didn't find this but I did find the switch functionality (originally it was only found for turn tables haha) Feel free to share it on the subreddit! all tough I already did so myself, my post has been online for hours and has been mostly ignored by everyone haha, it probably is because of the title... If you're allowed to, feel free to make a better version:) This is my post www.reddit.com/r/PlanetCoaster/comments/1hk668h/clarification_on_spikes_a_lot_of_people_seemingly/? edit: little side note, if you can post it again, I don't do this for views, I want people to know about this desparately, but I am not finding the audience! I can use absolutely all the help in the world! I just hope that this newfound information changes the community's view on switch tracks and other special elements! :)
This is fantastic I mean look at the possibilities, you can have a section before the main part of the ride where it’s a spike then you stop, drop track and then do your things this is amazing
I know right!!! I dubbed the drop track spike a "jumpscare track" and I hope someone makes a horror darkride coaster using it:) already got some ideas cooking with this myself:) using this trick we can do quite a few things that have never been done before in real life!
I think it means in the future layouts like Pantheon and Hagrids will be possible. Yeah they'll have to do some code work but it already has the basic bones built in from the looks of it
They will need very little code work, all code they need is just a switch track that triggers when the train passes over and goes back when the block clears or something, because we already have a working proof of concept swing launch in the current game:) not very usable though since the setup is hell and requires you to give up your second station platform lol
@DotNetsCorner Here's hoping we get a "coaster bonuses" update to add trick tracks like this to a few more coasters and upgrades to the existing pieces then!
100% agree! Currently the log flume is the only model that received any updates (the Schwartzkopf even lost it's shuttle launch capabilities oddly enough) meanwhile stuff like the infinity coaster really needs turn tables, or trick tracks on the Maurer Spinning coaster, and of course, launches on old gen Vekoma coasters!:) (but launches on old gen Vekoma might actually be possible already... More on this veeeery soon!!;))
@DotNetsCorner Absolutely. And then just to have a side sliding transfer track piece would be nice on all models even if it's not completely practical. It does seem like they're listening to feedback so I'm optimistic!
I'm confident these devs are trying to make this the best roller coaster game out there:) I can't wait to see what wild things we can build in this game by the time DLCs and development are finished:D
Yes! This is exactly what you can do with this! I am glad you can tell:) Now just hoping that Frontier brings back interchangeable coaster cars soon so we can put infinity trains on the multiverse track! :D
@@richmountain1128 yeah but since most if not all the new tracks in this game have the same size I am sure they'll add interchangable coaster trains sooner than later:) I am very confident in Frontier after the amazing recovery they have been making and their great efforts to make sure we're happy, so I will give them all the time untill they stop working on the game XD
I don't think they will, this works because of how the game handles track connections by default, they would have to do a lot of extra coding for a basically free feature they know we want, just to add a patch that would make connecting the tracks up like this feel less natural, I am pretty confident they won't screw us over with this one:)
I THINK they won't haha, they would have to go out of their way to add an extra check to make the game make less sense and take away a feature we have wanted for years, Frontier knows what we want:)
It appears the dual launch piece is broken on one of the rides. I was trying to recreate Mr freeze and I simply can’t. Thank you for the spike advice. I hope they fix the dual launching piece and we can have real spikes
@ I’ll have to boot game. It’s on one of the launch coaster types. It will let you select reverse launch speed and forward launch speed but I can’t get it to work. Give me 20 minutes
This is amazing!! Thanks for the tutorial. Also, I love how hyped you are throughout the entire video, haha 😂
@@Silvarret This is one of the most exciting things I've ever been a part of and I'm honoured to be its spokesperson!:) Btw if you mention this bug, PLEASE mention loud and clear that Frontier shouldn't "fix" it 😞
Thank you so much for checking it out Silv! Hope it helps you create something awesome! 😎
This is awesome! Now that we know that its possible, Frontier should just make it a feature and add actual support for this kinda stuff. They dont really have an excuse anymore haha
Thanks for the tips, long live the planco nerds who have the nerves to figure out all that tricks and tweaks
@@immersivewerks this person gets it 🙌
Omg thank you this is an awesome find, gonna go try it out now.
Really wish Frontier put more options in the game to "program" the switch tracks in the first place... but at least this find gives a few more options.
This is absolutely ground-breaking. You are a credit to this community my guy, thank you so much for spreading this incredible and new-found information!
With your permission of course, could I link this video into the Planet Coaster sub-reddit? It would reach so many people and it may help to boost your channel to where you want it to be. You could do this yourself but I was offering in-case you didn't have reddit.
I feel there is so much that can be done with this and more people need to know about it!
Thank you so much! Keep in mind I didn't find this but I did find the switch functionality (originally it was only found for turn tables haha) Feel free to share it on the subreddit! all tough I already did so myself, my post has been online for hours and has been mostly ignored by everyone haha, it probably is because of the title... If you're allowed to, feel free to make a better version:)
This is my post
www.reddit.com/r/PlanetCoaster/comments/1hk668h/clarification_on_spikes_a_lot_of_people_seemingly/?
edit: little side note, if you can post it again, I don't do this for views, I want people to know about this desparately, but I am not finding the audience! I can use absolutely all the help in the world! I just hope that this newfound information changes the community's view on switch tracks and other special elements! :)
This is fantastic I mean look at the possibilities, you can have a section before the main part of the ride where it’s a spike then you stop, drop track and then do your things this is amazing
I know right!!! I dubbed the drop track spike a "jumpscare track" and I hope someone makes a horror darkride coaster using it:) already got some ideas cooking with this myself:) using this trick we can do quite a few things that have never been done before in real life!
I think it means in the future layouts like Pantheon and Hagrids will be possible. Yeah they'll have to do some code work but it already has the basic bones built in from the looks of it
They will need very little code work, all code they need is just a switch track that triggers when the train passes over and goes back when the block clears or something, because we already have a working proof of concept swing launch in the current game:) not very usable though since the setup is hell and requires you to give up your second station platform lol
@DotNetsCorner Here's hoping we get a "coaster bonuses" update to add trick tracks like this to a few more coasters and upgrades to the existing pieces then!
100% agree! Currently the log flume is the only model that received any updates (the Schwartzkopf even lost it's shuttle launch capabilities oddly enough) meanwhile stuff like the infinity coaster really needs turn tables, or trick tracks on the Maurer Spinning coaster, and of course, launches on old gen Vekoma coasters!:) (but launches on old gen Vekoma might actually be possible already... More on this veeeery soon!!;))
@DotNetsCorner Absolutely. And then just to have a side sliding transfer track piece would be nice on all models even if it's not completely practical. It does seem like they're listening to feedback so I'm optimistic!
I'm confident these devs are trying to make this the best roller coaster game out there:) I can't wait to see what wild things we can build in this game by the time DLCs and development are finished:D
Quality content I’m going to have to subscribe ❤
This is so cool, props for spreading the word!
Thank you so much! I wished my channel managed to reach more people but I am trying my best:)
Small note, your block sections won’t work properly when you’re using this thechnique, only the block sections after the spike will work
So, the Palindrome coaster at Cotaland should be possible to recreate.
Yes! This is exactly what you can do with this! I am glad you can tell:) Now just hoping that Frontier brings back interchangeable coaster cars soon so we can put infinity trains on the multiverse track! :D
@DotNetsCorner Only problem is that it has the wrong trains.
@@richmountain1128 yeah but since most if not all the new tracks in this game have the same size I am sure they'll add interchangable coaster trains sooner than later:) I am very confident in Frontier after the amazing recovery they have been making and their great efforts to make sure we're happy, so I will give them all the time untill they stop working on the game XD
Let’s pray that frontier won’t patch this 😅
I don't think they will, this works because of how the game handles track connections by default, they would have to do a lot of extra coding for a basically free feature they know we want, just to add a patch that would make connecting the tracks up like this feel less natural, I am pretty confident they won't screw us over with this one:)
@DotNetsCorner Well if you're confident, I'm confident :)
I THINK they won't haha, they would have to go out of their way to add an extra check to make the game make less sense and take away a feature we have wanted for years, Frontier knows what we want:)
@DotNetsCorner You're right :)
It appears the dual launch piece is broken on one of the rides. I was trying to recreate Mr freeze and I simply can’t.
Thank you for the spike advice. I hope they fix the dual launching piece and we can have real spikes
What dual launch piece exactly?
@ I’ll have to boot game. It’s on one of the launch coaster types. It will let you select reverse launch speed and forward launch speed but I can’t get it to work. Give me 20 minutes
@DotNetsCorner launch lsm premium rides has a dual launching piece, its the black coaster with flames on it in picture
@@deekaycuvillier6339 indeed it does, but what's up with it?
@DotNetsCorner it stops the coaster train and won’t launch forward. Seems broken