This bench is a life saver. I have not touch 7 Days to die in the last two alpha releases. But when I heard the v1.0 was out I wanted to give it a try. This will save me so much time of trying configurations. Thanks a lot. I hope one day you make something like this for Night of the Dead I love both this games and they have similar FPS issues xD.
The biggest issue with 7days is how unoptimized it is. 25% CPU with 64% GPU is not a hardware limitation at all. Hopefully 1.0 gives us the performance optimization the dev team have been claiming.
@@RelentlessRage I 2nd that I got a 5800x3d and 4080 and get 80 to 100 at my house and in town I get 30fps 20ish of i have another person in my server
@@RelentlessRage It did for me. however I don't have everything set to max and I remove reflections and such. I also only play on my dedicated server so my gaming computer doesn't work with the world the same way. I had like consistent 50 - 60 fps in the wasteland and in a T5 POI.
Great video man, I´m really struggling (5 FPS, all in low at 1440p) with a 5600x. I´m thinking about upgrading CPU/GPU but your video helped me to decide for a CPU upgrade.
It's probably worth pointing out that 7d2d hits the CPU _hard_ So while your graphics card is very 'typical pc', your 7800X3D is kind of a beastly cpu ...and that will affect what people can get away with on some of the settings. Horde night fps with high zombie count is largely limited by the processing of AI pathing. If pathing is kinda complicated, it affects things a bit more, especially CPU-side. Also, worth pointing out, shadows give you a more clear idea of when/where you can get away with stealth gameplay. But shadows certainly don't need to be at ultra to do that. Good video :) deserves many more views/likes (nevermind, i commented before you brought up some of these details yourself! hehe. that's what I get for commenting halfway through the vid)
I don't have an exact recommendation because there isn't much performance info available for 7d2d, but I'd go with the highest-end single-core performance CPU within your budget for 7d2d. I'd even go so far as to say that prioritising the CPU is more vital for games like 7 Days to Die, given the number of responses I've had from people being CPU bound in numerous new titles, even with mid-range GPUs.
turning shadows off is so nice, but wtf TFP??? what is that lighting??? in that pool area theres 2 really bright lights on, yet none of that light is spreading out realistically at all and even still looks insanely dark directly under those bright lights.
i run a dedicated server on the same computers as I play the game. runs smoother then if I would load my world normally. unity also from what i read in 7 days to die has a 4 core limitation.
Changing dynamic mesh from 1000 to 500 and disabling dynamic brought me from 30 to 130 FPS. Then a I took a break for a while. But the dynamic mesh thning is not some hocus pocus it works. Static mesh= Less load. It's not rocked science.
Dynamic Mesh: generates a unique mesh based on changes to locations (if you build your own base you can see it in the distance, if you break places you can see that) Mesh Distance: Self Explanitory Mesh Quality: a bit of an oddball in the way it's presented, but basically just gives extra detail to the mesh Land Claim Only: Shows changes to locations only claimed by a player's land claim block (Or Bedroll, surprisingly.) Buffer, Loads, and Processing: Advanced settings that don't affect much nor' really mean much
It's system dependant, Do what you wanna do. Personal recommendation is turn off the dynamic mesh system entirely. It's really cool but eats up a lot of performance
Thank you for the settings advice. I do have a server question. Is the dedicated server run from the same steam account I play on or does the server need its own steam account…I ask this because it’s on two different computers.
@xjy79 You'll need to utilise Steam CMD on the PC where you're running the server (Steam CMD is required to download server files and log in anonymously); otherwise, if you download and try to run the server from your Steam library, you'll have to buy a second copy of 7D2.
UPDATED Guide For Release 1.1+ :
ruclips.net/video/rN1r5hFoWOo/видео.html
thank you for spending your time to test all this stuff helped alot with the new update
This bench is a life saver. I have not touch 7 Days to die in the last two alpha releases. But when I heard the v1.0 was out I wanted to give it a try. This will save me so much time of trying configurations. Thanks a lot. I hope one day you make something like this for Night of the Dead I love both this games and they have similar FPS issues xD.
Glad I could help, and I've never heard of Night of the Dead, I'll have to take a look.
The biggest issue with 7days is how unoptimized it is. 25% CPU with 64% GPU is not a hardware limitation at all. Hopefully 1.0 gives us the performance optimization the dev team have been claiming.
it did not... oh boy, it's not better, it worse
@@RelentlessRage I 2nd that I got a 5800x3d and 4080 and get 80 to 100 at my house and in town I get 30fps 20ish of i have another person in my server
@@RelentlessRage It did for me. however I don't have everything set to max and I remove reflections and such. I also only play on my dedicated server so my gaming computer doesn't work with the world the same way. I had like consistent 50 - 60 fps in the wasteland and in a T5 POI.
@@FlashySenap Server makes huge diference when it comes to big zombie groups. Good for you!
Great video man, I´m really struggling (5 FPS, all in low at 1440p) with a 5600x. I´m thinking about upgrading CPU/GPU but your video helped me to decide for a CPU upgrade.
glad it could help, but 5fps doesn't sound right for the 5600x.
@@TheFPSTester Im hosting the server and streaming in two platforms at the same time. That could be the cause xd
It's probably worth pointing out that 7d2d hits the CPU _hard_
So while your graphics card is very 'typical pc', your 7800X3D is kind of a beastly cpu ...and that will affect what people can get away with on some of the settings.
Horde night fps with high zombie count is largely limited by the processing of AI pathing. If pathing is kinda complicated, it affects things a bit more, especially CPU-side.
Also, worth pointing out, shadows give you a more clear idea of when/where you can get away with stealth gameplay. But shadows certainly don't need to be at ultra to do that.
Good video :) deserves many more views/likes
(nevermind, i commented before you brought up some of these details yourself! hehe. that's what I get for commenting halfway through the vid)
Nice video!
Do you have a recommendation for the cpu for this game?
I don't have an exact recommendation because there isn't much performance info available for 7d2d, but I'd go with the highest-end single-core performance CPU within your budget for 7d2d. I'd even go so far as to say that prioritising the CPU is more vital for games like 7 Days to Die, given the number of responses I've had from people being CPU bound in numerous new titles, even with mid-range GPUs.
turning shadows off is so nice, but wtf TFP??? what is that lighting??? in that pool area theres 2 really bright lights on, yet none of that light is spreading out realistically at all and even still looks insanely dark directly under those bright lights.
am i seeing the same 20-25% you all are when he says its CPU bound?
i run a dedicated server on the same computers as I play the game. runs smoother then if I would load my world normally. unity also from what i read in 7 days to die has a 4 core limitation.
That is interesting! Perhaps the server utilizes different cores than the internal single-player server-something to look into!
Changing dynamic mesh from 1000 to 500 and disabling dynamic brought me from 30 to 130 FPS. Then a I took a break for a while. But the dynamic mesh thning is not some hocus pocus it works.
Static mesh= Less load. It's not rocked science.
really? you pair the best gaming cpu with cheap gpu?
It´s testing man. chill up.
Well looks like the game after 1.0 still runs like a** 10+ years on so said have over 700H and they can't fix 1 simple thing performance.
Could you go over the Dynamic Mesh options a little more? I understand distance its just everything below that lol
Dynamic Mesh: generates a unique mesh based on changes to locations (if you build your own base you can see it in the distance, if you break places you can see that)
Mesh Distance: Self Explanitory
Mesh Quality: a bit of an oddball in the way it's presented, but basically just gives extra detail to the mesh
Land Claim Only: Shows changes to locations only claimed by a player's land claim block (Or Bedroll, surprisingly.)
Buffer, Loads, and Processing: Advanced settings that don't affect much nor' really mean much
@@AbsoluteLambda yo thanks dude, what would your recommendations be in terms of the number setting for the best results?
It's system dependant, Do what you wanna do. Personal recommendation is turn off the dynamic mesh system entirely. It's really cool but eats up a lot of performance
How did you get access yo creative mode in dedicated server?
I gave myself admin permission in the server console.
I want to host a dedicated server in 1 PC for atleast 10 players and no mod in 8kpregen.
CPU: 5700x
Ram: 2x16gb
Thank you for the settings advice. I do have a server question. Is the dedicated server run from the same steam account I play on or does the server need its own steam account…I ask this because it’s on two different computers.
@xjy79 You'll need to utilise Steam CMD on the PC where you're running the server (Steam CMD is required to download server files and log in anonymously); otherwise, if you download and try to run the server from your Steam library, you'll have to buy a second copy of 7D2.