7 Days to Die | Optimization guide & Benchmark - Singleplayer vs Dedicated Server!

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  • Опубликовано: 2 ноя 2024

Комментарии • 32

  • @TheFPSTester
    @TheFPSTester  Месяц назад

    UPDATED Guide For Release 1.1+ :
    ruclips.net/video/rN1r5hFoWOo/видео.html

  • @lucasaro8394
    @lucasaro8394 4 месяца назад +2

    thank you for spending your time to test all this stuff helped alot with the new update

  • @ismakami
    @ismakami 2 месяца назад

    This bench is a life saver. I have not touch 7 Days to die in the last two alpha releases. But when I heard the v1.0 was out I wanted to give it a try. This will save me so much time of trying configurations. Thanks a lot. I hope one day you make something like this for Night of the Dead I love both this games and they have similar FPS issues xD.

    • @TheFPSTester
      @TheFPSTester  2 месяца назад

      Glad I could help, and I've never heard of Night of the Dead, I'll have to take a look.

  • @Dokify
    @Dokify 5 месяцев назад +5

    The biggest issue with 7days is how unoptimized it is. 25% CPU with 64% GPU is not a hardware limitation at all. Hopefully 1.0 gives us the performance optimization the dev team have been claiming.

    • @RelentlessRage
      @RelentlessRage 4 месяца назад +9

      it did not... oh boy, it's not better, it worse

    • @pain101890
      @pain101890 4 месяца назад

      ​@@RelentlessRage I 2nd that I got a 5800x3d and 4080 and get 80 to 100 at my house and in town I get 30fps 20ish of i have another person in my server

    • @FlashySenap
      @FlashySenap 4 месяца назад

      @@RelentlessRage It did for me. however I don't have everything set to max and I remove reflections and such. I also only play on my dedicated server so my gaming computer doesn't work with the world the same way. I had like consistent 50 - 60 fps in the wasteland and in a T5 POI.

    • @RelentlessRage
      @RelentlessRage 4 месяца назад +1

      @@FlashySenap Server makes huge diference when it comes to big zombie groups. Good for you!

  • @westkerberos
    @westkerberos Месяц назад +1

    Great video man, I´m really struggling (5 FPS, all in low at 1440p) with a 5600x. I´m thinking about upgrading CPU/GPU but your video helped me to decide for a CPU upgrade.

    • @TheFPSTester
      @TheFPSTester  Месяц назад +1

      glad it could help, but 5fps doesn't sound right for the 5600x.

    • @westkerberos
      @westkerberos Месяц назад +1

      @@TheFPSTester Im hosting the server and streaming in two platforms at the same time. That could be the cause xd

  • @kathrynck
    @kathrynck 2 месяца назад

    It's probably worth pointing out that 7d2d hits the CPU _hard_
    So while your graphics card is very 'typical pc', your 7800X3D is kind of a beastly cpu ...and that will affect what people can get away with on some of the settings.
    Horde night fps with high zombie count is largely limited by the processing of AI pathing. If pathing is kinda complicated, it affects things a bit more, especially CPU-side.
    Also, worth pointing out, shadows give you a more clear idea of when/where you can get away with stealth gameplay. But shadows certainly don't need to be at ultra to do that.
    Good video :) deserves many more views/likes
    (nevermind, i commented before you brought up some of these details yourself! hehe. that's what I get for commenting halfway through the vid)

  • @Tankadaire
    @Tankadaire 3 месяца назад +1

    Nice video!
    Do you have a recommendation for the cpu for this game?

    • @TheFPSTester
      @TheFPSTester  3 месяца назад +2

      I don't have an exact recommendation because there isn't much performance info available for 7d2d, but I'd go with the highest-end single-core performance CPU within your budget for 7d2d. I'd even go so far as to say that prioritising the CPU is more vital for games like 7 Days to Die, given the number of responses I've had from people being CPU bound in numerous new titles, even with mid-range GPUs.

  • @n7nobodycats
    @n7nobodycats 3 месяца назад +1

    turning shadows off is so nice, but wtf TFP??? what is that lighting??? in that pool area theres 2 really bright lights on, yet none of that light is spreading out realistically at all and even still looks insanely dark directly under those bright lights.

  • @kohlWinters
    @kohlWinters 3 месяца назад +1

    am i seeing the same 20-25% you all are when he says its CPU bound?

  • @FoggiestPick0
    @FoggiestPick0 2 месяца назад

    i run a dedicated server on the same computers as I play the game. runs smoother then if I would load my world normally. unity also from what i read in 7 days to die has a 4 core limitation.

    • @TheFPSTester
      @TheFPSTester  2 месяца назад

      That is interesting! Perhaps the server utilizes different cores than the internal single-player server-something to look into!

  • @Hockexx
    @Hockexx 3 месяца назад

    Changing dynamic mesh from 1000 to 500 and disabling dynamic brought me from 30 to 130 FPS. Then a I took a break for a while. But the dynamic mesh thning is not some hocus pocus it works.
    Static mesh= Less load. It's not rocked science.

  • @MegaLol2xd
    @MegaLol2xd 2 месяца назад

    really? you pair the best gaming cpu with cheap gpu?

    • @westkerberos
      @westkerberos Месяц назад

      It´s testing man. chill up.

  • @allenrichardson9084
    @allenrichardson9084 3 месяца назад +1

    Well looks like the game after 1.0 still runs like a** 10+ years on so said have over 700H and they can't fix 1 simple thing performance.

  • @Krunnchhy
    @Krunnchhy 4 месяца назад

    Could you go over the Dynamic Mesh options a little more? I understand distance its just everything below that lol

    • @AbsoluteLambda
      @AbsoluteLambda 4 месяца назад +1

      Dynamic Mesh: generates a unique mesh based on changes to locations (if you build your own base you can see it in the distance, if you break places you can see that)
      Mesh Distance: Self Explanitory
      Mesh Quality: a bit of an oddball in the way it's presented, but basically just gives extra detail to the mesh
      Land Claim Only: Shows changes to locations only claimed by a player's land claim block (Or Bedroll, surprisingly.)
      Buffer, Loads, and Processing: Advanced settings that don't affect much nor' really mean much

    • @Krunnchhy
      @Krunnchhy 3 месяца назад

      @@AbsoluteLambda yo thanks dude, what would your recommendations be in terms of the number setting for the best results?

    • @AbsoluteLambda
      @AbsoluteLambda 3 месяца назад

      It's system dependant, Do what you wanna do. Personal recommendation is turn off the dynamic mesh system entirely. It's really cool but eats up a lot of performance

  • @arvinandrade8290
    @arvinandrade8290 4 месяца назад

    How did you get access yo creative mode in dedicated server?

    • @TheFPSTester
      @TheFPSTester  4 месяца назад +1

      I gave myself admin permission in the server console.

    • @arvinandrade8290
      @arvinandrade8290 4 месяца назад

      I want to host a dedicated server in 1 PC for atleast 10 players and no mod in 8kpregen.
      CPU: 5700x
      Ram: 2x16gb

    • @xjy79
      @xjy79 3 месяца назад

      Thank you for the settings advice. I do have a server question. Is the dedicated server run from the same steam account I play on or does the server need its own steam account…I ask this because it’s on two different computers.

    • @TheFPSTester
      @TheFPSTester  3 месяца назад +1

      @xjy79 You'll need to utilise Steam CMD on the PC where you're running the server (Steam CMD is required to download server files and log in anonymously); otherwise, if you download and try to run the server from your Steam library, you'll have to buy a second copy of 7D2.