Things Players Discovered Years Later In Skyrim
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- Опубликовано: 21 сен 2024
- Being as old as Skyrim is, the majority of this game's secrets have already been unturned. But, even almost 12 years later players are still discovering new secrets about Skyrim to this day. So in today’s video, we’re going to be taking a look at 5 crazy things players discovered years later in Skyrim.
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#skyrim
I would argue it’s actually Astrid with a contract on her head, she does say something along the lines of “well done” when you slay her in the shack
Well done my friend... Well done...
I also disagree with the letter from a friend assumption. I think it’s Maliq the liar, because the Dragonborn has no friends
@@danielboucher5989 None that are alive anyway. You've just received a letter of inheritance.
@@danielboucher5989 Yes one with his name has been in every elder scrolls game. So either he is immortal or perhaps it's a family title that is passed down from generation to generation. Perhaps he is the fabled mane or an incarnation of the skooma cat... Oh wait that's me, myself and I.
I agree astrid was the one with the bounty
People always overthink the brotherhood quest.
Clairvoyance does not point at the real target, the spell only can create 1 "path" towards the quest objective, and Vasha is simply one of the possible "destinations" for the quest.
The only reason Clairvoyance points him out is due to his character being marked as the first in the list of the quest objectives.
And Clairvoyance can't point to the other objectives that are active at the same time.
The simple answer is that they all had contracts on their heads.
Its a simple test to see if you are Dark Brotherhood material.
You kill one target and Astrid knows you will follow orders, even as outlandish as murdering a helpless person on her command.
If you kill all of them you prove to be psychotic enough to be in the brotherhood, with a "out of box" way of problem solving (if there is one target, just kill them all just to be sure)
If you attack Astrid, she reasons she gets to kill you (who has a target on their head) and just kills the other 3 as well.
Either way, the plan was always to only have Astrid leave alive from that shack, and the Dragonborn optionally leaving alive as a new member of the Brotherhood, while efficiently using 3 targets as a means to test you.
Even if you just kill one target, Astrid kills the other two after you leave.
Actually, if you go back to the abandoned shack later after only killing one, I believe the others will still be there alive and tired up.
Never thought about it like this. It does seem right though. During the dark brotherhood quests, we are asked to kill people who seem like they deserve it, and others who don’t. As you say, a test to see if you can kill either way without moralising.
@@chalkeater1427 The intent is there, but you know how Bethesda games are.
They either forgot to disable them, or the quest itself is just broken and they are not properly deleted even though it was intended.
Like how you can kill the Dragonborn DLC cultists who start the quest line, and their body's will remain forever, including ash-piles if you disintegrate them.
Unlike other body's that are removed after a set time.
At any rate, its pretty clear it was not intended they would stand around 24/7 in the abandoned shack after you finish the quest, that should be obvious.
Source: Trust me bro
Clairvoyance also doesn't _always_ point to the same victim. I'm pretty sure it always points to the same one once you're in the shed (so reloading doesn't change anything), but I've definitely had it point to the woman in some cases, and to the Khajiit in others.
The mage in Morthal when you talk to him as a vampire mentions that he's been to the planes of oblivion and has seen many things there including the dwemer
And the Sheogorath quest also shows two dwemer sitting opposite of you at the arena, they could be another race in dwarven armor but that seems unlikely. Tried finding out more about them with the help of commands but didn't find anything usefull.
@@sleepymonsteraddict The mage could be lying, and Sheogorath is capable of anything that should be impossible. Based on the events of his DLC questline in Oblivion, he shouldn't even exist anymore by the time of Skyrim as the Hero of Kvatch took up his mantle as the new Sheogorath, while the original Sheogorath permanently became Jyggalag. Yet, here he is again returning in the next game.
This makes sense when you consider Sheogorath's identity. He's the god of madness, the exact opposite of his alter ego Jyggalag; the god of logic and order. That which is illogical, impossible, and insane to even consider happening are his specialty. It's like a game to him, accomplishing that which normally could never logically be accomplished with relative ease.
@Crow Rising
I don't fully understand mantling, but if the hero of kvatch became sheogorath, could he not still be alive during the time of Skyrim?
@@chadgratias The Hero of Kvatch became Sheogorath in power and title, but their appearance/personality didn't change. It's effectively a passing of the torch. They are Sheogorath as far as reality itself is concerned in every way that matters, but they didn't literally morph into him. They replaced him.
Jyggalag himself, who literally through facts and logic predicted everything that would ever happen and filled an entire infinite library with records of it all in extreme, precise detail, admits at the end of the DLC that he could not have predicted Sheogorath ever breaking the cycle of the Greymarch.
Further bolstering Sheogoraths ability to do the impossible is his questline in Skyrim. The entire thing takes place within the mind of a dead madman. The place shouldn't exist at all since it's a purely psychological realm and it's owner is no longer alive, and yet Sheogorath is just casually vacationing there. He simply doesn't operate under the chronological or logical constraints of how sane individuals think things should/could happen.
@@Crow_Rising You can't become the god of madness without becoming, well, the god of madness. That's what the line "walk like them until they walk like you" means, IMO.
Also, the Sheo in Skyrim makes comments about the events of Oblivion, implying he was there.
In real world, there's no way Bethesda is going to put in a system where you upload your hero of kvatch and pick a va and such, so having the hero become sheo just makes sense.
I remember watching something that said the one who gives letters from a friend was one of the speechless greybeards, further info supporting this is he has paper and charcoal in his pocket. He can also feel the voice which could explain how he knows where you shouted from.
I think this theory is way better than mora. Dragon born is a whole separate dlc
I know we see mora when we have to get the ognum infinitum but he's just like "thanks, ok fk you bye"
He would never consider himself a friend of the dragonborn
@Dr_David, that theory makes a lot of sense.
It also makes sense given the philosophy of the Greybeards. They humble themselves as a neutral party, not involving themselves in worldly/political events unless they absolutely have to despite their great power and influence. It makes sense that one of them would simply identify themselves as "a friend" rather than by name. They are interested only in steering the Dragonborn in the right direction to fulfill their destiny, not in taking credit for doing so.
Far better than mora theory imo.
It was either FudgeMuppet or Camelworks I believe
I think the Dwemer accidentally sent themselves forward in time. They were in possession of the Dragon ElderScroll, the same one that sent Alduin forward in time.
Excellent theory.
probably
I'll send you forward in time
Actually they were messing with time travel in black reach before there disappearance. We know this because of the ESO expansion that had us return to black reach in ESO. It turns out that you can get a quest where someone accidentally sends themselves forward in time to the same time as Skyrim’s main story line takes place. ESO also takes place in the 2nd era where as Skyrim takes place in the 4th era. So I would definitely believe that they may have sent there whole entire race ahead accidentally.
@@badwolf2317haven’t played eso but did see a vid where it talked about this theory. Points made included the random giant wandering around black reach, and the fact there is a dragon down there as well
I've played Skyrim at least 50 times and always find something new. Today I found Belethor not opening his store on time. He probably had to take a crap.
Hes probably dead. That's what happened to my Belethor :(
He's always been a late riser in my games too, lazy bastard. Get up and buy this garbage off of me.
He never opens his store on time for me!
There's a mission on companions where belethor is kidnapped. So until u finish this quest, he won't open his store
Something I've never seen myself was a friend playing & denying a female beggar coin
Apparently she will then "curse" you & everytime you enter your home all of your stored inventory will be scattered all over the floor
I think what actually happened to the Dwemer was that they built to many weapon displays and armor stands in one room and during the battle of red mountain one of them loaded the room and it crashed the entire race.
😂 They had a Potato of a PC like me
Fiancé got me Skyrim 11/11/11 which was a few weeks before our wedding. We lived together. Not embarrassed to admit on our wedding night, when we got home Wife was exhausted and went to bed. Not me. My Battle Mage Dark Elf Stormcloak and I continued to kick Empire ass until sunrise.
Played that game on my first play through for 3 years. First game I ever got 100%
Love this!
Ah yes, Michael Kirkland. My favorite Costco-brand Elder Scrolls lore writer.
If you do the quest for the kajit caravan and get that one cat his necklace ... You now have a Quest mark on your map, marking the caravan's loc at any point in real time. Just never give the necklace back.
I have a merchant build that relies on this.
Merchant build sounds pretty cool! If you don't mind my asking, could you tell me what stats and stuff you have for it? Kinda want to try that out
yea sounds like a lot of fun
you beautiful bastard. i’ve been playing merchant builds for years and never figured this one out
@G***r S*****y Geez I would have to make a whole video... I use so many mods... You can run one in vanilla but it sucks.
I just know this trick to keep up with the merchant caravan, I watch videos like this all day And it's the one trick nobody else speaks about. In a game this old... It's hard to have knowledge that Isn't super well known... I have been trying for days to reply to this comment. And the responses just get longer and more drawn out. So all I can say is Watch fudge muppet ... Actually I do know Another trick nobody talks about For vanilla...
@@pucknorris3473, b..but, it’s Kharjo’s only memory of home.😢
The friend is the greybeards or parrthurnax because if you kill parrthurnax you will stop receiving them as they are mad at you for killing him or he was the one somehow sending you the letters
I watched an in depth video (I can’t remember who made it) that basically disproved it being Herma Mora or the Greybeards. They came up with the idea that it is Kynareth who is the friend. It was very convincing, I just really wish I remember who made the video
Edit- just looked it up and the creator is The Black Rose
For those wondering or intrigued about the Elder Scrolls lore writer Michael Kirkland, he's actually called Kirkbride. And do look up the further lore he wrote after working on the games, it's solidly insane.
It's not really canon lore what he wrote since he quit Bethesda, it's more like fanfic, or as he calls it, C0DA. Some of that stuff is completely batshit crazy (like Vivec torturing and raping own kids to death), which was later explained by MK himself as the result of years of mental problems caused by abusing alcohol and benzos. He explained it in a reddit comment 3 years ago.
@@aleksejsivanovs9355 I have three words after reading this comment: Hwat. The. Fuq?
If the "Time Travel" theory for what happened to the Dwarves is correct, their return could very well be the main plot focus of a future mainline title. Just as Skyrim was a story about the return of the Dragons, a future game could be about the return of the Dwemmer civilization. I can imagine such a game being about a war between the Dwarves who seek to retake their territory, and whoever is occupying it at the time who likewise view it as their own rightful homeland.
The Elder Scrolls V:Dwemer DLC
@@Ussonan-Foderation2016 NO. Elder Scrolls VI
@@justiniani9364 dude. It was a joke. A joke on Bethesda's tendency to put so many new things into skyrim
That’s what star-field is
It could also be back in time, since the Dwemer seemed extremely advanced from the beginning and have no real record of them developing; they were just _there._
Also, I believe there are historical inconsistencies where Topal arrived in Morrowind and the Dwemer had a civilization already constructed.
My theory is that they were temporally transported back to the Merethic Era to Dwemereth (aka Morrowind), and continually are stuck on this temporal loop and advance their technological knowledge slightly every time it occurs. This might also explain the various versions of the Battle of Red Mountain, where each version was a previous loop's outcome.
The real target of the contract was not the woman, not the cat, not even Astrid, it was Fultheim the fearless the nord. Why? Because in the middle of nowhere in the Nightgate inn there is a man with the same name and guess... A blades sword with him. A proof that he is an fugitive blade. "If he is just a random guy with a cool sword he found?" He would not attack you instantly if you enter the inn wearing the Thalmor outfit!
It's simple , the thalmor sent a contract on the lost blade and Astrid found an charlatan with the same name , since the night mother isn't even in the sanctuary when this quest happens there's no way she could know the mistake.
6:04 Here's why the clairvoyance spell thing is BS, the spell is the most glitched spell in the game, and only works for 1 target at a time, so if you have multiple quests selected, it will choose the first it can and path find a way to the objective, by using this spell, it will always point to the first captive because they are the 1 objective that you can kill, not because they ARE the person to kill, after killing a person the quest advances stage and thus the objective changes so clairvoyance wont path to a person anymore, This is a game mechanic thing, not a lore thing
Did you notice in the video it went to the middle captive
I stopped using that spell after I couldn't get it to work in any of the DLC locations. I never tried using the spell again after the anniversary edition came out.
I've been playing this game since day one and only recently learned that holding a torch while lockpicking increases your window of success.
*furiously taking notes*
Yeah the heat weakens the lock , read it in a book I found somewhere in the world , I'm sure casting a flame spell on it works aswell
WHAT? XO
No way that’s a thing 😳😳
@@anthonydolce5401 It actually is - give it a try. You'll notice it most on Master level locks, obviously.
1. Vasha the Khajiit is actually a 'he', mind you.
2. During the Dwemer disappearance the Dunmer were actually called Chimer. They changed to Dunmer later when Nerevar was betrayed by Vivec, Almalexia and Sotha Sil.
Nitpick: The Battle of Red Mountain was between the Dwemer and the Chimer. Several years after the battle the golden-skinned Chimer were cursed by Azura because the Tribunal broke their oath to her not to use Kagrenac's Tools, changing their appearance and transforming them into the Dunmer.
That's right, and why Vivec was two colours!
That's less a nitpick, more pointing out a legit mistake... like repeatedly referring to Michael Kirkbride as Kirkland. It's ultimately not important, just embarrassing.
@@WK-47 that's not all. This video is packed with mistakes and a lot of things are a mere matter of opinion, not confirmed truth. I would point them all out but there's too many to mention and honestly, I have better things to do on a saturday afternoon. It's just sad that so many people will be left misinformed.
Unfortunately for the ebony warrior his soll was trapped and used on a wood sword
I really like the theory of the Dwemer somehow ascending or sending themselves through time. It has a vibe of "We are so advanced that we can ascend". And when they did, they didn't need the stuff or didn't care about what they have done before, so they left it behind. Because an entire race that spread out just dissapearing seems weird if not done willingly
It sounds weird but it actually kinda happened IRL with the Maya civilization in Central America. They sorta just vanished without trace.
It’s Michael Kirkbride, not Kirkland. Nice video tho!
Yeah, that made my face do a thing.
@@Jamesfrf Same here.
Fun fact: in the quest titled “With Friends Like These...”, Astrid is a secret option. Choosing the secrete option fails that quest and starts an entirely different one than if you pick at least one of the three people Astrid kidnapped.
Man every time I watch these videos it makes me want to give Skyrim another go. I could never get into it as much as Oblivion or Morrowind.
Why is the Astrid one a mystery... am I the only one who kept getting hunted by DB assassin while travelling on foot? Presuming canonically you survived the encounter, you'd still have an active contract in your head.
The only thing up for debate is if more than one entity in that cabin has a contract in their head.
I think a lot of different things happened to the Dwemer. We know for sure some did die, based on the ash piles with armor left behind you find in the ruins under Mournhold and an actual ghost who helps you fix Nerevar's sword. It's unlikely that Yagrum was the only one who was in another plane at the time of the event, he just happened to be the only one to exit that alternate plane and return to tell his story. I suspect the stuck ones just stayed in the planes they were in, given how dangerous Vvardenfell had become due to the blight, the Dunmer victory, and their own paltry numbers. I think some of the Dwemer became part of the mechanical god, as was the original intent of this project, but as the Nerevarine destroyed the heart of Lorkhan before Akulakhan was complete, nothing came of it. As for the rest, they may have been scattered to other times and places, lost and divided.
There's a lot of Dwemer ghosts as minor enemies in Morrowind, though whether they predate the Disappearance is unclear. I don't think the writers have ever had anything concrete secretly planned for them, the representation is inconsistent. My headcanon is that the rulers of the Dwemer planned to create a collective consciousness "piloting" Akuhlakhan, but it basically just succ'd them all dry and destroyed their consciousness in the process. The raw power of their souls still inhabits the golem, and other people have harnessed its power, but it's basically just a gigantic soul gem without someone else to operate it, rather than the Dwemer inhabiting it.
That fox thing is the strangest emergent behaviour for a mob I've heard of
The way the letter from a friend works, is that the event which sends you the letter is triggered the moment you shout in the vicinity of an npc that is in good relationship with the player
That can’t be true bc it activates in ruins when I’m alone surrounded by draugr
@@astra3310 if you didn’t have a follower with you then probably bugged, i mean we’re talking bethesda games here
but jokes aside, putting some techincal information in here, the relation ship rank goes on a scale of (-4,+4), with 0 being neutral, a relationship rank of +1 is considered friend, when you shout, if there is any npc with a relationship rank of 1 or above the letter is sent, the NPC doesn’t have to be visible, (example: namira’s voice comes from an NPC hidden inside the walls)
I'm glad that khajiit profiling still works, thanks Clairvoyance but I saw the fur first.
Here's a control hack that I've known for years and I've never seen anyone do:
If you sneak and jump forward, press the sprint button, and you will roll forward without needing the sneak roll perk. You can also press the sprint button as your character is switching weapons/spells. You do not need the sneak roll perk to sneak roll; you just have to be jumping or switching weapons.
Huh so that's how you do it normally. This always happens to me when I mine ore, I'm basically always crouching in caves an if you mine ore while crouching after the action you're now standing but still technically crouching and can do the sprint roll.
- once you actually stand up it goes away
I was 12 when I first played Skyrim. Now I'm turning 24. Skyrim will soon make up half of my life.
I actually think Kagrenac tried to infuse Lorkhan’s power into his people as a whole, to make the whole race ‘divine’ and far more powerful. He used Keening, Sunder, and Wraithguard as the conduit between himself and Lorkhan’s Heart, and then using the Dwemer’s natural ability to communicate telepathically to link every member of the Dwemer species together. (Keening transfers magicka from the target to it’s wielder, but Kagrenac needed Wraithguard to protect himself because Keening used to be extremely strong).
When Kagrenac struck the blow, Lorkhan’s heart caused a rebound effect (I mean it is the heart of a God, a far more powerful entity yeah).
Instead of transfering Lorkhan’s divine power amongst the Dwemer, Lorkhan’s Heart absorbed the power of the Dwemer to try and revive Lorkhan himself. But the power and magicka of an entire mortal species is nowhere near enough to revive a god.
The Dwemer vanished as they were unmade and absorbed by the Heart, and i believe in one of the novels someone tried to destroy Lorkhan’s Heart but it was protect by a wall of wailing spirits, perhaps the remains of the Dwemer trying to warn off anyone from messing with such a dangerous object ever again.
Dwemmer one makes a lot of sense. Not only that it also opens up the Dwemmer's return in a future game. Possible war like the civil war or even the main storyline. One may even have the possibility to play as a Dwemmer if it is shown in the intro that they have returned. A bigger reveal would be during a quest in which they'd appear in front of your character's eyes.
6:06 useless?!?!? That mfker is priceless
It would be pretty cool if the Dwemer went forward in time and end up being the main focus of Elder Scrolls 6 if that ever comes out.
Vasha is a man... I think at least, the model would suggest it.
And while I don't usually undress Vasha's corpse I'm pretty sure the only thing under them is a loincloth like with other males.
He says he is a defiler of daughters. Clearly has the male body model and voice of male khajiit. Why someone with eyes and ears would refer to him as she is beyond me.
The name Vasha could go either way, and it is kind of an unimportant character in the grand scheme of things, though it is a bit silly to not have the character information on hand when the script is being written... That's at least an understandable mistake to make. Later Michael Kirkbride is called Michael Kirkland. That one is outright disrespectful.
@@YourWaywardDestiny I hate it when names get messed up. Still this character has a male body and not just some place holder in a cell. By the way I once found a naked man wandering around outside of whiterun with a male child's voice. I am certain it was a bug like the flying mammoths 🦣. Vasha is absolutely unimportant with the exception of being a target for this quest.
Actually the answer to who has a contract on there heads is actually Astrid herself, although yes technically the player has one as well, if you kill Astrid in that shack her dying words will be "well done" like she's congratulating you for figuring it out
No, she’s congratulating you for making a good kiIl, even if it’s on her. She is an assassin after all, and you bested her. There’s no legitimate contracts on anyone until you become the Listener, because legitimate contracts only come from the Night Mother, and there is no Listener to receive the contracts from the Night Mother until you become the Listener. Every contract arranged by Astrid is illegitimate, because she has diverted from the Brotherhood’s tenants, which is why Cicero tried to kiIl her, because she has no respect for the Night Mother, nor the tenants that have guided the Brotherhood for ages. Astrid is all about herself, and her alone having power over the Dark Brotherhood, which doesn’t belong to her. When she learns that you have been chosen by the Night Mother to be the Listener, to receive the legitimate contracts, she immediately decides to get rid of you because you are a threat to her control over the Brotherhood. The Night Mother is already dead, so to do away with the Night Mother, Astrid must kiIl the Listener, so that the Night Mother no longer has a voice. Foolishly, Astrid thought she could make a deal with the man whose very son she ordered you to kiIl, and he would keep his end of it. Maybe it’s because she doesn’t have children that she doesn’t realize that you can mess with a person and you may or may not receive their wrath, but if you mess with their child, regardless of the child’s age, you had better hope cops get to you before that parent does. Most parents would walk through fire for their children, they would gladly lay down their own life to save their child. I’m a mom, and I can tell you that I would do anything to protect my children. I still call them my babies, even though they are far from being babies anymore, but in my mind they will always be my babies, no matter how old they are. Since there has been no Listener for a long time, and legitimate contracts only come from the Night Mother via the Listener, there was no contract on Astrid unless she put out a hit on herself, because she was the one arranging the contracts, and they were all illegitimate according to the tenants guiding the Dark Brotherhood. She even orders you to betray the tenants and kiIl the sole legitimate member of the Dark Brotherhood, Cicero, who may be obnoxious to some, but he is the only one who is faithful to the tenants that have governed the Dark Brotherhood since they split from the Morag Tong and became an independent assassin’s guild. Lucien LaChance will tell you that Sithis does not want Cicero to be killed. This is all according to the lore, if you want to follow the lore when you play the game. After you join the Dark Brotherhood, when you go to Solstheim you will get attacked by the Morag Tong, usually 3 of them, and one will have a contract for you on his person ordering you to be killed because you are a member of an illegitimate assassin’s guild, since the Dark Brotherhood was formed when some members of the Morag Tong departed from that group and formed their own faction. They attack me every single time I go to Solstheim. It’s just more Morag Tong armor for my armor mannequins.😂
@@Redeemed.of.YHVH.thru.Christ my brother in Christ nobody is reading all that lol
Making fun of someone's way of speaking or writing undermines a persons confidence, don't do that in future. Thank you.
@@Redeemed.of.YHVH.thru.Christ you got it
@@Redeemed.of.YHVH.thru.Christ Paragraphs are a thing. It's a matter of showing respect for your readers.
I’ve seen videos where the clairvoyance spell leads to one of the other two victims. I guess it picks randomly every time? Also, Michael KirkLAND? Not Kirkbride? 🤨
I could look past calling Vasha "she" multiple times (just a little woopsie, that name could go either way) but the disrespect of not getting Michael Kirkbride's name right...? Wow. We all love that guy, let's try to get that one right at the very least.
Wow. The clairvoyance spell leading to the Khajit is cool. That's always who I went with anyway.
It's bullshit though. It's simply the limitations of how that spell works in the engine - it can only ever point to _one_ target, and in case of this quest, it actually varies. I've had Clairvoyance point to the woman instead (could have been in an oder version or due to some mod or other).
From the wiki: _"This is due to the fact that the Clairvoyance spell will always target the last objective added in any given quest and should not be interpreted to mean that Vasha is the correct choice."_
I think the real target is Astrid because if you kill her while in the shack she says well done
I always kill all 3 to get their hoods.
I think the "a friend" who keeps sending Dovahkiin the letter is Master Wulfgar.
When you're doing the Falmer translation for the thieves guild you can jump down the waterfall at the wizards balcony 🤫
The khajit in the shack is a dude...he literally calls himself the defiler of daughters. Additionally, Astrid is the one with a contract on her head because when you kill her she says "well done" implying you guessed correctly on who she wanted you to kill, though it's likely that for the sake of the questline , the khajit also had a bounty, even if he's not who she wanted dead most. Herself.
Am I the only one who believes the “Letter From A Friend” is from one of Greybeards, mainly Arngeir? The Courier says “He wouldn’t say. Just that he was a friend of yours.” AND if you go to Arngeir to learn new Shouts, he says felt a whisper and mark a location where you can get your Shout.
Everybody dismisses the fact that the letters from a "friend" are actually from the same chicken that reported you for crimes against skyrim and her people
Small correction: the Ebony Warrior is not part of the base game. He‘s a Dragonborn DLC character.
The notion that this is what happened to Alduin, in that he was banished to a different time not a different realm, it's plausible that this could've also happened to the Dwarves. The ability had to exist, so who's to say that they didn't create it or harness it first and using it on Alduin was after?
That's an interesting theory indeed. Just how far ahead did they get sent or send themselves?
Just returned to Skyrim after a year in Valheim. So glad i found this channel :) ps 6:45 The vanilla max was lvl 81
Maybe it's the Mandela Effect for me but I stg it was set to 84 for the max level. About to boot up the ps3 and find out lol.
@@AnonymousNameGuyIt was 81. You start at level 1 and leveling every skill to 100 gets your character to level 81 max. No such thing as the Mandela effect, you just misremembered the details.
I just checked, started a new character and player.advskill'ed all skills to 100. Level was 81.
Very interesting. I enjoy the new knowledge about the elder scrolls lore.
The foxes leading to treasure would also explain why every npc, enemy, monster etc. wants to kill it.
The theory that Hermaeus Mora is the "Friend" from the letters doesn't make sense at all. Just think about it, the Dragonborn DLC came afterwards. I think it could be one of the greybeards (because they feel your shouts), or a Jarl (they have connections all around Skyrim). Maybe even Talos ? Makes more sense that the prime god of Nords would help the dragonborn.
Also, I'm not sure the ebony warrior has a defined race, I've had him appear as a dark elf in one of my playthroughs, an Imperial in another and a Breton in another again so maybe it's simply a random character ?
And the idea that Ragnar the Red means he is a Redguard doesn't make much sense either as a name like Ragnar the Red would be very Norse [Nord].
Dev: "Hey let's send a letter to the player to help them get more shouts"
Players: "WHO IS THE THE FRIEND?? WHO???"
This was the most balloon-of-hot-air-to-stretch-video-to-10-minutes I've ever seen, holy hell. Not only are 2/5 points entirely wrong, the rest are repeated multiple times with little to no insight
Im 5 months late. But nobody is gonna talk about how he said "she" for the Khajiit multiple times, even tho its a dude.
I find it interesting how out of all the main Elder Scrolls games that have expansions/DLC, all three of them have an expansion that focuses heavily on one specific Daedric Prince. In Bloodmoon, it's Hircine. In The Shivering Isles, it's Sheogorath. In Dragonborn, it's Hermaeus Mora. I wonder who they're going to feature in the DLC for the next Elder Scrolls game. I think it would be cool to see an emphasis on Clavicus Vile or perhaps Malacath or Boethiah.
Something makes me think that who ever put this video together has watched camels detective series
Delphine knows about where you shouted the same way the courier knows where you are anytime day or night. Like she says, "It's what I do. I make things happen from behind the scenes."
the Vasha solution to the quest isn't absolute. Vasha doesn't get pointed by the spell because he's the target (although, yes, this is a pretty nifty idea), but because it's actually RANDOM. ultimately, literally anyone in that shack can have a contract, be the 3 bound people, the Dragonborn and Astrid herself, who, by the way, congratulates the Dragonborn if they kill her, possibly indicating she considers we figured it out. though, if we want to split some hairs, Alea Quintus is probably the least likely to have a contract because she's just annoying, but there's *still* no real way to know either way
Yep, that hypothesis has been debunked for ages. It's even in the UESP entry on the quest:
_"This is due to the fact that the Clairvoyance spell will always target the last objective added in any given quest and should not be interpreted to mean that Vasha is the correct choice."_
Bleak falls after you leave with the claw. There’s always a Fox. He leads you to a treasure in a hollow fallen tree. See I’ve know the animals lead to treasure when it came out. Me and my friends all experienced the same thing. I just assumed everyone knew this..
See in oblivion I would follow the animals whenever I was looking for something new. Years before Skyrim. So seeing it in Skyrim just seemed intended. Weird I always assumed everyone knew this…
Like finding keys. The devs hid keys to hard locked doors in some places. I’ve found them behind dressers, or even in pots in a far corner. Like Starfield, pulling random boxes off shelves and finding lock picks or whatever else. Keycards to open doors hidden under objects ..
Throughout my first playthrough I actually skipped the whole Dark Brotherhood questline because I got pissed that Astrid kidnapped me and the first thing I did was to attack her. I was a bit surprised on how hard the fight was given I've been playing around for some time. But then, I had an extreme amount of fun killing the entire brotherhood XD. Little did I know that that questline was one of the better ones if I hadn't attacked her.
My guess is Astrid is the one with the contract. She doesn't specify it to be a Dark Brotherhood contract. If you kill her, she says Well done. Then you are hired by the Imperials to wipe out the remaining Dark Brotherhood members.
i feel like the ebony warrior is just supposed to be a hint to the elder scrolls 6. Praise sithis i am so excited to see what they do with 6.
6:05 The clairvoyance spell picks target at random, so it has been disproven
When you meet the Ebony Warrior, he is in Whiterun boasting of battles and gold he had made. The Dragonborn then decides that it’s high time he lies down and bleeds. When his head finally rolls around on the floor, you realize it was the head of a Redguard.
The Ebony Warrior is none other than Ragnar the Red.
3:02
Yeah the issues with it being Delphine are that the notes will still be signed as from a friend instead of Delphine after you’ve met her and you can still get them while she has the partysnax ultimatum up and you’d think she’d stop helping you while you haven’t fulfilled her ridiculous demand
I actually *really* like the idea that the Dwemer were sent backwards in time, as it can help explain their technological prowess.
It does create a bit of a bootstrap paradox, but hear me out: a race of super advanced people go backwards in time to a much less civilized and scientific era. All of these people are familiar with the technology of their time, but currently lack the tools to be able to recreate them as other races are still discovering basic tools. It’s one thing to smelt ore in a furnace when the furnace is already built, it’s another entirely to build one from scratch without the tools to build it readily available.
I’m sure if you sent a software engineer back to the Middle Ages, there’s a crap ton of information they’d know and be able to achieve, but they wouldn’t be able to create a CPU or circuit board for example, because the tools required to build them are not even beginning to be developed yet. It’s an issue of scale, really.
So they get sent backwards in time where they have the knowledge of how to make automatons and whatnot, but not the production capacity. They also have knowledge of everyday commonplace things, like idk scissors and tongs. They can’t just pick up immediately where they left off, but they can and do have a significant leg-up on the rest of the world.
This leg-up is what boosts the later generations into becoming so advanced that they surpass all reasonable explanation and their ancient understanding of science and technology place them on a fast-track towards presumed unknowable knowledge.
Again, bootstrap paradox, but one that makes a lot of sense to me!
I just discovered, watching only 15 seconds of this video, that Skyrim has Oblivion soundtrack!
2, 4, & 5 are theories. And I think the theory that the Dwemer are in a realm of Oblivion holds a lot of weight, because you are able to "summon" Dwemer automatons, and when Arniel Gane conducts his Dwemer experiment, he disappears and you're then able to "summon" him.
you have the 'how its made' voice and i love you for it
Oh my, the Dwemer all of a sudden appearing in the next Elder Scrolls (as far as the time warp theory) would be a great main plot event.
I thought the letter from a friend is Master Wulfgar. He has charcoal stick and roll of paper iirc
Legit my new favorite channel. Thanks man, you've got such great content.
There is a 4th option to kill. You can kill Astrid and start a complete different questline
You could just pickpocket the shack key off Astrid and leave. I did this once came back sometime later and they were still there.
You were not trying to cross the border to escape Skyrim but rather come into Skyrim. If you're a Nordic Hadvar will say " You picked a bad time to come home to Skyrim, kinsmen."
The ebony warrior is another player character type like nerevarine or the hero of kvach, except he was around for the war, likely to help in hammerfell. Then along came the dragonborn. Finally someone who can end me
I'd say with Astrids captives either all of them or none of them had contracts, but Astrid wasn't planning on any of them leaving alive. If you choose to kill Astrid, you can set the captives free. If you kill one captive and jopin the Dark Brotherhood then you can't free the living two. Astrid gives you the key, you leave the abandoned shack while she's still there. My guess is that she kills the other two.
I don't know why so many people say that clairvoyance is useless, any hidden mountain path or labyrinth style dungeon can be quickly found or cleared by using the spell, sometimes just following the arrow is a fast way to go in the completely wrong direction
You got the dark brotherhood moment wrong.
The spell leads you to the closest target of your active quest and will show different targets in the abandoned house in different playthroughs, so it's not debunking the theory, it just leads you to one of the targets, not to the right one specificly.
I like the alternate realm concept for the Dwemer, and it does make sense with the facts put forward in the elder scrolls novels, in which a rogue Daedric realm owned by some rando comes through Tamriel and wrecks shit. It shows that there are clearly more realms than just those inhabited by Daedric princes and the like.
Have literally been playing Skyrim for 11 years and literally just today found out you can spare Cicero, not that it's a hidden option or something, I just always killed him and never saw the option to spare him
He's my favorite vanilla game follower. I just give him Mehrunes' Razor and he will one shot most enemies.
Clairvoyance spell merely targets Vasha because they're the last objective added to your journal. If you have different quest active it'll point to that.
Astrid is the one with the contract because if you kill her, she says "well done" as her final words.
Correction, level 81 was the maximum level in the original version of the game, in fact you'd make it halfway to level 82 after reaching 100 in every skill tree
I have another theory for the Dwemer.
Lorkhan was responsible for creation - all of creation. Nirn, plants, wolfs, Dwemer. Everything. Lorkhan is the source of it all.
If you tamper with the heart of Lorkhan, it is very plausible to me that you, so to speak, undo your own creation. Much like travelling back in time and killing your own grandfather, I believe Kagrinath somehow wiped the Dwemer from existence. Perhaps his tempering annoyed Lorkhan - in the past - and prevented the creation of the Dwemer.
That their ruins and certain aspects of their species - such as a Dwemer being in a different realm - survive the "extinction" is likely due to all this occuring during a Dragon Break - a fracturing of time during which multiple timelines exist in parallel that are all true once the timeline merges back together and the Dragon Break ends. During a Dragon Break, the Dwemer can simultaneously exist and not exist - and once it ends, both are true, resulting in the ruins being preserved despite their builders never having existed.
I think the Dwemer undid themselves at Red Mountain, and the Dragon Break and a whole lot of luck preserved some vague hints at their race.
My theory of the "Letter from a friend" is: Its Paarthurnax. Surely he is not writing himself but one of the greybeards. He is the only one to be able to hear you shout and knows the location of all the word walls. The only other possibility is Todd Howard.
Getting into Sovngard just by following Nord customs is false.
The only one's that get in are Nords that died in battle, even if they did not follow their gods or customs.
There are just two requirements, you are a Nord and you died in battle.
That's it.
The ONLY known exception is that the Last Dragonborn would be welcome there due to their fate tied with Alduin.
Not even other Dragonborn that we know of are in Sovngard, so just being Dragonborn is not enough either.
As further proof, you can find many Nord characters that died in battle, including during the game's setting in Sovngard.
But the Ebony Warrior is not there after you kill him, and that's no coincidence or oversight.
First off, he's not a Nord, so no matter how hard he will try, he's not getting in.
Secondly, he's likely the avatar of Ebonarm, so its much more likely he's automatically pulled to the Far Shores, even more strongly then a regular Redguard, as he is tied to that world.
I always soul trap those wanting to die, like the Ebony Warrior and the old Orcs ect. Soul Cairn for all of you suicidal idiots!
There is another db in sovngard
@@KillStreak9oh7 And he's a Nord, so he died in battle as a Nord.
@@jefthereaper yes I know, i was just telling you there is another db bcuz you said there is not one "that we know of in sovngard" but we do know through dialogue.
I've gone most of my time playing this game since release date without watching all the crazy hidden secret videos. I know the big ones, I know how to do some of the popular oob chest glitches, I can speedrun everything up to the first dragon battle just from pure repetition, so even though I'm a veteran, I still find tons of things I've never seen before whenever I get the itch to play. I also haven't fully explored the Dragonborn DLC yet either.
If the Dwemer time traveled, maybe they went back in time and retained their knowledge of how to create their creations. They rebuilt their civilization with the knowledge they already had which is why they are so advanced compared to other races. It’s like an infinite loop of creation, destruction, and reincarnation,
in regards to the disappearance of the dwemer, there is lore in skyrim itself in a side quest at the college after completing the colleges main story line. one of the mages asks you to retrieve a relic taht a dwarven alchemist was using to try and manipulate souls of the living and relocate them, i like to believe the souls of the dwemer were placed into eternal life within their own constructs
Contract in the Abandoned Shack? Easy enough, a successful murder requirement calls for no witnesses.
How is time travel far fetched? Alduin literally got yeeted forward in time by the Nords
Wait. The guy that keeps sending the Dragonborn to all those different locations where he can LEARN NEW SHOUTS is not the Graybeard?? That would make a lot more sense since it was the Graybeard guy who started to teach the Dragonborn how to shout in the first place...
The Dwemer disappearance mystery seems to be an intended mystery. Writers like Michael Kirkbride have expanded on it, though I think what Ted Peterson, a writer of earlier Elder Scrolls installments stated about the subject is probably closest to the truth: ruclips.net/video/N_YhxCkF09Y/видео.html
I thought the fox thing was interesting.
I've always just killed all three potential candidates in the abandoned shack. Free bonus to your skill, particularly sneak, and if you've taken the time ti level your pickpocketing, you can even get hold of Asrid's weapon and armor before doing so.
I really hope we get a Dwemer emergence in the next elder scrolls🙏🏽
why?
Clairvoyance is one of my favorite spells. I dont have the patience to wander around anymore. Lol
I knew that after the mission where you infiltrate the Thalmor Embassy, Marlborn would hang out at the winking skeever in solitude for a while. What I found out today, was that eventually, you could find him at the new gnisis corner club in Windhelm, where if you talk to him, he’ll task you with killing a suspected Thalmor assassin outside of the gate, so he can make his escape to Morrowind.
You can then watch him run to the border of morrowind and despawn
The fox thing just reminds me of Ghost of Tsushima and how the fox takes you somewhere that’s a shrine. Maybe ghost took it from Skyrim but gave it an actual use
Time travel is actually possible. In the elder scrolls online, theres a character named Thaddeus Cosma who is a time traveler. He fixed a dwemer contraption that he says is disturbing the space time continuum
a "fan" theory from an ex bethesda writer??? mf thats CANON
I cant tell if the narrator is an AI or not lol.