I love the format of you explaining where you get the quest, showing where you go & then cleaning the place from the bottom to the roof. Also, I would love to see the submarine clean next Yangtze
The Snappy builds mod allows you to get catwalks that will automatically connect to the already placed ones, i used it to fix the catwalks when I cleaned that place last month.
You can realign the chairs by _setangle X 0_ and _setangle Y 0_ zeroing the angles. Then you can turn the chair to face tables or whatnot by _setangle Z 90_ (90° as an example). If the chair or whatever is a bit high or low, use _modpos Z value_ to get it higher or lower. Anything you can select can be adjusted.
I just turned my game off right after getting out of this location and this video poped. Fun ideia lol, got me thinking of VIscera Cleanup Detail due to all of the gore bags and so on
It's funny how they never got cars going but robots still work....pretty sure I'd of been finding a way to get cars going over the past 200 years while they seem to never progressed from using brahmin and walking everywhere but robots seem to be around and helpful but not being used. Even these robots figured out how to get their water going and somehow no one else figured out how to get the power back on or get cars going or at least some motorcycles...of course there are drivables and cars, and morotcycles in mods and ridable bots but the people who built this game thought it'd be like this after 200 years and people wouldn't get things going again like power and water and cars? LOL some say the emp from the bombs destroyed that but not so if that were true, then robots would no longer work either...or computer terminals.
Another awesome clean-up! I was curious and wanted to ask: do you prefer builds with a pre-war aesthetic, a post-war/"lore friendly" aesthetic, or a restored aesthetic (somewhere between, like you can tell it was broken but now it's fixed)? I've seen touches of each in some of your videos and was wondering if you have an over-arching design preference?
I like the "Zen" of cleaning the Commonwealth. Does all this scrapping cause any performance issues with your save games or do you revert to an earlier save?
@@diamonddavemctv Can I ask a technical question? I have all the scrapping mods your list in the description. I tested the load order at Gorski cabin but could only scrap Ghoul ambushes and a few pieces of furniture. Do you think Sim Settlement 2 might interfere? It adds other buildable areas in chapter 3.
@yachtfangirl strictly speaking, it helps drive engagement. It got you to comment, and for me to reply, so what we’ve done is exactly what the arrow’s designed for. It’s been a feature of the whole “RUclips Algorithm” game for the past decade, it feels like.
I love the format of you explaining where you get the quest, showing where you go & then cleaning the place from the bottom to the roof. Also, I would love to see the submarine clean next Yangtze
Glad you enjoy it! I'll add it to the list!
you have been deemed second monitor worthy as i play factorio, congratulations!
Enjoy!
Big achievement tbh
The Snappy builds mod allows you to get catwalks that will automatically connect to the already placed ones, i used it to fix the catwalks when I cleaned that place last month.
You can realign the chairs by _setangle X 0_ and _setangle Y 0_ zeroing the angles. Then you can turn the chair to face tables or whatnot by _setangle Z 90_ (90° as an example). If the chair or whatever is a bit high or low, use _modpos Z value_ to get it higher or lower. Anything you can select can be adjusted.
Super gross, but fun to do! Despite the audio for Supervisor White 😂
At Grey Garden you can also build up on the overpass! just build a platform up to the lower overpass .
I remember clearing out the place and looting everything before going to Greygarden
Edit: this is so soothing to ones with OCD!!!
Thank you!
Your patience astonishes me every time.
Thank you!
ikr
this was satisfying to watch, i feel like my own brain is getting cleaned
Thank you!
Outstanding scrap!
Thank you!
Didn't even know about the quest i just found the water treatment while exploring and i lowered the water and killed everything 😭
Looks great! No more meat bags for real...and machine parts.
We agree!
I just turned my game off right after getting out of this location and this video poped. Fun ideia lol, got me thinking of VIscera Cleanup Detail due to all of the gore bags and so on
Nice!
Dave sounds like Mr ASMR.
Appreciate you my new friend!
It's funny how they never got cars going but robots still work....pretty sure I'd of been finding a way to get cars going over the past 200 years while they seem to never progressed from using brahmin and walking everywhere but robots seem to be around and helpful but not being used. Even these robots figured out how to get their water going and somehow no one else figured out how to get the power back on or get cars going or at least some motorcycles...of course there are drivables and cars, and morotcycles in mods and ridable bots but the people who built this game thought it'd be like this after 200 years and people wouldn't get things going again like power and water and cars? LOL some say the emp from the bombs destroyed that but not so if that were true, then robots would no longer work either...or computer terminals.
IIRC either place everywhere or scrap everything has an undo option that can be bound to a button, so don't have to reload
I'll look into it!
Pretty sure it's workshop framework that has an undo button.
I would love to know how they made the robots in Fallout EMP proof, as that is amazing.
Agreed!
you dont need to go to graygarden first, you can do the waterplant then go to graygarden to get the reward
True, thought it would be fun to show the quest.
You know you just love all the machine parts 😂😂😂😂😂😂
Hi Dave very amazing content I hope you have a great day
Thanks! You too!
No problem at all Dave and thank you so much
Another awesome clean-up! I was curious and wanted to ask: do you prefer builds with a pre-war aesthetic, a post-war/"lore friendly" aesthetic, or a restored aesthetic (somewhere between, like you can tell it was broken but now it's fixed)? I've seen touches of each in some of your videos and was wondering if you have an over-arching design preference?
Probably restored honestly.
What is that gun you are using, and why is there a purple glow...I like it....just curious why it's like that.
Kiloton Rad Rifle and the purple light is the pip boy light. Pretty much the only one I like other than white.
@@diamonddavemctv me likey
I like the "Zen" of cleaning the Commonwealth. Does all this scrapping cause any performance issues with your save games or do you revert to an earlier save?
I'm trying to see if it does. Some quests or areas I have to jump to other characters. Especially the rebuilds.
@@diamonddavemctv Can I ask a technical question? I have all the scrapping mods your list in the description. I tested the load order at Gorski cabin but could only scrap Ghoul ambushes and a few pieces of furniture. Do you think Sim Settlement 2 might interfere? It adds other buildable areas in chapter 3.
I have no idea honestly. Not the greatest with the technical side.
@@diamonddavemctv Better than me. 😁 I can't get it to work as well as you so far.
Where is the vault 111 clean?
Haven't got to it yet.
Id scrap the dirt floors and build concrete floors connecting to the existing floor pieces
Why is there a red arrow in so many thumbnails? A silly YT trend.
Don't know, just see everyone else doing it so why not?
coz u clicked on it
@yachtfangirl strictly speaking, it helps drive engagement.
It got you to comment, and for me to reply, so what we’ve done is exactly what the arrow’s designed for.
It’s been a feature of the whole “RUclips Algorithm” game for the past decade, it feels like.
@yachtfangirl Because Mr beast
Woop woop