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How to Set Your C.A.M.P. Spawn Point: The Definitive Guide (July 2022)
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- Опубликовано: 17 авг 2024
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First of all I just want to say thank you so much for making this video and doing the research behind it. It is extremely helpful! There are a couple of clarifications i would like to make based on my experimentation:
The distance of the spawn points to the CAMP module is based not on a fixed number of foundation blocks but on the camp's build radius. For public and private worlds, this build radius is equal to the length of six foundation blocks laid end to end (making your numbers correct) but on a custom world, it may be increased, and this has the effect of scaling the distance of _all_ spawn points from the CAMP module by the same factor. For the owner's "far" spawn point, this will be 1 build radius North and 1 build radius East, or Northeast by √2 times the build radius. For the owner's "near" spawn point, and for a visitor's spawn point, it is simply the build radius, but in a pseudorandomly chosen direction between North and Northeast.
If the CAMP module is never moved from its original placement point, visitors will always spawn on the camp's build perimeter, which is ideal for avoiding being stuck inside not-yet-rendered camp objects. The intent was probably to provide a useful default which could then be altered by fast travel mats, but when these were removed from the game it was decided to use the current location of the CAMP module (but, for some reason, not also its current rotation), leading to players spawning possibly far outside the CAMP boundary _and_ facing the wrong way.
Awesome stuff, thanks for sharing! Pinning this 🙂
I would seriously appreciate it if Bethesda would just let us place down our welcome mat as a spawn point just like we do at our workshops it's been a pet peeve of mine since playing the game that I can select that in a workshop but not in my camp it's infuriating
The reason they won't is a good one. Also one you'd likely appreciate. Withing minutes players would be using it maliciously to spawn players into traps to farm junk. As it is now they still get players. Imagine if you just spawn right into a trap and die with a bunch of bulk materials on you?
This right here. We had them very briefly during the beta, and sadly, a lot of people were assholes with them.
@@kikibplays So that explains also why the visitor Fast Travel spawn point also varies a bit
As many have said the whole spawn into a trap. However it could easily be programmed that it has to be so far a trap,pressure plate etc.
@@SecretlySeven sucks that people can still troll you by building floating bases that make you fall to your death and bases that spawn you on a cliff face that makes your slide down an fall to your death, i avoid bases on seneca rocks now, i don't care if they have the rares recipes or giving away free legacy weapons those people deserve to get banned
You should have heard the noise I made when you mentioned that the CAMP owner has a different spawn point than visitors. My mind was blown. That honestly explains so much about my issues fixing my CAMP fast travel.
I just want people to be able to spawn in looking at my build from the right direction, darn it.
Informative
Not over stimulating
Funny
To the point
Good editing
5/5 video
Earned a subscriber
Aww thanks so much! ☺
More than one upvote. I come back to this almost every time I build a new camp. I guess I'll remember someday.
This is so handy! I didn't know you had any control over the spawn in. As a big Fallout 4 builder I was surprised to see the spawn mat missing in this game. Many thanks!
I know there have been some minor changes to how this works in recent updates, so you may need to do a little experimenting to get it just the way you want.
@@kikibplays Thanks, yeah it's been an interesting experiment! It seems to be behaving oddly ( how would it be made by BGS any other way lol ) but at least I know I can have some influence.
So happy you've made such a clear and easy to understand vid about this. It was defo needed!
This helps a ton! My recent build was plagued by unsuspecting visitors getting stuck in my kitchen foundation...lol! Problem solved! Thanks so much!
so i just scrapped my camp to test out placing it as new and rotating the module doesnt work it always spawns me north east from the module no matter where its placed and how its rotated idk maybe its bugged or bethesda just doesnt want players to have some small amount of freedom
Awesome timing! I filmed a similar video earlier this week but haven't edited it yet. You found some tricks I didn't realize when I was doing some testing. I realized that I would always spawn in from the NE no matter what, but I didn't know that the initial camp module placement determined where you faced. Great video :)
Glad it's helpful!
Same thing i just posted. Always NE of the module no matter where i dragged that damn thing. Sounds like they need an update that shows an arrow coming off the camp or even a ghost that shows where you'll be spawning in.
That would be cool, though I think some folks would probably abuse it the way they did welcome mats way back at the beginning. As it stands, we're still able to put our visitor spawn points in the middle of a bunch or traps if we want, but most people don't know how.
Thank you for the informative and helpful video.
Thank you Kiki much 🤩
So I watched another video which cleared things up for me. You always spawn due North of the placement of you camp in or out of workshop. That's why as an example this video worked because that was already your preferred location to spawn. The trick to change the way you face does work though.
I just wanted to say that when I built my cabin camp overlooking the missile silo cliff I worked out the spawn point perfectly. Then built my camp and all was good. People spawned in right outside my porch. Near my vendors. Then, about 6 months later there was an update and the spawn point moved to the side of the cliff. You now spawn inside a rock on a cliff. It sucks. It's a super complex camp build and this is giving me the urge to fix it. But I'm afraid of doing all that work and having it move again.
That sucks... I also would not think about change my camp now :-/
I totally love spawning into cliffs lol. I honestly wondered how that could happen and now I know.
I’m interested in making something for Halloween where the visitor arrives in a creepy location like a seance but the spawn point it difficult
Thank you for this video! I like to build under the bridges near Harpers Ferry, and couldn't figure out why sometimes I would spawn in the water outside my camp and others I would spawn on top of the adjacent bridge. XD
Never thought about rotating the module. I knew i always spawned diagonally away from the thing and presumably always the same direction. Then i'd drag the module over to where i was spawning hoping that i'd warp in the opposite direction. Nope... i was even further out still in the same direction. One of my camps spawns you right at the precipice of a cliff... so you get a really nice view heh. More camp tweaking ahead!
I didn’t know this! But I did figure out a long time ago that if you want people to spawn at the main entrance of your South facing camp…too bad. Ain’t happening.
Its crazy to me that there is no placeable spawn point. Its such a simple fix for spawning underground or in odd places, in my case, in the middle of a river. It would be so nice to just, know, where you spawn, and decorate accordingly.
Yes and no. We had them very briefly during the beta, back before we collectively decided to just play nice and share our toys, and it was a trap camper's wet dream. I agree it would be great to have, but they'd have to implement some kind of fix along with it like players not taking damage from camp/workshop traps or something, and I'm sure they'd make a real mess of that.
THANK YOU!!!! =) I have searched for how to do this and never came up with a definitive answer. I am now very glad I subscribed to your channel after that great tower build you did. That and this was worth it!
Aww thanks, I'm glad it helps!
@@kikibplays You're welcome. I still can't get it right though. Seems I'm always behind or facing the wrong direction, no matter what I try.
I would never had though of that, now everything makes sense, no more spawning inside my stash box 👍👍
I really need to keep this in mind the next time I build one of your lovely CAMPS. I also find it amazing you know exactly what is in my vendor. 😂
2 hrs spent with small nudges, turns and such so my visitors spawned facing the front of my camp but far enough away they didn't end up half in a wall or foundation. Then I had to do a little more nudging so I didn't spawn within the foundation. I think I spent more time on getting my spawn points right than I did building my camp
Golden information. Gonna put this well taut knowledge to use today when I sign in! my camp spawn is crappy because I did not know this and wanted to "hide" my C.A.M.P Thank you so much.
In my and potential visitors to my camp name I thank you for saving people from spawning in air just over a massive cliff.
There are a couple exceptions to that .. if you decide to place your camp say hugging a marked location .. lets use Whitesprings Station as an example .. you will still have your owner 6x6 HOWEVER the guest spawn will share the marked locations spawn ie on the tracks across tje road from the station .. BUT guests will also share owners spawn soooo they can spawn in at either location
Man, I wish there were better options for this.
Same, friend.
Thanks for the video! But I don't think it works this way anymore. I frigging hate this, I wish they gave us the power to spawn anywhere we want outside the camp (to circumvent trap camps..)
This unfortunately has not worked for me. The area seems to always spawn me at the incorrect side reguardles of orientation and direction i faced during placement. I found that I could only control the direction I faced when I spawned. Using the left arm method.
Same for me, I always appear to the north of the camp, the only thing I can change is the direction in which I'm looking, which is extremely annoying.
This definitely helps me out, thank you.
Thanks for the research. So there is no way to adjust it after you've set your CAMP? And do you have an advice for prefab buildings on high areas? I always spawn outside of it although I have player build floors.
Great info! Launching myself on top of power pyloms with spike traps. Camps cam be built up there, but spawning in is hard...
video starts at 1:03
Informative. Thank you.
Subbed
Thank you so much. This was a big help, I spawned at the bottom of a cliff when I spawned, and I spent like 20 minutes trying climb up to my camp. 😭🙏🏽
The most sad situacion
They should really add the Fast travel target mat from Fallout 4 to simplify this.
it's still availbe in workshops, but they remvoed it from camps
Thank you so much for the guide! To be clear: spawn facing direction is determined by *initial* placedown of CAMP machine, but spawn location is determined based on wherever the CAMP machine is, even if you move it?
That's correct (at least at the time this was made)
Ok this answers my questions!
Thanks a bunch! I always spawn in my foundation and now I can fix that. Yay!
This is a much needed vid. I'll always ignore the vendor if I spawn into concrete
I'll usually fast travel in again, but only on my PS5. Loading times on PS4 are too damn slow for that to be worth it 😖
Thank you for your experimenting and lessons! I find it difficult to see where the FRONT of the module is (points to). So, it is when that vertical "tube"/antenna on the right.
(I learned the hard way and with a lot of trial and error that rotating the camp module afterwards changes nothing.)
Currently it doesn't change anything if you rotate it beforehand, either. They changed a green things in recent updates.
Thank you for clearing this up! You got a new subscriber 😊
Thank you! Just keep in mind this has changed a little in recent updates. I haven't had the time to fully investigate yet.
@@kikibplays Yes, as of July 2024 the 6N 2E is not accurate.
U ma'am have just earned a sub. Love ur content!
Aww thanks so much!
Maybe just my experience, but this doesn’t work, at least not in my camp location. No matter what, I keep spawning in the exact same spot, doesn’t matter which way I face that module. Yes I’m resetting my camp, 10 times now
There were some changes to camp spawns in the last couple of updates, I have yet to sit down and figure out all the details.
Yea I also experienced this.
I set my spawn like the video explains,
But when I built my camp and moved the camp module (not resetting my camp), the spawn moved as well.
That being said, when I moved my module into my camp, the spawns changed once, then didn’t change again, and I haven’t moved my module since.
And the spawn locations for both me and visitors are still consistent with your video.
I think they just made it so you CAN alter the spawn point after the initial placement by moving the camp module.
So basically the video still works if you put a bubble over 1:20 saying that was changed 😂
mahalo nui loa....thank you sooooo much....i have just been useing trial and error to find a decent point
Hmm I'll have to try this. Thanks Kiki
Has this changed? I've spent an hour playing with a location you suggested in another of your vids (the buried train cars south of Raleigh Clay bunker) and no matter which direction I face when placing my module, I always end up facing south.
I'm not just repositioning my camp, I'm paying to "relocate" at the same location then fast traveling to vault 76 and back to test the direction. For the life of me I can't get my spawn to face the dugout entrance. It's always a generally southern facing direction.
Please help😢
I'm looking into it and I'll be doing a new video once I've got all the ins and outs sorted.
@@kikibplays are you any further forward with this? pulling my hair out tryna figure this out
I haven't had much time for 76 lately, hoping to get back to it soon.
Cool, I was just talking about this yesterday. Oh please Kiki, lay some knowledge on me.
What if you build your camp within a preexisting structure? I built one of my camps at the big cabin NE of Bolton Greens and let me tell you, the spawn point it's so random, apparently if there's a big preexisting structure, the game simply just places your character in a random place, just outside of the structure
Yeah, I've noticed it can be squirrely around preexisting stuff.
thanks kiki~ I'm sad you can't change it for an existing camp, but when I redo my camp next season I'll do this.
You can change the landing spot any time - just not the direction you face.
In a previous Fallout game, there was an item (a mat) that you placed in the exact spot where you wanted the travel entry point to be. With so much trash in the Atomic Shop, they might well make this thing available.
It was originally available for camps for a very brief time (still is in workshops), but people abused it and made visitors spawn in a mess of traps.
Wish they would just add the spawn mats for camps. Yes people would be assholes, but I feel it would be a simple fix to make it so players dont drop any items if death happens within a camp zone. I feel most the community would agree that having to store your junk before traveling to camps is a worthwhile trade off to ensure you arent caught up in 1% of the communities malicious antics.
I’m not sure if I’m misunderstanding your directions or not but I promise you I’m testing this and I’m currently spawning south east of my module placed near centre.
Where's your camp located?
For some reason, I can’t move my camp module at all. It keeps saying outside buildable area even if I try to move it a teeny inch. Any ideas?
Thanks for the video! Any tips on spawn points for camps that are primarily underground? I've been struggling a bit lol
Thank you. I keep spawning in the pond next to my camp, lol.
Still makes zero sense. What do you mean "facing" when you're talking about the CAMP module? It has 4 sides. Which on is the "face"?
As other people said:
Informative
Not over stimulating
Funny
To the point
Good editing
5/5 video
Earned a subscriber
😎
Thank you so much for this! I'd love to have a fallout 4 type system using welcome mats to determine where you spawn. I never seem to have the forethought to realize I might spawn off a cliff when I set up a new camp.
Thanks, I hope it'll be helpful! Welcome mats would be great if there were a way to make sure they couldn't be abused. Unfortunately they were, and were very quickly removed way back at the beginning 😔
ive noticed players have 2 spawn points 1 if they fast travel to the camp but another if they fast travel to you while your at your camp
Thumbs up from Sweden. 👍
This is just great!
POV: its 2024 and you just finished your camp...
So i can't change my spawn unless i nuke my camp. I just got rid of the over appearance. But now i'm more worried about the floating house and my shelter. I couldn't just tear them down to have the project complete. So i have to compromise with stairs since FT mats aren't a thing anymore.
How hard would it be to have more flat land to build on , I can’t even have neighbors
The rotation part doesnt seem to work at all. The location I want to put my camp spawms me on the same spot nomatter what direction the camp terminal is rotated in
The rotation part is only when you first place your camp down, and it only changes the direction you face when you spawn. Moving the module after that will change the spot, but not the direction you face. Try watching it again, and listen well 😉
@@kikibplays Yeah I rotated it upon placement and kept trying (spending caps) multiple directions and it always spawned to the North which sadly is the bottom of a cliff. Had to use a different area entirely. Even tried rotating it + my character's facing direction, it'd never change from the north spawn.
Yeah, you will always spawn roughly northeast of wherever the camp module is located.
it's the blue building next to the capital building..jet pack on top and see where the power use to connect to the building, place your camp on top of the arm sticking out
Awesome, I'll check it out! Also that Discord link is in the description, join us if you want!
thank you for this info, it was driving me nuts, granted there should be a teleport pad yet it is what it is.
There should be, if they can figure out a way to make it trap-proof. Glad it helped.
Ugh, im going to have to completely rebuild my camp. Luckly its in a location where im not really building alot, more decorating.
Welp atleast I know where I want everything now. 😅
This no longer works. No matter where the module is or what direction it or I am facing I will always spawn on the north side of the camp
Thank u!
For anyone saying that Spawn-Mats would just be used for Trap Base purposes... Maybe they should just turn traps off for players? Not a difficult concept, and since they have PVP turned off by pacifist mode? Just finish the equation! If PVP has to be so consensual anyway, then why are player made traps still harmful to other players? Just turn that off and give us the mats.
Thanks!
I’m late but thanks for the advice
Does it pick the lowest point? One of my camps is on a bridge (the one south of the Southern Belle Motel). Guests spawn on top of the bridge (thankfully), but it spawns me under it. And no, I don't mean under the bridge in the swamp, but inside the bridge structure where it would be impossible to get to generally. I've given up trying to fix it. At least others don't have to put up with it, otherwise I'd probably never get visitors.
....I've watched this video like 10 times looked up how to and what not and still I spawn in the most bs place so idk no matter what I do. Idk what way is the "forward" way on the stupid projector
That so helpful. And yes the amount of time iv spawned and got stuck in there foundation or falling off a cliff becuse of it 😂😂😂
ive had a few different camps where friends on my friends list spawn in the exact center of my camp, regardless of camp box location. this problem of spawning in the direct center of the camp happens to myself too and only at certain camps. i've never noticed this happen to random strangers visiting those camps.
That's really odd! Sometimes your surroundings can mess with your spawn point - like if there are preexisting buildings in your camp, so maybe that's what's happening? But it still wouldn't explain strangers spawning in different places than friends... 🤔
That means my game is broken. It does not work like this. It also depends on existing Structures nearby. I just want the doormat back. But thank you a lot i think it will help a lot of people!
The video was made July 14, 2022. Bethesda probably changed something
Most likely and sadly yes. @@noLKWD_vital
For the love of them Mothman haha amazing sentence and thanks for share those infos , liked!
i always kinda thought the camp module itself would change my spawn location but i never botherd to check how much or how far, good to know my gut was correct good to know we got someone out there to do this measurement stuff for us
good job
anyone know the name of the outfit she got on
It's the K.D. Inkwell outfit from an old scoreboard
Hi, doesn't work for me, I can place my camp modul however I want but I always facing south and spawn on north side 😢 I'm on xbox.
There have been some changes to camp spawns in recent updates. I'm working on a new video.
I doesn't work for me. No matter where I place my camp (when I pay 40 caps for it) it isn't changing the location. Has something change since you have posted your video?
It's always possible that game mechanics change with new updates. But try moving the module in build mode, not completely re-placing your whole camp. For example place the camp module on the far northern edge of your camp radius.
Been trying to choose the direction for the last 20 minutes and no mater what I do I always spawn in facing south... What Amy I doing wrong?
They changed how this works in a recent update and I'm too tired of all their arbitrary changes to keep making new videos each time 😑 Last I checked, you now spawn in facing the center of your camp - and I mean the center of your entire build area, not any structure or whatever. The rotation of the module on initial placement doesn't seem to matter anymore (unless they changed that again). The visitor spawn location does seem to still be NxNE-ish of the current location of your module, but your own spawn is different.
@@kikibplays Well at least I now know I'm not going crazy! It makes no sense why they would change that on purpose so lets home it gets fixed in the next patch.
So I made a new camp and I tried everything and could not get facing the right way when I fast traveled to the camp. I want to be facing the front of my camp when I travel there. I turned the camp unit, turned myself, stood on my head, laid down, jumped, nothing will make it work the way I want. I always face the opposite direction and always behind the thing I build. GRRRR
Same.
Uh I have a question can you do a build under the bridge by the gulley mine exit
I've done a build *on* that bridge... ruclips.net/video/OBneUIfKNJ8/видео.html
1:03
Each time you move the module it changes the spawn
This is helpful information for future camp builds. However this is something bethesda should address for already built camps I'm sure like me others who have put hours into building a camp have no intention of rebuilding.
So you said you cant fix this on existing camp? But on a new camp you wouldnt know for sure where the spawn is until you build some foundations, so you just have to keep moving the camp until you get it decent? Also how do you get it ourside the camp radius? Isnt the camp thingy always the center of the build circle?
You can pick up the camp module while you're in build mode and move it anywhere within your camp radius. You can only set the direction you'll face on spawning in a new camp placement, but moving the module around in build mode will influence where you spawn after that.
Please keep in mind that spawn locations have changed some in the last couple of updates. I haven't worked out all the details yet, but I'll be making a new video when I do.
@@kikibplays thank you for your response i am literally building a camp next to morgantown station and i hope i can fast travel and run straight to the station
This should be required viewing for all players every time they try to place down a vending machine. Then they should only be able to place said vendor within item scroll distance of the spawn.
I have a floating camp the first teleport I go to the floor the second I go into the right area how do I fix that
It's probably a loading thing, so you can't necessarily fix that. From an engine standpoint, your camp starts loading after you arrive, so the spot you want to FT to doesn't technically exist when you initially spawn. My floating shipping container camp drops me from about 6 stories up when I first FT, then once the camp is loaded I can FT again and will spawn inside my home.
@@kikibplays alright thanks for the reply wish I found your video before instead of trial and erroring it for over an hour
Damn I wish I would have known this for a few of my existing camps. Lol. This is great though. I will definitely use this in the future. Appreciate the info.
On an unrelated note, how do you record yourself waving in the beginning of your videos. I've been trying to do that for a new video I'm editing but can't figure it out. When I wave and go into photo mode it just stops waving. Hope you can help. Thanks.
Thanks, glad it's helpful!
For recording emotes, I just turn the HUD opacity all the way down in the display settings, then go into third person view and line the camera up where I want it before emoting.
Didn't think of that. Thank you. I appreciate it. 😁
Any time!
Thank you very much. But maybe any suggestions with camp unit placing if I build camp veeeeeeeery high, but when I spawn I just basically fall down to the ground. Doesn't matter how I turn it..
I have a camp where that happens as well. If you have the option to place it on ground instead of in a structure that should help (I don't have that option, mine is on top of a massive crane lol
@@kikibplays Unfortunately, mine is located above a large rock, very high. And I still can't solve this problem.
Sounds like you're probably stuck with it, then. Sorry, wish I could help!
I rotate it and replace it and move it and no matter what I spawn in the same bad spot. Idk what I’m doing wrong.
Same.
Does the camp orientation determine where a person spawns in when you fast travel to the camp?
The module's orientation determines the direction they face; the location of the module determines the spot they land on.
Okay so i did everything you said but tried multiple locations even changed the direction im facing when i load into the camp but im still spawning north east of my camp i want the entrance to be on the south end is there anyway to fix this? Also ive spawned at this location before at another persons camp and the spawn point was on the southern side of they’re camp
Nope there's no way to spawn south. It will always be north by northeast of the module.
Tried some of this but still not moving much. Can a spawn point be changed after you already started building in your camp? Why does the developer not provide more guidance on how to set spawn point when you place the CAMP? It seems like a very odd thing to be mysterious about.
This has changed a lot in the last couple of updates; I'm working on sorting through my backlog at the moment. They don't want us being able to easily set spawn points because of traps.
@@kikibplays please update the title. Delete my Camp to set a good spawnpoint 😂
When does an update video come out?
@@kikibplays
Good to know, eager to learn how the rules have changed👍
I watched the video a few days ago before trying my hand at a new camp, but it didn't seem to work as you explained.
Checked it again and made some notes until I read this.
I specifically chose a "recent" video because obviously a lot has happened in 5 years. But it's kinda shocking how much of that has apparently only happened in the last year or so.
Anyway, if Bethesda's (understandable) objective is to avoid fixed or easily predicted specific spawn points, the current implementation is failing at that.
Rebuilt my camp from scratch in every direction and it kept spawning me in the same area and facing the same direction.
Near travel put me in the same spot, far travel (other side of the map) a bit off the side but not by as much as in this video. I might be confusing the two because they were really close together.
I am on a bit of a cliff side though, haven't tried it on flat terrain. I was trying to get myself and players to spawn in a general area away from my camp where they would be safe and able to see and approach the house I'll build from the best direction.
So maybe we just can't see where other players will land now?
was this patched out? Because rotating the module doesn't seem to do anything for me.
I'm not sure, I'll look into it.
@@kikibplays same
I cant get any of this to work and I don't know why 😭