Track Talk - Green Hill Zone

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  • Опубликовано: 27 дек 2024

Комментарии • 39

  • @Rimea
    @Rimea День назад +13

    Good job adapting this format into something that doesn't use in-game footage, the video is very enjoyable regardless.
    From what I know of Nintendo's copyright policy due to my dealings with them over the past year, I completely agree with your skepticism in regards to Kaze's and others' claims that almost every Nintendo takedown on RUclips was likely faked. This situation has really muddied the waters when it comes to smaller creators having to deal with Nintendo's copyright policy, because as far as I can tell, every takedown me and many of my fellow modders have had to deal with over the past few years has been legitimate.

  • @AFriendlyElfFella
    @AFriendlyElfFella 4 часа назад +1

    The Nintendo community is so funny because I just finished watching a video of someone making an entire fan remake of a Sonic game without any attempt to hide it, and then I click one video where a guy merely MODDED a Mario game, and he can't even show footage of his own mod for fear of litigation. Sincerely hope this gets resolved soon because your track is excellent.

  • @Turbo-vo6hh
    @Turbo-vo6hh 2 дня назад +16

    I honestly liked this style of editing, lol. It's a shame you can't drive on the track itself and show gameplay, but it was still an enjoyable video to watch (of course, if it was theoretically possible to play... which it isn't, Nintendo).

  • @jaydabomb2510
    @jaydabomb2510 21 час назад +3

    I know most people where upset that you couldn’t use footage, but personally, I look seeing the blender part of it. I have some knowledge of blender and have drawn up my own courses since MKWii days, so I have been wanting to model my own tracks but haven’t done it yet. It’s so cool to see the process!

    • @Squadaloo
      @Squadaloo  20 часов назад

      Honestly, I recorded that part of the intro when I originally thought i was just going to use unrendered footage in blender and screenshots. It wasn't until editing that I thought about looking up how to do camera animations in blender so it turned out better than I originally feared. It would still help to show gameplay footage as well, though.

  • @Kamil_Horvath
    @Kamil_Horvath День назад +6

    If it was me who had received that many comments i would have made to coins into chaos emeralds instead, just to spite people.
    Nice work on the track. Looks great.

  • @stanzacosmi
    @stanzacosmi День назад +4

    another issue i see with the rings vs coins thing is it also depends on what color the rings were made since they already suffer from "a ring in hand looks like a banana from far away", so that's another valid reason. The hyrule and animal crossing ones work because the coins are either drastically different or just a slight flavor thing

  • @Mr_Sideways
    @Mr_Sideways День назад +2

    My reason for this being one of my favorite all time custom tracks is just because it’s so high quality. The lighting and design is up to if not better than base game mk8, the music is amazing, and it feels so alive as an environment. You are one of my favorite all time mario kart track creators since you’re always making high quality tracks that I love watching.

  • @quagiscool
    @quagiscool 20 часов назад

    After this video Squadaloo went to the nearest jewellery shop and began ranting how the stupid hollow circles, known as rings, are the bane of his existance.

  • @bobalinx8762
    @bobalinx8762 17 часов назад

    Squadaloo, we’re off!

  • @zaadbaad541
    @zaadbaad541 22 часа назад +2

    Where are the rings?

  • @blastkidz1037
    @blastkidz1037 День назад +2

    I think it would have been cool if at the beginning there was little stuff like at the beginning of green hills act1 and you could go and they're using the glide panel

  • @NerdFromColorado
    @NerdFromColorado 2 дня назад +8

    My speculation is that the copyright claims are coming from somebody posing as Nintendo and not Nintendo themselves. It would be insane if they completely shut down many of your videos that don’t receive too many views to begin with and leave many of the custom track compilations, some of which with over 100k views, up willy-nilly. If Nintendo was that strict about modding their games, they would be better about taking down ALL of the modded content and not some of it.

    • @Squadaloo
      @Squadaloo  2 дня назад +6

      I think I cut it when I made altercations to the script to tighten up the beginning but basically my end takeaway was that it didn't really matter whether it was Nintendo or not since it still resulted in the videos taken down and the appeals denied. It doesn't mean I'm entirely done showing stuff from Custom Tracks on RUclips, but it does matter much more for a video such as this where if the video is taken down, then it's a complete wash where a track release video taken down still manages to keep the track up, and unscripted videos of me playing games doesn't take nearly as much effort to produce.

    • @NerdFromColorado
      @NerdFromColorado 2 дня назад

      @@SquadalooThat’s good at least

  • @ThatOneDudeWhoPostsStuff
    @ThatOneDudeWhoPostsStuff День назад

    One thing you could do is have the buzz bombers fly over the logo on the final lap as an in-air obsticle to avoid, as well as a nice little hurrah for completing the course.

  • @KBM_Sonic
    @KBM_Sonic 2 дня назад +2

    3 minutes ago is insane

  • @blast8111
    @blast8111 2 дня назад +2

    What an absolutely amazing way to continue Track Talk! I was a bit nervous the series wouldn’t come back, but I’m really happy it is!
    As someone who definitely didn’t play this course that definitely doesn’t exist and definitely loved it to death, it was cool seeing your thought process for the loop, the spiral, the tunnel, and even the very first jump! I somehow didn’t even realize you remade the entire level in 3D in the background, not to mention the fully recreated Sonic logo. You went over them kinda fast, but I think these little details play into your amazing skills and dedication as a level designer.
    I think I enjoyed this editing style a lot more overall. Combined with the script, it felt like I could see your vision way better.
    Hope to see more Track Talks in the future! Happy Holidays!

  • @Deftphones
    @Deftphones 2 дня назад +4

    I guess you won't do another track roundup video since you don't want to show gameplay. I wonder though, what's your opinion on the modding community recently?

    • @Squadaloo
      @Squadaloo  2 дня назад +2

      I may make a smaller version of it in the future since those require minimal effort, and I wouldn't feel as burned if they were taken down, but I'm not guaranteeing it.
      Basically, when I'm not playing the game like I haven't since August or so, I completely stop paying any sort of attention to what's going on in the community so I have no opinion.

  • @De_an
    @De_an День назад

    Now I feel stupid for not noticing the entirety of GHZ Act 1 in the background.

  • @cutecharacterpower
    @cutecharacterpower 2 дня назад +1

    This track is truly incredible! One of my fav!
    But I have a question regarding something you said (not about the track itself):
    12:30 you say "at the time" but, outside of that one popular modpack (because I belive the code isn't really public), has anyone found a way to do that? Replace an object only on a specific track?

    • @Squadaloo
      @Squadaloo  2 дня назад +2

      Not to my knowledge.

    • @cutecharacterpower
      @cutecharacterpower 2 дня назад +1

      @@Squadaloo alright, thanks for your anwser!
      And keep up the good stuff!

  • @QuanIvan2007
    @QuanIvan2007 17 часов назад +1

    Whats ur favorite MK8 CT modder right now? (besides u lol)

    • @Squadaloo
      @Squadaloo  17 часов назад

      Probably Rimea, but I will say I haven't played custom tracks in like 5 months so if someone dropped the track of the century in that time I wouldn't know it.

    • @QuanIvan2007
      @QuanIvan2007 17 часов назад

      @Squadaloo Ahhh theres been good ones. Top 3 for me for u to check out are Area 64 (Remake) by FatCat, SNES Choco Island 1 by Rod and the recent updatte for SNES MC2 by Rimea u mentioned

  • @AdamAtwood-f2h
    @AdamAtwood-f2h 2 дня назад +1

    gilder for that sure

  • @chair_dib
    @chair_dib 11 часов назад

    Can’t wait for the marble zone track👍 nah jk.

  • @eramferguson1701
    @eramferguson1701 День назад

    Have you tried making a race course based on the classic/original Mega Man? If you haven't, here's a suggestion, Wily's Castle from Mega Man 1/Powered up

    • @Squadaloo
      @Squadaloo  День назад

      Yes, actually, as recently as yesterday, although it'd be more of an amalgamation of Wily Castles so I could use Mega Man 2 Wily Stage 1 music. Don't hold your breath on it ever happening, though, I'd have to make so many textures and custom character models it'd be excruciatingly difficult
      Edit:I misread this as thought about rather than tried. I've never actually started working on a Mega Man course.

  • @apagan0075
    @apagan0075 2 дня назад +1

    Should of used footage of Ring Racers or something to confuse them

  • @Sombre_Elvio
    @Sombre_Elvio 2 дня назад

    HI , i have a question , how long did it take you to finish the modeling , and all the other stuff of the race ?

    • @Squadaloo
      @Squadaloo  2 дня назад

      I'm horrible with estimates like these, so I'm going to give a wide range, but I'd guess somewhere between 50 and 100 hours.

  • @supermannygamer2003
    @supermannygamer2003 День назад

    4:14 and yet again in 2024s sonic×Shadow generations

  • @MERCHIODOS
    @MERCHIODOS 2 дня назад

    With all the custom tracks you made, I surprised you didn't try to recreate the Booster Course Pass tracks to make look like base Mario Kart 8 Deluxe tracks

    • @whisper_ishere518
      @whisper_ishere518 2 дня назад +2

      He literally explains why he didn't do that in this video

    • @Squadaloo
      @Squadaloo  2 дня назад +2

      I actually did later on, but (spoiler alert for future episode) ultimately realized if I was putting so much time and effort on a course, I'd rather bring something new into the game.