How I Made Stylised Rocks in Blender

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  • Опубликовано: 31 июл 2024
  • These stylised rocks in blender form part of a larger project (more details to be revealed soon!).
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    Video Chapters:
    00:00 Introduction
    00:13 A look at the rocks I made
    00:55 How it all began
    01:18 The Modifiers
    02:32 Adding cuts / cracks into the rock
    03:13 A practical example
    12:07 Bevel Modifier Settings and Tips on fixing issues
    13:02 Adding more detail
    15:03 Another example
    15:29 Thanks for watching and rocks turntable animation
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    I exploring efficient and easy techniques to create these rocks, avoiding any sculpting and baking Normal Maps, as I was after a very specific type of style for the rocks.
    The technique I used can be applied to any simple geometry, to create the flowing lines of the rocks, including recesses and extruded detail.
    Make sure you Subscribe so that you don't miss the next video where I show you how to make the Rock Material.
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Комментарии • 14

  • @aminuteofhappiness6852
    @aminuteofhappiness6852 3 месяца назад +3

    Thank you for this!!!!! This is the best tutorial on stylize rock in blender. SImple and easy!!! Make more tutorial about stylize stuff like woods, plants, etc. subscribed!!!

    • @beyondblender
      @beyondblender  3 месяца назад +1

      Such a lovely comment, thank you! I did try some wood, and it follows the same technique. I really should post a video about that 😊

    • @aminuteofhappiness6852
      @aminuteofhappiness6852 3 месяца назад +1

      @@beyondblender Nice! Looking forward to it. Your channel is so underrated, this should be 100k+ subs. Keep doing tutorials.

    • @beyondblender
      @beyondblender  3 месяца назад

      I wish! If I see one more cat video with a million views, I'll scream 😱 🤣

  • @UnchartedWorlds
    @UnchartedWorlds 2 месяца назад +2

    Super useful! Thank you for this tutorial! :)

    • @beyondblender
      @beyondblender  2 месяца назад

      Thank you, glad it was helpful! 😊

  • @ranjmahnz
    @ranjmahnz Месяц назад

    Very cool material setup, thank's for fixing the download files :) appreciate your work

    • @beyondblender
      @beyondblender  Месяц назад

      Thanks! Glad to hear the download files are all OK now, sorry for the hassle 😅

  • @StormBlessedxo
    @StormBlessedxo 3 месяца назад

    nice video! I am practicing these rocks for a project I want to accomplish. I'm having a hard time getting the sharp edges for the flat faces of the rock. I'll keep practicing but I love the style of these rocks!

    • @beyondblender
      @beyondblender  3 месяца назад +1

      Thanks! Glad you enjoy the video! Try some supporting edges around and very close to the areas you want to keep flat/sharp. It's kinda similar to what I did for these rocks, so hopefully it'll work 😉

    • @StormBlessedxo
      @StormBlessedxo 3 месяца назад +1

      @@beyondblender Okay after 2 weeks of some trial and error I am getting a better style I like. Thank you keep posting please!

    • @beyondblender
      @beyondblender  3 месяца назад

      @azrielxo woohoo! Happy to hear that! 😊

  • @LittleJT123
    @LittleJT123 3 месяца назад

    why does you're subdivision look so smooth, my subdivision has the same settings as you'res and yet... all my faces show a grid kind of look, but i do not see this in you'res ?

    • @beyondblender
      @beyondblender  3 месяца назад +1

      Hi, head over to the SubDiv Modifier, and see if the "Optimal Display" is checked. If it isn't checked, you'll see the real/actual subdivided geometry created by the Modifier. If it's checked, you'll see far fewer "wireframe" lines in your object. Also, how many levels of SubD are you using - 2 or 3 max for low poly models is usually more than enough.
      If it's not that, then have you smooth shaded your object? Select your object, RMB click and select "Shade Smooth".
      Other things to consider (maybe the Scale of your object is different to mine) change the Bevel (Modifier) Width and see if that helps - the Bevel should be fairly tight around the tagged edges.
      Also, check to see if your Scale is non-uniform. To make sure that it is, select the Object, Press CTRL A to open the Apply menu, choose Apply Scale.
      I hope those helped! If not, then joining the Beyond Blender Discord server is a good place go so that I (and other members) can better support viewers if they have problems which need more than a reply here on YT. Search for "beyondblender" on Discord. I haven't even mentioned the Discord server before, so it's a little barren there 😊everyone is welcome to join the community.