I changed my pop filter for this one. Needless to say... that was a fail. Sorry for the couple of plosive issues - won't be in the next one! Hope you enjoy the episode!
how about using the mod that has water and power built into the roads directly? So as soon as there is tarmac, it is ready to build on. fire and forget.
One thing that we might want to do a little different this series Phil, we can make the forestry industry to look more natural instead of forced into, like having a mix of medium small and large forest building and having the natural trees in between, having an open air storage in between forest and having a small patch of deforested land with cut trees props on it and finally having the pulp mill somewhere deep in the forest with dirt road access to warehouse and inturn warehouse having highway access.
My grandfather was a full member of the Chippewa, that side of my family lives on reservations in the Dakotas. I love that your naming places after the local tribes!
I love the corn field arrangement! Corn fields aren't all perfectly rectangular. Makes perfect sense. You plant on the land you have available. I agree 100% with having a reservation, as well!
My community college in Michigan sits on 500 acres of forest with a lot of biking and hiking trails that are open to the public. Would be very cool to see something similar here :)
Whenever I build cities, I have an overall idea of what I want it to look like and then rush right into that then my city starts to lack character or have anything unique. I love how you spend lots of time on the small details to make your city have personality!
They’re part of the channel. Anyone who joins with a membership gets access to them and by consequence obviously he does too. It’s cool but I wish they had universal emotes too.@@Kwauhn.
Haven't watched the video yet, but i do wish there was a second progression path in CS that progresses you more organically (something you've always done anyways in your builds). What i mean is, without requiring mods, you start your region with farms, lumber, fishing, mining, etc... where the natural resources are worked by small rural populations that then establish a town that grows from there.
I would LOVE that! I think industries should really be available from the start with latent industrial demand there in the beginning. You should be able to start an industry and staff it with the through traffic that you see on the highways, imo
Totally agree, that would be amazing! Also, the industries and university shouldn't be dependent on your city's residents, as in real life people will travel quite a distance for work or school
On your point on public vs private water fronts. I visited Minneapolis a few weeks ago. There are 6+ lakes right in the city and 100% of the waterfront land is preserved as public parks. Coming from New York, that was so impressive to me.
Around the fisheries might want to add a sea wall or something. Seems like it would make sense so that they could build on the near sea level peninsula and work to prevent flooding. They might even add some breakwaters around it as well for further protection from storms and tides due to the land being so close to sea level.
Forestry logging roads can do some pretty insane things when they're accessing the actual raw materials. They'll do things like tight switchbacks to reduce grade but they're still regularly doing rollercoasters and 10%+ grades.
Yeah when we’re out exploring older forestry logging roads in the Rocky Mountains it’s hard for a 4x4 truck to go through some of those roads It’s crazy to imagine a logging truck doing it
I reopened my game this weekend since I was sick in bed, and I came back to this channel because I remembered there was some useful information in the Tutoria build. Now I'm chipping away at watching this series while building a brand new city, and I think this is the most fun I've had while playing, ever. I'm narrating the story of the city as I build, trying things at a different pace, and I am really enjoying it. I think I'm making faster progress than I usually do as well (although that may be because I have a tendency to get bored and start new cities from scratch...). Thanks for being a solid source of 1) game and city planning strategy and 2) creative inspiration!
I love how you work in some aspects of history to this series. People often forget just how much history effects us. History also gives a place its own unique flavor, it makes a place more than just some random dot on a map. It’s been interesting learning some aspects of the history of the Great Lakes region through your videos, I was super unfamiliar with that region so it’s been fun. Keep up the good work!
I think the overlapping of the farm fields is actually beautiful. It makes the field look more realistic with the drill runs having overlap that exists in every field, especially ones that are not square/rectangular.
Don't relax on the grading, do what you feel is right. Infact it's a breath of fresh air, you are by far one of the best cities builder, It feel's more real compared to others. Min-maxing, grids everywhere, your not afraid to go out of the box and I really appreciate that thanks for great content.
24:45 for reference, in the Netherlands, the maximum allowed grade for a section of railway is 7%! [Edit] we don't have a lot of hills, but we do have a lot of bridges and tunnels!
Watching you play always makes me realise how much I still have to learn in this game, how much room for improvement there is. But it's so relaxing! Very calm, explaining as you go, easygoing commentary. Love it!
A couple of years back I went to a gallery that featured many drawings and portraits of the Lake Superior Ojibwe by a painter named Eastman Johnson who visited Superior in 1856. During this period artists were hired by the government to document the west, many of them documenting the native people they encountered. Unfortunately, many of the paintings and works that were created by these artists were pretty inauthentic, adding a European filter to the peoples features, dress, and landscape. However, Johnson's records from his time in Wisconsin stand in sharp contrast, painting much more intimate and realistic portraits, drawing them in dense detail and capturing who they were. Speaking on the anatomical detail and importance of Johnson's work, a contemporary Ojibwe artist, Carl Gawboy, said, "I can go to Indian communities today and I see those same faces. They are our real ancestral portraits because we can still see those faces today." This was a bit of tangent, but was a really delightful piece of history to learn, and I was reminded of it watching this video. I'm not sure how much art will be involved in this build, but potentially a road, campus building, or small art center could be named after him or an Ojibwe artist If anyone is curious, the work can be seen here. If you live anywhere near superior, I believe the work can still be seen at the St. Louis County Historical Society, but you may have to call to be sure. www.eastmanjohnson.org/collections/entry.php?id=1389
I absolutely love how you actually explain what your doing with the tools and how your doing it, makes it really enjoyable to follow along to and you learn so much as well to put to use in your own cities if you want to :D
Thank you for linking the mod set in the description. I love watching your videos to learn how to play this game more streamlined and realistic. Kudos and thank you!
Dear god you almost made me cry with your introduction ! 🤣Don't worry though, it's not much of an issue, I've heard these kind of names are quite common in old French colonies such as Canada. Neat episode as always, the town is really starting to take shape and it's on a good direction
I love these videos. It's really neat to see how a village becomes a town becomes a city. You have also helped me improve my own games, and I've now built some of my best cities! I also made a beautiful lake-centered park and spent HOURS planning and filling in different trees and flora.
Watching this just got me thinking that you would absolutely see some pedestrian stairways going from the upper Main Street to the lower Nicolet Drive as those zones develop and get nearer. It's really sad that pedestrian stairs don't exist in this game so you can recreate cities like Valparaíso.
Get some likes so City Planner can see my comment! The legitimate pronunciation of Ojibwa is oh-jib-way. As a Chippewa I find it super cool you have chosen us as your new city!!
You can use the Zoning Adjuster to disable zoning on just one side of the road by holding a modifying key (look in your options panel). That way you don't have to put fences just to prevent zoning.
@@CityPlannerPlays - As long as you do the zoning adjusting while paused, you can be sure you don't accidentally clear the zoning on the "wrong" side of the street. Basically, instead of right-clicking (which disables zoning on both sides), you ALT-click (alt-left click, to be preceise) the road and it will cycle between Left, Right, and Both side zoning :)
Couldn't help but notice some things. 1. Vehicles have been turning at the little street with the power and sewage treatment, in Nicolet Drive. This must be an issue with the connection of West Main Street and Nicolet Drive not allowing for left turns. 2. There is an opportunity for some kind of roundabout or turnaround at the forestry industry raw extraction area, since trucks are using the main road to turn around and get back into the industry. These problems could cause chaos as the community grows. 3. The triangular junction at the farming area seems perfect for a small silo to be placed! It'll look neat! Also, thanks a lot for including Home, from Lakey Inspired! I asked for this one last time! I guess your nice soundtrack is one of the main reasons I got hooked to your channel, afterall!
You know what, those overlapping corn fields don't bother me as half as I thought they would. That detailing around them really pulled it off for me. GG
19:41 You are inventing a new word there by accident, but it is more accurate then the ones we already had. So I say we work with 'lurism' from now on! ☺ I like how this city is developing. All I'm missing is a community hub between the graveyard and the farm. I can imagine on the long stretch of West Main Street a small area with a few 2x2 commercial lots, a crossing for pedestrians and a place to park a few cars. Hope you have a great day, Phil! This episode left me with a smile and I am looking forward to the next one.
Suggestion: Bring an Indigenous city planner/geographer on a live stream and chat with them! I think with the story of this city, it's a great opportunity to amplify indigenous ideas about space, place, and sovereignty. A good chance to respect the intellectual topography, if you will.
How is he gonna do that. There isn't like an app that searches for ppl you want. And even if there was where would you find an indigenous city planner/geographer comfortable with being on a random YT livestream to talk about their history. That person sounds incredibly difficult to find
@@y-rokenjnr6157 It's a big world. Indigenous people are more common than you'd think. As a city planner, Phil is likely part of a professional organization whose entire purpose is networking and sharing ideas. Professionals from minority backgrounds tend to become advocates. Phil could put out an invitation to indigenous colleagues through those networks. A quick google search brings me at least a dozen academic journals of city planning, and there are many times more journals on geography. There are likely articles in those publications by indigenous scholars who think deeply about the intersection of their discipline and the issues they care about, particularly indigenous sovereignty. Phil could reach out to those authors and invite them onto his platform to talk about their research.
At the very least, Phil could implement some narrative ideas from an open access 2015 article in the Canadian Journal of Urban Research, vol 24. iss. 2 titled "Indigenizing City Planning Processes in Saskatoon, Canada." Found that after two minutes of searching my library database.
Honestly love that you put water pipes under roads, as I work on water mains for a municipality it makes me happy that you stay true to real life as much as possible
3:51 I live on the east coast. There are some harbours with piers much higher than the boat decks. They use cranes for cargo. Many harbours are designed for very high tides and storm surges.
I relate to you landfill comments. I live on the far east side, and you can smell the HWY 12 landfill easily as far north as Cottage Grove Rd or even Milwaukee St. on some days.😮
I really enjoy this build. I grew up in northeast Ohio and Lake Erie is very much a part of the culture. I will say in regards to the farm fields you would be able to have wheat fields and they would overlap and take whatever shape is available. Plus, with corn, the row direction and spacing is critical, so for the height of realism; if a field hand planted corn like that they would be fired immediately😅! With wheat however, it wouldn't matter and it actually is planted VERY close together. Otherwise, love your vids, your skills in detailing have come a long way! Don't let perfect be the enemy of good! I use that at work more than I thought I would lol
I love that your builds have a story and you incorporate your area of Wisconsin as the inspiration. The rationale for it not being flat is great. Everytime I build a Florida map it's ALWAYS flat and lacks transit. Just like Florida
The Madness, "Our House" was perfect! I actually lol'd. I remembered seeing those two houses there, in the 1st episode, wondering how your mouse was going right over them and you never saw them. lol But, I'm glad you came back to it this way, hilarious! Enjoy the channel, btw!
I hear this Game is Huge but i noticed I only watch you play this. I love the back story and the amount of attention you put in the game to make as realistic as possible. Thank you for great gameplay.
I live on Lake Huron and can definitely agree that the great lakes area is a very special and unique place. Plus there is nothing more important to life than fresh water
21:56 You could extend the street on the right of the sixth street. It connects almost directly to the main street and doesn't go between the residential properties which is a big benefit
You HAVE to put a college along Nicolet Drive eventually now. UWGB is on Nicolet Dr., a gorgeous local road that takes you up the coast from GB towards Door County. Notable POI's include UWGB, Chub Chalet Supper Club (at the top of an incredibly steep hill with a corner at the top), and the new park/boat loading coming in 2024!
@10:45 Thats quite a slope you have that interstate going up in the background there, must be fun coming down that in a truck to make the stop for the toll booth!
49:55 I think the adding of the fence and extending the cliff really brought that strip together and makes it seen a little more likely everything won't be lost to erosion in 25 years.
as we look at the view around 1:00 , to me it makes sense that as the city grows the area around the harbor/docks would become more commercial and office over time with services (fire, police, etc) and perhaps a few gov't buildings too. Having residential there in the long run seems wrong to me is all. The windy road to the top, I can imagine it eventually being lined with buildings (depending on where you want density), and perhaps pedestrianized with the new DLC, making sure of course there are other ways for vehicles. I'm sure you have an overall plan, and your storytelling is always good. So I'm def looking forward to this new series! Can't wait to see where it goes!
Oh man, I recently found your channel, and what a pleasure it is. I suffer from insomnia and these videos combined with your voice really helps getting me to relax before bed. Thanks you so much
All of the cemeteries I visit here in Finland are located in nice, calm natural areas. It's jarring sometimes to see people plop a cemetery in the middle of the city in CSL, though I suppose many communities around the world may have and prefer it that way, too. Glad to see you recognize the beautiful view from this cemetery!
Phil, I think it would be awesome for the eventual park build to include a summer/sleepaway camp for the kids, would be fun to spice it up and a way for the city to make some money
This channel has helped me fall in love with this game. I've been binge watching your content for the past couple of days. Seeing this level of creativity and attention to detail has opened my eyes and shown me what this game is really all about. I'm also looking at my hometown and neighboring cities in a new light, thanks to your insights into planning in the real world. Truly an inspiration!
Just wanted says thanks to City Planner (and Biffa) for the great advice on this game. Just started playing and thanks to their excellent knowledge, my very first city is successful!
I began watching your channel early Clearwater days, and have since watched and caught up with Verde Beach, so I'm super excited to be here as we break new ground with this city! Can't wait to see where this goes!
Your channel is currently my dedicated goto for something to watch while I eat ❤️ Loved your content since I found it and im so excited to watch this build grow!
I hated the midwest as a kid, Cleveland always was a flat boring heck-scape. But honestly, I'm moving to the east coast (and I'm really excited!!) but I'm glad my folks are still here and I'll get to see them and this place a lot still. I've come to appreciate it.
You should definitely convert the industrial area by the dump to forestry specifically. I work as a logger/lumberjack and almost every mill we send logs to is actually amongst a bunch of houses. So that’s a natural spot for them.
After last episode I thought of "Nicolet Beltway" for the road surrounding the peninsula; close but not quite😉 Being asked, I loved the angular corn fields - until you put a fence around them and vehicles just wen through it. I'd also have searched for corn props to fill the triangular gap towards the roads (extend the fields visually). otherwise a good spot for a small barn. I hope you've locked the forest brush before placing the trees next to corn? If not, fertile land has likely suffered... Thanks for keeping it slow, your storytelling gives so much inspiration for my own builds👍
Just a detail, T intersections are never 90 degrees if it's a logging road. Loaded trucks leaving the facility will have to make wider turns, so the intersection is usually about 70 to 75 degrees when coming in, and 105 to 110 when coming out. The sharp angle when getting onto the collector from the extraction zone is especially painful.
So glad you mentioned what mod was messing with the lines. I had the same issue in my town and felt very anxious about power lines too afterwards.. lol
Things are looking great! Love the additions for industry and the housing along the coastal road - makes me nostalgic for Maine. 🙂 The storage building you placed next to the main forestry building should be on the other side of the road. As it is, trucks are leaving the area and making a u-turn to come back in and store the logs. You're also getting odd traffic flow to the storage unit in the farming area. Placing it across the street from the main building would help in the short run. Greenhouses would be good if you're in a cold climate growing "delicate" foods (e.g. tomatoes, peppers) year round to support the restaurant industry in a nearby big city with your organic produce.
Hey Phil! Love your Channel and have been following you for a while. Finally caught up with Verde Beach. Next up is Clearwater County. I'm happy that I can follow one of your builds all the way from the start. I can imagine there would come a pathway connecting all the backyards of the houses on the cliff that you extended and added a fence to (50.12). This pathway would run all the way along the fence connecting the crossing towards the farm district with the cemetery and possibly beyond that towards the fish market. You could add benches along this path. Nothing big and fancy, but just something for people to take a walk and sit and relax to enjoy the view.
My childhood home was located on the outside bend of a 2-lane highway. Speed limit was 55. I saw my fair share or car accidents in my front yard specifically. Anywho, loving the new series, can't wait for the next episode.
I kind of wish we could have well water in small urban areas. I like to add dirt roads, far out in the middle of nowhere. And add a house here and there. Just like living out in the country. But running water pipes seems so wasteful. Most people in the sticks don't have city water. They use wells.
I grew up in Canada, surrounded by the Great Lakes; and yes the area is far from flat. In fact, my home town has the highest elevation in Southwestern Ontario; it's not crazy high, but still the highest in the region.
I changed my pop filter for this one. Needless to say... that was a fail. Sorry for the couple of plosive issues - won't be in the next one! Hope you enjoy the episode!
Can you name a road/street/stroad a person did comment something good in the comments?
Exuse me for my spelling.
Im not good on english.
Why are u using dirtroads ?
how about using the mod that has water and power built into the roads directly?
So as soon as there is tarmac, it is ready to build on. fire and forget.
@@Chrisartproductions its cheaper
I was hoping for CMC, why are you here?
One thing that we might want to do a little different this series Phil, we can make the forestry industry to look more natural instead of forced into, like having a mix of medium small and large forest building and having the natural trees in between, having an open air storage in between forest and having a small patch of deforested land with cut trees props on it and finally having the pulp mill somewhere deep in the forest with dirt road access to warehouse and inturn warehouse having highway access.
and why not the freight port, right below the sawmill
Great point! I'll spread things out a bit in t he next one!!!
Who is we it's just 1 dude playing lmao
@@deusvult6920 these series are an experience for everyone, we can call make suggestions on the build
Maybe even use the (service?)blocks to make natural forrest usable for the game.
This man is the Bob Ross of City Planning. This is art, and I love it!
spot on!
I literally thought those exact words. Lol
i was just about to say that
Soothing calm voice too!
"We can make some little mistakes. We will figure it out on the way..."
I love that you’re not just trying to immediately level up your industries to 5 stars this series!
Feels natural to take things slowly and potentially never max things out!
i also dont get why every youtube series has that obsession
@@daltonbedore8396 Money, lol. It’s really compelling to make them 5 stars so you don’t have to worry later on in the game
My grandfather was a full member of the Chippewa, that side of my family lives on reservations in the Dakotas. I love that your naming places after the local tribes!
I love the corn field arrangement! Corn fields aren't all perfectly rectangular. Makes perfect sense. You plant on the land you have available. I agree 100% with having a reservation, as well!
Yeah they should add field brushes instead of the ones we have now and make the green houses seperate buildings
Same, only thing missing is a pylon in the middle of it!
My community college in Michigan sits on 500 acres of forest with a lot of biking and hiking trails that are open to the public. Would be very cool to see something similar here :)
I honestly think only the garbage junkyards need to be hidden, not the factories.
Whenever I build cities, I have an overall idea of what I want it to look like and then rush right into that then my city starts to lack character or have anything unique. I love how you spend lots of time on the small details to make your city have personality!
Watching you play this game is even better than actually playing it myself!
@@CityPlannerPlays Wtf, RUclips has twitch emotes now!?
They’re part of the channel. Anyone who joins with a membership gets access to them and by consequence obviously he does too. It’s cool but I wish they had universal emotes too.@@Kwauhn.
Haven't watched the video yet, but i do wish there was a second progression path in CS that progresses you more organically (something you've always done anyways in your builds). What i mean is, without requiring mods, you start your region with farms, lumber, fishing, mining, etc... where the natural resources are worked by small rural populations that then establish a town that grows from there.
I would LOVE that! I think industries should really be available from the start with latent industrial demand there in the beginning. You should be able to start an industry and staff it with the through traffic that you see on the highways, imo
Totally agree, that would be amazing! Also, the industries and university shouldn't be dependent on your city's residents, as in real life people will travel quite a distance for work or school
@@danonck I always struggle with my campuses because of this lol
@@CityPlannerPlaysI know I’m about 4 months late, but I think you should add that and other suggestions in a new video about CS2 possibilities!
On your point on public vs private water fronts. I visited Minneapolis a few weeks ago. There are 6+ lakes right in the city and 100% of the waterfront land is preserved as public parks. Coming from New York, that was so impressive to me.
Around the fisheries might want to add a sea wall or something. Seems like it would make sense so that they could build on the near sea level peninsula and work to prevent flooding. They might even add some breakwaters around it as well for further protection from storms and tides due to the land being so close to sea level.
Two things, so excited for this series! Also maybe make a reservation town? That would be cool.
Yep
It's coming
@@CityPlannerPlays Nice
@@CityPlannerPlays Hopefully it will be a prosperous Indian Reserve town, which is not typical in the US. 😔
@@edwardmiessner6502 well a good start would be not using the term Indian....
Song choice at 0:40 was perfect, "Our house, in the middle of our street"
50 seconds in and I'm spitting my drink with the house in the middle of the street. Well played 😂 - can't wait to see where this series goes!
Same. Got a laugh out of me.
100% same
I wasn't ready.
Same. The riff from the Madness song is a nice touch! 😆😆😆👌
If only he got the rights to Our House lol
OUR HOUSE, IN THE MIDDLE OF OUR STREET
Forestry logging roads can do some pretty insane things when they're accessing the actual raw materials. They'll do things like tight switchbacks to reduce grade but they're still regularly doing rollercoasters and 10%+ grades.
Yeah when we’re out exploring older forestry logging roads in the Rocky Mountains it’s hard for a 4x4 truck to go through some of those roads It’s crazy to imagine a logging truck doing it
Where I live, in general we see grades of 7-10%+ on normal roads and highways
I reopened my game this weekend since I was sick in bed, and I came back to this channel because I remembered there was some useful information in the Tutoria build. Now I'm chipping away at watching this series while building a brand new city, and I think this is the most fun I've had while playing, ever. I'm narrating the story of the city as I build, trying things at a different pace, and I am really enjoying it. I think I'm making faster progress than I usually do as well (although that may be because I have a tendency to get bored and start new cities from scratch...). Thanks for being a solid source of 1) game and city planning strategy and 2) creative inspiration!
I love how you work in some aspects of history to this series. People often forget just how much history effects us. History also gives a place its own unique flavor, it makes a place more than just some random dot on a map. It’s been interesting learning some aspects of the history of the Great Lakes region through your videos, I was super unfamiliar with that region so it’s been fun. Keep up the good work!
That's a DLC I'd like to see. Something where you could build historic districts.
I think the overlapping of the farm fields is actually beautiful. It makes the field look more realistic with the drill runs having overlap that exists in every field, especially ones that are not square/rectangular.
Yes the topography of the Great Lakes area is wild. Plus it leads right into the driftless zone
Don't relax on the grading, do what you feel is right. Infact it's a breath of fresh air, you are by far one of the best cities builder, It feel's more real compared to others. Min-maxing, grids everywhere, your not afraid to go out of the box and I really appreciate that thanks for great content.
24:45 for reference, in the Netherlands, the maximum allowed grade for a section of railway is 7%!
[Edit] we don't have a lot of hills, but we do have a lot of bridges and tunnels!
Watching you play always makes me realise how much I still have to learn in this game, how much room for improvement there is. But it's so relaxing! Very calm, explaining as you go, easygoing commentary. Love it!
@52:00 overlapping fields. Genius! So simple and yet it works. It’s the best functional yet realistic shaped field I’ve seen.
I love being from Madison and listening to you talk about the community. You're a fantastic creator. I appreciate what you do!
Of your three cities, I think Nicolet Bay is my fav so far. Its so natural and organic looking and I can't wait to see what you do with it!
A couple of years back I went to a gallery that featured many drawings and portraits of the Lake Superior Ojibwe by a painter named Eastman Johnson who visited Superior in 1856. During this period artists were hired by the government to document the west, many of them documenting the native people they encountered. Unfortunately, many of the paintings and works that were created by these artists were pretty inauthentic, adding a European filter to the peoples features, dress, and landscape. However, Johnson's records from his time in Wisconsin stand in sharp contrast, painting much more intimate and realistic portraits, drawing them in dense detail and capturing who they were. Speaking on the anatomical detail and importance of Johnson's work, a contemporary Ojibwe artist, Carl Gawboy, said, "I can go to Indian communities today and I see those same faces. They are our real ancestral portraits because we can still see those faces today."
This was a bit of tangent, but was a really delightful piece of history to learn, and I was reminded of it watching this video. I'm not sure how much art will be involved in this build, but potentially a road, campus building, or small art center could be named after him or an Ojibwe artist
If anyone is curious, the work can be seen here. If you live anywhere near superior, I believe the work can still be seen at the St. Louis County Historical Society, but you may have to call to be sure.
www.eastmanjohnson.org/collections/entry.php?id=1389
I absolutely love how you actually explain what your doing with the tools and how your doing it, makes it really enjoyable to follow along to and you learn so much as well to put to use in your own cities if you want to :D
We’re only on episode two, but as a newcomer to the channel I’m absolutely loving this series!!! Counting down the days for every Saturday😊.
Thank you for linking the mod set in the description. I love watching your videos to learn how to play this game more streamlined and realistic. Kudos and thank you!
Love the way you narrate or explain everything when youre laying the roads. Like a Bob Ross of C:S.
Dear god you almost made me cry with your introduction ! 🤣Don't worry though, it's not much of an issue, I've heard these kind of names are quite common in old French colonies such as Canada. Neat episode as always, the town is really starting to take shape and it's on a good direction
Québec's former Premier was name Philippe Couillard and it was only mildly embarrassing! 😅
Can someone explain to me what that name means?
@@BaDArxz couilles = huevos
@@BaDArxz male reproductive organ related
@@bs_blackscout ah, I see
I love these videos. It's really neat to see how a village becomes a town becomes a city. You have also helped me improve my own games, and I've now built some of my best cities! I also made a beautiful lake-centered park and spent HOURS planning and filling in different trees and flora.
Watching this just got me thinking that you would absolutely see some pedestrian stairways going from the upper Main Street to the lower Nicolet Drive as those zones develop and get nearer. It's really sad that pedestrian stairs don't exist in this game so you can recreate cities like Valparaíso.
Get some likes so City Planner can see my comment! The legitimate pronunciation of Ojibwa is oh-jib-way. As a Chippewa I find it super cool you have chosen us as your new city!!
You can use the Zoning Adjuster to disable zoning on just one side of the road by holding a modifying key (look in your options panel). That way you don't have to put fences just to prevent zoning.
Might be broken(or have been when he was recording this) because of the new game updates!
Main concern was removing zoning from the industrial, otherwise I completely agree!
@@CityPlannerPlays - As long as you do the zoning adjusting while paused, you can be sure you don't accidentally clear the zoning on the "wrong" side of the street. Basically, instead of right-clicking (which disables zoning on both sides), you ALT-click (alt-left click, to be preceise) the road and it will cycle between Left, Right, and Both side zoning :)
Couldn't help but notice some things.
1. Vehicles have been turning at the little street with the power and sewage treatment, in Nicolet Drive. This must be an issue with the connection of West Main Street and Nicolet Drive not allowing for left turns.
2. There is an opportunity for some kind of roundabout or turnaround at the forestry industry raw extraction area, since trucks are using the main road to turn around and get back into the industry. These problems could cause chaos as the community grows.
3. The triangular junction at the farming area seems perfect for a small silo to be placed! It'll look neat!
Also, thanks a lot for including Home, from Lakey Inspired! I asked for this one last time! I guess your nice soundtrack is one of the main reasons I got hooked to your channel, afterall!
You know what, those overlapping corn fields don't bother me as half as I thought they would. That detailing around them really pulled it off for me. GG
19:41 You are inventing a new word there by accident, but it is more accurate then the ones we already had. So I say we work with 'lurism' from now on! ☺
I like how this city is developing.
All I'm missing is a community hub between the graveyard and the farm. I can imagine on the long stretch of West Main Street a small area with a few 2x2 commercial lots, a crossing for pedestrians and a place to park a few cars.
Hope you have a great day, Phil! This episode left me with a smile and I am looking forward to the next one.
You know this channel fire when I have the game and could play it right now but I chose to watch this masterpiece
Thank you!!!
Suggestion: Bring an Indigenous city planner/geographer on a live stream and chat with them! I think with the story of this city, it's a great opportunity to amplify indigenous ideas about space, place, and sovereignty. A good chance to respect the intellectual topography, if you will.
Second this! 👏👏👏👏
How is he gonna do that. There isn't like an app that searches for ppl you want. And even if there was where would you find an indigenous city planner/geographer comfortable with being on a random YT livestream to talk about their history. That person sounds incredibly difficult to find
@@y-rokenjnr6157 It's a big world. Indigenous people are more common than you'd think. As a city planner, Phil is likely part of a professional organization whose entire purpose is networking and sharing ideas. Professionals from minority backgrounds tend to become advocates. Phil could put out an invitation to indigenous colleagues through those networks. A quick google search brings me at least a dozen academic journals of city planning, and there are many times more journals on geography. There are likely articles in those publications by indigenous scholars who think deeply about the intersection of their discipline and the issues they care about, particularly indigenous sovereignty. Phil could reach out to those authors and invite them onto his platform to talk about their research.
At the very least, Phil could implement some narrative ideas from an open access 2015 article in the Canadian Journal of Urban Research, vol 24. iss. 2 titled "Indigenizing City Planning Processes in Saskatoon, Canada." Found that after two minutes of searching my library database.
Lol give me a few years I'm still I'm school. I've definitely built a reservation in one of my cities 🤣
Honestly love that you put water pipes under roads, as I work on water mains for a municipality it makes me happy that you stay true to real life as much as possible
I love that opening! "Our House, in the middle of our street!" Beautiful! :D
I love that you put some of the old songs back into the playlist 🥰
3:51 I live on the east coast.
There are some harbours with piers much higher than the boat decks. They use cranes for cargo. Many harbours are designed for very high tides and storm surges.
thank you for a great episode, CPP, I'm loving this new series! Btw, I looked up "couillard" and laughed :D Take care!
one of the reason why i like your channel, is because you respect the terrain, and that's something i never do when i play on console lol
The beginning made me laugh. I'm French and, indeed, the name "Couillard" bugged me so much last episode. I was so effraid to point it out. 😂
I did point it out.
J'étais obligé, je ne pouvais laisser phil dans l'ignorance :D
What's the translation, roughly? I'm guessing it's something ass-related?
Same haha
And it could be translated to sthg close to "ballsy"
I relate to you landfill comments. I live on the far east side, and you can smell the HWY 12 landfill easily as far north as Cottage Grove Rd or even Milwaukee St. on some days.😮
I really enjoy this build. I grew up in northeast Ohio and Lake Erie is very much a part of the culture. I will say in regards to the farm fields you would be able to have wheat fields and they would overlap and take whatever shape is available. Plus, with corn, the row direction and spacing is critical, so for the height of realism; if a field hand planted corn like that they would be fired immediately😅! With wheat however, it wouldn't matter and it actually is planted VERY close together. Otherwise, love your vids, your skills in detailing have come a long way! Don't let perfect be the enemy of good! I use that at work more than I thought I would lol
"Our House, in the middle of the street" Very nicely picked tune for the situation my man !
I love that your builds have a story and you incorporate your area of Wisconsin as the inspiration. The rationale for it not being flat is great.
Everytime I build a Florida map it's ALWAYS flat and lacks transit. Just like Florida
The Madness, "Our House" was perfect! I actually lol'd. I remembered seeing those two houses there, in the 1st episode, wondering how your mouse was going right over them and you never saw them. lol But, I'm glad you came back to it this way, hilarious! Enjoy the channel, btw!
I hear this Game is Huge but i noticed I only watch you play this. I love the back story and the amount of attention you put in the game to make as realistic as possible. Thank you for great gameplay.
I love the backstory of the video with the tribal owned industries and glad you those houses on the road hahahah yet another banger.
I live on Lake Huron and can definitely agree that the great lakes area is a very special and unique place. Plus there is nothing more important to life than fresh water
21:56 You could extend the street on the right of the sixth street. It connects almost directly to the main street and doesn't go between the residential properties which is a big benefit
Good point!
You HAVE to put a college along Nicolet Drive eventually now.
UWGB is on Nicolet Dr., a gorgeous local road that takes you up the coast from GB towards Door County. Notable POI's include UWGB, Chub Chalet Supper Club (at the top of an incredibly steep hill with a corner at the top), and the new park/boat loading coming in 2024!
you know... we do have dinners now that could be supper clubs...
@10:45 Thats quite a slope you have that interstate going up in the background there, must be fun coming down that in a truck to make the stop for the toll booth!
I like the realism you add when you play. Such as grading a mountain road for logging trucks.
49:55 I think the adding of the fence and extending the cliff really brought that strip together and makes it seen a little more likely everything won't be lost to erosion in 25 years.
as we look at the view around 1:00 , to me it makes sense that as the city grows the area around the harbor/docks would become more commercial and office over time with services (fire, police, etc) and perhaps a few gov't buildings too. Having residential there in the long run seems wrong to me is all. The windy road to the top, I can imagine it eventually being lined with buildings (depending on where you want density), and perhaps pedestrianized with the new DLC, making sure of course there are other ways for vehicles. I'm sure you have an overall plan, and your storytelling is always good. So I'm def looking forward to this new series! Can't wait to see where it goes!
Thanks for posting so punctually! Always waiting for this video and it being Nicolet Bay is even better.
Oh man, I recently found your channel, and what a pleasure it is.
I suffer from insomnia and these videos combined with your voice really helps getting me to relax before bed.
Thanks you so much
All of the cemeteries I visit here in Finland are located in nice, calm natural areas. It's jarring sometimes to see people plop a cemetery in the middle of the city in CSL, though I suppose many communities around the world may have and prefer it that way, too. Glad to see you recognize the beautiful view from this cemetery!
Nothing better to wake up to than a city planner plays vid
Phil, I think it would be awesome for the eventual park build to include a summer/sleepaway camp for the kids, would be fun to spice it up and a way for the city to make some money
This channel has helped me fall in love with this game. I've been binge watching your content for the past couple of days. Seeing this level of creativity and attention to detail has opened my eyes and shown me what this game is really all about. I'm also looking at my hometown and neighboring cities in a new light, thanks to your insights into planning in the real world. Truly an inspiration!
Loving this new series so far! I'm excited to see it grow and the industry expand.
Just wanted says thanks to City Planner (and Biffa) for the great advice on this game. Just started playing and thanks to their excellent knowledge, my very first city is successful!
Thanks for the city tour at night when we couldn't see anything!😂 loving how the city develops especially the docks in the new bay area.
The overlaping of corn sounds resonable, a nice changing of the perfectionism that we usually see in your work XD
The overlapping is totally fine - way more realistic to have a field conform to the shape of the land parcel!
I began watching your channel early Clearwater days, and have since watched and caught up with Verde Beach, so I'm super excited to be here as we break new ground with this city! Can't wait to see where this goes!
Pillar height on docks has always been absurd in Cities: Skylines. Thank you for fixing it on the fishing piers!
these backstories are my favourite! glad to be a subscriber at the start of a new story!
Enjoying the new series. Anything is possible! But you aren’t rushing into 5-star industries and high density. Love the organic feel.
23:25 Literally the Bob Ross of City Planning! 😀
I love this series so much
8:32 I’ve never thought about this but this guy has the weirdest laugh ever!
i love how he laughs
@@tomi2205 same
The "Our House" at the beginning was perfect!
Your channel is currently my dedicated goto for something to watch while I eat ❤️
Loved your content since I found it and im so excited to watch this build grow!
I hated the midwest as a kid, Cleveland always was a flat boring heck-scape.
But honestly, I'm moving to the east coast (and I'm really excited!!) but I'm glad my folks are still here and I'll get to see them and this place a lot still. I've come to appreciate it.
Love your attention to detail, great series!
That grading moment with your inspirational messages was giving me major Bob Ross vibes and I LOVE it ❤ I am inspired. I TOO can grade.
Peaceful building, helps me a lot through tough times. Thanks :)
The KG finals reference was so random that it made me chuckle, great editing CPP!
These videos always make any day I get to watch them on.
You should definitely convert the industrial area by the dump to forestry specifically. I work as a logger/lumberjack and almost every mill we send logs to is actually amongst a bunch of houses. So that’s a natural spot for them.
After last episode I thought of "Nicolet Beltway" for the road surrounding the peninsula; close but not quite😉
Being asked, I loved the angular corn fields - until you put a fence around them and vehicles just wen through it. I'd also have searched for corn props to fill the triangular gap towards the roads (extend the fields visually). otherwise a good spot for a small barn.
I hope you've locked the forest brush before placing the trees next to corn? If not, fertile land has likely suffered...
Thanks for keeping it slow, your storytelling gives so much inspiration for my own builds👍
Just a detail, T intersections are never 90 degrees if it's a logging road. Loaded trucks leaving the facility will have to make wider turns, so the intersection is usually about 70 to 75 degrees when coming in, and 105 to 110 when coming out. The sharp angle when getting onto the collector from the extraction zone is especially painful.
I really love your inclusive of an Indigenous storyline!
So glad you mentioned what mod was messing with the lines. I had the same issue in my town and felt very anxious about power lines too afterwards.. lol
Things are looking great! Love the additions for industry and the housing along the coastal road - makes me nostalgic for Maine. 🙂 The storage building you placed next to the main forestry building should be on the other side of the road. As it is, trucks are leaving the area and making a u-turn to come back in and store the logs. You're also getting odd traffic flow to the storage unit in the farming area. Placing it across the street from the main building would help in the short run. Greenhouses would be good if you're in a cold climate growing "delicate" foods (e.g. tomatoes, peppers) year round to support the restaurant industry in a nearby big city with your organic produce.
Good catch with the truck traffic - will reconfigure a bit! And a great idea with the farming industry!
The music cue when showing the houses in the middle of the street was hilarous!
Hey Phil! Love your Channel and have been following you for a while. Finally caught up with Verde Beach. Next up is Clearwater County. I'm happy that I can follow one of your builds all the way from the start.
I can imagine there would come a pathway connecting all the backyards of the houses on the cliff that you extended and added a fence to (50.12). This pathway would run all the way along the fence connecting the crossing towards the farm district with the cemetery and possibly beyond that towards the fish market. You could add benches along this path. Nothing big and fancy, but just something for people to take a walk and sit and relax to enjoy the view.
My childhood home was located on the outside bend of a 2-lane highway. Speed limit was 55. I saw my fair share or car accidents in my front yard specifically.
Anywho, loving the new series, can't wait for the next episode.
CPP videos are therapeutic. I love watching you build.
Thank you, Daniel!
4:08 I hope we get better piers (with stairs and stuff) in cs 2
I kind of wish we could have well water in small urban areas. I like to add dirt roads, far out in the middle of nowhere. And add a house here and there. Just like living out in the country. But running water pipes seems so wasteful. Most people in the sticks don't have city water. They use wells.
I grew up in Canada, surrounded by the Great Lakes; and yes the area is far from flat. In fact, my home town has the highest elevation in Southwestern Ontario; it's not crazy high, but still the
highest in the region.