Question on the bus stops? I’m from NYC where buses literally have stops every other bus with express buses skipping 2 to 3 stops on it’s route. How does the game handles that type of placement?
TIP: high density commercial causes a lot of noise pollution. A good way to help minimize the effect of it is do high commercial, then office on the back side of the block, then transition to high density residential. Putting HD residential right against HD commercial can cause noise sickness. I find it works extremely well.
@@willsinfield5600 I guess it's high commercial - office - high density residential, instead of high commercial - high density residential. In other words, put offices between HD residential and HD commercial to reduce noice problems.
Agree, I love these videos! I've been playing for ages with no idea what I was doing, so my cities would get to about 10,000 then be riddled with sick people and pollution and I'd abandon them. I'm so excited to make cities that work, I can't wait to "catch up" for the next tutorial.
I'm a relatively advanced player that exclusively uses a heavily modded version of the game, but I can never get enough of your videos, including these super beginner tutorials. Your play style is just so wonderful.
I used to just play on infinite money (I have a save file where I have 60k people but still no highways) so I am trying to relearn how to play the game with finite money. I just use network anarchy and 81 tiles because it lets me play the game more and have more freedom on where I can expand my city. Probably gonna buy the industries DLC.
9:30 small note here: if you apply heavy traffic ban to zone with commercial/industrial buildings the trucks will still go in there IF thats the only way to those buildings, the law is to disallow trucks from using, for example, a residential area as a shorcut, making traffic unnecessarly bigger, but if theres no way around the banned zone,they will still drive to those buildings
so if i got it correctly, i can ban heavy trf. wherever i want (even with commercial buildings around) that it won't affect the businesses negatively, right?
Yep I was wondering early on why the ban was doing nothing until I realized I needed to add an alternate route for the trucks to get around the neighborhood.
This is well timed for me. I don't remember doing this but apparently when I was a kid, I was huge into city planning? How to take care of infrastructure, where to place important services, how to design neighborhoods and the like. The only answer I have is that it was probably when SimCity came out. I was probably a weird little kid. But it's nice to see a professional playing a game that simulates their career. Like the pilots who turn part of their living room into a simulated cockpit and fly the really complicated flight sims with a lot of peripherals. I've also heard that in Europe, mainly German, that service simulators like Bus Driver, Train, and Euro Truck are extremely popular. It's neat to see when people LOVE their career choice.
I will use that trick to see the height map while laying down roads! Didn't know that. Small tip for beginners: when your garbage dump is full but you haven't unlocked the incinerator yet, you can deactivate the full garbage dump. That way, they don't cost money. Activate it again to empty it when you unlock incinerators.
57:45 - Generic industry and offices only fulfill the same need in terms of offering job opportunities for citizens, which is what "industrial" demand actually is. What offices cannot do is supply commercial zones with goods, so this is actually a very important traffic management aspect!
And also must remember that specialized industry supply raw materials needed for the generic industries. So specialized industry can help with outside connections traffic because all that imports are going to be produced inside
I'm guessing this is why I'm seeing a huge increase of traffic from my highways of goods being imported? I have a lot of offices and not much of raw industry.
On the other hand, I've found that specialized industry (forestry in my case) both imports and exports a ridiculous amount of materials and goods, instead of using what the city itself produces. Honestly no idea how to get industry to use its own materials instead of making that horrendous logging truck traffic. Maybe I'm missing something, but as-is, I'd rather deal with the commercial importing traffic than the insane shuffling the game does with goods & resources.
Hey Phil, I just wanted to let you know that for road ramps, you don't have to go all the way down when you go over 12 units when creating ramps. You can go over 12, and down 1, then repeat that 3 times to make a smooth 36 unit ramp, or over 12, down 2, then go over 6 and down 1 to make a smooth 18 unit ramp. As long as your proportions are even, your ramp will be smooth. (This works for paths, roads, railways, etc.)
@@CityPlannerPlays My absolute pleasure, you've taught me so much since I discovered your channel, figured I could give back a little! Thanks for the videos, I love all your series and the community you've built is amazing (not just in your cities, but your channel community as a whole) !
fun thing once you unlock canals: you can snap water waste, pumps, and treatment plants to the edges. This can make for some nice compact waterworks areas along the coast, or even inland water treatment compounds for recycling water with a combination of pumps and treatment plants hooked up to a canal. Quays also provide a tidy snap point too.
Watching these makes me realise how bad I actually am at the game. I mean I didn't even know I could do half of the things shown in the video. I really appreciate it, it's helped me a lot watching your videos. Really great job
Bob Ross over here making me smile as he adds the little trees and giggles at mistakes! These tutorials are so inspiring, I love watching detailed sandbox games but it's so engaging when you can make something so beautiful so simplistically! Thank you so much for the time and effort put into these videos, loving the game but as a newbie it's SO overwhelming. I watched the first video and went from bankruptcy over and over again to actually making some progress and enjoying myself!
8:00 the recycling policy is not a cost you can see in the policy expenses, as it clearly states "Slightly reduced tax income." If you watch your weekly income, you will see it drop by about ¢500/week more or less. There absolutely is a cost that you can see if you look at the right screen. (Other things are happening that affect this number, but it is a very sharp decline in a very small amount of time, so we can accept that this is the overall cost.) It's not listed as an actual stand alone cost figure because it scales differently by zone, and different zones generate different volumes of garbage, so one figure is insufficient. For example, (assume zones are all of equal size) low density residential creates a lot less garbage than high density residential, which creates a lot less than commercial, which creates less than industrial. The percentage of that garbage recycled isn't a simple linear scale either as low density residential recycles more than high density, which recycles more than commercial, which recycles more than industrial. So if you enact that policy on an industrial area and on a low density residential, the industrial will recycle a much lower percentage of garbage than the residential, but by volume of garbage being generated, ends up recycling a lot more. One could easily make the mistake in thinking that industrial benefits the most, when it actually benefits the least, but again, because of the higher volume, has the higher cost. The lower the garbage production of the low density residential sees the greater benefit as they accordingly generate even less than before, which means they can go longer between collection without complaining about garbage piling up, and that also means less garbage trucks with less frequent service adding to noise decreases and congestion decreases on those roads, making your cims happier and allowing the trucks to focus more elsewhere, making those places happier. Not exactly something that can be easily expressed by a simple number cost, as I'm sure my explanation is more than confusing enough while not using numbers.
I was about to say the same! =) One can also see that on the amount of taxes generated by houses (on the left), for instance, dropping on the moment you have activated and opened the expenses panel! =)
This makes sense. It's all about proportion. LDR has a higher proportion of Recycling capacity than the rest, so they receive the greatest benefit, but they proportionally produce the least waste to begin with, so the metrics look weird in comparison to something that produces far greater Quantities of Waste, which by proportion has less that can be recycled, but due to sheer volume, it seems like they're gaining benefit from it on a similar level. It's like how cooking works, you add ingredients in by proportion, so when you double a recipe the proportions remain the same. However, with the Waste recycling, the proportions vary by the zoning. Which means they're not directly comparable, and are intrinsically different from each other. That probably doesn't make much sense either.🤔😂
There are a lot of very Bob Ross moments in this that I really appreciate! I've been playing this since it came out but I still really enjoy this series!
@@JamesOfKS And that moment in every episode where Bob tells us to "just beat the devil out of [the brush]" gets replaced with "eminent domain (tee hee)."
This series is making me realize just how much I rely on TM:PE and precision engineering. Good on you for making a beautiful looking city on tedium mode
Absolutely love the joy you emit playing this game. You can tell you love what you do and you’re good at it too!! I always smile when you laugh at something. Just pure happiness and I can tell you’re just so kind. You sir have earned another subscriber. Keep up the amazing work!!!
I think it varies. In my city, long-distance connections to the suburbs tend to be there-and-back lines, but there are also a number of loops. The latter are often connecting points of interest, e.g circuits between suburban town centres and malls, or linking the CBD to the CBD-fringe suburbs, etc.
Best part of this series is your approach to theory and how you elaborate on it. It's really nice to get the 'internal monologue' along with your design choices. Not only does it give perspective to your choices but it gives viewers angles to approach it differently if they wish. Well done man. Really enjoy these videos.
Hey Planner, to see the budget delta of adding Recylcing, you should be looking at the tax income. i.e. your garbage expenditure should decrease, your policy expenditure does not change, but you should notice decrease in the tax income. Based on the polici description. BTW, love your channel!
I just recently saw your #1 video about the planning and already got my city to 7.5K population by following your tips. I was like tired of getting my city ruined and w/o money. But this def helps A LOT I truly mean it. It took me 3 hrs after watch the other video and start palnning efficiently.
Excellent teaching CPP. I found a bunch of "ah ha" nuggets in this series from you tying concepts together, explaining their consequences and cost/benefits and circling back around to how those concepts work in the overall gestalt of a city's design. Much needed refresher for me. Kudos brother! Rock on.
The quay walls turned out way better than my impatience would let mine. Thank god for moveit! Also excited for the expansions to roll in. I always find your insight of planning those large areas like parks and industries to put into my own cities
i'll most likely never play enough of this game or get even close to your knowledge level, but it's just so relaxing to simply watch and listen. You're like Bob Ross in a way
Thanks for this series! I have about 200 hours in this game and I always end in spaghetti around 60k population. I am hoping with your tips I will finally get to my goal of 100k.
I honestly like putting the pipes under the roads aswell. They look so clean and organize. And it kind of make sense. Even when the game doesn't care 😂. I learned sooo much from this series! Thank you!
I’ve been playing since launch and I was completely unaware that putting services directly on Main Street(s) is a bad idea until you introduced the problem. Thank you so much!
This is the ideal beginner's guide. I really love how many times you mention "its not perfect...but that's okay", because the ideal to pre-plan a perfect city from step 1 gave me serious analysis paralysis.
No hate, just a tip for others: 10:46 the grid that he used in the video in not perfect for buses, as bus stops, will build up traffic when near intersections, so usually you should place bus stops further from intersections
You are the BOB ROSS of this game. It's so relaxing and amazing. Your tone and your fluent commentary while creating virtual art in this game. Respect 🙏
FYI, you're incorrect about how Heavy Traffic Ban works. It only applies to *through* traffic, and only if that traffic has another route available. In other words, trucks will still enter a district with the policy enabled if their destination is inside that district, or if the only possible route to their destination is through that district. It also doesn't apply to highways at all. Heavy Traffic Ban won't starve your businesses, though. As an aside, the No Big Trucks mod is a great tool for dealing with deliveries. Small commercial buildings still often use big semis for deliveries, which can lead to a lot of local congestion as the semis block the road. No Big Trucks allows you to specify that only small delivery vans should be used for deliveries to small buildings. Highly recommend it, for both gameplay and realism reasons.
I built a large forest industry district in my city next to a residential/commercial district along the side of a highway, and I created separate highway access for the industrial area and banned heavy vehicles through the residential/commercial area, so they would have to use their own access instead of clogging up the other one. But forestry trucks kept driving through the area where they were banned, using it as a short cut. I couldn't figure out for the longest time why they were disobeying me, then I realized that the off ramp they were meant to be using was going in the wrong direction. So, they were driving through the residential area despite the ban because they had no other way to their destination. It all worked fine after I fixed my mistake.
These tutorials are really something else, I finished watching the previous one as well as this one and I have to say that I have learned LOADS of information. I usually can't even sit through 15 minutes of a tutorial but you made these with care and I can tell you've put a lot of effort into them. Thanks man!
Amazing guide. You cover things so well and explain why you do things and how the game mechanics look at things. You have come a long way since some of your first content.
As someone who’s never been into simulation games, knows nothing about city planning/design, but for some reason has the desire to make a cool ass city, these videos have been so incredibly helpful in making this game accessible and fun for me, so thank you
You've helped me go from deleting every city, cause I'm hemorrhaging money by -$6,000+, to starting my first city, and getting 14 Xbox achievements in one 4 hour sitting. Thank you boss. That is the easiest subscribe I've ever given
25:31 Actually looping the pipes for redundancy in this game is very helpful if you play with random natural disasters on (DLC), like me. it makes recovery a little faster and easier and prevents a prevents the disaster from crippling the water network for the ENTIRE city its more consolidated to the areas impacted.
I originally started watching your channel to get some tips on building a realistic city, but now I can’t stop watching! I appreciate the time and effort you’ve put into these!
this map would be very hard for the reason that I would not know where to build if I wasn't using 81 tiles, there is a beautiful coast, and some excellent mountains and hills, aswell as some pretty sweet flatlands. It is a dream map for a builder
This is an incredible video series. I find watching these super relaxing and informative. And its all the little things! Like making a campus for the university or making a large custom park out of a basketball court, a playground and a small park. Those are all things I would never have thought of!
THIS GUY IS A PRO ! I was troubling making a city even with Infinite money and could not generate profit but this guy taught me how to build a city from scratch ..... THANKYOU BROTHER
Regarding "Heavy traffic ban" since I am not seeing any comment about it yet. Large trucks will still be able to go to any store or factory in the district if they need to, but they are not allowed to pass through if their target is beyond it, as long as there is another way to get there.
Yeah, that was my understanding too... that the ban doesn't stop vehicles that have destinations in the district... it only stops them from passing through. That said, what does it to if there _isn't_ another way to get there? Ignore the policy because it's the only route? Or follow the policy, and provide no service to inaccessible areas?
@@Netist_ So if it was a applied as a city-wide policy, it would basically have no effect, since all districts would be considered equal.
2 года назад+1
OMG, this game is so good when you actually know how to play it, I had it for years but I always stopped after 20 minutes because my city always tanked. After watching these videos, I'm playing for hours to end, it's crazy
Dude, I just gotta say, I love your videos. You literally are the Bob Ross of city building. You have such a soothing cadence in these videos…to be honest it has lulled me to sleep multiple times (and not because these videos are boring, you are just that damn good creating a chill space to expand your knowledge on building amazing cities).
Love these videos. Have you ever heard of Walt Disney's original vision for EPCOT? I'd be curious to hear what a city planner thinks of his model and if it would work in game or in real life.
It would be so cool if you made a diverging diamond in one of your city’s. We had one build and literally saved getting on/off the interstate and around town so easy. I don’t think I’ve seen one in city skylines tho
@@CityPlannerPlays If you want to do those without mods check out a couple of the other console/vanilla guys as I'm sure I've seen one done without mods/on console. "Finnicky" is the way I'd describe such things... especially using a game controller.
Pro Tip: When a cemetary or landfill is full just use the collapse tool from the natural disasters DLC on them, demolish the rubble, and then do whatever you want with the land that they were on.
Dude the voice the laugh. So productive while working dreaming of my next big city scape. Spent decades doing sim cities and this game was a huge overload to learning and this has been a perfect tutorial and idea bank. The ability shown and the bob ross happy painting style definitely is relaxing. I hope when I'm doing it I feel a level of montage created here carries over for me when developing. Thank you
just bought this game and played it in our hometown (where theres no internet) i dont know what to do so i pack my things up and went back to the city to watch tutorials glad find your video so educational
I watched through all of Tutoria, all of Verde Beach, and all of Clearwater County but coming back to this is still so helpful. Thanks for all of the amazing content, knowledge, and entertainment you've provided me in the last few months!
9:31 "Heavy traffic ban" - You say it completely blocks trucks in a district. As I read the policy description, it still allows deliveries from/to businesses in the district, just no through-traffic (from outside the district to outside the district). And from someone else I've heard that it only affects the big trucks, not the smaller delivery vehicles. I guess I need to finally get the game myself to try it out.
You’re correct. It only applies to through traffic, and to trucks with trailers. General rule is that, regardless of policy, if a vehicle has a destination somewhere then it’s going there. You can still nuke things (by accident) of course by forcing heavy traffic to take an extra-long route.
I really appreciate these beginners guide tutorials for Skylines. I got this game a while ago and tried playing it once, but the in game tutorial wasn't helpful at all. I was about to return the game but decided to look up a tutorial on youtube first. I found yours and and now I'm really loving this game! Thank you
43:00 Ah, now i finally know how i can build something like this with a road directly next to it! Even when i dont need it THAT much. Since the new quays got added, i LOVE to use those for my beaches and make a park/resort there (mostly because i have some unused space between the quay and the road. XD) where the people can go to relax, have fun and more.
there was a park in my home town in the UK a huge green space of mainly grass. the local government installed straight metaled paths all around the edge and then went metal about people ruining the grass all the time. They brought in a 'town planner' who simply said let the people walk were they want for a year then metal those lines as paths. it worked beautifully, nice useful paths and grass no one mes up :)
you make the best Cities Skylines videos, you presented all the info necessary in layman's terms and it means the world to a dude new to Skylines like me. thanks so much for making this content!
I've owned Skylines for many years, playing on and off, and just last week finally hit on the technique that really made sense for me for starting a very organic city. I started the game 100% vanilla with no unlocks and built what I imagined the original small town looked like. (Small main street with some commercial zoning, little suburb area, and an out of the way power/water source, etc.) I did this in each of the 3 first regions I unlocked. Thus, 3 small and unique municipalities. It was only after this that I unlocked everything via mods, opened up the map, and through some district painting, established an outline for how the future metro area would develop organically. I painted in a "true high rise" downtown area; a university; some industrial areas; large Wal-Mart-esque shopping centers. And this got to work filling in, updating the small original 3 towns organically as needed (a pinch of high density zoning areas, larger parks, etc.). I'm about halfway from the metro area build that I want, but sure am proud of what has developed thus far.
I very much enjoy all ur content. For whatever reason, this series you give off a Bob Ross vibe in ur ability to make the complex sound and look easy to do.
Haha. I went from barely being able to make/run/manage a basic city above 4k population (constant death, abandonment, and income was like -$24k a day, was just running off mods) to now running a 4 district city all connected with highways/bridges, currently $14k profit daily and around 115+ population daily. All this from watching video #1 and 20 minutes of this video. Thank you very much! Clearly you're doing good work
I know this is kind of an old series by now, but I just started following it to actually LEARN how to play the game PROPERLY instead of just messing about as I have been. Very useful. I will admit I'm biased against the grid system personally. In my 54 years on Earth I've lived in 7 towns/cities (3 in the USA) and the only one really built on a grid system was a tiny village of 800 people. I recognize their power in building effective and efficient cities, but after so many years they just feel unnatural to me. Anyhow, thanks for the series. Oh, also, I use your Verde Beach series to get to sleep quite often. You have a very calming voice.
I just started playing and love these videos. Thanks so much. Also you have a wonderful laugh, particularly in the first video when you buried the old people across the street from the health facility lol.
The Ultimate Beginners Guide to Cities Skylines Playlist can be found here: ruclips.net/p/PLXdi-Ns7w3jjfNPMl836BKjxZONnxvXPw
Hi sir, Can you please show us your eye candy settings? Like what is your LUT and other adjustments to make the game good looking
I don’t see the difference?
Mate I totally need more of these vid series
Question on the bus stops? I’m from NYC where buses literally have stops every other bus with express buses skipping 2 to 3 stops on it’s route. How does the game handles that type of placement?
I love your videos because the cities look ultra realistic
"I like that. That looks good." The way he just says and does things, it's like watching the Bob Ross of city planning.
I heard the Bob Ross there too.
Painting happy little residential zones.
@@rithrius5384 Painting Happy little trees to make residents happy
“And we’ll use a bit of eminent domain”
I thought the same thing
The only problem with these videos is that i spend more time watching them than actually sorting out my own city :D Great video, learning so much!
You are not alone 😂
Literally me now lol
That happened to me when i started watching Biffa a year or so ago. Now I have to watch this guy too! I guess I wont be playing much C:S! lol
Same, that's with me too with almost every game. I guess I watch 4 times as much vids about a game then I actually play it.
TIP: high density commercial causes a lot of noise pollution. A good way to help minimize the effect of it is do high commercial, then office on the back side of the block, then transition to high density residential. Putting HD residential right against HD commercial can cause noise sickness. I find it works extremely well.
This, so much this. Especially in a video designed for beginners.
office on the back side? what do you mean by that
@@willsinfield5600 I guess it's high commercial - office - high density residential, instead of high commercial - high density residential. In other words, put offices between HD residential and HD commercial to reduce noice problems.
Great tip. I usually just change whatever HD rez that is experiencing noise sickness into office as they come up.
omg I didn’t understand why it said they were getting sick thank you so much
For the beginner, this an excellent tutorial. For a veteran, it's a pleasure to see you demonstrate the game so well.
Thank you!!
Agree, I love these videos! I've been playing for ages with no idea what I was doing, so my cities would get to about 10,000 then be riddled with sick people and pollution and I'd abandon them. I'm so excited to make cities that work, I can't wait to "catch up" for the next tutorial.
Cooking
What is the map he used in this tutorial
I usually like putting a hospital next to a university, kinda to emulate a university hospital in a major city. Love this series!
I've been doing the same now and then with the Children's Hospital as well
I do this as well. I also tend to throw a Botanical or Japanese Garden (a gift from their sister school) on the campus.
I'm a relatively advanced player that exclusively uses a heavily modded version of the game, but I can never get enough of your videos, including these super beginner tutorials. Your play style is just so wonderful.
I used to just play on infinite money (I have a save file where I have 60k people but still no highways) so I am trying to relearn how to play the game with finite money. I just use network anarchy and 81 tiles because it lets me play the game more and have more freedom on where I can expand my city. Probably gonna buy the industries DLC.
A giant source of ideas and tips in city planning and aesthetics. Thanks a lot!
"you just get a reeeal nice connection there"
**pans over the city, trash piling up everywhere**
9:30 small note here: if you apply heavy traffic ban to zone with commercial/industrial buildings the trucks will still go in there IF thats the only way to those buildings, the law is to disallow trucks from using, for example, a residential area as a shorcut, making traffic unnecessarly bigger, but if theres no way around the banned zone,they will still drive to those buildings
so if i got it correctly, i can ban heavy trf. wherever i want (even with commercial buildings around) that it won't affect the businesses negatively, right?
@@reynaldkloss.r6302 yes
@@reynaldkloss.r6302 it prevents trunks from using certain routes as shortcuts, potentially creating traffic jams
Yep I was wondering early on why the ban was doing nothing until I realized I needed to add an alternate route for the trucks to get around the neighborhood.
This is well timed for me. I don't remember doing this but apparently when I was a kid, I was huge into city planning? How to take care of infrastructure, where to place important services, how to design neighborhoods and the like. The only answer I have is that it was probably when SimCity came out. I was probably a weird little kid.
But it's nice to see a professional playing a game that simulates their career. Like the pilots who turn part of their living room into a simulated cockpit and fly the really complicated flight sims with a lot of peripherals. I've also heard that in Europe, mainly German, that service simulators like Bus Driver, Train, and Euro Truck are extremely popular. It's neat to see when people LOVE their career choice.
The rock thanks you 😁👍
LOL, that's his new series: Save the Young Rock...
I may have had some inspiration there... haha!
The Biffa-CPP friendship is the most wholesome thing on RUclips.
This is such a great community
Both of you are kind gentlemen, and being that you are figureheads in the CS community means that your kindness shapes it. Thanks 😌
I will use that trick to see the height map while laying down roads! Didn't know that.
Small tip for beginners: when your garbage dump is full but you haven't unlocked the incinerator yet, you can deactivate the full garbage dump. That way, they don't cost money. Activate it again to empty it when you unlock incinerators.
57:45 - Generic industry and offices only fulfill the same need in terms of offering job opportunities for citizens, which is what "industrial" demand actually is. What offices cannot do is supply commercial zones with goods, so this is actually a very important traffic management aspect!
And also must remember that specialized industry supply raw materials needed for the generic industries. So specialized industry can help with outside connections traffic because all that imports are going to be produced inside
Also, offices require more education.
Good point. I'll point this out in the next one when I introduce cargo terminals
I'm guessing this is why I'm seeing a huge increase of traffic from my highways of goods being imported? I have a lot of offices and not much of raw industry.
On the other hand, I've found that specialized industry (forestry in my case) both imports and exports a ridiculous amount of materials and goods, instead of using what the city itself produces. Honestly no idea how to get industry to use its own materials instead of making that horrendous logging truck traffic. Maybe I'm missing something, but as-is, I'd rather deal with the commercial importing traffic than the insane shuffling the game does with goods & resources.
Hey Phil, I just wanted to let you know that for road ramps, you don't have to go all the way down when you go over 12 units when creating ramps. You can go over 12, and down 1, then repeat that 3 times to make a smooth 36 unit ramp, or over 12, down 2, then go over 6 and down 1 to make a smooth 18 unit ramp. As long as your proportions are even, your ramp will be smooth. (This works for paths, roads, railways, etc.)
That's fantastic advice! Thank you!!
@@CityPlannerPlays My absolute pleasure, you've taught me so much since I discovered your channel, figured I could give back a little! Thanks for the videos, I love all your series and the community you've built is amazing (not just in your cities, but your channel community as a whole) !
fun thing once you unlock canals: you can snap water waste, pumps, and treatment plants to the edges. This can make for some nice compact waterworks areas along the coast, or even inland water treatment compounds for recycling water with a combination of pumps and treatment plants hooked up to a canal. Quays also provide a tidy snap point too.
Your mastery of the vanilla version with maximizing your parks and paths is second to none. You really showed me how to improve my city’s appearance
Casually dropping some fishing islands in the middle of your sewage water trail:D
Better get that cleaned up!
too much jazz on that coast, and floatin turds
This is how to to maximize the vitamin consumption from the food lol
Someone has to save the fish from pollution...
...by fishing them out.
Strictly catch and release, the fish is not fit for consumption. It is a nice area, but on most days it stinks.
Watching these makes me realise how bad I actually am at the game. I mean I didn't even know I could do half of the things shown in the video. I really appreciate it, it's helped me a lot watching your videos. Really great job
Classic paradox game with millions of features
@@1SheepishWolfand this is vanilla without DLV 😮😢😂
DLC
my prayers of this becoming a series has been answered, city planner plays be praised
Bob Ross over here making me smile as he adds the little trees and giggles at mistakes! These tutorials are so inspiring, I love watching detailed sandbox games but it's so engaging when you can make something so beautiful so simplistically! Thank you so much for the time and effort put into these videos, loving the game but as a newbie it's SO overwhelming. I watched the first video and went from bankruptcy over and over again to actually making some progress and enjoying myself!
8:00 the recycling policy is not a cost you can see in the policy expenses, as it clearly states "Slightly reduced tax income." If you watch your weekly income, you will see it drop by about ¢500/week more or less. There absolutely is a cost that you can see if you look at the right screen. (Other things are happening that affect this number, but it is a very sharp decline in a very small amount of time, so we can accept that this is the overall cost.) It's not listed as an actual stand alone cost figure because it scales differently by zone, and different zones generate different volumes of garbage, so one figure is insufficient. For example, (assume zones are all of equal size) low density residential creates a lot less garbage than high density residential, which creates a lot less than commercial, which creates less than industrial. The percentage of that garbage recycled isn't a simple linear scale either as low density residential recycles more than high density, which recycles more than commercial, which recycles more than industrial. So if you enact that policy on an industrial area and on a low density residential, the industrial will recycle a much lower percentage of garbage than the residential, but by volume of garbage being generated, ends up recycling a lot more. One could easily make the mistake in thinking that industrial benefits the most, when it actually benefits the least, but again, because of the higher volume, has the higher cost. The lower the garbage production of the low density residential sees the greater benefit as they accordingly generate even less than before, which means they can go longer between collection without complaining about garbage piling up, and that also means less garbage trucks with less frequent service adding to noise decreases and congestion decreases on those roads, making your cims happier and allowing the trucks to focus more elsewhere, making those places happier. Not exactly something that can be easily expressed by a simple number cost, as I'm sure my explanation is more than confusing enough while not using numbers.
You should start a youtube channel you know alot more about cities skylines than the average player. Ill be ur first subscriber
I was about to say the same! =)
One can also see that on the amount of taxes generated by houses (on the left), for instance, dropping on the moment you have activated and opened the expenses panel! =)
Thank you! I'll point that out in the next one!
Thank you that makes a lot of sense
This makes sense.
It's all about proportion.
LDR has a higher proportion of Recycling capacity than the rest, so they receive the greatest benefit, but they proportionally produce the least waste to begin with, so the metrics look weird in comparison to something that produces far greater Quantities of Waste, which by proportion has less that can be recycled, but due to sheer volume, it seems like they're gaining benefit from it on a similar level.
It's like how cooking works, you add ingredients in by proportion, so when you double a recipe the proportions remain the same.
However, with the Waste recycling, the proportions vary by the zoning. Which means they're not directly comparable, and are intrinsically different from each other.
That probably doesn't make much sense either.🤔😂
There are a lot of very Bob Ross moments in this that I really appreciate! I've been playing this since it came out but I still really enjoy this series!
Absolutely all that's missing is the scraping sounds
@@JamesOfKS And that moment in every episode where Bob tells us to "just beat the devil out of [the brush]" gets replaced with "eminent domain (tee hee)."
Always great to see a no-mod series! It takes a lot more skill to make a city work properly that way.
How do mods make the game easier?
@@esprocsllib traffic rules and stuff
This series is making me realize just how much I rely on TM:PE and precision engineering. Good on you for making a beautiful looking city on tedium mode
Same but with anarchy, i need the option to put the game in its place when its being stupid
Absolutely love the joy you emit playing this game. You can tell you love what you do and you’re good at it too!! I always smile when you laugh at something. Just pure happiness and I can tell you’re just so kind. You sir have earned another subscriber. Keep up the amazing work!!!
Currently binge watching this series as my COVID recovery has me exhausted 24/7.
This is giving me so many new ideas for my cities, thank you!
I don't even own Cities Skylines. I just love watching this guy develop a city.
This is the first really long barely edited series i had been watching in a while. It’s just so chill and your voice is very calming
Looks like it's common practice in Cities Skylines to make bus loops. IRL it's fairly rare, usually you have a line that turns around at the ends.
I think it varies. In my city, long-distance connections to the suburbs tend to be there-and-back lines, but there are also a number of loops. The latter are often connecting points of interest, e.g circuits between suburban town centres and malls, or linking the CBD to the CBD-fringe suburbs, etc.
Best part of this series is your approach to theory and how you elaborate on it. It's really nice to get the 'internal monologue' along with your design choices. Not only does it give perspective to your choices but it gives viewers angles to approach it differently if they wish. Well done man. Really enjoy these videos.
Hey Planner, to see the budget delta of adding Recylcing, you should be looking at the tax income. i.e. your garbage expenditure should decrease, your policy expenditure does not change, but you should notice decrease in the tax income. Based on the polici description. BTW, love your channel!
I just recently saw your #1 video about the planning and already got my city to 7.5K population by following your tips. I was like tired of getting my city ruined and w/o money. But this def helps A LOT I truly mean it. It took me 3 hrs after watch the other video and start palnning efficiently.
Excellent teaching CPP. I found a bunch of "ah ha" nuggets in this series from you tying concepts together, explaining their consequences and cost/benefits and circling back around to how those concepts work in the overall gestalt of a city's design. Much needed refresher for me. Kudos brother! Rock on.
The quay walls turned out way better than my impatience would let mine. Thank god for moveit! Also excited for the expansions to roll in. I always find your insight of planning those large areas like parks and industries to put into my own cities
i'll most likely never play enough of this game or get even close to your knowledge level, but it's just so relaxing to simply watch and listen. You're like Bob Ross in a way
Thanks for this series! I have about 200 hours in this game and I always end in spaghetti around 60k population. I am hoping with your tips I will finally get to my goal of 100k.
I honestly like putting the pipes under the roads aswell. They look so clean and organize. And it kind of make sense. Even when the game doesn't care 😂. I learned sooo much from this series! Thank you!
Such a beautiful quay wall…. Overlooking the immense field of sewage water
I’ve been playing since launch and I was completely unaware that putting services directly on Main Street(s) is a bad idea until you introduced the problem. Thank you so much!
Thanks for this…I learn something new with each video I watch and then get to apply it in my own build.
The hold left click to delete things is exactly the kind of tip I'm here for. I've always been afraid of over deleting so I never tried it thanks!
Any other player: Casually demolishes / changes zones without thinking about it.
City Planner: Uh oh, looks like I'll need to use EMINENT DOMAIN. 👀
Your passion for city building has really got me hooked on this game now. Keep up the great work and keep making these videos
Just finished watching the first one so perfect timing 😁👍
This is the ideal beginner's guide. I really love how many times you mention "its not perfect...but that's okay", because the ideal to pre-plan a perfect city from step 1 gave me serious analysis paralysis.
No hate, just a tip for others: 10:46 the grid that he used in the video in not perfect for buses, as bus stops, will build up traffic when near intersections, so usually you should place bus stops further from intersections
You are the BOB ROSS of this game. It's so relaxing and amazing. Your tone and your fluent commentary while creating virtual art in this game. Respect 🙏
FYI, you're incorrect about how Heavy Traffic Ban works. It only applies to *through* traffic, and only if that traffic has another route available. In other words, trucks will still enter a district with the policy enabled if their destination is inside that district, or if the only possible route to their destination is through that district. It also doesn't apply to highways at all. Heavy Traffic Ban won't starve your businesses, though.
As an aside, the No Big Trucks mod is a great tool for dealing with deliveries. Small commercial buildings still often use big semis for deliveries, which can lead to a lot of local congestion as the semis block the road. No Big Trucks allows you to specify that only small delivery vans should be used for deliveries to small buildings. Highly recommend it, for both gameplay and realism reasons.
I built a large forest industry district in my city next to a residential/commercial district along the side of a highway, and I created separate highway access for the industrial area and banned heavy vehicles through the residential/commercial area, so they would have to use their own access instead of clogging up the other one. But forestry trucks kept driving through the area where they were banned, using it as a short cut. I couldn't figure out for the longest time why they were disobeying me, then I realized that the off ramp they were meant to be using was going in the wrong direction. So, they were driving through the residential area despite the ban because they had no other way to their destination. It all worked fine after I fixed my mistake.
the roads made in this episode is the epitome of perfect imperfection, just the way it turned out is amazing and satisfying
I've been playing this game for the better part of a year, and I had no idea about holding the mouse button when deleting!
These tutorials are really something else, I finished watching the previous one as well as this one and I have to say that I have learned LOADS of information. I usually can't even sit through 15 minutes of a tutorial but you made these with care and I can tell you've put a lot of effort into them. Thanks man!
Amazing guide. You cover things so well and explain why you do things and how the game mechanics look at things. You have come a long way since some of your first content.
Thank you!!
As someone who’s never been into simulation games, knows nothing about city planning/design, but for some reason has the desire to make a cool ass city, these videos have been so incredibly helpful in making this game accessible and fun for me, so thank you
7:30 Tax relief on recycling is on each zone, they will pay less taxes due to recycling.
BTW, great video, keep it up!
You've helped me go from deleting every city, cause I'm hemorrhaging money by -$6,000+, to starting my first city, and getting 14 Xbox achievements in one 4 hour sitting. Thank you boss. That is the easiest subscribe I've ever given
25:31 Actually looping the pipes for redundancy in this game is very helpful if you play with random natural disasters on (DLC), like me. it makes recovery a little faster and easier and prevents a prevents the disaster from crippling the water network for the ENTIRE city its more consolidated to the areas impacted.
I originally started watching your channel to get some tips on building a realistic city, but now I can’t stop watching! I appreciate the time and effort you’ve put into these!
this map would be very hard for the reason that I would not know where to build if I wasn't using 81 tiles, there is a beautiful coast, and some excellent mountains and hills, aswell as some pretty sweet flatlands. It is a dream map for a builder
I know this is an old comment, but do you know what map it is?
The material you teach, your voice, the attention you give everything.
I love it!
Oh and your laugh🤩
These videos have big Bob Ross energy. No mistakes, only happy accidents.
This is an incredible video series. I find watching these super relaxing and informative. And its all the little things! Like making a campus for the university or making a large custom park out of a basketball court, a playground and a small park. Those are all things I would never have thought of!
Can you please please, for the love of god please, move the drain pipes downstream? Such a beautiful shoreline such an eyesore...
I'm surprised it doesn't make the people sick...and fishing piers in poop???
@@scpatl4now Yeah the fishing piers in poop was when I though Phil was going to realise that he needs to move the drain pipes..
Yeah first episode I saw they were in the wrong spot 😩 I’m cringing
Yes - in the next one!
THIS GUY IS A PRO ! I was troubling making a city even with Infinite money and could not generate profit but this guy taught me how to build a city from scratch ..... THANKYOU BROTHER
Regarding "Heavy traffic ban" since I am not seeing any comment about it yet. Large trucks will still be able to go to any store or factory in the district if they need to, but they are not allowed to pass through if their target is beyond it, as long as there is another way to get there.
How about trash collection?
Yeah, that was my understanding too... that the ban doesn't stop vehicles that have destinations in the district... it only stops them from passing through.
That said, what does it to if there _isn't_ another way to get there? Ignore the policy because it's the only route? Or follow the policy, and provide no service to inaccessible areas?
@@simongeard4824 if there is no other route to their destination, vehicles will ignore the policy
@@Netist_ So if it was a applied as a city-wide policy, it would basically have no effect, since all districts would be considered equal.
OMG, this game is so good when you actually know how to play it, I had it for years but I always stopped after 20 minutes because my city always tanked. After watching these videos, I'm playing for hours to end, it's crazy
I feel like I’m watching bluffside crossing again as the trash icons fills the city while Phil expands the city
At least it's not gone up in flames yet :)
@@Stormcrow_1 yet being the important word. :-P
We're gonna have about 18 episodes without a single forest fire. The buildings aren't safe though...
@@jons_7402
Dude, I just gotta say, I love your videos. You literally are the Bob Ross of city building. You have such a soothing cadence in these videos…to be honest it has lulled me to sleep multiple times (and not because these videos are boring, you are just that damn good creating a chill space to expand your knowledge on building amazing cities).
Love these videos. Have you ever heard of Walt Disney's original vision for EPCOT? I'd be curious to hear what a city planner thinks of his model and if it would work in game or in real life.
Very interesting idea - not sure if it could be done in the game but it would be fun to try!
Every time I do piping I think of you and “because that’s where they go”
It would be so cool if you made a diverging diamond in one of your city’s. We had one build and literally saved getting on/off the interstate and around town so easy. I don’t think I’ve seen one in city skylines tho
Hard without mods, but at the end when I introduce them, I'll go for it!
@@CityPlannerPlays If you want to do those without mods check out a couple of the other console/vanilla guys as I'm sure I've seen one done without mods/on console. "Finnicky" is the way I'd describe such things... especially using a game controller.
Not only do these videos have a ton of helpful tips, his voice is so calming.
Pro Tip: When a cemetary or landfill is full just use the collapse tool from the natural disasters DLC on them, demolish the rubble, and then do whatever you want with the land that they were on.
I just launch meteors at them
Dude the voice the laugh. So productive while working dreaming of my next big city scape. Spent decades doing sim cities and this game was a huge overload to learning and this has been a perfect tutorial and idea bank. The ability shown and the bob ross happy painting style definitely is relaxing. I hope when I'm doing it I feel a level of montage created here carries over for me when developing. Thank you
he is the bob ross of city skylines
just bought this game and played it in our hometown (where theres no internet) i dont know what to do so i pack my things up and went back to the city to watch tutorials glad find your video so educational
Your voice changes soo quickly from talking to laughing
I watched through all of Tutoria, all of Verde Beach, and all of Clearwater County but coming back to this is still so helpful. Thanks for all of the amazing content, knowledge, and entertainment you've provided me in the last few months!
9:31 "Heavy traffic ban" - You say it completely blocks trucks in a district. As I read the policy description, it still allows deliveries from/to businesses in the district, just no through-traffic (from outside the district to outside the district). And from someone else I've heard that it only affects the big trucks, not the smaller delivery vehicles. I guess I need to finally get the game myself to try it out.
You’re correct. It only applies to through traffic, and to trucks with trailers.
General rule is that, regardless of policy, if a vehicle has a destination somewhere then it’s going there.
You can still nuke things (by accident) of course by forcing heavy traffic to take an extra-long route.
Late to the show and not a beginner, but it's always good to tkae a fresh look at the basics. Nicely organised series, well done.
I really appreciate these beginners guide tutorials for Skylines. I got this game a while ago and tried playing it once, but the in game tutorial wasn't helpful at all. I was about to return the game but decided to look up a tutorial on youtube first. I found yours and and now I'm really loving this game! Thank you
43:00 Ah, now i finally know how i can build something like this with a road directly next to it! Even when i dont need it THAT much.
Since the new quays got added, i LOVE to use those for my beaches and make a park/resort there (mostly because i have some unused space between the quay and the road. XD) where the people can go to relax, have fun and more.
These helped me so much to get into the game!! Your character is enlightening as well, keep being you ^_^ Thank you
I get major Bob Ross vibes watching and listening to you. Thanks for an already great series!
Man your laugh is so contagious, you can be the next big streamer. TY for the guides big help.
there was a park in my home town in the UK a huge green space of mainly grass. the local government installed straight metaled paths all around the edge and then went metal about people ruining the grass all the time. They brought in a 'town planner' who simply said let the people walk were they want for a year then metal those lines as paths. it worked beautifully, nice useful paths and grass no one mes up :)
you make the best Cities Skylines videos, you presented all the info necessary in layman's terms and it means the world to a dude new to Skylines like me. thanks so much for making this content!
Just found this series and now I'm obsessed. Thank you for such a great walkthrough
I've owned Skylines for many years, playing on and off, and just last week finally hit on the technique that really made sense for me for starting a very organic city. I started the game 100% vanilla with no unlocks and built what I imagined the original small town looked like. (Small main street with some commercial zoning, little suburb area, and an out of the way power/water source, etc.) I did this in each of the 3 first regions I unlocked. Thus, 3 small and unique municipalities. It was only after this that I unlocked everything via mods, opened up the map, and through some district painting, established an outline for how the future metro area would develop organically. I painted in a "true high rise" downtown area; a university; some industrial areas; large Wal-Mart-esque shopping centers. And this got to work filling in, updating the small original 3 towns organically as needed (a pinch of high density zoning areas, larger parks, etc.). I'm about halfway from the metro area build that I want, but sure am proud of what has developed thus far.
I very much enjoy all ur content.
For whatever reason, this series you give off a Bob Ross vibe in ur ability to make the complex sound and look easy to do.
I am really enjoying this approach that you're taking with Cities Skylines here. Looking forward to seeing you implement your first DLC!
You are my favorite channel to binge watch every few months. I can watch your videos for hours on end
Watching this series is like therapy, because this made me realize how rushed and terribly managed my own city is XD
Am i the only one taking notes as he's explaining things like bus routes and expansion? You sir are a great teacher
This is actually give me some overview about how real cities are made, i love it, keep up some good videos 👍
Haha. I went from barely being able to make/run/manage a basic city above 4k population (constant death, abandonment, and income was like -$24k a day, was just running off mods) to now running a 4 district city all connected with highways/bridges, currently $14k profit daily and around 115+ population daily. All this from watching video #1 and 20 minutes of this video. Thank you very much! Clearly you're doing good work
I know this is kind of an old series by now, but I just started following it to actually LEARN how to play the game PROPERLY instead of just messing about as I have been. Very useful. I will admit I'm biased against the grid system personally. In my 54 years on Earth I've lived in 7 towns/cities (3 in the USA) and the only one really built on a grid system was a tiny village of 800 people. I recognize their power in building effective and efficient cities, but after so many years they just feel unnatural to me. Anyhow, thanks for the series.
Oh, also, I use your Verde Beach series to get to sleep quite often. You have a very calming voice.
I just started playing and love these videos. Thanks so much. Also you have a wonderful laugh, particularly in the first video when you buried the old people across the street from the health facility lol.
I'm keeping count. In 1.5 videos, you've taught me 31 new things about Cities Skylines that affect gameplay/city functionality.
Dude, your laughter is so... honest, you sound exactly like an old friend of mine 😂, makes me extra happy watching your videos