How Minecraft PvP ACTUALLY Works

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  • Опубликовано: 26 янв 2025

Комментарии • 303

  • @deml8553
    @deml8553 7 месяцев назад +427

    holy shit that technoblade explanation is crazy

    • @aditya11835
      @aditya11835 7 месяцев назад +20

      Blood for the blood god

    • @JDH___
      @JDH___ 7 месяцев назад +16

      @@aditya11835 BLOOD FOR THE BLOOD GOD

    • @winmen5279
      @winmen5279 3 месяца назад

      that explanation is not the main reason why it works, also, the mean height here is meaningless because your opponent just need you for them to be lower to break the combo even if its the main reason why it works. combo require you to constantly keep them higher IF HEIGHT IS THE MAIN REASON or else the best you'll get is a few extra hit here and there in a trade logically assuming good aim. The real reason is actually server desync.

  • @ZeKermet
    @ZeKermet 7 месяцев назад +90

    Long story short:
    "ITS OVER OBI WAN, I HAVE THE LOW GROUND"

    • @Dattebayo.sg143
      @Dattebayo.sg143 7 месяцев назад

      only useful in 1.9+ pvp*

    • @aryadeshmukh1824
      @aryadeshmukh1824 Месяц назад

      @@Dattebayo.sg143 nope reach advantage is everywhere and low ground will have more reach than high groud

    • @Dattebayo.sg143
      @Dattebayo.sg143 Месяц назад

      @@aryadeshmukh1824 Reach advantage due to having low grounds works only in 1.8 pvp when you either have otherworldly cps or your opponents aim sucks

    • @SirKratos_
      @SirKratos_ 29 дней назад +1

      While low ground does provides advantages, having the highground of 3+ blocks actually provide advantages too. If you are able to jump over your enemy and land, you will take fall damage which will give you 0.5 seconds of damage tick which makes you resistant to knockback for a bit, which increases your chances on starting a combo, also you are more likely to get the first hit since you are moving downwards very fast which makes it hard for your opponent to track you.

    • @aryadeshmukh1824
      @aryadeshmukh1824 27 дней назад

      @@SirKratos_ and also its harder to track as the opponent can go behind you

  • @minecraftalpaca
    @minecraftalpaca 7 месяцев назад +398

    even this 26 minute and 3 second video cannot fix my PVP skill issue 😭

    • @jeffallen191
      @jeffallen191 7 месяцев назад +2

      Bro same

    • @HCFKK
      @HCFKK 7 месяцев назад +2

      Tap w before u hit its simple

    • @jeffallen191
      @jeffallen191 7 месяцев назад +1

      @@HCFKK am mobile

    • @Ciurk
      @Ciurk 7 месяцев назад +15

      @@jeffallen191 well there is your issue

    • @Cyroonix
      @Cyroonix 7 месяцев назад +5

      True if your on mobile its pretty impossible to understand this is for java so yeah it wont work

  • @salocraftmc
    @salocraftmc 7 месяцев назад +128

    16:46 that hit was smoth lmao

    • @_thomas
      @_thomas  7 месяцев назад +23

      bonk

  • @sun3k
    @sun3k 7 месяцев назад +84

    Dude I was always wondering why sprint resetting works from the code perspective because I was always too tired to look in the server code lmao. That is wild tho

    • @dobi2447
      @dobi2447 7 месяцев назад +11

      I genuinely thought it was a feature, and id always wonder how mojang were so intelligent to add such an interesting way to do pvp 💀

    • @sun3k
      @sun3k 7 месяцев назад

      @@dobi2447 I knew it wasnt in the client code, there was nothing that decreased knockback after the first hit

    • @kuhluhOG
      @kuhluhOG 4 месяца назад

      @@dobi2447 here a small thing about programmers: If it seems weird, it was very likely NOT done on purpose. Often even the developers, who implemented it, don't know about the quirk until someone else tells them about it.

  • @GignacPL
    @GignacPL 7 месяцев назад +20

    You should make a video covering more advanced PvP techniques from this very technical and in-depth side, like for example jump resetting, hit selecting. CPS reducing etc. as well as covering how combos work and how reducing and generally taking knockback works. This was a very interesting and informative video, keep it up mate!

    • @GignacPL
      @GignacPL 7 месяцев назад

      @@daanman-js6jo But it was actually pretty informative, there's nothing that could be considered scam in this.

  • @sparkustrashcontent5246
    @sparkustrashcontent5246 7 месяцев назад +53

    You should definetly talk about the pvp snapshots released back in 1.16 as they changed pvp quite drastically. It would be so interesting to learn the differences between old, new and snapshot pvp

    • @_thomas
      @_thomas  7 месяцев назад +16

      👀

    • @Kvech012
      @Kvech012 7 месяцев назад +5

      There's an entire community and discord server that just plays this. You should join it!

    • @Decobra-
      @Decobra- 7 месяцев назад +2

      Yes the player called riftoo has like 10 tutorials on how to join it now! Recommend checking him out

    • @Kvech012
      @Kvech012 7 месяцев назад +1

      @@Decobra- Wait no way, your actually Decobra. I'm Astral012 in case you forgot.

  • @Ascynx
    @Ascynx 7 месяцев назад +44

    Thing is, since that affects PVE too, even for people that only play singleplayer/pve servers, this video is useful for them.
    Anyways, very cool, much pog.

    • @Swag.Hacker
      @Swag.Hacker 7 месяцев назад +1

      All this teaches me about PvE is that all you need to survive is a Sharpness V Iron Sword with Protection III Diamond Armor

  • @GamingBren
    @GamingBren 7 месяцев назад +43

    Imagine using a heavy hammer to one-shot the warden. Crazy idea, right?

    • @Llamu
      @Llamu 7 месяцев назад +1

      You mean the mace?

    • @GamingBren
      @GamingBren 7 месяцев назад +2

      @@Llamu yeah but you kinda ruined the joke

    • @cedarnomad
      @cedarnomad 7 месяцев назад

      You mean a mace?

  • @McpcmStavros
    @McpcmStavros 7 месяцев назад +11

    20:53 that's wild

  • @oglothenerd
    @oglothenerd 7 месяцев назад +3

    As a software developer who loves disassembling how things work at a core level, I love supporting these kinds of channels! You earned by subscription!

  • @ghostparadoxee
    @ghostparadoxee 7 месяцев назад +4

    A video on the math behind pvp techniques would be rly cool ngl

  • @TheobaldTheBird
    @TheobaldTheBird 7 месяцев назад +3

    This is a really, really, REALLY good video. Thank you for making this

  • @ilikecrabsalot
    @ilikecrabsalot 6 месяцев назад +1

    The reason were clicking fast in old combat isnt only to hit right after the opponents damage tick expired but also to take less knockback ourselves.

  • @W0lfCL
    @W0lfCL 7 месяцев назад +6

    While nerds research the source code, pvp community (they(we) are nerds too, who am I kidding) just fucks around and finds out

  • @benc1ark
    @benc1ark 7 месяцев назад +9

    i cannot wait for the next tgwaffles video

  • @shreyansadhukhan3089
    @shreyansadhukhan3089 7 месяцев назад +4

    Bro is criminally underrated

  • @Vaporwavelol
    @Vaporwavelol 7 месяцев назад +3

    You forgot about rodtricking! In minecraft 1.8 there is a mechanic that stacks damage to double damage. Whenever you land a hit you have a .5 second window where you cannot be hit again, if a player is hit with an arrow, snowball, egg, or ofcourse, a rod before that period and then hit with a sword afterwords, the projectile hits damage will be replaced with the damage of the sword, effectively doing double damage. This is colloquially known as the “rod trick”

    • @ilikecrabsalot
      @ilikecrabsalot 6 месяцев назад +1

      Uhh you mean they deal double damage in that one damage tick? I always thought it just applies the higher damage to the damagetick, which the video also explains. But twice the dmg is actually crazy.

  • @contrabass9531
    @contrabass9531 7 месяцев назад +4

    Really good to see such a detailed breakdown with reference to the underlying code. Would love to hear those "interesting titbits"... Great video thanks, hopefully it becomes a series?

  • @simplyeyeronic1443
    @simplyeyeronic1443 7 месяцев назад +4

    Hi! Bit of an odd question here but.
    What makes minecraft pvp fun to you?
    To me it seems like a lot of the appeal lies in mechanical execution, which isnt something that I personally enjoy as the focus of a combat system. And this is probably just my own preferences. But Im curious to see what other people enjoy about a system I dont.

    • @Ziafo0574
      @Ziafo0574 7 месяцев назад

      I personally just like minecraft and to compete Player versus Player, plus it's litterally on every big server so it's cool to be good at it. If you're good you have access to such cool communities as well so that's just amazing

  • @LeGhostFire
    @LeGhostFire 7 месяцев назад +1

    Bro you can make this into a college course and nobody would bat an eye
    I had no idea what was going on throughout the entire video LMAO

  • @PiTheGuyAlt
    @PiTheGuyAlt 7 месяцев назад +2

    Bro this needs to be a series

  • @NotAvalible313
    @NotAvalible313 7 месяцев назад +3

    This motivated me to learn math ngl

  • @DriftingDraftsman
    @DriftingDraftsman 7 месяцев назад +2

    wow never knew how w tapping actually worked. Awesome.

  • @Hlebuw3k
    @Hlebuw3k 7 месяцев назад +1

    Note that the Protection enchantment is best, because if you have 4 specialised protection enchantments, it's the same as having 3 normal Protection and 1 specialised, because of how it's capped at 80% damage reduction, so that means it's completely useless to have more than 1 fire/blast/projectile armor piece. You want to have at least 3 Protection, and ideally 4.

  • @XXLSteve
    @XXLSteve 7 месяцев назад +5

    This is such a well made video, I learnt so much (especially about w-tapping) really interesting stuff!

    • @gg-fe7xm
      @gg-fe7xm 7 месяцев назад +2

      there is literally every mc pvp tutorial is talking about w-tap

    • @XXLSteve
      @XXLSteve 7 месяцев назад +3

      @@gg-fe7xm im well aware of w-tapping but not why it works, which is what this video explained

  • @ignasanchezl
    @ignasanchezl Месяц назад +1

    Literally had no idea that "crits" existed in Minecraft first of all.

  • @fireballman31
    @fireballman31 7 месяцев назад +1

    Ive looked into this stuff a lot and still learned that blocking adds 1 damage point before halving the output, resistance pots can’t bypass the random part of the calculation, and maybe I just forgot or something but I’d never heard of the 80% damage reduction maximum

  • @nikorinmp
    @nikorinmp 7 месяцев назад +1

    This was a really good in-depth explanation of Minecraft combat mechanics.
    I loved to learn all this new information!

  • @Deeply-fs8jz
    @Deeply-fs8jz 7 месяцев назад +4

    This was for sure a very solid video however I feel like this tutorial is more based upon 1.8.9 pvp and not 1.9. Do you think you could create a 1.9 pvp guide? there is so much more than axe pvp such as uhc, netherite pot, crystals, sword, and smp. (Also damage ticks are very important in gamemodes such as crystal)

    • @_thomas
      @_thomas  7 месяцев назад +2

      👀

    • @Honzik207
      @Honzik207 7 месяцев назад +2

      I would assume that explosion damage is calculated based on the distance from the explosion to your feet, modified by block hardness of blocks it passes through(that would be why you take almost no damage when crystal explodes on obsidian at eye level.)
      UHC, netherite pot, sword and SMP are a combination of previously mentioned things. The only worthy addition would be healing mechanics.
      Still, knowing exactly how these things work could be helpful and is interesting. But I think they are much more intuitive than 1.8 PvP.

    • @Deeply-fs8jz
      @Deeply-fs8jz 7 месяцев назад

      @@Honzik207 he stilly really didn't talk about any 1.9 combos and techniques such as w tapping, jump resetting, hit selecting, p crits, double crits, etc.

    • @Honzik207
      @Honzik207 7 месяцев назад +1

      @@Deeply-fs8jz alright, that would be cool if he made video on these

  • @that_guy1211
    @that_guy1211 7 месяцев назад +2

    you can get god armor and god swords in minecraft 1.14.4, since they removed the * thingy * that impedes "incompatible" enchants

  • @OversizedPringleToe
    @OversizedPringleToe 7 месяцев назад +3

    Thank you! This helps with modding!

  • @KL_the_artist_minecraft
    @KL_the_artist_minecraft 7 месяцев назад +2

    i should have watched this when i was in a competitive season for minecraft 1.9 pvp!

  • @vlrginizer927
    @vlrginizer927 7 месяцев назад +3

    Its funny how I only notice your accent after you said the letter z. Nice explanation btw I learned a lot

  • @arttukettunen5757
    @arttukettunen5757 7 месяцев назад +1

    One thing that I have experienced is that the servers are kinda terrible at calculating player positions in real time. In combat this means player locations are affected by latency more than player actions are. This means that combos are even more effective on people with higher ping, since on their screen they are knocked farther away from the attacker than the attacker sees them on their screen at the same point in time.

    • @AnEnderNon
      @AnEnderNon 5 месяцев назад

      no it doesn't, the exact same logic can be applied to high ping combo comboing a low ping player - on the high ping player's screen they are closer to the low ping player compared to on the low ping player's screen

  • @SDice.
    @SDice. 7 месяцев назад +1

    The reach for how far you can hit entities in survival was lowered ever since 1.9, it's not 3 blocks anymore, it's very slightly less

  • @TheBomb420
    @TheBomb420 7 месяцев назад +1

    Wow the information in this video is very valuable! I'd love to see more breakdowns of other game mechanics!

  • @fireballman31
    @fireballman31 7 месяцев назад +1

    After watching the whole video, I just wanna say that it is incredibly well made and if this had only existed when I first looked into this stuff it would saved tons of time looking at Minecraft parkour wikis and testing stuff and looking at damage calculations and sprint reseting. Additionally I learned several things including (it halves the velocity of the player being attacked before adding the 0.4 of a hit, blocking adds 1 damage point before halving the output, resistance pots can’t bypass the random part of the calculation, and the 80% damage reduction maximum). With that being said, I think there are a couple of things you could have touched on or could include in a future video. 1. Latency: this is such a massive part of reach in any actual multiplayer server and has a greater effect than low ground from what I’ve seen (ie rodding can be better than low ground if you give them enough backwards velocity). Here’s a video link outlining it’s affect relatively well that you could emulate: ruclips.net/video/nOUDng4Z-rI/видео.htmlsi=_xAM3G6vLXEB1wc4. Although this doesn’t cover the way blocks and visibility can effect things but block pvp is entirely different challenge. 2. Jump reseting. It is a direct consequence of how Minecraft calculates whether the player is on ground 1 tick late so you can get the additional forward velocity of a jump while not being in the air during the hit and having reduced friction. There is easy code to point to and I think it would fit easily in with your style. 3. Reducing. The 0.6 times x / z reducing effect of kb / sprint attacking is incredibly important in pvp and could have been covered. 4. Miscellaneous stuff (go deeper into applications of invincibility frame damage and how you can override kb stick hits with sword hits or normal sword hits with crits (another reason you can’t just click 2 cps), talk about sprint key tapping, where you fix the sprint break bug by timing tapping sprint after every time you attack (better than w tapping and block hitting and shift tapping because you are walking forwards in the time you aren’t sprinting), any thing else I think of I might put in a reply.) Anyways, amazing video, loved what you did with your other video outlining how multiplayer is a “lie", and totally understand if you never wanna talk about these topics or lag because of how long it takes and wish to move on to other things, but I seriously appreciate how hard it is to organize a presentation like this, it’s super hard to know even where to start. Explanations on speedrunning mechanics, glitches (like the -45 degree nuking glitch, or hypixel ghost items), or really anything would be cool. Definitely earned a sub.

    • @_thomas
      @_thomas  7 месяцев назад +1

      They're huge topics and it's honestly really hard to fit in so much information while still keeping it feeling more like entertainment than a lecture! I think in future if I continue this type of content I'll focus on smaller parts spread over a longer time so people can take it in a little easier - but thank you for the ideas, there's just so much I could cover! :')

    • @ilikecrabsalot
      @ilikecrabsalot 6 месяцев назад

      Are you german?

  • @im_a_blobfish
    @im_a_blobfish 7 месяцев назад +3

    i thought that comboing works less because of the pitch the opponent has to face (if this was the case theyd just hit you when they fall down since thats also when you have to hit them again)
    its more because of the ping
    if you recieve the packet that a player has hit you, you will also have their position at the time of hitting you (so however long ago is your ping is how long ago that was their position on the server)
    while you have the other players old position which is further away as they are moving forwards to combo you, you are also moving further away from the other player as you are taking knockback
    so while you have your own current position, the enemy position is {your ping} off from what the server knows, making a sort of desync making combos possble

    • @_thomas
      @_thomas  7 месяцев назад

      very correct, didn't go over networking much here on purpose (there's a LOT), but that plus less friction (from being in the air rather than on the ground, so it's harder to slow down and go the opposite direction) and the slight reach disadvantage all add together to make combos as powerful as they are :)

    • @oli_dev
      @oli_dev 7 месяцев назад

      Yesss, I was looking for this comment.
      It is kind of similar to peekers advantage in FPS games

    • @gg-fe7xm
      @gg-fe7xm 7 месяцев назад

      You can just run out of combo by pressing s in the fight or using jump reset to reduce your knockback and combo them. I always do the second thing because I’m not good at getting first hit so after I run out the combo I just get hit again

    • @gg-fe7xm
      @gg-fe7xm 7 месяцев назад

      btw you can use hit select if you’re not good at getting first hit, this is really strong combine with blockhit

    • @repeater64
      @repeater64 7 месяцев назад

      Yeah great comment and very true. I personally find the networking side of pvp mechanics incredibly interesting (especially because of how important it is) and I’ve always been keen to make a video explaining how combos are actually possible (since unlike OP, very few minecraft players understand it)

  • @PALICORN_HQ
    @PALICORN_HQ 7 месяцев назад +4

    Great video
    But one small issue
    *any bedrock combat?*

    • @alkilburn2
      @alkilburn2 7 месяцев назад

      That what I was going to say

  • @Uchihahahahhah
    @Uchihahahahhah 7 месяцев назад +10

    OMG we got Thomas upload before GTA VI

    • @todde1660
      @todde1660 7 месяцев назад +7

      This wasn’t funny i didnt laugh

  • @sporatyt
    @sporatyt 7 месяцев назад +1

    If you ever do this again, plz explain how shooting arrows work when accelerating towards the ground after jumping bc I SWEAR it isn't what it used to be

  • @Ninozioz
    @Ninozioz 7 месяцев назад +2

    8:21 - I think the function there should be "max", not "min"

    • @_thomas
      @_thomas  7 месяцев назад +1

      yes it should that is my most common logic error, nice spot 😭

    • @repeater64
      @repeater64 7 месяцев назад

      @@_thomasfar too relatable, I have to stop and think for like 10 seconds every time I need to either use max or min

  • @confidosine
    @confidosine 6 месяцев назад

    very good video that earned my subscription. i was also digging through the source code to see how knockback is calculated in hopes of trying to model the best timing for w-taps.

  • @lomiification
    @lomiification 5 месяцев назад

    Per zedaph, the arrows stuck in you do the same order every time, iirc based on when you log in

  • @aaaron_walkden
    @aaaron_walkden 7 месяцев назад +5

    oh my god, he posted

  • @thepjninja2265
    @thepjninja2265 7 месяцев назад +2

    next time talk about pvp in beta 1.7.3
    (armor defense is based on durability rather than material, bows are machine guns)

  • @mastermeowy
    @mastermeowy 7 месяцев назад +2

    Ive been playing 1.8 PVP for 5 years and never knew half of these, i though 1.8 and latest have same dmg calculation...

  • @effortless4588
    @effortless4588 7 месяцев назад +2

    Bro this is an amazing channel im subbed

  • @poke-
    @poke- 7 месяцев назад +3

    15:43 its 250 millisecond + your own ping :DD

  • @deleted-something
    @deleted-something 7 месяцев назад +1

    I guess you could talk about the “ snapshots” that tried to change combat and that are in hold for…forever…?

  • @ILoveHorror928
    @ILoveHorror928 7 месяцев назад +1

    THANK YOU SO MUCH! I was really thinking about video like this a month ago... Like if someone watch the code, and tell us the most useful tips, according it. That was the most useful video i have ever seen on RUclips! Thank you again!🎉

  • @MysteriousPotatoe
    @MysteriousPotatoe 7 месяцев назад +1

    24:23 can you make a mod so I can practice using arrows and knowing how high I need to aim to hit them

  • @animator-exe
    @animator-exe 3 месяца назад +1

    1:49, so steve has a reach of 3 meters?

  • @kuhluhOG
    @kuhluhOG 4 месяца назад

    5:22 "F"
    Now either this was renamed by a source obfuscator, or meant as a temporary name for later and then forgotten until too many 3rd party things depended on the name.

  • @NotNagruf
    @NotNagruf 7 месяцев назад +2

    this was so useful! thanks 😂

  • @Fangamer1254
    @Fangamer1254 7 месяцев назад +2

    Pythagorean theorem my best friend.

  • @winmen5279
    @winmen5279 3 месяца назад

    I think the game always rounds the damage modifier for armor protection isn't it? bc if you run that formula, prot 4 is 5.5. and I believe the damage block from prot can only be 80% in total. So prot 4 actually already has the highest prot if you get lucky, and more prot level or different prot simply increases the lower limit and therefore increase expected damage blocked.

  • @Honzik207
    @Honzik207 7 месяцев назад +1

    Ahh, I finally understand how combos work in 1.8. I knew about the "technoblade" theorem for a long time and I knew how sprint resetting deals more horizontal knockback. But your explanation of continuously hitted player's being at average 1.1 blocks, which when combined with that "technoblade theorem" gives you a slight range advantage made me finally understand the incredible technique displayed by 1.8 players(guess it is not spamclick only).
    Also I still think 1.9 is better combat system. It adds more strategic point to otherwise boring and repetitive game.

    • @gg-fe7xm
      @gg-fe7xm 7 месяцев назад

      I like both version. I think the thing that 1.9 don’t have is block placement cause you can’t switch ur hotkey that fast ur weapon needs cooldown and rod pvp is gone in 1.9

  • @kaz49
    @kaz49 7 месяцев назад +1

    Ooh, networking video! Yes!

  • @kiferwtfkiferwtfque7284
    @kiferwtfkiferwtfque7284 Месяц назад

    against shadowblade in hoplite (it let u use the invisibility for 8 seccods), now i know that i should not shoot so many arrows because they will disapear and ill no longer see who use it, thanks 23:48

  • @PoOyA_pooor
    @PoOyA_pooor 7 месяцев назад +1

    i have an math exam tomarrow ، after watchin this video I forgot everything i knew 😂 . but i like it , its so usefull video for server developer like me . thank u Thomas ❤

  • @TheGreenPig321
    @TheGreenPig321 7 месяцев назад +1

    we will never know why he placed a crafting table

  • @minocraftt
    @minocraftt 3 месяца назад

    Thanks a lot ! Will it be intresting to do the old pvp in new version ? Is it possible do you think ?

  • @Piggels
    @Piggels 7 месяцев назад +1

    Thanks for the video! Very informative :D

  • @reaIIycooI
    @reaIIycooI 7 месяцев назад +2

    this needs way more views

  • @GuyllianVanRixtel
    @GuyllianVanRixtel 7 месяцев назад +2

    The reason diamonds are refered to as emeralds is because they were originally called emeralds.

  • @christopheollier7242
    @christopheollier7242 7 месяцев назад +1

    Yeah thx. Plz do a latency video explained in detail

  • @MysteriousPotatoe
    @MysteriousPotatoe 7 месяцев назад +1

    Is sprint resetting really a bug

  • @kuhluhOG
    @kuhluhOG 4 месяца назад

    Now I have a question: Back when I played 1.8 (and before) I often encountered people who had a considerably lower or considerably higher ping than me. (German Internet infrastructure back then (and technically even today) is of, let's say very diverse quality.) And quite a lot of servers (at least in the German PvP community) tried to remove the half second damage immunity (some with more success and less problems than others).
    So, could it be that the ping practically acts as some sort of cap at how many attacks one can do per second?

  • @13-Diamino-246-trinitrobenzene
    @13-Diamino-246-trinitrobenzene 7 месяцев назад +2

    0:20 health may be stored as 20 hearts but it’s not really 20 for example when enchanting a sword with sharp 1 you can get like (for example) 5.25 damage/hit or something so it’s actually 100 points. Another example of this is some 1.8 uhc servers display full health as 100. Minecraft just rounds the 100 points to the displayed health therefore you can get hit with an arrow and it seems to do no damage but it did some damage. 24:18 also I think there’s a bug where if you continue fire arrows in the same place and not moving ur crosshairs they will slowly drift right/left depending on which hand ur using

  • @SayfuHQ
    @SayfuHQ 7 месяцев назад +2

    thanks

  • @tsukimotoX
    @tsukimotoX 7 месяцев назад

    Would like if you continued the series and explained every mechanic, to be pro in minecraft 😅🙏

  • @AbyssalMC
    @AbyssalMC 7 месяцев назад +3

    i dont pvp at all but this is a really insightful video, just a correction for the kb:
    at least on the version i tested (modern), the initial vertical velocity for a non sprint hit is ~0.36075b and for a sprint hit is 0.4b (not 0.5).
    i only knew because with 0.4b you would be able to go over a block as it is almost the same as the 0.42b initial velocity with a jump.
    also was hoping u could clarify with the attack cooldown, in the pickaxe example would the 0.83s be ceiling rounded to 0.1s/2 ticks? or would it be floored instead? thankss

  • @Cancelable_
    @Cancelable_ 7 месяцев назад +2

    Where'd you get the code?

  • @MysteriousPotatoe
    @MysteriousPotatoe 7 месяцев назад +1

    You have earned my subscription

  • @qy9MC
    @qy9MC 7 месяцев назад

    I had the exact video idea!!!! Oh well I'll do it anyways. Good job on the video.

    • @qy9MC
      @qy9MC 7 месяцев назад

      ​@@daanman-js6jo This video wasn't click bait. It is correctly displaying different mechanics of the game in a more indept way. What else were you expecting. Also you are right mine will be a lot better with all the time I spend on it.

  • @ragingenby
    @ragingenby 7 месяцев назад +1

    i love you thomas please dont die

  • @wolfieboy09
    @wolfieboy09 7 месяцев назад

    There are different tiers that is at 4:15 and not what material it's made of

  • @PokemongoninjaOtaku
    @PokemongoninjaOtaku 7 месяцев назад +1

    I want to know more about the "blockhitting"

    • @Ziafo0574
      @Ziafo0574 7 месяцев назад

      Not really much to say, you hit as quickly as your opponent gets out of hitstun and block right after for some ticks. It's basically just adding right click at the end of your left clicks

  • @cheesiesticks
    @cheesiesticks 7 месяцев назад

    7:07 u couldnt go into 1.7 or semothign just so the animatoin wouldnt look like dookie

  • @Mr_Blackbird
    @Mr_Blackbird 7 месяцев назад +1

    do a breakdown on 1.8 kb reducing

  • @explodinghammeronthe17thof36
    @explodinghammeronthe17thof36 7 месяцев назад +1

    spoilers
    .
    .
    .
    .
    I never knew that 25:17, I thought there always was a crit trail

  • @CromextheCoder
    @CromextheCoder 5 месяцев назад +1

    Btw:
    (r × 5) ÷ 25 = (r × 5 ÷ 5) : (25 ÷ 5) = (r × 1) ÷ 5 = r ÷ 5
    Other way than may show what I mean a bit more clear:
    (r × 5) : 25 = (r ÷ 25) × 5 = (r ÷ 25) × (5 ÷ 1) = (r ÷ 25) (1 ÷ 5) = (r × 1) ÷ (25:5) = r ÷ 5
    Wheres r is the level of resistance
    Basically:
    Mojang: Creates a huge game (minecraft)
    Also Mojang: Is too dumb to do simple math and do (r × 5) ÷ 25 instead of just r ÷ 5

  • @lastwish3625
    @lastwish3625 3 месяца назад

    12:20 isn't this wrong? it should be (3+4+1)+(3+4+1)*(130%*2) or is it me wrong

  • @JohnIl-k8u
    @JohnIl-k8u 18 дней назад

    2:07 this has gotten me called out so many times its crazy

  • @yakoteye
    @yakoteye 3 месяца назад

    0:20 hmm steve are you ok? you should go to the hospital and let them look your arm

  • @donutstudios6353
    @donutstudios6353 7 месяцев назад

    you also forgot about the mace in the 1.9 damage modifying items

  • @ImSuchAZero
    @ImSuchAZero 7 месяцев назад +1

    I love that technoblade refrence

  • @thesuaviestbeatle
    @thesuaviestbeatle Месяц назад

    21:48 sneak key has left the chat

  • @ExzaktVid
    @ExzaktVid 7 месяцев назад +2

    8:16
    Yeah Im sure 16/2 is 4 no mistakes here!

    • @_thomas
      @_thomas  7 месяцев назад

      NO wtf where did the /2 come from 😭

    • @xanderreade
      @xanderreade 7 месяцев назад +1

      He is literally the worst at maths, probably should go to university or something

    • @_thomas
      @_thomas  7 месяцев назад

      I fixed it ;)

    • @dobi2447
      @dobi2447 7 месяцев назад

      happens to the best of us

  • @Average_Max
    @Average_Max 7 месяцев назад +1

    OG's know bro from TFM

  • @Classfied3D
    @Classfied3D 7 месяцев назад +1

    1:12 This code is making me insane already (if (condition) return true else return false -> return condition)

    • @_thomas
      @_thomas  7 месяцев назад

      Please read line 72

    • @Classfied3D
      @Classfied3D 7 месяцев назад

      @@_thomas xD

  • @vovagusse
    @vovagusse 7 месяцев назад

    A lot of those formulas don't make sense.
    5 * damage / 25?
    That's literally the same as just dividing damage by 5 and it takes less computational power to calculate this

  • @heckerhecker8246
    @heckerhecker8246 7 месяцев назад +3

    if you ever see a modder in pvp legacy, run.

    • @mfkq
      @mfkq 7 месяцев назад

      huh

    • @heckerhecker8246
      @heckerhecker8246 7 месяцев назад

      @@mfkq they know source code-
      (This is a joke btw)

  • @bifruvin
    @bifruvin 7 месяцев назад +1

    Intel should hire you to explain PVP

  • @AnEnderNon
    @AnEnderNon 5 месяцев назад

    why didn't you go that much into detail about ping? like how it means in general if ur moving forward can hit more easily etc
    also i dont think u talked about hitting someone reduces your velocity

  • @0269_m
    @0269_m 7 месяцев назад +2

    o7 TECHNOBLADE

  • @tsdomi
    @tsdomi 7 месяцев назад +1

    wtf thomas from TEM moving up in da content world ggs

  • @drstepan1078
    @drstepan1078 7 месяцев назад +1

    Holy fuck I needed this