I think the praedos suffered from the expectation built up by the other incarnon weapons. Both the pistol and to a lesser extent the rifle blew me away. The praedos just felt like another set of tonfas. They were good but mostly the same feel
Honestly they got weaker as you work your way through. We thought that Phenmor was going to be better than Laetum and that wasn't true, and the same goes for Praedos. Weird.
@@Kernowparadise yeah but phenmor is still insanely good. Laetum is OP as hell, phenmor is worse than laetum but still one of the best single target primaries in the game (and probably one of the best primaries in general, even if for sure not the best), and it's really unique and fun. Praedos is just two tonfas, which aren't that to the top tier IMO, and are very boring. This is why praedos is a bit of a disappointment.
Damage wise id say they are as good as other weapons of the same class (kronen) however its sole advantage is being able to build combo verry quickly and have an easy heavy attack build. Its great if paired with ash as combo count also affects the dmg of his 4.
@@alecvandeweerdt2691 actually no, praedos is DEFINITELY inferior to kronen prime in DPS. Comparing attack speed (the only numerical advantage praedos has, aka that influences DPS), a fully speed oriented praedos (aka incarnon form, 20% attack speed evolution, and berserker fury, as this mod is part of the COBWEB modding loadout which is used on basically all combo-oriented melee weapons) has 1.4 something times the speed of kronen prime with berserker fury. However kronen prime has more damage (which means better slash procs), slightly more critical chance (which becomes a bit more thanks to blood rush), and a lot more status chance (when both weapons have weeping wounds and 12× combo, kronen prime has 1.6 something times more status chance). This means kronen prime will apply more status (especially slash) effects, and those will also be stronger. Praedos has however better range and better parkour capabilities. But in DPS, kronen prime is a LOT better.
Dmg wise kronen is better but preados is easyer to use, way easyer to keep stacks up and as soon as you lose your multiplier in endurance so is do you lose your dmg where as with preados you instsntly gain 20 stacks is you slam 5 enemies. Do it 11x and you got 220 stacks and 12x multiplier. This will rougthly take 20 sec max Getting 220 stacks on kronen more about a minute. Its easyer to run with a primary weapon build as as soon as your combo is gone both kronen and praedos as shit against high level enemies. Im sorry i didnt ask for your build but tnx anyway its getting replaced by gram, galatine and reaper prime because those are better (going off of base values =>same build = more dmg) so its use the best or use something fun. Preados is fu n and more consistent to use than kronen.
Praedos got shafted by being the highest rank with the least impactful Incarnon changes. Had it been the first rank weapon, I don't think anyone would have blinked at it being a little more vanilla than its compatriots. Indeed, it'd probably be a good intro to the system in general. Also the initial combo + quick Incarnon fits a heavy attack build. It can pop Incarnon instantly with no build-up using the initial combo mod. Almost certainly isn't better than what's here, but if you would rather keep the Praedos as a once-in-a-while tool, it helps bring out its attack speed and range benefits. If only we could heavy attack without having to switch to melee first...
So, just as I thought, it *isn't but as good*, but it is good still! Not all new weapons need to be better than existing ones, though I'd like the Praedos upgrades to be more interesting. Having an utility weapon that has very balanced stats like the Praedos is quite nice, but still would change some of the Evolution options to give better "build variety" like the Phenmor and Laetum, as in contrast, they are pretty niche, which leads to the obvius facade of "free choice" that kitguns gave.
People think that DE will just powercreeps everyhitng and don't do anything to challange these builds. Problem is, people are almost exclusively using the same builds focused on Breach Surge, Roar or Eclipse and nuking maps. Basically anything in warframe can do it's job just fine as long as you use like a two brain cells :/
Honestly, i loved Praedos for the parkour and speed buff. It IS noticeable specially on slow frames like Lavos. I also noticed i hit enemies further way while getting the evos for the tonfas during Incarnon mode. And after this video, i think of Praedos like a well balanced tonfas. But your node suggestions and explanation of use really make it for me now. I also like that i dont need another of the weapon (lookimg at yout Phenmor and Laetum) to get all the builds. In fact, imma do all the setups since i have the mods (minus a maxed Primed Reach). Really enjoyable weapon and imma keep it on my loadout from now on.
Only thing I ain't like about this weapon is that it's evolution is quite simply not as interesting. For the other two weapons we see a massive change in the way they work, but for the prados it's just, a pair of tonfas to a pair of slightly bigger tonfas... Honestly that is a lot of wasted potential imo because the other thing they could've done was to evolve from a melee subcategory to another, like say, the normal mode are actually dual daggers and then they evolve to tonfas. They could've even introduced a dual stance system, or given the incarnorn form a unique stance, but I guess that's asking for too much
@@PalmLao huh, I actually did not know that, however what I mean is more like, you can slot two stances at the same time, one for regular mode, and one for incarnorn mode
Praedos and the latest melee weapons feels like they're testing what could potentially work in making Heavy Attack-centric weapons more fluid. If you step back and look at the bigger picture: • Tenet Agendus is basically testing out Gunblades that actually uses the blade rather than just spamming shots and 2x Heavy Attacks • Tenet Livia experiments on gathering combos via blocking and saving it later through pausing the timer by sheathing it • Tenet Grigori plays around the concept of making Heavy Attacks fluid by using slide attacks • Praedos is DE experimenting on deliberately using specific combos to build up combo extremely fast and making heavy attacks more fluid and less interruptive by adding more range and HA wind up speed. The Incarnon weapons are basically a great testing ground since they just need to make one weapon and add a bunch of selectable passives so players can filter what works and what doesn't. It's way more efficient from a development standpoint compared to making 6 different weapons with different passives. So yeah, basically DE admits that they don't play their own game and just gives a bunch of tools for players to play around with.
@@youraverageguy4930 Why do people keep bringing out the "DE no play own game" talking point based on nothing? It's such an "I've never worked in game dev or QA" take. They do play their game. It's just that the update cycle doesn't allow everything to be tested in full sometimes, and often, bugs and balance issues are known but can only be fixed later, or aren't important enough for dev hours. Also, large games are so complex that it's virtually impossible to test every interaction and use case unless you have as many testers as devs. This is how all game dev works unless you're an indie dev who's not held to any deadlines. Sucks shit? Yes. Reality? Also yes.
@@FelisImpurrator they don't have a solid grasp on player mentality regarding the nature of late game combat until recently is one of the few examples. Some of those examples being: 1. They keep adding pure damage abilities that are utterly useless and goes into the list of "Replace with another ability via Helminth" (Wisp's Sol Gate, Revenant's intended playstyle, Banshee's Resonating Quake augment mod, Pre-augment Desert Storm, Every single one of Valkyr's kit outside of Warcry, etc) because the either barely tickle through enemy shields and armor or are incompatible with the game's fast-paced nature. 2. Almost every single significant buff having "on kill" triggers combined with the ever increasingly tough enemies that spawns in the dozens and can fill up an entire corridor. 3. Making the entire challenge of late game content based around artificial difficulty. Late game feels more like a combination of Musou and Bullet Hell games rather than a shooter. And I'm not trying to shit on DE for having players test the game for them. It's still infinitely better compared to some other game dev that has little to no communication with its own player base *cough*genshin*cough*. It's great that DE finally starts admiting their own faults and are actually willing to let players work with them in polishing the game further. And for all the criticisms I give DE regarding their development of the game, I also give credit to them when they're due: 1. Sevagoth's dual character system and character rotation playstyle was a nice and fun test for the Focus 3.0 rework 2. Lavos and Cedo being a testing ground for primaries/secondaries and warframe abilities with Conditiom Overload properties and how Lavos' cooldowns system would be later implemented on Gyre's 3rd ability. 3. Gyre basically being a test dummy for warframe abilities that can crit. 4. Hildryn being a test dummy for Shieldgating. Now that the New War is finally out, there's finally a solid line in the game that basically says "endgame starts here", which would explain why DE isn't as afraid on making guns and abilities monstrous as they were a few years ago when Melee was arguably the only scaling thing in the player's arsenal. I'm honestly just excited on what they're planning on implementing next, and from the looks of it it'll probably be a sort of attempt at shifting the nature of gameplay from a horde-shooter into one with occasional mini-bosses and elite enemies.
For voidplume pinions/quills I just do the exterminate bounty whenever it's in the rotation I'm looking for. I have like 50 pinions and 200 quills and haven't even been on the last 3 days
You always make the best content. Just gotta say naramon is underrated, the increased combo gain slam ability is a godsend for melee frames like atlas who need a decent combo counter to 1 shot acolytes
So I know the Soverine Outcast is the best stance, but Gemini Cross is pretty good with your setup too. The block Combo has a slam built into its combo so with the radius combo perks your combo is up faster. But the DPS of SO is definitely better. I put a stance forma so I could switch when ever I wanted. Thanks for this video. I thought I was going crazy because everyone was telling me how bad this weapon is and I couldn’t understand what they were talking about.
The 15 initial combo isn't as bad as you say it is. That plus Corrupt Charge give the Praedos a permanent 3X combo, which gives you INFINITE Incarnon Mode. That means you don't need to run any attack speed mods or range mods and can mod for whatever you want. I went for a Heat/Viral build with Carnis Mandible for extra Slash and Amalgam Organ Shatter for extra wind up speed and combined with the final evolution for wind up speed, you basically just shred through everything with no issue.
Except you can build 5x combo or more in one ground slam, making the 3x baseline with corrupt charge useless. You may as well just build for 90% combo efficiency and use a hybrid combo-heavy build for much higher damage output since you can consistently and reliably build up combo within seconds.
Just going to point out that Zariman Bounties give Voidplume Quill. Literally no point hunting down the Accolade. Also, that +15 initial combo is actually hilarious. It's not even enough to get to the first tier. Man, they really phoned it in with the melee. The most impressive thing about it is that you have enough to say about it to make a 22 minute video.
You're going to find the Accolade while doing the bounties and hunting the dormant angel anyways for the Pinion. The Accolade takes ~30s to find or less once you pass by a Melica. It's extremely easy to find. The whole point of the +15 combo is not to take it. The guns also have dead perks on them you would never take.
@@Aznvasions Even though the guns have 'dead perks', they're at least more interesting than "combo gain" repeated three different ways. Than again, I just find melee weapons pretty mid to play with. "Find something that lets you do hella bleed procs and crank up the crit".
The biggest selling point of the 15 initial combo is a potential heavy spam build Max rank corrupt charge brings it to 45, which is a 3x combo, making it perma-transformed Combined with the forced slash on heavy, it could work as a fun weapon to spam heavies on
Didn't realize the slam combo synergy goes that hard. I was just using a set up with the combo based evolutions and corrupt charge to spawn with incarnon
Honestly, I like the Praedos, and the tips highlighted here have cemented aspects of my build for them I was waffling about on or didn't really have the right knowledge-base to act upon. I'm excited to see what DE does next with new Incarnon weapons, but I also kind of hope that a new Incarnon Melee could have a completely unique moveset in Incarnon Form, as I feel like Incarnon's combo transformation system could be the perfect solution to "transforming weapon" designs that have been left untapped since the Dark Split Sword. Like, have the base form take a standard stance, and then have the Incarnon Form have its unique stance similar to Exalted weapons. I know it'd be a lot of work for the animations and such, but melee is less effective than guns by a lot, and is getting pretty stale to boot.
The slide attack range is a hidden gem you might want to check out. I have a build right now that gets lots of headshots since sliding mid air seems to count and grants the range. So going for the slide plus improving slide distance can be beneficial.
I got all of them after you said I needed all of them to evolve them but I enjoy them allows me to add potential more damage since it has built in range
for the endurence build, i would actually say using a combo element would be better over gladiator might and spring loaded blade for 2 reasons. 1:the issue isnt hitting the enemys, especially with this weapon. 2: it adds more damage to both condition overload by adding in another status, and increasing the forced slash procs since the hit that did it is considered not the slash stat souly. now as for which one, i would of initally said viral, but primer already gots it, so probably ether corrosive or blast for armor and magnetic for shield since last i checked the bonus damage also increases the forced slash proc. follow through damage does start to show its annoyence with this weapon in a none primer setup though, wish it didnt scale so low the more enemys you hit in a swing, also the ability to mod for that stat would help to in these group up situations since its the passed the first few enemys that arnt the issue of dieing
I'm having a blast with the Praedos in general. It's just a lot of fun being able to get like, 9 meter range if I want to just meme around on base Steel Path. The slam perks are pretty potent and make a great build. The slide ones would be fairly good in theory, but they're sadly hampered by the general weakness of slide attacks in the post Maiming Strike nerf world. I just wish Incarnon weapons didn't have so many dead nodes like the flat speed on this, but there is at least some build variety and it's pretty good. Also, been using this with Saryn on a triple incarnon build so I can rock voidshell. Toxic Lash is super fun on slams because it essentially seems to ignore falloff, so it's nice for a less afk oriented Saryn, and there's a lot of elements for CO with corro and toxin covered. And she's certainly better for melee combat than Xaku, less crit specific than Volt, and has better energy economy and dynamic gameplay at SP than Rhino.
Slam-oriented Praedos definitely feels more casual to play compared to traditional Blood Rush/Weeping Wounds melee. I don't have to repeatedly mash the melee button as much and the slam combos and heavy attacks feels more deliberate compared to spamming Heavy Attacks with Fragor Prime/Stropha. It honestly reminds me of how the Charge Blade works in Monster Hunter.
Thanks for the insight vasions, i was all for sticking with the kronen, up until you made the point you can reach orange crits without a gladiator mod slotted in your Warframe. I'll gladly lose slight DPS for more optimized building.
This can be brutally good combo count builder with the insane attack speed and range it can have I like this weapon already and only four minets in haha
I'm just gonna stick with my Guandao Prime thanks, however Laetum will be my new go-to sidearm from now on. Praedos just seems way too fussy, needing a primer to be useful in Steel Path and frankly I would prefer a weapon that could hold its own without needing another weapon to hold its hand.
Azn always uses a primer in his videos to showcase the maximum damage potential. The Praedos doesn't need it to be viable in Steel Path, unless you plan to stay in an Endurance mission for 5+ hours.
Hm… If I'm going to be entirely honest, I didn't really see the Praedos as being all that great a weapon in comparison how to far in you even need to be before you can obtain it, with a large factor of that feeling being because, when you place it next to the guns it comes paired with that are _easier_ to get by comparison, the evolution options for the Praedos just seemed… sorta lame, with its Incarnon form also not really feeling that special either since it's mostly just the same weapons except longer, whereas the guns both had more interesting looking Incarnon designs on top of their functionality completely changing into being utterly ridiculous full-auto room annihilators of the highest order. But after seeing the way that the Praedos's evolution options can actually fit together in practice to make combo building a complete non-issue, in addition to the meticulous explanation of how closely it _actually_ stands next to its closest and most obvious comparison of Kronen Prime (which isn't actually a weapon I personally have, so the actual explanation for why _that_ itself is so good was also appreciated), on top of the large amount of nice QoL bonuses it has over Kronen Prime while still also being so similar to it as far as its combat data goes, I think… I have actually changed the way that I look at the Praedos with all of this now in mind. I was originally just going to build it pretty much solely so I could have the ability to unlock the 5th evolution on the Laetum and Phenmor, but now once I can finally get enough Pinions to get both it and the Phenmor built, I am actually going to put in the work to get the Praedor properly Forma'd up so that I can actually make proper use of it rather than just leaving it to sit in my inventory. So thanks for actually putting together such a detailed explanation to make it clear that the strengths it has are definitely enough to let it stand on its own legs instead of just being a fancy movement statstick, despite it, on its face, seeming to just be an overall weaker version of Kronen Prime based on the information given by its stats screen.
I was beyond annoyed with the brainless " Build Kronen Prime " mumbling I heard for over a year. Praedos is the answer; a syndicate tonfa with a battle transformation. I am satisfied now. Fine work as always, C.A.
Yeah 0.6 FT is the limit of usability. 0.4FT weapons do a limit of 1.6*x times their damage, 0.9 do a limit of 10x. 0.5 limits to 2.5, 0.6 to 3.3* I'm excited for the dagger that's coming in the second wave with the shotgun since those have 0.9. My Tekko Prime range riven has shown me 0.9FT weapons with good slash weights and damage are just *insane*
Your math is wrong. .5 follow through limits to 2x and .6 limits to 2.5. I was the one who made a deal about follow through on his stream. Yeah if you are attacking like 10 enemies at once a weapon with .9 follow through will output 4x more total damage than if it had a .6 follow through. I thought it would have been cool If they gave the incarnon mode a follow through greater than 1, like 1.1 or 1.2
Yep, I never understood the "it's does less damage than the Kronen prime so don't use it" talking point brought up by certain individuals. This weapon feels way too good to play and offers a nice set of utility in a way that feels balanced, while the other incarnon weapons just feel... broken.
@@NuhUh78789 Phenmor has large amounts of punch trough and the Laetum is effectively an aoe weapon with primed fulmination. It's disingenuous to call them strictly single-target. You do not need the amounts of damage either are capable of, especially the Laetum.
@@NuhUh78789 No idea why you're trying to broaden my complaints when they are about these weapons in particular and their 5th evolution options being extremely unnecessary in terms of damage ceiling. You can cut the damage buffs in half and they would still be more than enough for majority of steel path content, including endurance, which doesn't even apply to the majority of the player base to begin with. If your argument is that "big damage =/= op", you're just closing your eyes and saying this in pure ignorance while desperately clinging to whatever feeling of power fantasy you have in the game.
@@NuhUh78789 ...again, no idea why you're trying to broaden my complaints when they are about these weapons in particular. A niche Warframe build that requires more understanding of game mechanics to pull off is different from a weapon that power creeps every other weapon in the game with a level 5 evolution. And once again, you're just closing your eyes in ignorance and using whataboutisms to ignore my point. The fact that the Praedos, a strong melee weapon in its own right, is considered to be a weaker Kronen prime that's not as good as the other broken incarnon weapons pretty much proves my point.
Thanks for the vid! Off topic question. Since you hunted so much eidolons i think you might have an idea. What is eidolon's head? A lump at the top, or dish with a beard below it? What should we shoot?
i knew it couldnt be as bad as people were saying. i havent been with DE long but they dont seem to be completely clueless as they've pieced together a game like dis. good lookin' chief!
I use forward E combo and I don't think picking ammo has any relevancy to this weapon. Though the other options are similar to what you said. I think sprint speed is great for when you just want to pick the weapon up, run around mindlessly without having to tweak much.
These comments have aged so fucking poorly lmao. Everyone LOVES the "speedstick" perks. Btw nice breakdown of the weapon. It seems like every WFCC's analysis of incarnon evolutions is revealing how little DE actually plays their own game. Especially with the horrible scuffed GunCO perks...
@@theshellderinslowbrostail5422 oh nothing "happened" to the perks it's just that everyone runs praedos in their inventory for the passive bonuses and/or a quick Melee Influence proc. The GunCO perks just haven't ever worked. They add at most 31% damage when they should be adding like 5-10x that or so, if they acted like GunCO. I don't recall the exact math but just look up a weapon that has one of the "does X damage per status on target" on RUclips and they'll explain it.
The one thing to consider about stormpath is it’s on a 14s cooldown. It’s nice to have, but definitely not a reliable grouping ability if that’s what you need.
@@Aznvasions Stormpath can also count for shattering impact but it not really enough to full strip anything except for units with low armor values like butchers and ballistas
@@serialparkour Or you could just subsume a grouping ability (Larva, Ensnare, Coil Horizon) and armor strip with Unairu while having an actual good melee weapon equipped. Just saying.
8:24 when you put it like that it does seem kind of stupid to call this weapon weak Some weapons are just going to be stronger than others nobody expects in MK one Bratton to take you past level 100 on sp I feel like people‘s expectations or raised very high based up what they got from the Phenmor quickly becoming the strongest rifle in the game Inviting the rifle class and actually giving it a chance to compete and be considered respectable compared to a Aoe type weapons because it was so good maybe we’re expecting the same thing for the Melee
Did I just hear that the BP was tradable in the first 30-45s of the video? I'm like a day and a half from hitting that rank. I'll be a bit upset if it is. But I'm a tonga nut bc I use them IRL and I've been wanting these since launch, well before I knew anything about how the other 2 incarnon weapons worked.
quick question cause I'm stupid Does the parkour speed apply when u are using it, or u can use primary and secondary and the parkour speed still applies?
@@regularm3924 thanks I got confused at first cause somehow i was faster while holding praedos, found out in the wiki when you hold praedos, u get 20% bullet jump
for evolution 2, does the 20% attack speed not slot into the weapon base stats, meaning all other attack speed mods scale off of that as well? Or is it just a flat 20% buff
the 20% works like a mod. So it's half a quickening, without the combo chance buff, or a little over 1/3 a primed fury. It does not add into the base stats, it's on top of it like all other mods.
@9:55 How does praedos reach 150% status? and kronen 258? Edit: Also, isn't CO broken with heavy attack multiplier? It doesn't take the counter into account?
If you have fun with it any weapon is worth investing forma, I forma'd my Karaks for days when I wanna play a more traditional soldier build and go Karak, single pistol and a dagger/sword/staff.
@@5H4D3 that's true! I did a build on it, did skip the slam combo build things and set it up for more parkour velocity and slide range instead. In SP the combo is at 12x in a sec anyway. Absolutely love the praedos because of the extra sprint speed and parkour velocity. And it absolutely slays. Did the slash build but are using carnis mandible instead in the naramon slot
Do I need to have this weapon in my hands in order to get the benefit of sprint speed and whatnot or it's enough to just have it slotted? I did some testing and honestly, can't tell the difference.
I have a question about melees. The orthos prime has better stats almost everywhere than the Kronen prime, as well as a fast stance that doesn’t move you around. So why is the kronen way better than the orthos?
I figured this weapon was probably better then ppl seem to be giving it credit. They just complain that it's less damage than the Kronen. I'm just thinking, yeah okay it does less damage than one of the most overpowered melees in the game... so what? As long as it's close enough, all those bonuses should more than make up the difference. I don't get players sometimes, when just about everything is OP, why does a weapon being slightly behind the meta make it trash?
Because it's boring, it doesn't evolve into anything except a long tonfa visually and functionally. It's massive missed opportunity, could have transformed into a different weapon class or have baruuk style energy waves. It's so painfully bland
@@reddydc5562 I'm guessing you missed the parts where it gains 40% attack speed and an extra 2 meters of range while in Incarnon mode? You can effectively run this weapon without Primed Reach and attack speed mods which allows for more choice and build flexibility.
@@AlvinEarthworm again, the weapon doesn't change into anything, doesn't do any energy swipes like exalted blade or baruuk fists, its just another melee
Laetum is so disgustingly good that you can run whatever you want on it and it'll shit on everything, so just make the laetum your primer but it'll probably have killed your enemies twice before it effectively primed
i need you to teach me how im meant to actually farm on steel path past 5-10 mins now, the exi just out right kill me in one shot most the time, or the leachs kill me or the damage is bad im not sure how to make it work, yeah some frames i can still do fine " anything with invis " but stuff like nekros? i can't make it work. im getting overrun and just made to feel like dispite maxed mods following different builds it feels like i may as well be unmodded?
@@sharkeatinpizza thats because i use multiple different builds, look at overframe top builds i use variants of those as well i have azn's nekros steel path build and gloom for low sp and starchart builds. im matching mods ranks and slots .-.
I've been telling people praedos is actually good and they keep arguing kronen prime is better. I've come to realize that most players dont do any testing for themselves and just go off hearsay from other players that dont do much testing themselves. This weapon is better than kronen prime simply because of the additional qol it offers. So many melee offer good-great ops but how many actually help you get to the next group faster so you can upkeep that kps?
Not sure what stance it is, could be the one your on about but the neutral attack on one of the stances does slam attacks which procs the extra combo gain
My videos are post-processed before uploading. This includes colour correction, gamma and saturation tweaks and also sharpening. This is not what my game looks like usually. I also have really high visual effects at 200, so I'm not sure if you actually would want that.
*TIMESTAMPS*
NEW Gun CO Spreadsheet: tinyurl.com/GunCOv2
I'm on Twitch too now!
See me live at: www.twitch.tv/aznvasions
0:00 Intro & Disclaimer
0:39 Crafting Costs & Resource Farming
1:25 The Incarnon Evolution System
1:54 Praedos Incarnon Evolution Tree Analysis
2:24 Evolution 2
3:35 Evolution 3
5:20 Evolution 4
6:08 Evolution 5
7:23 Praedos vs Kronen Prime vs Telos Boltace
10:02 Praedos Build 1
12:24 Praedos Build 2
15:28 Praedos Build 3
16:33 Primary/Secondary Statsticks & Primers
17:02 Gyre Build for Build 3
18:55 Praedos Build 4
19:40 Focus Schools
20:08 Conclusion - General Use & Tonfa Comparison
I think the praedos suffered from the expectation built up by the other incarnon weapons. Both the pistol and to a lesser extent the rifle blew me away. The praedos just felt like another set of tonfas. They were good but mostly the same feel
Honestly they got weaker as you work your way through. We thought that Phenmor was going to be better than Laetum and that wasn't true, and the same goes for Praedos. Weird.
@@Kernowparadise yeah but phenmor is still insanely good. Laetum is OP as hell, phenmor is worse than laetum but still one of the best single target primaries in the game (and probably one of the best primaries in general, even if for sure not the best), and it's really unique and fun. Praedos is just two tonfas, which aren't that to the top tier IMO, and are very boring. This is why praedos is a bit of a disappointment.
Damage wise id say they are as good as other weapons of the same class (kronen) however its sole advantage is being able to build combo verry quickly and have an easy heavy attack build.
Its great if paired with ash as combo count also affects the dmg of his 4.
@@alecvandeweerdt2691 actually no, praedos is DEFINITELY inferior to kronen prime in DPS. Comparing attack speed (the only numerical advantage praedos has, aka that influences DPS), a fully speed oriented praedos (aka incarnon form, 20% attack speed evolution, and berserker fury, as this mod is part of the COBWEB modding loadout which is used on basically all combo-oriented melee weapons) has 1.4 something times the speed of kronen prime with berserker fury.
However kronen prime has more damage (which means better slash procs), slightly more critical chance (which becomes a bit more thanks to blood rush), and a lot more status chance (when both weapons have weeping wounds and 12× combo, kronen prime has 1.6 something times more status chance). This means kronen prime will apply more status (especially slash) effects, and those will also be stronger.
Praedos has however better range and better parkour capabilities. But in DPS, kronen prime is a LOT better.
Dmg wise kronen is better but preados is easyer to use, way easyer to keep stacks up and as soon as you lose your multiplier in endurance so is do you lose your dmg where as with preados you instsntly gain 20 stacks is you slam 5 enemies. Do it 11x and you got 220 stacks and 12x multiplier. This will rougthly take 20 sec max
Getting 220 stacks on kronen more about a minute.
Its easyer to run with a primary weapon build as as soon as your combo is gone both kronen and praedos as shit against high level enemies.
Im sorry i didnt ask for your build but tnx anyway its getting replaced by gram, galatine and reaper prime because those are better (going off of base values =>same build = more dmg) so its use the best or use something fun. Preados is fu n and more consistent to use than kronen.
Praedos got shafted by being the highest rank with the least impactful Incarnon changes. Had it been the first rank weapon, I don't think anyone would have blinked at it being a little more vanilla than its compatriots. Indeed, it'd probably be a good intro to the system in general.
Also the initial combo + quick Incarnon fits a heavy attack build. It can pop Incarnon instantly with no build-up using the initial combo mod. Almost certainly isn't better than what's here, but if you would rather keep the Praedos as a once-in-a-while tool, it helps bring out its attack speed and range benefits.
If only we could heavy attack without having to switch to melee first...
It's straight up amazing tbh it's a universal melee
- Initial combo evolution
- corrupt charge
- 3x heavy evolution
- heavy attack speed evolution
- killing blow
Just press heavy attack then instant incarnon
So, just as I thought, it *isn't but as good*, but it is good still!
Not all new weapons need to be better than existing ones, though I'd like the Praedos upgrades to be more interesting.
Having an utility weapon that has very balanced stats like the Praedos is quite nice, but still would change some of the Evolution options to give better "build variety" like the Phenmor and Laetum, as in contrast, they are pretty niche, which leads to the obvius facade of "free choice" that kitguns gave.
People think that DE will just powercreeps everyhitng and don't do anything to challange these builds. Problem is, people are almost exclusively using the same builds focused on Breach Surge, Roar or Eclipse and nuking maps.
Basically anything in warframe can do it's job just fine as long as you use like a two brain cells :/
@@sirith9157 that's what they do every update... That's literally what they did with the primary and melee...
It's an incredible Melee Influence weapon too
Honestly, i loved Praedos for the parkour and speed buff. It IS noticeable specially on slow frames like Lavos.
I also noticed i hit enemies further way while getting the evos for the tonfas during Incarnon mode.
And after this video, i think of Praedos like a well balanced tonfas. But your node suggestions and explanation of use really make it for me now.
I also like that i dont need another of the weapon (lookimg at yout Phenmor and Laetum) to get all the builds. In fact, imma do all the setups since i have the mods (minus a maxed Primed Reach).
Really enjoyable weapon and imma keep it on my loadout from now on.
You were right on the money 😂😅 literally everyone uses it for this now
@@sh0shin people werent ready to giveup Kronen, but Praedos was THE tonfas all along
I love this. Now I can switch between weapons not worrying about keeping combo counter alive.
I loved the Telos Boltace for its passive, looks like this will become my most used melee now.
I love how you make every weapon interesting
Condition Overload + Primer + Naramom + Faction Mods can make any melee weapon "interesting" 😅
now you did it, I wrote this off as mastery fodder but now I am working to rank it up. thanks for all the great videos and content.
I love how detailed your videos are, keep up the great work
Only thing I ain't like about this weapon is that it's evolution is quite simply not as interesting. For the other two weapons we see a massive change in the way they work, but for the prados it's just, a pair of tonfas to a pair of slightly bigger tonfas... Honestly that is a lot of wasted potential imo because the other thing they could've done was to evolve from a melee subcategory to another, like say, the normal mode are actually dual daggers and then they evolve to tonfas. They could've even introduced a dual stance system, or given the incarnorn form a unique stance, but I guess that's asking for too much
dual stance system exists in the game, dark split sword, if you put dual swords stance it will become just that and heavy stance vice versa
@@PalmLao huh, I actually did not know that, however what I mean is more like, you can slot two stances at the same time, one for regular mode, and one for incarnorn mode
Praedos and the latest melee weapons feels like they're testing what could potentially work in making Heavy Attack-centric weapons more fluid.
If you step back and look at the bigger picture:
• Tenet Agendus is basically testing out Gunblades that actually uses the blade rather than just spamming shots and 2x Heavy Attacks
• Tenet Livia experiments on gathering combos via blocking and saving it later through pausing the timer by sheathing it
• Tenet Grigori plays around the concept of making Heavy Attacks fluid by using slide attacks
• Praedos is DE experimenting on deliberately using specific combos to build up combo extremely fast and making heavy attacks more fluid and less interruptive by adding more range and HA wind up speed.
The Incarnon weapons are basically a great testing ground since they just need to make one weapon and add a bunch of selectable passives so players can filter what works and what doesn't. It's way more efficient from a development standpoint compared to making 6 different weapons with different passives.
So yeah, basically DE admits that they don't play their own game and just gives a bunch of tools for players to play around with.
@@youraverageguy4930 Why do people keep bringing out the "DE no play own game" talking point based on nothing? It's such an "I've never worked in game dev or QA" take.
They do play their game. It's just that the update cycle doesn't allow everything to be tested in full sometimes, and often, bugs and balance issues are known but can only be fixed later, or aren't important enough for dev hours. Also, large games are so complex that it's virtually impossible to test every interaction and use case unless you have as many testers as devs.
This is how all game dev works unless you're an indie dev who's not held to any deadlines. Sucks shit? Yes. Reality? Also yes.
@@FelisImpurrator they don't have a solid grasp on player mentality regarding the nature of late game combat until recently is one of the few examples. Some of those examples being:
1. They keep adding pure damage abilities that are utterly useless and goes into the list of "Replace with another ability via Helminth" (Wisp's Sol Gate, Revenant's intended playstyle, Banshee's Resonating Quake augment mod, Pre-augment Desert Storm, Every single one of Valkyr's kit outside of Warcry, etc) because the either barely tickle through enemy shields and armor or are incompatible with the game's fast-paced nature.
2. Almost every single significant buff having "on kill" triggers combined with the ever increasingly tough enemies that spawns in the dozens and can fill up an entire corridor.
3. Making the entire challenge of late game content based around artificial difficulty. Late game feels more like a combination of Musou and Bullet Hell games rather than a shooter.
And I'm not trying to shit on DE for having players test the game for them. It's still infinitely better compared to some other game dev that has little to no communication with its own player base *cough*genshin*cough*. It's great that DE finally starts admiting their own faults and are actually willing to let players work with them in polishing the game further. And for all the criticisms I give DE regarding their development of the game, I also give credit to them when they're due:
1. Sevagoth's dual character system and character rotation playstyle was a nice and fun test for the Focus 3.0 rework
2. Lavos and Cedo being a testing ground for primaries/secondaries and warframe abilities with Conditiom Overload properties and how Lavos' cooldowns system would be later implemented on Gyre's 3rd ability.
3. Gyre basically being a test dummy for warframe abilities that can crit.
4. Hildryn being a test dummy for Shieldgating.
Now that the New War is finally out, there's finally a solid line in the game that basically says "endgame starts here", which would explain why DE isn't as afraid on making guns and abilities monstrous as they were a few years ago when Melee was arguably the only scaling thing in the player's arsenal. I'm honestly just excited on what they're planning on implementing next, and from the looks of it it'll probably be a sort of attempt at shifting the nature of gameplay from a horde-shooter into one with occasional mini-bosses and elite enemies.
Insanely useful content for mid to endgame players. Appreciate the logical approach
For voidplume pinions/quills I just do the exterminate bounty whenever it's in the rotation I'm looking for. I have like 50 pinions and 200 quills and haven't even been on the last 3 days
Yeah, the quills drop like crazy at the end of a bounty.
You can also just run regular exterminate missions. Any eidolon build will one shot health at lvl 52 that they are in regular exterminate.
@@bigf0ot25 I use revenant his reave is a one shot if viral primed
@@bigf0ot25 I use the bounty so I can get weapons and gyre pieces
@@sanguin3 haven't gotten even one form that
You always make the best content. Just gotta say naramon is underrated, the increased combo gain slam ability is a godsend for melee frames like atlas who need a decent combo counter to 1 shot acolytes
I was in the stream while you were editing this video, also thanks for the vids you explain everything really well
So I know the Soverine Outcast is the best stance, but Gemini Cross is pretty good with your setup too. The block Combo has a slam built into its combo so with the radius combo perks your combo is up faster.
But the DPS of SO is definitely better. I put a stance forma so I could switch when ever I wanted.
Thanks for this video. I thought I was going crazy because everyone was telling me how bad this weapon is and I couldn’t understand what they were talking about.
The 15 initial combo isn't as bad as you say it is. That plus Corrupt Charge give the Praedos a permanent 3X combo, which gives you INFINITE Incarnon Mode. That means you don't need to run any attack speed mods or range mods and can mod for whatever you want. I went for a Heat/Viral build with Carnis Mandible for extra Slash and Amalgam Organ Shatter for extra wind up speed and combined with the final evolution for wind up speed, you basically just shred through everything with no issue.
Except you can build 5x combo or more in one ground slam, making the 3x baseline with corrupt charge useless. You may as well just build for 90% combo efficiency and use a hybrid combo-heavy build for much higher damage output since you can consistently and reliably build up combo within seconds.
You imply that maintaining and/or hitting 5x combo is hard. I'll tell you now, it isn't.
Just going to point out that Zariman Bounties give Voidplume Quill. Literally no point hunting down the Accolade. Also, that +15 initial combo is actually hilarious. It's not even enough to get to the first tier. Man, they really phoned it in with the melee. The most impressive thing about it is that you have enough to say about it to make a 22 minute video.
You're going to find the Accolade while doing the bounties and hunting the dormant angel anyways for the Pinion. The Accolade takes ~30s to find or less once you pass by a Melica. It's extremely easy to find. The whole point of the +15 combo is not to take it. The guns also have dead perks on them you would never take.
@@Aznvasions Even though the guns have 'dead perks', they're at least more interesting than "combo gain" repeated three different ways. Than again, I just find melee weapons pretty mid to play with. "Find something that lets you do hella bleed procs and crank up the crit".
The biggest selling point of the 15 initial combo is a potential heavy spam build
Max rank corrupt charge brings it to 45, which is a 3x combo, making it perma-transformed
Combined with the forced slash on heavy, it could work as a fun weapon to spam heavies on
@@cubrakadabra I bet you could make a massive high speed AoE melee slash build with a little bit of finessing
Didn't realize the slam combo synergy goes that hard. I was just using a set up with the combo based evolutions and corrupt charge to spawn with incarnon
Great video, love the helpful side-notes as always!
Honestly, I like the Praedos, and the tips highlighted here have cemented aspects of my build for them I was waffling about on or didn't really have the right knowledge-base to act upon.
I'm excited to see what DE does next with new Incarnon weapons, but I also kind of hope that a new Incarnon Melee could have a completely unique moveset in Incarnon Form, as I feel like Incarnon's combo transformation system could be the perfect solution to "transforming weapon" designs that have been left untapped since the Dark Split Sword.
Like, have the base form take a standard stance, and then have the Incarnon Form have its unique stance similar to Exalted weapons. I know it'd be a lot of work for the animations and such, but melee is less effective than guns by a lot, and is getting pretty stale to boot.
I agree be fear they make the move sets trash and unusable in SP. like no slash procs on a slash only weapon
The slide attack range is a hidden gem you might want to check out. I have a build right now that gets lots of headshots since sliding mid air seems to count and grants the range. So going for the slide plus improving slide distance can be beneficial.
Great break down as always👍.
I got all of them after you said I needed all of them to evolve them but I enjoy them allows me to add potential more damage since it has built in range
My Praedos build melts everything. It's not the obvious OP weapon like the others, but still surprised people discounted it's ability so much.
These are the only Tonfas I have. Plan on trying this with voruna
for the endurence build, i would actually say using a combo element would be better over gladiator might and spring loaded blade for 2 reasons. 1:the issue isnt hitting the enemys, especially with this weapon. 2: it adds more damage to both condition overload by adding in another status, and increasing the forced slash procs since the hit that did it is considered not the slash stat souly. now as for which one, i would of initally said viral, but primer already gots it, so probably ether corrosive or blast for armor and magnetic for shield since last i checked the bonus damage also increases the forced slash proc.
follow through damage does start to show its annoyence with this weapon in a none primer setup though, wish it didnt scale so low the more enemys you hit in a swing, also the ability to mod for that stat would help to in these group up situations since its the passed the first few enemys that arnt the issue of dieing
Been waiting for this vid for days
I'm having a blast with the Praedos in general. It's just a lot of fun being able to get like, 9 meter range if I want to just meme around on base Steel Path.
The slam perks are pretty potent and make a great build. The slide ones would be fairly good in theory, but they're sadly hampered by the general weakness of slide attacks in the post Maiming Strike nerf world.
I just wish Incarnon weapons didn't have so many dead nodes like the flat speed on this, but there is at least some build variety and it's pretty good.
Also, been using this with Saryn on a triple incarnon build so I can rock voidshell. Toxic Lash is super fun on slams because it essentially seems to ignore falloff, so it's nice for a less afk oriented Saryn, and there's a lot of elements for CO with corro and toxin covered. And she's certainly better for melee combat than Xaku, less crit specific than Volt, and has better energy economy and dynamic gameplay at SP than Rhino.
Slam-oriented Praedos definitely feels more casual to play compared to traditional Blood Rush/Weeping Wounds melee. I don't have to repeatedly mash the melee button as much and the slam combos and heavy attacks feels more deliberate compared to spamming Heavy Attacks with Fragor Prime/Stropha. It honestly reminds me of how the Charge Blade works in Monster Hunter.
go to the panzer part and was surprised when u didint mention the new arcane for energy, i got it at r2 atm and its already insane
Love these vids. 🙌🏾
“Eternal Eradicate vs. Void Strike” soon?
Excellent explanations!🎉
This tonfa doesn't take the cake, it has already eaten it
I love this weapon and is not simply a side grade. I just wish incarnon melee also gained elemental dmg as their gun counterparts.
Thanks for the insight vasions, i was all for sticking with the kronen, up until you made the point you can reach orange crits without a gladiator mod slotted in your Warframe. I'll gladly lose slight DPS for more optimized building.
This can be brutally good combo count builder with the insane attack speed and range it can have I like this weapon already and only four minets in haha
I think I'm tripping but slam builds are meant for the Gemini cross stance. That might be the stance for this tonfa.
I knew the praedos was decent but what this video really showed me is that gyre has trash survivability and its not just me
Hey dude you can also use the killer's rush hability from the naramon school for more crit chance
Hahaha yea I forgot to use it, but would put it to spicy half reds or more
Bout time someone said it. Don't forget, melee weapons are still melee weapons. Just because it's hard to get doesn't make it bad
I'm just gonna stick with my Guandao Prime thanks, however Laetum will be my new go-to sidearm from now on.
Praedos just seems way too fussy, needing a primer to be useful in Steel Path and frankly I would prefer a weapon that could hold its own without needing another weapon to hold its hand.
Azn always uses a primer in his videos to showcase the maximum damage potential. The Praedos doesn't need it to be viable in Steel Path, unless you plan to stay in an Endurance mission for 5+ hours.
Praedos definitely does more damage than guandao prime
Voidplume quills are also given by Quinn bounties
I keep forgetting to mention that, thanks
Hm… If I'm going to be entirely honest, I didn't really see the Praedos as being all that great a weapon in comparison how to far in you even need to be before you can obtain it, with a large factor of that feeling being because, when you place it next to the guns it comes paired with that are _easier_ to get by comparison, the evolution options for the Praedos just seemed… sorta lame, with its Incarnon form also not really feeling that special either since it's mostly just the same weapons except longer, whereas the guns both had more interesting looking Incarnon designs on top of their functionality completely changing into being utterly ridiculous full-auto room annihilators of the highest order.
But after seeing the way that the Praedos's evolution options can actually fit together in practice to make combo building a complete non-issue, in addition to the meticulous explanation of how closely it _actually_ stands next to its closest and most obvious comparison of Kronen Prime (which isn't actually a weapon I personally have, so the actual explanation for why _that_ itself is so good was also appreciated), on top of the large amount of nice QoL bonuses it has over Kronen Prime while still also being so similar to it as far as its combat data goes, I think… I have actually changed the way that I look at the Praedos with all of this now in mind. I was originally just going to build it pretty much solely so I could have the ability to unlock the 5th evolution on the Laetum and Phenmor, but now once I can finally get enough Pinions to get both it and the Phenmor built, I am actually going to put in the work to get the Praedor properly Forma'd up so that I can actually make proper use of it rather than just leaving it to sit in my inventory.
So thanks for actually putting together such a detailed explanation to make it clear that the strengths it has are definitely enough to let it stand on its own legs instead of just being a fancy movement statstick, despite it, on its face, seeming to just be an overall weaker version of Kronen Prime based on the information given by its stats screen.
I was beyond annoyed with the brainless " Build Kronen Prime " mumbling I heard for over a year. Praedos is the answer; a syndicate tonfa with a battle transformation.
I am satisfied now. Fine work as always, C.A.
Finally, Endurance Tonfas with little time investment.
Powggwrs, Intresting to see the vid being made then watching it. :)
Yeah 0.6 FT is the limit of usability.
0.4FT weapons do a limit of 1.6*x times their damage, 0.9 do a limit of 10x.
0.5 limits to 2.5, 0.6 to 3.3*
I'm excited for the dagger that's coming in the second wave with the shotgun since those have 0.9.
My Tekko Prime range riven has shown me 0.9FT weapons with good slash weights and damage are just *insane*
Your math is wrong. .5 follow through limits to 2x and .6 limits to 2.5. I was the one who made a deal about follow through on his stream. Yeah if you are attacking like 10 enemies at once a weapon with .9 follow through will output 4x more total damage than if it had a .6 follow through. I thought it would have been cool If they gave the incarnon mode a follow through greater than 1, like 1.1 or 1.2
Oshit there will be a second wave?
This plus a Niras’s mod set minus the whip mod.
I was expecting something similar to exalted blade or the moonlight sword spell from DS3
Yep, I never understood the "it's does less damage than the Kronen prime so don't use it" talking point brought up by certain individuals. This weapon feels way too good to play and offers a nice set of utility in a way that feels balanced, while the other incarnon weapons just feel... broken.
I have it and it's meh. Even got a riven for it and it's still meh.
@@NuhUh78789 Phenmor has large amounts of punch trough and the Laetum is effectively an aoe weapon with primed fulmination. It's disingenuous to call them strictly single-target. You do not need the amounts of damage either are capable of, especially the Laetum.
@@NuhUh78789 No idea why you're trying to broaden my complaints when they are about these weapons in particular and their 5th evolution options being extremely unnecessary in terms of damage ceiling. You can cut the damage buffs in half and they would still be more than enough for majority of steel path content, including endurance, which doesn't even apply to the majority of the player base to begin with. If your argument is that "big damage =/= op", you're just closing your eyes and saying this in pure ignorance while desperately clinging to whatever feeling of power fantasy you have in the game.
@@NuhUh78789 ...again, no idea why you're trying to broaden my complaints when they are about these weapons in particular. A niche Warframe build that requires more understanding of game mechanics to pull off is different from a weapon that power creeps every other weapon in the game with a level 5 evolution. And once again, you're just closing your eyes in ignorance and using whataboutisms to ignore my point. The fact that the Praedos, a strong melee weapon in its own right, is considered to be a weaker Kronen prime that's not as good as the other broken incarnon weapons pretty much proves my point.
Thanks for the explanation no wonder I feel in incarno form it feels faster n I tot that it cannot be just 2m range buff
Thanks for the vid! Off topic question. Since you hunted so much eidolons i think you might have an idea. What is eidolon's head? A lump at the top, or dish with a beard below it? What should we shoot?
Praedos: the long arm of the law
Nice , this will be my weapon for hydroid
de missed the opportunity to make laetum work like a primer so you get to equip all 3 evolving weaps at the same time :(
i knew it couldnt be as bad as people were saying. i havent been with DE long but they dont seem to be completely clueless as they've pieced together a game like dis. good lookin' chief!
Wukong's "Monkey Luck" passive still works on Angels, get farming before its patched
It's rng based cuz its 3 out of 5 revives so some times you dont get the passive
Zarium accolade also know as Zuccolade or cola.
I’m honestly just going to use these tonfas on barruk due to obvious reasons
Will hespar be reviewed good sir?
when I get it
I use forward E combo and I don't think picking ammo has any relevancy to this weapon. Though the other options are similar to what you said. I think sprint speed is great for when you just want to pick the weapon up, run around mindlessly without having to tweak much.
+it only costs 20 plat if u are lazy to level up the zariman while the kronen is 100
no matter is its bad, you need it anyway for the 5th evolution on any incarnon weapon :p
the weapons aside, Gyre really feels like a love child of Volt and Mag with how she functions overall.
With Uncle Vaubahn teaching her how to make his Grenades.
@@Shear666 and cc
brief respite would be cool for gyre
I just use it as a movement stat stick, i also dont use reach since the incarn mode is plenty
Feel like my head is gonna blow up after hearing all this lol
You don't have to use a grounded heavy, I've used a ground slam heavy to activate it multiple times
Honestly I forgot about the heavy slam, but yes thanks for the info :)
These comments have aged so fucking poorly lmao. Everyone LOVES the "speedstick" perks. Btw nice breakdown of the weapon. It seems like every WFCC's analysis of incarnon evolutions is revealing how little DE actually plays their own game. Especially with the horrible scuffed GunCO perks...
What happened to GunCO amd Speedstick perks?
@@theshellderinslowbrostail5422 oh nothing "happened" to the perks it's just that everyone runs praedos in their inventory for the passive bonuses and/or a quick Melee Influence proc.
The GunCO perks just haven't ever worked. They add at most 31% damage when they should be adding like 5-10x that or so, if they acted like GunCO. I don't recall the exact math but just look up a weapon that has one of the "does X damage per status on target" on RUclips and they'll explain it.
14:35 the what?
thx a lot
imo stormpath is way more valuable than a bit of extra parkour velocity
The one thing to consider about stormpath is it’s on a 14s cooldown. It’s nice to have, but definitely not a reliable grouping ability if that’s what you need.
@@Aznvasions It's actually 8 if you don't do the second slide attack, you can see it in the buff bar
@@serialparkour doesn’t that mean you have to wait for the window to use the second slide to expire though?
Edit: nvm I’m dumb
@@Aznvasions Stormpath can also count for shattering impact but it not really enough to full strip anything except for units with low armor values like butchers and ballistas
@@serialparkour Or you could just subsume a grouping ability (Larva, Ensnare, Coil Horizon) and armor strip with Unairu while having an actual good melee weapon equipped. Just saying.
What's better between the Praedos and Innodem?
8:24 when you put it like that it does seem kind of stupid to call this weapon weak Some weapons are just going to be stronger than others nobody expects in MK one Bratton to take you past level 100 on sp I feel like people‘s expectations or raised very high based up what they got from the Phenmor quickly becoming the strongest rifle in the game Inviting the rifle class and actually giving it a chance to compete and be considered respectable compared to a Aoe type weapons because it was so good maybe we’re expecting the same thing for the Melee
Call me crazy but I used umbra mods for it. It's a fun build for me
Did I just hear that the BP was tradable in the first 30-45s of the video? I'm like a day and a half from hitting that rank. I'll be a bit upset if it is. But I'm a tonga nut bc I use them IRL and I've been wanting these since launch, well before I knew anything about how the other 2 incarnon weapons worked.
Plot twist: this tonfas are tonfas where people don't have Kronen prime
Is the grouping ability coming from gyres 2nd?
it looks cool and is unique so I'll use it with the MIGHTY SEER
quick question cause I'm stupid
Does the parkour speed apply when u are using it, or u can use primary and secondary and the parkour speed still applies?
Use whatever weapon,it will apply
@@regularm3924 thanks
I got confused at first cause somehow i was faster while holding praedos, found out in the wiki when you hold praedos, u get 20% bullet jump
for evolution 2, does the 20% attack speed not slot into the weapon base stats, meaning all other attack speed mods scale off of that as well? Or is it just a flat 20% buff
the 20% works like a mod. So it's half a quickening, without the combo chance buff, or a little over 1/3 a primed fury. It does not add into the base stats, it's on top of it like all other mods.
@9:55 How does praedos reach 150% status? and kronen 258?
Edit: Also, isn't CO broken with heavy attack multiplier? It doesn't take the counter into account?
Sorry I used 60% instead of 40% base for weeping wounds there. My bad on the conversion. Should be 108% vs 183.6%.
So it's totally worth it to invest forma in it? 👀
If you have fun with it any weapon is worth investing forma, I forma'd my Karaks for days when I wanna play a more traditional soldier build and go Karak, single pistol and a dagger/sword/staff.
@@5H4D3 that's true! I did a build on it, did skip the slam combo build things and set it up for more parkour velocity and slide range instead. In SP the combo is at 12x in a sec anyway. Absolutely love the praedos because of the extra sprint speed and parkour velocity. And it absolutely slays. Did the slash build but are using carnis mandible instead in the naramon slot
Do I need to have this weapon in my hands in order to get the benefit of sprint speed and whatnot or it's enough to just have it slotted? I did some testing and honestly, can't tell the difference.
Slotted is enough
@@Aznvasions Ah, I see. Thank you sir!
hyrdoboi and neckros can't double the drop, but can ivara steal one extra plume ?
Nah she can’t steal at all. Hydroid and nekros were the only ones that could at launch, and it also got patched after about a week
I have a question about melees. The orthos prime has better stats almost everywhere than the Kronen prime, as well as a fast stance that doesn’t move you around. So why is the kronen way better than the orthos?
because of the stance multipliers and force bleeds found on Sovereign Outcast
same reason i still prefer Twirling Spire
@@Aznvasions thank you, it was confusing to me
I figured this weapon was probably better then ppl seem to be giving it credit. They just complain that it's less damage than the Kronen. I'm just thinking, yeah okay it does less damage than one of the most overpowered melees in the game... so what? As long as it's close enough, all those bonuses should more than make up the difference. I don't get players sometimes, when just about everything is OP, why does a weapon being slightly behind the meta make it trash?
Because it's boring, it doesn't evolve into anything except a long tonfa visually and functionally. It's massive missed opportunity, could have transformed into a different weapon class or have baruuk style energy waves. It's so painfully bland
@@reddydc5562 I get that criticism. But I was also hearing that it was a bad weapon, which is different from a boring weapon
@@reddydc5562 I'm guessing you missed the parts where it gains 40% attack speed and an extra 2 meters of range while in Incarnon mode? You can effectively run this weapon without Primed Reach and attack speed mods which allows for more choice and build flexibility.
@@AlvinEarthworm again, the weapon doesn't change into anything, doesn't do any energy swipes like exalted blade or baruuk fists, its just another melee
@@reddydc5562 then why are you using a tonfa just play baruuk if you want waves
Is Sovereign Outcast a better Stance mod?
Yes by a lot
@@Aznvasions Thanks, now this is the most powerful Melee I have lol
what did he say?
welcome azcasdv
Soooooo, just as I've thought, just slam all the way. Compared to the other two weapons, Praedos' evolutions kinda lack variability :thonk:
I have a question if you want to use all 3 of the incarnon weapon wich one should be the (epitaph) so the melee get good ?
Laetum is so disgustingly good that you can run whatever you want on it and it'll shit on everything, so just make the laetum your primer but it'll probably have killed your enemies twice before it effectively primed
@@sharkeatinpizza I see thanks you
i need you to teach me how im meant to actually farm on steel path past 5-10 mins now, the exi just out right kill me in one shot most the time, or the leachs kill me or the damage is bad im not sure how to make it work, yeah some frames i can still do fine " anything with invis " but stuff like nekros? i can't make it work. im getting overrun and just made to feel like dispite maxed mods following different builds it feels like i may as well be unmodded?
Not telling your builds/mods doesn't help your request in the slightest
@@sharkeatinpizza thats because i use multiple different builds, look at overframe top builds i use variants of those as well i have azn's nekros steel path build and gloom for low sp and starchart builds. im matching mods ranks and slots .-.
GIT GUD!
I've been telling people praedos is actually good and they keep arguing kronen prime is better. I've come to realize that most players dont do any testing for themselves and just go off hearsay from other players that dont do much testing themselves.
This weapon is better than kronen prime simply because of the additional qol it offers. So many melee offer good-great ops but how many actually help you get to the next group faster so you can upkeep that kps?
He said “DPSing the ballsack”
Not sure what stance it is, could be the one your on about but the neutral attack on one of the stances does slam attacks which procs the extra combo gain
Can someone tell me the specific thing he is using to group up all enemies. It looks like a vortex but idk?
Gyre's 2, Coil Horizon
@@Aznvasions thank you so much friend :)
Hey Can u pls Tell What is your Graphix Settings.. it looks Sharped
and i want it. i cant seem to get this effects on my warframe setting
My videos are post-processed before uploading.
This includes colour correction, gamma and saturation tweaks and also sharpening.
This is not what my game looks like usually.
I also have really high visual effects at 200, so I'm not sure if you actually would want that.
kullervo with praedos build pls😅