Hello, nice tutorial! I have a one question of rizomUV. Is there any way to save value of penal's component in RizomUV? I want save my angle value and so on.
There are some cases where texel density doesn't matter to me, and i really want to adjust a couple of UVs to be much smaller than the rest, while enlarging others. kind of what you did with the mix, but what if i want to make it smaller, by hand, how can i do that ?
What's the RizomUv widget that is used on c4d ? and when you use it to import the model to rizomuv,it's like the dynamic link on adobe programs ? I mean , after the import , when you unwrapped the model on rizomuv and saved it , the uvmap will be changed on c4d ?
It would be nice to see a tutorial on texture scaling panel
EDIT: got it, it's about checker display
Yup, and tiling of custom textures
good tip, because at the near future will be the task to Unwrap a few hundreds of meshes in my personal art work))
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
Hello, nice tutorial! I have a one question of rizomUV.
Is there any way to save value of penal's component in RizomUV?
I want save my angle value and so on.
Save what? and where? can you be more specific?
❤❤
There are some cases where texel density doesn't matter to me,
and i really want to adjust a couple of UVs to be much smaller than the rest, while enlarging others.
kind of what you did with the mix, but what if i want to make it smaller, by hand, how can i do that ?
Select the island, and scale it using the transform tool.
What's the RizomUv widget that is used on c4d ? and when you use it to import the model to rizomuv,it's like the dynamic link on adobe programs ? I mean , after the import , when you unwrapped the model on rizomuv and saved it , the uvmap will be changed on c4d ?
Yes, it's the RizomUV bridge for C4D, this is created by a third party dev.
Is blender rozimuv workflow smooth?
Yes, we have plenty of blender users that you can speak to on our discord: discord.com/invite/UjsFx7Y