Slight mistake in the video: - The army comp with the hybrid at the beginning and the actual army isn’t the same. I did however, put the army comps that you see in the replay in the description. Sorry guys
You and The dethroned are one of the best channels for Attack strategy education, I really like how you include chapters so I can head straight to the point. You really put in alot of dedication to these videos.
THIS video is why I support you. Your info/breakdown helps in so many ways (especially someone like me that may need a little more explanation to truly get it). Thank you.
Thanks! I really put a lot into this since I had the help of using After effects for some of the transitions and making everything look smooth and dynamic
I really need to learn hybrid. You have mentioned it before and I have been lazy about it. At Th12 I have mostly used zap witch quake, but the closer I get to Th13 the more hybrid looks like the answer or Yeti smash.
The way you focus on a point, then jump back a few secs to explain what actually suppose to happen in another section is amazing!👏 Thank you for the tutorial👍
Hey corrupt! I see u make some very in depth guides for attacks. I am personally a big fan of the pekka so I would like to master my Pekka smash at th10 with no siege, no witches, no zap, and no higher level troops. I know it is a difficult ask but will you please create a guide on how to classic pekka smash with those rules at th10? I would be very greatful if u do.
Well your gonna have to do so when you get to th15. So realistically this is for war so if your boosting super troops its usually for war. If your gonna say edrags should be in the top 3, nah lol
So the thing is the healers follow the troop or hero that starts to take damage, so if this is happening, make sure to wait on your king and have the warden being hit by something like a cannon. This should keep the healers with him and they’ll be able to transfer to the main army. Keep in mind that you want your king to wander on the outside so place him when it’s time to funnel and make sure he is out of range to accept the healers
So i used an apprentice warden in the blimp because it will allow super wizards to survive 1 giant bomb and 2 small bombs. That is still a counter to them even at th13 lvl. So the apprentice warden prevents that from happening
Is there a reason why u use the siege barracks over the log launcher with the queen walk? U could safe some housing space on wallbreakers like this or am I missing something?
Can you do a July 2023 th14 attack strategy I’m new to th 14 and really struggling to find an army I can learn and do well with I used to use super bowler smash at th 13 but can’t seem to find the same success at th 14 I’m trying to learn yeti titan smash but always seem to time fail or lose all my troops, thank you
So on the witch army I don’t have access to a flame flinger because I’m the highest town hall in my clan, and I don’t like using my raid medals on them. Could i replace the warden walk and flinger with just a queen charge? If not, what could I change?
If you don't have access to the flame flinger, i would recommend using raid medals...its not that expensive to get a cc with it. Just saying. Its probably the best value for it but to each their own. *I would use the zapquake method instead of the flame flinger. HOWEVER, you need to look for inferno compartments in this case.* I would never use a QC with this army since if your queen walks away from your entry with the healers, your screwed
Dude if you're gonna post an attack at least get the attack right when you show it on screen you say put hogs in the castle on the picture but a Pekka and wizards come out durring the attack you didn't put the right amount of troops the picture as 1 less hog and miner than the attack you need to fix that shit
So do you NOT know how the siege barracks work? It literally spawns a pekka and wizards…the cc is still inside of it when the siege machine breaks open. So yes I know what I’m doing
They are, they’re just not within the top 3. They are however in the top 4. Since it goes with my th13 ranking video I plan to update at some point soon
Right, this is why I pointed out that the super witches would get the apprentice warden’s aura. I just mistakenly said 30% even tho that’s for the th15 one. But still gives a huge boost better than the warden
There are some spamming armies but th13 has too much splash for witches and not many spam armies can work everywhere. That’s why they aren’t as strong the higher you go
Duality of man. I just had someone say it’s crazy good. So what I would recommend to you is watch my super witch smash guide. I think you are making a big mistake on funneling. You only learn from failure.
I can’t understand bringing a AW into a Blizzard attack. There’s little to no value, as the troops should remain invisible if you’re properly dropping your invisibilities. You get much better value by bringing 4 super wizards.
In case you forgot, traps are not affected by invisibility spells. So the theory is using an apprentice warden in the blimp will keep them alive from the 1 giant bomb and 2 small bombs
@@iamhealthy4068Yeah I would suggest bringing an AW in the blimp if A: You’re landing in a spot where there’s a gap that could possibly have giant bombs and small bombs. B: You’re landing on a bomb tower , a bomb tower is basically a giant bomb so having an AW will ensure no small bombs will kill them after the bomb tower goes down. If you’re landing somewhere where it looks like there will be no bombs, use 4 super wizards.
Slight mistake in the video:
- The army comp with the hybrid at the beginning and the actual army isn’t the same. I did however, put the army comps that you see in the replay in the description.
Sorry guys
That’s alright! :)
You and The dethroned are one of the best channels for Attack strategy education, I really like how you include chapters so I can head straight to the point.
You really put in alot of dedication to these videos.
I appreciate the support! I really appreciate the support! I just do my best and put some character into my speaking and editing
THIS video is why I support you. Your info/breakdown helps in so many ways (especially someone like me that may need a little more explanation to truly get it). Thank you.
Thanks! I really put a lot into this since I had the help of using After effects for some of the transitions and making everything look smooth and dynamic
i think you should record a live attack not a friendly challenge
I can do so! More than likely tho I’ll still keep my content as voice overs
@@CorruptYT please teach us also how to attack Th 1 level above our TH like th13 vs th14 whats the best army "after the update"
oohh you uploaded the answer in my quesion 4 days ago! nice!
@@CorruptYTare the open corners the new thing ? Genuine question cause I always fight bases that actually wall off their corners
@@ScromanoeIt’s for queen charge wallbreaker
I really need to learn hybrid. You have mentioned it before and I have been lazy about it. At Th12 I have mostly used zap witch quake, but the closer I get to Th13 the more hybrid looks like the answer or Yeti smash.
Hybrid is very good but you still have other options. I have a full blown ranking for most of th13’s armies that you should check out
it’s not as strong as it used to, hope they bring it back in a future update
The way you focus on a point, then jump back a few secs to explain what actually suppose to happen in another section is amazing!👏
Thank you for the tutorial👍
Most helpful channel out there. love your vids and thank you
Hey corrupt! I see u make some very in depth guides for attacks. I am personally a big fan of the pekka so I would like to master my Pekka smash at th10 with no siege, no witches, no zap, and no higher level troops. I know it is a difficult ask but will you please create a guide on how to classic pekka smash with those rules at th10? I would be very greatful if u do.
just upgraded to th13, perfect timing!
Awesome! hope it helps
Blizzard is the best army in the whole game LALO IS AN ART
Enmies cc e titan 👋
Blizzard is still good, especially with how I used it with the apprentice warden
Not top 3 attacks imo if each of the armies require 2 super troops
Well your gonna have to do so when you get to th15. So realistically this is for war so if your boosting super troops its usually for war. If your gonna say edrags should be in the top 3, nah lol
Did something change in the game? I start my warden walk, drop king in the other corner of the base, Healers always wander over to the king
So the thing is the healers follow the troop or hero that starts to take damage, so if this is happening, make sure to wait on your king and have the warden being hit by something like a cannon. This should keep the healers with him and they’ll be able to transfer to the main army. Keep in mind that you want your king to wander on the outside so place him when it’s time to funnel and make sure he is out of range to accept the healers
just what i was looking for thx
the editing on this one is amazing
Thanks! I recently got after effects and continuing to master it is my goal and so far seems like this really helped the videos pacing
Thank you for this video im currently trying to learn the 1st attack as a new th 13 its been hard but ill get the hang of it
Why did you use two super wizards and the apprentice warden in the Blizzard and not four super wizards?
So i used an apprentice warden in the blimp because it will allow super wizards to survive 1 giant bomb and 2 small bombs. That is still a counter to them even at th13 lvl. So the apprentice warden prevents that from happening
Super bowler smash !
I was originally gonna put it in but I find super witches better
Is there a reason why u use the siege barracks over the log launcher with the queen walk? U could safe some housing space on wallbreakers like this or am I missing something?
I gotta try the Blizzard LaLo!
I didn’t know that was even a thing!❄️🌋
Good video man, but how have you got the champion queen skin that early?
These were all done in the dev build since it’s really the only way I can get attacks without showing poorly upgraded bases
Another one but for th14 please
Don’t worry, eventually. The next video will probably be for th14
Corrupt. You're my favourite youtuber and I recommend you to everyone ❤
Thanks! I appreciate it!
Can you do a July 2023 th14 attack strategy I’m new to th 14 and really struggling to find an army I can learn and do well with I used to use super bowler smash at th 13 but can’t seem to find the same success at th 14 I’m trying to learn yeti titan smash but always seem to time fail or lose all my troops, thank you
For the S. witch smash do you let the witches or warden walk deal with the cc troops?
Don't have the warden walk deal with a cc, let the super witches deal with it
nice skins for heroes!
Yup. If your referring to the league skins then this was through the dev build.
now im practicing S Bowler smash & also one of s tier th13 th14 ranking in your content if i can master in th13 ,th14 also the same
Ye. I did find super witches to be better than super bowlers but both are in the S tier for a the reason of just being able to smash any base
The last attack don't match with the number of trops, did exactly the same and still had some spaces empty for trops
Oh that last attack had an apprentice warden. I forgot to put it in there
Thanks it's really help
ELECTRO DRAGON
For super witch attack my hog riders that come out of my ff instantly get fried
Is that a me problem or should I use somthing else
Could just be the base since idk what they're running into
So on the witch army I don’t have access to a flame flinger because I’m the highest town hall in my clan, and I don’t like using my raid medals on them. Could i replace the warden walk and flinger with just a queen charge? If not, what could I change?
If you don't have access to the flame flinger, i would recommend using raid medals...its not that expensive to get a cc with it. Just saying. Its probably the best value for it but to each their own. *I would use the zapquake method instead of the flame flinger. HOWEVER, you need to look for inferno compartments in this case.*
I would never use a QC with this army since if your queen walks away from your entry with the healers, your screwed
@@CorruptYT Makes sense, I actually have been using raid medals for the flinger every now and then and I guess I’ll continue to do that. Thank you!
Can you do a Top 3 attack strategies for TH 14?
Eventually, yes! Next video is for th14 so i'd recommend watching that next one!
What’s the best super hog army ? For th13
Queen Charge Super Hogs is very good. Check my video on it for th13 that was posted maybe a week or 2 ago
Dude if you're gonna post an attack at least get the attack right when you show it on screen you say put hogs in the castle on the picture but a Pekka and wizards come out durring the attack you didn't put the right amount of troops the picture as 1 less hog and miner than the attack you need to fix that shit
So do you NOT know how the siege barracks work? It literally spawns a pekka and wizards…the cc is still inside of it when the siege machine breaks open. So yes I know what I’m doing
lol dumbass
What is (corrupt) i use it in game?
Code corrupt is my creator code. It’s just a code to support a creator you like. In return, we get a small kickback from your purchase(s)
Super archer or Super wizard,
Which one is better?
Use both
super bowlers aren't considered the best?
They are, they’re just not within the top 3. They are however in the top 4. Since it goes with my th13 ranking video I plan to update at some point soon
@@CorruptYT thanks)
Grand warden and apprentice warden auras don't stack FYI
Right, this is why I pointed out that the super witches would get the apprentice warden’s aura. I just mistakenly said 30% even tho that’s for the th15 one. But still gives a huge boost better than the warden
What abt spammier armies?
There are some spamming armies but th13 has too much splash for witches and not many spam armies can work everywhere. That’s why they aren’t as strong the higher you go
th13 gang
Super Bowler or Super WItch for TH13?
Imo, super witches > super bowlers
Army link plz
Put them in and made a mistake in the video but I did put that in the pinned comment
Bro had 3 league skins 💀
This is the dev build lol. I can do what I want with skins lol
@@CorruptYT oh i didnt know, anyways great strategies man!
Super witch smash is absolute dog water. All they do is walk. Terrible strat.
Duality of man. I just had someone say it’s crazy good. So what I would recommend to you is watch my super witch smash guide. I think you are making a big mistake on funneling. You only learn from failure.
First pleas pen
I can’t understand bringing a AW into a Blizzard attack. There’s little to no value, as the troops should remain invisible if you’re properly dropping your invisibilities. You get much better value by bringing 4 super wizards.
In case you forgot, traps are not affected by invisibility spells. So the theory is using an apprentice warden in the blimp will keep them alive from the 1 giant bomb and 2 small bombs
@@CorruptYT no, it’s not that I forgot. I simply didn’t know. Thank you for educating me.
@@iamhealthy4068Yeah I would suggest bringing an AW in the blimp if
A: You’re landing in a spot where there’s a gap that could possibly have giant bombs and small bombs.
B: You’re landing on a bomb tower , a bomb tower is basically a giant bomb so having an AW will ensure no small bombs will kill them after the bomb tower goes down.
If you’re landing somewhere where it looks like there will be no bombs, use 4 super wizards.