TOP 10 NEW Systems and Tools JANUARY 2023! | Unity Asset Store

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  • Опубликовано: 23 ноя 2024

Комментарии • 70

  • @LukasChodo
    @LukasChodo Год назад +11

    I am creator of Agents Navigation and fan of Code Monkey content. Really love the comment you made about one of the unity possible future where ECS and mono solutions could live at the same time, this is also was my intention of package.
    (My old comment on ECS video, which aligns on the idea)
    I am a former Unity employee and also DOTS asset store developer. I noticed one common misconception that your project has to either use mono or ECS. This also makes developers anxious as they don't know what they should choose or learn. In reality, a more successful approach is going in hybrid mode by mixing both designs. This might sound a bit counter intuitive, but it actually brings lots of benefits a long the way. It eases the learning curve of ECS, enables you to still leverage mono tech where it would be missing in ECS (etc. UI, Rendering...). For those who want to learn ECS, it is important to understand that you don't need to fully dive into it, you can gradually introduce yourself by starting with DOTS collections, mathematics, burst, jobs and only then trying out entities. You will be surprised how elegantly whole DOTS interact with existing mono behaviors.

    • @micaiahstevens8840
      @micaiahstevens8840 Год назад +1

      Thanks for getting that very important message out, using both at the same time is great!

  • @junaidy3077
    @junaidy3077 Год назад +5

    Hi, Hugo just wants to let you know that your course is so beginner friendly and covers an in depth explanation of what a field function is, I'm just halfway through the course and I'm learning many new things from it, so I just want to say thanks and please keep making tutorials, cheers

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      That's great to hear, I'm glad you're enjoying the course, thanks!

  • @MarkusSeidl
    @MarkusSeidl Год назад +19

    Why doesn’t Unity itself implement the hot reload… 😢

    • @EpicSqu1rrel
      @EpicSqu1rrel Год назад +2

      You'd think they would!

    • @binbinku
      @binbinku Год назад

      true bro

    • @LilDecaffeinated
      @LilDecaffeinated Год назад

      It's on the roadmap.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      Unity does have an option to reload when you save your scripts, but I find that causes all kinds of problems so I only set it to recompile when I stop playing

    • @MarkusSeidl
      @MarkusSeidl Год назад

      @@CodeMonkeyUnity but that is still different from an incremental compile.
      Up to now I thought, it’s not possible with mono. This seems to prove it’s possible. So Unity could listen for file changes (=fast as the OS provides you with hooks for that) check what has changed and then recompile accordingly.
      It always surprised me with Mono/Unity, as this is something that other languages can do (Java, Angular, etc.)

  • @championhook3372
    @championhook3372 Год назад +2

    CANT WAIT FOR THE COURSE!!!

  • @devlober
    @devlober Год назад +5

    I really enjoy these videos, I’ve found a lot of tools this way. Something I would love to see is a run through of the tools you use yourself :)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      I did make a nice video 2 months ago on the assets and tools that I'm using and will be using in Total World Liberation unitycodemonkey.com/video.php?v=fXu2fcwN9lQ

    • @devlober
      @devlober Год назад

      @@CodeMonkeyUnity oh! Can’t believe I missed that one. I’ll check it out, thanks! And keep up the great content, you’re the game hero we do not deserve but the one we need right now

  • @alsantour8835
    @alsantour8835 Год назад +1

    I thought you just said a few days ago you are goign to slow down releasing videos, but then have released 2 videos since :D not complaining , just surprised thats all

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      Heh yea I still have a few videos pre-prepared, I make these lists videos in the beginning of the month and I still have a few tutorials ready to go.
      Although lately I've been working only on the course so next month I'll have to work on preparing a bunch more

  • @Hazzel31337
    @Hazzel31337 Год назад +4

    cant wait for the course and what a lovely bundle

  • @theshizon
    @theshizon Год назад

    Love your courses! Would it theoretically be straight forward to use your turn-based strategy course into something like an AR tabletop game? Are you ever planning on doing an AR or VR course?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      I think it should be very possible, AR mostly just moves the camera and the camera doesn't impact any logic so it shouldn't break anything. AR and VR are two topics I'd love to cover but can never find the time, hopefully this year I'll be able to get to it since there are so many awesome headsets/tools out right now.

  • @joyanguine7550
    @joyanguine7550 Год назад

    Awesome asset list and I'll take that lesson in the future after my long free time..

  • @AnEmortalKid
    @AnEmortalKid Год назад

    Itchio does have an update system through the cli iirc

  • @MrVibes_RSA
    @MrVibes_RSA Год назад

    Definitely some awesome stuff here.

  • @BeardBarians
    @BeardBarians Год назад +1

    Hi, I've been trying to do something with the input system, where whoever clicks play is in charge of all the menus - I'm not sure how to implement this

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      What do you mean by "whoever"? You have local co-op with multiple players moving a cursor?
      Hmm I think you might need to make a custom button since I don't think you can know who clicked on a regular button. You would need to listen to the click event from all the players, then store which one clicked first on the button

    • @BeardBarians
      @BeardBarians Год назад

      @@CodeMonkeyUnity Yeah thats what I was afraid of - the game is for switch mainly, and it has local multiplayer. Right now I'm using the new event system that uses the new unity input system, but it does seem like I'd need to make my own, with my own components

  • @slygamer01
    @slygamer01 Год назад

    I have tried to use the Asset Store discount code you mention, but the Asset Store checkout page says the code has expired.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      I've asked my Unity contact to refresh the coupon but not sure if they've done it yet

  • @souravdas423
    @souravdas423 Год назад +7

    I can't wait for the course but a small suggestion, rather than having a long 10hr video, is to divide it into smaller parts and upload it as a playlist. It is better for us and you can also continuously get ad revenue from each small video. also if anyone wants to learn a specific thing from the video they can also just directly go to that particular part

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +15

      Sadly that does not work nowadays, if I were to put out a 10 video playlist that would completely destroy my channel. That strategy worked years ago but nowadays the RUclips algorithm is much more "recent" focused, so if I launch 10 videos the last one will get very very few views which means my next few regular videos would be completely buried and it would take weeks for the channel to recover.
      But don't worry, the course is split into lectures just like my regular courses, and each lecture will be split as a chapter in the video so you can easily move around and find the lecture you want.

    • @souravdas423
      @souravdas423 Год назад +4

      @@CodeMonkeyUnity Oh I didn't know about that. BTW thank you so much and we all really appreciate your hard work. Also thank you for even taking every comment and feedback very seriously.

  • @burgerandfries7166
    @burgerandfries7166 Год назад

    @Code Monkey This may have already been answered and you may be to busy for this but are you thinking of covering the matchmaker tool?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      Yes, right now I'm busy finishing the singleplayer portion of the free course but that's just the first video, the second free course will be on converting that game to multiplayer and in there I will be implementing all the Multiplayer tools that I can, including Matchmaker

    • @burgerandfries7166
      @burgerandfries7166 Год назад

      @@CodeMonkeyUnity thank you so much ur the best

  • @ermilburn02
    @ermilburn02 Год назад

    Itch does have an update system, it's in the Desktop app, but the developer has to upload using Itch's tool (butler) instead of just using a browser.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      Oh I didn't know they had a desktop app, that's interesting!

  • @BitwiseMobile
    @BitwiseMobile Год назад +2

    That bundle was well worth it. I already had the Ultimate Sprite Shaders and Smooth Sync, but everything else was top notch. I had the sensor toolkit and Flexalon layout on my wishlist, so that was nice. The animations are pretty nice too. They were pretty much a drop in for some Synty models and a couple of other humanoid rigged models I have.

  • @kaasronald3623
    @kaasronald3623 Год назад

    thx

  • @MalikenGD
    @MalikenGD Год назад

    Hmm, a few of these assets are not new at all. Do you also include assets that have been recently updated?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      The updates do indeed cause it to show up on the "New" list so normally I try to look at the changelog to see if it's an actual new asset or just an update but it's possible I missed one or it's also possible they made a big update and made it as a new asset. Which one is an update?

  • @kingapple638
    @kingapple638 Год назад

    Bro how to make the collected parts object to escape please say bro

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      Not sure what you mean by that but it sounds like you want something to do with collisions unitycodemonkey.com/video.php?v=Bc9lmHjqLZc

  • @samidev4122
    @samidev4122 Год назад

    Hello Sir, how's going??

  • @TheRealHamrath
    @TheRealHamrath Год назад +1

    The assetstore tells me that your code is expired. I already tried today and just tried again.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +3

      Sorry about that, I've asked my Unity contact to renew the coupon but maybe it didn't go through yet, hopefully it will be fixed soon, thanks!

    • @TheRealHamrath
      @TheRealHamrath Год назад +2

      @@CodeMonkeyUnity No problem. I wait. :)

    • @hotclaw
      @hotclaw Год назад

      I also tried just now with no luck.

  • @mikhailhumphries
    @mikhailhumphries Год назад

    Is there money in developing 3d models for unity asset store

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      Sure, I've bought a bunch so there's lots of people buying assets.
      But there's also tons of competition, I do a Top Visuals video every month and it's impressive just how much awesome stuff there is every single month

  • @durrium
    @durrium Год назад +1

    How do you have time to make all these videos!? 😂❤️

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +2

      Heh I work way too much, but I also enjoy what I do so that helps.
      I also keep making videos because you keep watching so thanks for being here!

  • @voidbotz5570
    @voidbotz5570 Год назад

    tyyyy

  • @bluzeocean
    @bluzeocean Год назад

    nice.

  • @yavvivvay
    @yavvivvay Год назад

    You don't get the source with tools, right?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      Some do, some don't, so always check the description
      There are some that have the entire source code included and documented, others come with a compiled .dll

  • @nguyeninhtai5244
    @nguyeninhtai5244 Год назад

    I'm finding a package show device information like in 4:58, anyone know it called?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      There's tons of stuff inside SystemInfo docs.unity3d.com/ScriptReference/SystemInfo.html

    • @TotallyNotInspired
      @TotallyNotInspired Год назад +1

      It's a free assets store package called "Graphy"

  • @NotTheHeroStudios
    @NotTheHeroStudios Год назад

    Welp, looks like it's time to go back to learning how to build unity tools 😂

  • @rdfairfax
    @rdfairfax Год назад

    I just bought Epic game optimizer and it did not work very well for my game I'm building. If you have clusters of objects this doesn't work at all. if you have a large spread out game with few objects that are being activated it might work for you. This tool won't work for densely cluster objects.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      How does it not work? What do you mean by clusters? For the most part it looks like it just enables/disables objects so regardless of how they are set up it should work fine, only thing that should matter is distance. But I haven't used it myself so I could be wrong.

    • @rdfairfax
      @rdfairfax Год назад

      @@CodeMonkeyUnity if the objects are spread out the system doesn't enable a lot of objects at a time. When you have a large group/ prefab with hundreds or thousands of objects being enabled the system lags out very badly. It becomes worse than using occlusion culling. I read the pdf sent with it and emailed the developer so far no help. Maybe I'm doing something wrong but using occlusion culling and lods I've been able to get 80,000 objects working in a scene without this tool running at 50 to 60fps.

  • @michaelp8376
    @michaelp8376 Год назад

    👍

  • @jud.su.5developer895
    @jud.su.5developer895 Год назад

    ❤❤

  • @MTheConqueror
    @MTheConqueror Год назад +1

    Its sad how many AI tools like ChatGPD are created but no one makes a native AI System or Tool for the Unity or Unreal engine that helps with coding and game design instead of being an asset.

  • @MalikenGD
    @MalikenGD Год назад

    Codemonkey10 didn't work last I tried ( a week ago )

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      I've asked my Unity contact to refresh the coupon but not sure they did it yet