You explanation is so nuanced and detailed. I feel like I've learned not just about how to build a quadcopter in Besieged but about physics, aerodynamics, and engineering in general. Thank you.
Thank you for the great idea of the autostabilizing quadcopter! I tried this method and it works great. Although it made the machine slower a little bit, but it moves very precisely.
hey man, great tutorial. i was having a problem with my quad and was about to give up on it then I watched this and Boom! auto stabilizing fixed. Thanks a bunch.
Hahahahaha I had so much laugh watching your video specially at the end... it's exactly what I needed ... now I will try to do it... this game should be used in school...
Somebody posted this on the besiege sub, and as I explained there--and the poster confirmed independently, those vertical blades do not add "stability." Those blades just act like vertical aerodynamic surfaces facing in all lateral directions. When you tip one way, and the blades cause you to tip back, it's because tipping causes the craft to move toward the low side of the craft. That motion through the air causes wind resistance, and those vertical blades are the largest source of wind resistance on the craft, which causes the top of the craft (where the blades are located) to rotate away from the direction of travel. In general, the same craft flown inverted will actually tip TOWARD the direction of travel, because the resistance is on the bottom of the craft. This is not a good way to make a highly maneuverable, high speed craft. Especially because these unbalanced wind resistances will causes a stronger and stronger roll the faster the craft travels. Keeping flight characteristics stable at all speeds makes aircraft much easier to fly. You could--and the reddit poster did--achieve the same effect by placing wing panels on top of the craft. Turning your props just lowers your power and speed to boot.
LLohr, I don't see how my explanation is any different. I refer to an equal and opposite force of air resistance in the horizontal plane, I just don't go a step further to explain how it's above the center of gravity. Any resistance of rotation in the saggital or frontal/coronal plane is described as stability. So, yes, the blades add stability. Simple way to check, remove the blades, there goes the stability. As far as adding wing panels, that doesn't serve to be a good balance between speed, stability, and maneuverability because it severely impacts the speed of correction, the speed of the craft, and its maneuverability - the reddit user achieved a SIMILAR effect, but definitely not the same effect - I just tested it. But you're right, this isn't a design for making a "highly maneuverable, high speed craft" in the same way this isn't meant to transform into Bumblebee, or be a great race car - read the title. It's a tutorial on how to make an autostabilizing quadcopter. Thank you for further explaining the effect, but I'd encourage you to check your definitions before asserting someone is wrong.
OMG you are on a streak of teaching me (all of us) AWESOME things! I think a ball joint with a heavy ballast would be like a stabilizer on small boats/ships. Try searching that on the internet and you will get what I am saying. It's like a dumbell (around that).
me encanto! muchas gracias!!!! XD la cosa con las helices es igual que con los drones reales. y el pero en cada eje no es necesariamente un glich. si debe haber peso en esos puntos para mantenerlo estable. pero me encanto el diseño! GRACIAS!
I've noticed that you use 2 wheels on the bottom side of the ballast blocks which power the quadcopters four propellers. However, I was wondering, could you add more wheels there for addition lift? also, would this work on the steering? Placing 2 wheels on top of each other in the centre block so you can make it manouvre faster? P.S: awesome way of explaining it! makes it easy for everybody to understand!
My solution for most of the levels so far has been as the following. 1. Build missile launcher 2. Add retractable wheels 3. Destroy everything and move at a snail's pace to victory.
I don't know if there's no wind on that level, or if they changed some things when it came out finalized, but it doesn't work anymore. I had built some kind of quadcopter, but it was difficult controlling it. I then made one just like this, watching the video and still, the problem persists. Once you start flying, it will begin rocking back and forth gaining speed and momentum until it crashes. There is no auto-stabilization.
Here I thought that making an autostabilizing quadcopter would involve using the game's sensors and logic to auto-adjust tilt. Turns out it's all just down to propeller orientation, apparently!
You need to change the angle of half of the rotor blades by 45 degrees. Mine didn't stabilize either but once I changed every other to be a bit more steep it worked like a charm.
I tried following your directions, and I have a very easy to control quadcopter, but it's not doing any sort of auto-stabilizing. When I tilt, I just stay tilted at exactly the same angle until I tilt back. Watched the video a few times but still can't figure out where the auto-stabilizing is coming from?
1 verify if your helice's blades are facing the rigth direcction. motor spinng clockwise blade = / , motor spinnging counterclockwise blade = \ 2 Put two of your drone's helices spinning against the other 2. helices 1->
As far as I can tell, we have rotational stability from centripetal, this keeps everything from wobbling to death. The normal blades issue a downward force to create life, and my thought is that the vertical blades create less lift and more drag in all directions. Image someone trying to take off with a jetpack, but they have 10 friends holding on to them in a circle with ropes. The person still goes up, but continues to level out because of the other forces on them. AKA - I DON'T KNOW.
OooOooOO Great question. I'll play with them and see what's up. For now, check out what else I built with the new blocks: steamcommunity.com/sharedfiles/filedetails/?id=2299497513
I know I'm a little late to the party, but i never really liked the flying aspect in Besiege but i recenty started getting into it because i wanted to explore something new. So i did as you showed, and it was fine, but the second time i started it to test my personal controls, the second I began (without touching any controls) it started spinning slowly to the right. What did I do wrong?
I'm puzzled because you have the almost-upright rotor bladed sloping in the same direction as the shallow-tilted blades on the same rotor, on the modded model in this video, yet you have them sloping in opposite direction to the adjacent blades on the same rotor in the unmodded model in the video. Which is correct?
PS - sorry; I meant the reverse of what I said; it's the unmodded model that has the blades sloping in the same direction. The modded model has the near-upright blades sloping in the opposite direction to the two adjacent blades. Which of the two models is correct?
PPS - I gather it's the vanilla model that is correct, because I just built it and it works. I would really like to understand how the steeply-tilted blades provide the auto-stabilizing. Great video as always!
The near vertical blades have little to no influence on vertical activity - they merely keep the copter stable and by pushing out in all directions while letting the flat blades dangle the copter as if it was lifted with puppet strings
your braces have weight which is put on the piece you begin to drag from. So you must be careful to make it even. If you watch he actually does it perfectly
I think it's more of a feature that has a solid physical basis rather than a bug. imagine you have a bicycle with a loose front wheel. apparently it's going to be harder to ride it and the wheels are gonna rotate slower
Thanks for the video, how would I go about making additions to this version of the copter (a missile launcher for instance) on the top or bottom in vanilla?
Great Question! Remove the bottom wheel and add the launcher to the bottom (Download my quadcopter from the link as an example of how to use just one wheel - it needs extra weight, like a brace or two). Try to keep the center of gravity as close to centered as possible, otherwise you'll have to change the power of the front or back rotors to compensate. You can change the power of the rotors by speeding up the wheels, or by raising the ballast (strangely enough) from 0.2 to anything higher. Let me know if that helps!
I would maybe linger a little longer on the direction of the wheels. I’ve watched this a few times and cant get it to work. But I also have ADHD a specific learning difficulty and an entitled attitude so I guess it’s noones fault I’m thick in the head.
@@evantindle1564if isn’t stable try adjusting and propellers and if the drone won’t turn or tilt try adding more wheels and if you don’t want to build anything go on the workshop, my friend, Cheatwood727 told me that he has just released a build called “Quadcopter drone” that I use, but it’s only on the Xbox or PlayStation besiege workshop and it’s specifically designed for Xbox users
fails like all other copter "tutorials", IF i come here it is to see HOW to build the motors, not a general introduction to the concept, i have that already ;9
I thought all the Jedi were wiped out! It's probably because your rotation directions or speeds are off. Jump on the Besiege Discord: discord.com/invite/8BPacQP
Yeah i walked through this problem with a couple others - reaction wheels may not work perfectly in the xbox version. You may want to use balloons or fans to help with direction change.
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You explanation is so nuanced and detailed. I feel like I've learned not just about how to build a quadcopter in Besieged but about physics, aerodynamics, and engineering in general. Thank you.
Thank you for the great idea of the autostabilizing quadcopter! I tried this method and it works great. Although it made the machine slower a little bit, but it moves very precisely.
I bought Besiege 2 years ago and just now I found out how to invert the wheel, before I was just reversing the bindings! You are amazing in teaching!
oof i learnt thet the first day look for tutorials in game bro
four years later you came back to heart my comment you legend!
hey man, great tutorial. i was having a problem with my quad and was about to give up on it then I watched this and Boom! auto stabilizing fixed. Thanks a bunch.
Dude finaly some engine who works!!! completly autostabilizing!!! thx man
best quadcopter design out there. thanks for explaining it so well!
ALL HAIL THE GREEN TOASTER.
Hahahahaha I had so much laugh watching your video specially at the end... it's exactly what I needed ... now I will try to do it... this game should be used in school...
Somebody posted this on the besiege sub, and as I explained there--and the poster confirmed independently, those vertical blades do not add "stability." Those blades just act like vertical aerodynamic surfaces facing in all lateral directions. When you tip one way, and the blades cause you to tip back, it's because tipping causes the craft to move toward the low side of the craft.
That motion through the air causes wind resistance, and those vertical blades are the largest source of wind resistance on the craft, which causes the top of the craft (where the blades are located) to rotate away from the direction of travel. In general, the same craft flown inverted will actually tip TOWARD the direction of travel, because the resistance is on the bottom of the craft.
This is not a good way to make a highly maneuverable, high speed craft. Especially because these unbalanced wind resistances will causes a stronger and stronger roll the faster the craft travels. Keeping flight characteristics stable at all speeds makes aircraft much easier to fly.
You could--and the reddit poster did--achieve the same effect by placing wing panels on top of the craft. Turning your props just lowers your power and speed to boot.
LLohr, I don't see how my explanation is any different. I refer to an equal and opposite force of air resistance in the horizontal plane, I just don't go a step further to explain how it's above the center of gravity. Any resistance of rotation in the saggital or frontal/coronal plane is described as stability. So, yes, the blades add stability. Simple way to check, remove the blades, there goes the stability. As far as adding wing panels, that doesn't serve to be a good balance between speed, stability, and maneuverability because it severely impacts the speed of correction, the speed of the craft, and its maneuverability - the reddit user achieved a SIMILAR effect, but definitely not the same effect - I just tested it. But you're right, this isn't a design for making a "highly maneuverable, high speed craft" in the same way this isn't meant to transform into Bumblebee, or be a great race car - read the title. It's a tutorial on how to make an autostabilizing quadcopter. Thank you for further explaining the effect, but I'd encourage you to check your definitions before asserting someone is wrong.
@@NUBSAUCETV I love this explanation man thanks
Need more tutorials dude
OMG you are on a streak of teaching me (all of us) AWESOME things! I think a ball joint with a heavy ballast would be like a stabilizer on small boats/ships. Try searching that on the internet and you will get what I am saying. It's like a dumbell (around that).
Great tutorial! The quadcopter works perfectly. Thanks.
Thank you so much, this is such an amazing tutorial
Incredible video, so useful
me encanto! muchas gracias!!!! XD la cosa con las helices es igual que con los drones reales. y el pero en cada eje no es necesariamente un glich. si debe haber peso en esos puntos para mantenerlo estable. pero me encanto el diseño! GRACIAS!
De nada!
super clean, thanks
yeee boi
I've noticed that you use 2 wheels on the bottom side of the ballast blocks which power the quadcopters four propellers. However, I was wondering, could you add more wheels there for addition lift? also, would this work on the steering? Placing 2 wheels on top of each other in the centre block so you can make it manouvre faster?
P.S: awesome way of explaining it! makes it easy for everybody to understand!
This is the best drone or quadcopter ever. Now, how can we add weapons?
My solution for most of the levels so far has been as the following.
1. Build missile launcher
2. Add retractable wheels
3. Destroy everything and move at a snail's pace to victory.
TRUTH
I really how you explain things. Understandable and step by step, so even newbs like me can understand what's going on.
I don't know if there's no wind on that level, or if they changed some things when it came out finalized, but it doesn't work anymore.
I had built some kind of quadcopter, but it was difficult controlling it.
I then made one just like this, watching the video and still, the problem persists.
Once you start flying, it will begin rocking back and forth gaining speed and momentum until it crashes. There is no auto-stabilization.
good to know - I'll just put up a new one!
man this is so mutch better then my current helicopter stabilising trick (it involves balloons)
Here I thought that making an autostabilizing quadcopter would involve using the game's sensors and logic to auto-adjust tilt. Turns out it's all just down to propeller orientation, apparently!
Mine works great, but does not stabilize. How do I fix that?
You need to change the angle of half of the rotor blades by 45 degrees. Mine didn't stabilize either but once I changed every other to be a bit more steep it worked like a charm.
I tried following your directions, and I have a very easy to control quadcopter, but it's not doing any sort of auto-stabilizing. When I tilt, I just stay tilted at exactly the same angle until I tilt back. Watched the video a few times but still can't figure out where the auto-stabilizing is coming from?
Alex, make sure each other propeller fin is vertically oriented.
It is really good but im having yaw problems when i go forward and upwards can u help me with that
Sure thing, I'll re-make my heli and quadcopter videos for y'all so there's some updates mechanics and explanations
Now I know why my quad copters were difficult to auto stabilize. I never used propeller fins in any of my flying machines
Crazy, right?
my drone turns counterclockwise when i rev up my engines how do i fix it
1 verify if your helice's blades are facing the rigth direcction.
motor spinng clockwise blade = / , motor spinnging counterclockwise blade = \
2 Put two of your drone's helices spinning against the other 2.
helices 1->
so awesome.
HUZZAH!
HOW do the flipped propellers stabilize the craft? I can't wrap my head around it.
As far as I can tell, we have rotational stability from centripetal, this keeps everything from wobbling to death. The normal blades issue a downward force to create life, and my thought is that the vertical blades create less lift and more drag in all directions. Image someone trying to take off with a jetpack, but they have 10 friends holding on to them in a circle with ropes. The person still goes up, but continues to level out because of the other forces on them. AKA - I DON'T KNOW.
@@NUBSAUCETV That's a pretty good guess. I'm willing to accept that.
I there an easier way to do auto stabilization now that the new blocks exist?
OooOooOO Great question. I'll play with them and see what's up.
For now, check out what else I built with the new blocks:
steamcommunity.com/sharedfiles/filedetails/?id=2299497513
I know I'm a little late to the party, but i never really liked the flying aspect in Besiege but i recenty started getting into it because i wanted to explore something new. So i did as you showed, and it was fine, but the second time i started it to test my personal controls, the second I began (without touching any controls) it started spinning slowly to the right. What did I do wrong?
jank game' s all
me and my quad balloon still have a long way to go lol
mine acts as chopper, if I tilt it, it doesn't self center, so if I tilt it forward, it just stays that way and goes forward liek a chopper
I'm puzzled because you have the almost-upright rotor bladed sloping in the same direction as the shallow-tilted blades on the same rotor, on the modded model in this video, yet you have them sloping in opposite direction to the adjacent blades on the same rotor in the unmodded model in the video. Which is correct?
PS - sorry; I meant the reverse of what I said; it's the unmodded model that has the blades sloping in the same direction. The modded model has the near-upright blades sloping in the opposite direction to the two adjacent blades. Which of the two models is correct?
PPS - I gather it's the vanilla model that is correct, because I just built it and it works. I would really like to understand how the steeply-tilted blades provide the auto-stabilizing. Great video as always!
The near vertical blades have little to no influence on vertical activity - they merely keep the copter stable and by pushing out in all directions while letting the flat blades dangle the copter as if it was lifted with puppet strings
how... do you make your blades sideways?
F
Thank you so much, now I know how to stabilize my helicopter, thougth the theory behind is still beyound me
the propellors facing up act almost like an airbrake, and since the propellors are spinning opposite to eachother, it forces it to stabilise
hi, what modifications do you use for the game
There's a handful of mods, but I only really use some scaling mods which allow me to change the dimensions of blocks in game.
@@NUBSAUCETV Thank you
Quando eu tento fazer ele em proporções maiores ele não estabiliza mais automaticamente, gostaria de entender o porque ..
thank you so much man!
Literally spent an hour on this and my machine shoots out the sky like fucking a rocket no matter rotation or speed
Oh my, that's not supposed to happen.
My autostabilisation is not working :/
How about now?
one side keeps going down for me and i need help
the center of my quad copter spins, any idea?
your braces have weight which is put on the piece you begin to drag from. So you must be careful to make it even. If you watch he actually does it perfectly
4:13 It starts there
But that's cool, thanks
Good time stamp!
What up Patrick
I'm sad to say the ballast weight bug is still in the game 3 years later even after the full release of the game.
I think it's more of a feature that has a solid physical basis rather than a bug. imagine you have a bicycle with a loose front wheel. apparently it's going to be harder to ride it and the wheels are gonna rotate slower
IT'S NOT A BUG, IT'S A FEATURE lol. Love that quote. Yep, we can all agree it's hard to make a physics engine. Hopefully Besiege 2? PLZZZ
I think the game engine calculated the added weight as additional angular momentum, which leads to more lift for some reason
Thanks for the video, how would I go about making additions to this version of the copter (a missile launcher for instance) on the top or bottom in vanilla?
Great Question! Remove the bottom wheel and add the launcher to the bottom (Download my quadcopter from the link as an example of how to use just one wheel - it needs extra weight, like a brace or two). Try to keep the center of gravity as close to centered as possible, otherwise you'll have to change the power of the front or back rotors to compensate. You can change the power of the rotors by speeding up the wheels, or by raising the ballast (strangely enough) from 0.2 to anything higher. Let me know if that helps!
Yeah, I did some experimenting last night. Thanks for the tips, really helped. It's so silly how increasing ballast weight increases lift.
awesome
THANKS
I like it
Mine turns to the left and idk why ;-;
Slow down one of the wheels to match the rotational forces
I would maybe linger a little longer on the direction of the wheels. I’ve watched this a few times and cant get it to work. But I also have ADHD a specific learning difficulty and an entitled attitude so I guess it’s noones fault I’m thick in the head.
Great feedback. I'll make another for y'all!
666 likes :D
MY MAN
NOTE TO XBOX USERS: DELETE YOUR VERTICAL PROPELLERS - THEY MAY NOT WORK. BUGGED.
I'm going to try this method out but if I have to delete the vertical propellers what do I substitute instead for the resistance/stability?
The entire concept seems to not work anymore. The drone isn't stable. Thoughts?
@@evantindle1564if isn’t stable try adjusting and propellers and if the drone won’t turn or tilt try adding more wheels and if you don’t want to build anything go on the workshop, my friend, Cheatwood727 told me that he has just released a build called “Quadcopter drone” that I use, but it’s only on the Xbox or PlayStation besiege workshop and it’s specifically designed for Xbox users
fails like all other copter "tutorials", IF i come here it is to see HOW to build the motors, not a general introduction to the concept, i have that already ;9
LOL. Someone didn't watch the whole video and would make a terrible teacher. You know how to fast forward, right?
Good quadcopter, terrible explanation of why it stabilises
If by terrible you mean beautiful
Hello mine keeps spinning in the direction clockwise even though i have the counterclockwise blade spining the opposite way please help?
I thought all the Jedi were wiped out! It's probably because your rotation directions or speeds are off. Jump on the Besiege Discord:
discord.com/invite/8BPacQP
Just got this on Xbox. And I cannot get the reaction wheel part to work. Any ideas?
Yeah i walked through this problem with a couple others - reaction wheels may not work perfectly in the xbox version. You may want to use balloons or fans to help with direction change.
@@NUBSAUCETV urgh, your design was so streamlined. Fans and all that will make it look cluncky