Creating DOUBLE JUMPING and MORE in UEFN! (The Input Trigger Device)

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  • Опубликовано: 8 сен 2024

Комментарии • 24

  • @Oleszyk
    @Oleszyk 6 месяцев назад +5

    Making my own motorcycle in uefn. Thanks to the tutorial!

  • @S4SQU4TCHYT
    @S4SQU4TCHYT 6 месяцев назад +2

    Dude you are killing it with these vids, keep it up :)

  • @parvat.r
    @parvat.r 6 месяцев назад +2

    Very helpful, loving your vids..

  • @therodex5656
    @therodex5656 6 месяцев назад +1

    Thanks you! Its a relly good video!

  • @duuk_uefn
    @duuk_uefn 25 дней назад +1

    do you maybe have fix for the double jump? it works like 6 times very well but then it just stops working and it the normal triggers arent trigger by the imput trigger

  • @TaeGamez
    @TaeGamez 3 месяца назад +1

    Thank you!

  • @repost_73
    @repost_73 2 месяца назад +1

    Hey, it's amazing ! I see your video on input trigger and chair but I don't know how to rotate the chair and the prop on the view rotation of the player. Can you help me ?

    • @howtwoboss
      @howtwoboss  2 месяца назад

      I appreciate it! One issue is that if you're trying to rotate the chair and the cube when you rotate the camera, it bugs out. If I remember back when I was making this video, I tried to do that, but it eventually ended up not working at all. I also tried grouping the chair and the cube together but it also didn't work. You could try using verse to orient the chair + cube in the direction of the player's camera, that might make it work, but I don't really know how to do that.

  • @myster8899
    @myster8899 6 месяцев назад +1

    Thank you for the video really helped! Quick question though. Can we have a map where multiple people get this double jump? Won't the reset time of the modulator affect other people being able to use it? Is there a way we can get around this?

    • @howtwoboss
      @howtwoboss  6 месяцев назад +2

      Hmm. I didn't think about multiplayer. But I have a suggestion.
      Instead of a trigger that needs to be triggered twice, use a tracker device that counts to 2 with sharing set to Individual.
      And then, instead of the movement modulator/trigger to do the countdown make a Timer device do it, you can set it up where you can make the timer only go down per player, so you can have each player have their own timer.
      If you just set it up correctly, it should work with multiple people. But I haven't tested that out.

  • @itscoldcoldwinter
    @itscoldcoldwinter 6 месяцев назад +1

    cool video

  • @Nickacegr
    @Nickacegr 5 месяцев назад +2

    multiplayer left the chat

    • @howtwoboss
      @howtwoboss  5 месяцев назад +1

      Yeah, this tutorial isn't really multiplayer friendly BUT.
      For double jumping, If you replace the counting trigger with a tracker that counts to 2 set to individual that loops or whatever, and replace the timer trigger with a timer device set to per player which gives everyone their own timer, that should get the double jump working with a few tweaks for multiplayer.
      And the box should work fine in multiplayer. If you want to make more boxes, you gotta make 4 more sequences, switches, and input devices per box. That's something I can think of off the top of my head. There are probably better ways to do it.

  • @DrunkFist_
    @DrunkFist_ 6 месяцев назад +1

  • @htook126
    @htook126 6 месяцев назад

    HOW ABOUT REPLACE VEHICAL SKIN?

  • @streamerclips5089
    @streamerclips5089 6 месяцев назад

    When I ride it and move around, it returns to the beginning after a certain point, what should I do?

    • @howtwoboss
      @howtwoboss  6 месяцев назад +1

      You're not keeping state in the sequence. You probably have restore state on.
      Firstly, check all of the cinematic sequence devices that you are forcing to Keep State and not Restore State or none.
      And then for good measure do what I do HERE 15:25 in the video with the edit sections of the transform tracks. Doing that should fix it!

    • @streamerclips5089
      @streamerclips5089 6 месяцев назад

      @@howtwobossI tried Keep and state for both the cinematic sequence and edit sections of the transform tracks, but it didn't work.
      I have created a UEFN team, can you join?

    • @howtwoboss
      @howtwoboss  6 месяцев назад +1

      Hmm. There's only one other thing that could be going wrong here. Make sure you're using relative tracks and not the default one it gives. At 12:25 do exactly what I do where I add a new relative track and delete the old one. You might have deleted the wrong track or something like that. Since it might be resetting as that's how the default transform track it gives you works and not how a relative transform track works. And if you're still confused, I made a video all about relative tracks if you need the help ruclips.net/video/EdjkgoB36_g/видео.html
      Other than that I can't think of anything else that could be the issue.

    • @streamerclips5089
      @streamerclips5089 6 месяцев назад

      @@howtwoboss I've done everything you asked for in the reply, but I'm still back at the same place. Instead, I asked a friend to do the same thing, but once it got to a certain point, it returned to its original location.

    • @howtwoboss
      @howtwoboss  6 месяцев назад +1

      OKAY. This is the last possible thing I can think of. I made a battle bus tutorial a while ago and there was this common issue of it resetting when it reached far away. If it's at a CERTAIN place. This will only work if what you're moving is moving FAR away from its original position.
      Then try doing any of these, TURN OFF streaming, build HLODS, make all the props for the thing you want to make not spatially loaded in their details OR turn on option "Level Sequence Actor Always Relevant" in all of the cinematic sequence devices. Just remember this is a shotgun of seeing what sticks, I don't know which one actually fixes it.
      I remember there was an issue that happened. Where when props that get too far from their original location when you move them in a sequence reset to where they begun. Above is just the ways I fixed it. I think it's a bug with how props are streaming with world partition etc. So if THAT doesn't work. I'm sorry but I got nothing.

  • @Oleszyk
    @Oleszyk 6 месяцев назад

    I have questions about this device, do you have Discord server?

    • @howtwoboss
      @howtwoboss  6 месяцев назад

      I don't, but if you got any questions, you can just comment them here

  • @juanvelez2344
    @juanvelez2344 17 дней назад

    You're going to fast on the triggers settings.... can't undestand anything