oh my God, this was so needed, cleaning up the interface. Yes please. Thank you so much. Maybe I'm an old fart but I like to just look up each button in an interface and see what they do to learn the software... And with blenderBIM so far I couldnt do that at all because half of the buttons werent for bim design lmao. What I dont really understand about the call is why the guy asking questions at 15:50 was so agressive lmao. It's free software dude, they are not your employees buddy
Don't under estimate the value of these discussions that speak to historical information. Some of us are just getting started so these background notes assist with filling in gaps and providing context.
We actually already have experimental integration with CAD sketcher so that you can use CAD sketcher itself to edit profiles. However from experience out of the box this isn't very good as CAD sketcher constraints are "floating" in space whereas architecturally often our profiles are mostly fixed in certain coordinates with only some things being constraint-based. I'm sure this will continue to evolve.
Compatibility. If you want to endlessly manage version control as an end-user that is fine, but I have enough work as it is without having to jump between versions and builds all the time.
@@MichaelLesterClockwork I think for core functionality and to gain complete control of UI/UX a seperate branch is needed. Also there is no need to update/release for every blender version change but that can be updated with LTS versions only. You can make a series on RUclips to teach people how to develop the branch and implement ideas so people can contribute smaller codes that can be compiled by core team. I am saying this because apart from architecture all other 3d pipelines are actively switching to blender, Why we left behind.
I think sooner or later a small Blender variant will occur which specifically targets UI changes. However this requires quite a bit of resources to build and maintain. We need more funding to scale up. If you'd like to contribute either codewise or financially both will really help ease the load.
Amazing changes! The interface is looking super clean!
thank you for all the work you have been putting in .@IfcArchitect
Can have a 1920p video? Can only see max 720p currently which make things like menu not very legible. Thanks :D
oh my God, this was so needed, cleaning up the interface. Yes please. Thank you so much. Maybe I'm an old fart but I like to just look up each button in an interface and see what they do to learn the software... And with blenderBIM so far I couldnt do that at all because half of the buttons werent for bim design lmao. What I dont really understand about the call is why the guy asking questions at 15:50 was so agressive lmao. It's free software dude, they are not your employees buddy
Don't under estimate the value of these discussions that speak to historical information. Some of us are just getting started so these background notes assist with filling in gaps and providing context.
Just amazing
Is there any plan to add constraints(just like CAD sketcher addon) in the future.
We actually already have experimental integration with CAD sketcher so that you can use CAD sketcher itself to edit profiles. However from experience out of the box this isn't very good as CAD sketcher constraints are "floating" in space whereas architecturally often our profiles are mostly fixed in certain coordinates with only some things being constraint-based. I'm sure this will continue to evolve.
Incredible.
It still doesn't load library file by default. So need to be either made available for download or us to be told location where it is on disk.
Como puedo cambiar el ancho del muro alguien por favor
Why not BlenderBIM start new branch of blender for AEC instead of making Addons.
Compatibility. If you want to endlessly manage version control as an end-user that is fine, but I have enough work as it is without having to jump between versions and builds all the time.
@@MichaelLesterClockwork I think for core functionality and to gain complete control of UI/UX a seperate branch is needed. Also there is no need to update/release for every blender version change but that can be updated with LTS versions only. You can make a series on RUclips to teach people how to develop the branch and implement ideas so people can contribute smaller codes that can be compiled by core team. I am saying this because apart from architecture all other 3d pipelines are actively switching to blender, Why we left behind.
I think sooner or later a small Blender variant will occur which specifically targets UI changes. However this requires quite a bit of resources to build and maintain. We need more funding to scale up. If you'd like to contribute either codewise or financially both will really help ease the load.