the "i don't need a lighter" mod is essential for people who like taking the smoker trait. i smoke irl, so i always take smoker, all though matches and lighters are fairly common, sometimes you just might not have one on hand, so being able to use a stove or camp fire or a car lighter or even another persons lit cigarette to light your own comes in handy often. i have used all these methods to light cigarettes before so i think it's essential in vanilla+ mod packs.
Playing with 200-300 mods and all of them feels necesary nowadays. Even something like the new cars with added animations so you see if your freaking door is open or not and don't look shocked when a zomb bites you through the "glass"
Nice video. If i could recommend a few mods: - Mini Health Panel provides a similar window like in the Tarkov mod but for the player´s health and give easy access to healing without opening the character menu. - Lingering Reflexes and Lingering Whispers give the zombies additional scare factors such as some of them speaking when hit or the chance for one of them of being able to open doors. - Visible Generators and Corpses shows in your hands when you have a generator or a corpse in your hands instead of nothing. - Sleeping Bags and Attachments provide sleeping bags and the option of extra pockets based on the bag you are using, for example the Large backpack can come with two extra spaces for tools and one for the sleeping bag. - Working Masks for protecting against the disease given by standing around too many corpses, level of protection based on equipment such as medical masks, working masks or the military kind.
Clear description for moodles, traits, and moodle corners are all compatible. Circle turns into a square the more/less hungry/tired etc you are. Also compatible with weather moodles, which show what the weather is. You can set it to green or red, and what shows up in the first place. Kind of immersive in a way. Also combat text. Honestly i love seeing the zombies health bar.
Another few really clutch mods: mod manager, i dont need a lighter, nested containers, authentic z (allows you to attach flashlights to backpack for hands free light), draw on the map, generator time remaining, kill count, and swap it.
i always found swap it to be annoying because i use the hot bar to put things like screwdrivers and hammers back in my inventory, so when it goes on my belt, and lets say i pull out my gun or something on my back now the weapon i usually have on my belt is in my inventory and a screwdriver is on my belt, it's convenient is some cases but more annoying in others.
If I had to choose only one I would choose "simple status" Because in Vanilla you have simply no idea of your stamina if its 90 or 80. First moodle appears when reaching 75. You never know how long to sit for rest 20 minutes? Or 40 for full stamina? Or how tired you already are. Is it 39 or 50? Can you on a longer trip or will you be too tired? I hate this guessing shiat. Really should be in the in vanilla at least optional! Next would be combat text b40+41. It finally shows how much damage you deal and rest hp of a zombie. Finally know exactly how much a weapon does.
Which of these mods are your favorite to play with? Let me know below 👇and be sure to *_SUBSCRIBE_* ☑to watch Part II when it is released! 😄
the "i don't need a lighter" mod is essential for people who like taking the smoker trait. i smoke irl, so i always take smoker, all though matches and lighters are fairly common, sometimes you just might not have one on hand, so being able to use a stove or camp fire or a car lighter or even another persons lit cigarette to light your own comes in handy often. i have used all these methods to light cigarettes before so i think it's essential in vanilla+ mod packs.
Playing with 200-300 mods and all of them feels necesary nowadays. Even something like the new cars with added animations so you see if your freaking door is open or not and don't look shocked when a zomb bites you through the "glass"
I lost a character with this shit. I was really, really pissed about this animation bug
Nice video.
If i could recommend a few mods:
- Mini Health Panel provides a similar window like in the Tarkov mod but for the player´s health and give easy access to healing without opening the character menu.
- Lingering Reflexes and Lingering Whispers give the zombies additional scare factors such as some of them speaking when hit or the chance for one of them of being able to open doors.
- Visible Generators and Corpses shows in your hands when you have a generator or a corpse in your hands instead of nothing.
- Sleeping Bags and Attachments provide sleeping bags and the option of extra pockets based on the bag you are using, for example the Large backpack can come with two extra spaces for tools and one for the sleeping bag.
- Working Masks for protecting against the disease given by standing around too many corpses, level of protection based on equipment such as medical masks, working masks or the military kind.
I love the symbol slider. GAME CHANGER. also Draw on the map fantastic!
Thanks considering the mods that doesn't actually change the gameplay but keeps a realistic and fitting style for the game!
Clear description for moodles, traits, and moodle corners are all compatible. Circle turns into a square the more/less hungry/tired etc you are.
Also compatible with weather moodles, which show what the weather is. You can set it to green or red, and what shows up in the first place. Kind of immersive in a way.
Also combat text. Honestly i love seeing the zombies health bar.
I've played PZ for a while and last month I just added the weapon condition mod... it's a fucking life saver.
Great video! Always nice seeing RUclipsrs start covering my favourite game.
I love how everything is Tarkov style like it doesn’t have its own genre it amazes me
rogue wasn't the first rogue like game.
Fuel side indicator is not vanilla because all vanilla vehicles have tanks on the driver side.
You only really need it if you play with modded cars.
Another few really clutch mods: mod manager, i dont need a lighter, nested containers, authentic z (allows you to attach flashlights to backpack for hands free light), draw on the map, generator time remaining, kill count, and swap it.
i always found swap it to be annoying because i use the hot bar to put things like screwdrivers and hammers back in my inventory, so when it goes on my belt, and lets say i pull out my gun or something on my back now the weapon i usually have on my belt is in my inventory and a screwdriver is on my belt, it's convenient is some cases but more annoying in others.
Definitely Ingame life improvements, great vid
I've been playing with these mods for so long when I tried a no mod playthorugh i thought the game was broken lol
Mods add sooo much to this game! I'm glad the devs support modding like they do
I thought the title said "never play WITH these mods"
If I had to choose only one I would choose "simple status"
Because in Vanilla you have simply no idea of your stamina if its 90 or 80. First moodle appears when reaching 75. You never know how long to sit for rest 20 minutes? Or 40 for full stamina? Or how tired you already are. Is it 39 or 50? Can you on a longer trip or will you be too tired? I hate this guessing shiat. Really should be in the in vanilla at least optional!
Next would be combat text b40+41. It finally shows how much damage you deal and rest hp of a zombie. Finally know exactly how much a weapon does.
Tysm these mods helped me a lot
All things that should be on the base game
Can you provide links to the mods in the description please?
Does anyone know if all the new maps work at once?
I don't think so. Some of the modded locations overlap with other modded locations I believe
@@retz13 Thank you, also since they don’t all work together Which would you most recommend?
@@tanneroden I haven't used enough of the modded locations to recommend one over the other. I usually play on the vanilla map only
Clear Description for Moodles - 3:32
**[citação]ID da oficina: 276363647806
Mod ID: MoreCLR_desc4mood