Watch until the end for the interview. Another new video will drop soon - they will have that end of year dev update. DISCORD: discord.gg/AWkjNSVKkQ DONATE: HytaleThankmas.com
Hello, fellow human. I don't know how much you get this, but are you feeling well? I just hope you're taking care of yourself as you light up our lives a bit.
@@Wladek. Lazy cowards who don't dare take risks. They are just sitting there printing money because they have no serious competitors (yet). It's gonna come back and bite them in the bum once Hytale comes out.
Prefabs are really nice, allways felt Minecraft needed that, sometimes i don't want to build block by block, i like to explore more. Hope the development is going well.
By the way you wrote that, it seems like you'd want prefabs in survival..? I hope that isn't the case, because that would suck and take away the whole point of the game, haha Also, structure blocks exist, which allows you to create prefabs for mapmaking in creative mode.
@@kuronya3582 Structure blocks in conjunction with jigsaw blocks are for generating. But I've used them a lot for prefabs, too. Really nice for pasting a decently big building around :)
@@necroseus In survival it could be like what exists in Minecrafts Create mod the Schematic Cannon. If provided with a schematic and resources and power shooting out the blocks to the place. I think thats a fine implmentation.
I'm so excited for this game like been following it since the trailer dropped and I'm 25 now, basically spent my adulthood waiting for this silly little voxel game. I have a lot of faith in it to be honest, the devs seem so passionate about the game. As an artist and a writer, I know how long designing stories can take. Now combining art, coding and story writing into a game? It makes the long wait more explained when you really think about it.
The story sounds like its going to be awesome but honestly I kind of wish they went the sandbox route and just released the game without a story and only like a few mobs with 1 or 2 biomes where players can play the game make their own fun while they develop the rest of the core features. I mean that's what MC did.
@@Rated_xv And that's probably what made it so successful. I myself have been waiting for Hytale since the very first announcement. But now I don't play games anymore and I'm probably not a target. Maybe someone will enjoy the story and discovery, but to me this game seems unnecessarily complicated. I played Minecraft from the beginning when there were only a few things. I discovered new things and learned to use them gradually as they came out. With Hytale, when I see how much there is, I'm not even tempted to start because I know that it will take a lot of time just to learn it. But I hope that it will catch on with the new generation, because I wish that for this project.
@@Rated_xv Well, I'd argue that they are trying not to just be Minecraft 2. Also, because of how much work they are putting into creator tools, I'd bet you that it would be pretty easy for someone to develop a sandbox style mode of play :) (which I do agree is superior. Minecraft's current drift away from its sandbox roots is frustrating)
So wondeful to see those reactions during the video reveal. We're going to keep working hard to deliver an amazing game for you all. Thank you for sticking with us. Much love, Hytale community ❤️ ♥️
It’s nice to see some creative mode gameplay. The prefabs will make building stuff much quicker than just block by block. It was also funny to see chat freaking out about the new gameplay.
I think thats one of the biggest things. I this seems to be Uniformly Illuminated which is like completely different to something like, path tracing, or ray tracing, or typical directional lighting implmentations.
Seeing the menus decompartmentalized from the game in that way (first look) is a massive vibe shift from Minecraft. Minecraft keeps you as a player feeling wholely carded in one place, fully visible and identifiable whenever you stop to manage that. So seeing the expanse of systems menu'd around for you to walk through instead of it being a piece of the gameflow is something I hope is a creative only thing, because needing to open a menu, switch to the correct menu to check my mats, switch to a menu to craft, switch to a menu to equip, then switch to a menu to see it equiped, sounds awful. Minecraft you have to interact with the world to do that, or visit the one menu you do have. For those who read this negatively, the integration of the player into their game world is going to be pivotal for a lot of people, and once they see the menu-ization of things take breath away from the generative worlds being explored (which it looks much like cubeworld alpha which is a cool nostalgia for me), people will slowly stop feeling absorbed by the game and feel sunken into a projected view of menus that are gatekeeping the gameplay experiences. That's how I felt about Lego Worlds and the Fortnite version, that it fully had zero concept of what it was doing and just wanted to bombard you with bookmarks to look at rather than a fun world to explore. So I am hoping this weightless conjecture of mine that I am making has zero ground to stand on.
if anyone wants to volley their thoughts &or ideas at me, or reflect on or dismantle what I said, etc, please do. I expect a very railroaded and reception desk vibe from the game so anything a player does stands out and away from the brand's vibe, but also I don't think anything I said is particularly wrong, and if it is I would want to know.
I think this is only a creative menu as craftingbenches exists in the trailer and I think they even confirmed that there will be different types of benches for different crafts, like weapons, blocks wtc
Do I understand it correctly that your problem is having multiple submenues? I don't quite understand why that detracts from your enjoyment. I am someone that plays for example RPGs alot. Which has alot of those Menues because obviously you cannot put all functionality in one menu. For example Witcher 3 has like 5 different submenues for Skill Trees for Inventory for Mutagens. And that does not detract from people feeling absorbed in the game.
@@the_mastermage true, as the gameplay is focused on those aspects. What I mean though, is that I've seen a fair few Minecraft inspired games totally lose focus on what it is they are doing. I guess my best example is the first dragon quest builders (I never played the 2nd); It has two games in one, a tower defensish city builder and a story with a linear progress path (some details in between). Realistically it's nothing like Minecraft at all, but in terms of the space it is clearly inspired from it does nothing to lend itself to that. The biggest reason is that it's a static handcrafted world with sandbox elements, and even with those systems manages not to be a sandbox at it's core, until you start building in places you're not necessarily meant to (except thematically). The tug and pull of having a world to experience, and a narrative to unfold is what drives it away from letting the player host their own adventure as one does in any generated landscape. So I can see Hytale making that same mistake by leaps and bounds with the way it appears to be compartmentalizing every little idea, 'theme park' is what people usually use to describe that, but in my own experience there are games that represent their world as a whole (making talk of the campaign and not the online Hytale ecosystem), and then there are games that can't represent any cohesion except in whatever non-gameplay-consequential art is loitering about. The main two details I see fighting for attention is the looting and gathering. Kind of a basic Fight or Flight catchall, but anyone actually playing the game and not just touring a piece of it will end up abandoning some system the game has, and that can alienate players from each other or the game itself if there is nothing for it to work well with everything else. I just hope it's not as lifeless as Trove, and their creation tools allow for us to fill in the gaps.
I'm sorry, you managed to put together a script, record the audio, take clips from the stream, and edit everything together into a finished product in one day? Kweebec, you're an absolute madlad. 😂
Good to see something more than just launchpads, also I don't think that things in a clip are something new, we already knew that there will be functions like that. The only new thing that we know that edit tools like those on a clip already works on a new engine, that's good...
IMO they should be focusing in bringing the adventure to the people, and after that, work on a creative mode... ive been waiting for this game since 2017 the day Hypixel posted the teaser.
the game had a more fleshed out appeal and atmosphere to it a couple years back before the engine upgrade. the world now looks more empty, less foliage and lacklustre lighting. Hopefully this is resolved but i bet its 100% due to the fact that the game will be on mobile too and its shaved off features to make crosscompat not lag out devices.
I noticed the trees don't have branches (I also noticed the weird block before they were placed), I hope the trees just don't have branches YET and that they will be added later
for those whos faith in the game hasnt lasted as long as mine, or those jsut finding out about hytale now, i hope this video shows you that a good game worthy of playing deserves time, the devs imo are doing phenominal with the ammount of changes they have had to deal with. not to mention they are now backed by riot, who have a good track record imo. hope to fight you all in game one day!
Been waiting forever for this game, since the trailer. I know this is the starter biome, but I really hope it's not as bland before release. I also hope that's not the default render distance. I hope even for lower end devices to be able to run max render distance, whatever that may be. pray the render distance performance isnt as chopped as minecraft's is... please be like the distance horizons mod for minecraft🙏
THIS GAME will be Awesome and the Soundtrack Holy Moly this is Perfect i will play this definitely with my Friends are you Guys all Playing with your Friends?? and another question are you all HYPED for HYTALE
I guess it in own island you need be creative mode or other players edit with you. Another point is doing this real time in the world. Since and guess required server to talk to client. Well it good to know status of debug the world. I guess it would tricky to set up editor with in the game as it make sure there no hacker or cheat by pass auth right?
@@theblackspark2644 No shit the game is in development, but hypixel are sharing gameplay so they could've posted this same 60 second clip onto the official hytale accounts.
I've stopped looking after Hytale in the midst of 2022 as they stopped posting blog articles as frequently, and thought thz project was dead. How is it going ? From the looks of the video, the game seems pretty, but the render distance is poor and there are no entities to be seen. I hope the game will be in a playable state by the end of 2025, I've been hoping for it.
I mean, the clip was obviously cleared to avoid spoilers or leaking anything they weren't ready to share. I wouldn't make a judgment from such a specific clip.
Im not liking the fog look, and the atmosphere really looked different from other footages ive seen. Of course this is just in development and will be fixed, i hope so 🔥🔥💪🏼
These mfs took way to long to release the game. I was a teenager when they announced it, I watched the trailer first day, I got a kid and family now, I’m not gonna have any time to play this shit. I’m so fuckin pissed
I miss the bottom centered Skyrim like healthbar HUD, which decayed from both sides instead of a right to left format commonly seen. It added to the fantasy aspect.
I never understood the point of healthbars that shrink from both ends honestly? Kind of just makes the healthbar less accurate. But I'm sure there will be ways to change that too.
@Bananenbauer123 I think it's meant to keep the player's eyes facing the center screen to focus. Adding a marker in the center of the bar would better communicate how much health is left, unlike Skyrim's.
i dead ass might be the biggest hytale fan . i have been following the project for years and checking up on the develpment side prolly more than 1 once each day . watched every one of ur videos and seen how the game has evolved. I remember how absoletely beautifull the game used to look. seeing this and the launch pad is really dissapointing me a ton. this looks super bland . the tools is cool . but seeing this and the last blog post really is a step in the wrong direction . hoping they change the shaders , and the Hud/Ui look so boring. I Love your videos , I Love hytale , i will play hytale , but this is just realllyyyy dissapointing.... :/
it looks WORSE, So- so bad! Look at 0:16 vs 0:25 the fidelity and style is all gone. It looks like shit now. What the Hell have they been doing!? Even the music is worse... This video made me realize the game I have been waiting for is dead and wont be releasing- EVER
Watch until the end for the interview. Another new video will drop soon - they will have that end of year dev update.
DISCORD: discord.gg/AWkjNSVKkQ
DONATE: HytaleThankmas.com
Hello, fellow human. I don't know how much you get this, but are you feeling well? I just hope you're taking care of yourself as you light up our lives a bit.
For servers, will prefabs be able to be limited ? Idk if you were made aware of this or not but figured I would ask anyways
Круто! Спасибо за видео!
Seeing these tools makes you wonder why they're not in Minecraft!
Because Mojang is lazy
@@Wladek. Lazy cowards who don't dare take risks. They are just sitting there printing money because they have no serious competitors (yet). It's gonna come back and bite them in the bum once Hytale comes out.
@@Wladek.Absolutely not
Because they’re not Minecrafty
Likely because stuff like that takes a while to develop, and world edit already exists as a good enough mod that's easy to get :)
Prefabs are really nice, allways felt Minecraft needed that, sometimes i don't want to build block by block, i like to explore more. Hope the development is going well.
Minecraft has had prefabs for several major updates now lol
By the way you wrote that, it seems like you'd want prefabs in survival..? I hope that isn't the case, because that would suck and take away the whole point of the game, haha
Also, structure blocks exist, which allows you to create prefabs for mapmaking in creative mode.
@@necroseus structure blocks are more for generation purpose than building
@@kuronya3582 Structure blocks in conjunction with jigsaw blocks are for generating. But I've used them a lot for prefabs, too. Really nice for pasting a decently big building around :)
@@necroseus In survival it could be like what exists in Minecrafts Create mod the Schematic Cannon. If provided with a schematic and resources and power shooting out the blocks to the place. I think thats a fine implmentation.
I'm so excited for this game like been following it since the trailer dropped and I'm 25 now, basically spent my adulthood waiting for this silly little voxel game. I have a lot of faith in it to be honest, the devs seem so passionate about the game. As an artist and a writer, I know how long designing stories can take. Now combining art, coding and story writing into a game? It makes the long wait more explained when you really think about it.
Same boat, yep! Takes a while, and it's clear that they are putting in that type of effort that takes time to hone and polish :)
The story sounds like its going to be awesome but honestly I kind of wish they went the sandbox route and just released the game without a story and only like a few mobs with 1 or 2 biomes where players can play the game make their own fun while they develop the rest of the core features. I mean that's what MC did.
@@Rated_xv And that's probably what made it so successful. I myself have been waiting for Hytale since the very first announcement. But now I don't play games anymore and I'm probably not a target. Maybe someone will enjoy the story and discovery, but to me this game seems unnecessarily complicated. I played Minecraft from the beginning when there were only a few things. I discovered new things and learned to use them gradually as they came out. With Hytale, when I see how much there is, I'm not even tempted to start because I know that it will take a lot of time just to learn it. But I hope that it will catch on with the new generation, because I wish that for this project.
You'll be 31 once the Beta opens. 33 or 34 when the game actually launches.
@@Rated_xv Well, I'd argue that they are trying not to just be Minecraft 2. Also, because of how much work they are putting into creator tools, I'd bet you that it would be pretty easy for someone to develop a sandbox style mode of play :)
(which I do agree is superior. Minecraft's current drift away from its sandbox roots is frustrating)
So wondeful to see those reactions during the video reveal. We're going to keep working hard to deliver an amazing game for you all. Thank you for sticking with us. Much love, Hytale community ❤️ ♥️
Thank you for all your hard work!!
Aw that's sweet. Thank you. Good luck completing the game.
Rad
Get back to work
The creative mode looks absolutely awesome!
It’s nice to see some creative mode gameplay. The prefabs will make building stuff much quicker than just block by block. It was also funny to see chat freaking out about the new gameplay.
I think that for for prefab we are gonna be able to save our own builds as well
That is how most prefab systems work, yeah. I'd be really surprised if they only gave you in studio prefabs to work with, haha
They probably got some inspiration from Gmod and Rising World
Letting you make blueprints and load them in
I HEAR HYTALE I CLICK
BRO WHEN DID YOU GOT 1M SUBS LOL
I remember the day I wanted you to give me boatutils and the effects. You are such a good man tho.
Create your own assets is going to be amazing!
This year's Thankmas was awesome and a lot of fun! Looking forward to next year's already!
Damn this looks much worse compared to the old engine. But the new shader system might not be implemented yet
I think thats one of the biggest things. I this seems to be Uniformly Illuminated which is like completely different to something like, path tracing, or ray tracing, or typical directional lighting implmentations.
you have about 4 years left until my son is to old to game with me and i need to wait till i am a grandpa
Leaks have said they're aiming for a full release in 2026.
Looks like a fantastic system to make custom maps.
WE FINALLY GOT GAMEPLAY LETS GOOOO
I'm glad I got to catch any of the Stream, even if I had to settle for the tail end of it. Also happy to be a part of the Donating. :)
Seeing the menus decompartmentalized from the game in that way (first look) is a massive vibe shift from Minecraft. Minecraft keeps you as a player feeling wholely carded in one place, fully visible and identifiable whenever you stop to manage that. So seeing the expanse of systems menu'd around for you to walk through instead of it being a piece of the gameflow is something I hope is a creative only thing, because needing to open a menu, switch to the correct menu to check my mats, switch to a menu to craft, switch to a menu to equip, then switch to a menu to see it equiped, sounds awful. Minecraft you have to interact with the world to do that, or visit the one menu you do have. For those who read this negatively, the integration of the player into their game world is going to be pivotal for a lot of people, and once they see the menu-ization of things take breath away from the generative worlds being explored (which it looks much like cubeworld alpha which is a cool nostalgia for me), people will slowly stop feeling absorbed by the game and feel sunken into a projected view of menus that are gatekeeping the gameplay experiences. That's how I felt about Lego Worlds and the Fortnite version, that it fully had zero concept of what it was doing and just wanted to bombard you with bookmarks to look at rather than a fun world to explore. So I am hoping this weightless conjecture of mine that I am making has zero ground to stand on.
if anyone wants to volley their thoughts &or ideas at me, or reflect on or dismantle what I said, etc, please do. I expect a very railroaded and reception desk vibe from the game so anything a player does stands out and away from the brand's vibe, but also I don't think anything I said is particularly wrong, and if it is I would want to know.
I think this is only a creative menu as craftingbenches exists in the trailer and I think they even confirmed that there will be different types of benches for different crafts, like weapons, blocks wtc
Do I understand it correctly that your problem is having multiple submenues? I don't quite understand why that detracts from your enjoyment. I am someone that plays for example RPGs alot. Which has alot of those Menues because obviously you cannot put all functionality in one menu. For example Witcher 3 has like 5 different submenues for Skill Trees for Inventory for Mutagens. And that does not detract from people feeling absorbed in the game.
@@the_mastermage true, as the gameplay is focused on those aspects. What I mean though, is that I've seen a fair few Minecraft inspired games totally lose focus on what it is they are doing. I guess my best example is the first dragon quest builders (I never played the 2nd); It has two games in one, a tower defensish city builder and a story with a linear progress path (some details in between). Realistically it's nothing like Minecraft at all, but in terms of the space it is clearly inspired from it does nothing to lend itself to that. The biggest reason is that it's a static handcrafted world with sandbox elements, and even with those systems manages not to be a sandbox at it's core, until you start building in places you're not necessarily meant to (except thematically). The tug and pull of having a world to experience, and a narrative to unfold is what drives it away from letting the player host their own adventure as one does in any generated landscape. So I can see Hytale making that same mistake by leaps and bounds with the way it appears to be compartmentalizing every little idea, 'theme park' is what people usually use to describe that, but in my own experience there are games that represent their world as a whole (making talk of the campaign and not the online Hytale ecosystem), and then there are games that can't represent any cohesion except in whatever non-gameplay-consequential art is loitering about.
The main two details I see fighting for attention is the looting and gathering. Kind of a basic Fight or Flight catchall, but anyone actually playing the game and not just touring a piece of it will end up abandoning some system the game has, and that can alienate players from each other or the game itself if there is nothing for it to work well with everything else. I just hope it's not as lifeless as Trove, and their creation tools allow for us to fill in the gaps.
I think this is only a creative mode thing.
Is Hytale's Z-axis up and down? if not why would you need to on one line horizontality?
WERE SO BACK
3:20 left??
lol
Now THIS is the teaser we needed to get some life back! LOVE THISSSSS 😍
Omg wow, this news is so great. Also want to appreciate how delightful the soundtrack is. Some real talent is going into that, I can tell.
I hope when the game launches there'll be a linux build or support at least...
Yay let’s go Hytale
They are doing what no other game has been able to do right out of the box. Seamlessly build, place, and save prefabs. It's been a long time coming.
I expected the horizon to be futher away, since they spoke so much about optimization.
now THIS is Hytale news!
The prefabs look way more useable than stuff like structure blocks in Minecraft. Very nice.
I'm sorry, you managed to put together a script, record the audio, take clips from the stream, and edit everything together into a finished product in one day? Kweebec, you're an absolute madlad. 😂
Congrats on 70k subscribers.
Im dissapointed in render distance being too small
That's intentional, to avoid leaks.
@ thats good news then
Love seeing chat erupt to the reveal lol
happy 70k ❤
What I want to know is if the trees collapse or float in the air when the trunk is cut.
Thank you Conner! Totally not biased or anything but I hope you’re the creator they bring in first :)
Good to see something more than just launchpads, also I don't think that things in a clip are something new, we already knew that there will be functions like that. The only new thing that we know that edit tools like those on a clip already works on a new engine, that's good...
Yay.. new video of hytale gameplay after 10million years!!! There is only 9000trillion years to wait for release date
This is so cool. This will pair great with campaign mods so you can create amazing maps.
Looks like there could be another row under the hearts in the UI, maybe for magic? 2:56
Yay more hytale!
do we know if the engine will have LODs like the distant horizons mod for MC?
Finally, a new b-roll clip has been acquired...
Wooow they added building gadgets to hytale! That is exactly what i wanted to see
GAHHH THE MUSICCC!!!!!1!!1!!11! I NEEDTHIS GAMEEE
IMO they should be focusing in bringing the adventure to the people, and after that, work on a creative mode... ive been waiting for this game since 2017 the day Hypixel posted the teaser.
3:20 "the options on the left" _*proceeds to focus on the right *_ lol
the game had a more fleshed out appeal and atmosphere to it a couple years back before the engine upgrade. the world now looks more empty, less foliage and lacklustre lighting. Hopefully this is resolved but i bet its 100% due to the fact that the game will be on mobile too and its shaved off features to make crosscompat not lag out devices.
I noticed the trees don't have branches (I also noticed the weird block before they were placed), I hope the trees just don't have branches YET and that they will be added later
for those whos faith in the game hasnt lasted as long as mine, or those jsut finding out about hytale now, i hope this video shows you that a good game worthy of playing deserves time, the devs imo are doing phenominal with the ammount of changes they have had to deal with. not to mention they are now backed by riot, who have a good track record imo. hope to fight you all in game one day!
Can't wait for it come out
when mcedit stops being updated so you make you're own minecraft with it naturally integrated
Ain’t u a developer or something??! I thought I heard that on a stream.
There should be tiny generated preview thumbnails of the prefabs. Otherwise it's kind of difficult to find the exact build? (in the UI menu)
Can't wait until my 6 year-old's grandkids get to play this.
overused comment
@lunarknight3597 They said it would be playable in 2021. Ten years of development, and they're "going to look at combat again next year."
I just cant wait until they finish everything and finally release it
Trees are still incorrect, render distance is worse than old engine but lead person said he’d talk about that or something
Been waiting forever for this game, since the trailer. I know this is the starter biome, but I really hope it's not as bland before release. I also hope that's not the default render distance. I hope even for lower end devices to be able to run max render distance, whatever that may be.
pray the render distance performance isnt as chopped as minecraft's is... please be like the distance horizons mod for minecraft🙏
This music is melting me away
Hytale looking good
oh I'm so excited! Is this game coming to console does anyone know?
They have planned to support console and mobile yes! In fact they rebuilt the entire game in a brand new engine just so they can make it happen.
@@ava2194 thank you!
THIS GAME will be Awesome and the Soundtrack Holy Moly this is Perfect i will play this definitely with my Friends are you Guys all Playing with your Friends?? and another question are you all HYPED for HYTALE
60 seconds of new footage? Thats like 6 more months of content for you!
milk milk milk!
Can't wait to see Pirate Software play testing the game. I'm sure he'll have a lot of advice and suggestions for the game 😁
I guess it in own island you need be creative mode or other players edit with you. Another point is doing this real time in the world. Since and guess required server to talk to client. Well it good to know status of debug the world. I guess it would tricky to set up editor with in the game as it make sure there no hacker or cheat by pass auth right?
God, stop with the anxiety, I want that game so much
i really hope Hytale will drop as a free game, even thought thats impossible
so freaking cool
Can i host myownserver like how I can with minecraft?
Yes.
Yes
Yes, without all the hastle of 3rd party server hosting
@@maxrequisite No hastly :) we just want to run a server like a DnD campagin.
Why haven't hypixel tweeted this out on the official hytale twitter page!?
This isn't an advertisement. The game is still in development.
@@theblackspark2644 No shit the game is in development, but hypixel are sharing gameplay so they could've posted this same 60 second clip onto the official hytale accounts.
Because it's gonna be in the end-of-year blog post... We just got to see this sneak peak a little earlier than that.
@@schyzee you could still post it on social media. the end of year stuff will be about multiple things not just this 60 second clip.
Huge W fr
I've stopped looking after Hytale in the midst of 2022 as they stopped posting blog articles as frequently, and thought thz project was dead. How is it going ?
From the looks of the video, the game seems pretty, but the render distance is poor and there are no entities to be seen. I hope the game will be in a playable state by the end of 2025, I've been hoping for it.
I mean, the clip was obviously cleared to avoid spoilers or leaking anything they weren't ready to share. I wouldn't make a judgment from such a specific clip.
They BETTER release it soon, please
ITs time to pray in summon cyrcle aon Thankmas minecraft server!
Im not liking the fog look, and the atmosphere really looked different from other footages ive seen. Of course this is just in development and will be fixed, i hope so 🔥🔥💪🏼
I won't be
These mfs took way to long to release the game. I was a teenager when they announced it, I watched the trailer first day, I got a kid and family now, I’m not gonna have any time to play this shit. I’m so fuckin pissed
Is that available on mobile on not?
Still in development.
Wait wheres the normal english captions..
W GLAZE!
it will be soon.......i have faith. im 28, i can still wait........pls no more then 2 years now.
mojang's been real quite ever since this dropped lol
is this game epic exclusive or not because i know this game backed by epic store if it is i get out right now and touch grass
Playing Vintage story currently...
That's cool, but I didn't ask.
They’re showing a lot more gameplay, this is an amazing sign!!!!!!!
I wonder if there's races
There are Elves.
there will be racism
the news you bring is great and all but it's been nothing but years of waitingm, when can ye actually playtest
Yess
Npc awareness is probably for thier ai.
Too many games have already done what Hytale claim they will do. They have past their market.
Which games?
AYYY
I'm hype
Unfortunately, there are already similar mod and plugin in the minecraft java version, I don't think this is anything innovative
Hytale's creative menu has a lot of Fortnite's vibes. And I'm all for it.
I miss the bottom centered Skyrim like healthbar HUD, which decayed from both sides instead of a right to left format commonly seen. It added to the fantasy aspect.
I never understood the point of healthbars that shrink from both ends honestly? Kind of just makes the healthbar less accurate. But I'm sure there will be ways to change that too.
@Bananenbauer123 I think it's meant to keep the player's eyes facing the center screen to focus. Adding a marker in the center of the bar would better communicate how much health is left, unlike Skyrim's.
forgot this game even existed 😂
No one gives a crap about creative
Well, you're wrong. But ok.
i dead ass might be the biggest hytale fan . i have been following the project for years and checking up on the develpment side prolly more than 1 once each day . watched every one of ur videos and seen how the game has evolved. I remember how absoletely beautifull the game used to look. seeing this and the launch pad is really dissapointing me a ton. this looks super bland . the tools is cool . but seeing this and the last blog post really is a step in the wrong direction . hoping they change the shaders , and the Hud/Ui look so boring. I Love your videos , I Love hytale , i will play hytale , but this is just realllyyyy dissapointing.... :/
Круто!
it looks WORSE, So- so bad!
Look at 0:16 vs 0:25
the fidelity and style is all gone. It looks like shit now. What the Hell have they been doing!? Even the music is worse...
This video made me realize the game I have been waiting for is dead and wont be releasing- EVER
weak bait
not silksong lol
I kinda like the minecraft dungeons UI, would love it if they did something similar to that for survival mode! Although i kind of doubt it