Apparently the actual reason for them removing keeping monster chance was due to people leaving after a match started and joining a new server to keep their monster chance? I never experienced this, but even if this is true, it's pretty clear to me that it is still way more efficient to stay in a server and play out the game, especially in the current state of Pillar Chase 2. Staying in a lobby gives you the benefits of: Being able to play every single match to increase your monster chance Get a set done to increase your monster chance Survive the match to increase your monster chance If you are tied with others with the same monster chance, you will be chosen if you were to stay in the lobby the longest Leaving a lobby whenever a match starts to join another one would be incredibly inefficient because you wouldn't even know how long it would take for the match to end in the new server, and again, you're missing out on sets done, surviving, and winning monster chance ties if you stay in the server long enough. just my opinion anyway
Maybe to combat it, everytime you leave a server and rejoin one, you lose 1 monster chance so you HAVE to atleast win a round or complete an objective so that leave-rejoin strat becomes obsolete
@@kristian-fl2yy Yeah I think this genuinely might be the best solution. It sucks to lose internet, or disconnect in some sort of fashion, but its ultimately better than losing all your monster chance
Removing this did nothing anyways since a majority of players leave the server after dying once or getting their turn, leaving the server at 8 players maximum for hours
They removed keep monster chance because people kept leaving after getting like 5 monster chance meaning the shelf life of servers were extremely low and it was nearly impossible to find a full server for more than 5 minutes
I can understand that, but I'd argue its just as hard now to find a full lobby. From personal experience, during the time where people did keep their monster chance, I didn't see that big of a difference in full lobbies from back then and to how it is now.
@@Niixxwhats funny is that it sounds like it can be taken advantage of, like you could go to a small server with some freinds and team, to get yourself mulitple points quicker and join a full lobby, but that could be rare(and at most you would have about 5-6 points in a small server anyways.
@@Niixx also, it just sucks in general when its your turn next because you have the highest monster chance, but then some dipshit with like a level 10 monster chance joins
This could be fixed if they gave the option to queue for killer or survivors. However, in order to do this, the devs have to make survivors more engaging. As of right now, playing as a survivor is not as fun as killer. Take a few notes from the pioneer, dbd.
Honestly, I agree with the Collectathon and Stronghold takes: both gamemodes are absolutely horrendous. Instead of removing them ENTIRELY though, maybe Blade could implement a voting system for special rounds? just like how it used to be; the lobby votes for what special round they want instead of a random one. EVERYONE would probably vote DT, but hey, the other gamemodes would still be there if anyone for some reason votes for them !!!!
Eh, but those modes are fun with certain killers, I'd be sad if they were outright removed. So I'm glad they wouldn't be outright removed with this suggestion.
Im gonna leave my suggestion i have saved in a doc here: Pillar Chase 2: Survivor Update Overview: Being a survivor in PC2 is meant to be challenging. However, any good player knows that you don’t need upgrades to survive every time. This can make being a survivor become boring rather quickly. Few of these said upgrades actually act as upgrades anyways. I also acknowledge that this is meant so that the monster can kill almost everyone in a match. I propose ditching the upgrades for an even simpler system that doesn’t make survivors strong but instead lets them change up their play styles. Choose Your Survivor: In this new system, you can choose different survivors to play as, each with their own stats and possible effects. These characters would hail from the same places as some monsters and I’ve come up with some original survivors too. Each would be bought with coins and have a few skins for them (they wouldn’t have their own animations for sprinting, idle, etc since the animation sets exist). Every survivor has their own Health, Sprint Speed, Max Stamina, and a Perk (stamina drain would be the same among all survivors). I propose a few different survivors to begin. Survivors’ Stats: You- Health - 100 Sprint Speed - 23 Max Stamina - 100 Perk - Prepared (items are highlighted for 15 seconds) Store Cost - None; unlocked by default. Lucas Everett- Health - 80 Sprint Speed - 23 Max Stamina - 115 Perk - Jumpman (can jump regardless of who the monster is) Store Cost - 1985 Coins Origins - Mario ‘85 (MX) Miles “Tails” Prower- Health - 55 Sprint Speed - 26 Max Stamina - 55 Perk - Danger Vision (when someone dies, see the monster for 6 seconds) Store Cost - 2011 Coins Origins - Sonic The Hedgehog (EXE) It’s a Bully- Health - 135 Sprint Speed - 23 Max Stamina - 75 Perk - Clarity (increases your range of vision) Store Cost - 2018 Coins Origins - Baldi’s Basics in Education and Learning (Baldi) Mr. Roulette- Health - 50-150 Sprint Speed - 20-26 Max Stamina - 50-150 Perk - Randomize (his health, sprint speed, and max stamina are random every match. Health and max stamina can be anywhere between 50 and 150 and speed can be within 20 and 26) Store Cost - 2225 Coins Origins - He’s my original character I’ve got one more concept for a survivor based on how people are making their avatars pitch black and hiding all game. I couldn’t think of a character for this. Ghillie (temporary name)- Health - 90 Sprint Speed - 21 Mac Stamina - 100 Perk - Camouflage (stay still for 3 seconds to become mostly transparent. Moving would remove the effect. You’d still be highlighted by the monster(s) and receive passive coins) Skins: I also came up with a few different skin ideas for survivors, albeit very basic. Lucas-Fire - color palette changed to Fire Mario/Luigi’s from SMB1. Lucas-Modern - color palette changed to Luigi’s current. Lucas-Enemy - color palette changed to MX’s. Lucas-Heart - color palette changed to Mario’s from SMW and his head is upside down. Based on The Coronation Day (The Forest King). “Tails”-Dead - color palette changed to Tails.exe’s. “Tails”-Boom - wears the belt and goggles seen in Sonic Boom’s version of Tails. “Tails”-Super - color palette changed to Super Tails and his fur glows. “Tails”-Trauma - his tails and left arm are missing. Bully-Teacher - color palette changed to Baldi’s. Bully-Swap - orange and blue colors swap places. Bully-Principal- color palette changed to Principal of the Thing. Bully-31718 - becomes the prototype AI face seen as an easter egg from Baldi’s Basics. Mr. Roulette-Pimp - suit and top hat color changes to purple. Mr. Roulette-Wedded - suit and top hat color changes to white. Mr. Roulette-Devious - suit color changes to crimson and his top hat is replaced by devil horns. Mr. Roulette-DS Dealer - his suit becomes Dealer Luigi’s (from SM64DS/NSMB) and his top hat is replaced by with a green cap. Ending Thoughts: That’s a wrap for this concept. Hopefully you at least thought that this was an interesting idea. Thanks for taking the time to read though and I hope you have a great day/night.
i feel like the monster chance thing could be changed so if your chance is pretty high and swap servers it goes down by like 2-3 so that way its more fair to other people
I think it's a good idea to rework the camera when the humans use a animation like "scared". The constant shaking while trying to do tasks (especially the button tasks) can sometimes be really annoying.
and also FPS issue with the eclipse map because there is TOO much models and people with bad pc can barely play (including me, i have to constantly look down or change directions to run smoothly) and it's not fun to constantly lose FPS when you're running from a chase.
strongholds is especially stupid because a mode like that does not fit a survival game that shit is usually an fps game thing where you DON'T die permanently and have a way to defend yourself
My god THANK YOU for suggesting Keeping monster chance So many people complain about it but it’s literal facts that the pros outweight the cons. Like seriously I know this is a horror game but I’d feel so much more comfortable and relaxed playing and not needing to worry about getting busy and getting afk kicked, disconnecting due to wifi or roblox issues, or the servers shutting down and losing all of that monster chance I built up. Like god forbid a couple of people join the server and have a high monster chance
I enjoyed the achievement idea so here’s some off the brain Achievements: “The Final Boss of Boogie” With Uncle Sam: Hit a Group of two or more survivors at once with Beat Lay-down (40 times) “It’s Not Nice To Stare….” With Fogborn: After a kill off Foggy Stare you have 50 secs to kill another survivor in this state (get a triple kill by these rules 20 times) “Burns Don’t it?” With Survivor: At the start of a chase beam your flashlight at the monster for 6 seconds before successfully escaping the chase (do this 3 times for 10 straight matches)
I'd like to add some "You're too slow" Successfully trap 4 survivors as EXE per round. (Must be done for 5 rounds) "He could be anyone of us" Play as Ao Oni and successfully blend in with a group of 2 or more survivors (must be done for 5 rounds) "Alone and afraid" Kill a lone survivor as mimic without anyone watching within eyes view (must be done for 7 rounds)
@@batnbro8266 good ideas 👍🏾 also for specificity I assume blending would just mean being around a group of survivors for at least half of shapeshifts duration, that seems like a fun challenge.
Here are some of my ideas "2 Survivors 1 Shoe" As MX: Stomp and kill 2+ survivors at once with POW Jump "Erupting Eardrums" As Rosemary: Catch up and kill a survivor out of breath due to Demonic Shriek (Must be done 3 times) "Broken Systems" As Springtrap: Kill a player under the effects of both fright and ventilation error "Forever Trapped" As Forest King: Immediately trap a player who just got free from lurking facade (10 second window) (must be done 3 times) "WRONG ANSWER" As Baldi: Have a player die due to answering a question incorrectly "Wait...How?" As Vapor: Somehow have a player die to a spider skull "What makes me a good demoman?" As WYST: Kill 3+ Survivors with gobble bombs at once "Radiation Poisoning" As Niloticus: Kill 3+ survivors who are under the "radiated" effect in a single round "I never really was on your side" As a Zombie: Kill a survivor "Items are overrated anyway" As Survivor: Survive 5 rounds back to back without picking up a single item "Still Standing" As Survivor: Survive the round as the last survivor while in a "broken bones" state "[Map] Master!" As Survivor: Complete all objectives and survive the round on the specified map "Escape Artist" As Survivor: Escape a chase 7 times in a single round
@@chrigontrr I agree a bit, these should be made a little harder but not too hard where you would have to strive for it, a little dopamine rush that keeps you playing.
Just started playing pillar chase a couple weeks ago, and so far I loved it, and watching your videos have been very entertaining....also I personally hope the Samsonite rework will turn out well, he is my fav❤
thanks for mentioning baldi's struggle with forest map lol! im a level 86 baldi main, and i always gotta pray i dont get forest or the pillar map. i agree with all of the suggestions!
BRO i've been obsessed with you because of your voice and how similiar it sounds because i KNOW damn well you have owned a different youtube account now i finally connected the dots in my brain, whats good Ussylis, you made fire DBD Content, you truly never die
Banners ideas and obtainment methods: Lights on: the Banner shows a flashlight in a orange background Obtainment: use any kind of flashlight for a certain amount of time Medic!: there's a medkit in the middle and the background is green Obtainment: use medkits a certain amount of times Trashman: a brown background with a trashbag on a side of it Obtainment: complete a task that implicates cleaning trash Break is over!: a bench with a banana from the Baldi's map Obtainment: survive a encounter from a monster in the Baldi's breakyard part This just a scratch: a red background with Blood dropping Obtainment: survive a monster encounter while having low life/bone broken state Who's a good boy?: one of Vapor spider minions in a orange background Obtainment: kill player's a certain amount lf time with Vapor skeletal Minion's Pest killer: a survivor trapped in Exe's trap in a Blue background Obtainment: trap a certain amount of times to survivors Dunno if these are good but i tried my best to come with ideas
Here’s an idea for the game that I think would benefit a lot of players: Make a togglable option for whether or not you want to play as the Monster. Let’s say your turn as Monster is next and you see on the Tv screen you’re getting either Collectathon or Strongholds, instead of using the afk button and risking losing your potential game on Monster next bc everyone else will get theirs increased for playing, you can instead use this button and play the game out as survivor. This can also benefit some players who want to only play survivor so they can use the mask item without having to leave the game to reset their Monster Chance, thoughts? (Great video btw Niixx ❤)
Funny suggestions: > Flimsy changes: -65 hp -60 stamina •Takes more time to do objectives •Takes more time to heal •Halved healing effect > Sneaky -> Concentration Becomes an ability on the users toolbar. Using it will make your footsteps more silent and will mute the background and any other player sounds except for the monsters. 20 something seconds cooldown. > Prepared Adds - Slightly less time to complete an objective • AFK Kick puts a random "Are you AFK?" With a Nope. If not interacted, you get kicked from the server.
this sucks 0:45 the keeping the monster chanse was a good idea to be removed because people could just leave as soon as a match started get their monster chanse, leave, go to a diff server, wait until the match starts and repeat until they have enough monster chanse to always play as monsters and you would just see people joining with 10 monster chanse and you lose your turn bummer but its also very exploitable to grind exp faster on pub servers
Yeah, but now you get an extra monster chance whenever you both get a set done AND survive a match. I feel like there's more incentive to play the match than to just leave and join a different server, where you are WAITING for the match to end in the new server. Again, it's another con I suppose, but I still feel like the pros supercede it. Maybe there's a way we could find a middle ground and have it apply only to server restarts? I mean there's gotta be something, its pretty frustrating to LOSE monster chance.
The best way I could possibly think on how to counter the monster chance issue and it goes something like this. Have them have to obviously play the round, the only difference is to give them the monster chance after the round ends, regardless if they die or not. That way they can’t cheese their monster chance, thus making the server hop trick useless.
@@Niixxthere's many ways they can implement players keeping monster chance without it being much of a problem for serverhoppers. the solution would be that not only is your monster chance saved, but the JobId (a thing only public servers have that keeps them different, think of it like an id) of the server is saved too, and when you join a server, it checks if the JobId is the same as the new server the player joined. if not, it divides it by 2-3 / makes it 0 and the player can play the game normally, or if it detects a server is shutting down, it can make you keep your chance regardless of the server
New video, yay. But on the serious note, I feel like niloticus should get a buff half of the time, I feel like he's kinda sabotaging himself as he has a hard time. Finding where players are and Can be difficult with big maps like joy of creation. I feel like his stamina Drain is really pulling him down. Maybe in the next update, he might get a change
idea for oni: Adjustment to his passive; Hide the death notification and kill sound (Notification alone is good enough) FOR survivors when someone dies. because players can just start being more cautious as they count the people that dies until late game Adjustment to last survivor quote; Have it be a third ability that can be unlocked after killing more than half of the survivors, It doesn't give oni stats, it doesn't debuff survivors, It just shows the "last" survivor quote, being COMPLETELY optional (Yes, even though the last survivors are ABLE to see this [IF you do decide to use it] , it would be cool to have this to make the players more paranoid than ever)
i think a good idea for the monster map choice would be that for each monster you play, you get ONE map ban. This means that if you play baldi and really don't want to play on forest, just ban it on baldi and whenever you're picked as baldi to play on forest, it will just swap to a different map. This would help, especially if you just hate one map as any monster in general (eclipse i'm LOOKING AT YOU)
One more thing: I’d love is there was VR support and if monster abilities can be binded to R1/RB and L2/LB for controller (also Y/Triangle for Domain Traversal)
I agree with you on #5 removing them would be the play, maybe replace it with an infection mode would be really cool and fun. Idk what to replace the other one with.
I can understand if this isn’t well received but I’d like to put my two cents just to put my opinion out there and listen to others opinions too on it. I don’t like playing survivor, massive skill issue I know, but regardless I don’t really like it. However, like I suppose with most people, I really enjoy playing monster. To me at least, it feels a bit boring and somewhat frustrating at times to actually become the monster, having to sit through 5-10 or so survivor games to get a chance to become a monster, and even then, it doesn’t feel rewarding at times as matches can end up being 2-5 minutes, even shorter if you end up on a bad map or just don’t play that well that round. I don’t really get the chance to experiment with new monsters as I feel pressure to get the most value from the game, picking the monster I know best. I myself don’t always have the most free time to go on long sessions to play frequently. I really like Pillar Chase but I don’t feel the long survivor wait times really feel worth the short monster games, I just don’t have that time to enjoy the game as much as I want to, nor rank up monsters to gold or diamond if I ever wanted to (but I don’t care much about that). I play monster about 2-3 times in a day before feeling out of it. (Also sense monster chance is server specific as said in suggestion 1#) I think a nice addition would be a potential new mode where the game is split into lobbies, where players can pick to either be monster or the team of survivors whenever they please, very a kin to Dead By Daylight. (Maybe there are less survivors than normal lobbies?) Perhaps in turn, you aren’t rewarded with coins or exp as much or at all to encourage players to play the base game more often and not lead to game imbalance. I feel just being able to have an alternative option to play monsters more frequently I feel could maybe help the game feel less repetitive and help players better learn survivor or a certain monster they don’t play often without waiting a while and feeling pressure to give it their all with the few chances they are monster. Am I weird for wanting this at all? I feel like I am and I’m sorry if I do, but it’s something I wanted to get off my chest. I admit I’m a little impatient, but I’d just like to be able to experiment more with monster but without harming the base game ya know.
A personal gripe for me is Monster prices In my opinion they should all be the same price, to encourage players to choose off appearance and abilities rather than price Yes it removes a few references but thats a sacrifice needed for c h e a p
Also more ideas stuck in my head that aren’t QoL 1. Killer interactions for double trouble Aka voicelines These apply exclusively to monsters who can talk (Springtrap, MX, maybe Mr Virtual and 2017X) Here’s some ideas “Finally, someone who isn’t a mumbling beast.” “You are one yourself.” - Springtrap to MX “You’d make a fine inspiration for an animatronic.” - Springtrap to Niloticus and WYST “Your prey? These are MINE.” - Springtrap to Forest King 2. More Double Trouble interactions Since killers can now interact (Ao Oni throwing Fuwatti) it’d be pretty interesting to have more Some ideas MX and WYST MX shove’s his arm down WYST’s throat, grabbing a Gobblebomb, MX’s next m1 is replaced with a high velocity Gobblebomb throw that does the same damage as his base attack, can still use his abilities while holding the bomb, WYST’s next use of Gobblebomb has 2 more bombs (yes this stacks with Frenzy) Niloticus and WYST They can ride eachother When Niloticus is riding WYST he gains a new ranged breath attack that reveals and does minor damage, he can Godly Leap off WYST and when using Irradiating Mist the mist spreads as the WYST player moves, WYST player gains increased speed but less base attack damage, Gobblebombs drop Irradiating Mists on detonation that last for half the duration and do less damage, the mist reveals for both players When WYST rides Niloticus his primary is removed but his Gobblebomb cooldown is significantly reduced and fires where you look, and ut doesn’t slow the Niloticus player in place, still drops weaker Irradiated Mists on detonation that reveals for both players, the Niloticus player gains significantly decreased stamina drain at the cost of damage
I think achievements would fit really nice into the game, so i made some of my own Survivor "Thanks, Doc" Give 5 people a medkit and they use it. "Whats this statue thingy?" Find a Stephano that you didnt buy. "Lethal Faker" Use The Mask and kill 5 people in a single round. "3 doors..." Find the exit to Sam's domain before Uncle Sam enters it. "Dang it, so close!" Die to the monster in the last 5 seconds. "Jumped" Have both monsters damaging you at once in Double Trouble. "Are you kidding me!?" Spawn within 20 studs of a monster. "Ultimate Survivor" Win a round without running for more than 3 seconds. "Where was he the entire time?" Win a round without seeing the monster at all. "Fists of Doom" Use the Doomfist item on a monster. "Coin Collecter" Gather the maximum amount of coins in one round. "Cant touch this" Survive a monster encounter without being damaged. "Cheap Double Trouble" Die to someone using The Mask in a solo monster round. Monsters "WAHOOOO" Kill someone with a Pow Hop as MX "NOW GET OUT WHILE YOU STILL CAN" Play as Baldi and get down to Last Survivor on Schoolhouse Map. "What? Who looked at me?" As Fogborn have someone activate your Foggy Stare while they are not in your line of sight. "Boogie Bomb" Have 3 or more people dance at once with Uncle Sam's Dance Off ability. "Get em' girls!" Kill someone with spider skulls as Vapor. "Check me out!" Have a limited time skin that is no longer buyable in the shop as any monster. "You fell right into it." Trap someone 2 or more times as EXE while chasing them. "Pro Gamer" Kill everyone as any monster while using no abilities throughout the entire round. "Special Delivery!" Throw a Fuwatti as Ao Oni at someone. "Well, Well, Well" As Uncle Sam, teleport onto someone who had escaped your domain 30 seconds or less ago. "I was never really on your side." Kill someone as Ao Oni within 20 seconds of transforming back to Ao Oni from it's disguise. "Pool of blood and radiation." As Nilocticus, affect 3 or more people with your puke ability at once. "Fearsome Nilocticus has evolved." Buy and own the "Evolved" skin for Nilocticus. "I took the L" Own the "L" skin for MX. "Dedication" Get the diamond rank as any monster within 1 week of buying that monster.
Your voice reminds me of a youtuber who used to play a very niche game called Anomalous Activities. His username even sounds like yours except the spelling. The game was basically the Hidden Source mod.
I think strongholds E-17b should be its own map but smaller and not a strongholds map In my opinion it’s a sick ass map but it just don’t work with strongholds
It is kinda of an issue, i mean that before i had to wait like almost a whole hour to be the monster because this one guy kept joining and leaving after becoming the monster and increasing his monster chance, but i do see your point nixx.
Erm what the Samsonite Erm what the MX Erm what the Springtrap Erm what the Forest king Erm what the Vapour Erm what the rosemary Erm what the Ao oni Erm what the Fuwatti Erm what the Vita mimic Erm what the Baldi Erm what the Fogborn Erm what the Niloticus Erm what the WYST Erm what the EXE Erm what the mask
I feel like the afk system should be changed like, Instead of kicking you out of the game it just puts you back in the lobby, so you don't lose your monster chance Incase that'd be an issue, then it should kick you out after being afk for 3 or 2 whole rounds
I thought that what they meant by "LEAVE THE SERVER TO SAVE DATA" i thought it would be like not losing all of our coins or just not losing our activated upgrades (super annoying when that happens) And im not sure but the giant purple pill thats coming to this game will just go like an innocent "HEHHEHEHIHIHIHIHI" but they went to a massacre really fast 🥶
I think an update we actually need should revolve around making survivors more interesting. Not stronger obviously, but since we’re most often playing survivors it would help if they were more interesting
another suggestion is add skill sets to monsters basically you can purchase these for 1000 coins for an example mx WAHHO first passive when a player falls down and you run over the deals 20. dmg I GOT YOU abillity1 rushesgrab a player and seend them into a pipe then the survior will be in a chase mx moves faster but the player can jump higher. when you fall into a pit you move slower but move faster the more the survivor close and far to you of you touch the survior deals 70 dmg abilltiy 2 POW STOMP stomp in a area around you 4. that does 30 dmg and stuns players that miss 2 shock wavesjumps cd 19 seconds feel free to to change some concepts
Honestly the collection mode had a good idea "escaping " i feel like a escape mode could be great, like its going to be a sort of mode like the joy of creation where you habe a certain amount of time to find some objects but then you got them all you have to find the exit and honestly a mode like that whith a mechanic like if a monsters kill someone thr survivors lose time but if they find a object they would gain some time and that would make it fair for both monsters and players while of course making sure that the game is going to be different for the amount of survivors Less survivors is going to get less object to get but less time A lot of survivors or full servers is going to get way more time but a lot more object to find And overall you still have to avoid the monster Whithout staying in place or just running for funni and extremely visible shards all over the map
These are good ideas With stronghold and collectathon (one of my favorites despite the gameplay) but instead of removing collectathon completely and ruining the game mode, They take inspiration from dark deception and add an Map instead of showing the crystals Then they tweak the map (make it smaller) remove the ability for monsters to always know your location and make it reveal locations every 20 seconds (like EXE's passive but nerfed). But that's just my Take on it.
I say keep collectathon because that one actually has things to do co pared to stronghold. I actually have fun being able to clear out that gamemode than say stronghold. Also i think adding more maps for collectathon will solve the issue (kinda) as 2 maps for a gamemode will always give narrow view on it. I rather see 3 mode rotation than just one mode with hard version sometimes. Eitherway you still did a good job on the video
I feel like the next map should appear on the little tv that shows the next gamemode, that way players can know wich upgrades/items to buy and wich monster to equip
Perhaps there could be 1 achievement for survivors against a monster achievements for each monster when playing as them, like saving an ally from a trap and having both of your survive the round as one achievement and and killing someone with just EXE traps (since they can kill now) for EXE.
i dont get why people hate the other 2 modes, both are tons of fun and a nice way to shake up the inevitable monotony of playing the same gamemode repeatedly. im also glad there's no voting because instead of people going "GRR I DIDNT WANT THIS MODE" when the one they pick doesnt get chosen, its just "oh we doing strongholds/collectathon next ok"
i literally explained why people hate those gamemodes and for what reason lol. they are objectively the least engaging gamemodes in the game. if u find them fun, good for you, but there are good reason why they suck ass
@@waffler-yz3gw I'm not vaguely arguing. I am a stating a fact of how Strongholds and Collectathon is played. Strongholds is the easiest gamemode to argue because as a survivor, all you're doing is sitting still and waiting for RNG to take its place, or b-line to the next point if the monster forces you out. That is OBJECTIVELY the least engaging interaction in the game, it's not an opinion. It's my opinion that they suck, but its not an opinion to say they aren't engaging compared to solo monster/double trouble. I can't be more clear with what I've said, so no im not being vague whatsoever.
@@Niixx1. be more brief, shakespeare would like it 2. it literally *is* your opinion that strongholds isn't engaging, not gonna type a paragraph abt it cus i have stuff aside from youtube in my life tho 3. i disagree
i feel like to contribute to both sides monster chance should save for 5-10 minutes after you leave/disconnect so that way if your internet bugs out or the server gets shut down you still keep your monster chance but when your first getting on for the day or coming back from a long break your starting fresh
i really hope banners with achievements happen cause games that started this had that as the only way to get them (Halo, classic COD) plus i think achievements for fun but rare events (like killing a survivor by throwing Fuwatti as Ao Oni) would be neat
also unique music for last man standing would rock, i saw someone play Martyr from Sonic 2017 Prototype on their gameplay of EXE and it was awesome and id love to hear a new theme ingame as either monster or survivor when theres one survivor left
0:45 i think the keeping monster chance will be cool if after rejoining you would lose 1 monster chance so there will be no server hoppers that want to get easy monster chance
4:41 Well I know why people dislike these 2 gamemodes but I think it's probably the Rigged/Team requirement issue I think it would at least improve these gamemodes to be more healthy & less rigged Or make it independent gamemodes like DT (I hate this mode) & Solo Monster but I feel like it's just not the best idea bc it's literally the same gameplay but different objectives for pillar chase 2, I'm not saying they're the best gamemodes but it's not even the worst things to ever exist Even tho I dislike dt the most bc of how painfully flawed it is, not so rewarding for both teams, maps are more unbalanced & other stuff Since these 2 are already removed but it's a bad thing bc double trouble is now even more common which makes the main game itself worse then before bc of it My best advice is that have some rework stuff, changes & good features for double trouble Maybe for 2 of these gamemodes but idk how it would be possible. Collectathon is decent but not a masterpiece so as strongholds, I feel like strongholds is kinda nice but solo monster is the only gamemode that is enjoy in general.
to be honest they should add a monster turn chart where ther whould be a board with usernames in it showing you who whould be next so people chould better prepare to play as monster or not instead of practically gambling i mean chance thing works too like what mm2 has where every round you whould have a percentage and more rounds you play as survivor the more it increases and once you finally get to play as monster the percentage resets and heres my concept on how to make stronghold better have the entire thing work alot like control points from tf2 where the map whould have several select areas where there whould be control points and you have to stay near them to capture it and once you are dont capturing it you will have to capture another one and obviously you will not have to capture the same control point anyways back to the function. and to win you have to capture 3-5 control points(depending on map size) and every player(aka both survivors and monster) get increased stamina (the monster's stamina increase might depend given some monsters whould be op with increased stamina)
Uhhhh achievement ideas cuz I saw a comment like that Clipped: kill someone with 100 hp with a single charging demise (100-0) Jumpman: kill 2 people with pow hop at the same time Trick shot: hit a glitching blitz from far away (100+ studs?) You’re not very good at this, are you?: kill someone with only 1 hit total as EXE (basically have traps do majority damage) No life: diamond a monster Medkit stealer: use 3 medkits in one round Early celebration: die in the last 5 seconds of a round Anti-social: kill everyone with only foggy stare m1’s Go to school: die to only math questions against baldi ICBM: kill 2-3 people at the same time with gobble bomb Clutch king: survive a last man standing that is 2 minutes or longer (maybe 1 minute 30 seconds) The strongest: survive against a level 100 Familiar faces: play a double trouble round against MX + Forest king and live Almost twins: play a double trouble round against EXE + Sonic.EXE and live Broken key: die to a vapor skull I was lagging I swear!: die to a level 1 vapor Early bird: die in the first 15 seconds Brain damage: slam into a wall 50 times as Mx (progress saves across rounds) 360’d: make a monster miss 3 attacks within your proximity (30 ish studs?) How?: go against MX + MX in double trouble and live Elderly man: win a match as vapor with only m1’s Disappointment: diamond forest king (joke)
I REALLY need some kind of changing buttons and keybinds, specially on ps4, cause need to use the arrows buttons... Is absolutely annoying and feels uncomfortable
What if Double Trouble only happens when 2 players ends up with the same amount of monster chance at the end of a round, so depending of the people in the server it could make Double Trouble a rare gamemode or a common one
Baldi in collection is so op lol, he is max speed at the start so literally NOONE can outrun him, it also doesn’t help how everyone is always marked with an arrow. The way to counter this is the fact that noone plays baldi, that’s just my experience using him (also I’m the Mario in the backrooms foghorn footage!!!!)
yeah something like level points that u can buy cosmetics vanity or maybe even increasing the coin cap per round and you get the points by levelling up as a survivor by surviving the round, doing objectives,escaping a chase
Stronghold rework idea: make it 7 to 8 spots, all spots separately must be filled in order to win as they each on their own have their own thresholds, very basic but i think this can be built off of easily
Achievement Ideas since I like the idea: Shiny Predator: Get Silver Tier Worthy Threat: Get Gold Tier Ungodly Beast: Get Diamond Tier Wahooo!: Land On A Player As MX Noobie Survivor: Survive As The Last Player Left Moderate Survivor: Survive 10 Times As The Last Player Left Expert Survivor: Survive 25 Rounds As The Last Player Left Unstoppable: Survive 100 Rounds As The Last Player Left Unmatched Skill: Survive As The Last Player Against A Diamond Monster My Money!: Waste 1000 Coins On Upgrades Or Items Greedy You Are: Get The Emerald Banner Your Banned!!!: Get A Server Wipe With The Streamer Skin Meter Dash Winner: Run 100000 Studs No Escape: Kill Every Player In The Uncle S Domain Speedrun: Get A Server Wipe Without Going Under 1:30 In Time Slow Down!: Get A Server Wipe In 1 Minute Spider Pal: Have A Spider Skull Survive The Whole Match Last Second Kill: Get A Server Wipe By Killing The Last Player At 1 Or 0 Seconds Party Time: Let The Dance Meter Fill To Max And Then Drain Without Being Hit Wow, Your Unskilled: Purchase Coins With Robux Just Work For It: Purchase A Skin With Robux You Found Me: Play In A Server With A Dev More To Be Added
I personally think they should add a mode with no time limit, what the objective would be I have no idea, probably something that opens an exit, so survivors can... survive
make it so in strongholds, theres skill checks, just like generators in dbd and make it so theres different "stages" in collectathon, like, collect a certain amount of gems, and then, another amount of gems appears
the map selection is a really good idea because if your a nilo or a fogborn players and you get mansion map, its gonna be a living cancer hell to get kills in that map(from experience) edit:yes from more experience this game def needs a monster selection because i maps are kept repeating to me when im a specific monste thats extremely struggles examples nilo struggles hard in pillars fogborn struggles in frazbear or exe struggles pretty much most maps
Here's 2 items I thought of Soda Can when used, increase running speed, stamina regen, & decrease stamina usage by a noticable margin for 7 seconds Stamina Stim when used, gain back 35 stamina & gain 15 extra stamina (works like the extra stamina in TLoZ: BoTW or ToTK, prioritized below normal stamina)
ion like that, i love that pillar chase is rigged against the survivors and i hate the idea of some guy buying every item and being impossible to catch
the monster chance should definitely be considered to bring back b/c my internet is genuinely ass and i keep having to grind matches in order to get killer. such a shame
This could just be me but roblox did some stupid thing where instead of you joining and you wait for the textures to load, you have to sit at a grey screen and you can’t move or anything whilst the games happening and you’re in the game which then gets you kicked because you couldn’t move, I think there should be an option that when you join you’re automatically afk but you can toggle it in settings so that doesn’t happen
The only thing I wish for is any limited skin to be available I hate grinding to 18000 and not having anything to spend it on beacuse the limited skin I want is not on sale so I have to wait till god knows how long.. and my last suggestion is more survivor content like victory poses or more animations that could be animatons for characters from other horror games or media or more death screams. And the last thing I have to say is more of a question is ultra M gonna be a skin or just a character in the backround for Dooms 3 way?
I like the monster stage select. You have no idea how many times i get the fnaf map and i hate it. Edit: i play mx rn cause i got nothing better rn. Also if like if the last standing thing made it like fair playing grounds for the player thats last too.
if you’re on mobile like me, it’s not actually gonna be on the side to fuck up your gameplay, it’s actually gonna be in the middle like the last ui (current as of now)
Apparently the actual reason for them removing keeping monster chance was due to people leaving after a match started and joining a new server to keep their monster chance? I never experienced this, but even if this is true, it's pretty clear to me that it is still way more efficient to stay in a server and play out the game, especially in the current state of Pillar Chase 2.
Staying in a lobby gives you the benefits of:
Being able to play every single match to increase your monster chance
Get a set done to increase your monster chance
Survive the match to increase your monster chance
If you are tied with others with the same monster chance, you will be chosen if you were to stay in the lobby the longest
Leaving a lobby whenever a match starts to join another one would be incredibly inefficient because you wouldn't even know how long it would take for the match to end in the new server, and again, you're missing out on sets done, surviving, and winning monster chance ties if you stay in the server long enough.
just my opinion anyway
Maybe to combat it, everytime you leave a server and rejoin one, you lose 1 monster chance so you HAVE to atleast win a round or complete an objective so that leave-rejoin strat becomes obsolete
@@kristian-fl2yy Yeah I think this genuinely might be the best solution. It sucks to lose internet, or disconnect in some sort of fashion, but its ultimately better than losing all your monster chance
maybe keeping monster chance if you rejoined the same server could be safely implemented, although it wouldn't fix the issue of server shutdowns
Skibidi
Removing this did nothing anyways since a majority of players leave the server after dying once or getting their turn, leaving the server at 8 players maximum for hours
Yummers update:
- Added homelander skin for every monster
yep
solved every problem
Yummers Guy skin for Man In The Suit….
*homander
i though its something do do about food
@@jadenmudgewhy are you here woah
They removed keep monster chance because people kept leaving after getting like 5 monster chance meaning the shelf life of servers were extremely low and it was nearly impossible to find a full server for more than 5 minutes
I can understand that, but I'd argue its just as hard now to find a full lobby. From personal experience, during the time where people did keep their monster chance, I didn't see that big of a difference in full lobbies from back then and to how it is now.
@@Niixxwhats funny is that it sounds like it can be taken advantage of, like you could go to a small server with some freinds and team, to get yourself mulitple points quicker and join a full lobby, but that could be rare(and at most you would have about 5-6 points in a small server anyways.
@@Niixx also, it just sucks in general when its your turn next because you have the highest monster chance, but then some dipshit with like a level 10 monster chance joins
They could add Triple Trouble, so everyone has a chance to become a Monster
This could be fixed if they gave the option to queue for killer or survivors. However, in order to do this, the devs have to make survivors more engaging. As of right now, playing as a survivor is not as fun as killer.
Take a few notes from the pioneer, dbd.
You know what I suggest for PC2? Opening the damn gates to the official server again
factssss
why is it even closed anyway
@@xxjoebamaxx7782it’s because it will be overwhelming for them too keep track of too many people
@@xxjoebamaxx7782 I've heard because lack of mods In the server
@@oatswithasideofsalt8713 hmm.. well, i wonder what would be a good way to get some more.. perhaps, something like finding more people?
Honestly, I agree with the Collectathon and Stronghold takes: both gamemodes are absolutely horrendous.
Instead of removing them ENTIRELY though, maybe Blade could implement a voting system for special rounds? just like how it used to be; the lobby votes for what special round they want instead of a random one. EVERYONE would probably vote DT, but hey, the other gamemodes would still be there if anyone for some reason votes for them !!!!
Eh, but those modes are fun with certain killers, I'd be sad if they were outright removed. So I'm glad they wouldn't be outright removed with this suggestion.
no, they always voted for collectathon and strongholds. Thats probably why it was removed, almost every round was one of those gamemodes
They are great for coins though idk why survivors would dislike them@hijackx099
thats a STUPID take!!!!!!! who would say that? LOL!!!
@@idkagoodusername6538 if you just get good you can get coins in the other modes too
Im gonna leave my suggestion i have saved in a doc here:
Pillar Chase 2: Survivor Update
Overview: Being a survivor in PC2 is meant to be challenging. However, any good player knows that you don’t need upgrades to survive every time. This can make being a survivor become boring rather quickly. Few of these said upgrades actually act as upgrades anyways. I also acknowledge that this is meant so that the monster can kill almost everyone in a match. I propose ditching the upgrades for an even simpler system that doesn’t make survivors strong but instead lets them change up their play styles.
Choose Your Survivor: In this new system, you can choose different survivors to play as, each with their own stats and possible effects. These characters would hail from the same places as some monsters and I’ve come up with some original survivors too. Each would be bought with coins and have a few skins for them (they wouldn’t have their own animations for sprinting, idle, etc since the animation sets exist). Every survivor has their own Health, Sprint Speed, Max Stamina, and a Perk (stamina drain would be the same among all survivors). I propose a few different survivors to begin.
Survivors’ Stats:
You-
Health - 100
Sprint Speed - 23
Max Stamina - 100
Perk - Prepared (items are highlighted for 15 seconds)
Store Cost - None; unlocked by default.
Lucas Everett-
Health - 80
Sprint Speed - 23
Max Stamina - 115
Perk - Jumpman (can jump regardless of who the monster is)
Store Cost - 1985 Coins
Origins - Mario ‘85 (MX)
Miles “Tails” Prower-
Health - 55
Sprint Speed - 26
Max Stamina - 55
Perk - Danger Vision (when someone dies, see the monster for 6 seconds)
Store Cost - 2011 Coins
Origins - Sonic The Hedgehog (EXE)
It’s a Bully-
Health - 135
Sprint Speed - 23
Max Stamina - 75
Perk - Clarity (increases your range of vision)
Store Cost - 2018 Coins
Origins - Baldi’s Basics in Education and Learning (Baldi)
Mr. Roulette-
Health - 50-150
Sprint Speed - 20-26
Max Stamina - 50-150
Perk - Randomize (his health, sprint speed, and max stamina are random every match. Health and max stamina can be anywhere between 50 and 150 and speed can be within 20 and 26)
Store Cost - 2225 Coins
Origins - He’s my original character
I’ve got one more concept for a survivor based on how people are making their avatars pitch black and hiding all game. I couldn’t think of a character for this.
Ghillie (temporary name)-
Health - 90
Sprint Speed - 21
Mac Stamina - 100
Perk - Camouflage (stay still for 3 seconds to become mostly transparent. Moving would remove the effect. You’d still be highlighted by the monster(s) and receive passive coins)
Skins: I also came up with a few different skin ideas for survivors, albeit very basic.
Lucas-Fire - color palette changed to Fire Mario/Luigi’s from SMB1.
Lucas-Modern - color palette changed to Luigi’s current.
Lucas-Enemy - color palette changed to MX’s.
Lucas-Heart - color palette changed to Mario’s from SMW and his head is upside down. Based on The Coronation Day (The Forest King).
“Tails”-Dead - color palette changed to Tails.exe’s.
“Tails”-Boom - wears the belt and goggles seen in Sonic Boom’s version of Tails.
“Tails”-Super - color palette changed to Super Tails and his fur glows.
“Tails”-Trauma - his tails and left arm are missing.
Bully-Teacher - color palette changed to Baldi’s.
Bully-Swap - orange and blue colors swap places.
Bully-Principal- color palette changed to Principal of the Thing.
Bully-31718 - becomes the prototype AI face seen as an easter egg from Baldi’s Basics.
Mr. Roulette-Pimp - suit and top hat color changes to purple.
Mr. Roulette-Wedded - suit and top hat color changes to white.
Mr. Roulette-Devious - suit color changes to crimson and his top hat is replaced by devil horns.
Mr. Roulette-DS Dealer - his suit becomes Dealer Luigi’s (from SM64DS/NSMB) and his top hat is replaced by with a green cap.
Ending Thoughts: That’s a wrap for this concept. Hopefully you at least thought that this was an interesting idea. Thanks for taking the time to read though and I hope you have a great day/night.
blade is already planning to replace upgrades with classes
edit mb he scrapped them.. 😭
@@handlename88 oh okay
@@YourAverageNerd06Blade: I am four parallel dimensions ahead of you.
No
@@handlename88oooo i disnt know dat but awesome.
i feel like the monster chance thing could be changed so if your chance is pretty high and swap servers it goes down by like 2-3 so that way its more fair to other people
I think it's a good idea to rework the camera when the humans use a animation like "scared". The constant shaking while trying to do tasks (especially the button tasks) can sometimes be really annoying.
OH MY FUCKING GOD THIS-
YOURE COOKING YOU JUST READ MY MIND
and also FPS issue with the eclipse map because there is TOO much models and people with bad pc can barely play (including me, i have to constantly look down or change directions to run smoothly) and it's not fun to constantly lose FPS when you're running from a chase.
strongholds is especially stupid because a mode like that does not fit a survival game
that shit is usually an fps game thing where you DON'T die permanently and have a way to defend yourself
disagree, strongholds good (unless its on the forest map, that one isnt fun)
pillar chase thinks hes tf2 💀
My god THANK YOU for suggesting Keeping monster chance So many people complain about it but it’s literal facts that the pros outweight the cons.
Like seriously I know this is a horror game but I’d feel so much more comfortable and relaxed playing and not needing to worry about getting busy and getting afk kicked, disconnecting due to wifi or roblox issues, or the servers shutting down and losing all of that monster chance I built up. Like god forbid a couple of people join the server and have a high monster chance
edn er man peirece the bear guy
I enjoyed the achievement idea so here’s some off the brain
Achievements:
“The Final Boss of Boogie”
With Uncle Sam: Hit a Group of two or more survivors at once with Beat Lay-down (40 times)
“It’s Not Nice To Stare….”
With Fogborn: After a kill off Foggy Stare you have 50 secs to kill another survivor in this state (get a triple kill by these rules 20 times)
“Burns Don’t it?”
With Survivor: At the start of a chase beam your flashlight at the monster for 6 seconds before successfully escaping the chase (do this 3 times for 10 straight matches)
I'd like to add some
"You're too slow"
Successfully trap 4 survivors as EXE per round. (Must be done for 5 rounds)
"He could be anyone of us"
Play as Ao Oni and successfully blend in with a group of 2 or more survivors (must be done for 5 rounds)
"Alone and afraid"
Kill a lone survivor as mimic without anyone watching within eyes view (must be done for 7 rounds)
@@batnbro8266 good ideas 👍🏾 also for specificity I assume blending would just mean being around a group of survivors for at least half of shapeshifts duration, that seems like a fun challenge.
Here are some of my ideas
"2 Survivors 1 Shoe"
As MX: Stomp and kill 2+ survivors at once with POW Jump
"Erupting Eardrums"
As Rosemary: Catch up and kill a survivor out of breath due to Demonic Shriek (Must be done 3 times)
"Broken Systems"
As Springtrap: Kill a player under the effects of both fright and ventilation error
"Forever Trapped"
As Forest King: Immediately trap a player who just got free from lurking facade (10 second window) (must be done 3 times)
"WRONG ANSWER"
As Baldi: Have a player die due to answering a question incorrectly
"Wait...How?"
As Vapor: Somehow have a player die to a spider skull
"What makes me a good demoman?"
As WYST: Kill 3+ Survivors with gobble bombs at once
"Radiation Poisoning"
As Niloticus: Kill 3+ survivors who are under the "radiated" effect in a single round
"I never really was on your side"
As a Zombie: Kill a survivor
"Items are overrated anyway"
As Survivor: Survive 5 rounds back to back without picking up a single item
"Still Standing"
As Survivor: Survive the round as the last survivor while in a "broken bones" state
"[Map] Master!"
As Survivor: Complete all objectives and survive the round on the specified map
"Escape Artist"
As Survivor: Escape a chase 7 times in a single round
I feel like the “do 5 times thing” doesn’t make sense? the achievements already feel sufficient enough to award a badge.
@@chrigontrr I agree a bit, these should be made a little harder but not too hard where you would have to strive for it, a little dopamine rush that keeps you playing.
Just started playing pillar chase a couple weeks ago, and so far I loved it, and watching your videos have been very entertaining....also I personally hope the Samsonite rework will turn out well, he is my fav❤
thanks for mentioning baldi's struggle with forest map lol! im a level 86 baldi main, and i always gotta pray i dont get forest or the pillar map. i agree with all of the suggestions!
BRO i've been obsessed with you because of your voice and how similiar it sounds because i KNOW damn well you have owned a different youtube account
now i finally connected the dots in my brain, whats good Ussylis, you made fire DBD Content, you truly never die
Banners ideas and obtainment methods:
Lights on: the Banner shows a flashlight in a orange background
Obtainment: use any kind of flashlight for a certain amount of time
Medic!: there's a medkit in the middle and the background is green
Obtainment: use medkits a certain amount of times
Trashman: a brown background with a trashbag on a side of it
Obtainment: complete a task that implicates cleaning trash
Break is over!: a bench with a banana from the Baldi's map
Obtainment: survive a encounter from a monster in the Baldi's breakyard part
This just a scratch: a red background with Blood dropping
Obtainment: survive a monster encounter while having low life/bone broken state
Who's a good boy?: one of Vapor spider minions in a orange background
Obtainment: kill player's a certain amount lf time with Vapor skeletal Minion's
Pest killer: a survivor trapped in Exe's trap in a Blue background
Obtainment: trap a certain amount of times to survivors
Dunno if these are good but i tried my best to come with ideas
I LOVE IT!!!
Here’s an idea for the game that I think would benefit a lot of players: Make a togglable option for whether or not you want to play as the Monster. Let’s say your turn as Monster is next and you see on the Tv screen you’re getting either Collectathon or Strongholds, instead of using the afk button and risking losing your potential game on Monster next bc everyone else will get theirs increased for playing, you can instead use this button and play the game out as survivor. This can also benefit some players who want to only play survivor so they can use the mask item without having to leave the game to reset their Monster Chance, thoughts? (Great video btw Niixx ❤)
1:52 is such a good idea i main uncle Samsonite and i hate maps where the Survivor can just loop till the end of the match
Its that one guy from dbd
What’s dbd
What's a guy
Yeah what is dbd?
Dead by daylight
The fact that people dont know dbd anymore is just sad
Funny suggestions:
> Flimsy changes:
-65 hp
-60 stamina
•Takes more time to do objectives
•Takes more time to heal
•Halved healing effect
> Sneaky -> Concentration
Becomes an ability on the users toolbar. Using it will make your footsteps more silent and will mute the background and any other player sounds except for the monsters. 20 something seconds cooldown.
> Prepared Adds
- Slightly less time to complete an objective
• AFK Kick puts a random "Are you AFK?" With a Nope. If not interacted, you get kicked from the server.
this sucks 0:45 the keeping the monster chanse was a good idea to be removed because people could just leave as soon as a match started get their monster chanse, leave, go to a diff server, wait until the match starts and repeat until they have enough monster chanse to always play as monsters and you would just see people joining with 10 monster chanse and you lose your turn bummer but its also very exploitable to grind exp faster on pub servers
Yeah, but now you get an extra monster chance whenever you both get a set done AND survive a match. I feel like there's more incentive to play the match than to just leave and join a different server, where you are WAITING for the match to end in the new server. Again, it's another con I suppose, but I still feel like the pros supercede it. Maybe there's a way we could find a middle ground and have it apply only to server restarts? I mean there's gotta be something, its pretty frustrating to LOSE monster chance.
@@Niixx true true hate it when i play until i get 10 monster chanse just for my laptop to start tweaking and i disconect
The best way I could possibly think on how to counter the monster chance issue and it goes something like this.
Have them have to obviously play the round, the only difference is to give them the monster chance after the round ends, regardless if they die or not. That way they can’t cheese their monster chance, thus making the server hop trick useless.
@@Niixxthere's many ways they can implement players keeping monster chance without it being much of a problem for serverhoppers. the solution would be that not only is your monster chance saved, but the JobId (a thing only public servers have that keeps them different, think of it like an id) of the server is saved too, and when you join a server, it checks if the JobId is the same as the new server the player joined. if not, it divides it by 2-3 / makes it 0 and the player can play the game normally, or if it detects a server is shutting down, it can make you keep your chance regardless of the server
@@thegamerFOX45i got new WiFi and I disconnected twice when I waited for like 45 minutes for the monster
9:42 You wont believe this...
New video, yay. But on the serious note, I feel like niloticus should get a buff half of the time, I feel like he's kinda sabotaging himself as he has a hard time. Finding where players are and Can be difficult with big maps like joy of creation. I feel like his stamina Drain is really pulling him down. Maybe in the next update, he might get a change
congrats on 10k subs lil bro
I 100% agree with the strongholds and collectathon take, dear god are those gamemodes not fun at all
That Pillar chase 1 footage was so peak...
idea for oni:
Adjustment to his passive; Hide the death notification and kill sound (Notification alone is good enough) FOR survivors when someone dies. because players can just start being more cautious as they count the people that dies until late game
Adjustment to last survivor quote;
Have it be a third ability that can be unlocked after killing more than half of the survivors, It doesn't give oni stats, it doesn't debuff survivors, It just shows the "last" survivor quote, being COMPLETELY optional
(Yes, even though the last survivors are ABLE to see this [IF you do decide to use it] , it would be cool to have this to make the players more paranoid than ever)
“Yyyuuuuummmmeeerrrrssss” -Homander
0:48 thats me!!
i think a good idea for the monster map choice would be that for each monster you play, you get ONE map ban. This means that if you play baldi and really don't want to play on forest, just ban it on baldi and whenever you're picked as baldi to play on forest, it will just swap to a different map. This would help, especially if you just hate one map as any monster in general (eclipse i'm LOOKING AT YOU)
tbh dungeon is worse but I respect it
One more thing: I’d love is there was VR support and if monster abilities can be binded to R1/RB and L2/LB for controller (also Y/Triangle for Domain Traversal)
I agree with you on #5 removing them would be the play, maybe replace it with an infection mode would be really cool and fun. Idk what to replace the other one with.
no
@@waffler-yz3gw "no"
*adds no reason why*
no this is patrick
sooo... when is the 'reading stupid suggestions' part 2 gonna come out...
I need him to humble #suggestions, people are so dumb in there LOL
yes please loved that one.
he could just respost this video and it'd work
I feel like they should add voice chat only severs, I feel like that would help the game
Tbh i wish they hire some musicians for you to play as a monster with some sick spookers jams on the background
I can understand if this isn’t well received but I’d like to put my two cents just to put my opinion out there and listen to others opinions too on it.
I don’t like playing survivor, massive skill issue I know, but regardless I don’t really like it. However, like I suppose with most people, I really enjoy playing monster. To me at least, it feels a bit boring and somewhat frustrating at times to actually become the monster, having to sit through 5-10 or so survivor games to get a chance to become a monster, and even then, it doesn’t feel rewarding at times as matches can end up being 2-5 minutes, even shorter if you end up on a bad map or just don’t play that well that round. I don’t really get the chance to experiment with new monsters as I feel pressure to get the most value from the game, picking the monster I know best. I myself don’t always have the most free time to go on long sessions to play frequently. I really like Pillar Chase but I don’t feel the long survivor wait times really feel worth the short monster games, I just don’t have that time to enjoy the game as much as I want to, nor rank up monsters to gold or diamond if I ever wanted to (but I don’t care much about that). I play monster about 2-3 times in a day before feeling out of it. (Also sense monster chance is server specific as said in suggestion 1#)
I think a nice addition would be a potential new mode where the game is split into lobbies, where players can pick to either be monster or the team of survivors whenever they please, very a kin to Dead By Daylight. (Maybe there are less survivors than normal lobbies?) Perhaps in turn, you aren’t rewarded with coins or exp as much or at all to encourage players to play the base game more often and not lead to game imbalance. I feel just being able to have an alternative option to play monsters more frequently I feel could maybe help the game feel less repetitive and help players better learn survivor or a certain monster they don’t play often without waiting a while and feeling pressure to give it their all with the few chances they are monster.
Am I weird for wanting this at all? I feel like I am and I’m sorry if I do, but it’s something I wanted to get off my chest. I admit I’m a little impatient, but I’d just like to be able to experiment more with monster but without harming the base game ya know.
that intro was so much funnier than it had ANY right to be 😭
6:50 YO THATS ME! i love your content lmao so thats actually so sick!
A personal gripe for me is
Monster prices
In my opinion they should all be the same price, to encourage players to choose off appearance and abilities rather than price
Yes it removes a few references but thats a sacrifice needed for c h e a p
Also more ideas stuck in my head that aren’t QoL
1. Killer interactions for double trouble
Aka voicelines
These apply exclusively to monsters who can talk (Springtrap, MX, maybe Mr Virtual and 2017X)
Here’s some ideas
“Finally, someone who isn’t a mumbling beast.” “You are one yourself.” - Springtrap to MX
“You’d make a fine inspiration for an animatronic.” - Springtrap to Niloticus and WYST
“Your prey? These are MINE.” - Springtrap to Forest King
2. More Double Trouble interactions
Since killers can now interact (Ao Oni throwing Fuwatti) it’d be pretty interesting to have more
Some ideas
MX and WYST
MX shove’s his arm down WYST’s throat, grabbing a Gobblebomb, MX’s next m1 is replaced with a high velocity Gobblebomb throw that does the same damage as his base attack, can still use his abilities while holding the bomb, WYST’s next use of Gobblebomb has 2 more bombs (yes this stacks with Frenzy)
Niloticus and WYST
They can ride eachother
When Niloticus is riding WYST he gains a new ranged breath attack that reveals and does minor damage, he can Godly Leap off WYST and when using Irradiating Mist the mist spreads as the WYST player moves, WYST player gains increased speed but less base attack damage, Gobblebombs drop Irradiating Mists on detonation that last for half the duration and do less damage, the mist reveals for both players
When WYST rides Niloticus his primary is removed but his Gobblebomb cooldown is significantly reduced and fires where you look, and ut doesn’t slow the Niloticus player in place, still drops weaker Irradiated Mists on detonation that reveals for both players, the Niloticus player gains significantly decreased stamina drain at the cost of damage
@@tropicalbytsanity7845 Niloctus and wyst can WHAT!?
@@tropicalbytsanity7845i do like the idea of killer interactions for double trouble, not necessarily the ones you listed but i wanna see more
I think achievements would fit really nice into the game, so i made some of my own
Survivor
"Thanks, Doc"
Give 5 people a medkit and they use it.
"Whats this statue thingy?"
Find a Stephano that you didnt buy.
"Lethal Faker"
Use The Mask and kill 5 people in a single round.
"3 doors..."
Find the exit to Sam's domain before Uncle Sam enters it.
"Dang it, so close!"
Die to the monster in the last 5 seconds.
"Jumped"
Have both monsters damaging you at once in Double Trouble.
"Are you kidding me!?"
Spawn within 20 studs of a monster.
"Ultimate Survivor"
Win a round without running for more than 3 seconds.
"Where was he the entire time?"
Win a round without seeing the monster at all.
"Fists of Doom"
Use the Doomfist item on a monster.
"Coin Collecter"
Gather the maximum amount of coins in one round.
"Cant touch this"
Survive a monster encounter without being damaged.
"Cheap Double Trouble"
Die to someone using The Mask in a solo monster round.
Monsters
"WAHOOOO"
Kill someone with a Pow Hop as MX
"NOW GET OUT WHILE YOU STILL CAN"
Play as Baldi and get down to Last Survivor on Schoolhouse Map.
"What? Who looked at me?"
As Fogborn have someone activate your Foggy Stare while they are not in your line of sight.
"Boogie Bomb"
Have 3 or more people dance at once with Uncle Sam's Dance Off ability.
"Get em' girls!"
Kill someone with spider skulls as Vapor.
"Check me out!"
Have a limited time skin that is no longer buyable in the shop as any monster.
"You fell right into it."
Trap someone 2 or more times as EXE while chasing them.
"Pro Gamer"
Kill everyone as any monster while using no abilities throughout the entire round.
"Special Delivery!"
Throw a Fuwatti as Ao Oni at someone.
"Well, Well, Well"
As Uncle Sam, teleport onto someone who had escaped your domain 30 seconds or less ago.
"I was never really on your side."
Kill someone as Ao Oni within 20 seconds of transforming back to Ao Oni from it's disguise.
"Pool of blood and radiation."
As Nilocticus, affect 3 or more people with your puke ability at once.
"Fearsome Nilocticus has evolved."
Buy and own the "Evolved" skin for Nilocticus.
"I took the L"
Own the "L" skin for MX.
"Dedication"
Get the diamond rank as any monster within 1 week of buying that monster.
Your voice reminds me of a youtuber who used to play a very niche game called Anomalous Activities. His username even sounds like yours except the spelling. The game was basically the Hidden Source mod.
I think strongholds E-17b should be its own map but smaller and not a strongholds map
In my opinion it’s a sick ass map but it just don’t work with strongholds
It is kinda of an issue, i mean that before i had to wait like almost a whole hour to be the monster because this one guy kept joining and leaving after becoming the monster and increasing his monster chance, but i do see your point nixx.
Erm what the Samsonite
Erm what the MX
Erm what the Springtrap
Erm what the Forest king
Erm what the Vapour
Erm what the rosemary
Erm what the Ao oni
Erm what the Fuwatti
Erm what the Vita mimic
Erm what the Baldi
Erm what the Fogborn
Erm what the Niloticus
Erm what the WYST
Erm what the EXE
Erm what the mask
nah even the mask?!
erm- its actually called zombie-
@@jadenmudgeerm, it's actually SCP-035
@@Randomizatory erm, it's actually all of them, but the wiki says otherwise
Erm what the survivor
@@Zenith9485 Erm what the GET OUT OF MY HEAD
I feel like the afk system should be changed like, Instead of kicking you out of the game it just puts you back in the lobby, so you don't lose your monster chance
Incase that'd be an issue, then it should kick you out after being afk for 3 or 2 whole rounds
I thought that what they meant by "LEAVE THE SERVER TO SAVE DATA" i thought it would be like not losing all of our coins or just not losing our activated upgrades (super annoying when that happens)
And im not sure but the giant purple pill thats coming to this game will just go like an innocent "HEHHEHEHIHIHIHIHI" but they went to a massacre really fast 🥶
I think an update we actually need should revolve around making survivors more interesting. Not stronger obviously, but since we’re most often playing survivors it would help if they were more interesting
another suggestion is add skill sets to monsters basically you can purchase these for 1000 coins for an example mx WAHHO first passive when a player falls down and you run over the deals 20. dmg I GOT YOU abillity1 rushesgrab a player and seend them into a pipe then the survior will be in a chase mx moves faster but the player can jump higher. when you fall into a pit you move slower but move faster the more the survivor close and far to you of you touch the survior deals 70 dmg
abilltiy 2 POW STOMP stomp in a area around you 4. that does 30 dmg and stuns players that miss 2 shock wavesjumps cd 19 seconds
feel free to to change some concepts
4:21 i agree. There was someone camping the last gems, and he just kill anyong who gets close to him
Honestly the collection mode had a good idea "escaping " i feel like a escape mode could be great, like its going to be a sort of mode like the joy of creation where you habe a certain amount of time to find some objects but then you got them all you have to find the exit and honestly a mode like that whith a mechanic like if a monsters kill someone thr survivors lose time but if they find a object they would gain some time and that would make it fair for both monsters and players while of course making sure that the game is going to be different for the amount of survivors
Less survivors is going to get less object to get but less time
A lot of survivors or full servers is going to get way more time but a lot more object to find
And overall you still have to avoid the monster Whithout staying in place or just running for funni and extremely visible shards all over the map
These are good ideas With stronghold and collectathon (one of my favorites despite the gameplay) but instead of removing collectathon completely and ruining the game mode, They take inspiration from dark deception and add an Map instead of showing the crystals Then they tweak the map (make it smaller) remove the ability for monsters to always know your location and make it reveal locations every 20 seconds (like EXE's passive but nerfed). But that's just my Take on it.
so glad samson is getting reworked that dudes dance ability is too op
I say keep collectathon because that one actually has things to do co pared to stronghold. I actually have fun being able to clear out that gamemode than say stronghold. Also i think adding more maps for collectathon will solve the issue (kinda) as 2 maps for a gamemode will always give narrow view on it. I rather see 3 mode rotation than just one mode with hard version sometimes. Eitherway you still did a good job on the video
I feel like the next map should appear on the little tv that shows the next gamemode, that way players can know wich upgrades/items to buy and wich monster to equip
Perhaps there could be 1 achievement for survivors against a monster achievements for each monster when playing as them, like saving an ally from a trap and having both of your survive the round as one achievement and and killing someone with just EXE traps (since they can kill now) for EXE.
i dont get why people hate the other 2 modes, both are tons of fun and a nice way to shake up the inevitable monotony of playing the same gamemode repeatedly. im also glad there's no voting because instead of people going "GRR I DIDNT WANT THIS MODE" when the one they pick doesnt get chosen, its just "oh we doing strongholds/collectathon next ok"
i literally explained why people hate those gamemodes and for what reason lol. they are objectively the least engaging gamemodes in the game. if u find them fun, good for you, but there are good reason why they suck ass
@@Niixxi literally disagree lol. also its like subjective so idk why you're vaguely arguing with me
@@waffler-yz3gw I'm not vaguely arguing. I am a stating a fact of how Strongholds and Collectathon is played. Strongholds is the easiest gamemode to argue because as a survivor, all you're doing is sitting still and waiting for RNG to take its place, or b-line to the next point if the monster forces you out. That is OBJECTIVELY the least engaging interaction in the game, it's not an opinion. It's my opinion that they suck, but its not an opinion to say they aren't engaging compared to solo monster/double trouble. I can't be more clear with what I've said, so no im not being vague whatsoever.
Yeah I agree with nixx here
@@Niixx1. be more brief, shakespeare would like it
2. it literally *is* your opinion that strongholds isn't engaging, not gonna type a paragraph abt it cus i have stuff aside from youtube in my life tho
3. i disagree
i feel like to contribute to both sides monster chance should save for 5-10 minutes after you leave/disconnect so that way if your internet bugs out or the server gets shut down you still keep your monster chance but when your first getting on for the day or coming back from a long break your starting fresh
6:24 spider skull must’ve felt silly I guess
i really hope banners with achievements happen cause games that started this had that as the only way to get them (Halo, classic COD) plus i think achievements for fun but rare events (like killing a survivor by throwing Fuwatti as Ao Oni) would be neat
also unique music for last man standing would rock, i saw someone play Martyr from Sonic 2017 Prototype on their gameplay of EXE and it was awesome and id love to hear a new theme ingame as either monster or survivor when theres one survivor left
Ngl i kinda wanna see like a weekly shop refresh,so its not always the same skins for a ridiculously long time
0:45 i think the keeping monster chance will be cool if after rejoining you would lose 1 monster chance so there will be no server hoppers that want to get easy monster chance
Jumping is something i’d like, i’m sick of getting stuck on nothing.
4:41
Well I know why people dislike these 2 gamemodes but I think it's probably the Rigged/Team requirement issue
I think it would at least improve these gamemodes to be more healthy & less rigged
Or make it independent gamemodes like DT (I hate this mode) & Solo Monster but I feel like it's just not the best idea bc it's literally the same gameplay but different objectives for pillar chase 2, I'm not saying they're the best gamemodes but it's not even the worst things to ever exist
Even tho I dislike dt the most bc of how painfully flawed it is, not so rewarding for both teams, maps are more unbalanced & other stuff
Since these 2 are already removed but it's a bad thing bc double trouble is now even more common which makes the main game itself worse then before bc of it
My best advice is that have some rework stuff, changes & good features for double trouble
Maybe for 2 of these gamemodes but idk how it would be possible.
Collectathon is decent but not a masterpiece so as strongholds, I feel like strongholds is kinda nice but solo monster is the only gamemode that is enjoy in general.
to be honest they should add a monster turn chart where ther whould be a board with usernames in it showing you who whould be next so people chould better prepare to play as monster or not instead of practically gambling
i mean chance thing works too like what mm2 has where every round you whould have a percentage and more rounds you play as survivor the more it increases and once you finally get to play as monster the percentage resets
and heres my concept on how to make stronghold better
have the entire thing work alot like control points from tf2 where the map whould have several select areas where there whould be control points and you have to stay near them to capture it and once you are dont capturing it you will have to capture another one and obviously you will not have to capture the same control point anyways back to the function. and to win you have to capture 3-5 control points(depending on map size) and every player(aka both survivors and monster) get increased stamina (the monster's stamina increase might depend given some monsters whould be op with increased stamina)
YES A NEW VIDEO I INSTANTLY CLICKED THE SECOND I SAW THE NOTIFICATION
Make it that you don't get passive coin disabled for standing for 10 second in one spot
Uhhhh achievement ideas cuz I saw a comment like that
Clipped: kill someone with 100 hp with a single charging demise (100-0)
Jumpman: kill 2 people with pow hop at the same time
Trick shot: hit a glitching blitz from far away (100+ studs?)
You’re not very good at this, are you?: kill someone with only 1 hit total as EXE (basically have traps do majority damage)
No life: diamond a monster
Medkit stealer: use 3 medkits in one round
Early celebration: die in the last 5 seconds of a round
Anti-social: kill everyone with only foggy stare m1’s
Go to school: die to only math questions against baldi
ICBM: kill 2-3 people at the same time with gobble bomb
Clutch king: survive a last man standing that is 2 minutes or longer (maybe 1 minute 30 seconds)
The strongest: survive against a level 100
Familiar faces: play a double trouble round against MX + Forest king and live
Almost twins: play a double trouble round against EXE + Sonic.EXE and live
Broken key: die to a vapor skull
I was lagging I swear!: die to a level 1 vapor
Early bird: die in the first 15 seconds
Brain damage: slam into a wall 50 times as Mx (progress saves across rounds)
360’d: make a monster miss 3 attacks within your proximity (30 ish studs?)
How?: go against MX + MX in double trouble and live
Elderly man: win a match as vapor with only m1’s
Disappointment: diamond forest king (joke)
another one realistic mirror find ao oni disguise as you
@@thepeakestluigi that’s a good one
Another one could be forgot my homework where you survive baldi when he is in max stamina speed
Another one beat at your own game survivesSonic. Exes game
Best suggestion is YUMMERS, change my mind.
Suggestion: add story mode
I REALLY need some kind of changing buttons and keybinds, specially on ps4, cause need to use the arrows buttons... Is absolutely annoying and feels uncomfortable
Niixx should get his own pillar chase 2 monster
is he a sheep
Already does
@@Tellacon170 one
What if Double Trouble only happens when 2 players ends up with the same amount of monster chance at the end of a round, so depending of the people in the server it could make Double Trouble a rare gamemode or a common one
no bro
Baldi in collection is so op lol, he is max speed at the start so literally NOONE can outrun him, it also doesn’t help how everyone is always marked with an arrow. The way to counter this is the fact that noone plays baldi, that’s just my experience using him (also I’m the Mario in the backrooms foghorn footage!!!!)
We need survivor progression bro🙏🏻
yeah something like level points that u can buy cosmetics vanity or maybe even increasing the coin cap per round and you get the points by levelling up as a survivor by surviving the round, doing objectives,escaping a chase
Or a ability tree
@@mushasi2008 blade said that he’s not adding any upgrades to survivors because it would mess with the balance
Stronghold rework idea: make it 7 to 8 spots, all spots separately must be filled in order to win as they each on their own have their own thresholds, very basic but i think this can be built off of easily
Rebinding keys would go crazy if it worked with the extra mouse buttons on some mice
when i first saw this thumbnail i thought he was screaming
Achievement Ideas since I like the idea:
Shiny Predator: Get Silver Tier
Worthy Threat: Get Gold Tier
Ungodly Beast: Get Diamond Tier
Wahooo!: Land On A Player As MX
Noobie Survivor: Survive As The Last Player Left
Moderate Survivor: Survive 10 Times As The Last Player Left
Expert Survivor: Survive 25 Rounds As The Last Player Left
Unstoppable: Survive 100 Rounds As The Last Player Left
Unmatched Skill: Survive As The Last Player Against A Diamond Monster
My Money!: Waste 1000 Coins On Upgrades Or Items
Greedy You Are: Get The Emerald Banner
Your Banned!!!: Get A Server Wipe With The Streamer Skin
Meter Dash Winner: Run 100000 Studs
No Escape: Kill Every Player In The Uncle S Domain
Speedrun: Get A Server Wipe Without Going Under 1:30 In Time
Slow Down!: Get A Server Wipe In 1 Minute
Spider Pal: Have A Spider Skull Survive The Whole Match
Last Second Kill: Get A Server Wipe By Killing The Last Player At 1 Or 0 Seconds
Party Time: Let The Dance Meter Fill To Max And Then Drain Without Being Hit
Wow, Your Unskilled: Purchase Coins With Robux
Just Work For It: Purchase A Skin With Robux
You Found Me: Play In A Server With A Dev
More To Be Added
these are AWFUL bruh, achievements for *spending robux??* naw. nah.
I personally think they should add a mode with no time limit, what the objective would be I have no idea, probably something that opens an exit, so survivors can... survive
thats just collectathon but bad
make it so in strongholds, theres skill checks, just like generators in dbd and make it so theres different "stages" in collectathon, like, collect a certain amount of gems, and then, another amount of gems appears
Amazing video NIIXX 😊😊
the map selection is a really good idea because if your a nilo or a fogborn players and you get mansion map, its gonna be a living cancer hell to get kills in that map(from experience)
edit:yes from more experience this game def needs a monster selection because i maps are kept repeating to me when im a specific monste thats extremely struggles
examples nilo struggles hard in pillars
fogborn struggles in frazbear
or exe struggles pretty much most maps
Yep I would love that
The best update of PC2.
Will be the Yummers update:
Update added yummers as the monster
Coins:9999999999999
Speed:100
Stamina:1
Damage:1000
his kill animation is him poking you and you exploding
@@cloudx1c Ye
Very true
Here's 2 items I thought of
Soda Can
when used, increase running speed, stamina regen, & decrease stamina usage by a noticable margin for 7 seconds
Stamina Stim
when used, gain back 35 stamina & gain 15 extra stamina (works like the extra stamina in TLoZ: BoTW or ToTK, prioritized below normal stamina)
ion like that, i love that pillar chase is rigged against the survivors and i hate the idea of some guy buying every item and being impossible to catch
@@waffler-yz3gw that is some bullshit to say that a game is better when rigged
the monster chance should definitely be considered to bring back b/c my internet is genuinely ass and i keep having to grind matches in order to get killer. such a shame
Good suggestion: buff rosemary and baldi and please make survivors can actually survive
3:52 THAT PIGGIE WAS ME
When you having fun in pillar chase 2 and the game gives you collectathon for a monster match 😂😂😂😂
why is bro so good. I need me some e tips and trick NOW!
Another small QoL idea, idk if it’s just me, but… get rid of the max coin limit.
This could just be me but roblox did some stupid thing where instead of you joining and you wait for the textures to load, you have to sit at a grey screen and you can’t move or anything whilst the games happening and you’re in the game which then gets you kicked because you couldn’t move, I think there should be an option that when you join you’re automatically afk but you can toggle it in settings so that doesn’t happen
Advice for EXE on forest: put traps in the bushes.
The only thing I wish for is any limited skin to be available I hate grinding to 18000 and not having anything to spend it on beacuse the limited skin I want is not on sale so I have to wait till god knows how long.. and my last suggestion is more survivor content like victory poses or more animations that could be animatons for characters from other horror games or media or more death screams.
And the last thing I have to say is more of a question is ultra M gonna be a skin or just a character in the backround for Dooms 3 way?
skin iirc
I like the monster stage select. You have no idea how many times i get the fnaf map and i hate it.
Edit: i play mx rn cause i got nothing better rn. Also if like if the last standing thing made it like fair playing grounds for the player thats last too.
I want them to add a option were you can switch UI's. I really dont like the upcoming one.
if you’re on mobile like me, it’s not actually gonna be on the side to fuck up your gameplay, it’s actually gonna be in the middle like the last ui (current as of now)
I’m with the monster chance feature since literally recently I was in a game saving my monster chance for 20 minutes just for my shtty game to crash
I'm excited to watch this! I've had some suggestions myself I'd want to express and you may have the same opinions!
(after watching thoughts)
yummers
What do you use to edit and is it for mobile? Or what do you use for the red text thing
2:35
try spamming the traps at the front door of the house in the forest to prevent people trying to juke you as EXE
I thought this video was him reading the suggestion in pillar chass chat lol