@@therealpancake_ now that I think about it, fuwatti and ao oni have almost the same golden skins soooo I guess..... GOLDEN FREDI AS SPRINGTRAP NOW! ⛈️🌩️🌩️⛈️🌩️⛈️🌩️
I definitely agree with what you said about Uncle Samsonite’s domain needing a rework of some kind. He’s so god damn easy to loop, especially on maps like schoolhouse and ao oni mansion (but mansion just needs a complete overhaul in general in my opinion).
The rework absolutely sucks for me since he wasn't broken but wasnt bad he was an high A tier monster imo before so the rework was completely unnecessary and it didnt even fix the rng about him so what's the fucking point of it they really wanted to nerf this guy but they know that it would be super controversial
@@omarfaruq9233 Ngl it might be a skill issue for you guys because I literally always server wipe with uncle Sam unless it's on a cheesy map like mansion or exe map
@@SnowRabbit-bq5yc it's not even a skill issue it's just harder to wipe imo that could just be lag cause I randomly have my joystick lock into one direction I can't control
You've single handedly convinced me to play Pillar Chase 2, besides that random tik tok i found about Nilo gameplay, I enjoy your humor and it makes me look forward to playing this game. Thank you. Nyx :)
It wasn't dumb since he was probably talking about how a group of friends that are all survivors can decide to spectate the monster and call out where the monster is the entire match if any of them die. The last suggestion is basically the same as the first comment but it's worded better.
@@juscrow536 nah its still dumb lol you can still win even if they do give callouts, theres just not much of a point into teaming or removing spectating monsters
dude what if you make the killer's chase theme play constantly when you're the last player alive, cuz the monster is obviously chasing you. Like imagine seeing "Lay down that beat for me" as samsonite's theme starts playing
genuinely i dont understand how people get so heated at keeping monster chance because u have no idea how much better it is to not be punished by staying in a lobby and have it become tiny at ur turn, or people are weird to ur friends and want to change lobby and not be punished because other people were annoying
Im one of those people who originally brought up the "Remove monster chance because i get sniped sometimes : (" things and ive basically realized over the course of Like a week that i was so wrong about that shit its insane. I realized that getting sniped is annoying but also if someone comes in with 19 chance while i had 12 it means they were probably already waiting longer than me anyway. Monster chance being kept is good, i think, just in general.
I’m leaving my suggestions for anyone else here since Niixx said no: Pillar Chase 2: Teamwork and Competition Update Concept Overview: PC2 has 4 gamemodes in total; solo monster, double trouble, strongholds, and collectathon. None of these gamemodes feature teamwork. I propose a few new features that promote teamwork, a support interaction, and a new gamemode to coincide. I also propose another gamemode that adds a sort of free-for-all mode in the game. Without further a due, let me get into the features. Teamwork Improvements: I’ve come up with a few ways to improve cooperation with other survivors. I feel that with the medkit, you shouldn’t just have the option to help yourself and you should be able to heal others as well. When holding a medkit out, you can walk up to a player and hold your interact key to heal them instead. This would award 5 coins. Also, when someone is afflicted with a status effect like Glitched, Fearful, Bleeding, or Irradiated, you can hold interact for 5 seconds to cleanse them of the debuff. This awards 3 coins. Carry System: When a player has their bone broken, it’s pretty much a death sentence. What if you had a chance to save that player? Introducing carrying. When someone has a broken bone, another, healthy player can hold interact on the injured player to carry them over the shoulders. In this state, the healthy player’s sprint speed is reduced by 1, stamina consumption is increased by 1, and they can’t use items. As for the injured player, they can light the way for the both of them with a flashlight, heal when the carrier is walking, hold Stephano for faster sprinting, or hop off at any point. If they are attacked, the damage would be given to the carrier. If the carrier gets a broken bone, the carried player is forced off. Carrying someone away from a monster rewards coins. If the injured player heals while carried, the carrier gets 5 coins and the now healed player is forced off. The carrier can also drop the injured player at any point. I think this system is perfect way to encourage teamwork. Now, onto the new gamemodes. Head to Head: This a cooperative gamemode heavily inspired by Grief from CoD: Black Ops 2 Zombies. In this, the amount of players is divided into 2 teams. In each team, there is a monster hunting to kill the opposing team’s survivors. All teammates would be highlighted in blue throughout the match. The team that dies off loses. The winners’ coins from that match are doubled. However, this gamemode isn’t just for the monsters to see who’s better; survivors can help their team’s monster. A survivor can hold interact with an enemy survivor for 3 seconds to steal a random item. A survivor can also carry enemy survivors to their team’s monster. In the event that both teams have survivors, the one with the most surviving members wins. If they have the same amount of survivors, then it’s a draw. That’s a wrap for this mode, onto the next. Trust Nobody: This is a special mode that’s completely different from the rest in that everyone is your enemy. When a match starts, nobody is initially a monster. After 10 seconds, someone is chosen randomly to be the monster. However, every 30 seconds, someone else becomes the monster And gets to try and kill survivors. This would go until only the current monster is left. The winner would receive an XP bonus of 4000. A match of this mode wouldn’t reset anyone’s monster chance. Ending thoughts: Thanks for reading through this pitch. Hopefully you thought this was at least an interesting concept. Have a good day or night. Pillar Chase 2: Survivor Update Concept Overview: Being a survivor in PC2 is meant to be challenging. However, any good player knows that you don’t need upgrades to survive every time. This can make being a survivor become boring rather quickly. Few of these said upgrades actually act as upgrades anyways. I also acknowledge that this is meant so that the monster can kill almost everyone in a match. I propose ditching the upgrades for an even simpler system that doesn’t make survivors strong but instead lets them change up their play styles. Choose Your Survivor: In this new system, you can choose different survivors to play as, each with their own stats and possible effects. These characters would hail from the same places as some monsters and I’ve come up with some original survivors too. Each would be bought with coins and have a few skins for them (they wouldn’t have their own animations for sprinting, idle, etc since the animation sets exist). Every survivor has their own Health, Sprint Speed, Max Stamina, and a Perk (stamina drain would be the same among all survivors). I propose a few different survivors to begin. Survivors’ Stats: You- Health - 100 Sprint Speed - 23 Max Stamina - 100 Perk - Prepared (items are highlighted for 15 seconds) Store Cost - None; unlocked by default. Lucas Everett- Health - 80 Sprint Speed - 23 Max Stamina - 115 Perk - Jumpman (can jump regardless of who the monster is. If the monster is MX, jumping CD is cut in half) Store Cost - 1985 Coins Origins - Mario ‘85 (MX) Miles “Tails” Prower- Health - 65 Sprint Speed - 26 Max Stamina - 55 Perk - Danger Vision (when someone dies, see the monster for 6 seconds) Store Cost - 2011 Coins Origins - Sonic The Hedgehog (EXE) It’s a Bully- Health - 135 Sprint Speed - 21 Max Stamina - 90 Perk - Clarity (increases your range of vision) Store Cost - 2018 Coins Origins - Baldi’s Basics in Education and Learning (Baldi) Mr. Roulette- Health - 50-150 Sprint Speed - 19-26 Max Stamina - 50-150 Perk - Randomize (his health, sprint speed, and max stamina are random every match. Health and max stamina can be anywhere between 50 and 150 and speed can be within 19 and 26) Store Cost - 2225 Coins Origins - He’s my original character I’ve got one more concept for a survivor based on how people are making their avatars pitch black and hiding all game. I couldn’t think of a character for this. Ghillie (temporary name)- Health - 90 Sprint Speed - 21 Max Stamina - 100 Perk - Camouflage (stay still for 3 seconds to become mostly transparent. Moving or taking damage would remove the effect. You’d still be highlighted by the monster(s) and receive passive coins) Skins: I also came up with a few different skin ideas for survivors, albeit very basic. Lucas-Fire - color palette changed to Fire Mario/Luigi’s from SMB1. Lucas-Modern - color palette changed to Luigi’s current. Lucas-Enemy - color palette changed to MX’s. Lucas-Heart - color palette changed to Mario’s from SMW and his head is upside down. Based on The Coronation Day (The Forest King). “Tails”-Dead - color palette changed to Tails.exe’s. “Tails”-Boom - wears the belt and goggles seen in Sonic Boom’s version of Tails. “Tails”-Super - color palette changed to Super Tails and his fur glows. “Tails”-Trauma - his tails and left arm are missing. Bully-Teacher - color palette changed to Baldi’s. Bully-Swap - orange and blue colors swap places. Bully-Principal- color palette changed to Principal of the Thing. Bully-31718 - becomes the prototype AI face seen as an easter egg from Baldi’s Basics. Mr. Roulette-Pimp - suit and top hat color changes to purple. Mr. Roulette-Wedded - suit and top hat color changes to white. Mr. Roulette-Devious - suit color changes to crimson and his top hat is replaced by devil horns. Mr. Roulette-DS Dealer - his suit becomes Dealer Luigi’s (from SM64DS/NSMB) and his top hat is replaced by with a green cap. Ending Thoughts: That’s a wrap for this concept. Hopefully you at least thought that this was an interesting idea. Thanks for taking the time to read though and I hope you have a great day/night.
honestly carrying idea is not bad at all but,i dont think it will work tho...like due to fact how fast monster killing players and against competive players who using MX or mimic its impossible to help other people. the gamemodes ideas sounds interesting. and god forbid survivor characters...well some of them are pretty useless especially TAILS. COUGHCOUGHCOUGH ahem...65 health is NOTHING and 55 stamina is just...hes bad. also his perk doesnt even give you anything...not worth it the other characters are ordinary ig
@@grayhunter6603 honestly, I made these over 2 months ago now and I’m gonna relook into these and change em around. The character selection idea is just meant to be tradeoffs though; do you want less stamina for better health? Less health for better speed? Or perhaps a gimmicky playstyle? The perks are just filler tho as a better way to replace upgrades since their completely useless.
Honestly bro I never had an issue with the monster chance thing. It lowkey saves me from being robbed of a chance to play monster due to roblox disconnecting me for no reason ._. I think the ppl complaining about it are just raging because they want to play "NEOW" instead of waiting patiently like I do, but that's just a theory. *A GAME THEO-*
That's some nice thumbnail you got there 10:32 I definitely agree about the hole in mansion being removed. Not only that, I feel like mansion needs an overall rework. This is the best map for survivors to loop or camp. And playing as the monster, getting looped isn't fun. ( or its just that i have a skill issue. )
YOU KNOW WHAT COULD BE GOOD TOO? *INHALES* GIVING MOBILE PLAYERS A BUTTON SPECIFICALLY TO BREAKING VAPOR'S SKULLS, OR, I DUNNO, JUST MAKE IT SO THE "USE" BUTTON CAN DO IT, THEY ALWAYS SKIDADDLE WHEN YOU TAP ON THEM, AND HAVING TO BREAK ONE WHILE RUNNING FROM VAPOR IS EVEN WORSE
TRUEEE,I play in mobile and everytime a vapor gets chosen i ALWAYS have to stop moving to break the spider skull,and by the time i did that tHE FRUCKING MONSTER TELEPORTS TO ME AND I DIE RAHHHHDUDJDKEJD*'*QDIDKDODDJQK!*@*×
They need to buff vapor and bad, he's super fun when it goes well with him but he is incredibly bad most of the time. Basically has Fogborn's problems but hasn't gotten changed for most of the game's lifespan so far.
8:35 lowkey when I started playing the game i initially thought Stephano kills gave you more XP/coins in turn for the survivor being a harder catch due to the speed boost, this HAS to be added
How is it a skill issue where i had full stamina at the start of the chase, get away from Springtrap, run out of stamina with Springtrap still after me? And no, i don't consider using Runner + Stephano as a "skill issue". If a Springtrap wants you dead, he will get you, no matter what
I agree with your take on Samsonite's domain because in the actual series he knows which doors lead to, its just so annoying when theres only 2 people left and I used domain and end up going across the map which is the farthest one from the last 2 survivors
Samsonite x EXE could just inf combo... and if you add 2 mx players you get unstoppable combo starter..... with changes to monsters in the mode this could potentially be fun I guess?
I think instead of making an entirely new coin cap they made it to the point where you can get over 50 BUT the coins you get every few seconds won't count after the main 50 so you have to end chases or do the rest of your tasks. (And to prevent teamers from just farming overflow with medkits they could make it to where you can't get medkit coins more than twice per game)
Everyone hates the monster spectating and it's not that big of a deal. Not many people do it, and you could already cheat with spectating survivors. There is virtually no difference. I enjoy it, so if I am dead I can actually watch the monster and see what he is doing vs swapping between players to find whoever is having the most action.
Rosemary buff: she can use demonic shriek while running, it wont give rosemary stamina back but will actually slow down her own stamina drain(it will still give the same debuffs to survivors)
Nilo needs a lil bit more stamina. OR add less delay after the leap. You need a way to catch up to someone at least. (Still jukeable, but nilo has a better chance of winning on trash large looping maps) Add a (adding fan made monsters event) I'm yapping here because I don't have the discord link 😔
About vapor jumpscare - he really teleports, everytime I get a screamer from vapor it teleports me back, and it can't be a lag since it always happening (my friends also experiences that)
im seriously tired of the whole "If you can spectate the monster = easier for teaming" argument. You dont have access to chat if you're either the monster OR survivor, Theres literally no way for comms whatsoever. People need to stop pretending this is an issue its genuinely not as bad as these people are making it
the only way you could do this is via discord voice chat in which even IF monster spectate is removed you could just... spectate survivors and call out THEIR location instead
@@literalcorpse2037 EXACTLY this, people need to realize its not even as severe as they're making it. Im not saying I condone teaming nor find it fair, but what i am saying is that teaming really isnt a problem in this game compared to others
Why dose the thumbnail look like you and uncle Samsonite had a awkward breakup but I think that’s what happend since in the last one you guys where kissing
Ngl monster spectate does make it to where teamers who are on call to reveal where you are so they can literally tell their teammate which direction you as the monster are going
2:46 That was such a TERRIBLE idea😭🙏 as a springtrap main bro needs a buff nothing insane maybe 1 extra speed or some more range because in maps with alot of corners like fnaf 3 for example you can just run away wait for him to catch up gain stamina and keep running its the WORST
I feel like the only monsters who actually need revamps are vapor, springtrap, and niloticus. Vapor because, in my opinion, it's not fun to play as him or against him(same for springtrap). it gets so annoying going up against him practically every round when your up against a new player, his spider skulls are also so annoying for mobile players. Niloticus cause hes kinda just bad on every map except fasbears fright also in my opinion he was one of the funnest characters to go up against and to play as, he still is fun to go up against but its pretty much just an automatic win for survivors. Yummers
Idk if anyone else thought of this but I think it would be really cool if all the diamond skins for each monster had different animations from their normal skins
for those who keep complaining about monster spectating i have a suggestion for this: when spectating the monster, there will be a black fog surrounding them, preventing teamers from seeing where the monster is located (most of the time) and only the ground they’re underneath another way is that there could be a time limit for spectating the monster my last suggestion is… just get gud
I think the main issue with keeping monster chance is that when you join a lobby most people have way too many monster points, so much you'd need to grind double the games it used to and then people with more points join so basically you'd have to play like 10 survivor games, even if you do the set and/or survive. And if you're already gonna be playing survivor that much, just implement some sort of survivor progression already!
People who say to return uncle sams chase theme is stupid as fuck dude. Blade said he can’t because roblox deleted it for some sort of reason. I fucking hate people who don’t read the patch notes…
Idea for the Map Voting suggestion You are presented 3 maps to vote for, once the map is voted, you can't vote for it anymore for about 3-5 rounds instead of the usual RNG of it coming back twice, just to make it fair
(Niloticus rework idea?) Niixx Please read this. I want to know your opinion. When nilo Places a puddle. I think it'd be a cool idea if every single player would be highlighted for a short period of time just like mx As this could easily help him find those pesky Hiders his Hitbox is also pretty small, so it be cool if that was changed.
Good suggestion for mc Make it so that if you disconnect,have to rejoin you keep your monster chance But if you yourself leaves the server and joins a diffrent one you dont keep mc Also note that when you leave and then rejoin the same server you have a 5 min timer to prevent people from just jiining the same server
for the whole domain thing i feel like it should be similar to portal (for the people who are survivors they are just going to see big man come out big mist)
I stopped playing Samsonite after his DANCE OFF nerf, i hated it. I played his rework and GENUINELY loved it. He's not easy to win as anymore. It wasn't that i liked winning as him, i loved him for even being in the damn game. I love him even more because of his rework.
That thing with the vapor jumpscare is still an issue. Sure the first hit is my fault but then i get jumpscares and appearantly am running towards him for only a second is still long enough to be back in his hit range when i would have been fine otherwise. That isn't my fault and feels unfair is all we are saying.
Cant suggest this in the dc server bc i cant find it but ill just put it here cuz its related to suggestions lol Blade should make it so you can choose if you want to be a monster or not. For example, if you have a 10 monster chance while everyone has less than you, you can turn it off and the second person with the highest chance will be able to become the monster. Itll probably be a really unused feature but ik a guy who doesnt wanna be the monster whenever we play pc2
Can you do a tier list about this and then make a tier list about skins and a tier list about monsters and a tier list for survivor perks and a tier list for survivor animation pecks and then do a tier list of all the tier lists above
mx should be able to jump if he steps on a spider just for the sake of it lots of games got weird and specific, situational stuff that just adds to the fun aspect of it, like dunno....tf2...
Bro if the rage quit thing was added, I'd be giving everyone diamond bro 😭🙏 Edit: Also fym rework the Monster Spectating thing, like the Players can see the chat box 💀
Hello Suggestions Guy
you bout to get scolded by Niixx
Who’s Niixx?
@@xx_freddy_fragbear_xxA person idk… probably stupid or something?
Suggestion boi
Tierlist guy
gold springtrap would’ve had so much potential as looking like golden freddy ngl
Baldi already took that role.
Hawk tuah sigma button ----------->
Didn't baldi already- whatever
@@Berrik_The-Boxer yh but i would like the idea of adding golden freddy skin
@@therealpancake_ now that I think about it, fuwatti and ao oni have almost the same golden skins soooo I guess..... GOLDEN FREDI AS SPRINGTRAP NOW! ⛈️🌩️🌩️⛈️🌩️⛈️🌩️
I definitely agree with what you said about Uncle Samsonite’s domain needing a rework of some kind. He’s so god damn easy to loop, especially on maps like schoolhouse and ao oni mansion (but mansion just needs a complete overhaul in general in my opinion).
The rework absolutely sucks for me since he wasn't broken but wasnt bad he was an high A tier monster imo before so the rework was completely unnecessary and it didnt even fix the rng about him so what's the fucking point of it they really wanted to nerf this guy but they know that it would be super controversial
@@omarfaruq9233 Ngl it might be a skill issue for you guys because I literally always server wipe with uncle Sam unless it's on a cheesy map like mansion or exe map
i once looped him for 2 minutes straight on dungeon
@@SnowRabbit-bq5yc it's not even a skill issue it's just harder to wipe imo that could just be lag cause I randomly have my joystick lock into one direction I can't control
speaking of mansion phoenix (the shop keeper boi) said theres gonna be v2 and v3
Yummers monster:
Passive: yummers
Ability 1, yummers: yummers
Ability 2, Yummers: Yums the mers
yummers
10/10
This is going to broke the game
yummers
Once was tier list guy, now suggestions guy.
once he was ussylis
You've single handedly convinced me to play Pillar Chase 2, besides that random tik tok i found about Nilo gameplay, I enjoy your humor and it makes me look forward to playing this game. Thank you. Nyx :)
0:31
First suggestion was legit kinda dumb since teaming is literally against the rules, and you can get banned for it
Well it doesn't mean people aren't gonna do it anyways, i think it's better to get rid of it
It wasn't dumb since he was probably talking about how a group of friends that are all survivors can decide to spectate the monster and call out where the monster is the entire match if any of them die. The last suggestion is basically the same as the first comment but it's worded better.
@@juscrow536 nah its still dumb lol you can still win even if they do give callouts, theres just not much of a point into teaming or removing spectating monsters
Huh, i just saw 2 prople leave eachother alone every round
I love how whenever you read these your mic is low quality, it really adds to the experience
dude what if you make the killer's chase theme play constantly when you're the last player alive, cuz the monster is obviously chasing you. Like imagine seeing "Lay down that beat for me" as samsonite's theme starts playing
For the Samsonite knowing where he teleports thing, maybe when he’s close enough to a door it could open and give you a peek into where you’ll spawn
Omg its the suggestions guy
PEAK!!!!1!1!1!!1!!!11!1!!1!!!!
PEAK!!!!!!!!!!!
genuinely i dont understand how people get so heated at keeping monster chance because u have no idea how much better it is to not be punished by staying in a lobby and have it become tiny at ur turn, or people are weird to ur friends and want to change lobby and not be punished because other people were annoying
The reason I love your suggestion videos is because you actually know what you’re talking about, because you’re genuinely passionate about the game.
“Again?” - The Forest King
Im one of those people who originally brought up the "Remove monster chance because i get sniped sometimes : (" things and ive basically realized over the course of
Like a week that i was so wrong about that shit its insane. I realized that getting sniped is annoying but also if someone comes in with 19 chance while i had 12 it means they were probably already waiting longer than me anyway. Monster chance being kept is good, i think, just in general.
I think chance saving is good, helps ppl get levels and allows the average pillar chaser to play monster a lot more regularly then what it used to be
"i sure do love playing roblox!" the malevolent roblox zombie 10 studs behind me: 10:45
0:48 it's so funny that he stops drinking the moment that frenzy mode ends in the background gameplay
oh so that was the noise of him drinking
Hi, the guy who made that Springtrap suggestion here, thanks for agreeing with the fact that he ain't fun to use and totally needs a revamp! :D
I’m leaving my suggestions for anyone else here since Niixx said no:
Pillar Chase 2: Teamwork and Competition Update Concept
Overview: PC2 has 4 gamemodes in total; solo monster, double trouble, strongholds, and collectathon. None of these gamemodes feature teamwork. I propose a few new features that promote teamwork, a support interaction, and a new gamemode to coincide. I also propose another gamemode that adds a sort of free-for-all mode in the game. Without further a due, let me get into the features.
Teamwork Improvements: I’ve come up with a few ways to improve cooperation with other survivors. I feel that with the medkit, you shouldn’t just have the option to help yourself and you should be able to heal others as well. When holding a medkit out, you can walk up to a player and hold your interact key to heal them instead. This would award 5 coins. Also, when someone is afflicted with a status effect like Glitched, Fearful, Bleeding, or Irradiated, you can hold interact for 5 seconds to cleanse them of the debuff. This awards 3 coins.
Carry System: When a player has their bone broken, it’s pretty much a death sentence. What if you had a chance to save that player? Introducing carrying. When someone has a broken bone, another, healthy player can hold interact on the injured player to carry them over the shoulders. In this state, the healthy player’s sprint speed is reduced by 1, stamina consumption is increased by 1, and they can’t use items. As for the injured player, they can light the way for the both of them with a flashlight, heal when the carrier is walking, hold Stephano for faster sprinting, or hop off at any point. If they are attacked, the damage would be given to the carrier. If the carrier gets a broken bone, the carried player is forced off. Carrying someone away from a monster rewards coins. If the injured player heals while carried, the carrier gets 5 coins and the now healed player is forced off. The carrier can also drop the injured player at any point. I think this system is perfect way to encourage teamwork. Now, onto the new gamemodes.
Head to Head: This a cooperative gamemode heavily inspired by Grief from CoD: Black Ops 2 Zombies. In this, the amount of players is divided into 2 teams. In each team, there is a monster hunting to kill the opposing team’s survivors. All teammates would be highlighted in blue throughout the match. The team that dies off loses. The winners’ coins from that match are doubled. However, this gamemode isn’t just for the monsters to see who’s better; survivors can help their team’s monster. A survivor can hold interact with an enemy survivor for 3 seconds to steal a random item. A survivor can also carry enemy survivors to their team’s monster. In the event that both teams have survivors, the one with the most surviving members wins. If they have the same amount of survivors, then it’s a draw. That’s a wrap for this mode, onto the next.
Trust Nobody: This is a special mode that’s completely different from the rest in that everyone is your enemy. When a match starts, nobody is initially a monster. After 10 seconds, someone is chosen randomly to be the monster. However, every 30 seconds, someone else becomes the monster And gets to try and kill survivors. This would go until only the current monster is left. The winner would receive an XP bonus of 4000. A match of this mode wouldn’t reset anyone’s monster chance.
Ending thoughts: Thanks for reading through this pitch. Hopefully you thought this was at least an interesting concept. Have a good day or night.
Pillar Chase 2: Survivor Update Concept
Overview: Being a survivor in PC2 is meant to be challenging. However, any good player knows that you don’t need upgrades to survive every time. This can make being a survivor become boring rather quickly. Few of these said upgrades actually act as upgrades anyways. I also acknowledge that this is meant so that the monster can kill almost everyone in a match. I propose ditching the upgrades for an even simpler system that doesn’t make survivors strong but instead lets them change up their play styles.
Choose Your Survivor: In this new system, you can choose different survivors to play as, each with their own stats and possible effects. These characters would hail from the same places as some monsters and I’ve come up with some original survivors too. Each would be bought with coins and have a few skins for them (they wouldn’t have their own animations for sprinting, idle, etc since the animation sets exist). Every survivor has their own Health, Sprint Speed, Max Stamina, and a Perk (stamina drain would be the same among all survivors). I propose a few different survivors to begin.
Survivors’ Stats:
You-
Health - 100
Sprint Speed - 23
Max Stamina - 100
Perk - Prepared (items are highlighted for 15 seconds)
Store Cost - None; unlocked by default.
Lucas Everett-
Health - 80
Sprint Speed - 23
Max Stamina - 115
Perk - Jumpman (can jump regardless of who the monster is. If the monster is MX, jumping CD is cut in half)
Store Cost - 1985 Coins
Origins - Mario ‘85 (MX)
Miles “Tails” Prower-
Health - 65
Sprint Speed - 26
Max Stamina - 55
Perk - Danger Vision (when someone dies, see the monster for 6 seconds)
Store Cost - 2011 Coins
Origins - Sonic The Hedgehog (EXE)
It’s a Bully-
Health - 135
Sprint Speed - 21
Max Stamina - 90
Perk - Clarity (increases your range of vision)
Store Cost - 2018 Coins
Origins - Baldi’s Basics in Education and Learning (Baldi)
Mr. Roulette-
Health - 50-150
Sprint Speed - 19-26
Max Stamina - 50-150
Perk - Randomize (his health, sprint speed, and max stamina are random every match. Health and max stamina can be anywhere between 50 and 150 and speed can be within 19 and 26)
Store Cost - 2225 Coins
Origins - He’s my original character
I’ve got one more concept for a survivor based on how people are making their avatars pitch black and hiding all game. I couldn’t think of a character for this.
Ghillie (temporary name)-
Health - 90
Sprint Speed - 21
Max Stamina - 100
Perk - Camouflage (stay still for 3 seconds to become mostly transparent. Moving or taking damage would remove the effect. You’d still be highlighted by the monster(s) and receive passive coins)
Skins: I also came up with a few different skin ideas for survivors, albeit very basic.
Lucas-Fire - color palette changed to Fire Mario/Luigi’s from SMB1.
Lucas-Modern - color palette changed to Luigi’s current.
Lucas-Enemy - color palette changed to MX’s.
Lucas-Heart - color palette changed to Mario’s from SMW and his head is upside down. Based on The Coronation Day (The Forest King).
“Tails”-Dead - color palette changed to Tails.exe’s.
“Tails”-Boom - wears the belt and goggles seen in Sonic Boom’s version of Tails.
“Tails”-Super - color palette changed to Super Tails and his fur glows.
“Tails”-Trauma - his tails and left arm are missing.
Bully-Teacher - color palette changed to Baldi’s.
Bully-Swap - orange and blue colors swap places.
Bully-Principal- color palette changed to Principal of the Thing.
Bully-31718 - becomes the prototype AI face seen as an easter egg from Baldi’s Basics.
Mr. Roulette-Pimp - suit and top hat color changes to purple.
Mr. Roulette-Wedded - suit and top hat color changes to white.
Mr. Roulette-Devious - suit color changes to crimson and his top hat is replaced by devil horns.
Mr. Roulette-DS Dealer - his suit becomes Dealer Luigi’s (from SM64DS/NSMB) and his top hat is replaced by with a green cap.
Ending Thoughts: That’s a wrap for this concept. Hopefully you at least thought that this was an interesting idea. Thanks for taking the time to read though and I hope you have a great day/night.
honestly carrying idea is not bad at all but,i dont think it will work tho...like due to fact how fast monster killing players and against competive players who using MX or mimic its impossible to help other people. the gamemodes ideas sounds interesting. and god forbid survivor characters...well some of them are pretty useless especially TAILS. COUGHCOUGHCOUGH ahem...65 health is NOTHING and 55 stamina is just...hes bad. also his perk doesnt even give you anything...not worth it the other characters are ordinary ig
@@grayhunter6603 honestly, I made these over 2 months ago now and I’m gonna relook into these and change em around. The character selection idea is just meant to be tradeoffs though; do you want less stamina for better health? Less health for better speed? Or perhaps a gimmicky playstyle? The perks are just filler tho as a better way to replace upgrades since their completely useless.
This video’s thumbnail was the first time I’ve ever seen uncle samsonite lose his smile ever.
what happened to him!!?!!?!?
Honestly bro I never had an issue with the monster chance thing. It lowkey saves me from being robbed of a chance to play monster due to roblox disconnecting me for no reason ._.
I think the ppl complaining about it are just raging because they want to play "NEOW" instead of waiting patiently like I do, but that's just a theory.
*A GAME THEO-*
Uncle Samsonite actually looking concerned just tells you how much you fucked up-
That's some nice thumbnail you got there
10:32 I definitely agree about the hole in mansion being removed. Not only that, I feel like mansion needs an overall rework. This is the best map for survivors to loop or camp. And playing as the monster, getting looped isn't fun. ( or its just that i have a skill issue. )
YOU KNOW WHAT COULD BE GOOD TOO?
*INHALES*
GIVING MOBILE PLAYERS A BUTTON SPECIFICALLY TO BREAKING VAPOR'S SKULLS, OR, I DUNNO, JUST MAKE IT SO THE "USE" BUTTON CAN DO IT, THEY ALWAYS SKIDADDLE WHEN YOU TAP ON THEM, AND HAVING TO BREAK ONE WHILE RUNNING FROM VAPOR IS EVEN WORSE
frfr
TRUEEE,I play in mobile and everytime a vapor gets chosen i ALWAYS have to stop moving to break the spider skull,and by the time i did that tHE FRUCKING MONSTER TELEPORTS TO ME AND I DIE RAHHHHDUDJDKEJD*'*QDIDKDODDJQK!*@*×
They need to buff vapor and bad, he's super fun when it goes well with him but he is incredibly bad most of the time. Basically has Fogborn's problems but hasn't gotten changed for most of the game's lifespan so far.
Shoutout to tierlists guy bringing out his twin brother suggestions guy for this one
Give EXE the LARGEST, JUICIEST, FATTEST, PLUMPEST, GORGEOUS, MOST MIND-BOGGLING GYAATTT ever plsss 🥺👉👈
What 💀
Lord X would be very disappointed of your behavior
GET OUT
I AGREE!
nah uncle Sam deserves it more
I love how nix is just nonchalant about everything he’s talking about. Until someone mentions something genuinely dumb.
I couldn’t think of anything to comment sooo, awesome video mr suggestions! (All of these were really dumb except for a select few)
uncle sam looks madly traumatized.
what did niixx do.
8:35 lowkey when I started playing the game i initially thought Stephano kills gave you more XP/coins in turn for the survivor being a harder catch due to the speed boost, this HAS to be added
2:34 As a Springtrap main Myself…. Sounds like a Skill Issue for that guy, People have escaped me time to time
How is it a skill issue where i had full stamina at the start of the chase, get away from Springtrap, run out of stamina with Springtrap still after me? And no, i don't consider using Runner + Stephano as a "skill issue". If a Springtrap wants you dead, he will get you, no matter what
This was truly the ao’s we have oni’d for.
Why the hell do people hate spectating monster it's something I've been wanting since I started the game
In the beginning of the game they had it, then removed it I think because of teaming
I agree with your take on Samsonite's domain because in the actual series he knows which doors lead to, its just so annoying when theres only 2 people left and I used domain and end up going across the map which is the farthest one from the last 2 survivors
A mode I thought would be funny is there’s 1 survivor and everyone else is a monster and the survivor has 1000 health and 200 or 150 stamina
Survivor would probably need some other buffs, but that genuinely sounds like fun
Samsonite x EXE could just inf combo... and if you add 2 mx players you get unstoppable combo starter..... with changes to monsters in the mode this could potentially be fun I guess?
juggernaut ahh mode
im getting One bounce ptsd from this comment
skin trade would just turn up to be a valve tf2 trade knockoff with a bit of adopt me and murder mystery, absolutely chaos
FINALLY WE GOT IT
Let’s go 18 bit voice is back!
suggestion guy 2: electric boogaloo
I think instead of making an entirely new coin cap they made it to the point where you can get over 50 BUT the coins you get every few seconds won't count after the main 50 so you have to end chases or do the rest of your tasks. (And to prevent teamers from just farming overflow with medkits they could make it to where you can't get medkit coins more than twice per game)
Also a gifting feature would be nice
Everyone hates the monster spectating and it's not that big of a deal. Not many people do it, and you could already cheat with spectating survivors. There is virtually no difference. I enjoy it, so if I am dead I can actually watch the monster and see what he is doing vs swapping between players to find whoever is having the most action.
Rosemary buff: she can use demonic shriek while running, it wont give rosemary stamina back but will actually slow down her own stamina drain(it will still give the same debuffs to survivors)
rosemary is already stronger than vapor
@@minute0420 depends
Add niix as a monster, the chase music is well well well its rick and morty time
Nilo needs a lil bit more stamina. OR add less delay after the leap. You need a way to catch up to someone at least. (Still jukeable, but nilo has a better chance of winning on trash large looping maps)
Add a (adding fan made monsters event)
I'm yapping here because I don't have the discord link 😔
About vapor jumpscare - he really teleports, everytime I get a screamer from vapor it teleports me back, and it can't be a lag since it always happening (my friends also experiences that)
im seriously tired of the whole "If you can spectate the monster = easier for teaming" argument. You dont have access to chat if you're either the monster OR survivor, Theres literally no way for comms whatsoever. People need to stop pretending this is an issue its genuinely not as bad as these people are making it
FR
the only way you could do this is via discord voice chat in which even IF monster spectate is removed you could just... spectate survivors and call out THEIR location instead
@@literalcorpse2037 EXACTLY this, people need to realize its not even as severe as they're making it. Im not saying I condone teaming nor find it fair, but what i am saying is that teaming really isnt a problem in this game compared to others
Reading Stupid Suggestions I: Nerf Vapor
Reading Stupid Suggestions II: Remove spectating monsters
Vapor's jumpscare actually does send you a couple studs back, not by much but its still annoying to deal with
Why dose the thumbnail look like you and uncle Samsonite had a awkward breakup but I think that’s what happend since in the last one you guys where kissing
Ngl monster spectate does make it to where teamers who are on call to reveal where you are so they can literally tell their teammate which direction you as the monster are going
2:46 That was such a TERRIBLE idea😭🙏 as a springtrap main bro needs a buff nothing insane maybe 1 extra speed or some more range because in maps with alot of corners like fnaf 3 for example you can just run away wait for him to catch up gain stamina and keep running its the WORST
I loved part 1, so glad we get more lol
I feel like the only monsters who actually need revamps are vapor, springtrap, and niloticus. Vapor because, in my opinion, it's not fun to play as him or against him(same for springtrap). it gets so annoying going up against him practically every round when your up against a new player, his spider skulls are also so annoying for mobile players. Niloticus cause hes kinda just bad on every map except fasbears fright also in my opinion he was one of the funnest characters to go up against and to play as, he still is fun to go up against but its pretty much just an automatic win for survivors.
Yummers
Idk if anyone else thought of this but I think it would be really cool if all the diamond skins for each monster had different animations from their normal skins
for those who keep complaining about monster spectating i have a suggestion for this:
when spectating the monster, there will be a black fog surrounding them, preventing teamers from seeing where the monster is located (most of the time) and only the ground they’re underneath
another way is that there could be a time limit for spectating the monster
my last suggestion is…
just get gud
I think the main issue with keeping monster chance is that when you join a lobby most people have way too many monster points, so much you'd need to grind double the games it used to and then people with more points join so basically you'd have to play like 10 survivor games, even if you do the set and/or survive.
And if you're already gonna be playing survivor that much, just implement some sort of survivor progression already!
People who say to return uncle sams chase theme is stupid as fuck dude. Blade said he can’t because roblox deleted it for some sort of reason. I fucking hate people who don’t read the patch notes…
Would be nice to know why it was deleted though, like what rule did it break exactly?
It would be cool if every kill fuwatti gets, the bigger it gets, like how in the movie they merged together and got big
This is the best start in any video ever, FRIEZA FUCKING DIES. 0:10
4:31 Vapour's Mobility is too strong with its skills alongside damage that could oneshot you if you don't see the spiders coming ☠️
oh boy i sure cant wait for the third part
thank god he made a part 2
before monster spectating and uncle samsonite NO ONE WOULD TEAM ever
ma boy mr tierlist post another goated video!
6:46 DUDE HE’S ALREADY OVERPOWERED ENOUGH!
These videos are so damn fun, please continue to cook
3:10 ok hear me out, it would be very funny
i love the bitcrush voice changer u use
suggestion: buff nilo, its utterly useless rn and a waste of coins, and it had such good skins that got canceled and the nerf just turned it to shit
this video.... might be onto something
They divorcing in the thumbnail now
2:11 what is this YBA??? 💀
As for the domain rework for samsonite i feel the way they could make it work is by showing a tiny picture or something of where youll go
Idea for the Map Voting suggestion
You are presented 3 maps to vote for, once the map is voted, you can't vote for it anymore for about 3-5 rounds instead of the usual RNG of it coming back twice, just to make it fair
(Niloticus rework idea?) Niixx Please read this. I want to know your opinion. When nilo Places a puddle. I think it'd be a cool idea if every single player would be highlighted for a short period of time just like mx As this could easily help him find those pesky Hiders his Hitbox is also pretty small, so it be cool if that was changed.
Thank you for the amazing video reading stupid suggestions 2 🙏
4:28 they should fix the vapor jumpscare so it won’t make the screen black I’m on console
It's just like what I said about competent players not existing The gameplay Loop just isn't built for that type of thing
Good suggestion for mc
Make it so that if you disconnect,have to rejoin you keep your monster chance
But if you yourself leaves the server and joins a diffrent one you dont keep mc
Also note that when you leave and then rejoin the same server you have a 5 min timer to prevent people from just jiining the same server
for the whole domain thing i feel like it should be similar to portal (for the people who are survivors they are just going to see big man come out big mist)
I stopped playing Samsonite after his DANCE OFF nerf, i hated it.
I played his rework and GENUINELY loved it. He's not easy to win as anymore. It wasn't that i liked winning as him, i loved him for even being in the damn game.
I love him even more because of his rework.
it would be flabbergasting to see someone actually use doomfist correctly
I feel like his mic gets more corroded as he uploads more videos
They was not cooking 😭
That thing with the vapor jumpscare is still an issue. Sure the first hit is my fault but then i get jumpscares and appearantly am running towards him for only a second is still long enough to be back in his hit range when i would have been fine otherwise. That isn't my fault and feels unfair is all we are saying.
3:22 he might be talking about upgrade ideas for survivors and not perks(even though he says perks)
Cant suggest this in the dc server bc i cant find it but ill just put it here cuz its related to suggestions lol
Blade should make it so you can choose if you want to be a monster or not. For example, if you have a 10 monster chance while everyone has less than you, you can turn it off and the second person with the highest chance will be able to become the monster. Itll probably be a really unused feature but ik a guy who doesnt wanna be the monster whenever we play pc2
This guy knows what he does
Niixx casually taking a bong rip
Hey it’s the guy from the man in the suit also balance map for monster and survivor lololol
Give Uncle Samsonite a Domain Expansion where it catches everyone on the map. W balance. The sure hit effect is passive dance meter buildup lmao
One of my personal suggestions is to make see what map is going to be next
Can you do a tier list about this and then make a tier list about skins and a tier list about monsters and a tier list for survivor perks and a tier list for survivor animation pecks and then do a tier list of all the tier lists above
mx should be able to jump if he steps on a spider just for the sake of it
lots of games got weird and specific, situational stuff that just adds to the fun aspect of it, like dunno....tf2...
they should add a gun and when you shoot the monster, they die.
Bro if the rage quit thing was added, I'd be giving everyone diamond bro 😭🙏
Edit: Also fym rework the Monster Spectating thing, like the Players can see the chat box 💀
Nice video tier list guy! (Niixx I beg you for mercy please it was a joke I just had to say it at least once)
I love your videos yeahh its rick and morty time guy