@@davissimpson5089 Thanks i swear i have done that in the past where i press "I" and it does like it shows in the video now i have to press K , guess blender likes to keep you guessing by changing things all the time haha
this is blender bro , we just animate the guns on ue skelefon ,after this is finish im sure the animation can be imported intoo any unreal (with propper retarget if you use ue4)
they are reference to have a feeling for the surrounding. If you try to animate just with a blank screen it's harder to actually get a feel for how far does the hand need to be away from the camera etc.
For Blender 4.1 there is a new keyframe binding. Press "K" instead of "I" to set a keyframe for a specific transform group
Just finished all parts, this is exciting, keep going!
Amazing, thanks for the tutorials ♥
Part 3: I was here 🫡
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So good tutorial!
One question:
Do you have to create a new blender file each time you want to animate a new weapon ?
And then link the weapon file and rig again ?
when i use the copy transform it makes the gun smaller
Please can you same tutorials for unity and what version of blender are you using and how can i optimize it to make the software fast ⏩
New video🎉🎉
minute 4:29 i press " I " but that menu do not show to select location and rotation .....
Make sure to press it in the 3D viewport.
@@rafeed2719 i did ..and it shows directly those bones and lines in the 2 right pannels but the submenu to select locatuon rotation doesnt show :))
same here
Edit:
Found it, press K to bring up that menu
@@davissimpson5089 Thanks i swear i have done that in the past where i press "I" and it does like it shows in the video now i have to press K , guess blender likes to keep you guessing by changing things all the time haha
I key changed to K key in Blender 4.1
Will this tutorial work in unreal 4
this is blender bro , we just animate the guns on ue skelefon ,after this is finish im sure the animation can be imported intoo any unreal (with propper retarget if you use ue4)
i always see these cubs floating in the air lol whats their purpose
they are reference to have a feeling for the surrounding. If you try to animate just with a blank screen it's harder to actually get a feel for how far does the hand need to be away from the camera etc.