Yeah because they know your button/toggle input. It's a really stupid design IMO. They can also KO you at low percentages where they probably shouldn't be able to
@@alexanderjakubowski6183 I know it’s 8 months later and they patched that but Jesus Christ I spiked so many controllers playing against computers when the game first came out. Also fuck that one Peach spirit in world of light
I feel like Marth is overshadowed a lot by Lucina in this game. You inspire me to play Marth and try to prove that Marth is just as viable as Lucina. Loved the guide Mr E
He can be even better than Lucina, just learn the way of the tipper. It's not random chance. It's a constant thing. You just have to know where it is and how to use it.
@@jessetimm3364 Yup super easy. Just him them with the single pixel tipper. There's a reason he doesn't see much use in this game. His tipper is just too difficult to land with consistency and lacks set ups into it.
@@jessetimm3364 He can, but in general at the top level consistency makes lucina a better character. though for 99% of players, they can do just as well if not better with marth
@@LeeJayBird21 Never said the word "easy" let alone "super easy", but it is possible to master that tipper. However something many people discount is the fact that his tipper is bigger than sm4sh. Definitely not just a single pixel.
I used to think lucina was better, but after mastering corrin's tippers, Marth's feel way easier, and he is way better when you land tippers 80% of the time
Dude this is the best guide Marth has right now I saw Zero guide and he doesnt even know how to use the character but your tips and techniques are so useful really thankyou
@@blankblank6853 ZeRo would rather use Lucina (he even ranks her higher based on this preference), and while Lucina is good, she's the discount Marth for those who want to run Marth but don't want to learn how to use tipper.
@@jessetimm3364 top players say it is inconsistent such as mkleo, ZeRo, Nairo, etc. Do you think they don't know what they are doing. I can space so I use marth but that doesn't mean I don't think tipper is inconsistent
I'm a big fan of full hop fastfall nair as an approach option. If you initiate the nair at the peak of your full jump and then fastfall, you will always get the second hit just as you land. It's good for getting over top of projectiles, and then quickly punishing with very little landing lag. People don't usually expect marth to full hop, because he normally doesn't have many options up there. That's why projectile campers seem to fall for it every time. They try to sit at the ledge and zone the short hop range, and get punished by the quick drop from above. When they're at the ledge you can get kills pretty early.
I just found this video luckily enough. I'm super glad because I have been having a character crisis for a bit and I mained Marth in S4 but I decided to drop him. Then playing Ultimate, a bunch of characters don't really fit my playstyle. After watching this and putting some hours in, I really enjoy the character again thanks 🙏
I know this was a bit ago, but I love the knowledge you spread, while also showing bloopers. It gave me hope, because you're doing pretty damn well now. The strategies for edge guarding were necessary. I get to the ledge and think "What now?", but I get how strong it is now. The little tidbits where dk was working you made me laugh, because it be that way sometimes. Also, if you could annotate 21:04 about the onomatopoeiac combos. I think it was >>^^ but I'm not fully certain, lol.
I find DB forward>forward>down>forward to tipper nicely if DB is started from a far distance. Do DB up close, and yes, 3-forward into wait. Up finisher at low percent is an easy platform trap or Ftilt/Utilt setup . Down finisher does too much damage to ignore (also tech chases sometimes). You're right that you want them off stage, but if they're too far from the ledge, down finisher isn't escapable like Smash 4's was and should be used. Oh and... uh... DB1 is mad slow. You said it comes out fast for some reason. Frame 9 instead of S4's F6 (and Brawl's was F4). That's why it's not that good of an approach or out of shield (with the high shield drop lag too).
This is exactly what everyone is missing, it's not about the speed at which the hits follow up after one another, it has tremendous start up, an unnecessary nerf IMO, they should've left it the way it was in Sm4sh, hope they fix it in upcoming patches
This guide is very useful, thank you so much Mr E, I've been maining Marth since this game came out and its very difficult for me to get his movesets right. Because I play online a lot, I want to be able to defeat other Marth players without getting nervous, I normally doubt myself a lot and call myself the worst, but by following your guide I believe that I may have a chance. (it might take me years to be as fast as you 😂)
I loved the guide. I'm currently trying to learn how to play Marth to help me with spacing. I main Shulk and my playstyle wasn't working out as I normally never spaced. Thank you so much for the tutorial! Once I've learned how to space, I can casually pull Marth out a wreck some of my friends how aren't used to him.
I'm still practicing under izaw's training video as i watch this, and the only thing i can benefit from this vid as a casual player so far is that timed dancing blade and the shield -> dolphin slash ledge trap. Man, i do hope i can use your other tips once i'm done training stuff by myself :) (already, the backward flip is hard af for meeeeeee)
Dash Attack is an abomination of a move and I'm glad it was not mentioned here. Dash Canceled (Or Boosted) F-Tilt is significantly better at what DA is """"supposed""" to do. I appreciate you, E. I'll continue to sharpen my blade
Amazing guide, enjoy the tips! If only people in elite smash used these combos. 1-10 Marths I see online use Shorthop Aerials and nothing else. I destroy them as DK
Recently started playing Ultimate, played almost only Marth in Melee.. couldn't really get the hang of Marth in this game yet... so played Lucina.. but thank you for this video. Will try what you said. Dont wanna give up on Marth for Lucina just yet. :(
I was labbing and found out rar nair 1 confirms into tipper f smash, you can either get the back hit of nair 1 that is on marth's body or you can cross up and get the hitbox that is right before tipper range. It's actually dumb how consistent it is, it's like the equivalent of falcon's up air knee, and I think it's something that'll push marth way further in the meta game
yeah dude, this is really interesting, I noticed it combo'd as well but then during matches I just found it unreliable to land the nair, like as the 1st hit nair is really hard to hit around the kill percents but I might just have to practice it more. Thx!
It feels like the fourth input on dancing blade often gets lost if i spam out the first three fast. the main trick i've come up with is that maybe the visual delay is tripping me up so if i just zone out and press that button in the same rhythm every time that seems to work
And nice video! I main Corrin, but kinda secondary Marth (mainly because my little sister kinda sick with him and I wanna get hip too) and this is actually helpful, you help me and her, thank you.😔❤️
What happened during the edgeguard section: you have only a certain amount of times you can grab the ledge without standing on solid ground. After that you just cannot grab it anymore.
2 questions 1. Do you use the shorthop shortcut of pressing jump and an aerial? Or do you just shorthop first then throw out a aerial 2. How do you personally do RAR bairs?
To answer #1 I use tap jump so I don't mess with the shorthop shortcut too much/at all really and to your second question I just dash jump with tap jump then turn around bair with my c stick, but I need to practice it alot more
E, did you know that if you throw 1 dancing blade, right after you make the air jump and then recover, you get a little boost that may safe you if you are too deep
Even when timing the dancing blade I still feel like you can mess it up too much. And when you have Lucina or Roy who has such an easy sweet spot to get for the move it feels like they make Marth's version inferior.
Honestly DK is one of my worst matchups with marth. I can't kill him and he just armors through anything I want to do. Then his ftilt covers more space than marth fair.
I would say try to use forward air to box out, more then using it as an approach, so basically when you feel like you have the majority of the stage controlled and you're on the defensive/ trying to keep your opponent away/in the corner, start throwing out some more fairs to set up a wall, but i'd say you'd want to neutral air to gain ground and when you're on the approach! You'd also just be ideally trying to retreat with a mix both when you think you're opponent is going to overstep the boundary you're setting up, kind of catching them slipping
Mr E Yeah that makes sense, I was also trying to ask if you there are situations where you wouldn’t want to fast fall your short hop arials. I’ve heard some players talking about approaching with nair and then di-ing away after using it instead of fast falling. Is this something you mix in or do you think it is typically best to get back to the ground as quickly as possible? Thanks for the response btw and keep up the good work!
@@austinwirtz2434 course bro, will do! Umm, honestly it just depends on the situation.. Like if I think my opponent is going to possibly approach mid nair I might just di away to possibly catch him running in, but lets say i'm just trying to zone him out, I might just fast fall it there, so I would say it's something you definately mix up. I'd say just fish for nair in neutral over and over again to see the best situations to fast fall it or retreat it
@@MreSSB Gotcha, thanks! Definitely sounds like something that would be good play around with to change up the rhythm , especially once people start to get good at parrying. Thanks again!
Mr. E, imo, I believe Marth needs a major buff, hes by far the worst FE Swordsman, (Down there with Chrom) tipper is much much much harder to hit. Fsmash has no range whatsoever, dtilt has more range, Dancing blade rarely connects, especially if u it the first few moves with a tipper, they just escape, his sourspots don't send the anywhere, meaning you WILL get punished, and since its much harder to hit the tip now, ariels are pretty risky now. Dancing blade is a horrible out of shield option now, tied with the shitty buffer system, its a pain in the ass to play Marth sometimes now, especially with platforms. What are your opinons on mine?
Under movement: Can you please explain how to come on to the platform like you did, I just end up falling through the platform on the way down. Thanks!
is there a reason to waveland on the lower platform instead of just fullhop fastfalling? the moment i can act on the platform seems to be about the same because of the airdodge landing lag. or am i doing something wrong?
Real good question, so honestly the timing is probably close, but wavelanding is a tad bit faster if I'm not mistaken. Not to mention depending on where the opponent is standing on the platform you can slide to them with the waveland. So I would say it comes off as more intimidating and less predictable too compared to just full hop fast falling since it's like a fast burst/slide
So right now characters that I enjoy juggling like heavies I think Marth might do better, and Lucina for the smaller harder to hit ones like Ness and Pichu etc. That's my general outlook on it at the moment!
Smash 4: "oh, Marth is better because he has tippers which reward good spacing and can kill earlier than Lucina and he has sour->sweet spot combos and--" Smash Ultimate: "oh, Marth's worse because he has tippers which are inconsistent and Lucina can kill earlier more consistently and--" Oh, Smashers...
Marth is total trash in this game. They took away all his best tools like jab 1 set ups. His kill options were all nerfed to hell being again Jab 1 f-smash gone, up-throw not killing till 175% with rage, up variant of dancing blade not killing at all, and toward variant hardly even hitting on accident. His sword animations make no sense related to its actual hitboxes and frame data, making hitting tippers confusing and inconsistent. I've been trying at Marth since the game came out and he is the only character I have not improved at all with despite referencing guides like this.
I'm the "UM" and "YOU KNOW" master
Huh
"before further ado" lol
thank you e, now i can get bodied by dk like a pro
LMAOOOO
Dang that level 9 dk should go to tourney he looking kinda nice
Yeah because they know your button/toggle input. It's a really stupid design IMO. They can also KO you at low percentages where they probably shouldn't be able to
@@alexanderjakubowski6183 I know it’s 8 months later and they patched that but Jesus Christ I spiked so many controllers playing against computers when the game first came out.
Also fuck that one Peach spirit in world of light
I also like going DEEP offstage and not make it back. Not a single regret.
we gotta go deep or go home brotha
All true Marth mains go deep
Started as a marth main, now I'm using DK
7:38 when a casual tutorial turns into a grudge match against a CPU lol
What better way to learn how to play marth than by watching a guide from the best marth himself
I feel like Marth is overshadowed a lot by Lucina in this game. You inspire me to play Marth and try to prove that Marth is just as viable as Lucina. Loved the guide Mr E
He can be even better than Lucina, just learn the way of the tipper. It's not random chance. It's a constant thing. You just have to know where it is and how to use it.
@@jessetimm3364 Yup super easy. Just him them with the single pixel tipper. There's a reason he doesn't see much use in this game. His tipper is just too difficult to land with consistency and lacks set ups into it.
@@jessetimm3364 He can, but in general at the top level consistency makes lucina a better character. though for 99% of players, they can do just as well if not better with marth
@@LeeJayBird21 Never said the word "easy" let alone "super easy", but it is possible to master that tipper. However something many people discount is the fact that his tipper is bigger than sm4sh. Definitely not just a single pixel.
I used to think lucina was better, but after mastering corrin's tippers, Marth's feel way easier, and he is way better when you land tippers 80% of the time
Thanks for making me main DK
I'm going to reference this material when I train. I've been having such a downhill streak with Marth/Lucy that I have to learn from the bottom again.
I stopped maining Marth and now I want to main him again. Damn it.
Mr E is my favorite teacher, he gives me a lot of tips
Lol
*Tippers* 👀
Dude this is the best guide Marth has right now I saw Zero guide and he doesnt even know how to use the character but your tips and techniques are so useful really thankyou
Wdym he does
@@blankblank6853 ZeRo would rather use Lucina (he even ranks her higher based on this preference), and while Lucina is good, she's the discount Marth for those who want to run Marth but don't want to learn how to use tipper.
@@jessetimm3364 or those who think tipper is shitty in this game and want to be consistent
@@blankblank6853 Only inconsistent if you don't know what you're doing. Don't blame your shortcomings on the game. Very unprofessional.
@@jessetimm3364 top players say it is inconsistent such as mkleo, ZeRo, Nairo, etc. Do you think they don't know what they are doing. I can space so I use marth but that doesn't mean I don't think tipper is inconsistent
"bUt TiPpeRs ArE iNcOnSiStEnT rEeEeEe!”
Also, addressing first-hit Nair conversions would have been great for the guide, but otherwise good work, E!
as was a marth main, and i can say that tippers are inconsistent sometimes, or maybe im bad playing this game
I'm a big fan of full hop fastfall nair as an approach option. If you initiate the nair at the peak of your full jump and then fastfall, you will always get the second hit just as you land. It's good for getting over top of projectiles, and then quickly punishing with very little landing lag. People don't usually expect marth to full hop, because he normally doesn't have many options up there. That's why projectile campers seem to fall for it every time. They try to sit at the ledge and zone the short hop range, and get punished by the quick drop from above. When they're at the ledge you can get kills pretty early.
I just found this video luckily enough. I'm super glad because I have been having a character crisis for a bit and I mained Marth in S4 but I decided to drop him. Then playing Ultimate, a bunch of characters don't really fit my playstyle. After watching this and putting some hours in, I really enjoy the character again thanks 🙏
i miss jab into fsmash ;_;
anyways, so glad you made this video! going to my first smash tourney in a few days and this really helps!
Same :(. Glad it did though bro, goodluck!
As a Marth player from Smash 4, I feel appreciated to see Marth's videos in Smash Ultimate.
Thank you for making this. You are for sure one of my inspirations to be a *Marth one-trick* throughout the entire Smash series.
I know this was a bit ago, but I love the knowledge you spread, while also showing bloopers. It gave me hope, because you're doing pretty damn well now. The strategies for edge guarding were necessary. I get to the ledge and think "What now?", but I get how strong it is now.
The little tidbits where dk was working you made me laugh, because it be that way sometimes.
Also, if you could annotate 21:04 about the onomatopoeiac combos. I think it was >>^^ but I'm not fully certain, lol.
Great DK guide, You wrecked that marth cpu
As a Marth main... thank you.
seeing this in 2020, and it helps a lot, I started playing math because of you and im getting better at him thanks to watching you lol
I find DB forward>forward>down>forward to tipper nicely if DB is started from a far distance. Do DB up close, and yes, 3-forward into wait. Up finisher at low percent is an easy platform trap or Ftilt/Utilt setup . Down finisher does too much damage to ignore (also tech chases sometimes). You're right that you want them off stage, but if they're too far from the ledge, down finisher isn't escapable like Smash 4's was and should be used.
Oh and... uh... DB1 is mad slow. You said it comes out fast for some reason. Frame 9 instead of S4's F6 (and Brawl's was F4). That's why it's not that good of an approach or out of shield (with the high shield drop lag too).
good looks on this bro!
This is exactly what everyone is missing, it's not about the speed at which the hits follow up after one another, it has tremendous start up, an unnecessary nerf IMO, they should've left it the way it was in Sm4sh, hope they fix it in upcoming patches
@@zabdielespejel6336 And it's less of a dance. He's almost blindly flinging his sword left and right.
Vipermoon What do you mean?
This guide is very useful, thank you so much Mr E, I've been maining Marth since this game came out and its very difficult for me to get his movesets right. Because I play online a lot, I want to be able to defeat other Marth players without getting nervous, I normally doubt myself a lot and call myself the worst, but by following your guide I believe that I may have a chance. (it might take me years to be as fast as you 😂)
Marth is my sword main.
Why?
Getting the tipper is so satisfying.
Plus I practiced spacing for months so I’m not going to trade for Lucina.
lol months
This was actually really helpful. I getting kind of better with Marth but I'm still really bad at wave landing
24:54, “not many characters can edgeguard krool”, man the meta was different at the start of the game
This video is solid bro helps a lot with option coverage in certain situations I appropriate it 👌🏾💯💯
i aim to be the best marth player i can be, and this really helps. u got a new sub
Praying for Marth to be saved again like he was in Sm4sh🙏
Lucina's f smash power got nerfed so least Marth competes with her now.
@@mlgtactics9911 yeah but he should be buffed instead
@@bbqseitan7106 we just have to pray that sakurai gives marth what he needs to be on top again
@@mlgtactics9911 it kills 10% later Lucina is still way better tbh
Uuhhh finally a video to watch and practice!!!! ❤ greetings bro and keep up the good work!!! (It's me struppi)
Tbh one of my favorite methods of practicing spacing is juggling bots in the air, and catching them as they fall down. Really helps.
I loved the guide. I'm currently trying to learn how to play Marth to help me with spacing. I main Shulk and my playstyle wasn't working out as I normally never spaced. Thank you so much for the tutorial! Once I've learned how to space, I can casually pull Marth out a wreck some of my friends how aren't used to him.
Don’t forget to wave dash back f smash when people are recovering. do an easy read
Lol not with that endlag homie. This ain't melee
Lmao stop trying to sound technical and like you're a pro. Wavedash is barely a thing in this game. fuck outta here
bronx zoo honest lmao
This guide encourages me to grind the Marth tech. Good job at it! Hope to see more of you during tournaments
Solid guide, but 8:02 got me dead...
Thanks for the tips (no pun intended), Mr. E! I'm going to see if I can apply some of them with Lucina, and maybe try out Marth, too!
I'm still practicing under izaw's training video as i watch this, and the only thing i can benefit from this vid as a casual player so far is that timed dancing blade and the shield -> dolphin slash ledge trap.
Man, i do hope i can use your other tips once i'm done training stuff by myself :) (already, the backward flip is hard af for meeeeeee)
Thanks a lot for this dude, there s a lot of useful information in this guide
Thanks man ! This guide help me a lot, i'm still watching it lmao
Dash Attack is an abomination of a move and I'm glad it was not mentioned here. Dash Canceled (Or Boosted) F-Tilt is significantly better at what DA is """"supposed""" to do.
I appreciate you, E. I'll continue to sharpen my blade
Amazing guide, enjoy the tips!
If only people in elite smash used these combos. 1-10 Marths I see online use Shorthop Aerials and nothing else. I destroy them as DK
Recently started playing Ultimate, played almost only Marth in Melee.. couldn't really get the hang of Marth in this game yet... so played Lucina.. but thank you for this video. Will try what you said. Dont wanna give up on Marth for Lucina just yet. :(
25:26 and 25:43 had me dying lmao (edge regrab limit)
Thanks for the tips!
Tell Ken I'm a fan by the way and i hope i can play smash 4 or ultimate with him
I was labbing and found out rar nair 1 confirms into tipper f smash, you can either get the back hit of nair 1 that is on marth's body or you can cross up and get the hitbox that is right before tipper range. It's actually dumb how consistent it is, it's like the equivalent of falcon's up air knee, and I think it's something that'll push marth way further in the meta game
Nahian Choudhury woah really??? I need to lab that I have such a hard time getting kills with Marth sometimes
yeah dude, this is really interesting, I noticed it combo'd as well but then during matches I just found it unreliable to land the nair, like as the 1st hit nair is really hard to hit around the kill percents but I might just have to practice it more. Thx!
Watching Marth get wrecked by a DK...what is this, Sm4sh?
It feels like the fourth input on dancing blade often gets lost if i spam out the first three fast. the main trick i've come up with is that maybe the visual delay is tripping me up so if i just zone out and press that button in the same rhythm every time that seems to work
Good guide !
Bam !
Thank you for the TIPS!
All True Marth Mains go deep
He says practice 2 hours a day like this is our job
@Mr E do u have any recommendations on button scheme or is it just what feels comfortable?
Bruh, why the CPU going crazy? He looking clean!!
And nice video! I main Corrin, but kinda secondary Marth (mainly because my little sister kinda sick with him and I wanna get hip too) and this is actually helpful, you help me and her, thank you.😔❤️
My man tries to give pro tutorial but gets tutored by DK
i wonder how many people decided to search for a dk guide instead after watching this
What happened during the edgeguard section: you have only a certain amount of times you can grab the ledge without standing on solid ground. After that you just cannot grab it anymore.
2 questions
1. Do you use the shorthop shortcut of pressing jump and an aerial? Or do you just shorthop first then throw out a aerial
2. How do you personally do RAR bairs?
To answer #1 I use tap jump so I don't mess with the shorthop shortcut too much/at all really
and to your second question I just dash jump with tap jump then turn around bair with my c stick, but I need to practice it alot more
Does a lot of this stuff apply to Lucina? If not what parts of her gameplay are different?
U can only grab ledge repeadedly that much btw to answer what happend when u were edgeguarding
DuskcuS only 4times and on the 5th it won’t work I think
E, did you know that if you throw 1 dancing blade, right after you make the air jump and then recover, you get a little boost that may safe you if you are too deep
Yeah! It's deff helpful sometimes :)
Even when timing the dancing blade I still feel like you can mess it up too much. And when you have Lucina or Roy who has such an easy sweet spot to get for the move it feels like they make Marth's version inferior.
Yeah but none of them are the Hero King. So who the fuck is inferior now?
Good guide E
lmao nice video I really enjoyed
i’m binging all of your vids now haha, what are your stream times? i wanna hop in some time
Lol sick bro! As of right now I don't have a schedule but I'mma try n make one soon :)
like yeah deeude
I think i win more as lucina, but tipper is satisfying af, soooooo
Thanks E
do you do private training sections
Thanks for making this!
Honestly DK is one of my worst matchups with marth. I can't kill him and he just armors through anything I want to do. Then his ftilt covers more space than marth fair.
Besides recovery is shield breaker a viable option in any situation?
Look at how MKleo used it in genesis grand finals
Are you going to make any other guides?
Potentially, not too sure!
I thought @12:26 it said ledge rapping😂😂😂😂
I’m a fellow Marth main. But I use the red on black alt color. The only other Marth main that I know is Ninkendo
Hey E, what are your thoughts on when to use short hop fast fall forward air/neutral air as opposed to retreating?
I would say try to use forward air to box out, more then using it as an approach, so basically when you feel like you have the majority of the stage controlled and you're on the defensive/ trying to keep your opponent away/in the corner, start throwing out some more fairs to set up a wall, but i'd say you'd want to neutral air to gain ground and when you're on the approach! You'd also just be ideally trying to retreat with a mix both when you think you're opponent is going to overstep the boundary you're setting up, kind of catching them slipping
Mr E Yeah that makes sense, I was also trying to ask if you there are situations where you wouldn’t want to fast fall your short hop arials. I’ve heard some players talking about approaching with nair and then di-ing away after using it instead of fast falling. Is this something you mix in or do you think it is typically best to get back to the ground as quickly as possible? Thanks for the response btw and keep up the good work!
@@austinwirtz2434 course bro, will do! Umm, honestly it just depends on the situation.. Like if I think my opponent is going to possibly approach mid nair I might just di away to possibly catch him running in, but lets say i'm just trying to zone him out, I might just fast fall it there, so I would say it's something you definately mix up. I'd say just fish for nair in neutral over and over again to see the best situations to fast fall it or retreat it
@@MreSSB Gotcha, thanks! Definitely sounds like something that would be good play around with to change up the rhythm , especially once people start to get good at parrying. Thanks again!
Mr. E, imo, I believe Marth needs a major buff, hes by far the worst FE Swordsman, (Down there with Chrom) tipper is much much much harder to hit. Fsmash has no range whatsoever, dtilt has more range, Dancing blade rarely connects, especially if u it the first few moves with a tipper, they just escape, his sourspots don't send the anywhere, meaning you WILL get punished, and since its much harder to hit the tip now, ariels are pretty risky now. Dancing blade is a horrible out of shield option now, tied with the shitty buffer system, its a pain in the ass to play Marth sometimes now, especially with platforms. What are your opinons on mine?
I honestly hope he gets buffed...I've mained him recently and while he's REALLY good, he struggles to ko:/
Ring a Ding
Make your RUclips known more! I'll share, but at best I'll give you like 5 more viewers!
Very goood technique waoouuh 👍🏿👍🏿👍🏿👍🏿👍🏿👍🏿👍🏿😁😁😁😉
I love Marth but can't get use to his movement. Feels too floaty, so I prefer Chrom.
Under movement: Can you please explain how to come on to the platform like you did, I just end up falling through the platform on the way down. Thanks!
You might be too low making you go through the platform
Its just a game dude.-Mr. E 2019
did you find your headphones?
haha at genesis unfortunately not but its fine, lesson learned for sure
@@MreSSB haha, thats unfortunate. all the best
is there a reason to waveland on the lower platform instead of just fullhop fastfalling? the moment i can act on the platform seems to be about the same because of the airdodge landing lag. or am i doing something wrong?
Real good question, so honestly the timing is probably close, but wavelanding is a tad bit faster if I'm not mistaken. Not to mention depending on where the opponent is standing on the platform you can slide to them with the waveland. So I would say it comes off as more intimidating and less predictable too compared to just full hop fast falling since it's like a fast burst/slide
Also looks cooler
There are so many terms that I know nothing about
Did you check out the vid of me vs you on my channel?
In what matchups is it better to pick Lucina and why? What are Marthcina’s best stages besides battlefield?
IDK about stages but heavies and characters like Inkling and Mario have bad MUs against Marcina
So right now characters that I enjoy juggling like heavies I think Marth might do better, and Lucina for the smaller harder to hit ones like Ness and Pichu etc. That's my general outlook on it at the moment!
Yo when you get the Fsmash tipper when they’re on the platform 😩💦
Fr
so do i short hop then neutral air? or i jump and attack at the same time
Usually at the same time! But you can do the short hop first and then fast fall land with the airiel too. (While retreating usually)
Mr. E oooooooooh ok, tysm
Thomas Matthew Moore Steven Smith Sandra
Smash 4: "oh, Marth is better because he has tippers which reward good spacing and can kill earlier than Lucina and he has sour->sweet spot combos and--"
Smash Ultimate: "oh, Marth's worse because he has tippers which are inconsistent and Lucina can kill earlier more consistently and--"
Oh, Smashers...
Marths side b tipper hitbox is stupid
Why don’t you play marth anymore
Marth is total trash in this game. They took away all his best tools like jab 1 set ups. His kill options were all nerfed to hell being again Jab 1 f-smash gone, up-throw not killing till 175% with rage, up variant of dancing blade not killing at all, and toward variant hardly even hitting on accident. His sword animations make no sense related to its actual hitboxes and frame data, making hitting tippers confusing and inconsistent. I've been trying at Marth since the game came out and he is the only character I have not improved at all with despite referencing guides like this.
Eric don't you no that me and you are alike
2 hours a day what do yall do for income
Using dk as the cpu isn’t fair