Blender 2.8 : Bake Diffuse/Albedo Maps (In 40 Seconds!!!)
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- Опубликовано: 22 авг 2024
- So, you really like the way your procedural texture turned out and you want to save it to a image file like a normal texture? Not a problem!!! In the next 40 seconds, you'll know how to do all that and more!!! As always, hope it helps :)
Thumbnail Link: / 324751823126383064
If you enjoyed this video, please don't forget to like and subscribe!
You can find my entire Blender 2.8 Speed Tutorial series here:
• New Blender 2.8 Speed ...
Also, you find me on twitter at: / theroyalskies
I also have a small 1$ Patreon perk available for anyone who would like to simply support the channel. Please check it out if you get the chance :)
/ royalskies
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As always, thank you so much for watching, please have a fantastic day, and see you around!
- Royal Skies -
Everything changed...
When the Cube nation attacked ...
Like to support our forces against the Cube Nation!!!
Thumbnail Link: www.pinterest.com/pin/324751823126383064/
The Cube invasion: Resistance is Procedural! You must bake!
I see u are a Man of culture as well.
I've actually run into a problem my dude,
devtalk.blender.org/t/why-is-texture-baking-so-mind-meltingly-slow/5653/4
Seems like whatever I do, i cant render out my more complex scenes.
Granted im doing a building with like, 1500 objects and expecting it to bake to a plane.
Yet still, what happens in more complex scenes? Like, what if i had a gauntlet with bolts in it? Im not sure if anyone else has this issue.
I did everything else in the article and just gave up. Im gonna probably just abuse collection instances.
I am getting black textures plz help
Watch a 30 minute video or 40 second explaining the same thing, forget about it.
Sometimes I listen to these just to hear him say "Ya done.". So cathartic
I can't believe how often I've used your super-short tutorials to quickly fix a problem. You are a Blender hero my dude!
Fucking days looking at tutorials to learn how to create an Albedo map, and listening to endless vomitous of information enough to induce a headache and all it takes is this Chad to explain it in seconds....
I fucking love you, man.
saved my life in 40 seconds thank you
Dude, take it from me, thy tutorials are valuable. More power. And lots of love from here. 💪💓
Thank you bro, comments like these really make mean the world to me :)
I'll do my best to keep it up!
NOT A PROBLEM
Now that's how a Blender tutorial for one step should look like. Thank you for your videos!
What would you do if you have more than 2 textures on 1 object?
Thanks! I appreciate this really fast tutorials!
Awesome vid as always! thank you for this! BTW that cube shooting game at the end looks amazing!
aaaah dumb me !!! i just wasted like 2h to understand the classic bake. only to realise that i'm subscribed to your channel for like ... 6 month ???
i should know by now : "insert blender thing here" + "Royal Skies" = Ez Progress !
Be praised! Thank you the Chosen One, you have saved us!
You save my life and my day!
Straight to the point. I forget the influence options and so I thank you for that
Love you man
Incredible as always!
Oh yeah, I saw someone requested this. This is useful!
A youtuber teachs ui over 40 min... So I came to my life saver guy here.
Man that's exactly what I wanted when I searched up
Holy shit this is the best tutorial I've ever seen
i like this fast videos!
If you want a texture that can replace the node network that is currently plugged into the Base Color input of the Principled BSDF node, this is NOT the correct way to do it (since the Diffuse pass of a Principled BSDF can be influenced by more than just the Base Color input). The correct (albeit clunky) way would be to use a temporary Emission shader to bake each PBR channel separately.
Yea baby
what a speed
Hi man, I just noticed that stopwatch... I think it would be more stylish if it was counting backwards towards zero ;)
Love your work, great humour and useful tutos, thanks !
That's a good idea actually lol. Thanks for the tip!
And, no problem man :)
If you had another like for every time I rewatched your videos you'd have....a shed load more likes
There used to be some long ass convoluted video I'd refer to instead of this, thank you!
THANKS NOW I KNOW HOT TO MAKE UV BAKE FOR MY GAME WITH OUT THE LIGHT PROBLEM
this is perfect for ADHD my friend! :D
Could you do a tutorial on how to do this for multiple procedural materials on one object like a character to save loading times
Thank you so much for your videos !
i hited the LIKE botton 10 times lol, thank you Bro
why are you so amazing
This is great, thank you !
Excellent!
Hi! In this video, you recommend 1024 as texture size to bake albedo map. I want to know why is it important to use 1024.
Thanks
Sure thing. When working with texture maps. You always save in powers of 2. So 64x64, 128x128, 512x512, 1024x1024, 2048x2048, 4096x4096 are industry standard numbers. When you use numbers besides these you end up wasting space and data on your image.
And, I just picked 1024 because it's a pretty large size. So it will have plenty of detail, but not too much. When you get larger than 1024 things start to slow down on average computers.
Hope that helps :)
Excuse me? Did you just explain something in 40 seconds that would have taken almost anyone else 10 minutes? I'm sorry, but I'm going to have to subscribe.
Good !
A timeline : blue marble ( marbre bleu )
Nice
Amazing thank you
just drag and drop the texture icon from the uv editor to the shader graph, it will create the texture node
Great Stuff :V
been trying forever to get an albedo from a procedurally textured .blend file. keep getting "no active UV layer found in the object "xy"" when i press bake
thank you also if you want an idea for a very quick tutorial here is one: how to not get your mesh constantly messed up with extra vertices? no problem just stop hitting the y key while no actions but vertices selected! (I just figured this out like why do I create dupes on y? :D was that in old blender too?! always used shift+d)
This is going straight into the "Modeling Series" coming up :) Thanks for the advice, love it!
@@TheRoyalSkies another thing I barely see in tutorials: align vertices with axis by pressing s+(x,y,z)+0
I love how you added it to the game. Any news on your next one?
Haha, glad you noticed!
And, yeah a few ideas. Next one will be after Blender Series is completed-
Hey man, loving your tutorials, have you done one for how to increase the lighting/brightness of baked textures, all mine look like they were made indoors on a stormy Tuesday in November...
My Diffuse is coming out way to light, any way to fix that. I shut off all the lights
HI ROYAL. YOUR TUTORIALS IS AMAZING. PLEASE, MAKE A TUT ABOUT ONE MAP TEXTURE FOR GAME ENGINE. PLEASEEE
This is the first time a tutorial of yours hasn't worked for me.
for some reason when i bake it, it just comes out black? please help
sometimes the procedural texture comes out black or white if you use the principled shader. either use a diffuse node and bake that for example I had to
connect the procedural brick texture directly to a diffuse shader to make it bake out
seems intermittent though :/
Thank you! I spent one hour trying to figure out why my diffuse texture is black
Not working for me. It bakes, but the texture doesn't change
Can we bake the image with new UV we create ? Like for example couple of my project is usin' mirrorred for UV but that show lot of seam line when the texture is generated
Yes you can. The seams you see when you mirror are a result of "not adjusting the normals". It took a while for me to figure that one out too, but the blender stack exchange can help you fix those seams step by step-
I'll have to make a video on it soon-
Thank you for the hard work :3
"baking map saved to internal image save it externally or pack it" i got this =(
When I bake it with the subsurface value the texture comes in black. When I decrease the value to 0, it renders properly. Do you know what's going on here?
My map is black, i dont know why.... I put diffuse etc, i think i forgot something but i tried several times and same result
For me it's just baking the diffuse as black and not actually creating the diffuse, I've tried looking everywhere for people with the same issue and nothing. and the people that had the same issue never got a solution
I know your comment is 3 months ago and you may have figured it out already, but just in case you haven't, or for other people have the same issue: If you're using Principled BSDF, metalness must be set to 0 when baking the diffuse. I don't know the reason or logic behind it, but remember to set your metalness values back to what they were afterward (or make a duplicate of your Principled BSDF for reference if you're using a very specific number for your metalness)
@@Legojack261 This helped me, thanks! What a weird issue...
i followed your tutorial but i keep getting black rectangles
Hey idk why but my baked texture is just black even tho my normals aren't flipped or something..can you help me?
It was mentioned in another comment, but if you're using a Principled BSDF shader, make sure the metallic is set to 0 when baking the diffuse. You can set it back after.
@@imjust_a cheers
How long does it take to bake a 4K albedo like this "normally"? Because it's taking around 12 hours for me and Blender doesn't seem to be using my GPU properly :\
Thanks for the video.
Can you please show us how to export the settings and effects that the Principled BSDF gives the object? Im trying to get my character in Unity to look as glossy as it does in Blender.
were these textures made using eevee?
I was in Eevee for most part. The video for its creation can be seen here:
ruclips.net/video/oB3S5H3NsrE/видео.html
Hope it helps :)
alright, but what about that cute anime girl at the beginning?
She bakes, a lot-
Kinda like we are lol.
Link to the pic here:
www.pinterest.com/pin/324751823126383064/
Nice video! How can I bake 3 materials to one image?
Thanks. If you change it from Diffuse to "combined" you can do multiple layers at the same time. Hope it helps :)
If it's just the albedo/diffuse you're talking about, you just have to copy the image texture node in all of the materials you're trying to bake. Otherwise, if what you're talking about is different material parameters, is just as royal skyes said.
@@lfgarrocho Yes, just the diffuse. It worked the way you explained, thanks a lot! :-) Royal Skies you are also right of course, my question was not clear enough. ;-)
@@TheRoyalSkies This was the solution for me as i wasnt just baking the diffuse but rather several different things, not really knowing the difference
This is not the correct way to bake the raw Base Color of a PBR texture. I explained why 3 months ago…
Why am i yelled at ?
Wait is that ian Hubert 🤣🤣🤣🤣😂
EVERYONE disable your metal maps and turn metal to 0 and you won't get a black texture.
Doesn't work for me i dunno why
There should be an easier way to do this
Wait, can't we just use snipclip?
Definitely multiple ways to accomplish this :)
shaaaaaaaaaaaaring already
You're the best :)
is this his real accent?
if it is, i wont make fun of it.
but it sounds fake and tacked on.
Bit what about normals
I got you bro-
ruclips.net/video/0LuEqvO9QsE/видео.html
@@TheRoyalSkies I meant nodes to create normals then bake a map for those nodes
Ive tried every recommendation in the book and i still get a black image after baking
I had this issue myself and it was because in my original node path I was doing a mix shader with diffuse and emission. I unplugged the mix & emission and just used the diffuse and it worked.
I had the same issue. Checking the Direct Lighting in the Influence tab worked for me.
Helpful, but your voice is awfully annoying. Hope you will lose it in some horrible accident, but then keep making usefull videos. Thanks
Wish you would just use your normal voice. This makes them really hard to watch
Sorry, but I disagree sir!
you are very loud
unoriginal