Houdini & 3D / Surface Scanning Workflows | Paul Parneix | Houdini HIVE Paris

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  • Опубликовано: 18 окт 2024

Комментарии • 6

  • @gulagwarlord
    @gulagwarlord 5 лет назад +10

    It would be great to get some of these networks as HDA's in the Game Dev toolset. I really want the pre-project setup.

  • @workflowinmind
    @workflowinmind 5 лет назад

    I was waiting for this one since I missed the event in Paris !! Thanks

  • @hbskr
    @hbskr Год назад +1

    Is there a tutorial or something about the projecting geo process u do with the for loop? I don't quite get it from the screenshot. Would be great!

  • @valarts2774
    @valarts2774 11 месяцев назад

    how dense was the scans? Im working with a 4M polycount. Trying to see if it will work inside houdini 19.5 .

  • @Tritoon710
    @Tritoon710 2 года назад

    15:17 Does anyone knows the material he is referring to here?

    • @paulparneix2637
      @paulparneix2637 2 года назад

      this :) => ruclips.net/video/Ny9ZXt_2v2Y/видео.html