Nice factory. Not max but it meets your criteria, so ok. Like the aesthetic. Balancing can become unmaintainable, unexpandable. Manifolds have the advantage that you can bp for the mk.1 miner and belt, and update bps and expand factories rapidly as miners and belts get upgraded. If planning ahead, you can reuse exterior, just expand in 1 of 2 directions. But you can also just leave old factories forever and build all new using different criteria and tech.
TotalXclipse had a video a while back with a factory cart item dupe bug that sort of worked with spheres and sloops. More experimentation needed. Duped items were different somehow, but if you used them to build a DD or PA, then deconstruct, it might give back legit items? Item dupe laundering, if you will.
Welcome back Scalti, hope you had a great holiday!
Always a good day for a Scalti upload
these are so clean
that lighting solution is something i will be stealing (wish i started my world with the pure white concrete too, but eh)
Scalti, Awesome. show us something new and clean
That single pillar at the bottom of the factory looks kinda lonely ;( maybe building it friends would help :D
Sign lighting with lumen is incredible (if you have the GPU). That round design is lovely. Bean approved, clearly.
Nice factory. Not max but it meets your criteria, so ok. Like the aesthetic. Balancing can become unmaintainable, unexpandable. Manifolds have the advantage that you can bp for the mk.1 miner and belt, and update bps and expand factories rapidly as miners and belts get upgraded. If planning ahead, you can reuse exterior, just expand in 1 of 2 directions. But you can also just leave old factories forever and build all new using different criteria and tech.
TotalXclipse had a video a while back with a factory cart item dupe bug that sort of worked with spheres and sloops. More experimentation needed. Duped items were different somehow, but if you used them to build a DD or PA, then deconstruct, it might give back legit items? Item dupe laundering, if you will.
Pro tip Mk.2: Build a power augmentor for 500 MW free, enough to pop open most (420 MW max pod?) if not all crash pods...