It would be a good video yes, however the sound barrier creates a threshold of sorts. Once you pass it controllability and handing goes down duratically
How about adding a small timer to the logic. If you go below the speed limit a timer starts adding up. The timer does not reset once you go above the limit again. Once the timer hits a total of 5 seconds you explode. This gives a little buffer and extra tension
This is probably the best (as in easiest) way to provide wiggle room. I was trying to think of something using the arithmetic block, but that only being able to compute an input by a constant instead of two inputs rules out using a series of speed sensors in all directions and vector math (pythagorean theorem) to find the true speed. I think I would rather see a set delay rather than a cumulative one if they were to try something like this on Race Island (especially the new Grand Prix circuit).
@@WhitzWolf92 A delay would be a good consistency buffer, but cumulativity would be an interesting tension factor. I think a combination of both would be most fun and consistent.
Okay, first off: MVP Scrapman, not for the build, not for the planning or the driving or some of those jaw dropping shots. For sportsmanship. Straight up, how do we keep and make this fun for everyone. More engines? Vehicle changes? Whatever it takes to keep things feeling like it's fun and people can enjoy themselves. World needs more of this. Secondly, for pure explosions back in the test map, but with hover craft and quantum rudders.
You really need to add a buffer between the activation speed and the explosion speed, otherwise any tiny fluctuation at the activation speed can instakill you
Also, with two extra speed sensors (one for front-back, left-right, up-down), and a little bit of pythagoras (find the hypotenuse between the left-right speed sensor, and the hypotenuse between that and the up-down sensor) you can get a measurement of your total speed, so drifting/tilting in the air won't unfairly kill you
@@MrKoalabeere yeah I don't think you can take the root of something. But I guess you could make the required speed the quadratic of the actual speed required. It would take a ton of logic blocks for not that much gains though. So not really worth it. I honestly think that only counting forward velocity makes the challenge more interesting anyway.
Hmm... *Video idea:* Tank battle but you can only use crate dispensers as cannons. You can add pistons to increase their velocity and make them more destructive. Rules: -Only one cannon. -200 blocks max. -20 powercores (cannon included)
@@ledocteur7701 good point. Before this update, i had a big tank with crate dispensers and pistons, and it ANNIHLATED every vehicle it faced. I tried it now, and it's pathetic. Basically no damage. ;(
Two ideas: Reverse speed: Go too fast and you explode! (This one's simple but it could be fun.) Rounds-like speed: If you win, you increase your speed threshold, but your opponents do not.
I want to see this again, but with a minimum weight and set part count for the initial designs that decreases each round as the minimum speed goes up. You have to design your vehicle to slim down gracefully while losing mass each round that speed goes up, making turning more precarious.
🚨 VIDEO IDEA 🚨 You could put the speed sensor on a mechanism of two servos, one turning in the vertical direction and the second one attached to it in the horizontal one. Behind it, still attached to the mechanism, add 4 speed sensors, 2 for vertical, and 2 for horizontal speed measurement, and set them all to detect any speed at all. If any speed is detected, the servos and with them the one speed sensor are positioned in a way that the sensors don't detect any speed. That way, the speed sensor responsible for the explosion is detecting airspeed rather than "forward only" speed, allowing for drifts and jumps.
Would be fun with boats. But once you are below minimum speed you have 3 seconds to get back above before the explosion. On the high seas that could make for some tense moments.
super well done scrappie laddie, not only did you win the most rounds, but also you were able to do it with out making a modification, met the challenge with the 1st iteration
Y’all should have a challenge of who can make a rotating launcher that can make a glider or bullet (with seat) fly the farthest, preferably a vertical spinner. A block limit would also stop them from just making it longer
Bringing a flat faced Bus to a speed based challenge... the bravery was real... :O Also totally digging the Fake Bomb in Back aesthetic stunt as well even though you tanked your Aerodynamics for it. Why the hell were those new Cone Quarter-Round Pieces designed to tank Aerodynamics instead of compliment it again...?
I'd love to see a normal race with crate cannons, maybe beachballs instead since crates push quite aggressively. They can only be front facing, so it's a risk-reward of trying to block the person in front without blocking your own path.
This is definitely fun to watch. Something that might work better to reduce the escalating insanity factor (which is, I admit, a lot of fun to watch) would be to go up in 5mph increments instead of 10... but it might not be necessary now that everyone knows what kinds of vehicles do and don't work very well with this challenge.
It could be cool to see you come back to this idea but add a lives system with the accumulator some how where falling below the speed threshold adds 1 to it then you can set how many lives you guys get each round
GG. You should set the activation speed 5mph higher than the trigger speed. If they're both the same, there are times when the bomb is activated and the speed drops slightly, causing the car to explode. By having a 5mph buffer, this is almost impossible to happen.
I think it would be really fun to do this but make it a race, like the emp race. I also agree with the people talking about adding some sort of timer to the explosion to give a little clearance
This one was really fun. I think it would be amusing to have the vehicles be bigger, say like 150 blocks. Bigger targets, weirder designs. Whatever point requirements to get to similar speeds here.
Race idea: How about a *Speed*-style race? Build regular cars with no weapons or sabotage. Do a few laps to set an average speed for all cars. Set up sensors based on that average. If a car slows down too much (e.g., spins out or gets nudged), it gets eliminated. Use a course with turns and hills, and the last car remaining after the laps wins.
This plus when 2 supersonic vehicles collide makes me think you should make a course on the test track that requires racers to stay at supersonic speeds the entire time to avoid exploding :"P
Should definitely try this but with Tron vehicles. So not only do you have to watch out for walls blocking you, but also your own speed so you're not caught having to make a tight turn.
Y’all should do some type of game mode where you bet power cores in a mini game and gamble with available power cores for builds. That would be interesting
How about spicing up the block limit with a random number generator? Could be fun trying to build on a really tight budget or going ham with a big one!
You should do another one part 2 with position based weapons, 1st place gets the weakest, 2nd moderate, 3rd gets a good gun, last place gets a blue shell
How would you build the arena in Trailmakers? I guess you can use a mod to remove the block limit but even there I'm not sure it would work very well...
@@theofficialbeep A problem you'll definitely get is that we can't damage only a single block, especially with the new damage update. Your weapon should only make huge holes on your arena. I think it would work a lot better with a previous version of the game.
Video Idea - can be done with land air sea and space. players make their vehicle afterwards either but choice or a dice roll , you have to either mesh the front or back of what you made with someone else's creation (basically chopping things in half) and make it functional then you battle it out.
Hi Scrapman (one with planes next?) Please can you do an Isomometra race. An Isomometra is a hover jet that only has downward thrusters and no vertical stabilisers. You can find mine on the Workshop. It would be nice to see 1. A race around an island 2. A speed limited race with cannons and blasters 3. Combat with emp's only
i'd be interested to see a dogfight or tank battle with the crate launchers. the new impact damage should make it so the crates arent a one shot anymore, at least against ground vehicles
Idea: large planes vs missiles that are purely kinetic. Meaning - no explosives, and no power cores in the front of the missile, so it's just impact damage
Hey scrapman you and your friends should do chicken where you race towards each other and see who can pull away at the last second if you hit each other you lose or something similar
I haven't played this game, but I keep hearing about and gates. I think this challenge could have added more sensors and summed their values. A timer would have been good too so you could have a chance to recover.
It’d be chaotic, but this concept but with supersonic planes that can’t be below the sound barrier would be… interesting, to say the least
Yes
It would be a good video yes, however the sound barrier creates a threshold of sorts. Once you pass it controllability and handing goes down duratically
@@Zane12ai Not in this game, it real life and hyper-realistic flying sims yes.
@@Zane12ai _or does it?_
I have a jet, no-dragged, that goes like 2000 km/h, and handles like a dream.
@@Pale_Kinggbut it’s no drag so that changes the manoeuvrability
How about adding a small timer to the logic. If you go below the speed limit a timer starts adding up.
The timer does not reset once you go above the limit again.
Once the timer hits a total of 5 seconds you explode.
This gives a little buffer and extra tension
This is probably the best (as in easiest) way to provide wiggle room. I was trying to think of something using the arithmetic block, but that only being able to compute an input by a constant instead of two inputs rules out using a series of speed sensors in all directions and vector math (pythagorean theorem) to find the true speed.
I think I would rather see a set delay rather than a cumulative one if they were to try something like this on Race Island (especially the new Grand Prix circuit).
This is a great idea and definitely needs revisiting
@@WhitzWolf92 A delay would be a good consistency buffer, but cumulativity would be an interesting tension factor. I think a combination of both would be most fun and consistent.
I did it with an accumulator
I think it would be easier to do the same thing as the movie, don't have the arming and detonation speed be the same.
Okay, first off: MVP Scrapman, not for the build, not for the planning or the driving or some of those jaw dropping shots. For sportsmanship. Straight up, how do we keep and make this fun for everyone. More engines? Vehicle changes? Whatever it takes to keep things feeling like it's fun and people can enjoy themselves. World needs more of this.
Secondly, for pure explosions back in the test map, but with hover craft and quantum rudders.
You really need to add a buffer between the activation speed and the explosion speed, otherwise any tiny fluctuation at the activation speed can instakill you
Also, with two extra speed sensors (one for front-back, left-right, up-down), and a little bit of pythagoras (find the hypotenuse between the left-right speed sensor, and the hypotenuse between that and the up-down sensor) you can get a measurement of your total speed, so drifting/tilting in the air won't unfairly kill you
@@patrickhector can you implement pythagoras with trailmakers logic?
@@MrKoalabeere yeah I don't think you can take the root of something. But I guess you could make the required speed the quadratic of the actual speed required. It would take a ton of logic blocks for not that much gains though. So not really worth it. I honestly think that only counting forward velocity makes the challenge more interesting anyway.
He gave some buffer in the original video building the logic
@@demitrikurdziel2984 yeah but when doing the logic in todays video he didn't keep it probably just forgot about it
Hmm...
*Video idea:* Tank battle but you can only use crate dispensers as cannons.
You can add pistons to increase their velocity and make them more destructive.
Rules:
-Only one cannon.
-200 blocks max.
-20 powercores (cannon included)
with the new collision physics crate dispensers do no damage unfortunately, no matter how fast they go. They do push pretty hard, but that's it.
@@ledocteur7701 good point.
Before this update, i had a big tank with crate dispensers and pistons, and it ANNIHLATED every vehicle it faced.
I tried it now, and it's pathetic.
Basically no damage. ;(
Probably should edit that pointing out these just arent possible anymore
Crate cannons are outright unable to do damage rn (Hallelujah)
Good idea
@@Zimmon375 have you read the replies?
It appearantly won't work.
Scrapman: "what's ur suspension on?"
Cognito: "What suspension"
LOL
Two ideas:
Reverse speed: Go too fast and you explode! (This one's simple but it could be fun.)
Rounds-like speed: If you win, you increase your speed threshold, but your opponents do not.
oh that one could be fun and in the end the person first to win at a certain threshold will be the overall winner
I think half a second time to get back in speed would be much more fun.
0:01 MM scrap mechanic idea:
Snake! Build long articulating snake cars with a sensor on the front, if you drive into something/someone you are out.
In scrap mechanic I mean, lol.
They actually did it, a long while ago though
1 op plane vs 2 melee only planes? Maybe? 🤔
I want to see this again, but with a minimum weight and set part count for the initial designs that decreases each round as the minimum speed goes up. You have to design your vehicle to slim down gracefully while losing mass each round that speed goes up, making turning more precarious.
15:56 is a perfect example of “What goes around comes around”
🚨 VIDEO IDEA 🚨
You could put the speed sensor on a mechanism of two servos, one turning in the vertical direction and the second one attached to it in the horizontal one.
Behind it, still attached to the mechanism, add 4 speed sensors, 2 for vertical, and 2 for horizontal speed measurement, and set them all to detect any speed at all.
If any speed is detected, the servos and with them the one speed sensor are positioned in a way that the sensors don't detect any speed.
That way, the speed sensor responsible for the explosion is detecting airspeed rather than "forward only" speed, allowing for drifts and jumps.
Kmhk
..mbj 8🎉🎉
Strong green turtle shell energy in this one, loved it!
Would be fun with boats. But once you are below minimum speed you have 3 seconds to get back above before the explosion. On the high seas that could make for some tense moments.
setting the activation to be 5MPH over the detonation would probably fix the "instant explosions for no reason".
Scrapman made a hotrod cement truck.
10:08 yzuei gets green-shelled
Perfect! I am entertained. Would happily watch more of this.
smoke indicator is cool, but i think it's better for it to show that you are close to critical speed, so you can see that you are about to explode
lolol @5:52 kognito just out here with the RV, stained blue from all the cooking, and running some speeeeeed bus
The flat map was a lot more fun to spectate.
Just in case if you can contact tm devs, i think they need to add all directions speed sensor
Turning off auto braking would definitely help in this battle, but since it's a new feature I don't think anyone remembered to do that lol.
Watching this was SO MUCH FUN, for sure you should do it again. Maybe more people would be better.
Brooo😂😂😂 the first round was literally a movie scene 😂😂😂
You should do this again but instead of shooting crates you should have barrier deployers
other idea: do this same thing but with boats
Big fan of this one. Should give the explosives a small delay to avoid the small bumps that kept happening. Something like a 1-2 second “fuse.”
This is a really fun one and I hope you guys continue to explore the concept!
super well done scrappie laddie, not only did you win the most rounds, but also you were able to do it with out making a modification, met the challenge with the 1st iteration
Y’all should have a challenge of who can make a rotating launcher that can make a glider or bullet (with seat) fly the farthest, preferably a vertical spinner.
A block limit would also stop them from just making it longer
Hi scrapmen ilove your videos you are my favorite content creator
Bringing a flat faced Bus to a speed based challenge... the bravery was real... :O
Also totally digging the Fake Bomb in Back aesthetic stunt as well even though you tanked your Aerodynamics for it. Why the hell were those new Cone Quarter-Round Pieces designed to tank Aerodynamics instead of compliment it again...?
BRO AMAZING you got to build a freaking attack semi truck
as soon as I saw this I knew this would be incredible
I'd love to see a normal race with crate cannons, maybe beachballs instead since crates push quite aggressively.
They can only be front facing, so it's a risk-reward of trying to block the person in front without blocking your own path.
This is definitely fun to watch. Something that might work better to reduce the escalating insanity factor (which is, I admit, a lot of fun to watch) would be to go up in 5mph increments instead of 10... but it might not be necessary now that everyone knows what kinds of vehicles do and don't work very well with this challenge.
It could be cool to see you come back to this idea but add a lives system with the accumulator some how where falling below the speed threshold adds 1 to it then you can set how many lives you guys get each round
Scrap: whats ur suspension on?
Cog: what suspension?
Had me dying
GG. You should set the activation speed 5mph higher than the trigger speed. If they're both the same, there are times when the bomb is activated and the speed drops slightly, causing the car to explode. By having a 5mph buffer, this is almost impossible to happen.
you could try it with boats and the waves would make it very dinamic
19:13 this made me laugh so hard to the point I was crying.
Day 34 of asking scrapman to play satisfactory for 1.0 release on September 10th
YES
Satisfactory
Satisfactory
Satisfactory
The choice of weaponry worked out awesomely.
I think it would be really fun to do this but make it a race, like the emp race. I also agree with the people talking about adding some sort of timer to the explosion to give a little clearance
3:40 I think your vehicle wants to tip over BECAUSE of the stabilizer. You should do some testing.
This one was really fun. I think it would be amusing to have the vehicles be bigger, say like 150 blocks. Bigger targets, weirder designs. Whatever point requirements to get to similar speeds here.
What if you did a fuel system with planes? So, you can only use thrust for certain amounts of time before you can only glide. I think that'd be neat.
They already did, check their videos
@@Theflowingcurrent That was an ammo system with guns, and they havent used it in a battle. I meant in a PvP battle.
@@briishcabbage568*Raw Jets exist*
@@briishcabbage568 they did a PVE with it to get as many kills as possible with 2 minutes of fuel against enemies
@@volcano.mitchell Those last for about a second and recharge in a second.
Dont go below the speed indicated but you have to shift gears manually.
rare scrapman posting before yzuei does. W
15:10 “what suspension?”
I always love when I catch a video in under an hour!
I love this idea and think it could be good for a race style
Race idea: How about a *Speed*-style race? Build regular cars with no weapons or sabotage. Do a few laps to set an average speed for all cars. Set up sensors based on that average. If a car slows down too much (e.g., spins out or gets nudged), it gets eliminated. Use a course with turns and hills, and the last car remaining after the laps wins.
How about using the custom missile mod underwater. Three mini subs battle it out in intense waves. That would be cool...
Make automatic autobots fighting, like no control over your vehicle
Great video! Btw scrap man every battle is better in the test map! that’s all I do in this game and the craziest stuff happens!
Same thing but limit is the speed of sound?
Day 1 of asking for a battle with a submarine and human controlled torpedoes
15:01 incognito mode reference?
Do an evolution with this concept
Thast was really entertaining. Awesome game.
This plus when 2 supersonic vehicles collide makes me think you should make a course on the test track that requires racers to stay at supersonic speeds the entire time to avoid exploding :"P
looked like great fun.
Love this! Just do it again
I wanna see the same challenge but with planes or boats
The speed limit could be a fun add to a race. Make the goal coming in last. Then you have to balance staying behind the others with not going bang.
Should definitely try this but with Tron vehicles. So not only do you have to watch out for walls blocking you, but also your own speed so you're not caught having to make a tight turn.
You should do this but tron
This with planes would be so cool
Y’all should do some type of game mode where you bet power cores in a mini game and gamble with available power cores for builds. That would be interesting
I love that challenge, may you please do that challenge again sometime.
How about spicing up the block limit with a random number generator?
Could be fun trying to build on a really tight budget or going ham with a big one!
this is epic
OMNI-BUS!
You should do another one part 2 with position based weapons, 1st place gets the weakest, 2nd moderate, 3rd gets a good gun, last place gets a blue shell
Boxes as weapons was interesting.
Your vids are the best do a plane as divebomb against boats
Version 2: wall blocks and piston jumpers.
Result:
TR0N lightcycle battles.
This but a race (with or without respawns) and every lap the speed increases would be amazing
Video idea: Trailmakers spleef
how would that be done?
How would you build the arena in Trailmakers? I guess you can use a mod to remove the block limit but even there I'm not sure it would work very well...
@@Alfred-Neuman yeah I think it's better to keep it in scrapechanic
@@Alfred-Neuman ima go test it soon
@@theofficialbeep
A problem you'll definitely get is that we can't damage only a single block, especially with the new damage update. Your weapon should only make huge holes on your arena. I think it would work a lot better with a previous version of the game.
It's really fun I wonder how it will fair with other vehicle types
Video Idea - can be done with land air sea and space. players make their vehicle afterwards either but choice or a dice roll , you have to either mesh the front or back of what you made with someone else's creation (basically chopping things in half) and make it functional then you battle it out.
Hi Scrapman (one with planes next?)
Please can you do an Isomometra race. An Isomometra is a hover jet that only has downward thrusters and no vertical stabilisers.
You can find mine on the Workshop. It would be nice to see 1. A race around an island 2. A speed limited race with cannons and blasters 3. Combat with emp's only
Same minimum speed restrictions, but it's a race and you get to subtract your minimum speed from your time.
would love to see this in an evolution video
I love it
i'd be interested to see a dogfight or tank battle with the crate launchers. the new impact damage should make it so the crates arent a one shot anymore, at least against ground vehicles
Reverse Air Speed Dog Fight could be fun. REDUCE the max speed every round.
Idea: large planes vs missiles that are purely kinetic. Meaning - no explosives, and no power cores in the front of the missile, so it's just impact damage
Strong Roadrunner vibes.
Hey scrapman you and your friends should do chicken where you race towards each other and see who can pull away at the last second if you hit each other you lose or something similar
We knew it was coming and now it has arrived
Scrapman it would be great if you revisit the Tron battles all those years ago. It was the one video that led me to watching your videos often
The random explosions when you start are because even a slight turn as you hit the speed limit will take you back under the limit in forwards speed
12:21 what are those green things he is locking on to?
Gyros and dragon engines maybe? Idk it’s a bit hard to tell
I haven't played this game, but I keep hearing about and gates. I think this challenge could have added more sensors and summed their values. A timer would have been good too so you could have a chance to recover.
“What is your suspension on?”
“What suspension”
i don kms just because i look forward to scrapmans videos
Awesone!!