Best. Mechanics. Ever. | Magic: The Gathering's Forgotten And Overlooked Keywords

Поделиться
HTML-код
  • Опубликовано: 4 июн 2024
  • Go to strms.net/hellofresh_tolarian... and use code POGTCCJUL50 for my special HelloFresh discount and to support my channel! #ad
    1️⃣2️⃣ have already claimed this exclusive offer!
    The Commander Deck Of The Future...Today! • The Commander Deck Of ...
    #magicthegathering #commander #mtg
    The complete Shuffle Up & Play playlist: • Shuffle Up & Play | Ma...
    A reminder that my Discord has a 100% free "Looking For Game" section, with games of everything from Commander to Modern (and even Pauper) firing off. So if you want to get some webcam Magic, just check out / discord
    ►This episode is brought to you thanks to our wonderful Patreon community. Join to support the show, or just Shuffle Up & Play with other awesome people on our Patron Discord by going to / tolariancommunitycollege
    ►This show is made in part due to Card Kingdom. You can help us out by visiting our affiliate link at www.CardKingdom.com/TCC
    Music Courtesy Of::
    "Vintage Education" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...
    "Airport Lounge" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...
  • ИгрыИгры

Комментарии • 1,5 тыс.

  • @TolarianCommunityCollege
    @TolarianCommunityCollege  10 месяцев назад +113

    New Shuffle Up & Play Alert! Crim from MTG Goldfish joins me for a game of casual Commander with Spice8Rack and Dark Pact Cosplay. Does Crim know what casual means in Commander? Watch here: ruclips.net/video/cjipdJDKPig/видео.html

    • @stuartmiller4363
      @stuartmiller4363 10 месяцев назад +2

      Boomber!

    • @tiobridge841
      @tiobridge841 10 месяцев назад +1

      I'm kinda surprised that Emerge wasn't used for the sleeper agents from DMU, that would have been a lot of fun

    • @thirdcoast6513
      @thirdcoast6513 10 месяцев назад +1

      Ok boomber.

    • @slaytronic
      @slaytronic 10 месяцев назад

      slivers

    • @ghostguin1398
      @ghostguin1398 10 месяцев назад

      Emerge seems decent for the tyranids if they do another precon

  • @benjaminlehman3221
    @benjaminlehman3221 10 месяцев назад +1442

    I am very impressed with ward. great way of replacing hexproof and still helping interaction and gameplay.

    • @derse1292
      @derse1292 10 месяцев назад +162

      Ward is one of those that just feels right. Simple and does exactly what you'd think it would.

    • @sorry987654321
      @sorry987654321 10 месяцев назад +12

      i disagree. you never overlooked ward and had your spell getting countered?

    • @gfrancagm4017
      @gfrancagm4017 10 месяцев назад +322

      ​@@sorry987654321 skill issue unfortunately.

    • @cjweezil5206
      @cjweezil5206 10 месяцев назад +185

      ​@@sorry987654321Does getting blown out because you forgot about deathtouch make that a bad mechanic?
      RTFC

    • @fatefulwaffle
      @fatefulwaffle 10 месяцев назад +43

      Ward is one of those keywords where I love and hate it. It's not as backbreaking as hexproof, but man there are times where I'd rather deal with hexproof. I do love that ward is harder to remove, but has so many applicable costs. Discard a card and sac a permanent are among my favorite costs

  • @BigDumbMeRC
    @BigDumbMeRC 10 месяцев назад +175

    Man when I first saw the enrage mechanic in ixalan I couldn't believe how cool it was. Made the dinosaurs very fun and interactive

  • @macaliser9001
    @macaliser9001 10 месяцев назад +85

    I really miss Explore, I feel like it encapsulates Zendikar really well and deserves a revisit

    • @ben_clifford
      @ben_clifford 10 месяцев назад +18

      Explore was from Ixalan block, but I can see how it would fit well in Zendikar

    • @Lemon_Sage9999
      @Lemon_Sage9999 6 месяцев назад +2

      Fun fact, new ixilan includes it

  • @impp18
    @impp18 10 месяцев назад +151

    Bloodthirst felt like a mechanic that could have been explored more, rather than just adding 1/1 counters

  • @ectopicEye
    @ectopicEye 10 месяцев назад +201

    madness is my absolute favourite. the mechanic, the thematic implications, the cards its printed on, the enablers. really enjoy this one
    furyblade vampire ❤
    edit: emerge is also awesome. had a pretty nice mono green emerge deck

    • @TolarianCommunityCollege
      @TolarianCommunityCollege  10 месяцев назад +46

      I love madness!

    • @Lycandros
      @Lycandros 10 месяцев назад +1

      I also loved emerge.

    • @Aigis31
      @Aigis31 10 месяцев назад +4

      If you love madness, Pauper has a super fun madness deck!

    • @hallaloth3112
      @hallaloth3112 10 месяцев назад

      Madness is such a fun themed keyboard. I was always a little miffed I never pulled the cards for it, perhaps that's because Shadows over Innistrad was the first box I ever bought.

    • @fredrikhenriksson1508
      @fredrikhenriksson1508 10 месяцев назад

      Madness vampires are my favourite standard deck! I still keep my copy around and will probably never break it apart

  • @TheBaronDen
    @TheBaronDen 10 месяцев назад +160

    I have to speak up for Enrage. It does such a great job on changing the utility of burns and pings, while also complicating combat math. It's simple and evocative and effective.
    Plus dinosaurs. Rar!

    • @GothamKnight-hsw4vx526430
      @GothamKnight-hsw4vx526430 10 месяцев назад +1

      Yeah Enrage rules

    • @asimplememer4623
      @asimplememer4623 10 месяцев назад +3

      Ixalan mechanics rule!

    • @Alecations
      @Alecations 10 месяцев назад +1

      It makes sorrow’s path playable.
      Any mechanic that can do that is a slamdunk in my book

    • @abouc
      @abouc 10 месяцев назад

      Enrage is so much fun!
      "In your end step, I'll cast Shock, targeting my Polyraptor to make another Polyraptor. This will trigger Forerunner of the Empire and I'll choose to deal 1 damage to each creature, creating 2 more Polyraptors. Each of those will trigger Forerunner of the Empire, but I'll choose to have this effect happen only once, making 4 more Polyraptors."
      7 new Polyraptors online and ready to swing for one just red mana. Yeah baby!

    • @kevinwestermann1001
      @kevinwestermann1001 10 месяцев назад

      Enrage is not a keyword ability, though.

  • @gleeman959
    @gleeman959 10 месяцев назад +45

    I have an entire commander deck based around Suspend. I love the mechanic and the interactions that can be applied with it. I would love to see more cards with it.

    • @Theaaaaaa.
      @Theaaaaaa. 10 месяцев назад +6

      boy are you gonna be excited for the WHO set

    • @456Tal
      @456Tal 10 месяцев назад

      jhoira of the ghitu is my favorite card of all time

    • @mrosskne
      @mrosskne 10 месяцев назад

      what is the point of suspend?

    • @gleeman959
      @gleeman959 10 месяцев назад +2

      @@mrosskne a much lower cost to cast a spell, but there's a delayed effect.

    • @michael83479
      @michael83479 9 месяцев назад +1

      ​@@456TalI built it at first as a joke "6 mana do nothing tribal" deck then actually really started to like the deck

  • @Crunchatize_Me_Senpai
    @Crunchatize_Me_Senpai 10 месяцев назад +3

    Bloodrush, a Gruul mechanic from one of the older Ravnica sets, might be my absolute #1. For a mana cost, you could discard a creature with bloodrush to lend its stats and abilities to an attacking creature until end of turn. The cost to do this was usually lower than what the creature itself would cost to cast.
    Ravnica sets have had several cool mechanics. That could be its own video. I always liked Simic’s Evolve, Orzhov’s Extort, Azorius’s Foretell, Dimir’s Cipher and Transmute, Rakdos’s Hellbent and Unleash, Boros’s Battalion, and Izzet’s Overload. I think Selesnya also introduced Convoke, which I love.

  • @654jimbob654
    @654jimbob654 10 месяцев назад +325

    Glad to see the raid mechanic getting some love! Curving a turn 4 Siege Rhino into a turn 5 Wingmate Roc with raid was such a backbreaking play in standard and helped to give Abzan some protection against those pesky Mantis Riders.

    • @AbenZin1
      @AbenZin1 10 месяцев назад +16

      Glad to hear it being mentioined without being followed by "Shadow Legends"

    • @DifunctedReble
      @DifunctedReble 10 месяцев назад

      @@AbenZin1 Unless it is Pint doing the Raid spots. Overall though, yes.

    • @guyinthecorner0
      @guyinthecorner0 10 месяцев назад +1

      ​@@DifunctedRebleI really couldn't care less who does it, they're unbearable

    • @CatSculptor
      @CatSculptor 10 месяцев назад

      I LOVE Raid, one of my all-time favorite Commander decks is Alesha, who makes great use of cycling creatures with Raid in and out of the graveyard

    • @huntercarvey670
      @huntercarvey670 10 месяцев назад

      😊😊

  • @RafikiafReKo
    @RafikiafReKo 10 месяцев назад +164

    Prowess for me, loved it since it was announced as Jeskais key mechanic and was happy when I heard it became an evergreen

    • @TheKeepon
      @TheKeepon 10 месяцев назад +8

      The fact that all the red prowess creatures have at least 2 toughness - Swiftspear is so good!

    • @PsychoDiesel48
      @PsychoDiesel48 10 месяцев назад +3

      As an aggro player, I agree 100%

    • @coryheistad4935
      @coryheistad4935 10 месяцев назад

      Swiftspear is my favorite

    • @davidhower7095
      @davidhower7095 10 месяцев назад +1

      Fun fact! There's only like, 5 white cards with Prowess. Elsha of the Infinite being the sixth and multicolored.

    • @coryheistad4935
      @coryheistad4935 10 месяцев назад

      @@davidhower7095 also can't forget the new narset she gives your whole team prowess which I might run in my jeskai token deck

  • @tylerowens
    @tylerowens 10 месяцев назад +3

    I think shadow is the best iteration of flying/horsemanship. It's like the flying creatures that say they can only block other creatures with flying without reach muddling the mixture. Committing shadow creatures to the board is sacrificing your non shadow board presence. It's a real risk reward type situation and I love it.

  • @espio87
    @espio87 10 месяцев назад +5

    Flanking is my favorite overlooked keyword. Sidewinder Sliver reminds my opponents that it is a STACKABLE ability only when it is too late.

  • @peeporiot9948
    @peeporiot9948 10 месяцев назад +76

    I've really liked how they've reintroduced amass recently. In war of the spark it felt clunky and awkward, there was really no payoff. In Lord of the rings not only did it feel more thematic but it felt more like a tempo play. I also like it on the new sliver in the commander precon because, again, it feels like a flavor win.

    • @jeffchaffee1873
      @jeffchaffee1873 10 месяцев назад +6

      During War, my kid and I talked about how flavoring an army in each color might be fun and even started a list of synonyms (the only one I remember was Marshall for the white Soldier Army idea). But I like Amass (Type) way better.

    • @alvarosimoes1076
      @alvarosimoes1076 10 месяцев назад +2

      In arena, old amass became "amass zombies". So, there's hope.

    • @iandegiovani4703
      @iandegiovani4703 10 месяцев назад +2

      The only thing I dislike about it is an army not having trample.

    • @gab1iy
      @gab1iy 10 месяцев назад +1

      @@alvarosimoes1076 its already the case theres amass zombies, orcs and slivers now it has been oracle updated

  • @androkguz
    @androkguz 10 месяцев назад +33

    Totally remember Emerge and totally loved it.
    It doesn't seem like a twist in ninjutsu. It seems like a twist on Offering

  • @dragonfire72
    @dragonfire72 10 месяцев назад +72

    Hey Prof, Emerge always felt more like a rework of the Offering mechanic from Original Kamigawa block.

    • @TheeGoodSir
      @TheeGoodSir 10 месяцев назад +5

      and i for one really like the offering mechanic

    • @martl8615
      @martl8615 10 месяцев назад +1

      Eh, they need so many strong abilities to offset card disadvantage

    • @Nanook128
      @Nanook128 8 месяцев назад

      ​@@martl8615You're trading card advantage for mana, pretty similar to the value proposition of a ritual card. Offering also let you cast the creatures that have it with flash when you sacrifice a creature.

    • @martinahl844
      @martinahl844 6 месяцев назад

      Just what I thought

  • @Arisorio
    @Arisorio 10 месяцев назад +17

    I loved provoke, it is such an interesting way to use creatures as removal!

    • @Vesdus
      @Vesdus 10 месяцев назад +3

      Provoke is the best!

    • @kevinwestermann1001
      @kevinwestermann1001 10 месяцев назад +1

      I recently designed a Naya commander for our "build your own commander" night. It had provoke and "You can't cast noncreature spells". (:

  • @benink8658
    @benink8658 10 месяцев назад +119

    Prof you're young at heart! Being old isn't a mechanic....yet

    • @ruairip7722
      @ruairip7722 10 месяцев назад +19

      Experience Counters

    • @Sassaparilla
      @Sassaparilla 10 месяцев назад +17

      @@ruairip7722 better yet. Age Counters.

    • @xolotltolox7626
      @xolotltolox7626 10 месяцев назад +5

      Age counters literally exist

    • @lirazel6414
      @lirazel6414 10 месяцев назад +1

      I saw original Sleeping Beauty in a theater, when it was first released and lines were around the block. All of y'all get off my lawn.

    • @kitsovereign4127
      @kitsovereign4127 10 месяцев назад +3

      Okay but what about Granny's Payback from Unhinged

  • @skaespearesboys5999
    @skaespearesboys5999 10 месяцев назад +25

    Emerge is actually analogous to the creature-type Offering mechanic from Kamigawa block

  • @lucasbuchanan5244
    @lucasbuchanan5244 10 месяцев назад +3

    Yes, I love mechanics-talk! As someone who took a Magic hiatus thru the 00s and 10s, I never got to experience all these new-fangled mechanics in draft, and I love hearing what works and what doesn't!

  • @moominfin
    @moominfin 10 месяцев назад +23

    I really like Backup and hope we'll get more in the next set. Simple, versatile, fun to play

    • @phatnana2379
      @phatnana2379 10 месяцев назад +2

      Seriously! I'm too lazy to look up the Red/White Soldier that allowed you to Backup twice each time (as long as it was still on the field). With Voldaren Thrillseeker and some Flicker Spells, you could spam Counters pretty fast

  • @Baex21
    @Baex21 10 месяцев назад +112

    Now I want Serge&Nelson explaining the Surge Mechanic. (and a Shuffle Up & Play Canlander Episode wouldn´t be too bad either)

    • @pytawidmo
      @pytawidmo 10 месяцев назад +1

      I'm almost sure they did it as a part of the pre-prerelease judge rules videos before.
      Definitely +1 on the Canlander SuaP!

    • @justapersonontheinternet
      @justapersonontheinternet 10 месяцев назад +1

      yess please

  • @jeromezp
    @jeromezp 10 месяцев назад +31

    The "offering" mechanic works the same as the emerge mechanic but requires a specific permanent and works at flash speed, which imo makes it really neat and very thematic

    • @janmelantu7490
      @janmelantu7490 10 месяцев назад +8

      Offering also can reduce the Colored mana requirements.

    • @christopherb501
      @christopherb501 10 месяцев назад

      No it doesn't. You could just tack "offering" onto something and then it would have flash with ANY permanent ditched. It just wouldn't be a good idea.

  • @Bearhuggerus
    @Bearhuggerus 10 месяцев назад +1

    One of the mechanics I like, that happens to be introduced recently is Prototype.
    I love how it changes the draft environment making the late game feel like battlecruiser duel.
    Another one is Reconfigure. Switching to building the board tall, as opposed to wide to play around the removal at the cost of blockers or attackers is so interesting.
    But my personal favorite is Cleave, it's such a clean, simple mechanic that allows for so much interesting design space.

  • @kingry3
    @kingry3 10 месяцев назад +10

    I thought all the mechanics we needed to know were these 3 things:
    1. Horsemanship
    2. Kicker
    3. That reading the card explains the card.

    • @FearOgre
      @FearOgre 10 месяцев назад +1

      1. Horsemanship is Flying
      2. Kicker is Buyback

    • @joshuahadams
      @joshuahadams 10 месяцев назад

      @@FearOgrehow is Kicker Buyback? Kicker is an extra cost to buff something as you cast it and Buyback is an extra cost to return the spell to your hand once it’s resolved.

    • @FearOgre
      @FearOgre 10 месяцев назад

      @@joshuahadams Kicker is an optional cost when casting a spell to achieve an additional effect.
      Buyback is an optional cost when casting a spell to achieve an additional effect, which happens to be returning the card to your hand once resolved.

  • @GoldStorm07
    @GoldStorm07 10 месяцев назад +51

    Surge is easily my favorite mechanic that has yet to be brought back, it could be a great deciduous keyword like Surveil ended up working as.

    • @Triceratopping
      @Triceratopping 10 месяцев назад

      blows my mind that surge wasn't used in Battlebond

  • @MaKs2K5
    @MaKs2K5 10 месяцев назад +83

    One mechanic I found out recently is Retrace.
    They are generally overpriced cards, but whenever you're left with no cards in hand and you draw a land. You have additional choices from the graveyard !

    • @PopeGoliath
      @PopeGoliath 10 месяцев назад +11

      The problem with retrace is that it leads to repetitive gameplay. It can be fun to Worm Harvest every turn for one or two games, but then it starts to lose its appeal.

    • @professeurgideere5856
      @professeurgideere5856 10 месяцев назад +7

      @@PopeGoliath For some effects, it's also way too good, like the discard one.

    • @RealClassixX
      @RealClassixX 10 месяцев назад +8

      Throes of Chaos is the greatest Magic card of all time.
      This is not up for debate.

    • @IlGreven
      @IlGreven 10 месяцев назад +1

      Generally overcosted...and then there's Raven's Crime...

    • @IlGreven
      @IlGreven 10 месяцев назад +1

      @@professeurgideere5856 One-mana discard in general should not exist (No Duress, no Thoughtsieze, no Inquisition). Doing it over and over again is just...ugh...

  • @paulomandujano1912
    @paulomandujano1912 10 месяцев назад +8

    I really enjoyed bloodrush and battalion from Dragon Maze. Bloodrush in particular is a great way to meddle during combat; especially with goad becoming more prevalent.

    • @iho356
      @iho356 10 месяцев назад +2

      I love bloodrush because it lets me add an aggro angle to my discard archetype in cube

  • @ettasoeur84
    @ettasoeur84 10 месяцев назад +1

    Two mechanics I really enjoyed despite them not showing up much are Fabricate and Riot, both of those having some common +1/+1 theme. The choice between "go tall" or "go wide" for the former, and "go big" or "go fast" for the latter is simple but effective in providing flexibility and very satisfying when used correctly

  • @AncientJerks
    @AncientJerks 10 месяцев назад +28

    When I first got into Magic my uncle gave me some of his old cards to build my first deck with and I immediately loved the few cards he had with Provoke. It made my unga bunga playstyle feel like it could actually deal with opponents who were trying to keep their creatures safe from me

    • @CrowsofAcheron
      @CrowsofAcheron 10 месяцев назад

      Provoke had a lot of issues. You couldn't use it on a creature with a tap ability, because they could just tap their creature and then they wouldn't have to block.
      Also, they could just multi-block your creatures anyway.
      Still I think there should be more ways for creatures to interact with each other.

    • @jaredwonnacott9732
      @jaredwonnacott9732 10 месяцев назад

      I was hoping Provoke would make the list, too. One of my favorites.

  • @mr.mammuthusafricanavus8299
    @mr.mammuthusafricanavus8299 10 месяцев назад +62

    I'd like to see Provoke (When this creature attacks, you may choose an opponents target creature to block your creature) come back. I think this ability would have been cool to see on Dinosaurs in Ixalan and Monsters in Ikoria ;p

    • @Vesdus
      @Vesdus 10 месяцев назад +4

      Provoke is my absolute favourite mechanic and I feel like it hasn't been explored nearly as much as it should be. It also untaps the creature as well as forcing it to block so that it HAS to block.

    • @crazygermn
      @crazygermn 10 месяцев назад +8

      ​@@Vesdusprovoke is really strong on creatures with decent stats. Enough density of it just lets you control combat.

    • @madisonking8057
      @madisonking8057 10 месяцев назад +6

      ​@@crazygermnyeah pretty much repeatable fight target creature, I think it could work if they added a cost to activate or if it had specific activation requirements like you must be attacking with 2 other dinosuars etc.

    • @roxannekrogh4228
      @roxannekrogh4228 10 месяцев назад +2

      Sadly, because it's *so* similar to Fight they've said it's extremely unlikely to ever come back when they could just design a fight card instead.

    • @ShaqPlaque
      @ShaqPlaque 10 месяцев назад +2

      Provoke works great in multiplayer formats, but it can be extremely frustrating in 1-on-1. For this reason, I wouldn't expect Provoke to show up in a typical standard legal set. I do think they'll use it again though.

  • @rajamicitrenti1374
    @rajamicitrenti1374 10 месяцев назад +4

    Could just be because I started in Alara block, and maybe it's a bit too well-known, since a couple of cards with it see play in 60-card formats, but I have fond memories of Exalted. If you build around it, you get to create alternate modes of attack for your team.

  • @AlluMan96
    @AlluMan96 10 месяцев назад +17

    Not sure if this is necessarily forgotten or overlooked, but I have always enjoyed the Foretell mechanic. I would also say Suspend, but I think Foretell ended up being better for being less abusable, but for my money Suspend is just as exciting for the same reasons. I just enjoy the added tension of knowing something is happening, but having time to prepare for it on every side. The slow, ticking time bomb cards with suspend in particular can have creates the kind of excitement that I enjoy in TCGs. Foretell creates a different kind of excitement, because you don't know what's under there, which can lead to a nervous tension building up as you wonder whether it's just a bluff or a serious threat. They're enjoyable mechanics to me, because they are mechanics that I love no matter if I'm playing with or against the mechanic.

    • @jmeind
      @jmeind 10 месяцев назад +1

      its coming back in doctor who precon i believe, it has this whole time travel and time counter shenanigans

    • @AlluMan96
      @AlluMan96 10 месяцев назад

      @@jmeind
      That's cool. I haven't really looked into much of the Doctor Who stuff, because I simply don't have the same attachment to it the way I did LoTR or Warhammer, but if it means getting more Foretell and/or suspend, I'm at least excited for them mechanically speaking.
      After having taken a look, it seems to be filled with alot of things I like or interest me. Not only did it have Foretell and Suspend, but also some Cascade shenanigans (Another favorite mechanic of mine) and also support for Planechase, a format I've never played, but would be a good time to take a look at. I expected to skip this the whole Dr. Who thing, but it looks too fun to actually pass on. Based on preorders, they look to thankfully be priced more around the Warhammer range and not Commander Masters range.

    • @jmeind
      @jmeind 10 месяцев назад

      @@AlluMan96 oh boy I hope they will stay away from commander masters price point for a long time. It sure seems interesting, enough to get me who doesn't even know that much about Dr. Who to be interested in playing the decks. The artwork is lovely too.

  • @ayamamotohaha5235
    @ayamamotohaha5235 10 месяцев назад +74

    Banding is probably gonna be on this list

    • @evilmonkey2184
      @evilmonkey2184 10 месяцев назад +7

      That's my favorite, it's so comprehensive and easy to play

    • @JohnDoe-kh3rc
      @JohnDoe-kh3rc 10 месяцев назад +6

      I never understood why people thought banding would be complicated. Combine any number of creatures with banding plus one without, add their power and toughness values together and treat them as one creature consisting of various "limbs". For this creature, you control the damage assignment instead of your opponent. If a "limb" reaches 0 toughness, it gets destroyed.

    • @Alastores
      @Alastores 10 месяцев назад +7

      @@JohnDoe-kh3rc Banding's not complicated intuitively. It's very complicated mechanically. (IE - we all 'got' it really easily on the playground without needing a paragraph of rules, but the rules themselves need so many words that people think it's complicated).

    • @FearOgre
      @FearOgre 10 месяцев назад

      It should be on this list.

    • @jaywinner328
      @jaywinner328 10 месяцев назад +2

      I love banding but it is a little complicated.

  • @MTGBlockConstructed
    @MTGBlockConstructed 10 месяцев назад +9

    I really liked the mechanics from Streets of New Capenna, especially Alliance and Shield Counters. The cool thing about Alliance was, that all my creatures triggered something whenever my creature entered the battlefield like create treasure tokens, distribute counters, scry etc. Also I like the Devotion mechanic from Theros because it fits so perfectly to those mighty gods.
    Also one of my favourites from a long long long time ago is Outlast from the Set Tarkir. I loved to play with my Abzan Counter Deck. It allows you to pay mana and tap the creature and you put one counter on this creature. And if there is a counter it will get either flying, first strike, lifelink, deathtouch from the other creatures, as long it has a counter on it :D

  • @LunarWingCloud
    @LunarWingCloud 9 месяцев назад +1

    I like the Retrace mechanic. Being able to turn what could be mana flooding jnto something to do with your mana is just wonderful

  • @frankcaggiano8282
    @frankcaggiano8282 10 месяцев назад +1

    I love Emerge! I use Decimator of the Provinces and Distended Mindbender in my eldrazi deck, and they're awesome. Definitely didn't expect to see it on a list of bests, but it's totally one of the most underrated abilities. You can cast huge creatures for free if you just sacrifice some big dumb you cheated out, or cast stuff several turns early because of the reduction. Definitely a great one Prof!

  • @skylarken1184
    @skylarken1184 10 месяцев назад +19

    Personally, one of my favourite ones is Tribute. It provides some fun player interaction and puts the choice into your opponents hands as to what buff they want to give you. It may not be the best mechanic since it allows your opponent to essentially decide what would be better for them but I just enjoy saying "Will you pay me my Tribute?"

    • @mattm7798
      @mattm7798 10 месяцев назад +5

      yeah, the problem is it's a punisher mechanic and WotC has generally been terrible at making those good. That and the fact that almost none of the tribute cards were good at all.

  • @Andtherewasguitar
    @Andtherewasguitar 10 месяцев назад +6

    Actually had a sultai emerge deck during Eldritch Moon standard. Elder Deep-Fiend is brutal both offensively and defensively. So much fun, and I like how flexible it is in including the sacrificed creature's cmc as cost reduction.

  • @Zarren_Redacted
    @Zarren_Redacted 10 месяцев назад +2

    I really liked how Allies worked in the Zendikar block, and then the keyword of Rally in the revisit. Having a tribal deck that has nearly creature interact with one another is always nice, and while there may be some flavor limitations to what other creature types that could use rally, its still generic enough to put on almost anything

  • @NovusIgnis
    @NovusIgnis 10 месяцев назад +5

    Cascade is still my favorite keyword. I'd love it if we had a whole set of cascading shenanigans. Mutate is also really fun too, although I'll bet it's hard to keep track of.

    • @tuubi2783
      @tuubi2783 9 месяцев назад +2

      Cascade is fun but a little broken, it should be used in high cmc cards only. Mutate on the other hand is way too complex and unintuitive and imo it belongs closer to the worst mechanics ever.

    • @DoABarrelRol1l
      @DoABarrelRol1l 9 месяцев назад +1

      Cascade AND Mutate? Those are probably 2 of the most confusing and aggravatingly chaotic mechanics for many magic the gathering players but if that's how your roll you do you haha.

    • @EinDose
      @EinDose 7 месяцев назад

      One of the Doctor Who Commander decks, Paradox Power (the Thirteenth Doctor) has a bunch of Cascade tricks, mainly as a combo pairing with its new keyword, Paradox (the card's effect happens when a card is cast outside the hand). It's really fun to play out, although the pure notion of 'Cascade into Cascade' kinda gives me a headache.

  • @Blu_Moon_Owl
    @Blu_Moon_Owl 10 месяцев назад +4

    I love to play Foretell, basically have a dash of YuGiOh in Magic and play cards for cheap and get extra value.

  • @gonbat8539
    @gonbat8539 10 месяцев назад +6

    Emerge sounds a lot like a version of the Snake offering of Kamigawa cards like Patron of Orochi and similar for other offerings of other colors

  • @brennanclement8582
    @brennanclement8582 10 месяцев назад +2

    The teaching part of raid is a great callout. Wouldn't have considered it to be one of my favorites, but that definitely earns my respect!

  • @abdullasarwani4358
    @abdullasarwani4358 10 месяцев назад +1

    As a newer magic player (started 2019) it’s cool to see how magic played with some of these older mechanics

  • @dakotaerso8758
    @dakotaerso8758 10 месяцев назад +7

    Emerge is very much a Mechanic that I would love to see again. It was always an interesting way to basically upgrade little creatures into something useful late game.

  • @HollowLily
    @HollowLily 10 месяцев назад +4

    I mainly played magic consistently from about Khans to Eldritch Moon and this was a fun time remembering all the best mechanics from that era.

  • @ronmcguire9045
    @ronmcguire9045 10 месяцев назад

    Big ups for the honorable mention of quests and the design breakdown. I hadn’t realized that each of the rarities are each functionally similar in how they trigger and I’ve been using almost all of these since they got printed.

  • @rmichael5696
    @rmichael5696 10 месяцев назад

    One of my first decks that wasn't just a pile of cards was Kithkin in Lorwyn. I remember when Figure of Destiny was printed and loved the way it became stronger as you dumped mana into it making it feel relevant no matter when you drew it because it could get stronger. Because of how much I loved Figure Level UP became one of my all time favorite mechanics.

  • @cheapmagic5898
    @cheapmagic5898 10 месяцев назад +5

    I enjoy mechanics where you enchant a creature with a creature. Bestow, mutate, and reconfigure come to mind.

    • @pytawidmo
      @pytawidmo 10 месяцев назад +2

      The prototype of those mechanics (especially Reconfigure) were Licid creatures, back in the ol'times.

    • @TheSpiritombsableye
      @TheSpiritombsableye 10 месяцев назад

      Imagine Reconfigure being on enchantments.😏

  • @HybridAngelZero
    @HybridAngelZero 10 месяцев назад +9

    I've always been a fan of Kickers. I like modular spells, and I especially like when they do a kicker with a different mana color or a non-mana costs.

  • @hoodiegal
    @hoodiegal 10 месяцев назад +1

    I had no memory of Surge, but it looks cool! Raid is def a favorite of mine, I had lots of fun with a Mardu Raid deck back in Tarkir days. Emerge is another mechanic I wouldn't mind seeing again, it's a lot of fun playing a creature with low stats and a strong ETB/LTB ability, and then sacrificing it for a big beatstick.

  • @jshaffer3370
    @jshaffer3370 10 месяцев назад +1

    One of my favorite mechanics out there is Crew. Such a unique and thematic mechanic. I remember limited being absolutely insane during Kaladesh and AEther Revolt.

    • @jonathankkennedy
      @jonathankkennedy 7 месяцев назад +1

      Haha. I made a red/white dwarf pilot deck stacked with consulate dreadnoughts. 7/11 vehicle with crew 6 for 1. Absolutely hysterical. Only a small handful of cards in that deck cost more than 3 mana.

    • @jshaffer3370
      @jshaffer3370 7 месяцев назад

      @@jonathankkennedy I made a Depala deck in commander. Fun to play but the deck is absolute ass. Lol

  • @chitwn9891
    @chitwn9891 10 месяцев назад +7

    I would love to see Bestow come back.
    Relatively straightforward, and it comes with the considerable (and common) risk of getting 2-for-1'd by a removal spell.

    • @mutantcube1737
      @mutantcube1737 10 месяцев назад +5

      Actually, when a bestowed creature dies, it doesn't get rid of the enchantment creatures, it just turns them into normal creatures, so no 2 for 1 removal spell

    • @chitwn9891
      @chitwn9891 10 месяцев назад +2

      @mutantcube1737 Wow.
      I've even forgot how it works.
      Clearly it's been away too long.

  • @ThisAreOr
    @ThisAreOr 10 месяцев назад +4

    Much like Emerge I'd really like to see Offering return in a real way, Blast-Furnace Hellkite was a breadth of fresh air for my old foggy bones.

  • @brandongriest44
    @brandongriest44 10 месяцев назад

    I actually use buyback in a couple of my decks! I love that mechanic. Flanking, and split second are also super amazing. in commander I feel like split second really shines as a "end this complex combo" and flanking is only useful against defenders but wipes out small fodder blockers which is incredibly useful too

  • @minervadetauro7646
    @minervadetauro7646 10 месяцев назад +1

    I honestly really like amass even if most people seem to hate it. I think it’s really great because it works as a token making mechanic that is designed to be more aggressive with the token rather than causing the “gum up the board and stall until you get a critical mass of tokens” most token making stuff has.
    Replicate is another personal favorite, it’s really cool at giving your spells a ton of modularity while being relatively simple.
    Finally suspend is another mechanic I really like (except the ones that have no mana cost and you can cascade into like hyper genesis), it’s a mechanic that makes you think turns ahead without feeling overwhelmingly complex

  • @jasonferguson9052
    @jasonferguson9052 10 месяцев назад +10

    I think the untap ability printed on creatures was great and under appreciated

    • @Goldy01
      @Goldy01 10 месяцев назад +2

      I loved it too, but I think it would be too gamebreaking if they reintroduced it, or super bad when the effects cost too much mana additionally.

  • @seisner6655
    @seisner6655 10 месяцев назад +4

    Decayed has somehow become one of my favorite keywords in the entire game. I love downside mechanics, and the way decayed was utilized led to such fun gameplay and card design. I would very much love to see it again someday.

  • @DevStarkiller
    @DevStarkiller 10 месяцев назад +1

    Amplify from Legions was one of my favorites. It would have to be in a tribal heavy set, but I'd love to see it again.

  • @nivE3066
    @nivE3066 10 месяцев назад +1

    This is only due to my pod being very counter heavy but I'm a huge fan of "split second". Knowing i have a card i can cast that avoids the vast majority of counters or most other instant speed tricks really makes it worth in my deck every time. Want to kill a creature without them using ephemerate? Sudden death/Sudden spoiling. Want to have one of the best combat tricks in black ? Use Sudden spoiling to get rid of their base power and any abilities like indestructible.

  • @RyuoHama
    @RyuoHama 10 месяцев назад +3

    Prof should make a video dedicated to mechanics that need a facelift. Soulshift is such an interesting mechanic, if only it wasn't on a six mana 2/2 fear.

    • @seanmaxwell881
      @seanmaxwell881 10 месяцев назад

      Rukarumel as your commander, plus soulshift. Enjoy

  • @Blackdare
    @Blackdare 10 месяцев назад +5

    Youve made me feel old talking about emerge, Eldrich Moon was one of the first sets where i actually was into magic and not just collecting, when you showed elder deep-fiend I was struck with memories of my friends casting it and blowing me out at my college lunch table

  • @DauntedDais
    @DauntedDais 10 месяцев назад

    I'm glad to see emerge getting some recognition finally, I've been playing an emerge deck in modern for a while and the joy of casting uncounterable {cavern of souls} big eldrazi turn 2 or 3 or looping elder deep-fiends to repeatedly time walk my opponent is just SO fun lol

  • @CodyEIIXXII
    @CodyEIIXXII 10 месяцев назад +1

    Prof, of Tolarian Boomer College. I really enjoyed the Mentor mechanic from Guilds of Ravnica, it was a neat way to pump up smaller creatures during attacks. It was flavorful as well, as the creature with Mentor was mentoring the smaller creaure. Which was vary fitting as I was just getting into Magic at that time, learning what I could through Arena and RUclipsrs such as yourself.

    • @jaydenzanner9173
      @jaydenzanner9173 7 месяцев назад

      Mentor also has great synergy with Battalion. I love using them together

  • @edrickrisson147
    @edrickrisson147 10 месяцев назад +3

    Madness is making me mad that it doesn't have sufficient support

  • @tarmadillotamer3430
    @tarmadillotamer3430 10 месяцев назад +4

    Haven’t watched the list yet, but wanted to say that I greatly enjoy the mutate mechanic and I hope to see more of it at some point

  • @xana3961
    @xana3961 10 месяцев назад +1

    Emerge could be put on a sliver card where the emerge cost is equal to the sliver's mana cost. However you can still reduce that cost by sacrificing something.
    Personally, a sorely missed mechanic to me was Battalion. Battalion was a keyword that showed up on Boros cards that gave you beneficial effects when you attacked with 3 or more creatures including the card with Battalion. Super fun mechanic that encourages swinging with your entire board for things like first strike, double strike, +5/+5, indestructible, and so on. And it made sense for the Boros Legion.

    • @ben070289
      @ben070289 10 месяцев назад

      It was also great with Assemble the Legion getting exponential tokens with indestructible each attack was great, my first ever booster packs were three Gatecrash packs with 2 Assemble the Legions in them.

  • @User5770
    @User5770 10 месяцев назад +2

    If we ever end up on Ikoria again, I could see Emerge finding a home there as another way to represent crazy hyper-mutation of the life there. I'm sure you could also find another way to justify it on Innistrad again without it being Eldrazi mutations this time. I'd love to see it come back, it really was a good one. It helps that Shadows Over Innistrad is on my shortlist for favorite set.

  • @GoDzJtFr
    @GoDzJtFr 10 месяцев назад +4

    Happy to see our boomer grandpa acknowledge these great newer mechanics ❤

  • @WIGTWA
    @WIGTWA 10 месяцев назад +3

    Retrace is one I would say I'd like to see more of. Particularly in Commander, turning what would otherwise be a dead land draw late game into a repeatable effect always feels good.

  • @lilllithjaxxle
    @lilllithjaxxle 10 месяцев назад

    It’s a recent one but I really like Partner With, its really fun being able to give yourself or your partner a search/shuffle and it’s flavor from Battlebond and the Ikoria decks feel really nice

  • @johnhensen9400
    @johnhensen9400 10 месяцев назад +2

    My friends loved pop up videos during our college years. Sigh. Favorite mechanic that sadly sees essentially no play in any format: Madness! I give this mechanic credit for helping me better learn how to play the game during my second go-around, using resources in new ways, creating interesting synergies or more options for lines of play, etc. Sadly, WotC has restricted most recent designs to fewer colors and Madness was truly one of the big misses in Modern Horizons II. Please reprint the original blue Madness cards and Compulsion into Standard/Pioneer or at least Modern! It’s so much fun and not overpowered in any comparison to other (questionable) designs!

  • @YawgmothWasRight
    @YawgmothWasRight 10 месяцев назад +4

    Best mechanics:
    1. Kicker
    2. Horsemanship

    • @FearOgre
      @FearOgre 10 месяцев назад +1

      1. Kicker is Buyback.
      2. Horsemanship is Flying.
      Therefore both are inferior mechanics.

    • @YawgmothWasRight
      @YawgmothWasRight 10 месяцев назад +1

      You mean Buyback is just Kicker and Flying is just Horsemanship.

    • @FearOgre
      @FearOgre 10 месяцев назад

      @@YawgmothWasRight Incorrect, since both Kicker and Horsemenship came after Buyback and Flying.

    • @YawgmothWasRight
      @YawgmothWasRight 10 месяцев назад

      @@FearOgre m.ruclips.net/video/WyHPyumEmSg/видео.html

  • @EnjinSosei
    @EnjinSosei 10 месяцев назад

    I recently built an Elminster deck and one of my pet cards for it is the Buyback card Mystic Speculation. It's a very fun card for that commander, since it will basically pay for its own buyback cost on every cast beyond the first each turn, allowing you to recast it as many times as you have Blue mana if Elminster is on the board at that point.

  • @LadyTsunade777
    @LadyTsunade777 7 месяцев назад +1

    As much as I like Emerge, I've always liked Offering more.
    Offering is much the same as Emerge, but instead of an alternate cost that adds colored pips that cannot be reduced, Offering reduces the total cost by whatever you sacrificed. So if you cast Patron of the Kitsune by sacrificing an Eight-and-a-Half-Tails then you only have to pay 4 generic. Offering also gives the spell flash when you cast it using Offering, adding more flexibility.
    Lastly, it's "Elder Deep-Fried" and nobody can change my mind.

  • @alialotbi4217
    @alialotbi4217 10 месяцев назад

    The only mechanic I recognized was Buyback, but I never knew what it did since I never put Khalni Heart Expedition into any of my decks. Thanks for spotlighting all of these! :-)

  • @empirate100
    @empirate100 10 месяцев назад

    Haven't been around the MtG block for quite as long, so my favorite mechanic that has only been in use for one set has been Strixhaven's Learn/Lessons. It was amazingly awesome in draft (my first set I played draft in...), and it also made for some excellent standard deckbuilding. Part of what made it awesome was that WotC absolutely nailed it where power and balance are concerned, making Lessons inefficient, but still worth it as cards no. 61-67 to be fetched for specific purposes.

  • @frostyknight2380
    @frostyknight2380 10 месяцев назад

    When I started all over after having a break because of tarkir, Kaladesh and the energy mechanic really hooked me. Having an alternative Resource with such amazing payoffs and interesting Finishers (such as electrostatic pummeler), a vast variety of uses (i.e. multiform wonder) and huge combo potential was peak creativity.

  • @Rogue_Biologist
    @Rogue_Biologist 10 месяцев назад

    I was both glad and surprised to see Surge and Emerge on this list as both mechanics I loved. I actually built a Sultai emerge deck in standard at the time :D

  • @wargin7049
    @wargin7049 10 месяцев назад

    Ahh raid, emerge, and surge. I got into magic during oath so all of these mechanics are always in my mind. Emerge was so cool, I remember doing a double headed giant event of eldritch moon and I had decimator and other cool emerge cards. So much fun, especially as a newer player

  • @RazgrizAce67
    @RazgrizAce67 10 месяцев назад +1

    Level up should be on this list! Had so much fun with that mechanic and have been patiently waiting for it to come back despite multiple sets where it didn't show up despite being a perfect flavorful fit.

    • @rajamicitrenti1374
      @rajamicitrenti1374 10 месяцев назад

      It really should have returned in the D&D sets. But it's probably won't come back. It's really hard to design a creature that isn't completely useless at low level, becomes enough more powerful to make it worth the mana sink, and doesn't come with major feels-bad moments when someone hits it with a Doom Blade right after you activate the Level Up for the time where it will really matter to you.

  • @Cascade_Failure
    @Cascade_Failure 10 месяцев назад

    I got in Magic at the end of Return to Ravnica/start of Khans of Tarkir, and played limited and standard pretty heavily until after Aether Revolt. No wonder that time period sticks out in my mind as the best time I had playing Magic for the cards when this video just confirms that. 'Emerge' WAS an awesome mechanic.

  • @CoNteMpTone
    @CoNteMpTone 10 месяцев назад

    Im following you since like forever and i must say, your content creation skills and especially moderation are getting super clean. Love it.

  • @eucoliptus
    @eucoliptus 10 месяцев назад

    Emerge reminds me of an older obscure Kamigawa mechanic that I love: offerings. Only the Patron spirits cycle from Kamigawa had that mechanic until they printed "Artifact offering" in Brother's War on Blast-Furnace Hellkite

  • @zeo4481
    @zeo4481 10 месяцев назад +2

    I don't have a single idea about Magic , I'm from the Yu-Gi-Oh community and I'm interesting to see the game Yu-Gi-Oh is based on. ❤️

  • @Vesdus
    @Vesdus 10 месяцев назад +1

    My favourite Magic mechanic is definitely Provoke. I think it's a really well-developed mechanic that hasn't been explored nearly enough. There's potential for some really cool cards there.

  • @JacintoVG
    @JacintoVG 8 месяцев назад

    Rebound is one of my favorites, my pet edh deck is a UW taigam build, also kind of gives raid to all my spells!
    I started really getting into magic around BFZ and oath was probably my first prerelease, I played a surge deck and It’s always had a special place in my heart.
    Emerge was one of those mechanics I always wanted to make interesting builds around, I wish there were more and the Alien idea is so cool!

  • @wastelandcloud4355
    @wastelandcloud4355 10 месяцев назад

    U/G emerge was one of my favourite decks to play in standard. I had a super budget variant, really fun to beat $500+ mythic packed decks with and 60 card pile. emerging elder deep-fiends on each upkeep, using sanctum of ugin to search for more, building up a group of mana dorks then dropping a decimator. good times

  • @RatedRKO269
    @RatedRKO269 10 месяцев назад

    I definitely remember and quite loved Emerge. That was one of my favorite blocks and I had a lot of fun in limited. As for newer mechanics, ward is my favorite.

  • @TimmytheSorcerer
    @TimmytheSorcerer 10 месяцев назад

    Great vid, so many cool keywords have come and gone with the speed of light 👏

  • @DrunkenSpartanProd
    @DrunkenSpartanProd 10 месяцев назад

    Great video, emerge is a strong choice. My favorite old mechanic I wanna see again is Bloodrush. Loved the modality of a creature who can be a pump spell or a threat. Ghor Clan Rampager remains a favorite card of mine.

  • @user-tx6gr6qe3j
    @user-tx6gr6qe3j 10 месяцев назад

    Professor I’m thrilled that you brought up emerge as a mechanic again! In the future I always pictured it being used to sacrifice cultists or summon demonic beings. Great vid as always.

  • @OllyWood688
    @OllyWood688 10 месяцев назад

    I always liked the interaction of _Fateseal_ or anything that puts stuff on top of opponent's libraries, and anything that depends on opponent's topdeck such as _Parley_ or triggers similar to Duskmantle Seer's. It's not very competetive but so flavorful to decide your opponent's fate.

  • @darthinfimus4450
    @darthinfimus4450 8 месяцев назад +1

    Hell yeah. My favorite repeatable phrase: "Sprout swarm with buyback"

  • @Coliteral
    @Coliteral 10 месяцев назад

    I really liked exert and the way it interacted in the format it was in (for limited) and then combo it with vigilance and it’s just free bonuses.

  • @InRealTime769
    @InRealTime769 10 месяцев назад +1

    I'm a sucker for Shards of Alara, mostly because I love both Exalted and Devour. Both are such great ways to shake up how you normally play the game

  • @midnightbard3935
    @midnightbard3935 10 месяцев назад +1

    Surge is really fun and has you make some interesting choices. It would also go really well with the Kaldheim cards that care about casting a second spell a turn, if that was explored more.
    Also I need to flex, I knew all the mechanics very well :D

  • @jaredwonnacott9732
    @jaredwonnacott9732 10 месяцев назад +2

    I love the list, and a lot of those are great picks. I would loved to have had Provoke and Threshold and Cipher and Shadow and Detain round out your top ten.

    • @frosthammer917
      @frosthammer917 10 месяцев назад

      He mentioned chipher... in his worst mechanics video.

  • @albertarason4502
    @albertarason4502 9 месяцев назад

    One mechanic I find very fun but haven't seen a lot lately is the tribute mechanic. Making your opponent choose between your creature getting buffed or you gain some other advantage. My favourites I used to play with were Snake of the Golden Grove and Nessian Wilds Ravager.