How to make a platformer in Gamemaker (the easy way) #2

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  • Опубликовано: 22 дек 2024

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  • @teinimon2395
    @teinimon2395 26 дней назад +1

    Hi man, you have the wrong thumbnail in the previous video. It says "vertical movement".
    Also hope you will make a player state machine for moving, idle, jumping, falling, etc? Too many tutorials out there put the movement code all in one place, which is not ideal. If it requires a different sprite, then it should be a different state.

    • @1upIndie
      @1upIndie  26 дней назад +1

      Eh, .... Yeah, your right. Thanks for pointing it out, changed it. State machines will come later to structure it all.

  • @digitalswordplay
    @digitalswordplay 25 дней назад +1

    Hey! How would you code it if you needed to account for a separate jump animation and a fall animation?

    • @1upIndie
      @1upIndie  25 дней назад +1

      You would need to have a state machine for that and split the "fly" phase into down and up if the animations are static (no leaning in for a jump etc.). Else you need to take animation ending also into account if these are animated aswell. Also if you want to be really fancy you can have a jump off state, a fly state and a about to land state which does look neat but is a bit more complicated.
      I will cover your topic once I implement a state machine in this series. So if you can hold off a few day, I will cover that.

  • @vosovoso5220
    @vosovoso5220 26 дней назад +1

    !