How to Make a 2D Platformer in GameMaker! (Slopes, Moving Platforms, Semi Solid Platforms)

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  • Опубликовано: 31 янв 2024
  • Part 1 of 9! Includes slopes, moving platforms, semi-solid/one-way platforms, precise collisions, and crouching! You can also download the fully finished project file for this series on my Patreon!
    Patreon: / peytonburnham
    Wishlist Starcross Starcade Special! store.steampowered.com/app/17...
    Rose of Starcross Trailer: https: // • Rose of Starcross Kick...
    Starcross Starcade Special Trailer: • Starcross Starcade Spe...
    My tweets: / peydinburnham
    Rose of Starcross Demo: peytonburnham.itch.io/rose-of...
    Discord: / discord
    My twitch: / peydinburnham
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Комментарии • 154

  • @peytonburnham4316
    @peytonburnham4316  4 месяца назад +31

    Thanks for checking out the series! Like I said, if you want to download the project file or watch the rest of the 9 videos early you can check that out on Patreon! (Links for that and my games and all that stuff are in the description!)
    This was a tough series to make so I hope it’s useful to you and you learn a lot!

    • @SocialReclusee
      @SocialReclusee 4 месяца назад +2

      Thanks for these tutorials Peyton, I will definitely be joining your patreon :)

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад

      @@SocialReclusee Thanks!!!

    • @starterdust
      @starterdust 4 месяца назад +2

      Thanks for all the hard work.

    • @Mrmystery9
      @Mrmystery9 3 месяца назад +1

      thank you for this

    • @autismandgaming4532
      @autismandgaming4532 Месяц назад

      I'm sorry but I can't take "scoot up to wall precisely" seriously at all

  • @dingusproductions3708
    @dingusproductions3708 4 месяца назад +18

    BABE BABE!!! GET UP!!! A NEW PEYTON BURNHAM TUTORIAL JUST DROPPED!!!

  • @darkkbishop
    @darkkbishop 4 месяца назад +26

    The best GameMaker Teacher is back. I immediately subscribed to you on Patreon to watch all parts right away. Thanks Champ!

  • @Seeks_stuff
    @Seeks_stuff 4 месяца назад +7

    LES GOOOO!!!! I'm so excited to follow this one

  • @alicemation
    @alicemation 4 месяца назад +6

    Used my time machine to get here, bit upset that my 2021 version of gamemaker is not compatible with this tutorial series ngl
    (Super hyped for this series and cant wait to make a cool platformer :3)

  • @_doglo
    @_doglo 4 месяца назад +9

    I dont think ive ever been this exited for a series, ive been checking every 20 minutes for part 2 for the last 3 days😂

  • @grahamothy424
    @grahamothy424 3 месяца назад +7

    as a SCADA Engineer, I love this explanation and personality. I am super impressed. I can't wait to see the rest of this series, incredibly job with this :)

  • @theroyaltrash
    @theroyaltrash 4 месяца назад +3

    I’m in the middle of making a small turn based rpg in my free time and I’ve been using your older videos, super informative! Glad to see you’re doing more types of stuff, I’ll definitely keep this video in mind if I ever make a platformer.

  • @SpringySpring04
    @SpringySpring04 4 месяца назад +4

    I like the idea of planning out those other 3 subtypes of platformers using this series as a base. I'm quite excited to see the end result!

  • @Mafeijora
    @Mafeijora 4 месяца назад +4

    This is a big help man, I look forward to the series!

  • @GabeItch88
    @GabeItch88 4 месяца назад +3

    Best game maker tutorials on youtube, thanks for all you do. Just finished the RPG series and its the first tutorial series I have watched that made me feel like I fully understood everything and felt confident on the material. Perfect timing for a new series to come out.

  • @crystalwolfx
    @crystalwolfx Месяц назад

    I can't wait to watch these in full!! Platforming logic is just something I never seem to get the hang of, and so far this seems like an amazingly helpful breakdown!

  • @poptartmools23
    @poptartmools23 4 месяца назад +7

    Wow im just so excited or this tutorial! Thanks for everything peyton!

  • @johnydev-co2id
    @johnydev-co2id 4 месяца назад +3

    oh my god I've been trying to fix my moving platform bugs and you just came with this video form heaven to deliver me. thank you so much, i look forward to the next tutorials.

  • @wumfumblus
    @wumfumblus 4 месяца назад +3

    absolutely incredible tutorial! everything about it is so simple and easy to understand!

  • @makeitsogames
    @makeitsogames 4 месяца назад +2

    I'm looking forward to the rest of the series!
    17:00 for platform collisions I've always done it this way:
    var _wall = instance_place( x + xspd, y, oWall )
    if (_wall) {
    if (xspd > 0) x = _wall.bbox_left - sprite_width/2
    else if (xspd < 0) x = _wall.bbox_right + sprite_width/2
    xspd = 0
    }
    x += xspd

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад

      I love the creativity here! This code has some limitations but it's not a bad approach at all! You'll actually see we do something VERY similar later on in the series for dealing with moving solid platforms!

  • @HotSaladWater-ep2bq
    @HotSaladWater-ep2bq 22 дня назад +1

    you know you can make any game you want when Professor Burnham is here B)

  • @PacificNorthwestPottery
    @PacificNorthwestPottery 4 месяца назад +4

    Came here striaght from your RPG series :), thank you, you are a wonderful teacher!

  • @Vintal
    @Vintal 4 месяца назад +4

    Omg yes! You are the best GMS2 Teacher on YT for me. Every video is so brilliantly executed and explained, great to follow and easy to build along. Still currently binging your twin stick-Shooter playlist but I'll be in this right after. Thank you for your content, King!

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +1

      Thank you!! Always glad to hear when someone goes through the top down shooter series!!

  • @spaceotter7983
    @spaceotter7983 4 месяца назад +3

    Your videos have been a huge help to a novice hobbiest like myself just backed your Patreon you deserve all the support my friend 🙌🏻 thank you for all thw great educational content

  • @slipperyphish
    @slipperyphish 3 месяца назад +3

    Thank you so much for making these videos! 🙂

  • @arthursilva4337
    @arthursilva4337 4 месяца назад +5

    Peyton! i missed you! thanks for your amazing tutorials as always.

  • @GabeSwarr
    @GabeSwarr 7 дней назад

    OMG this is perfect! I've been hobbling together everything I could find into my project and you have it all in one tutorial! Thank you so much! Now to redo a ton of janky code...

  • @shinybe
    @shinybe 4 месяца назад +4

    Starcross this year :O

  • @Jzit-Animations
    @Jzit-Animations 4 месяца назад +3

    Lets freaking go, more tutorials!

  • @CubexBeats64
    @CubexBeats64 4 месяца назад +4

    You are amazing for this!!

  • @b3moy648
    @b3moy648 4 месяца назад +4

    yayy, new video is there

  • @k-shady240
    @k-shady240 4 месяца назад +4

    Heat as always 🙏🏾 We need that RPG beat em up tutorial next 👀

  • @MrKoltuk
    @MrKoltuk 4 месяца назад +13

    No way i just trying to make a platformer game and this video come out

  • @jazzyfaye6976
    @jazzyfaye6976 4 месяца назад +2

    Awesome stuff man!!!

  • @siahsneaka
    @siahsneaka 4 месяца назад +4

    The best Godot tutorial producer out there. Thanks for your time!

  • @user-pe6vs8qp3r
    @user-pe6vs8qp3r 4 месяца назад +3

    Thank you!

  • @nlt_productions
    @nlt_productions 4 месяца назад +5

    The best teacher.

  • @GossLean
    @GossLean 4 месяца назад +3

    Oh yeah Im gonna start next week

  • @user-jx1ke4ek1g
    @user-jx1ke4ek1g Месяц назад

    finally a game maker teacher, thank you very much, I hope you continue teaching

  • @ng65gaming
    @ng65gaming 21 день назад +1

    I've been coding in Scratch for 2 years now, and finally wanted to be able to port my ideas to a more versatile platform and make some actually good stuff this summer. It looks like this tutorial series just might make the dream true. Thank you so much for making this!

    • @Luke.J358
      @Luke.J358 20 дней назад +1

      bro same actually lol but for me its around 3 months

    • @ng65gaming
      @ng65gaming 20 дней назад

      @@Luke.J358 Nice man, hope things go well for you!

  • @ajejebrazord4068
    @ajejebrazord4068 4 месяца назад +3

    Thank you ❤️

  • @Hunnenkoenig
    @Hunnenkoenig 4 месяца назад +3

    Started a week ago again and now ur back! Sub. :)

  • @bananapantsu8855
    @bananapantsu8855 3 месяца назад +2

    BABE WAKE UP, NEW PLATFORMER ENGINE TO GML JUST DROPPED!

  • @JuniperDev_
    @JuniperDev_ 4 месяца назад +3

    Amazing work ❤

  • @alpheyy_for
    @alpheyy_for 4 месяца назад +3

    OMG the best creator of Game Maker !! 😭😭❤❤lov u

  • @xburgui2542
    @xburgui2542 Месяц назад

    starcross is looking fun

  • @boombox2112
    @boombox2112 4 месяца назад +3

    Nice Thank you

  • @Mohammed-ik4be
    @Mohammed-ik4be Месяц назад

    Thanks didn't understand a thing but you're explaining is pretty good

  • @hiramaru6020
    @hiramaru6020 4 месяца назад +3

    Best,man!!!!!!

  • @joshuarassinoux9536
    @joshuarassinoux9536 Месяц назад

    Great video ! Thx a lot !

  • @brunoclown
    @brunoclown Месяц назад

    perfect tutorial

  • @jacetheguymusic
    @jacetheguymusic 2 месяца назад

    i hope this series helps, though im sure it will, because after this part one, ive already made a basic platforming room and understand what everything does, thanks to you

  • @ColossussGames
    @ColossussGames 3 месяца назад +2

    great video and excited for the rest of the series!
    i've got the code down exactly the same way but running into an issue where when I try to jump, the player gets a few pixels off the ground and then just slams down again, almost as if it's hitting a roof? ive rewatched the section loads but cant seem to fix it?
    Edit: this was due to me missing a "+" feel like a dummy now lol

  • @fierorecensione5828
    @fierorecensione5828 4 месяца назад +3

    TOP!

  • @Divadoooos
    @Divadoooos 4 месяца назад +2

    Lets go 💪💪

  • @Milu_Indie
    @Milu_Indie Месяц назад

    thx!!!!! i love ur videos!

  • @DJaycerOfficial
    @DJaycerOfficial 4 месяца назад +3

    This is a great tutorial. It makes me want to make a platformer.

    • @_doglo
      @_doglo 4 месяца назад

      Go for it

    • @DJaycerOfficial
      @DJaycerOfficial 4 месяца назад

      @@_doglo I would if I wasn’t currently making an RPG rn. So maybe a few years in the future, but right now I’m just cruising.

    • @_doglo
      @_doglo 4 месяца назад

      @@DJaycerOfficial then come back in a few years😅 goodluck on the rpg

  • @novapulse_music_
    @novapulse_music_ Месяц назад

    i wish there was a version for just semisolids. I don't want to add moving platforms, but this tutorial mixes it in with moving.

  • @K4RT1E
    @K4RT1E 4 месяца назад +3

    i just found you are and you are
    amazing, would you possibly be able to make a video on how to make interactive signs?

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +1

      Thanks!! I have a video on making a branching dialogue system and it can be pretty easily used for that application!

  • @hiiambarney4489
    @hiiambarney4489 3 месяца назад +1

    That's sick, slopes specifically where something properly missing from any 2d Platformer tutorial, ever.
    This comes roughly 5 years late for me but hopefully people don't have to suffer as I have while learning this fairly basic thing to their games.

  • @mehmetyigitkeskin5049
    @mehmetyigitkeskin5049 4 месяца назад +2

    Great video as always :) I have a question. Are you planning to make a video about optimization stuff?

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +1

      I probably will do some kind of video focused on that subject at some point! Probably after I've finished my own commercial release and have 1st hand experience of getting technical feedback from a lot of different players!

  • @lavendeereatingreens
    @lavendeereatingreens 2 месяца назад +1

    HE'S BAAAAACK!!!

  • @Glory2Snowstar
    @Glory2Snowstar 4 месяца назад +5

    Your RPG tutorial has single-handedly been carrying me through my senior capstone, so dang psyched to see you back!!!! I'm really happy with how it's turning out: ruclips.net/video/TUvao6Btn6Y/видео.html
    I've been wondering about adding Z-height jumping and slopes to my overhead game, wonder if that's possible with the slopes here. Speaking as an 8.1 OG I've always been baffled as to how to get slopes working.

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +3

      WOAH that art style is wicked! It's looking awesome! I'm glad to be some help to you that's really awesome to hear!
      Z height stuff is very tricky with overhead stuff, and the way I personally got it working in my game is very different than what this series covers, but you'll definitely learn a lot and it might help you learn some techniques than can be very useful for building a system like that! Good luck!

    • @Glory2Snowstar
      @Glory2Snowstar 4 месяца назад +1

      @@peytonburnham4316 Yo thank you so much!!!! The sprites are all frame-by-frame and are drawn in Procreate! That means the world to hear from the person who made this game’s existence possible :)
      Yeah Z-height is pretty weird, I’ve heard people talking about setting a timer after jumping or assigning numerical values to terrain and running checks on collision for their values. I’m not too literate in GM2 yet, but I’m confident my skills will increase as time goes on :)

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +2

      @@Glory2Snowstar That's awesome! Well yeah it looks great!
      And yes generally for a successful z axis simulation in gamemaker similar to the mario and luigi games, you'll need to give walls their own z information and run lots of checks on the walls in your game! I definitely have faith you'll figure it out! But also just an FYI, and something that may have been useful for me to hear earlier on, it may be easier to eventually move to an engine that actually supports 3D. Faking a 2D look in a 3D game is almost certainly a lot easier and more efficient than faking 3D physics in a 2D game! But it's totally up to you and how you want to move forward!

    • @Glory2Snowstar
      @Glory2Snowstar 4 месяца назад

      ​@@peytonburnham4316 That's a good tip actually! I just went back to GameMaker 2 because I grew up with 8.1, I know that program like the back of my hand. But I did drag-and-drop instead of GML, so GM2 feels like a new engine.
      I've been hearing great things about Godot, and thankfully I could simply port all the sprites over there and recreate the rudimentary movement in a snap. And yeah, EXACTLY Mario & Luigi style is what I'm going for! If that's more at-home in Godot, I think I may switch over there when I find the time! Just a matter of giving these 2D sprites 3D properties.
      Thank you so much!!!! Have a great night!

  • @notturtularsam5213
    @notturtularsam5213 4 месяца назад +3

    Loving the tutorial so far, but having a bit of an issue where the player will clip 0.5 of a pixel into walls or the floor, I don't know why this is happening and it makes slopes a lot harder to do.

    • @mousymurder
      @mousymurder 3 месяца назад

      Same, but for verticle movement. Seems to be related to decimal stuff (move_spd and grav)

  • @lucianogoncalvespimentel4681
    @lucianogoncalvespimentel4681 День назад

    Congratulations on the videos, is there a possibility of creating a Space Shooter series?

  • @AidinZolghadr
    @AidinZolghadr 3 месяца назад +1

    What are your thoughts on using the new move_and_collide instead?

  • @autismandgaming4532
    @autismandgaming4532 Месяц назад +1

    For the X and Y collision variables, will they function the same if they went into a Collision event instead of the Step Event?

  • @TheRealMence
    @TheRealMence Месяц назад

    so resent thank you

  • @eiadithecoder620
    @eiadithecoder620 2 месяца назад +2

    hey i have a problem, the oWall code is blue meaning its a variable, and when i loaded the project, it crashed because it was unexpected, fix please
    edit: nevermind, i found the issue, i even added momentum thanks to you peyton

  • @super-toast-system
    @super-toast-system 4 месяца назад +1

    I have a question. How do you implement stuff like grappling hooks into your game

  • @gregethgeist
    @gregethgeist 4 месяца назад +3

    Completely unrelated to this series, but I'm just curious if we'll see a cutscene system tutorial in the future. Been working on an indie RPG game for the past couple years after I found your series on the genre (the game has been in an absolute development hell due to rewrites lol, but it's finally free from that), and I'm finally in a state to work on cutscenes! You're always the goat when it comes to Gamemaker tutorial series, so I would love to see a cutscene system at some point. Keep up the great work, and thanks for all the programming help over the past few years!

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +2

      I totally will at some point! It'll eventually be wrapped up in a fully furnished "how to make a turn based rpg" series! Cutscene systems are best when they work in tandem with your core code for things like movement and animation so it's very difficult to make a good cutscene system that can just retroactively be fit into anyones game. That's the main reason it's taken so long, wanting to contextualize it. and I figured there's not a better genre for a good cutscene system than rpgs! So it may be a little while but I definitely will get to it!

    • @gregethgeist
      @gregethgeist 4 месяца назад +1

      @@peytonburnham4316Awesome! Looking forward to seeing it!

  • @DiceDrivenGameDev
    @DiceDrivenGameDev 4 месяца назад +2

    Hi thanks for the tutorials, the newer move_and_collide seems to work great have you tried it ? If so what are your thoughts 💭 trying to decide on how to handle my collisions for platformers

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +1

      Hi! I’ve messed around a bit with move_and_collide and personally found it can get somewhat strange results with slopes depending on how you make them and I’m really unsure how well that function would be able to handle moving platforms and semisolid platforms on its own. I remember finding move_and_collide seeming much more viable for top_down style games? With platformers the collisions are much more important so I find doing the basic movement and collision manually feel a bit more trustworthy, especially if I’m intending to add more complex mechanics like slopes, moving solid platforms, semisolids, etc! But that was just my personal experience with it!

    • @DiceDrivenGameDev
      @DiceDrivenGameDev 4 месяца назад

      @@peytonburnham4316 thanks for replaying, I
      will consder your exp/opinion !

  • @MrCoolJule
    @MrCoolJule 26 дней назад

    Your explanations are great indeed, but one thing I don't understand is why did you set your var subPixel a second time for the vertical collision. Wasn't that already set in the horizontal collision? Shouldn't that code still be running for the vert col?

  • @plokijhugf
    @plokijhugf 4 месяца назад +3

    why dont people use gamemakers built in physics more? right now im making a platformer using its built in physics and i dont really see much of a problem

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +1

      Not sure! I never really tried them out more than a little when I first started years ago, I have no idea if its similar now to how it was then. But I do know that when you make your won systems, it's nice to have exact control over exactly how you want your character to interact with the environment, especially in something like a platformer!

  • @DanteCorwyn
    @DanteCorwyn 4 месяца назад +2

    Not sure if you'll add this later on, but how would you make it so that you couldn't change your x direction when in the air? Whenever I've tried it, I've then got the problem that I can't jump over walls if I'm close enough to hit them.

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +1

      One of my planned offshoot series/videos of this platformer base would definitely be a castlevania style character, so I would definitely eventually cover it there!

  • @TapeYTP
    @TapeYTP Месяц назад

    Can you make the tutorial on how to make accelration and deaccelration with friction?

  • @AidinZolghadr
    @AidinZolghadr 3 месяца назад +1

    How this series is different from Shaun's? Just the core without AI and shooting stuff?

  • @Meeseeks97
    @Meeseeks97 4 месяца назад +2

    What was the Mario like game you showcased in the beginning?

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад

      Just a little demo game I made with the code from this series!

  • @eldiegoplaysgames
    @eldiegoplaysgames 3 месяца назад +1

    Idk if I did smth wrong or not but when I try playing the game it just freezes the player

  • @Mixliee
    @Mixliee 4 месяца назад +2

    AYYY

  • @shadowSquall1
    @shadowSquall1 4 месяца назад +1

    I haven't started this series yet but can anyone verify if this covers air and ground friction/wall slides/ in the movement? I'm thinking I'd like to change my collision system to something a bit more modern but don't want to drastically alter the way my movement works if this series won't have the same features. Cheers!

  • @AidinZolghadr
    @AidinZolghadr 3 месяца назад +2

    Did you make all three games you're showing at 3:22? And/or do you know their names? Ty!

    • @peytonburnham4316
      @peytonburnham4316  3 месяца назад

      I sure did! The mario clone was how i developed the system, the shooter is sort of a prototype/mockup, and the action platformer with the combat is my game Starcross Starcade Special!

    • @AidinZolghadr
      @AidinZolghadr 3 месяца назад

      @@peytonburnham4316They are nice! Love the explosion effect on the end of laser.

  • @duckarro
    @duckarro 4 месяца назад +1

    I copied the code 100% exactly but when I try to move, my character doesn't move at all.
    Also I tried to make the test with the walls far for each other. It didn't changed that much. Now I can move, but the while !place_meeting() {} doesn't work and it stops me if I'm 2p close to the wall.
    Edit: I managed to fix my problem, it wasn't the code.

  • @sukaina4978
    @sukaina4978 2 месяца назад

    i love you

  • @skyscrapersx5877
    @skyscrapersx5877 4 месяца назад +3

    is this only for 2.3

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад +1

      This’ll only work for version 2022.1 and newer

  • @xburgui2542
    @xburgui2542 Месяц назад

    make a tutorial for squash and stretch

  • @stakfallt2040
    @stakfallt2040 2 дня назад

    ~19:40 doesn't that while loop, in a sense, automatically cause the player to slide along the ground (without input from the player) until hitting the wall once a wall is first detected as being within 2 pixels?

  • @ruminator3570
    @ruminator3570 Месяц назад

    Thank you for the tutorial. I assume these are all based on super Mario control schemes. Another word you have mid air control or as I like to call it MAC. Can you make a tutorial with a character that has NOMAC as seen in donkey Kong or Castlevania?

  • @adamkostynuik9626
    @adamkostynuik9626 Месяц назад

    line 14 in step event for mine doesnt work , how do i fix ?

  • @christianfurtado8303
    @christianfurtado8303 Месяц назад

    Hi. I'm having problems with collisions. I typed the same as in the video, I did the process 5 times and the problem continues
    The player is 1px above or below the "ground", collision with the wall the same, collides on one side and the other 5px inside the wall. Help me

  • @shamilmadatov8832
    @shamilmadatov8832 29 дней назад +1

    hey I kinda have a problem
    so i downloaded gamemaker but then moved it to recycle bin
    when i saw this video i decided to download it again, but then the installer said that gamemaker is already installed.
    my recycle bin is empty and gamemaker was permanently deleted, however it still says that gamemaker is installed. I literally cant find any installed gamemaker app on my computer, and the installer wont let me do anything. Even pressing "ok" to remove the previous version doesnt work. What can I do?

    • @austin-g-s
      @austin-g-s 28 дней назад

      i got it from steam, so if you have an account then you're good ( i think )

  • @smokinjoe9415
    @smokinjoe9415 Месяц назад +2

    your movement code is wrong. you are supposed to use a unit vector to represent the move direction, if you do not do this your character is moving faster diagonally (and it is very noticeable) than it is horizontally or vertically!
    Here is some psuedocode for 2D
    Vector2 dir = Vector2.Zero;
    if (Keyboard.GetState().IsKeyDown(Keys.W))
    dir.Y -= 1;
    if (Keyboard.GetState().IsKeyDown(Keys.S))
    dir.Y += 1;
    if (Keyboard.GetState().IsKeyDown(Keys.A))
    dir.X -= 1;
    if (Keyboard.GetState().IsKeyDown(Keys.D))
    dir.X += 1;
    if (dir != Vector2.Zero)
    dir.Normalize();
    position += dir * speed_per_sec * deltatime;
    If you did not have diagonal movement, then you do not need to normalize (make it a unit vector). This is basic trig.

  • @dwapy5580
    @dwapy5580 27 дней назад +1

    Although code works, but when I jump, it looks like I hit a ceiling and then I slowly fall back down. Can someone help me with this?
    Edit: I just needed to increase the jump, speed and terminal velocity

  • @TheArtofBenji
    @TheArtofBenji 22 дня назад

    Has anyone tried to make these platforms work with a Path? i tried but the collision is not perfect

  • @PizzaTower2018
    @PizzaTower2018 24 дня назад

    How can I make that multiply letter

  • @raddo11112
    @raddo11112 26 дней назад +1

    Why won't the controlled work

  • @REALJ3STERDEVELOPER
    @REALJ3STERDEVELOPER 4 месяца назад +2

    Do you have any thing planned for 2024

    • @peytonburnham4316
      @peytonburnham4316  4 месяца назад

      Yes i do! First i have to finish my game Starcross Starcade Special but the idea is to have a lot of youtube stuff happening especially later this year

  • @breakfastmarsupial
    @breakfastmarsupial 4 месяца назад +2

    you made a jump and shootman game and didnt TELL ME???

  • @user-te4ph7ow5o
    @user-te4ph7ow5o 2 месяца назад +1

    this video is really helpful but i ran into an issue. instead of jumping like the block in this video, it only jumps up a tiny bit and when i turn up the jump speed, it rockets into the air. It also falls incredibly slow. I did everything in the video right and reviewed my code many times over. can anyone help me?

    • @dwapy5580
      @dwapy5580 27 дней назад

      I am having the same problem

  • @elea3119
    @elea3119 Месяц назад

    I just checked every line of code for like 5 times but I can't make this cube to move at all, I also tried to make it move by itself by changing moveDir = 1 instead of 0, but it didn't work eather, idk what to do

    • @elea3119
      @elea3119 Месяц назад

      I found mistake nvm xd

  • @timsouzaschannel7658
    @timsouzaschannel7658 2 месяца назад

    Hey man! If i may...i would sugest to you to change the title of the video. This aint covers slopes and such. This is about basic movement, perfect collision system and basic jumping. Great series btw. thanks for the shared knowledge.

  • @caiocavalcanti1322
    @caiocavalcanti1322 Месяц назад

    I followed the video 100% and reviewed the code. But the subpixel checking for the Y is not working properly somehow. My pink square is clipping a subpixel on the floor. When i set gravity to a round number like 1 or 2 it works fine. But if gravity is a float my pink square enters the floor a little bit

    • @werecus
      @werecus 10 дней назад

      same, did you ever figure it out?

  • @randomgamer500
    @randomgamer500 Месяц назад

    Starts at 4:45

  • @eightyeight8_
    @eightyeight8_ 3 дня назад

    i seriously dont get it my code is exactly identical to yours and it just doesnt work