About Pokemon's Terrains
HTML-код
- Опубликовано: 20 сен 2024
- I discuss about how Pokemon's Terrain mechanic has been expanded on overtime before talking about similar mechanics in other games or the lack thereof before discussing my own ongoing project.
Thank you to @FCPlaythroughs and @skyrander for the gameplay footage
Learn more through the links below:
Kinetic Sculptures: • 7 Incredible Kinetic S...
Linkages: • LINKAGE MECHANISMS
4 Bar Linkage: • Basic Mechanisms: 4 B...
Theo Jansen: / @strandbeestfilm
Jansen Linkages: • The Legsystem
Music themes: pastebin.com/k...
Twitch ► / n0rtist
Twitter ► / n0rtist
Instagram ► / n0rtist
Patreon ► / n0rtist
#pokemon #fakemon #gamedev #stem
i need to acknowledge how absurd f a sentence "pokemon made a sequel to weather" is without context
weather 2 is that one time it rained fish or somethin
@@paperfishstudios3144 it has 'rained' fish or other small animals like spiders and frogs many times across the world, what happens is basically a tornado picks them up and carries them for several miles and then drops them
I like how one person and possibly more are confused because of why galarian weezing is there, assuming they only have neutralizing gas, but meanwhile they have misty surge as an ability as well.
"some people"
* Checks comments and sees literally one person being confused about it *
@@Mrdonjuliothewicked I fixed it.
I too was confused… and I know a lotttttt about Pokémon. Neutralizing gas too good
Yeah, Misty is probably the worst terrain, and Neutralizing Gas's potential is so strong, so it's not surprising that people forget Weezing is one of the terrain setters
thats why I think they should just remove it and give it to musharna plus make musharna psychic/fairy
Terrains were so unimpactful in Gen 6, that I legitimately thought they were added in Gen 7.
Same bro
Oh I was in the same boat. Ot wasnt until the Tapus forced you to confront them that I realized they exist
The "I thought Magcargo was a gen 3 Pokemon" effect
Is it weird that I used to think Magcargo was Gen 1? I had only seen the anime as a child, and it was mainly the gen 5 and 6 anime.
@@gavingrawrock9589 That's so strange lol! XD
Usually people assume Magcargo was Gen 3, because that's when it was most accessible. In reality its from Gen 2. I've never heard of anyone mistaking it for Gen 1 before. XD
nortist animating iron hands twerking is something i would never expect
Wha
I don't think he animated that, I can see it being a meme someone else made beforehand
@@SakhotGamer oh oki
Timestamp?
Nvm i found it 24:15
The fact that you picked Rillaboom for a Gorillaz parody is just amazing 😂
when was the reference
@@shrimplyfireThumbnail. The thumbnail is reminiscent of the Gorillaz cover image, specifically Demon Days.
I'm just focused on how he managed to mix up the colors for the two Weezing forms.
I really want that image from the thumbnail
HOY
As someone who has been keeping up to date with all of the zodiac mons, I love the bit of having the horoscope being “have a good day today” every time
I legit forgot terrains were introduced in XY. I thought they were introduced in SuMo as a unique mechanic of the Tapus that got later given to other pokemon in SwSh.
I only kinda do, because of Dr. Pikachu from ORAS getting E.Terrain
@@Raegoer I completely forgot the cosplay pikas existed as well
Love how Kalos remains the most forgettable generation of pokemon, as exemplified here
@@ErisCalamitasButFR love?
I felt like it was really unfair that Miraidon’s signature move got both STAB and Terrain boost, but because they gave Koraidon the fighting type, they had to pick between giving the signature weather boost with fire type, or STAB boost with fighting
Doesnt the move get boosted in harsh sun
Koraidon should have been a Fire type
Considering both stab and weather boost is 50% for fire, at the cost of having the "weaker" stab between the two legendaries, it sort of gets a 3rd stab because of sun
@@Escence-w6fnope, collision course gets a boost if it is super effective against the target. Koraidon itself gets a buff in sun
@@MEISMUDKIPS yeah true, I probably would’ve given Collision Corse a bonus effect of being boosted by sunlight (by the same amount as terrains), so the 2 legendaries get equivalent boosts for their moves
I don’t know if anyone else has mentioned this, but Electric Terrain’s sleep prevention is different from Misty Terrain’s status prevention.
Electric Terrain stops any Pokémon touching the ground from being asleep. For example, if a Pokémon uses Rest then, it’s another Pokémon uses Electric Terrain, then that Pokémon will immediately wake up. That also includes flying sleeping Pokémon forced onto the ground by Gravity or Smack Down.
Misty Terrain does not remove status, it prevents it. So if a Pokémon is already statused and Misty Terrain goes up, it will still be statused.
Unmentioned, and probably less important
Genesis Supernova was an additional way to add Psychic Terrain, but it was a Z-move exclusive to Mew.
Galarian Stunfisk got Mimicry, which basically acts like a terrain version of Castform’s Forecast ability.
The DLC added two other terrain related moves, Terrain Pulse acted somewhat like a terrain version of Weather Ball.
The other move, Steel Roller, was a new way to remove terrain, other than Defog, GMax Wind Rage, or Splintered Stormshards.
Terrain Extender is an item that would extend the effects of terrain
Psyblade, even though it’s a Psychic move, has an additional effect where it could also be powered up by 50% in Electric Terrain
Komala on Electric Terrain: 🫤
Komala: -.-
Komala on Electric terrain: O.O
This is so interesting! One of my favorite reams uses both terrain and weather. Ninetales-a sets up 8 turns of aurora veil thanks to its snow warning, then bulky Pincurchin sets up electric terrain for 8 turns with its terrain extender item and its ability. Then Iron Hands comes in activating its Quark Drive and taking diminished damage and proceeds to Belly Drum. At 2000+ atk it can now ohko even resists with a combination of Drain Punch, thinder punch and tera normal facade. Its not the best strategy but its super fun to pull off
I’ve always been interested in the terrain mechanic, so I’m super excited that made a video about it, because I love to try and make teams centred around this mechanic!😄
LOVED the video! I'd like to note that "Pokemon Masters Ex" sorta explored terrains more with "Zones"; They exist as power boost for each type that does not have a respective weather or terrain (or in the case of ground and fairy, receive an actual power boost). Its wacky seeing all three conditions running at once.
Indeed, it’s fun seeing how some of these can combine
Rain + Electric Terrain + Flying Zone: Storm Combo
Sun + Grassy Terrain: Solar Beam/Blade Combo
And then Zones matching up with hail (ice) and sandstorm (rock and ground) with Misty Terrain being replaced with Fairy Zone in Masters
I do think Zones were added so that there aren’t only 5 types with a higher damage cap, would be hard to sell a strong ice type if players don’t see it as good as a unit that gets buffed in weather or terrain
oh that thumbnail is FIRE
I caught the reference too
Feh goo
Kyogre and Miraidon, legendaries that set weather/terrain that boost their own stab
Tapu Koko and Tapu Lele, strong sub-legendaries that set terrain that boost their own stab
Rillaboom, Indeedee, and Charizard Y, strongest regular Pokemon that set weather/terrain that boost their own stab
It is unfortunate that Groudon and Koraidon both set sun but both physical focused and neither part fire in base form, thus even if both knew eruption the move wouldn’t be considered “optimal” unlike Kyogre and Water Spout combo
HOLY iron hands was caked up
i think when it comes to a terrain-like mechanic, they dont need to be warring the same way that weathers are. Cause when you really think about it, theres nothing about grassy terrain that exactly overrides electric terrain
so what you metioned about electromagnetic and gravitational fields could work perfectly fine if they dont have to clash
i am among the many who did not know terrains were added in gen 6. also i really dig the mention of competitive meta most likely influencing their design, i’ve always wondered about the thought process behind balance changes since I don’t keep up with the series incredibly closely
As fan of terrain mechanics and a Taurus, I couldn't love this video more. Really looking forward to your game being released 😊
Freakinng Gorlillaz reference wtf
Pokemonz
In addition to the fact that it neatly shows off the four terrain setters that are not the Tapus, Rillaboom is the premier terrain setter overall, so using Demon Days as a reference is also very clever.
I think your idea for emag and gravitational fields is really cool, and could maybe be extended to an entire weather system just called "Fields." Could be really fun to explore more STEM topics centered around spatial changes. This could include emag, gravitational, dark energy (opposite grav I guess), heck maybe you could even change the "coordinate system" of the field with a "Polar Field" which makes you attack any creatures radially next to you instead of in front of you. Could be fun to explore.
I feel like the Pledge moves that were added in Gen V needed this treatment. The combination effects of the Terrain moves are legitimately game changing, however, the only Pokémon that can learn them being starters severely hampers their viability. Especially since they’re special attack only moves and a large majority of the competitively viable starters are physical attackers with the special attackers often having a signature move of the same type that is better in every way for what that pokemon wants to do. Sylvally (for some reason) is the only exception that can learn Grass Pledge, but it is once again a physical attacker.
I truly believe that if they opened access to more pokemon, that these moves would see some competitive viability and even success. They did eventually buff the base power of these moves to be a decent damage option, now they just need to offer it as a move option to other mons.
Imagine an opponent is able to get a taunt off on your Whimsicott attempting to stop you from getting speed priority with tailwind. However you instead went for Grass Pledge to lower the speed of Pokemon on their side of the field while at the same time providing a power boost to your Iron Bundle’s Water Pledge equal to a Helping Hand boost, effectively making it a fully accurate Hydro Pump.
I have no doubt that pros would find interactions for every move combination that can save them and/or lead them to victory in a competitive match.
i’ve never seen a thumbnail go this hard before
I found out about Terrain from Pokemon Masters where WTZ (weather, zone, terrain) are much more important, with abilities such as 50-90% damage reduction with any WTZ, damage boost and damage reduction with on type WTZ where you deal almost no damage to enemies but they would deal a million damage in one attack.
WTZ is a cool acronym! I know nothing about Pokemon Masters. Thanks for this comment :)
i’m always so excited whenever you show those clips of your gameplay and something new is there. the grass is so nice! i like the way the characters are paper mario like but the setting isn’t really
the heatwave and twilight in coromon were changed, now twilight reverses positive stat changes to negative (except ghost types), heatwave grants a 25% boost to every fire mon's highest stat, the stamina thing is still here but it changes stamina usage a lot less now
If you don't know what the terrains do, VGC will teach you, and you will learn. Fun factoid: at least one terrain will be the meta in a Gen, with Electric because Tapu Koko could beat a good chunk of the meta in Gen 7, Grassy because of Grassy Glide Rillaboom in Gen 8, and Psychic because of PsySpam in Gen 9.
cant wait for misty terrain to be meta in gen 10
Just for info sake..in Yu-Gi-Oh you can have a field spell, Umiiruka, which boosts water monsters and Starboy which boosts water types and debuffs fire type and the close off with Aquarium Set which tripples down on your water boost coverage and can all be played on the same turn and does not remove or interrupt eachother....😁
No terrain, no gain.
Thanks for another great video, N0rtist!
In the weather wars, slower mons had the advantage as their weather setting ability would activate later, overriding the weather that the faster pokemon set up, its why when I use a weather team, I set up sandstorm with Hippowdon's sand stream
Terrainz - Feel Boost Inc.
I HEARD IT! RIGHT BEHIND YOU!
You know what I don't see is a weather and Terrain mix team.
A stab thunder in rain with electric terrain.
Solar beam in sunny day with grassy terrain.
Probably just not great to be so conditional, but fun idea
XY in general was shockingly terrible at showcasing everything actually new it added. Like i get the whole game was made to be as safe as possible after gen 5 angered half the playerbase but like you'd think they'd want to showcase them in-game.
Why? They had much more important things to focus on showcasing. I don't think there's anything wrong with throwing in a minor mechanic, seeing how it plays out, and decide if you want to expand on it later. Pokemon has a bunch of stuff like this, like Gravity.
@@totokekedile I was talking about new mechanics in general, not just terrain. They're generally less bad at showcasing new mechanics than I remember in XY, but I feel like the new Pokemon added were mostly overshadowed by the large amount of old pokemon in each route, and megas (despite being made a big deal by the plot) weren't showcased as well as I feel like they should have been.
There's only like 4 enemy megas in the entire game and most of the megas the player gets to use are relatively hidden, obtained late, and belong to pokemon that exist in like a singular route at a 10% encounter rate. Like it wouldn't surprise me if a player going into XY blind wouldn't even know that half of these guys got megas, let alone what those megas actually looked like.
I genuinely did not know terrains existed until gen 7 lmao
Oh boy, I sure hope I get to watch this live!
oh
I find so cool the idea of both weather and terrain
Because they don’t overwrite each other and they help boost some pokemon types and give them new life
I would actually love to see something like terrains in more games. Not only because it is a bit fun to see so many different effect. But also because not all types can be helped with weather
At least, not that easily
Think about the normal type. There is no way a climate can boost it. That’s why Castform changes types. And probably a convergent would do too
What if Normal types took less damage when there is no weather or terrain?
@@vez3834 that would make the normal types specially good paired with moves that remove weather/terrain
That could be interesting, tho… not really sure if is the strategy normal types would use the most
n0Rtist:They teaching grass and heal
Gamers:💀
not really about terrain but, my own idea of coexisting weather is *weather fusion* basically *electric current + rain = thunderstorm, windy + rain = rainstorm, sandy + windy = sandstorm, heatwave + rain = meteor shower, gas leak + windy = brainstorm*
I didn't even know terrain was a gen 6 mechanic. I didn't hear about them until gen 7 and i didn't even play those games 😅
Yu-Gi-Oh would still fit into you comparison. I forget when exactly, but there was a rule change long ago that made it so that each player can have their own Field Spell active instead of playing the weather wars game, so you can have 2 field effects happening simultaneously like in Pokemon. And that's before getting into Continuous Spell cards.
8:44 From what I can tell, Gen 2 as a format was slow paced enough that some pokemon could afford the turn to set the weather (I think atleast one pokemon, maybe Skarm, used Sandstorm?)
What about Water Sport and Mud Sport, they're another weather-adjacent effect that's even more underrated!
i wish you talked about pokemon reborn and rejuvenation and how they expanded the terrains into the field effects mechanic
Yeah, despite what most people think, Terrains were introduced in XY, and not with Tapu Koko, Tapu Lele, Tapu Fini and Rilaboom.
About Misty Explosion's lower BP, note that most users of it will likely also have STAB on it. This, combined with the boost it gets from terrain (from it's own effect, not the terrain's) to 150 BP makes it a 225 BP move in total, very much in line with Explosion and Self Destruct; which most relevant users of those moves will not get STAB on (besides Galvanize Alolan Golem, I guess).
So something like
100 x1.5 from move effect x1.5 from stab x1.3 from terrain (x2 or x4 from potentially being super effective)
= 292.5 (doubled almost 600)
Bit random, but during the discussion about the lack of terrain mechanics in games, I couldn’t stop thinking about divinity original sin 2 as I’m just finishing a playthrough. Not only can “weather” and “terrains” exist at the same time, but these systems are inherently interlinked, wet floors can be electrified, oily floors can be detonated. Maybe you could look into this kind of system of interactions for your game
13:37 And dark types became immune to prankster priority moves.
Never clicked so fast to comment on a vid, the thumbnail is straight fire!!!
Today was when I learned that terrains were introduced in Gen 6 and not Gen 7 🤯
That thumbnail goes so hard
ah yes the tapus, my favourite legendary quartet. koko, fini, rillaboom and lele, they are all unique and fun :)
As a casual player i straight up thought terrains were added in Sun/Moon
God tier thumbnail
That thumbnail is amazing
Misty Explosion = Explosion but pink
4:52 why do you have an air balloon on your Shedinja?
- Sir this is a Wendy’s
Hydro Pyro Cryo Dendro Geo Anemo
Tbf Weather was introduced in gen 2 and wasn't really meta until Late gen 4 - gen5. Shout out to Hawlucha who used Seeds to set terrain and Acrobatics/ Unburden to get OU
LOVE that thumbnail
Finally my turn to have a nice day today 🎉
Strarus can be a geo type with Wind Rider (Shiftry's HA) as an ability
strandbeest just means "beachbeast" btw
The thumbnail is so cute
psychic terrain seems very good for strats like f.e.a.r. and the heracross thingy
It's weird how we didn't get a new Misty Terrain setter in Scarlet & Violet, seeing as Wheezing wasn't in base game and there's no way to get the Galarian form outside of Pokemon HOME (I don't think Tapi Fini is available outside of HOME either)
Like just for the thumbnail
Oh hey, another excuse to rant about Pokemon Reborn in a RUclips comments section! ...Uh, I mean, a new n0Rtist video!!! Yay!!! I love various STEM topics!!!!
So, Pokemon Reborn. It's a fangame that finished development in 2022, but started being released episodically in 2012, and existed for a while before that as an online competitive battling/roleplaying community. So basically, development was ongoing over a long period of time as GameFreak was introducing more and more mechanics to the official games. Including Terrains in Gen VI. The lead developer, Ame, had always wanted battles in-game to feel more like they did in the anime - you know, with those official stadiums that had randomly selected field conditions that the characters would then take advantage in various ways during their battles. And the introduction of Terrains seemed like an opportunity to implement some mechanics that would bring that closer to being a reality.
The chapter where she was adding Gen VI stuff was the chapter that ended with a fight against the Dark-type gym leader. So she decided to implement a new Terrain just for this new leader to use - Dark Crystal Cavern, which powered up Dark-type moves. Unlike the canon Terrains, though, there was no move you could use to set DCC up. It was just naturally occurring in the area where you fought the leader and couldn't be found anywhere else. Which had the effect of making the Dark leader feel like a unique challenge, with unique mechanics that reflected her character. So Ame decided to start going back and giving other gym leaders, and other areas of the game, their own unique Terrain-like effects, including some really unique ones that went beyond just powering up the leader's type. The Psychic-type leader is chess-themed, so he gets a chess-themed field that buffs his Trick Room strategy so that "black makes the first move." Reborn also has some completely unique areas that get their own fields, like the "Ashen Beach" that buffs Fighting and Psychic-types representing a beach area next to a volcano that has a martial arts dojo. Or the "Wasteland" that's basically a sentient mass of sludge (ala Grimer or Garbodor) big enough to be its own area, whose associated field mutates Poison moves, heavily nerfs certain Ground moves, and swallows and spits back out any entry hazards for unique effects. The final game has thirty-seven unique Field Effects (as the system is now called), each with a huge number of effects that completely change the feel of battles that take place on them.
The Field Effect system is one of the big reason that Reborn is one of my favorite video games ever. Not only is every battle unique, but every battle is genuinely challenging in unique ways, even against gym leaders who only use one type. In the official games, you can usually make quick work of any leaders if you have at least one Pokemon with a type advantage, but in Reborn, leaders' fields often help them cover their weaknesses - for instance, the Poison leader fighting on the aforementioned Wasteland field, making her much harder to counter with Ground-types. Fields also provide various other buffs like activating abilities and strengthening specific moves - for instance, on the Water Surface field, Swift Swim is always active regardless of whether it's raining, Torrent is always active regardless of whether your health is low, and the normally useless Whirlpool now deals much more damage, deals more damage over time, AND inflicts confusion, making it much more viable. Basically, gym leaders now have a whole crazy-overpowered field condition to build their team around, meaning type advantages alone aren't going to shut them down. The battles aren't just difficult, they're difficult in interesting ways, and building your team(s) to counter the huge variety of strategies you'll be up against is a huge component of Reborn's fun.
As much as I love the field effect system, though, I'm hesitant to say the official games would be improved by adding it. A big reason for this is the system's sheer complexity. Eight-year-olds picking up their first Pokemon game can probably remember out that rain makes their Fire moves weaker and Electric Terrain makes their Electric moves stronger. Could that eight-year-old remember off the top of their head that non-grounded Pokemon on New World Field have their defenses decreased by x0.9? And that Flower Garden Field removes Grass-types' weaknesses, but only on stages 4 and 5 of flower growth? AND that on Fairy Tale Field, Nature Power turns into Secret Sword, the signature move of a Mythical from a game that released six years before they were born, that also doesn't even work like it does when Keldeo uses it because Fairy Tale Field also turns Secret Sword into a Steel move, and also makes Steel strong against Dragon??? Yeah, while I think the system is perfect for a fangame explicitly aimed at older fans that grew out of a competitive battling community, it would probably be a bit much for someone who's new to video games to pick up quickly.
It's a shame, though, because I really think fields are so good for the game just for the sake of ludonarrative harmony - giving characters unique mechanics that reflect their personalities beyond just what type they use. Maybe the official games could benefit from a watered-down version of the system, where each field has only one type it buffs, one type it nerfs, and one unique mechanic? Much like what the existing Terrains already do, but, y'know, more of them, and tie them to specific characters and/or areas. I dunno, I just like this system and it's one of the reasons I have a hard time going back to the official games after playing Reborn so much.
21:03 im pretty sure that it gets mentionedsomewhere in the gen 7's Battle Royale
hard ass thumbnail lmao
Tapu bulu should have gotten grassy glide in gen 8 instead of being stuck with leech horn and wood hammer up to today
Should have used Tapu Fini & Miraidon for Misty & Electric Terrain's representatives since Weezing is almost always Slaking & Regigigas' fav support & Miraidon is your 2024 Masters World Champion AND powercrept the terrain harder.
Yay a new video :D
25:23 slap a choice specs on that boy, slap the Tera boost too and we get ludicrous damage capable of ohko’ing anything short of an immunity
Theo Jansen!!!
Theo Jansens strandbeest mentioned !!???!!
Ayeee your game locks sick!
terrains were confusing, in fact I still don't know exactly what they all do
ok but the Gorillaz reference >>>>>>>>>>>>>>>>>>>>>>
BANGER THUMB
Ugh, I hate the premier feature. It just makes me excited.
I think you could do terrain as a thing. Just don't let it be set by the creatures. Think of the pokemon anime where the fields change between battles. I always thought that was the coolest thing the games never did
Any plans on making a third non-warring area condition for some types that have neither weather nor terrain?
IMO florges should get grassy terrain and musharna misty terrain
Also pincurchin needs a BULK rework. Why is it mixed, slow AND they REMOVED rising voltage?
Stats should look like this: 85/48/95/91/101/15
In my opinion the Misty terrain has been the one with the worst treatment:
Reduces the power of Dragon moves instead of boosting the power of Fairy moves, which automatically makes it a effect only useful in Doubles since Fairies are already inmune to Dragon type attacks.
The move it was given in SwSh is a self-destruct like move that is useless and doesnt even gets boosted in the terrain.
The only Pokemon with an ability that sets up the Misty terrain are not in Scarlet/Violet, Tapu Fini and Galarian Weezing. And while the other terrains setters from Galar are present in Scarlet/Violet, Galarian Weezing isnt because its a regional form, and none of the Galarian regional forms are present in the Gen 9 games.
Lets hope Gamefreak gives more love to the Misty terrain in the next games 🥲
stop having a "nice day today" i want to hear something else, even a "great day today" would be fantastic
I thought one of the terrains prevented priority moves???
hi n0rtist! I am working on a project (my dream game) and I wants to know how did you get type system to work? (I really need this 😭) and yes... i'am using godot
Do you like psychic terrain?
Ya,its cool
Off topic question but where would you recommend someone brand new to coding start?
why is the expanding force multiplying a percent of 150%? It should be x2 if its stab and the effect/psychic terrain boost the 30% it should be 208
Why is the galarian weezing in the thumbnail purple?
I just remembered that Rainbow Terrain exists
Holy karp gorillaz referance
Wait, terrains were introduced in Gen 6?
what if pyro stema get faster in the sun?
I know you talk a lot about symmetry here, but hear me out:
I think an important part of Pokemon is all of the asymmetry. Importantly it gives the types and effects identity.
Examples:
Just because you resist a type, doesn't mean you will be super effective against it. Stealth rock is based on Rock's offenses, Spikes does consistent damage but has layers.
--
Other topics:
In a way hazards also give certain types identity through being able to learn them, like Toxic spikes and Sticky web. Same goes for status effects ofc. and how you can be immune to them. Immunities in general like Ghost against trap effects and Dark against Prankster are cool, although often not impactful enough to be considered.
I ❤ PsySpam Yuri
I was so late