@@lythd honestly with the insane physical defense stats this thing has even in a hypothetical really hard pokemon game I'm pretty sure Avalugg could hold his own
It's strange that there aren't too many Ice types in Pokemon that live outside of explicitly icy areas. It isn't too strange to find Fire types and Electric types can be found outside of volcanic areas or power plants, but for some reason Ice types tend to be exclusive to be basically snowy mountains or ice caves. I really think its about time to add an early-game ice type, something that wouldn't feel out of place just roaming a grassy field, in the same way that Fire/Electric types like Ponyta or Pikachu do.
@@Gloomdrake Gen 7's USUM seems to have placed some Ice types early, like Smoochum and Delibird in Seaward Cave (Accessed from Mele'mele Meadow) and even a Seel and a Shellder (They become Ice types, they count) later when you cleared the Water Trial for Lapras paddle
@@Gloomdrake Was definitely the case in Gen 1. For example, Kanto Expansion Pak (a hack that lets you use a bunch of beta-mons and later Kanto-adjacent additions) gives you early access to Alolan Ninetales; and because everyone at that point uses a lot of Grass, Flying, and Ground Pokémon, Ninetales steamrolls a significant amount of the game singlehandedly-even with just Powder Snow. It's at that point where you're like, yeah, no wonder Ice was a late-game type.
also what does wind do? it cools stuff down (via thermal conductivity). so the stronger the wind, a being made of ice only feels better! (of course, this technically only works if the wind is colder than the object, but for the human experience this is the case 90% of the time)
The ice type worked in gen 1. With no steel around, it only had three weaknesses. And fighting is a joke so it might aswell be two. Fire didn't resist ice back then either, so only water and ice itself resisted ice. That's why it works so well offensively. Also, having a switch in to the broken blizzard that can't get frozen, which is essentially an OHKO in gen 1, is really nice. Remember, ice is commonly used as coverage, so switch in oppurtunities are plenty
NGL in gen 1 ice types being the only ones immune to freeze and having access to STAB blizzard kind of made an ouroboros effect where you want to bring an ice type to safely switch into blizzard completely, while basically equipping a blizzard abuser in turn since all ice types got access to blizzard. So its not surprising that all the Ice mons are in OU, UUBL, or UU in gen 1. Especially in Japanese Red and Green where blizzard had a 30% chance to freeze, so in the competitive scene at the time (Nintendo Cup 1997) alot of the top or popular mons were ice types (Jynx, Lapras, and Articuno).
running water can melt Ice so I think they didn't make it resist Water typer for this reason (a little weak, but still understandable). What I don't get is why it doesn't resist Grass, Normal, Flying and Electric.
@@MrReset94Grass is already resisted by seven types (Flying, Poison, Bug, Steel, Fire, itself, and Dragon) and doesn't need an eighth type to resist it. Normal already has Rock and Steel resisting it plus Ghost being immune to it on top of not hitting anything for super effective damage. For Electric, I feel like Rock should resist it instead of having Ice resisting it because stone is an insulator. Of the types mentioned, Flying makes the most sense for Ice to resist, alongside Water.
@KGKSkull Because I believe Ice and Water should resist each other. If anything, I want Poison to be super effective against and resist both Water and Flying.
Some ideas to how Ice types could be buffed without changing the type chart -Bring back frostbite from Legends Arceus to be Sp. Attack version of Burn -Add an ice type version of Body Press that is mostly learned by ice types -Maybe add a buffed version of Substitute called “Ice Block”, no HP is sacrificed when the move is used but the move fails if the user isn’t an ice type -Maybe add a move like Burn Up that removes the user’s Ice type after the move is used -Maybe add a move that turns the user’s ice type into water type (similar to the scrapped move Melt but self-inflicting only because Soak existing)
Also if frostbite comes back, then having a ice type counterpart to flame body (and other status moves/abilities that can be easily switched out for frostbite) would be a good buff as well
I love the idea of Ice Block, although it would probably have to be heavily monitored to prevent it from being broken (for instance, it would probably need to have 5 PP and could not be baton passed). It does bring up an interesting idea: How come we don’t see more conjuration-style Ice moves? Ice types are pretty justified making things “out of thin air”, so why don’t we see more moves where they create Ice armor or Ice arrows?
Also bring back chip damage from hail. I don't get why snow only has a defence buff. Sandstorm gives s.def to rocks + chip. Hail could do the same for ice types. Def buff + chip.
Freeze being a special version of burn just makes more sense. It would buff ice types and debuff special attackers. Plus adding a few moves with high chance to set it like willow wisp or scald would really help. Also making snow affect multiple types. Like sand buffs all 3 earth element Types, snow should buff at least 3 types to match. Alternatively ice could get its own hazard. Bug and rock both rely heavily on their signature hazard. I think an interesting idea could be to have ice have reverse sticky web that increases opponent speed, which would make the slow ice types much better in trick room
I think that slow defensive ice types can work. Currently they just don't have anything to overcompensate for their bad defensive matchups. Slow defensive ice types need even better stats or other defensive tools to function. We've already seen this attempted before: Snow, Aurora veil, ice scales and ice body are all specifically designed for ice types to improve their durability.
Honestly thats why ive been dying for a bulky ice/poison type. In terms of its number of weaknesses and resistances its on par with ice/ghost but with the added benefit of being immune to toxic which is always nice for a defensive pokemon. On the other hand, if it ended up as an offensive pokemon instead, then it could just be a poison type with good secondary STAB.
Having played a lot of SV Monotype with Ice, a good number of bulky Ice Types are actually quite solid when protected by their gimmicks (Snow + AVest is functionally a free +50% boost to both defenses), but it's true things like more special attackers wouldn't hurt... there's almost none of them, and most are really solid.
I like what Game Freak has been doing for ice types recently, with a big focus on Alolan Ninetails. While ice teams rely on it, it makes ice types much stronger in return through aurora veil. Makes the type as a whole feel more unique.
I really like how you throw in other creature collectors. Pokémon is the only one I know, so it’s kinda nice seeing all these cool ones I’ve never heard of
7:10 Wind as an element, especially in Eastern games, is usually more of a "nature" type than purely air. So it would encompass, say, Pokémon's Grass types as well, hence the Wind attribute's strength against Earth in Yo-Kai Watch.
I think there’s a fundamental divide between the type effectiveness of ice types and how ice types are designed. This is because there is a difference of ice as a property, and ice in nature. Ice is seen as cold, sharp, but fragile. While ice in nature are large, unmoving icebergs, or animals who live in cold climates have thick fur or blubber to stay warm, but this also makes them slow. So there is a sort of disconnect between type effectiveness and stats, as it’s likely the type chart wasn’t thought all that thoroughly early on, but Game freak doesn’t want to change it too much, since it would be confusing.
Alongside Frostbite, I think it would've also been worthwhile to mention how the Snow weather was actually introduced in Legends Arceus and had a different effect than in Gen 9, where it passively boosted the speed of all Ice types by 50 percent, similar to that other creature collector. This could've been changed because of Slush Rush already existing as an Ability outside of Legends Arceus.
@Realperson16 No, I'm talking about status conditions. Sleep is a random number from 1 to 3 turn and only reset when switch. While frozen is broken status. Special attackers lack weakness compared to physical attacks with greater moves that lower the attack along with burn and Intimidate
I would just give this function to the pressure ability, seeing as most people tend to act instinctively when under a lot of pressure and end up making huge mistakes.
Here's some of my brainstorming: -Increase the chance of freezing in the snow (doubled against Water types, since most Water types often carry an ice move) -if a target is hit by an ice/Water move in same turn, the next ice attack has a 90% chance of applying freeze. -ice type gets a new setup move(like spikes) that lowers accuracy (because they would be sliding) -ice types can't be OHKO in the snow
My two biggest picks for Ice resistances would be electric and fairy. Okay hear me out. • An Electric resistance would make sense because, despite being frozen water, Ice is actually a terrible conductor. This is because the particles in ice are locked in place and unable to move as freely, preventing the flow of electrical current. Additionally, gameplay-wise, this would give the Ice type a unique defensive boon as the only monotype with bolt-beam resistance (a resistance to both electric and ice stab). • A fairy resistance makes sense given the Fairy Type’s association with nature and Springtime (The Tapus are guardians of Nature, Fairy Types like Comfey and the Florgess line have prevalent flower motifs, Xerneas, the poster Fairy Legendary, is a guardian spirit of Life that takes the form of a tree, etc), and the ice type, representing winter and frost, would be diametrically opposed to this. This also works to both buff the Ice type and give the unchecked fairy type another soft counter.
Feels like Ice should be resistant to Water and Grass at the very least, it's weird that they're neutral. Not sure how big of an effect that would have, but it's something at least.
Im not sure abt grass since its already so heavily resisted, but i think even the one resistance to water would go a long way. Especially since so many of them use a combo of STAB+ice beam, itd be really useful if ice types could just wall them outright (especially for freeze dry users). Otherwise i also remember a video suggesting that ice resist electric so it can wall boltbeam coverage. Idk if it makes sense logically but im willing to hear it out. I think they also suggested removing a weakness but im not sure which one.
@@neodica5967 Ice* doesn't conduct electricity that well, so it could be explained in a way. On the other hand, the cold makes electricity flow better in things that do conduct it due to less resistance. But on the other other hand, cold makes batteries worse because it impedes chemical reactions and thus you'll get less charge from them. So really, you could argue in either direction there. *Technically, it's water doesn't conduct electricity that well. It's the ions in the water that makes it conduct electricity, but when water freezes it loses the ions so it can crystalize.
@@neodica5967I would make Grass and bug types resist Fairy, my reasoning is that fairies are protectors of nature, therefore cant damage the plants and critters
I don't like the idea of giving Ice types a bunch of resists. It feels like giving Normal types something to be super effective against. It takes away the type's whole identity. There's still a hundred different things they could do to help Ice types without taking away the thing that makes them unique.
@@milliondollarmistake If the thing that makes them unique is that the vast majority of them are absolutely terrible, I'd rather they did change that. Unique doesn't mean good. Their problem is that they get completely annihilated by the common types and resists nothing. Nothing outside of some insane stat buffs to all Ice-types (like doubling the HP and Defence) will change this if you're not gonna add any resistances.
WOW! That Alolan Ninetails in the Thumbnail Looks so beautiful! One might even say... *Cool* ? (You defenitely did one of my favourite Pokémon Justice!)❄️
small typos on 11:57 when you throw up images of pokemon moves that can thaw, you put that scald and scorching sands have a 30% PAR chance instead of a 30% BRN chance
Since monster tamers are inherently about magical creatures we call monsters, and Stema's monsters are all based on STEM concepts, it makes me imagine that the tamers in your game are alchemists, combining science with magic.
There's also the issue of many strong but slow physical Ice-types like Beartic, Crabominable and Glastrier not getting access to Ice Shard and specially offensive Ice-types like Glaceon and Vaniluxe having very shallow movepools. In Glaceon's case this has slowly been improving since it has gotten freeze dry, chilling water (with tera water) and alluring voice but I still think things could improve further. There should be a new stronger water type coverage move than chilling water (around 75 or 80 base power) that's given to most specially offensive Ice-types since water-type coverage would help them a lot offensively. Water hits two of their weakneses, fire and rock, for super effective damage and steel for neutral damage. In the past many Ice types have had access to water pulse as the water type coverage move but it's too weak with only 60 base power. It has become a little more usable in scarlet and violet since ice types can terastalize into water and get STAB on the move. But they are most certainly going to have problems again when terastalization goes away. If almost every water-type can learn ice beam, then ice types should be allowed to have more water-type coverage moves as well.
0:45 my good little friend Jack Frost's original design I miss him Also slight correction on that That design is from Megami Tensei II, not Shin Megami Tensei II Ever since Shin Megami Tensei we have had the classic blue design
Ice types effectively being glass cannons sucks, because I love ice types but it's always such a fight just to be able to keep them on my teams- getting KO'd all the time does not pair well with gaining exp and keeping up with everyone else. Also- 14:30 ?! That UI is looking incredible, so clean and smooth! Every new little snippet of game that we see only makes me more and more hyped to see the full project when it's done
Yeah I feel like ice needs some tweaks. . . Like - Wind Resistance (wind is usually paired with cooling things down, so it wouldnt really do much) - Bring Snow back, Bring Frostbite back (cold can burn in its own way) - Some moves that play with the types mutability (melts when heated and reforms when cooled) abit more perhaps? - Also just more wide spread Ice mon so they can have some more interesting type combos
They should 100% replace the freeze status with frostbite as a counterpart to burn. Kinda crazy that phys attackers have so much going against them like physical contact abilities, intimidate and burn yet special attackers are just left alone
Ice is my favourite element in games, always love using either Ice or Grass/Nature when I can. Also 6:54 I could see Ice resisting Wind with how wind often represents a cool breeze, so wind blowing on ice would cool it down even further. Not a perfect explanation, but it kinda works.
i'm the same when it comes to element choice =) also, before anybody corrects you, the wind maybe cold, but thats because you yourself are warm, compared to the ice, that is much colder, the wind is actually warm, and that would make it heat up the ice, but, thats the majority of cases, if that "cool breeze", is a snowy winter breeze, it would indeed cool it further, although all the deniars would say that you be an ice attack, but oh well =P
I have an idea for Stema creatures! Imagine the Tapus or the Ruin pokemon, a group of four related sub-legendaries. This group would be based on the 4 fundamental forces, Gravity, Electromagnetism, Strong Force, and Weak Force
@ I would say their shared type would be electric considering the energy aspect of the forces. If the signature move has to have the same effect as the other quartets then it would half the targets health, and call it “Drain Potential” or “Weaken Force” or something. I’m not sure what the abilities would be, but maybe they could set field effects? Like set gravity, the rainbow from Fire+Water Pledge, trick room, and magic room. Just off the top of my head haha
I made a fakemon group based on this, retconning Giratina to be Gravity(antimatter never made sense anyway). They're all dragon types; electromagnetism is electric/dragon, strong force is fairy/dragon, weak is poison/dragon. All of their abilities are field effects that apply as long as they're on the field. Giratina gets Gravity Well, which stops everything from switching(except ghost types), Electromagnetism got a parental bond like effect, with every move hitting twice at half power, Strong force was field wide Serene Grace, and the Weak Force has field wide Heal Block, as a reference to how radiation poisoning stops your cells from regenerating.
I feel like the only time I've seen ice being advantageous to fire is in the Mother/EarthBound games, where using PK Freeze is very effective on fire-based enemies; however, this is probably just due to you not having access to any water-based attacks, so it's just a substitute.
Also in Final Fantasy X. That game only has four elements, and they’re paired together for two-way weaknesses. Water and Lightning are strong/weak to each other in that game, and then Fire and Ice are strong/weak to each other. Definitely took some getting used to going back after playing Pokemon for so long lol.
Boy am I glad he's frozen in there and that we're out here and that he's the sheriff and that we're frozen out here and that we're in there and I JUST REMEMBERED we're out here
I don't understand why Gamefreak hasn't given Ice more resistances yet. My picks for new resistances would be Water, Grass, and Flying. Ice is just water but frozen, so the defensive interaction should be very similar to water against water. Grass is also a type I wouldn't expect to do much damage towards Ice types, though another comment mentioned that Grass is also resisted way too much, so maybe it might not be the best idea. Snow usually buries grass, and lots of plant life such as trees lose all of their leaves/die during the winter. I can't imagine any form of plant life doing much damage to animals that live in the cold, or ice/snow itself. Finally, Flying. The Yo-Kai Watch interaction makes perfect sense to carry over to Pokémon, and I also don't expect a bird to do much damage flying into an ice sculpture. I expect the poor thing to take severe damage and potentially get stuck. Not to mention that the wind wouldn't move or damage solid ice very much, and snow would just get spread across a wider area. Birds migrating to avoid the cold is another great way to justify the resistance, as well as another comment mentioning that animals that live in cold climates are built to resist strong winds.
7:09 Three things that could be why ice resists Wind. The wind can deliver a cool breeze but it’s not as cold as Ice. Wind only makes Ice stronger (same reason why grass resists water), if you look at a lot of classic ice type attacks you see a lot of blizzards or mist or sleet. Like ice already has some magical sway over the wind element.
7:06 I feel like there are several ways to interpret Ice resisting Air/Wind. For Ice type creatures that resemble animals, they tend to have a lot of fur, feathers, or blubber, so they would be naturally insulated from the cold that most wind brings with it. On top of that, a lot of these creatures would also be heavier, leaving them less likely to be blown over/away by the wind than any non-Ice counterparts. However, I like to think most Ice type creatures can project a kind of cold-aura around them, especially those who that are physically made of ice. I feel like having permanently cold air around a creature would cause funky things to happen with air currents, which might cause wind-based attacks to mitigated or dispersed before they reach the ice-type. You could also say this could throw off a flying creature’s aim when the flyer enters the cold area, as the air currents would jumble it up a bit. Funnily enough, I feel like similar arguments could also be made as to why Ice should resist Water attacks.
yep, i always like it when that happens, an example would be final fantasy in the video, the shows an ice lizard thats weak to fire to show his point about "ice always loses to fire", while completly ignoring the countless fire monsters that die in one hit from the blizzard spell (while dying in 2 from the thunder spell which is the same strength level but without the elemental interaction)
@@soninhodev7851Tbf, that’s mostly because Final Fantasy doesn’t consistently have a water element that the player can use, but they do consistently have ice
Ice kind of feels like it was left in the dust while every basically other type got buffed. In gen 1, Ice types had _actual_ defensive utility: - Ice types were immune to freeze, the most powerful status in the game - because of this, Ice types can freely switch in on Blizzard, which was everywhere - Blizzard was everywhere because it had 120 power and 90 ACCURACY. Having STAB Blizzard was just the icing (haha) on the cake - Fire didn't resist Ice, and Steel didn't exist yet - Rock, Fighting, and Fire moves were either not very common, or not very good
With Frostbite, I think there’s a good chance it’ll come back eventually, possibly as soon as ZA. Considering Snow did two different things in PLA and SV, Speed buff vs Defense buff, it might just all be one big experiment to test Ice type buffs and they felt it might be too much at once to introduce both a new weather and status to the competitive scene in the same game, so they only tested out Frostbite in the game without PvP.
0:18 I CAN'T ESCAPE THE ICEDAGGER (For those who don't know, Icedagger is a sword in the Roblox game Sword Fights On the Heights. It's sharp. *Really* sharp.)
An idea to make ice-type, and other types, more strategically interesting in Pokemon would be to make it so that Pokemon that use an attack that is not their type have a chance of being affected by their status condition (for example, a Pokemon that is not ice-type, but uses an attack of that type will have a 20% chance of being frozen). This would limit the use of ice moves by Pokemon of other types (as well as all other types that have a status condition).
What I find funny about the Shin Megami Tensei games is that when most games will take water over ice when they do the separation, here in most cases you only have Ice, no water, even for water related demons.
In regards to the explosion thing, I actually think you should bring back the original intention of explosion moves. TLDR due to the nature of gen 1 being coded on the devs hopes and dreams, they had a secret effect for all explosion moves. They halve the opponents defense before damage calculations, so as to not have to store more than 256 on the move data. Effectively this made self destruct and explosion base 400 and 500 moves, and literally were just "you sacrifice a spot on your team to auto defeat another on the other team or 2 in doubles.
The fact that sandstorm and hail used to do the same thing in gen 3 just for sandstorm to get the 50% spdef boost to rock types next gen while hail got nothing. And once hail finally got the boost it got turned into snow, i thought the whole point of hail and sand was that they were counterparts?
I like how freeze works in a game like bug fables. When frozen, an enemy will have a counter for how many turns they are frozen frozen for. Typically, it's only 1 or 2 turns. You can use this chance to either set up, or you can attack the enemy, immediately unthawing them and dealing extra damage. I think pokemon could do the same. A pokemon will be thawed out when hit, but also take 50% extra damage. (Maybe it would ignore type matchups to make it a bit more fair?) This also means you can thaw out your own pokemon by using a weak move on it.
Ice types **were** the answer to combating Dragon types but then they introduced Fairy types who are arguably better for the job and more popular amongst players. I think Ice types should appear earlier in the game!
Monster Sanctaury just have the 4 Classic elements, each with and specifc status effect attached to it. Wayer apply "cold", which instead of doing chip damage (like burn) it decreases the mana regen from the monsters, locking access to their stronger skills until healed.
a "megaevolution" or stone-based evolution of the stema for this video could be a fire type and represent the bubble getting set on fire. Maybe you could give it a fire stone or level it up near a volcano to make the new fire type! (just fun speculation! I'm not sure how evolution will work in your game)
Surprisingly no mentions of how coromon does their ice type in terms of interactions (like how it's strong against water and has far more defensive utility that pokemon's ice types ever did)
I think a good idea for a video are the “Edgy” or “ Cool” Pokémon like lucario, Zoroark, greninja, and Ceruledge where they look friendly but also work well as antagonist maybe the ace of an angsty rival. like why is there usually 1 per region and what about them has this inherent cool factor in the Pokémon fanbase, and what would stemas equivalent be.
Personally, I think that perhaps the best way to buff the Ice type would be to remove its Rock weakness. I don't think it will effect Rock too badly since it wasn't very common to use against Ice anyway and Rock had WAY more resistances than Ice has. Plus, I think it would make thematic sense as, if anything, it's ice that actually defeats rock! Ice splits rock apart all the time and it's VERY easy for ice to become so solid that a rock could never hope to break it! Though, as an alternative, I had the idea for a Cyber type, basically an "artificial"/technological type, and Ice is actually immune to Cyber because cold brains the batteries in electronics so easily
One thing that always bugged me about the ice type is how it's not cold or frost, but very literally the ICE type, as in, frozen water. All of the defensive interactions are based entirely on that, with ice being crushed by the two other, even harder hard material types (rock and steel) as well as fighting, which beats all three hard material types. Of course, it gets melted by fire but also does not resist water, because even room temperature water can melt ice. Also it somehow does not resist flying like rock and steel do, because ice is just kinda frail I guess. But then its offensive interactions become very inconsistent: fire and water melt the ice attack, steel brushes it off and flying (more bird-type, let's be real) gets crushed by it with its frail hollow bones, just like with rock-type attacks. All the while all other interactions see ice as frost type, with ground, grass and dragon (reptiles) being weak in cold temperature. If we go by that logic, water and steel, both great heat conductors, should be weak to ice both offensively and defensively, the rock weakness should not be there and maybe a bug or grass resist could be added, but those two are already bad enough as types go, so idk. In any case, ice being put on the same stage with the other elemental types (fire, water, electric, grass) is very misleading from a game design perspective and IMO one of the greatest sins of the pokemon type chart.
10:32 Am I glad that he's frozen in there, and that we're out here, and that he's the sheriff, and that we're frozen out here, and that we're in there, and I just remembered! We're out here. What I wanna know is, where's the caveman?
I was expecting you to have a third stage to the Moorane line where it gets burned and changes it's type to something like fire (not sure if your game is going to have a type like that or not)
My idea for a cryo type line , a cyro umbra type that evolves into a cyro chroma type , themed around humanity technologically overcoming historically difficult and dark winters; For most of human history it was a literal dark time with little food , light , or warmth Now we spend it buying toys to share around in an artificialy heated room lit with electricity.
I really think ice would make for perfect glass canons, Like not all ice pokemon need to be. But for the original type to really give dragon a hard time, it makes sense, have the frail thing throw all it has at the beast to topple it. Even thematically. Ice can be sharp and dangerous just as easily as it shatters. I think it would also be neat to have a game take place where you start in a tundra. Tie the type trio into it, fire for warmth, water for water, grass for growth in the climate. Then you can just find an ice type earlier. Idk ice feels really neglected and it’s a shame I’m not into competitive. But I’d be curious what will happen if ice gains a new resistance. I know fairy is dominant rn and was brought in to balance the dragons that ice couldn’t. I think it would be funny if ice resistanced fairy.
Ice may be kinda bad defensively, but I love how GF decided every other ice type Pokémon should slay for no reason. I would be an ice type gym leader just for the aesthetic
The big problem with Ice is that they give too many water types ice coverage. They need to do for ice beam and blizzard what they did to scald and toxic.
I feel like it's a paradox of size(or rather quantity). Ice is small when at home, or bought at the supermarket, in these numerous but tiny cubes that can break fairly easily. Also note you'd usually want them for hot weather. But when it's cold weather, ice fronts, glaciers and frozen river and lakes. Then suddenly it's Enormous, all-encompassing, and _deadly_ . Fire, in contrast, is dangerous at any size. Even a small spark can be enough to trigger a wildfire. Compare that with ice, where to be seen as dangerous it needs to be massive and *stay* massive. Another possibility is it's a similar situation to the ground/rock split, or flying being both wind and birds. They could be treating Ice-type as both frozen water _and_ phenomena that occur in lower temperatures. Though in that case, there'd still need be a need for more fast, offensively-geared Ice-type Pokémon.
how would you fix the bug type? I am aware that you don't have bug type in your creature collector. I've heard of gaining resistance to dark or psychic, making another type weak to bug, adding an immunity, higher stats, more higher damaging moves, a stat that's commonly high like speed, or a mechanic unique to bug type like reduced damage from non-direct damage. I think simply making poison super effective to flying would help if only because it's so common a type for a bug type to learn, would help at least even the playing field.
Kind of a shame that ice type is so messy defensively, but gamefreak kept insisting on making bulky, slow ice types.
Avalugg is my goat tho love that guy
@@InsertFunnyThingHerecoffee table for the win
@@InsertFunnyThingHere i love avalugg, im glad pokemon is easy enough that i can use pokemon like avalugg
Avalugg is a chad. It's as simple as not bringing it out against special attackers.
@@lythd honestly with the insane physical defense stats this thing has even in a hypothetical really hard pokemon game I'm pretty sure Avalugg could hold his own
It's strange that there aren't too many Ice types in Pokemon that live outside of explicitly icy areas. It isn't too strange to find Fire types and Electric types can be found outside of volcanic areas or power plants, but for some reason Ice types tend to be exclusive to be basically snowy mountains or ice caves. I really think its about time to add an early-game ice type, something that wouldn't feel out of place just roaming a grassy field, in the same way that Fire/Electric types like Ponyta or Pikachu do.
Lemming pokeclone?
It seems that they view ice as a powerful endgame type that would break the game if they let you access it too early
@@Gloomdrake yeah it’s a holdover from rewarding exploration by letting you fold the big bad dragonite
@@Gloomdrake Gen 7's USUM seems to have placed some Ice types early, like Smoochum and Delibird in Seaward Cave (Accessed from Mele'mele Meadow) and even a Seel and a Shellder (They become Ice types, they count) later when you cleared the Water Trial for Lapras paddle
@@Gloomdrake Was definitely the case in Gen 1.
For example, Kanto Expansion Pak (a hack that lets you use a bunch of beta-mons and later Kanto-adjacent additions) gives you early access to Alolan Ninetales; and because everyone at that point uses a lot of Grass, Flying, and Ground Pokémon, Ninetales steamrolls a significant amount of the game singlehandedly-even with just Powder Snow.
It's at that point where you're like, yeah, no wonder Ice was a late-game type.
Ice resisting wind makes a lot of sense to me because arctic creatures are built for harsh winter environments that often include cold winds
also what does wind do? it cools stuff down (via thermal conductivity). so the stronger the wind, a being made of ice only feels better! (of course, this technically only works if the wind is colder than the object, but for the human experience this is the case 90% of the time)
The ice type worked in gen 1. With no steel around, it only had three weaknesses. And fighting is a joke so it might aswell be two.
Fire didn't resist ice back then either, so only water and ice itself resisted ice. That's why it works so well offensively.
Also, having a switch in to the broken blizzard that can't get frozen, which is essentially an OHKO in gen 1, is really nice. Remember, ice is commonly used as coverage, so switch in oppurtunities are plenty
NGL in gen 1 ice types being the only ones immune to freeze and having access to STAB blizzard kind of made an ouroboros effect where you want to bring an ice type to safely switch into blizzard completely, while basically equipping a blizzard abuser in turn since all ice types got access to blizzard. So its not surprising that all the Ice mons are in OU, UUBL, or UU in gen 1.
Especially in Japanese Red and Green where blizzard had a 30% chance to freeze, so in the competitive scene at the time (Nintendo Cup 1997) alot of the top or popular mons were ice types (Jynx, Lapras, and Articuno).
i wish ice is resist to water
like c'mon the floating icebergs, the "frozen fingers of death" that freeze starfish to their doom, etc
running water can melt Ice so I think they didn't make it resist Water typer for this reason (a little weak, but still understandable). What I don't get is why it doesn't resist Grass, Normal, Flying and Electric.
You can reason so many type matchup going both ways so i think having ice be good against water is justifiable for balance purposes.
Actually why isn’t it super affective on water and take neutral water damage
@@MrReset94Grass is already resisted by seven types (Flying, Poison, Bug, Steel, Fire, itself, and Dragon) and doesn't need an eighth type to resist it. Normal already has Rock and Steel resisting it plus Ghost being immune to it on top of not hitting anything for super effective damage. For Electric, I feel like Rock should resist it instead of having Ice resisting it because stone is an insulator. Of the types mentioned, Flying makes the most sense for Ice to resist, alongside Water.
@KGKSkull Because I believe Ice and Water should resist each other. If anything, I want Poison to be super effective against and resist both Water and Flying.
That is actually one of the most eye-catching thumbnails I've ever seen
I was looking for this comment lol
Some ideas to how Ice types could be buffed without changing the type chart
-Bring back frostbite from Legends Arceus to be Sp. Attack version of Burn
-Add an ice type version of Body Press that is mostly learned by ice types
-Maybe add a buffed version of Substitute called “Ice Block”, no HP is sacrificed when the move is used but the move fails if the user isn’t an ice type
-Maybe add a move like Burn Up that removes the user’s Ice type after the move is used
-Maybe add a move that turns the user’s ice type into water type (similar to the scrapped move Melt but self-inflicting only because Soak existing)
Also if frostbite comes back, then having a ice type counterpart to flame body (and other status moves/abilities that can be easily switched out for frostbite) would be a good buff as well
“Ice block”
Long live stall
I love the idea of Ice Block, although it would probably have to be heavily monitored to prevent it from being broken (for instance, it would probably need to have 5 PP and could not be baton passed).
It does bring up an interesting idea: How come we don’t see more conjuration-style Ice moves? Ice types are pretty justified making things “out of thin air”, so why don’t we see more moves where they create Ice armor or Ice arrows?
Also bring back chip damage from hail. I don't get why snow only has a defence buff. Sandstorm gives s.def to rocks + chip. Hail could do the same for ice types. Def buff + chip.
@@micahfurlow2624 I think we can add a few Resistances to the Ice Type I suggest Ground, Flying and Dragon.
Freeze being a special version of burn just makes more sense. It would buff ice types and debuff special attackers. Plus adding a few moves with high chance to set it like willow wisp or scald would really help. Also making snow affect multiple types. Like sand buffs all 3 earth element Types, snow should buff at least 3 types to match. Alternatively ice could get its own hazard. Bug and rock both rely heavily on their signature hazard. I think an interesting idea could be to have ice have reverse sticky web that increases opponent speed, which would make the slow ice types much better in trick room
I think that slow defensive ice types can work. Currently they just don't have anything to overcompensate for their bad defensive matchups. Slow defensive ice types need even better stats or other defensive tools to function. We've already seen this attempted before: Snow, Aurora veil, ice scales and ice body are all specifically designed for ice types to improve their durability.
Honestly thats why ive been dying for a bulky ice/poison type. In terms of its number of weaknesses and resistances its on par with ice/ghost but with the added benefit of being immune to toxic which is always nice for a defensive pokemon. On the other hand, if it ended up as an offensive pokemon instead, then it could just be a poison type with good secondary STAB.
Having played a lot of SV Monotype with Ice, a good number of bulky Ice Types are actually quite solid when protected by their gimmicks (Snow + AVest is functionally a free +50% boost to both defenses), but it's true things like more special attackers wouldn't hurt... there's almost none of them, and most are really solid.
I like what Game Freak has been doing for ice types recently, with a big focus on Alolan Ninetails. While ice teams rely on it, it makes ice types much stronger in return through aurora veil. Makes the type as a whole feel more unique.
I really like how you throw in other creature collectors. Pokémon is the only one I know, so it’s kinda nice seeing all these cool ones I’ve never heard of
7:10 Wind as an element, especially in Eastern games, is usually more of a "nature" type than purely air. So it would encompass, say, Pokémon's Grass types as well, hence the Wind attribute's strength against Earth in Yo-Kai Watch.
I think there’s a fundamental divide between the type effectiveness of ice types and how ice types are designed.
This is because there is a difference of ice as a property, and ice in nature.
Ice is seen as cold, sharp, but fragile.
While ice in nature are large, unmoving icebergs, or animals who live in cold climates have thick fur or blubber to stay warm, but this also makes them slow.
So there is a sort of disconnect between type effectiveness and stats, as it’s likely the type chart wasn’t thought all that thoroughly early on, but Game freak doesn’t want to change it too much, since it would be confusing.
this is the best analysis of the issues of the type that ive seen
So they’re typed as ice mages, but designed as natural ice?
Alongside Frostbite, I think it would've also been worthwhile to mention how the Snow weather was actually introduced in Legends Arceus and had a different effect than in Gen 9, where it passively boosted the speed of all Ice types by 50 percent, similar to that other creature collector. This could've been changed because of Slush Rush already existing as an Ability outside of Legends Arceus.
Frostbite is a good special burn. Sleep is a fare frozen
You mean coromon?
@Realperson16 No, I'm talking about status conditions. Sleep is a random number from 1 to 3 turn and only reset when switch. While frozen is broken status.
Special attackers lack weakness compared to physical attacks with greater moves that lower the attack along with burn and Intimidate
@majesticgothitelle1802 i was talking to the OP, sorry. I do agree that frostbite is a good special burn
A special version of intimidate would be nice. “Frighten” would be it because of psychic types being weak to fear.
Pixie charm1!1! Cute things makes people insane
I would just give this function to the pressure ability, seeing as most people tend to act instinctively when under a lot of pressure and end up making huge mistakes.
I would left "Frighten" for a Speed-reducing Intimidate, as in Pokémon Conquest, and name the special one something like "Distract"
Indeed, special attackers don't really have disadvantages.
At least having Freeze act like a cold version of Burn would help Ice types too.
@ I’d also want an equivalent to Guts for special attack.
Here's some of my brainstorming:
-Increase the chance of freezing in the snow (doubled against Water types, since most Water types often carry an ice move)
-if a target is hit by an ice/Water move in same turn, the next ice attack has a 90% chance of applying freeze.
-ice type gets a new setup move(like spikes) that lowers accuracy (because they would be sliding)
-ice types can't be OHKO in the snow
These ideas are great, I also would like if gamefreak at least give ice another two more resistences to ice
0:29 i came back to the channel after a few months and
HOLY SHIT!
I MISSED ALOT (indirectly, keep up the good work!)
My two biggest picks for Ice resistances would be electric and fairy.
Okay hear me out.
• An Electric resistance would make sense because, despite being frozen water, Ice is actually a terrible conductor. This is because the particles in ice are locked in place and unable to move as freely, preventing the flow of electrical current. Additionally, gameplay-wise, this would give the Ice type a unique defensive boon as the only monotype with bolt-beam resistance (a resistance to both electric and ice stab).
• A fairy resistance makes sense given the Fairy Type’s association with nature and Springtime (The Tapus are guardians of Nature, Fairy Types like Comfey and the Florgess line have prevalent flower motifs, Xerneas, the poster Fairy Legendary, is a guardian spirit of Life that takes the form of a tree, etc), and the ice type, representing winter and frost, would be diametrically opposed to this. This also works to both buff the Ice type and give the unchecked fairy type another soft counter.
Ice should resist grass for the same reason with fairy
Feels like Ice should be resistant to Water and Grass at the very least, it's weird that they're neutral. Not sure how big of an effect that would have, but it's something at least.
Im not sure abt grass since its already so heavily resisted, but i think even the one resistance to water would go a long way. Especially since so many of them use a combo of STAB+ice beam, itd be really useful if ice types could just wall them outright (especially for freeze dry users).
Otherwise i also remember a video suggesting that ice resist electric so it can wall boltbeam coverage. Idk if it makes sense logically but im willing to hear it out. I think they also suggested removing a weakness but im not sure which one.
@@neodica5967 Ice* doesn't conduct electricity that well, so it could be explained in a way. On the other hand, the cold makes electricity flow better in things that do conduct it due to less resistance. But on the other other hand, cold makes batteries worse because it impedes chemical reactions and thus you'll get less charge from them. So really, you could argue in either direction there.
*Technically, it's water doesn't conduct electricity that well. It's the ions in the water that makes it conduct electricity, but when water freezes it loses the ions so it can crystalize.
@@neodica5967I would make Grass and bug types resist Fairy, my reasoning is that fairies are protectors of nature, therefore cant damage the plants and critters
I don't like the idea of giving Ice types a bunch of resists. It feels like giving Normal types something to be super effective against. It takes away the type's whole identity. There's still a hundred different things they could do to help Ice types without taking away the thing that makes them unique.
@@milliondollarmistake If the thing that makes them unique is that the vast majority of them are absolutely terrible, I'd rather they did change that. Unique doesn't mean good.
Their problem is that they get completely annihilated by the common types and resists nothing. Nothing outside of some insane stat buffs to all Ice-types (like doubling the HP and Defence) will change this if you're not gonna add any resistances.
Thank you for talking about cassette beasts so much. Your videos introduced me to the game, and it is so good!
WOW! That Alolan Ninetails in the Thumbnail Looks so beautiful!
One might even say... *Cool* ? (You defenitely did one of my favourite Pokémon Justice!)❄️
I actually screamed when Yokai Watch was mentioned
it so rarely gets mentioned in the topic of creature collectors
Such a good game
3:08 Wow! I wonder what crazy events led to Typhlosion's article becoming one of the most visited articles on Bulbapedia!
#TheresAReasonThatStoryWasUNUSED>:(
A whole video about my favorite type?! Yippee!!!!
Water molecule my beloved
TRUEEEEEE
Hail yeah
HAIL YEAH!!!!
Or I guess. Snow yeah.....
Love to see your game is progressing
small typos on 11:57 when you throw up images of pokemon moves that can thaw, you put that scald and scorching sands have a 30% PAR chance instead of a 30% BRN chance
same thing with scald at 6:02
Since monster tamers are inherently about magical creatures we call monsters, and Stema's monsters are all based on STEM concepts, it makes me imagine that the tamers in your game are alchemists, combining science with magic.
i love seeing pokemon in your art style
There's also the issue of many strong but slow physical Ice-types like Beartic, Crabominable and Glastrier not getting access to Ice Shard and specially offensive Ice-types like Glaceon and Vaniluxe having very shallow movepools. In Glaceon's case this has slowly been improving since it has gotten freeze dry, chilling water (with tera water) and alluring voice but I still think things could improve further. There should be a new stronger water type coverage move than chilling water (around 75 or 80 base power) that's given to most specially offensive Ice-types since water-type coverage would help them a lot offensively. Water hits two of their weakneses, fire and rock, for super effective damage and steel for neutral damage. In the past many Ice types have had access to water pulse as the water type coverage move but it's too weak with only 60 base power. It has become a little more usable in scarlet and violet since ice types can terastalize into water and get STAB on the move. But they are most certainly going to have problems again when terastalization goes away. If almost every water-type can learn ice beam, then ice types should be allowed to have more water-type coverage moves as well.
4:31 grass always catching strays man
0:45 my good little friend Jack Frost's original design
I miss him
Also slight correction on that
That design is from Megami Tensei II, not Shin Megami Tensei II
Ever since Shin Megami Tensei we have had the classic blue design
Hee ho
Ice types effectively being glass cannons sucks, because I love ice types but it's always such a fight just to be able to keep them on my teams- getting KO'd all the time does not pair well with gaining exp and keeping up with everyone else.
Also- 14:30 ?! That UI is looking incredible, so clean and smooth! Every new little snippet of game that we see only makes me more and more hyped to see the full project when it's done
Yeah I feel like ice needs some tweaks. . .
Like
- Wind Resistance (wind is usually paired with cooling things down, so it wouldnt really do much)
- Bring Snow back, Bring Frostbite back (cold can burn in its own way)
- Some moves that play with the types mutability (melts when heated and reforms when cooled) abit more perhaps?
- Also just more wide spread Ice mon so they can have some more interesting type combos
Never been early to the live premiere this is cool
They should 100% replace the freeze status with frostbite as a counterpart to burn.
Kinda crazy that phys attackers have so much going against them like physical contact abilities, intimidate and burn yet special attackers are just left alone
Ice is my favourite element in games, always love using either Ice or Grass/Nature when I can.
Also 6:54 I could see Ice resisting Wind with how wind often represents a cool breeze, so wind blowing on ice would cool it down even further. Not a perfect explanation, but it kinda works.
i'm the same when it comes to element choice =)
also, before anybody corrects you, the wind maybe cold, but thats because you yourself are warm, compared to the ice, that is much colder, the wind is actually warm, and that would make it heat up the ice, but, thats the majority of cases, if that "cool breeze", is a snowy winter breeze, it would indeed cool it further,
although all the deniars would say that you be an ice attack, but oh well =P
I have an idea for Stema creatures! Imagine the Tapus or the Ruin pokemon, a group of four related sub-legendaries. This group would be based on the 4 fundamental forces, Gravity, Electromagnetism, Strong Force, and Weak Force
What would their shared type be, and what would their shared move be called? Also, what would you give them for themed abilities?
@ I would say their shared type would be electric considering the energy aspect of the forces. If the signature move has to have the same effect as the other quartets then it would half the targets health, and call it “Drain Potential” or “Weaken Force” or something. I’m not sure what the abilities would be, but maybe they could set field effects? Like set gravity, the rainbow from Fire+Water Pledge, trick room, and magic room. Just off the top of my head haha
I made a fakemon group based on this, retconning Giratina to be Gravity(antimatter never made sense anyway).
They're all dragon types; electromagnetism is electric/dragon, strong force is fairy/dragon, weak is poison/dragon.
All of their abilities are field effects that apply as long as they're on the field. Giratina gets Gravity Well, which stops everything from switching(except ghost types), Electromagnetism got a parental bond like effect, with every move hitting twice at half power, Strong force was field wide Serene Grace, and the Weak Force has field wide Heal Block, as a reference to how radiation poisoning stops your cells from regenerating.
@@Brogie_21 most physics stuff is neurotype
@@Volcano22207 meh, way too many Psychic type legendaries
Oh my goodness the music changing to play the remix of Yokai Watch's main theme at 6:40 made me so happy
Yo-kai Watch my beloved
I feel like the only time I've seen ice being advantageous to fire is in the Mother/EarthBound games, where using PK Freeze is very effective on fire-based enemies; however, this is probably just due to you not having access to any water-based attacks, so it's just a substitute.
Also in Final Fantasy X. That game only has four elements, and they’re paired together for two-way weaknesses. Water and Lightning are strong/weak to each other in that game, and then Fire and Ice are strong/weak to each other. Definitely took some getting used to going back after playing Pokemon for so long lol.
Your art in the thumbnail was really well done! 🩵
I think the ice type being super effective against wind is a reflection of wind chill, where wind makes ice more effective.
10:33 Now did you use the clip from the actual show, or did you source it from the Misadventures of Skooks (the meme origin) as you should have?
Boy am I glad he's frozen in there and that we're out here and that he's the sheriff and that we're frozen out here and that we're in there and I JUST REMEMBERED we're out here
7:08 If you're well suited to the cold, biting winds of a blizzard, mundane wind is going to be a pushover for you
I don't understand why Gamefreak hasn't given Ice more resistances yet. My picks for new resistances would be Water, Grass, and Flying. Ice is just water but frozen, so the defensive interaction should be very similar to water against water.
Grass is also a type I wouldn't expect to do much damage towards Ice types, though another comment mentioned that Grass is also resisted way too much, so maybe it might not be the best idea. Snow usually buries grass, and lots of plant life such as trees lose all of their leaves/die during the winter. I can't imagine any form of plant life doing much damage to animals that live in the cold, or ice/snow itself.
Finally, Flying. The Yo-Kai Watch interaction makes perfect sense to carry over to Pokémon, and I also don't expect a bird to do much damage flying into an ice sculpture. I expect the poor thing to take severe damage and potentially get stuck. Not to mention that the wind wouldn't move or damage solid ice very much, and snow would just get spread across a wider area. Birds migrating to avoid the cold is another great way to justify the resistance, as well as another comment mentioning that animals that live in cold climates are built to resist strong winds.
7:09 Three things that could be why ice resists Wind.
The wind can deliver a cool breeze but it’s not as cold as Ice.
Wind only makes Ice stronger (same reason why grass resists water), if you look at a lot of classic ice type attacks you see a lot of blizzards or mist or sleet. Like ice already has some magical sway over the wind element.
Frostbite + Snow weather would be such a cool combo covering both defenses and should replace hail and freeze!
6:47 YOKAI WATCH OMG
PLS BRING UP YOKAI WATCH MORE ITS SUCH A GOOD GAME
7:06 I feel like there are several ways to interpret Ice resisting Air/Wind. For Ice type creatures that resemble animals, they tend to have a lot of fur, feathers, or blubber, so they would be naturally insulated from the cold that most wind brings with it. On top of that, a lot of these creatures would also be heavier, leaving them less likely to be blown over/away by the wind than any non-Ice counterparts.
However, I like to think most Ice type creatures can project a kind of cold-aura around them, especially those who that are physically made of ice. I feel like having permanently cold air around a creature would cause funky things to happen with air currents, which might cause wind-based attacks to mitigated or dispersed before they reach the ice-type. You could also say this could throw off a flying creature’s aim when the flyer enters the cold area, as the air currents would jumble it up a bit.
Funnily enough, I feel like similar arguments could also be made as to why Ice should resist Water attacks.
Ngl i want more games that have ice and fire as having a mutually assured destruction matchup, both taking huge damage from the other.
yep, i always like it when that happens, an example would be final fantasy
in the video, the shows an ice lizard thats weak to fire to show his point about "ice always loses to fire", while completly ignoring the countless fire monsters that die in one hit from the blizzard spell (while dying in 2 from the thunder spell which is the same strength level but without the elemental interaction)
A roblox game called Doodle world does this ice is super on fire and vice versa!
@@soninhodev7851Tbf, that’s mostly because Final Fantasy doesn’t consistently have a water element that the player can use, but they do consistently have ice
Waiting for my bois Elfless and spooki-onna cassette beasts to be mentioned
YEAAAAHHHH
@ well, were they?
7:10 I'd say because you blow on things to cool them? Things cool down in air, rather than warm up, in most easily appreciable ways.
Ice kind of feels like it was left in the dust while every basically other type got buffed. In gen 1, Ice types had _actual_ defensive utility:
- Ice types were immune to freeze, the most powerful status in the game
- because of this, Ice types can freely switch in on Blizzard, which was everywhere
- Blizzard was everywhere because it had 120 power and 90 ACCURACY. Having STAB Blizzard was just the icing (haha) on the cake
- Fire didn't resist Ice, and Steel didn't exist yet
- Rock, Fighting, and Fire moves were either not very common, or not very good
6:05 not sure scald paralyzes
Doesn't it burn?
@@harmoen yeah
With Frostbite, I think there’s a good chance it’ll come back eventually, possibly as soon as ZA. Considering Snow did two different things in PLA and SV, Speed buff vs Defense buff, it might just all be one big experiment to test Ice type buffs and they felt it might be too much at once to introduce both a new weather and status to the competitive scene in the same game, so they only tested out Frostbite in the game without PvP.
0:18 I CAN'T ESCAPE THE ICEDAGGER
(For those who don't know, Icedagger is a sword in the Roblox game Sword Fights On the Heights. It's sharp. *Really* sharp.)
An idea to make ice-type, and other types, more strategically interesting in Pokemon would be to make it so that Pokemon that use an attack that is not their type have a chance of being affected by their status condition (for example, a Pokemon that is not ice-type, but uses an attack of that type will have a 20% chance of being frozen). This would limit the use of ice moves by Pokemon of other types (as well as all other types that have a status condition).
What I find funny about the Shin Megami Tensei games is that when most games will take water over ice when they do the separation, here in most cases you only have Ice, no water, even for water related demons.
addressing the allegations against the ice type i see, sad to see they were accused of being "bad" and "defensively fragile"
the last design had some potential for a third evo, possibly gaining your version of the fire type and becoming this crazy methane volcano guy
In regards to the explosion thing, I actually think you should bring back the original intention of explosion moves. TLDR due to the nature of gen 1 being coded on the devs hopes and dreams, they had a secret effect for all explosion moves. They halve the opponents defense before damage calculations, so as to not have to store more than 256 on the move data. Effectively this made self destruct and explosion base 400 and 500 moves, and literally were just "you sacrifice a spot on your team to auto defeat another on the other team or 2 in doubles.
The fact that sandstorm and hail used to do the same thing in gen 3 just for sandstorm to get the 50% spdef boost to rock types next gen while hail got nothing.
And once hail finally got the boost it got turned into snow, i thought the whole point of hail and sand was that they were counterparts?
Ah yes, the home of the other half of BoltBeam coverage and a few great competitive moves, Aurora Veil, Freeze Dry, Ice Beam, Icy Wind, & Blizzard.
I like how freeze works in a game like bug fables. When frozen, an enemy will have a counter for how many turns they are frozen frozen for. Typically, it's only 1 or 2 turns. You can use this chance to either set up, or you can attack the enemy, immediately unthawing them and dealing extra damage. I think pokemon could do the same. A pokemon will be thawed out when hit, but also take 50% extra damage. (Maybe it would ignore type matchups to make it a bit more fair?) This also means you can thaw out your own pokemon by using a weak move on it.
If only ice types would kill everything like it does in real life (even water itself can't handle the cold, the "finger of death" and all).
Ice types **were** the answer to combating Dragon types but then they introduced Fairy types who are arguably better for the job and more popular amongst players. I think Ice types should appear earlier in the game!
Monster Sanctaury just have the 4 Classic elements, each with and specifc status effect attached to it. Wayer apply "cold", which instead of doing chip damage (like burn) it decreases the mana regen from the monsters, locking access to their stronger skills until healed.
I was expecting metranda to have an ice fire variant based on people burning the methane bubbles!
Always happy to see another video :)
Boy am I excited for when this game is released
I think you said it best for the ice types- anyways, yes no one can ever be like Snom
That thumbnail majestic asf
I personally think it’d be easy to improve ice by making it resist Water, Ground, and Flying. Maybe Dragon as well.
Looks like there's a typo on Milotic's Scald, where it says it paralyses instead. Everything else was great though! Loved the Methane Mons
The thumbnail OMG 😭😭😭!!!❤❤❤
11:57 "Paralysis" is shown instead of "burn." Still, great video! Looking forward to stema when i finish Hollow Knight hehe
a "megaevolution" or stone-based evolution of the stema for this video could be a fire type and represent the bubble getting set on fire. Maybe you could give it a fire stone or level it up near a volcano to make the new fire type! (just fun speculation! I'm not sure how evolution will work in your game)
Surprisingly no mentions of how coromon does their ice type in terms of interactions (like how it's strong against water and has far more defensive utility that pokemon's ice types ever did)
I think a good idea for a video are the “Edgy” or “ Cool” Pokémon like lucario, Zoroark, greninja, and Ceruledge where they look friendly but also work well as antagonist maybe the ace of an angsty rival. like why is there usually 1 per region and what about them has this inherent cool factor in the Pokémon fanbase, and what would stemas equivalent be.
3:08 Amazing that Typhlosion is getting so much attention for its amazing design and gameplay and nothing else right? 😊
Definitely
Metranda could even get a split Evolution line, going either into the Fire or Poison Type equivalents of Stema^^
Personally, I think that perhaps the best way to buff the Ice type would be to remove its Rock weakness. I don't think it will effect Rock too badly since it wasn't very common to use against Ice anyway and Rock had WAY more resistances than Ice has. Plus, I think it would make thematic sense as, if anything, it's ice that actually defeats rock! Ice splits rock apart all the time and it's VERY easy for ice to become so solid that a rock could never hope to break it! Though, as an alternative, I had the idea for a Cyber type, basically an "artificial"/technological type, and Ice is actually immune to Cyber because cold brains the batteries in electronics so easily
A cool video about my favorite type? AND we get a fakemon that uses my most anticipated unused type combo of ice/poison?!? 😱😁 amazing
One thing that always bugged me about the ice type is how it's not cold or frost, but very literally the ICE type, as in, frozen water. All of the defensive interactions are based entirely on that, with ice being crushed by the two other, even harder hard material types (rock and steel) as well as fighting, which beats all three hard material types. Of course, it gets melted by fire but also does not resist water, because even room temperature water can melt ice. Also it somehow does not resist flying like rock and steel do, because ice is just kinda frail I guess.
But then its offensive interactions become very inconsistent: fire and water melt the ice attack, steel brushes it off and flying (more bird-type, let's be real) gets crushed by it with its frail hollow bones, just like with rock-type attacks. All the while all other interactions see ice as frost type, with ground, grass and dragon (reptiles) being weak in cold temperature. If we go by that logic, water and steel, both great heat conductors, should be weak to ice both offensively and defensively, the rock weakness should not be there and maybe a bug or grass resist could be added, but those two are already bad enough as types go, so idk. In any case, ice being put on the same stage with the other elemental types (fire, water, electric, grass) is very misleading from a game design perspective and IMO one of the greatest sins of the pokemon type chart.
10:32 Am I glad that he's frozen in there, and that we're out here, and that he's the sheriff, and that we're frozen out here, and that we're in there, and I just remembered! We're out here. What I wanna know is, where's the caveman?
Those emoji-style sprites are bangin' yo, how could I comission one of my own?
I was expecting you to have a third stage to the Moorane line where it gets burned and changes it's type to something like fire (not sure if your game is going to have a type like that or not)
My idea for a cryo type line , a cyro umbra type that evolves into a cyro chroma type , themed around humanity technologically overcoming historically difficult and dark winters;
For most of human history it was a literal dark time with little food , light , or warmth
Now we spend it buying toys to share around in an artificialy heated room lit with electricity.
Theres a reason my first time using an ice type was in galar due to mime Jr being so early on in the game.
6:05 Pretty sure Scald doesn't have a chance to paralyze 😭
I really think ice would make for perfect glass canons,
Like not all ice pokemon need to be. But for the original type to really give dragon a hard time, it makes sense, have the frail thing throw all it has at the beast to topple it.
Even thematically. Ice can be sharp and dangerous just as easily as it shatters.
I think it would also be neat to have a game take place where you start in a tundra. Tie the type trio into it, fire for warmth, water for water, grass for growth in the climate.
Then you can just find an ice type earlier.
Idk ice feels really neglected and it’s a shame
I’m not into competitive. But I’d be curious what will happen if ice gains a new resistance. I know fairy is dominant rn and was brought in to balance the dragons that ice couldn’t. I think it would be funny if ice resistanced fairy.
I can only think that game freak isolates the ice type for the end game, and keep the lack of resistance to signify the remoteness of ice
In a game im working on ice falls between fire and blast where it beats fire but is weak to blast
Ice may be kinda bad defensively, but I love how GF decided every other ice type Pokémon should slay for no reason. I would be an ice type gym leader just for the aesthetic
The big problem with Ice is that they give too many water types ice coverage. They need to do for ice beam and blizzard what they did to scald and toxic.
the existence of an ice type implies a steam/vapor type
I feel like it's a paradox of size(or rather quantity). Ice is small when at home, or bought at the supermarket, in these numerous but tiny cubes that can break fairly easily. Also note you'd usually want them for hot weather. But when it's cold weather, ice fronts, glaciers and frozen river and lakes. Then suddenly it's Enormous, all-encompassing, and _deadly_ .
Fire, in contrast, is dangerous at any size. Even a small spark can be enough to trigger a wildfire. Compare that with ice, where to be seen as dangerous it needs to be massive and *stay* massive.
Another possibility is it's a similar situation to the ground/rock split, or flying being both wind and birds. They could be treating Ice-type as both frozen water _and_ phenomena that occur in lower temperatures. Though in that case, there'd still need be a need for more fast, offensively-geared Ice-type Pokémon.
how would you fix the bug type? I am aware that you don't have bug type in your creature collector.
I've heard of gaining resistance to dark or psychic, making another type weak to bug, adding an immunity, higher stats, more higher damaging moves, a stat that's commonly high like speed, or a mechanic unique to bug type like reduced damage from non-direct damage.
I think simply making poison super effective to flying would help if only because it's so common a type for a bug type to learn, would help at least even the playing field.
Bro please do a devlog 😭
I really want to see what you have done with your game
gamefreak needs an alpine region to give ice types much more love
like an austria-swiss region