⚠⚠2024 UPDATE: Apparently, the intro song (starting at 0:32 to 1:07) has been copyrighted. I originally found it as part of the game's OST but I guess the original creator of that track has claimed the track. That part has been muted since I don't want someone else to get all the revenue of this one-and-a-half-hour-long video because of a 30 second bit that has their shit in it. Original pinned comment: I did not talk about the game's music in this video as I'm saving that topic for a separate video. I also plan to cover the early development build, the on-going m3sa development build, and some other things in between in separate videos. Thanks for watching!
My solution to gameplay when you get the knife it's stuck in a g nome leand up against a fence with its deformed hands clinging to it illuminated by a trail of bodys and battle scars facing the general direction of it once you remove it the fence is free to open once more the you would find shotgun in the police station at the main door and with a fire axe wiged into the barricades though it is very broken so you remove the debre and get it and explore the tigjt station full of zombies and crazed citizens and reach the sewer at a bit later point where you find a revolver where you shoot down greater threats from a distance to compensate for lack of space to move and the speed and large creatures the rifle would probably be at a mountain section to see the burning city better and to shoot flying creatures or attack drones of the combine or flying xenian life instead of a rocket launcher how about a grenade launcher that can also shoot smoke bombs and little creatures you know as snarks to launch them into tight spaces or multiple numbers to attack more speedy and nimble to pin it down like the combine assassin or just a regular solder.
The reason why Mitchell actually sounds okay at times is because he's played by an actual voice actor, it's just that apparently there wasn't any voice direction given during development.
I try not to shit on the voice actors too much because, I mean, it's not their fault for giving a bad performance or the voice not being filtered or edited correctly. Some of them didn't have proper equipment, others weren't even voice actors, and the ones that were actual voice actors were screwed from the bad writing and lack of direction they were given. I think most of the devs just.. did the best with what they had and what the "director" envisioned. I feel the same about the cutscenes, which is made by a really good animator.
There's an interview somewhere where Ricepirate said that despite the devs being weird and unreasonable and wanting lines in the dead of night; he still delivered, even after he realized he wasn't getting paid.
@@Stribog1337 Unnecessary abilities that don’t add anything like the parkour and prone, lack of direction, heavy misusage of enemies, etc…. A lot went wrong with this game that realistically it would take some paragraphs to detail everything lol
A LOT of conflicting ideas/other basic game deign rules broken in general areas with no clear way to go many sections that dont add anything to...anything extreme incinsistencies sniper rifle in an open area ,where the only enemies you can kill are melee holdout style ares where you are just supposed to run some of them are so absurd they seem intentinally sadistic
Also equipment bloat, there are way too many bland and uninspired (and probably also stolen) guns in this game that don't add anything and make the game feel like a very shoddy gmod map campaign
Honestly, I'm glad this game came out, because it is just SO GODDAMN FUNNY how bad it is. It seriously brightens my day whenever I see "You fucked up my face!" or President Keemstar.
This and fallout the frontier are good ways to learn how to not handle projects as team leaders and how to not make a mod that you’re saying is close in some way to the source material
I always kind of figured that the combine wouldn't use stuff like head crab canisters in the 7-hour war. Calling it The 7 hour war says that they were so advanced so high above humanity that it wasn't much of a challenge to conquer them. Why would the combine need to use head crabs to whittle down humanity that would just take so long
I would also add that it's debatable whether they even HAD access to headcrab shells back then. It's possible they first encountered headcrabs after they'd already conquered Earth (which by then had been infested by Xen wildlife after the events of Half-Life 1), and decided to incorporate them to their own arsenal when they saw their potential.
@@borico62 my thoughts as well. Really stinks of either " it's from half life put it in" or " we need enemies for the game, just used these and let's keep going"
@@borico62 I really like this idea since it implies that within 20ish years they've already mastered capture, study, modification and deployment of the headcrabs. Which honestly isn't too short of a time, but still pretty spooky.
another thing about the 7 hour war - it isn't how long humanity lasted, it's how long it took them to realize they won't last. they keep fighting, and they'll just be effortlessly slaughtered by the combine. the small fraction, the percent that showed up to seize earth is probably considered a small squad compared to the rest of the combine, and they killed humanity so well that 7 hours into the war the governments were already saying "PLEASE! DON'T KILL US! WE'LL STOP FIGHTING, ALRIGHT!"
I think the Xen invasion outside Black Mesa is a more much interesting concept than the seven hour war. You know, THE SEVEN HOUR WAR, the humanity was fucked, a game or mod based on that would be just the protagonist running in corridors or sewers, getting as far away as possible from the chaos in the cities.
Portal storms were going on for several months before Combine came in, humanity was weakened and Breen instantly made everyone give up, as it would only get worse. It doesnt mean that Combine eradicated human opposition in 7 hours, but it wasnt going good and Breen stepped in to subdue everyone in the UN, using that and Xen infestation from the storms as arguments to force most leaders to surrender, possibly citing that Combine might help with the Portal Storm. Then combine would just weend out few more hold outs that refused to surrender if there were any.
If it were to be set during it, it would have to be more of a survival/gathering game than Half-life or a CoD wannabe shooter that Hunt Down the Freeman tried miserably to be.
A slower paced HL game like Alyx would work as that's more horror/puzzle based. I can see a game where we play as a black mesa scientist who lives with some of the others hiding from the government when the war starts. Major characters like Eli could make appearances and you help them stay safe whilst the battle is happening. Perhaps the final scene could even be a more tragic ending to the plot where you fight off as many combines as possible giving later characters who appear in hl2 the chance to survive as you fight until you are over come by the shear number of combines. There could even be some dramatic scenes like all the characters watching Dr Breen sigh the surrender of earth on a TV within the game.
hideo kojima really did an outstanding work on this game, this game was so good it literally caused my lungs to collapse, i am now in the hopsital... Breathtaking ! can't wait for the sequal
From what I gather, it seems you really enjoyed the game and you in fact think it's the best game you've ever played and Berkan is a game design genius.
Too bad it's made Valve feel distrust towards giving out Source licenses. AND the fact they allowed it to be sold on their store without anyone over there testing the product. Quality control? Nah, who needs that?!
The game that put Valve's own interest in accepting standalone Half-Life fan games powered by the GoldSrc and Source engine on the Steam platform on hiatus from this decade onwards, and we think that's for the best for the time being.
I'm somebody who is fascinated with vehicles, automobiles, etc. Especially in Half-Life 2 and other Source games. Something that bothers me immensely is the fact they use vehicles from CS:Source, Left 4 Dead, CS:GO. (which are of North American origin) are used in Eastern Europe, and vice versa with Eastern European vehicles from Half-Life 2 and S.T.A.L.K.E.R. being used in parts supposed to be set in America. It just bothers me for some reason, and I wish mods wouldn't make mistakes such as this.
"It just bothers me for some reason, and I wish mods wouldn't make mistakes such as this." As someone who has made maps for Source games: Not everyone can make brand new, original 3D models, especially ones that are decent (or can find region-specific automobiles that have been properly modeled and don't look out of place once rendered in the game's engine) ... much less go through the trouble (especially for amateurs / hobbyists) to convert it into an .mdl file that Source can read, put the 5 or 6 different versions of said model file (i.e. a file that determine the object's physics, if any, etc.) along with the material files and then make sure it actually works in the game and renders correctly .......... when they can just use the already existing, tested and functioning 3D object that's packaged inside HL2. And as for using the vehicles from CSS, L4D2 and CSGO - yes, you can decompile the folders using a not-widely-known program from the web (that only decompiles Source games like this), find the objects you want in its respective folder(s) and then take those files (along with the texture files in a different folder) and move them to the correct folders in the HL2 game files ... but again, most people either don't know how to do that, or just don't care because it's an object in the world and it's not worth the time to go through the above processes just so some ADHD lunatic doesn't complain about the free mod you made in your spare time. ;^) OF COURSE, for a game like Hunt Down The Freeman, it's of course supposed to be more than just "a mod" so is held to much higher standards (but of course, focusing on the types of cars in the game is looking past a lot of other, far more egregious crimes it made against game design), but when it comes to actual homebrew mods, it's basically just as simple as "I'm using the objects that are readily available to me." TL;DR - The reasoning for it really isn't that deep.
@@arandompasserby7940 I don't have a problem with them recycling Counter Strike and Left 4 Dead vehicles, I just think they shouldn't use them in areas that are based in Eastern Europe. I understand they can't make new models. I also understand if they simply do not care, it just bugs me personally.
I'm pretty sure some of the train cars and locomotives in half life 2 are North American designs so even the main game didn't get that stuff %100 correct..
Hunt Down The Freeman is without a doubt one of the games of all time. It has a storyline, the characters exist, and the graphics and sound design are there. This has to be one of my games.
Yes, but does it REALLY have to be one of your games? It could just not be one of your games. Saves you the trouble of having it as one of your games...
I find HTDF inspiring in a sense. Loads of good ideas executed terribly, like the 7 hour war, which is the biggest let-down in my opinion, as they could have easily translated it into gameplay. The streets where a battle ensures, they should have locked off progression untill a certain amount of enemies are killed or a timer counts down to zero, that would add the feeling of desperation into the mix. Or make the player set up defences for an ambush. The Bikers (Big Mitch Bakers gang from Vice City) + Combine section could have been expanded further by cutting the EP2 motorcicle parts shorter and giving Fupface Mithcell info about Freeman's whereabouts via dying combine soldiers (they would estabilish direct radio contact somehow). Regarding the Nova Prospekt part, the most obvious enemy choice would have been the Antlions. After all, the facility got overrun by them. All we need to do, is take the ideas of this game, and better implement it in our own interactive media. I, for one, tried to remake the 7 HW concept presented by HDTF in non-reforged Warcraft 3 with the respective game's characters and factions.
@@Kacpa2 It's more of a campaign where you witness an apocalypse from the perspective of an everyday grunt. I will share it, but I'm not sure wether you are able to play maps made with the 1.21 patch. Once I get home, I'll publish it.
@@Kacpa2 I have posted it on the profile named Terrapista. It is in a very unfinished state, and I took a lot of creative liberties with the storyline, so some elements are not very lore friendly. I have one map that I will post once you give feedback. That one map is on another PC, so I have to get to it in order to publish it. Which will happen at the weekend.
I have an idea for Mitchell’s first encounter with Freeman: Remember those dead marines? What they should have done was have them killed off by “Freeman” during Mitchell’s fight with him. They could have had someone come over the radio and be like, “Look out for a man in an orange suit. His name is Gordon Freeman,” then have the marines enter that satellite control room where they would encounter Gordon. Before the fight would play out in a scene, one marine could shout, “There he is! It’s Freeman!” Afterwards, after losing the initial fight with Gordon, Mitchell would not only know who he is, he would have a real reason to despise him.
One thing I feel should be said about the fast zombies is that in HL2 these enemies seemed to be a byproduct of the city being abandoned. It seemed that these zombies are just regular humans left for years without food so the clothes fell apart, the skin fell apart and it's only the headcrab puppetering what's left of flesh and bones, attacking everything on sight to get any food. Encountering this type of enemies during the 7-hour war just doesn't make sense, there's not enough time for zombies to evolve from regulars to fast skinny ones.
We owe a lot to Hunt Down The Freeman. It was so hilariously atrocious someone at Valve got off their ass and got to work on a new Half Life script. Two years later we get Half Life Alyx
1:21:54 to add to the stupid plot twist, freeman and alyx were supossed to be missing for 1 week after nova prospekt so none of this make sense whatsoever. Mostly because on the uprising, the combine was trying the control the rebel forces in the city, so mittchell was irrelevant to the ecuation.
39:26 That would be a actually good weapon, denatured alcohol (ethyl alcohol made unfit to drink, due to addition of harmful compounds, sometimes also dyed in violet color) as a Molotov cocktail (it is flammable, and also used as fuel). Damn, I feel this game has a lot of potential, but it is wasted because in the team lacked of great mind XD.
10:29 its not actually stated mitchell knew who gordon was in this scene. he just swears revenge at the man beating him to death and the gman brings up gordons name the cutscene later
I've watched a fair few videos about Hunt Down the Freeman, and I think this is the most well-done overview of the game. Some videos just bashed it entirely. Your attention to level design and mission structure is appreciated, something most videos on the game only gloss over, saying "this mission wasn't designed well", or "this level was confusing", whereas you went into more detail. While you clearly didn't like the game, you still gave praise when there was something in a level you liked. Subbed.
HDTF is basically someone who really liked MGSV trying to shove that game into the Half-Life universe without understanding the core narrative themes and gameplay motifs that make each series work, let alone how to merge the two.
the suicide bombing thing was pretty good I think. that combined with joining up with the... Combine... to hunt down Freeman could be a look into the perspective of a ruthless antihero. kind of like MGS V was aiming for you know, since it's obviously heavily inspired. they just didn't quite follow through on it much
we all can be happy that he finally made it . he will fit right in with his people (Activision) . I still until today got no idea how he convinced so many people to help . some of the folks who works on HDTF are actually pretty skilled and even worked on l4d2 the last stand update . The worst thing to come out of HDTF . is not the game itself but the fact they got license from Valve and released it on steam . what i am sure made it hard for legitimate mod makers to release their games .
It's this "game," and the Fallout: New Vegas mod The Frontier, that makes me appreciate just how disastrous the Metal Gear Series has been to the development of video games. They both went into production shortly after Metal Gear 5 came out, and the resulting product are forever burned into the gaming community zeitgeist.
@@JohnCena-qe1rz Becuase both HDtF and Fallout: The Frontier had project directors who thought they could recreated the edgy tone and feel of MGSV without considering the actual quality of their games and the stories that they wanted to tell.
No it isn’t, HDTF and The Frontier suffered because both of them failed to recognize what made people like MGS 5 and it’s world so much. They never consider why everything that happens in MGS 5 happens, they never look at the context of what allowed those things to happen because they’re apart of that crowd that either goes “LOL KOJIMA SO RANDOM, HE FUNNY AND DEEP.” or “WOW, I RECOGNIZED THE THING HE REFERENCES, WHAT A PRETENTIOUS ASSHOLE.” (Looking at you, Razorfist) They just simply tried mimicking what MGS 5 did without considering why it was done at all.
Really love the vid! Personally there were moments where I was actually having fun while playing Hunt Down the Freeman. I think that there are some good points. They’re definitely buried under a BUNCH of crap, but the good points are there.
Giving the maps a second look after these years, I've come to a realization that they just look like the works of someone who hasn;t been paid for their job.
This was a great retrospective, always love videos like this! at 35:15 that sudden change could actually be realistic, I've driven to california before and there's definitely places in nevada where there's desert for miles and then a lush forest for some reason, it's crazy...
All cuts in the actual Half-Life games are because the character isn't conscious. Because it's an unbroken First-Person narrative, if the character isn't conscious, you skip to the point where they are
I'm really bummed you didn't play the patched version of this game, it's a completely different experience. The levels are so much better, for what it's worth. There are even spray paints on the wall that say "Where's our money, Berkan?!" which made me laugh pretty hard.
The various people who made this talked about how Berkan was scared of people leaking the product, hence why nobody had any idea what they were doing nor could they playtest HDTF.
I've just watched video to the end and I'd really like to add one thing about HDTF beeing a part of the half-life legacy It is the great example how NOT to do your half-life-like games. It's just like students in school learn by their mistakes. So, maybe the failure of HDTF was necessary...
I would say that deviating from the source material isn't inherently bad. Half Life: Alyx, for instance, deviated from everything before by having a voiced protagonist instead of a mute protagonist as all previous installments. The difference is that Half Life: Alyx did it right.
As far as I know, Colette Green and Gina Cross have their own lines of dialogue. So the take away: In the HL franchise, female protagonists talk, male protagonists do not.
WOW SO MUCH DEVIATION!! MAIN CHARACTER BEING A CHARACTER THAT WE ALREADY KNOW HAS TO TALK TO BE RECOGNIZED AS SO? How would you damn know and feel that its alyx you are playing as then? Don't think adding a few one liners counts as BREAKING THE MOLD THIS NOT HALF LIFE when it's alyx we are talking about
I *highly* recommend the, "Half Life Side Story Gaiden: Hunt Down Free Man" and, "Hunt Down Free Man 2" videos. They're a 'Full Life Consequences' style summarization of the story of this game and actually makes it more understandable to a degree.
It was created to make everyone forget about the Prospekt disappointment. What a noble cause. Royal Rudius Entertainment are real good samaritans. Also we got Moint Pan franchise, that changed my life.
I would actually love a reworked version of this. I cannot imagine how someone with an actual vision could make those gameplay section feel so much better. Having skying equipment in the snow section would have been so good to make the level go much more smoothly and dodge enemy fire in a satisfying way. Too bad it ended up like it is.
Motion sickness is the reason that we didn't get that sticky gel in portal 2 so as weird as it is to say, I'm somewhat glad that it wasn't considered too much. In other words, I feel that others throwing up is a worthy sacrifice for more stuff.
44:05 "uuhm akchually you can see enslaved vortigaunts cleaning the floor as soon as you step out of the train in half life 2 🤓" And even having a valid excuse for aggressive vorts , they ( the hunt down the freeman team) failed to apply the visual lore that indicates that they are under combine control : the green collar and bracelets
Great video. Although one thing that bugs me is the Scaling of rooms and items. In mod's etc i would expect it. But not for a retail release item. Comparison look at Black Mesa for scaling. Some of the rooms shown in this video look completely nuts and over sized.
It's incredibly amusing how you uploaded this like near right as the big april fools revamp update released. Hope to see you talk about that in a coming video as it makes the gameplay much more enjoyable, at least by my standards. Good video as always :)
Fun fact: the creator of Hunt Down the Freeman also worked on Call Of Duty Mobile. As part of the developers of the game Me: I recreated weapons from HDTF in CODM.
Outro music full release when? Okay but seriously what is the music name at 0:34? There are a lot of good music pieces used in this video but they aren’t in the description. And the intro music is a combination of songs.
So, I watched the whole thing (good video btw) and the thought that appeared in my head while I was watching the video is "Damn, this looks like something I would made right now if I knew some basic Source mapping". The overall clunkiness and unprofessional approach of GMod/HL custom maps is really glows here. Stuff that was put just because it looks cool, unthoughtfuless , lack of QC and edgy plot really gives a huge "dude wanted to make a game of his dreams using Half-Life 2 engine" but the problem is usually that type of stuff is usually free or costs so low that you don't feel too bad by losing those money (in case of indie games with that approach), and this thing is trying to be an actual separate game. It's trying to be on the same level with Black Mesa. So as much as I feel a bit pity for Berkin, I agree with all critisism. And of course MGS references because "ohemgee Kojima's games are so cool and deep!!!!"
Imagine if this just had the in-game story telling instead of cutscenes. It could have used the HL2 mechanic where you lower your weapon in front of allies, but then when it's revealed that guy actually "fucked up your face," it let's you shoot him?
I prefer cutscenes either play ingame while ingame world is active like GTA or have cutscenes just be unlockable as you progress through story because activating sfm cutscenes while im playing can have weird behaviors like being in combat and suddenly a cutscene triggers and in just, what?
⚠⚠2024 UPDATE: Apparently, the intro song (starting at 0:32 to 1:07) has been copyrighted. I originally found it as part of the game's OST but I guess the original creator of that track has claimed the track. That part has been muted since I don't want someone else to get all the revenue of this one-and-a-half-hour-long video because of a 30 second bit that has their shit in it.
Original pinned comment: I did not talk about the game's music in this video as I'm saving that topic for a separate video. I also plan to cover the early development build, the on-going m3sa development build, and some other things in between in separate videos. Thanks for watching!
The indepth analysis of Rad Haz cover of Nuclear
Music is the only good thing in "this" "game".
hdtf beta 😎
My solution to gameplay when you get the knife it's stuck in a g nome leand up against a fence with its deformed hands clinging to it illuminated by a trail of bodys and battle scars facing the general direction of it once you remove it the fence is free to open once more the you would find shotgun in the police station at the main door and with a fire axe wiged into the barricades though it is very broken so you remove the debre and get it and explore the tigjt station full of zombies and crazed citizens and reach the sewer at a bit later point where you find a revolver where you shoot down greater threats from a distance to compensate for lack of space to move and the speed and large creatures the rifle would probably be at a mountain section to see the burning city better and to shoot flying creatures or attack drones of the combine or flying xenian life instead of a rocket launcher how about a grenade launcher that can also shoot smoke bombs and little creatures you know as snarks to launch them into tight spaces or multiple numbers to attack more speedy and nimble to pin it down like the combine assassin or just a regular solder.
This is only the beginning. Hopefully all these videos convince the developers to get started on HDTF 2. This masterpiece deserves a sequel.
The reason why Mitchell actually sounds okay at times is because he's played by an actual voice actor, it's just that apparently there wasn't any voice direction given during development.
I try not to shit on the voice actors too much because, I mean, it's not their fault for giving a bad performance or the voice not being filtered or edited correctly. Some of them didn't have proper equipment, others weren't even voice actors, and the ones that were actual voice actors were screwed from the bad writing and lack of direction they were given. I think most of the devs just.. did the best with what they had and what the "director" envisioned. I feel the same about the cutscenes, which is made by a really good animator.
Yeah, they basically just sent them lines without context, and that's it. It must've been really difficult for the VAs.
@@breezy5797 Yeah, Ricepirate is a legit voice actor, he just got involved in a bad project
There's an interview somewhere where Ricepirate said that despite the devs being weird and unreasonable and wanting lines in the dead of night; he still delivered, even after he realized he wasn't getting paid.
@@Joseph-jj7bw I recall him mentioning on Sleepycabin that he had trouble refusing to help in voicing projects.
this game is literally a game design class for all the wrong reasons, it teaches you exactly what you should not do when developing a fps
@@Stribog1337 Unnecessary abilities that don’t add anything like the parkour and prone, lack of direction, heavy misusage of enemies, etc…. A lot went wrong with this game that realistically it would take some paragraphs to detail everything lol
A LOT of conflicting ideas/other basic game deign rules broken in general
areas with no clear way to go
many sections that dont add anything to...anything
extreme incinsistencies
sniper rifle in an open area ,where the only enemies you can kill are melee
holdout style ares where you are just supposed to run
some of them are so absurd they seem intentinally sadistic
@@Stribog1337 . _ .
Also equipment bloat, there are way too many bland and uninspired (and probably also stolen) guns in this game that don't add anything and make the game feel like a very shoddy gmod map campaign
Joe exists so that someone can call headcrabs "spiders with vaginas".
That's his character's purpose. He outlived his purpose.
and to talk about a level mechanic that's dropped literally the moment after it was mentioned
@@Feasco and to do the most important thing in all of gaming
Make someone unironicly ask who joe
Well Lemar is debeaked....
Peak writting
Honestly, I'm glad this game came out, because it is just SO GODDAMN FUNNY how bad it is. It seriously brightens my day whenever I see "You fucked up my face!" or President Keemstar.
"My MoMmA DeAd?!"
I know what you mean. I must have watched Tehsnekerer and Pyrocynical's videos on the game each about 10 times.
sir, the aliens are coming!
ah colonel, we're so fucked.
President Keemstar is fucking histerical
"Hello captain, captain? Hello captain" "My fellow americans" "MY MOMMA DEED?"
hey, at least this game has one purpose: it's a perfect example for how NOT to make a mod/fan game
The antithesis of Black Mesa Source
But seriously, this game has genuinely helped me with avoiding common mistakes in map design
This and fallout the frontier are good ways to learn how to not handle projects as team leaders and how to not make a mod that you’re saying is close in some way to the source material
Kojimbo is truly a genius, what an amazing anti war masterpiece.
Hideo Miyazaki’s done it again
@@somedi1What’s your favourite moviegame from him? Mine has to be Paz on the Mother Base by the Sea, The Snake Rises, and The Tale of the Twin Snakes.
@@HydraSpectre1138 me favrite game kojimba make is metal slug and boktai
I always kind of figured that the combine wouldn't use stuff like head crab canisters in the 7-hour war. Calling it The 7 hour war says that they were so advanced so high above humanity that it wasn't much of a challenge to conquer them. Why would the combine need to use head crabs to whittle down humanity that would just take so long
I would also add that it's debatable whether they even HAD access to headcrab shells back then. It's possible they first encountered headcrabs after they'd already conquered Earth (which by then had been infested by Xen wildlife after the events of Half-Life 1), and decided to incorporate them to their own arsenal when they saw their potential.
@@borico62 my thoughts as well. Really stinks of either " it's from half life put it in" or " we need enemies for the game, just used these and let's keep going"
@@borico62 I really like this idea since it implies that within 20ish years they've already mastered capture, study, modification and deployment of the headcrabs. Which honestly isn't too short of a time, but still pretty spooky.
another thing about the 7 hour war - it isn't how long humanity lasted, it's how long it took them to realize they won't last. they keep fighting, and they'll just be effortlessly slaughtered by the combine. the small fraction, the percent that showed up to seize earth is probably considered a small squad compared to the rest of the combine, and they killed humanity so well that 7 hours into the war the governments were already saying "PLEASE! DON'T KILL US! WE'LL STOP FIGHTING, ALRIGHT!"
It also adds to the idea, that in hl2 we dont see combine full power, and their forces in City 17 was more like police to fight small groups of rebels
I think the Xen invasion outside Black Mesa is a more much interesting concept than the seven hour war.
You know, THE SEVEN HOUR WAR, the humanity was fucked, a game or mod based on that would be just the protagonist running in corridors or sewers, getting as far away as possible from the chaos in the cities.
A full game on it would not be good but a prologue or finnal few missions would be good.
Idk a survival horror/survival game on that premise of escaping could be interesting.
Portal storms were going on for several months before Combine came in, humanity was weakened and Breen instantly made everyone give up, as it would only get worse. It doesnt mean that Combine eradicated human opposition in 7 hours, but it wasnt going good and Breen stepped in to subdue everyone in the UN, using that and Xen infestation from the storms as arguments to force most leaders to surrender, possibly citing that Combine might help with the Portal Storm. Then combine would just weend out few more hold outs that refused to surrender if there were any.
If it were to be set during it, it would have to be more of a survival/gathering game than Half-life or a CoD wannabe shooter that Hunt Down the Freeman tried miserably to be.
A slower paced HL game like Alyx would work as that's more horror/puzzle based. I can see a game where we play as a black mesa scientist who lives with some of the others hiding from the government when the war starts. Major characters like Eli could make appearances and you help them stay safe whilst the battle is happening. Perhaps the final scene could even be a more tragic ending to the plot where you fight off as many combines as possible giving later characters who appear in hl2 the chance to survive as you fight until you are over come by the shear number of combines. There could even be some dramatic scenes like all the characters watching Dr Breen sigh the surrender of earth on a TV within the game.
Hunt Down The Freeman is definitely one of the games to exist
It do be that way.
Yep it do exist like that
Hunt Down The Freeman is certainly one of the games of all time
it certainly is a game...
You can tell by the way it is.
Your dedication to calling him "Big Mitch" really brings the whole video together.
I know someone who worked on this game, he didn't get paid.
He also gave me a free steam key for HDTF and I still feel like I got scammed.
XD
hideo kojima really did an outstanding work on this game, this game was so good it literally caused my lungs to collapse, i am now in the hopsital... Breathtaking !
can't wait for the sequal
no.....YOUR breathtaking
@@zherean42069 What ABOUT my breathtaking!?
I lost my shit when I saw "Special Thanks: Hideo Kojima" in the credits
@@octodaddy877 same lmfao
My lungs did the same thing in 2005 and 2007. May you have a swift recovery, and hopefully the chest tube (if needed) isn't too big!
From what I gather, it seems you really enjoyed the game and you in fact think it's the best game you've ever played and Berkan is a game design genius.
Absolutely, without a doubt
Too bad it's made Valve feel distrust towards giving out Source licenses. AND the fact they allowed it to be sold on their store without anyone over there testing the product.
Quality control? Nah, who needs that?!
The game that put Valve's own interest in accepting standalone Half-Life fan games powered by the GoldSrc and Source engine on the Steam platform on hiatus from this decade onwards, and we think that's for the best for the time being.
I think that is sad. Portal 2 spawned so many high-quality mods.
I'm somebody who is fascinated with vehicles, automobiles, etc. Especially in Half-Life 2 and other Source games.
Something that bothers me immensely is the fact they use vehicles from CS:Source, Left 4 Dead, CS:GO. (which are of North American origin) are used in Eastern Europe, and vice versa with Eastern European vehicles from Half-Life 2 and S.T.A.L.K.E.R. being used in parts supposed to be set in America.
It just bothers me for some reason, and I wish mods wouldn't make mistakes such as this.
the dedicated brain cell for vehicle placement in a modder's brain just says "car is car!"
"It just bothers me for some reason, and I wish mods wouldn't make mistakes such as this."
As someone who has made maps for Source games:
Not everyone can make brand new, original 3D models, especially ones that are decent (or can find region-specific automobiles that have been properly modeled and don't look out of place once rendered in the game's engine) ... much less go through the trouble (especially for amateurs / hobbyists) to convert it into an .mdl file that Source can read, put the 5 or 6 different versions of said model file (i.e. a file that determine the object's physics, if any, etc.) along with the material files and then make sure it actually works in the game and renders correctly .......... when they can just use the already existing, tested and functioning 3D object that's packaged inside HL2.
And as for using the vehicles from CSS, L4D2 and CSGO - yes, you can decompile the folders using a not-widely-known program from the web (that only decompiles Source games like this), find the objects you want in its respective folder(s) and then take those files (along with the texture files in a different folder) and move them to the correct folders in the HL2 game files ... but again, most people either don't know how to do that, or just don't care because it's an object in the world and it's not worth the time to go through the above processes just so some ADHD lunatic doesn't complain about the free mod you made in your spare time. ;^)
OF COURSE, for a game like Hunt Down The Freeman, it's of course supposed to be more than just "a mod" so is held to much higher standards (but of course, focusing on the types of cars in the game is looking past a lot of other, far more egregious crimes it made against game design), but when it comes to actual homebrew mods, it's basically just as simple as "I'm using the objects that are readily available to me."
TL;DR - The reasoning for it really isn't that deep.
@@arandompasserby7940 I don't have a problem with them recycling Counter Strike and Left 4 Dead vehicles, I just think they shouldn't use them in areas that are based in Eastern Europe. I understand they can't make new models. I also understand if they simply do not care, it just bugs me personally.
I'm pretty sure some of the train cars and locomotives in half life 2 are North American designs so even the main game didn't get that stuff %100 correct..
@@arandompasserby7940 Also, I hope you know you didn't have to write an entire goddamn essay in order to tell me that I'm wrong, y'know that right?
Hunt Down The Freeman is without a doubt one of the games of all time. It has a storyline, the characters exist, and the graphics and sound design are there. This has to be one of my games.
"It's Mitchelin time, Freeman" - Mitchell, probably
Yes, but does it REALLY have to be one of your games? It could just not be one of your games. Saves you the trouble of having it as one of your games...
I find HTDF inspiring in a sense. Loads of good ideas executed terribly, like the 7 hour war, which is the biggest let-down in my opinion, as they could have easily translated it into gameplay. The streets where a battle ensures, they should have locked off progression untill a certain amount of enemies are killed or a timer counts down to zero, that would add the feeling of desperation into the mix. Or make the player set up defences for an ambush.
The Bikers (Big Mitch Bakers gang from Vice City) + Combine section could have been expanded further by cutting the EP2 motorcicle parts shorter and giving Fupface Mithcell info about Freeman's whereabouts via dying combine soldiers (they would estabilish direct radio contact somehow).
Regarding the Nova Prospekt part, the most obvious enemy choice would have been the Antlions. After all, the facility got overrun by them.
All we need to do, is take the ideas of this game, and better implement it in our own interactive media. I, for one, tried to remake the 7 HW concept presented by HDTF in non-reforged Warcraft 3 with the respective game's characters and factions.
I thought EXACTLY the same !
The combine radio bit is a great idea actually
You got me interested in the Wc3 map based of 7 hour war... Do you have it uploaded somewhere? Even if unfinished i would like to take a look at it :v
@@Kacpa2 It's more of a campaign where you witness an apocalypse from the perspective of an everyday grunt. I will share it, but I'm not sure wether you are able to play maps made with the 1.21 patch. Once I get home, I'll publish it.
@@Kacpa2 I have posted it on the profile named Terrapista. It is in a very unfinished state, and I took a lot of creative liberties with the storyline, so some elements are not very lore friendly. I have one map that I will post once you give feedback. That one map is on another PC, so I have to get to it in order to publish it. Which will happen at the weekend.
I have an idea for Mitchell’s first encounter with Freeman:
Remember those dead marines? What they should have done was have them killed off by “Freeman” during Mitchell’s fight with him. They could have had someone come over the radio and be like, “Look out for a man in an orange suit. His name is Gordon Freeman,” then have the marines enter that satellite control room where they would encounter Gordon. Before the fight would play out in a scene, one marine could shout, “There he is! It’s Freeman!”
Afterwards, after losing the initial fight with Gordon, Mitchell would not only know who he is, he would have a real reason to despise him.
And give them the white camo!
@@williscri can't forget the green PCVs
One thing I feel should be said about the fast zombies is that in HL2 these enemies seemed to be a byproduct of the city being abandoned. It seemed that these zombies are just regular humans left for years without food so the clothes fell apart, the skin fell apart and it's only the headcrab puppetering what's left of flesh and bones, attacking everything on sight to get any food. Encountering this type of enemies during the 7-hour war just doesn't make sense, there's not enough time for zombies to evolve from regulars to fast skinny ones.
"You actually have to wait to get the cutscene" truly an *immersive* game
Cuts:
11:26 Highway 17 Moment
27:04 The American
37:45 Hunt Down the Freeman 2001 beta
46:23 Metal Gear Hunt Down the Gordonman 2
11:26 what's the musics name?
@@sebixonator468 noplane - burak ulas akalin or something liek that
46:31 Song name?
HDTF beta is so dark and griddy
We owe a lot to Hunt Down The Freeman. It was so hilariously atrocious someone at Valve got off their ass and got to work on a new Half Life script. Two years later we get Half Life Alyx
Yes! People seem to forget it. Maybe it was a 300IQ points move by the creators of this game.
1:21:54 to add to the stupid plot twist, freeman and alyx were supossed to be missing for 1 week after nova prospekt so none of this make sense whatsoever. Mostly because on the uprising, the combine was trying the control the rebel forces in the city, so mittchell was irrelevant to the ecuation.
Loving the Civie 11 energy you channel during moments of mind breaking frustration at this game.
Play the game, Civvie.
@@LocalSlav He did
I am in a constant state of denial that this game was actually made
I can't believe it was made in 2018
Hunt down the Freeman is one of the best video game of "what the fuck i supposed to do?!?!" Game genre
Literally "hunt down the objective" videogame
For once, DSP would be justified in yelling that.
I disagree
The best "wtf am I supposed to do" games are JRPGs from the 90's
@@Sorrelhas Fair tbh
39:26 That would be a actually good weapon, denatured alcohol (ethyl alcohol made unfit to drink, due to addition of harmful compounds, sometimes also dyed in violet color) as a Molotov cocktail (it is flammable, and also used as fuel). Damn, I feel this game has a lot of potential, but it is wasted because in the team lacked of great mind XD.
hl2 beta am i right fellows or i mean gmod
10:29 its not actually stated mitchell knew who gordon was in this scene. he just swears revenge at the man beating him to death and the gman brings up gordons name the cutscene later
Probably the only thing that makes sense in this game.
I've watched a fair few videos about Hunt Down the Freeman, and I think this is the most well-done overview of the game. Some videos just bashed it entirely. Your attention to level design and mission structure is appreciated, something most videos on the game only gloss over, saying "this mission wasn't designed well", or "this level was confusing", whereas you went into more detail. While you clearly didn't like the game, you still gave praise when there was something in a level you liked. Subbed.
HDTF is basically someone who really liked MGSV trying to shove that game into the Half-Life universe without understanding the core narrative themes and gameplay motifs that make each series work, let alone how to merge the two.
Or they tried to cram COD Black Ops without recognizing the differences
For anyone wondering, the music track that starts playing at 6:40 is Pain of the Secret and it's actually part of the game's OST
the suicide bombing thing was pretty good I think. that combined with joining up with the... Combine... to hunt down Freeman could be a look into the perspective of a ruthless antihero. kind of like MGS V was aiming for you know, since it's obviously heavily inspired. they just didn't quite follow through on it much
HDTF was absolutely just a dude playing MGSV and thinking "I want that"
I love retrospectives especially on games like this
I LOVE the cuts to some joke skit that happen throughout the video!
we all can be happy that he finally made it . he will fit right in with his people (Activision) . I still until today got no idea how he convinced so many people to help . some of the folks who works on HDTF are actually pretty skilled and even worked on l4d2 the last stand update .
The worst thing to come out of HDTF . is not the game itself but the fact they got license from Valve and released it on steam . what i am sure made it hard for legitimate mod makers to release their games .
"Now we're in Alberquerque, New mexico"
*BREAKING BAD THEME INTENSIFIES*
Documentary is truly genius and funny, but HDTF beta video got me dying from laughter
It's this "game," and the Fallout: New Vegas mod The Frontier, that makes me appreciate just how disastrous the Metal Gear Series has been to the development of video games. They both went into production shortly after Metal Gear 5 came out, and the resulting product are forever burned into the gaming community zeitgeist.
Why is it Metal Gear’s fault specifically?
@@JohnCena-qe1rz Becuase both HDtF and Fallout: The Frontier had project directors who thought they could recreated the edgy tone and feel of MGSV without considering the actual quality of their games and the stories that they wanted to tell.
@@JohnCena-qe1rz Fallout the Frontier literally ripped off one of Phantom Pain's trailer songs.
No it isn’t, HDTF and The Frontier suffered because both of them failed to recognize what made people like MGS 5 and it’s world so much. They never consider why everything that happens in MGS 5 happens, they never look at the context of what allowed those things to happen because they’re apart of that crowd that either goes “LOL KOJIMA SO RANDOM, HE FUNNY AND DEEP.” or “WOW, I RECOGNIZED THE THING HE REFERENCES, WHAT A PRETENTIOUS ASSHOLE.” (Looking at you, Razorfist)
They just simply tried mimicking what MGS 5 did without considering why it was done at all.
@EL AUTENTICO Kojima…a japanese dude…is a weeb?
Really love the vid! Personally there were moments where I was actually having fun while playing Hunt Down the Freeman. I think that there are some good points. They’re definitely buried under a BUNCH of crap, but the good points are there.
honestly i gotta agree, while it is a very flawed and pretty crappy game, but i did actually have fun at times
Giving the maps a second look after these years, I've come to a realization that they just look like the works of someone who hasn;t been paid for their job.
This was a great retrospective, always love videos like this!
at 35:15 that sudden change could actually be realistic, I've driven to california before and there's definitely places in nevada where there's desert for miles and then a lush forest for some reason, it's crazy...
I never get tired of watching HDTF videos. Especially good ones like this. Nice job man.
All cuts in the actual Half-Life games are because the character isn't conscious. Because it's an unbroken First-Person narrative, if the character isn't conscious, you skip to the point where they are
I'm really bummed you didn't play the patched version of this game, it's a completely different experience. The levels are so much better, for what it's worth. There are even spray paints on the wall that say "Where's our money, Berkan?!" which made me laugh pretty hard.
so it went from virtually unplayable to mediocre and cringeworthy
@@Feasco bingo!
@@Jacket430 I mean it's still broken in most area's but it's "playable"
@@tenkyu778 I was able to get through it without having to use noclip, rebind keys, etc etc.
I genuinely think this game is unsalvageable, meh idea, atrocious execution
That beta footage part was beautiful.
"Gordon Freeman, Intergalatical war criminal" lol wasn't expecting that
That was brilliant!
So we getting a standalone upload of ‘Face Fucker’ or what? Fantastic video.
Im asking the same thing.
The various people who made this talked about how Berkan was scared of people leaking the product, hence why nobody had any idea what they were doing nor could they playtest HDTF.
Man skipped right past the best line in the game in the "final twist with GMan scene:" "Now you have our permission... to die."
The whole video essay was a journey. I found it enthralling, I couldn't drop it... and the Snake Eater cover was a fantastic close. Perfect score 5/7.
Holy crap 1 hour of RadHaz, you're spoiling us man!
HDTF was definitely one of the games to ever exist, I'd like to think circumstances definitely happened for this game to come together.
Hunt down the freeman sure is a game, it does have elements in it,
For the last few days I watched a bunch of Hunt Down The Freeman videos for falling asleep, and now a new one pops up.
Nice
Fun fact: Rad invented Radiation and Hazard
OH MY GOD I'VE WAITED FOR THE LONG VIDEO ESSAY ON THE GAME THAT EVERYBODY HATES AND WHICH I WILL NEVER EVER PLAY
Thank you.
I've just watched video to the end and I'd really like to add one thing about HDTF beeing a part of the half-life legacy
It is the great example how NOT to do your half-life-like games. It's just like students in school learn by their mistakes. So, maybe the failure of HDTF was necessary...
Check out Tehsnakerers video on this game it’s amazing. He subtitles the whole game himself because they didn’t.
BOOF POWERED and feature length holy shiitttttt looking forward to thisn
I would say that deviating from the source material isn't inherently bad. Half Life: Alyx, for instance, deviated from everything before by having a voiced protagonist instead of a mute protagonist as all previous installments. The difference is that Half Life: Alyx did it right.
As far as I know, Colette Green and Gina Cross have their own lines of dialogue.
So the take away: In the HL franchise, female protagonists talk, male protagonists do not.
WOW SO MUCH DEVIATION!! MAIN CHARACTER BEING A CHARACTER THAT WE ALREADY KNOW HAS TO TALK TO BE RECOGNIZED AS SO? How would you damn know and feel that its alyx you are playing as then? Don't think adding a few one liners counts as BREAKING THE MOLD THIS NOT HALF LIFE when it's alyx we are talking about
@@dajair01 I agree with you but calm down bro
@@ringer1324 it's just a comment tho. Why would I be mad when typing something so obvious
Hell, in Portal 1 Chell has pain sounds. Granted, they're recycled female citizen pain voice lines.
Mitchell’s voice actor is decent. Not even Troy Baker or Nolan North can make that dialogue sound good.
I love that there are still new videos taking this game apart after 4 years. Keep it up. :)
I love the ad breaks
I like that nobody corrected you mixing up Nick's and Adam's names. Literally none of them are memorable enough to give a shit.
I find myself watching this video every night and letting it lull me to sleep. Thank you Rad for creating this masterpiece of a video.
Hunt down the freeman is definitely a game
I am sorry that you had to play through this for the video. It paid off!
GOD DAME, this video was fucking great! Also I loved your cover of Snake Eater at the end. This video was just a blast to watch.
Me too.
Literally one of the best reviews that i have ever seen. The ending is the cherry on the top.
I waited so long for this one, thanks Hazard!
I *highly* recommend the, "Half Life Side Story Gaiden: Hunt Down Free Man" and, "Hunt Down Free Man 2" videos. They're a 'Full Life Consequences' style summarization of the story of this game and actually makes it more understandable to a degree.
those Rad 3 skits where amazing. I wish the whole game was like that instead, as a comedic take on half life without going the way of Crack Life
38:55 the sound being early adds so much humor to this joke.
It was created to make everyone forget about the Prospekt disappointment.
What a noble cause.
Royal Rudius Entertainment are real good samaritans.
Also we got Moint Pan franchise, that changed my life.
The Moint Pan videos are timeless masterpieces.
@@RadiationHazardYT A true successor to Half-Life: Full Life Consequences.
prospekt wasn't that bad
@@RadiationHazardYTYES
the 2001 beta of hunt down the freeman looks fire
I would actually love a reworked version of this. I cannot imagine how someone with an actual vision could make those gameplay section feel so much better. Having skying equipment in the snow section would have been so good to make the level go much more smoothly and dodge enemy fire in a satisfying way. Too bad it ended up like it is.
Motion sickness is the reason that we didn't get that sticky gel in portal 2 so as weird as it is to say, I'm somewhat glad that it wasn't considered too much.
In other words, I feel that others throwing up is a worthy sacrifice for more stuff.
15:50
JESSE WHY THE FUCK IS THERE ALIENS IN OUR METH LAB
I had no idea how comically easy it is to just bypass levels. Top-quality game design. 13/10.
44:05 "uuhm akchually you can see enslaved vortigaunts cleaning the floor as soon as you step out of the train in half life 2 🤓" And even having a valid excuse for aggressive vorts , they ( the hunt down the freeman team) failed to apply the visual lore that indicates that they are under combine control : the green collar and bracelets
one thing is for sure. berkan fits in perfectly with the filth of actishitson
How does a video on Hunt Down The Freeman do skits better than most people on youtube?
11:32 seeing the roblox Jeep asset on highway 17 is one of the best thing I’ve seen in my life
Great video. Although one thing that bugs me is the Scaling of rooms and items. In mod's etc i would expect it. But not for a retail release item. Comparison look at Black Mesa for scaling. Some of the rooms shown in this video look completely nuts and over sized.
The world's smallest coffee cup.
It's incredibly amusing how you uploaded this like near right as the big april fools revamp update released. Hope to see you talk about that in a coming video as it makes the gameplay much more enjoyable, at least by my standards. Good video as always :)
Fun fact: the creator of Hunt Down the Freeman also worked on Call Of Duty Mobile. As part of the developers of the game
Me: I recreated weapons from HDTF in CODM.
Outro music full release when?
Okay but seriously what is the music name at 0:34? There are a lot of good music pieces used in this video but they aren’t in the description. And the intro music is a combination of songs.
It's from the HDTF demo called "dmfull.wav"
@@tehcooler Thank you very much. Now just gotta find the other songs...
Colonol Cue's moustache looks like it was drawn on lol
Dude showed up to war with a dirty sanchez
THIS IS AWESOME! Been waiting for someone to do a video like this. Thanks :)
Okay guys, hear me out, this and the Fallout NV: Frontier mod, duke it out to the death.
11:28 is amusing, love the fact its a roblox car being used
Great cover "Snake eater" :D
1 hour long video from Hadaz! Lets goooooo
The G-man dialogue sounds like it's auto-generated.
Great 2k1 beta skit
hour and a half long radhaz?? time to make some popcorn :D
There's something about your voice that's so intoxicating in a good way. It's like half asmr half tired af from playing too much gldsrc
Thank you :)
@@RadiationHazardYT your videos rock btw, would play Sven with ya sometime lmao
Can’t believe this is still being played
So, I watched the whole thing (good video btw) and the thought that appeared in my head while I was watching the video is "Damn, this looks like something I would made right now if I knew some basic Source mapping". The overall clunkiness and unprofessional approach of GMod/HL custom maps is really glows here. Stuff that was put just because it looks cool, unthoughtfuless , lack of QC and edgy plot really gives a huge "dude wanted to make a game of his dreams using Half-Life 2 engine" but the problem is usually that type of stuff is usually free or costs so low that you don't feel too bad by losing those money (in case of indie games with that approach), and this thing is trying to be an actual separate game. It's trying to be on the same level with Black Mesa. So as much as I feel a bit pity for Berkin, I agree with all critisism.
And of course MGS references because "ohemgee Kojima's games are so cool and deep!!!!"
38:24 is the best fucking HATRED reference ever. These little cutaway things are perfect!
Imagine if this just had the in-game story telling instead of cutscenes. It could have used the HL2 mechanic where you lower your weapon in front of allies, but then when it's revealed that guy actually "fucked up your face," it let's you shoot him?
that would of been amazing
I prefer cutscenes either play ingame while ingame world is active like GTA or have cutscenes just be unlockable as you progress through story because activating sfm cutscenes while im playing can have weird behaviors like being in combat and suddenly a cutscene triggers and in just, what?
1:16:45 Did they re-use the light from those trains in the worst way possible? You can clearly see them going backwards