i didnt really play since last oktober. i did try to go back in a couple times. went in. crashed and alt-f4'd. fuck this mess of a game. not that 4.0 is any better but at least more to do i guess.
@@KintaroTakanori it’s gonna be a fukin mess until 1.0 dude. You’re just gonna have to suck it up and push through the bs. Kinda don’t even want to mess with the cargo stuff at launch tbh. We shall see
I’ve not touched it in years… I’m waiting for a proper game to be made. None of this testing crap. I paid for a game a decade ago. I would love to actually play it one day. Cargo is missing the manufacturing loop and quantum. More people getting excited for 10% of a game again.
@@BeckyYork funny thing is I was in a Star Trek rp group in second life.. We figured we would have not fun doing our missions and rp in Star Citizen..because "it's only two years out at max" . That was our thoughts during the kickstarter LOL
I understand that a lot of dev teams have their heads down working on these new systems. What confuses me is that if they are just polishing SQ42 what are all the content teams doing? Even if the servers can't handle the NPC load yet should we not be seeing previews of missions at all of these empty PoI. What about new themed PoI, what are all the art teams working on etc? Things just don't add up right now, I can only guess they are all still working on SQ42.
@@rolinthor no, it means you should not take specific interpretations seriously, because most people just won't know, even assuming CIG is being honest. A game becoming feature complete - so what ? How many years from then ? 2 years ? I would believe that from a huge AAA production. Polishing also can mean lots of things.
I feel like 3.24, the part of 3.23 that only barely didn't make it in according to the devs, is still weeks away. This is such a classic CIG thing. Overpromise, underdeliver and delay patches. I don't have any hopes for a 4.0 release in 2024.
@@Brandon-bd8fk the players did? Lol no, the players didn't do any such thing. CIG pushed it out, because they needed more data in a scaled up environment because no one touched the ptu anymore. And due to their agressive marketing they got way more players to check out 3.18 than they could handle and everything exploded and it took them several months to fix it.
@justalex4214 CIG doesn't rush anything out for the sake of the players "getting it in their hands". They almost always rush it out to make marketing deadlines and sales. Full stop.
Super excited about the law changes for towing and salvaging. Not sure how long after a CTD or a user flying off in some other ship that a ship would be flagged as "abandoned" in a green zone, but I love the idea of SRVs being able to clean up debris and abandoned ships. Green zones should never allow weapons fire or maybe even salvaging, but letting SRVs tow abandoned ships OUT of the green zone so they could be salvaged would be a great reason for the SRV to exist.
What about the bug where you can't loot your own body? Or the many people that have missing ships they purchased ingame before 3.23 dropped, like my 100i? But hey, that new armor looks pretty cool!!!! Thanks for the video!!
I mean give them some type of break, it took them 6 months to get 24/56 of the citizen con 2023 stuff out, this next patch will take that to I think 28-30/56? The rest of the remaining features are big things like pyro, engineering gameplay, fires and and basebuilding ( of some kind) Having 4-5 months for 16 features promised is somewhat doable. I dunno I think the community is rightfully jaded but I'm not going to bash them when they still have time to meet that deadline they set themselves.
I'm glad that CIG at least put 3.24 as-is out to EVO - It means that Persistent Hangars / Cargo Elevators is not 100% smoke and mirrors ... but we can see how far behind 3.23 the USPU team was. By the looks, 3.24 is somewhere between 3.17.0 and 3.18.0PU for level of "broken", rofl. There's a hope that by citizencon, 3.24 will be reasonably stable in the PU - So we've got those updates to look forward to during the pre-citizencon "content drought" :)
By now I just wish for some basic bugfixes. I'd love to explore distribution centers but I won't as long as I have a 50% chance of exploding or clipping through the floor whenever I visit one.
I am unironically all-for full animations for equipping/unequipping items, and I'm sure there has to be a way to make that possible AND keep it brief (relatively) because I will admit- the Connie crew beds and the ones on the Freelancer are just painfully slow. I guess on a cargo ship it could make sense- but then maybe give players a button to skip the animation if they want? Could apply that to all of these kinds of animations; Make them a togglable setting or something somehow. Never the less, I appreciate your honest approach.
Yeah, I think a quick, concise animation is great. Especially if you can move during the animation, like putting on a helmet or pulling on gloves or whatever. Being locked in an animation is what sucks.
I don't understand, i thought the *entire* point of "instanced" hangars was so we wouldn't be limited by the number of physical hangars at a station, yet here we are anyway.
That was never the point. The point was so that you can spend an indefinite amount of time in your hangar managing cargo, equipment, and personal items without getting kicked out because other people need to use the hangar.
@Billy-bc8pk That sounds like it'll become a serious issue then, most stations only have 12 hangars total, across all the sizes. With potentially more players being on a server with server meshing you'll just be stuck in a queue all the time.
@@ElderSig Not necessarily, because you're only queued when the hangar doors are opening and closing. Once they open/close, then the queue moves up. They just have to optimise the queue times. Even with a bunch of people, most people are not going to be launching a dozen large ships at once. Plus, by the time server meshing arrives, there will be a spread of players, plus Pyro will be arriving then with way more stations.
@@Billy-bc8pk Then I misunderstood, I never heard clarification that the queue was only occurring during the opening and closing of hangar doors. I got the impression from the video that the hangars themselves had a queue, which would be asinine.
@@ElderSig Yeah it's the opening and closing because they had a bug where the player hangar's door would open but the station's hangar door would not, so people would attempt to exit their hangar's door and crash into the station's door due to desync. So right now I think they have long queues for synching purposes. Hopefully they get it sorted by PTU.
@@ddha0000 The personal inventory bugs is due to database access and server issues. So far, I have yet to come across any evo testers who have noted the new inventory system having the same issues as the one in 3.23 with items disappearing, not loading, or failing to equip/unequip.
Yeah, I remember after CitCon and also at the beginning of this year when things were really moving, saying how I'm expecting and hoping that we'll be 'overwhelmed' with new content, testing, news, etc this year. Learned my lesson.
I really hope they will let us clean the ships inside green zones...shubin mining facility at Daymar is almost always full of dead ships. To be able to clean those would be awesome!
10k per box at jt isn't bad if u are 1-2 people but its too little for large groups. I'd like to see something like the ghost hollow terminals outside that allow you to increase productivity but you can only hold them as a group
i think its not fair to say they're rushing based on an evo-patch that has not been released even to the regular ptu, while saying they're late, they need to get it out and so on. they clearly didn't rush it out (evo only) probably because its not ready, thats the opposite of rushing AT THIS POINT ;)
i did the JT event with like 7 other people who didn't even want the money, they just wanted to pvp and they protected me for half an hour moving 49 boxes to the ships and i went to sell the cargo that would all be for me for 490k, if i had to split it, or got pvp'd 1 on 1, the money would not have been worth, i still feel like it wasnt worth it, even for one person its just not enough money compared to other things, which money is what the new people from IAE care the most about rn because of how much ships cost now. i'll tell you rn anybody who is really invested in JT isn't there for the money
Armor looks like a nobicov varient (maybe not that specific design but more the undersuit Hemet combo). And I love that it looks like the marathon guy.
Pretty sure that they will fast-track 4.0 to Evo once 3.24 goes live. That gives them the second half of July and all of August just to work on server deadlocks and crashes, and then September to start testing features and gameplay. Sounds like they really want to try to get 4.0 out by CitCon or IAE.
I've not seen CIG "fast track" much of anything in a LONG time. I'd be surprised to see it in Evo's hands earlier than just before IAE at the rate things are going.
@@bnut1979 For the last three or so months majority of the teams have been working on or being moved to 4.0, with the skeleton crew on 3.24 to get cargo in and stable. 3.24 is looking like it might be ready by around mid-to-late July. So I don't see why 4.0 in Evo would be delayed to IAE unless 3.24's PTU testing goes through July, August, and September.
Meh, it's summertime; I wouldn't be surprised if half the staff are on holidays (or will be soon). I have given up on the hope of going to Pyro in October. All I'm expecting now is a S42 launch date at most. We will hopefully get 4.0 around Christmas if we're lucky and even then, I expect it will be a mess that will need a bunch of .x patches to fix up (which we won't get until February).
The whole jumptown story is just sad. It first occurred naturally in the PU, CIG saw people were having fun with it, tried to legitimize it and make it official, then when the 'official' jumptown events came out no one bothered since there were so many better and less risky ways to make money at that point. CIG just can't stop missing the mark with their in game events.
Jumptown really makes me question the judgement of whoever is tuning the payouts. Don’t they play the game? Don’t they want us to play the game? Guess the answer is, this is not a game yet. Still disappointing.
The decisions they make are questionable, and honestly, it seems like they’ve never played other games, whether they’re MMOs or any other genre. The missions are so basic that they feel like something from a Nintendo 64, which only had 64 MB of memory. Are you telling me they can't do better than that? To me, it feels like they have a leaking gallon and we're just drinking drops, and it seems intentional.
10k a piece for JT makes it less lucrative for even small orgs, meaning there is less incentive for them to organize and lock down the site. In principle, this could return the event to small group and solo play which honestly is where it's best. However, this relies on the orgs/pvp'ers having something better to do, which isn't the case right now.
Cargo is really not what I personally want out of SC, nothing could be more boring to me than moving stuff around :P All I care about now is server meshing fully working . . . I want an MMO.
really dont know what possessed them to lower the selling price of drugs, if anything it probably should have been raised to like 25k. Especially considering RMC is more lucrative than drugs.
Super light armor, as in one step above a flight suit? I believe there is talk about not being able to fly a ship in larger armor, so maybe this instead?
Doesn't look that light to me and also it is quite bulky for a flight suit armor. My guess is that it could be a hazard suit for acidic environment (since they showed acidic lake). It resembles the cold and hot environment suits, one piece body plus helmet.
@SaltEMike I think 3.24 should cook as long as it needs. As many have said, this system and its features change the core of the game and it has to be done right or it breaks the entire game. I am, however, a bit upset they eluded to cargo/hangar just missing 3.23 just prior to its launch and to then to see the sad state of 3.23/3.23.2/3.24 almost 2 months later. I'm also betting that they will fully up play the big 3.24 release with much fanfare and a ship sale. Gotta flip that 3.23 false start into a marketing ploy, right? /smh
I can only imagine how bad the change your clothes animation will be. You're reaching to your backpack to grab your shirt but it slips out of your hands and you go through the motions of putting it on anyway That's about how ridiculous the animation of loading an empty magazine back into a firearm and cycling the action is
The issue with jumptown and cargo payouts it that they are scaled to what the economy will be going forward, but we still have the inflated salvage game loop. RMC needs a 30-50% reduction in value to around 7k-10k per unit. That will match up with the mining loop. Salvage is too profitable in general right now and it hurts all other loops.
Imagine all the stuff they want to add.. the phases of testing and then finally all the bug fixes.. before this game turns into anything remotely close a playable game it will be 40 years
Why are people waiting for cargo update? CIG didn't add any proper gameplay in 3.24, So I'm a bit confused what there is new to do? sure go move some boxes in ur personal hanger, but that's it. The feature has soo much potential but I have not seen CIG even attempt to implement the cool ideas the community is having.
If this game goes the way I invision there will be mountains of salt. As they bring the game more inline with that, we see salt everything. Longer claim times, the armor Don and doff coming, the manual loafing many want and many hate. When the asteroid belt isn't able to qt through and they make you use the Aaron's halo gates they made along time ago. Etc...
They nerfed Jump Town payouts. It isn't worth it unless you find an empty server and can solo it...which, yeah, good luck with that. Its good Org combined operations training. Bad choice for auec compared to mining or salvaging.
10:56 The answer seems so obvious to me, the game is in Alpha not a full release or even a beta... Do people tend to forget that often in the Star Citizen community?
Yes I agree jump town is back & no one cares! Get off of the PVP CIG. You are catering to the 1% . The majority of us don't care about PVP. Fire your marketing department & watch SC grow!
Anyone else not touched the game in months just waiting by for the cargo update?
i didnt really play since last oktober. i did try to go back in a couple times. went in. crashed and alt-f4'd. fuck this mess of a game. not that 4.0 is any better but at least more to do i guess.
not touching sinds MM
@@KintaroTakanori it’s gonna be a fukin mess until 1.0 dude. You’re just gonna have to suck it up and push through the bs. Kinda don’t even want to mess with the cargo stuff at launch tbh. We shall see
@@Dragon69FlyTeam MM is fine if you don’t do any ship PvP. Thankfully I fall into that category
I’ve not touched it in years… I’m waiting for a proper game to be made. None of this testing crap. I paid for a game a decade ago. I would love to actually play it one day.
Cargo is missing the manufacturing loop and quantum. More people getting excited for 10% of a game again.
The changes to towing/scraping in green zones is such a game changer
agreed. I have the SRV and its kinda useless now that they nuked the tow mission pay outs
We are 100% in the citcon drought
And Citcon will be nothing burgers and lies again.
Getting dressed is going to be so much fun.. Hopefully they will add a feature where we sit on our beds and look at the wall for 20 min.
just qt with an fuel efficient drive if you're looking for that xD let's let the role players and sims nerds have their fun tho ;P
I do that already lol
@@BeckyYork funny thing is I was in a Star Trek rp group in second life.. We figured we would have not fun doing our missions and rp in Star Citizen..because "it's only two years out at max" . That was our thoughts during the kickstarter LOL
I'm actually excited for the getting dressed animations, that's part of hygiene gameplay and just feeling like you're in the world.
I can't wait for the patch where I lay on my bed and watch random vids on my mobi glass for 2 hours before logging off.
4.0 is only coming next year.
If they somehow get it out in December, wont be able to play over the Christmas break becaues it will be super broken
Not even a question, 4.0 is probably gonna be unplayable for the first month.
I understand that a lot of dev teams have their heads down working on these new systems. What confuses me is that if they are just polishing SQ42 what are all the content teams doing? Even if the servers can't handle the NPC load yet should we not be seeing previews of missions at all of these empty PoI. What about new themed PoI, what are all the art teams working on etc?
Things just don't add up right now, I can only guess they are all still working on SQ42.
Completely agree. Things do not add up right now. I fear it is bad, really bad.
Semantics. SQ42 is feature complete not content complete. When you're using these terms at a large scale you have to take then with a grain of salt
@@amiththomas3884If by “take with a grain of salt,” you mean give CIG’s words no weight at all, I agree.
@@rolinthor no, it means you should not take specific interpretations seriously, because most people just won't know, even assuming CIG is being honest. A game becoming feature complete - so what ? How many years from then ? 2 years ? I would believe that from a huge AAA production.
Polishing also can mean lots of things.
I feel like 3.24, the part of 3.23 that only barely didn't make it in according to the devs, is still weeks away. This is such a classic CIG thing. Overpromise, underdeliver and delay patches. I don't have any hopes for a 4.0 release in 2024.
Get ready for Pyro 2025/2026
@@leoncantwelliii7946 yet another detour on the road to pyro
3.18 should never be forgotten- the players pushed for a rushed patch and got what they got.
@@Brandon-bd8fk the players did? Lol no, the players didn't do any such thing. CIG pushed it out, because they needed more data in a scaled up environment because no one touched the ptu anymore. And due to their agressive marketing they got way more players to check out 3.18 than they could handle and everything exploded and it took them several months to fix it.
@justalex4214 CIG doesn't rush anything out for the sake of the players "getting it in their hands". They almost always rush it out to make marketing deadlines and sales. Full stop.
Super excited about the law changes for towing and salvaging. Not sure how long after a CTD or a user flying off in some other ship that a ship would be flagged as "abandoned" in a green zone, but I love the idea of SRVs being able to clean up debris and abandoned ships. Green zones should never allow weapons fire or maybe even salvaging, but letting SRVs tow abandoned ships OUT of the green zone so they could be salvaged would be a great reason for the SRV to exist.
Agreed I’d like to see a change here.
"most things are broken" -- yep that covers the evo build....
This current live build too
and the live build
What about the bug where you can't loot your own body?
Or the many people that have missing ships they purchased ingame before 3.23 dropped, like my 100i?
But hey, that new armor looks pretty cool!!!!
Thanks for the video!!
I mean give them some type of break, it took them 6 months to get 24/56 of the citizen con 2023 stuff out, this next patch will take that to I think 28-30/56? The rest of the remaining features are big things like pyro, engineering gameplay, fires and and basebuilding ( of some kind) Having 4-5 months for 16 features promised is somewhat doable. I dunno I think the community is rightfully jaded but I'm not going to bash them when they still have time to meet that deadline they set themselves.
I'm glad that CIG at least put 3.24 as-is out to EVO - It means that Persistent Hangars / Cargo Elevators is not 100% smoke and mirrors ... but we can see how far behind 3.23 the USPU team was. By the looks, 3.24 is somewhere between 3.17.0 and 3.18.0PU for level of "broken", rofl.
There's a hope that by citizencon, 3.24 will be reasonably stable in the PU - So we've got those updates to look forward to during the pre-citizencon "content drought" :)
The problem is, they dont know what they want either. AI alone will feature creep for a couple years since it's everywhere now.
By now I just wish for some basic bugfixes. I'd love to explore distribution centers but I won't as long as I have a 50% chance of exploding or clipping through the floor whenever I visit one.
I lost millions because of clipping.
I am unironically all-for full animations for equipping/unequipping items, and I'm sure there has to be a way to make that possible AND keep it brief (relatively) because I will admit- the Connie crew beds and the ones on the Freelancer are just painfully slow. I guess on a cargo ship it could make sense- but then maybe give players a button to skip the animation if they want? Could apply that to all of these kinds of animations; Make them a togglable setting or something somehow. Never the less, I appreciate your honest approach.
Yeah, I think a quick, concise animation is great. Especially if you can move during the animation, like putting on a helmet or pulling on gloves or whatever. Being locked in an animation is what sucks.
Completely pointless if the servers are on fire constantly. I fight SC more than npc's.
I don't understand, i thought the *entire* point of "instanced" hangars was so we wouldn't be limited by the number of physical hangars at a station, yet here we are anyway.
That was never the point. The point was so that you can spend an indefinite amount of time in your hangar managing cargo, equipment, and personal items without getting kicked out because other people need to use the hangar.
@Billy-bc8pk That sounds like it'll become a serious issue then, most stations only have 12 hangars total, across all the sizes. With potentially more players being on a server with server meshing you'll just be stuck in a queue all the time.
@@ElderSig Not necessarily, because you're only queued when the hangar doors are opening and closing. Once they open/close, then the queue moves up. They just have to optimise the queue times. Even with a bunch of people, most people are not going to be launching a dozen large ships at once. Plus, by the time server meshing arrives, there will be a spread of players, plus Pyro will be arriving then with way more stations.
@@Billy-bc8pk Then I misunderstood, I never heard clarification that the queue was only occurring during the opening and closing of hangar doors. I got the impression from the video that the hangars themselves had a queue, which would be asinine.
@@ElderSig Yeah it's the opening and closing because they had a bug where the player hangar's door would open but the station's hangar door would not, so people would attempt to exit their hangar's door and crash into the station's door due to desync. So right now I think they have long queues for synching purposes. Hopefully they get it sorted by PTU.
As always, get it done right the first time. So I'm fine with the delay in exchange for polish.
remember when they delayed personal inventory to 'polish' it. doesn't matter how long they have, it will be a buggy mess as always.
@@ddha0000 The personal inventory bugs is due to database access and server issues. So far, I have yet to come across any evo testers who have noted the new inventory system having the same issues as the one in 3.23 with items disappearing, not loading, or failing to equip/unequip.
And this is why I got back into elite dangerous
Been having a blast with my org doing JT again. Working together and controlling the air space around jt is so much fun! F7A's kicking ass!
1:31 fuck yes, thank you! Threading the needle was cool... for a little while... but thank the almighty verse
the sneak peak armor struck me as something from Caldera, I would guess it to be a hot weather environment suit
I was thinking something more along the lines of salvage or mining gear but that makes sense
I haven't touched it in years. Waiting for it to be a game
Yeah, I remember after CitCon and also at the beginning of this year when things were really moving, saying how I'm expecting and hoping that we'll be 'overwhelmed' with new content, testing, news, etc this year. Learned my lesson.
I really hope they will let us clean the ships inside green zones...shubin mining facility at Daymar is almost always full of dead ships. To be able to clean those would be awesome!
Missions to do ship cleanup would be great for salvage and servers.
Thanks for covering the project.
10k per box at jt isn't bad if u are 1-2 people but its too little for large groups. I'd like to see something like the ghost hollow terminals outside that allow you to increase productivity but you can only hold them as a group
that fact fewer people use medium hangers, represent the growing divided between the poor and rich economy? From small to large hangers
Shout out the editor this was so slick
i think its not fair to say they're rushing based on an evo-patch that has not been released even to the regular ptu, while saying they're late, they need to get it out and so on. they clearly didn't rush it out (evo only) probably because its not ready, thats the opposite of rushing AT THIS POINT ;)
Yes we need to be able to salvage tractor ships in the "green zone " as that's what blocks the stations
Yea and not just that, I think players would love to do it
the patches are their problem, not ours
That’s illogical thinking.
i did the JT event with like 7 other people who didn't even want the money, they just wanted to pvp and they protected me for half an hour moving 49 boxes to the ships and i went to sell the cargo that would all be for me for 490k, if i had to split it, or got pvp'd 1 on 1, the money would not have been worth, i still feel like it wasnt worth it, even for one person its just not enough money compared to other things, which money is what the new people from IAE care the most about rn because of how much ships cost now.
i'll tell you rn anybody who is really invested in JT isn't there for the money
Mike, surely there must be an actual salt producer who would be willing to sponsor you!
Armor looks like a nobicov varient (maybe not that specific design but more the undersuit Hemet combo). And I love that it looks like the marathon guy.
Pretty sure that they will fast-track 4.0 to Evo once 3.24 goes live. That gives them the second half of July and all of August just to work on server deadlocks and crashes, and then September to start testing features and gameplay. Sounds like they really want to try to get 4.0 out by CitCon or IAE.
if by fast track...We get a few more tests then I agree. I dont think we ware going to come off the Test Preview Channel for a while.
I've not seen CIG "fast track" much of anything in a LONG time. I'd be surprised to see it in Evo's hands earlier than just before IAE at the rate things are going.
@@bnut1979 For the last three or so months majority of the teams have been working on or being moved to 4.0, with the skeleton crew on 3.24 to get cargo in and stable. 3.24 is looking like it might be ready by around mid-to-late July. So I don't see why 4.0 in Evo would be delayed to IAE unless 3.24's PTU testing goes through July, August, and September.
I want green zone clean up! Thats my jam! I like to help the server out in that way!
Sneak peak: Levski security/workers??? Fits the theme
Cross pollination from narc's video. Subbed.
Great content.
GG Man welcome to another scam.
Meh, it's summertime; I wouldn't be surprised if half the staff are on holidays (or will be soon). I have given up on the hope of going to Pyro in October. All I'm expecting now is a S42 launch date at most. We will hopefully get 4.0 around Christmas if we're lucky and even then, I expect it will be a mess that will need a bunch of .x patches to fix up (which we won't get until February).
The whole jumptown story is just sad. It first occurred naturally in the PU, CIG saw people were having fun with it, tried to legitimize it and make it official, then when the 'official' jumptown events came out no one bothered since there were so many better and less risky ways to make money at that point. CIG just can't stop missing the mark with their in game events.
I like you questions, however I feel the kind that will be answered are along the lines of " can we accept cargo missions via the mobiglass?"
Can you just load the ship like before from the kiosk for those wanting to do the cargo missions but not loading the ship manually?
Jumptown really makes me question the judgement of whoever is tuning the payouts. Don’t they play the game? Don’t they want us to play the game?
Guess the answer is, this is not a game yet. Still disappointing.
The decisions they make are questionable, and honestly, it seems like they’ve never played other games, whether they’re MMOs or any other genre. The missions are so basic that they feel like something from a Nintendo 64, which only had 64 MB of memory. Are you telling me they can't do better than that? To me, it feels like they have a leaking gallon and we're just drinking drops, and it seems intentional.
Everything else will probably get nerfed, i dont see why they would want people to make money extremely fast extremely easily
we had lots of fun at JT lots of interaction with other players so I think he meant
he did not care
Could we have a 75 polished/25% needs work? Thanks for the video.
10k a piece for JT makes it less lucrative for even small orgs, meaning there is less incentive for them to organize and lock down the site. In principle, this could return the event to small group and solo play which honestly is where it's best. However, this relies on the orgs/pvp'ers having something better to do, which isn't the case right now.
So, alternating bouts of conga line and seal clubbing it is then.
Cargo is really not what I personally want out of SC, nothing could be more boring to me than moving stuff around :P
All I care about now is server meshing fully working . . . I want an MMO.
really dont know what possessed them to lower the selling price of drugs, if anything it probably should have been raised to like 25k. Especially considering RMC is more lucrative than drugs.
Is some servermesh tech included in 3.24 or is that all in 4.0?
Super light armor, as in one step above a flight suit? I believe there is talk about not being able to fly a ship in larger armor, so maybe this instead?
Doesn't look that light to me and also it is quite bulky for a flight suit armor.
My guess is that it could be a hazard suit for acidic environment (since they showed acidic lake). It resembles the cold and hot environment suits, one piece body plus helmet.
@SaltEMike I think 3.24 should cook as long as it needs. As many have said, this system and its features change the core of the game and it has to be done right or it breaks the entire game. I am, however, a bit upset they eluded to cargo/hangar just missing 3.23 just prior to its launch and to then to see the sad state of 3.23/3.23.2/3.24 almost 2 months later. I'm also betting that they will fully up play the big 3.24 release with much fanfare and a ship sale. Gotta flip that 3.23 false start into a marketing ploy, right? /smh
I can only imagine how bad the change your clothes animation will be.
You're reaching to your backpack to grab your shirt but it slips out of your hands and you go through the motions of putting it on anyway
That's about how ridiculous the animation of loading an empty magazine back into a firearm and cycling the action is
I just wish the servers were a bit more stable. Hard to try and test systems when the servers lag or crap out over and over.
The issue with jumptown and cargo payouts it that they are scaled to what the economy will be going forward, but we still have the inflated salvage game loop. RMC needs a 30-50% reduction in value to around 7k-10k per unit. That will match up with the mining loop. Salvage is too profitable in general right now and it hurts all other loops.
Imagine all the stuff they want to add.. the phases of testing and then finally all the bug fixes.. before this game turns into anything remotely close a playable game it will be 40 years
Good video.
Titan suit when?!
Thanks Mike
I thought the SC thing on server meshing was HUUUUGE....ah well
The new paints aren't really for me, but man I hope they do more really unique paints like this.
Pienso que deberían dejarlo casi perfecto tarde lo que tarde.
4.0 is 2025 earliest.
Punching seat intensifies
Why are people waiting for cargo update? CIG didn't add any proper gameplay in 3.24, So I'm a bit confused what there is new to do? sure go move some boxes in ur personal hanger, but that's it. The feature has soo much potential but I have not seen CIG even attempt to implement the cool ideas the community is having.
7 VEHICLES not ships
Simpl3 jumptown fix...weavel eggs or give us the mission we had in 3.17
I think I have lost all excitement for SC, it is just boring now. Maybe the 3.24 update will be nice.
If this game goes the way I invision there will be mountains of salt. As they bring the game more inline with that, we see salt everything. Longer claim times, the armor Don and doff coming, the manual loafing many want and many hate. When the asteroid belt isn't able to qt through and they make you use the Aaron's halo gates they made along time ago. Etc...
more polished sounds better finished
They nerfed Jump Town payouts. It isn't worth it unless you find an empty server and can solo it...which, yeah, good luck with that.
Its good Org combined operations training. Bad choice for auec compared to mining or salvaging.
JT should be run like a business but most of the time it’s just griefers who shoot anyone down for no reason
Your video and audio sync is ever so slightly off. Great content though.
Personally, I'd rather they just focus on getting it right and not rush things. I haven't played in months.What's a few more 😅
Lol them saying they're making progress is just that and nothing more lol. The progress they make is them saying they making process 😂
Hull C Gameplay is still shitty 😢
Finally!
10:56 The answer seems so obvious to me, the game is in Alpha not a full release or even a beta... Do people tend to forget that often in the Star Citizen community?
Yes I agree jump town is back & no one cares! Get off of the PVP CIG. You are catering to the 1% . The majority of us don't care about PVP. Fire your marketing department & watch SC grow!
We want fast good game it's not much compared to 11 years Alpha I guess sorry but some people simple die before play at this game.
tks for the content.
you are soooo cute
I do not like the sounds of being locked in a dress up animation...
The economy team is trash.
Star Citizen; The game that is KING at wasting time. Chosen by god to rule over time wasting.
That fps radar they showed with in game wall hacking will kill this game.
So dumbed down easy mode. Abaolute bullshit.