I just want to thank you all for the incredible support and feedback you guys have been giving me! I'm also posting a new video tomorrow so stay tuned for the gameplay vod😁
Fun fact I found out. If you press S to stop instead of just standing then the afk won't pop up early as the S counts as a command input that your champ is doing. This sadly applies mostly to teemo players who want to stand still in lane without afk warning
So, a couple things I thought I could chime in and add as a fellow Jhin. I also really like HoB, and Kraken is an interesting idea that I’ll have to try. About berzeker’s though, there is some stuff worth mentioning. Firstly, because of how attack speed multiplies your AD I’ve found it feels worse to rush them, especially when considering the added cost. And while they may result in a greater amount of movement speed post crit (assuming we’re at the point where we have 5 items and crits are guaranteed, which is rare), these still give less out of combat movespeed and, worse yet, do not help in dealing with slows, a significant annoyance for Jhin. Overall I do think they’re better in the lategame but the cost effectiveness/utility vs. added damage doesn’t feel worth it for me personally.
@@FinalShieldnobi defensive boots should also be considered. Berserker's isn't too effective midgame compared to the others (excluding swiftness, i really don't know why people build that.)
One thing you forgot to mention is that you can weave abilities in between HoB auto attacks. Because of the AD increase with HoB, it also increases the damage of your abilities. Q and W are the best benefactors of this because you can weave these abilities in between HoB auto attacks. It's a more combo oriented build. I'll make a video about it as a parting gift from my LoL journey.
wow first jhin player that using reasonable arguments, i was all up for kraken berserkers before for same reasons, that essence reaver purchase sounds interesting, never thought before abt it used on him with the ad he gets it makes sense
OMG finally someone who understands me! I love playing Jhin in the midlane (was one of my most played champs/roles which carryd me a long time) and I began to play Kraken+Lethal always. People flamed me for no reason and thought I was trolling, but I knew I get: 1. More Ad thx to the Aspd 2. More Movement 3. Beserk Boots have a little Dmg increase which is nice if I need more movement in the lane I knew too that Essence is good, but rarely build it, now I see why HoB is better than Lethal (so I will play that instead) and I can send people this video if they flame me again. Thanks for bringing it up!
A BIG info The damage shown on dummies doesn't work well When you CRIT it defaults to 900 dmg for no reason It should be far more Edit: to mention that last hit dmg is shown well but it doesn't help always
Love this build. Reminds me of when you could do this with Guinsoos rageblade/lethal tempo and get thousands of AD late game lol. I think Galeforce is still better situationally because the dash is just so useful in some games, however I absolutely think HoB is insane on Jhin.
Not just the dash is useful, also the movespeed you get while not attacking. You have so much ad that I don't think it's that bad to drop some for passive movespeed. But yes I'd go kraken most of the time. What I don't like about this is Hail of Blades, I think it just sucks. If anything I'd use Lethal Tempo for constant AD buff, and more importantly, range. Not only that, but going Tempo lets you get blue runes as secondary, so you can get even more passive AD from Absolute Focus and Gathering Storm. I did the testing and you get such a small a mount of AD from HoB more than LT, and LT is infinite if you keep attacking, which means you get your 4th shot with extra AD, that doesn't happen with HoB unless you wait for the proc again by using skills, which is incredibly suboptimal.
@@Ecliptor. lethal tempo is probably better when you have a good front line/peel and you can reliably play front to back in a teamfight but... let's be real when does that ever happen in soloq? Haha
An item that might amplify this even more is Muramana, granted it can be difficult to slot it into a build since it doesn't give any crit, but just raw AD on Jhin, especially with hail of blades adding 27.5% more AD on top, is really powerful.
maybe its a good idea but at the end i think jhins entire kit revolves around the hit and run component. Building crit is the best bet on him as you get a huge burst of move speed and its better if you crit 100% of the times
Only AD part of her R scales with attack speed, not AP. Her based AD R damage is zero, so It's pretty much useless, cause she only builds one or two AD items (DS + WitsEnd) and zero armor pen. Her E resets her AA, so HOB is useless there too since you can E+AA+P+AA+E+AA + conq proc. Conq mathematically deals more damage and gives you more sustain. Electrocute just deals much more damage overall and allows you to do short traids like Q+E+AA+P+E(disengage). There was a video from KatEvolved about attack speed build's aspects when RIOT once decided to buff her attack speed scales. That was funny until they reverted them back to normal so there is no point of going HOB or LT. RIOT just hates us, kat mains, cause every time ppl find out viable builds like DS + Wits, they just insta nerf it to the ground and try to force kat players to build her like everybody used to and that SUCKS.
@@mist8733 CONQ deals more damage, if you land all of your combos. PTA only viable for adcs, since they can't abuse conq + it's fine with champs that can insta proc it with one ability like renekton W. Otherwise, electrocute/fisrt strike is better
@@acidkore7090 I don't think kraken will ever be meta again, they nerfed kraken kat so fuckin hard like two years ago and they nerfed kraken dmg several times + kat can't actually utilize crit. May be they could allow kat R to deal crit dmg, but that never supposed to happpen, since RIOT are fine with volibear/udyr building full ap, full ad lethality, going full tank or bruser build and doing fine meanwhile they have adjusted kat a few times just to force ppl build full ap.
@@jhindisel4444 well, in raw numbers, at least. Gale force active can be very valuable in certain games after all. Since I don't play Jhin much right now, I don't know the practical applications for the Kraken build. Mind sharing this info?
@@deejayf69 yeah i explained the usage today on stream and even showed multiple examples why kraken just hits different ypu can check it out fpr yourself
This build would probably be best left for good matchups. Berserkers is less safe in the early game than swifties. Since swifties allows you to run without having to crit. And adding on fleet footwork allows for a safer lane with some healing and being able to cs using it then run out of poke range. However if you were to be in a good matchup where you are allowed to play aggro and you arent in danger of constantly getting engaged on, this would be great for additional damage in exchange for less safety early.
After knowing about Essence Reaver, i don't even think is worthy buying collector 2th item, ER has a bigger spike damage and infinite mana resource really, as every proc scale damage ifself and convert more mana. i started doing on Lucian 2th item too instead of collector, i really think that any AD crit champion that have mana problems (Gp, Lucian, Jhin, Caitlyn) should always priorize Essence Reaver instead of Collector in any late game focus build (Unless champions like samira, jinx and nilah that have AoE attacks that can benefit really well with the execution below 5% hp, and of course, the collector give more gold on kills so you can buy more itens early, but for me just don't feel right doing this investment and having one less slot every game playing with AD crit champions) Edit: really the lesson here is "Read what champions do and use items that strengthen its effect and minimize weaknesses", instead of just buying from the recommended store
Imo late game is more about surviving than maximizing damage. By then you should already have a ton of damage and it's better you survive than have an extra 100 AD. The utility on galeforce and swiftness boots are too good to make jihn slippery and difficult to lock down. That's why rapid fire is so important on him too, you out range Champs and outspeed them.
Definitely. I've been doing HoB with Kraken since they existed, but I have to say that when playing any slow version of league like ARAM or just Summoners Rift, Galeforce and its dash is really important just for that emergency greed kill or dash away.
Think you underestimate the power of 100AD. You have to factor in crits as well so it's quite a bit more damage. Also think about 100AD across many AAs, Qs and W, E, R. It can be a huge difference in damage. The extra movement speed boosts from zerkers+kraken is huge too and can make up for the lack of dash. You also lifesteal more with the extra AD so are healing more. Because Jhin has build in execute, more damage means bigger executes too.
@@ArcadianCatharsis Except it doesn't. A dash is much more powerful. - you don't need to attack before you get the speed - the dash is instant and can be used in combination with your speed
Yo your video is growing like crazy, im starting to see people play kraken and saying a vid appeared on them, im glad someone finally did this, i was gonna if you didnt
see, this is what i really like about league and what makes it just the best for me. it allows players to be creative on a different level and fck the game with maths and in-depth analysis of how small details work
0:22 Fun fact: In TW server, the bonus attack damage is mistranslated into bonus ATTACK SPEED. It made me so confused. But you should press shift to show the actual amount of scalings
Great video! I think it's worth mentioning that into tankier teams where you won't get that much collector value, going Phantom Dancer of Stormrazor is amazing.
I don't know for sure if this holds true on jhin, but Collector on other ADCs is an absolute trap of an item. If you're considering building collector, you should always go LDR instead
@@zt7621 I'm fairly sure even when snowballing LDR is a better buy. Like yeah the collector won't gut your build, but all it takes for LDR to do more damage is for the enemy to have armor runes.
Oh thats why it is working with the old Lethal Tempo too, now I know why I have so much damage and ms that time when I accidentally used the old Lethal Tempo instead of fleet footwork
You actually did more than 1329 dmg with the essence reaver auto. The practice tool dummies never show a damage number beyond 900 for some reason except its 2 damage effects like essence reaver and auto attack. Then it will show the 900 damage from the auto and 429 from essence reaver. If you look at last hit you can see the actual damage was 1567. Hope this helped
1. No shait Infinity edge is giving you more ad. 2. You can go Infinity edge but you loose the dash. 3. Boots of swiftness gives higher base movement speed.
It's a great and very informative video, but one thing I noticed was that when showcasing the AD difference with the Galeforce scaling, you didn't bring up that Galeforce does more damage to targets with low health. the dummy was dropped to extremely low health by the first auto to begin with, and it's a little unrealistic that you'll get someone so low from the first shot with the way people are building in the current meta
Yes and no. I mean, you're right on the point that you'll get no one so low from the first shot. League champions are a lot more tanky after building. But what he showcased actually makes a difference. Since Hail of Blades gives you attack speed, and Jhin's passive converts it to AD, Galeforce's damage is increased (Because it scales with AD). Of course, it's a lot less dramatic change. We're talking of about 6/7% more damage without having the enemy on low health. Something in the range of 50-60 plus AD. Or AP, since Galeforce scales off AD but does AP damage.
@@lotus412 I did mention that galeforce scales with AD. I'm aware of the synergy, but that difference is much less significant than Galeforce’s potential 50% bonus damage against a low health target.
Swifties + Galeforce more consistent and better early game. Late game Kraken and Greaves out dps and have potential but with less utility. Overall, consider them as options. The other factor of HoB is the other runes beyond the keystone. Jhin doesn't care for the domination tree much besides HoB. In my opinion, if you mastered Jhin use the Kraken HoB in low elo to carry harder and scale harder as movement speed and an extra dash don't matter as much. Things like running swifties, min maxing your gold spent to get your items faster way outweighs the benefits of late game kraken HoB. Keep in mind most games finish before full builds.
About boots: if enemy has lots of slows (Ashe, Nasus etc), build Swiftness, if not, buy Berserkers, I sometimes sell boots and build Runaan or PD but it's situational
yes but the swiftness is the cheapest option for early game power spike, and how often will you have full build on jihn? the build isn't bad but realistically this is like saying kayle has insane damage at 6 items, but the amount of games you ACTUALLY hit 6 items is like 5-10% of total games so in conclusion, this build is for sure the best late game build, but for early game survivability and actually reaching endgame in the first place you will still need swiftness and galeforce your teammates are probably pinging you because you rush kraken, which sounds horrible as a FIRST item on a immobile carry like jihn. sure, all the items combined will not make it bad anymore but as a standalone mythic it's very bad for jihn.
about kraken its true that you wont benefit from it untill later in the game especially since jhin wont prock onhit damage often and galeforce is very comfy on jhin, but berserks are still decent to buy early, if you are not behind early its a reasonable choice, unless of course they have a lot of slows then sure swifts are probably better regardless why do other ad carries buy berserks instead of swifts if they are cheaper? well because its a bigger spike, you not only get movement speed but also offensive stat, so does jhin but instead of attack speed he gets AD (the difference in gold is smaller than a long sword and yet you get more AD than from longsword, in midgame thats like 2 longswords and in late about as much as 3, for just 200 extra gold)
Berserkers: been using them for forever, did the same tests and agree with you. Hail of Blades: realized it could be great on him until I read on the wiki that his first attack doesn't benefit from the AD increase (probably to nerf it on him specifically). Never used it afterwards and I think Fleet Footwork is great on him. Also, the same reason why you say Essence Reaver is good on him is the reason why Fleet is good: it scales with AD, which Jhin gets a lot of, meaning he'll heal more with it than most of its users. Also, Fleet is equally well stacked with attacks and movement, and also faster movement stacks it faster. Essence Reaver: yeah I agree, it's a good pick, but Jhin has so many legendary item options that it's no surprise that it's not a must have Kraken: yeah, Kraken will give you more DPS than the others, even if you are Jhin. It's logical, since the other two give you other things apart from DPS. And yeah, the passive scales off AD, so each individual proc will deal more damage than usual. But that passive is procked more the faster you attack, and Jhin's fixed attack speed and reload mechanic make that really, really bad. On hit effects are already bad, but a three hit effect is even worse, because if you can't hit the third shot, the first two were wasted stacks (for example, if your fourth shot was your second Kraken stack and you're forced to disengage). I guess Galeforce is a bad item if you don't make good use of its active, so if that's the case for someone, they might find more success with Kraken than Galeforce. But otherwise I'm not buying it. Also, Galeforce has an AD scaling, just like Essence Reaver and Fleet Footwork.
Not to mention that galeforce gives you passive movespeed without having to attack. That's where Jhin's power come from a load of move speed while engaging, shitload while disengaging. That's why swiftness is also a list have otherwise you risk being jumped by anything with dash and hard CC.
yea 100% galeforce active can save you soo many times or get you the right ammount of burst whenevery ou need it the Uitlitiy is one of the MAIN reasons i would prob not build kraken since Jhin is soo imobile it makes a huge difference on him
I do agree that raw stats aren't as important as real game situational stats. Having more ms without having to auto is probably better just like how bruisers are better off building tanky items that let them stay in the fight longer and do more dmg than buying straight up assassin items.
ive been doing kraken slayer jhin since before pre season and had this exact problem of people criticizing it even when doing my job and dealing the highest dmg carrying fights,etc. regardless of how well I'd do they will blame the loss on me not going gale force. (not the 1/13 top not the 1/7 jg or the clueless support but galeforce not being build)
urf jhin build: kraken, ie, bt, rfc, used to be mortal reminder now lord dominic (mortal was giving as) and sterak. i was running precision/sorcery for enhanced aa and heal and legend alacrity. 2000+ AD at lvl 30
Have you ever tried building Navoris instead of infinity edge? I play it all the time and it feels so much stronger than IE, the autoattacks deal a bit less dmg but the abilities deal so much more, its really fun.
I’d argue that to take full advantage of Navori you need to get autoattacks off to get the on-hit cooldown reduction. That’s why people steer clear of it, because Jhin will never be able to take big advantage of on-hit items considering his attack speed is locked. Lethality probably does more for Jhin than Navori, and you need 100% crit chance to get just a 20% ability damage bonus with navori, while infinity edge gives 35% bonus on auto attacks which is not only a bigger increase but it’s much easier to get auto attacks off than it is to get abilities off. I guess if you’re doing some meme jhin build like stacking traps AP Jhin style then maybe? But it’s definitely not the most efficient playstyle for Jhin. It’s probably fun to use abilities more but his AA’s are too strong especially with fourth shot+ IE crit to not take advantage of his AA’s
Try Eclipse + Ionian Boots + Manamune + Essence Reaver + (2 items you need here, or CDR items) with Jhin, it's the build i use when going for CDR Jhin.
Pd and stormrazor are also extremely good situational items, less so pd no that lifeline is removed but stormrazor Value is insane for stats provided making for awesome snowball potential
The FAST build: normal boots/phantom dancer/ rapid firecannon/gale force/ runaans hurricane/ And then as 6th item topping it off with either some IE, or collector. But mostly I go 6th either as 1)seryldas grudge to make the speed effect bigger Or 2) with stormrazor. Adds speeds, and bonus dmg on Jhin’s shot when electricity icon stacks to 100
well... i dont know if anyone else noticed it but i think u should try the 4rt auto with crackens to see its real damage, u can auto a minion once and wait for the cd of mata go out, u could actually do it in lane if u know wave managging and even farming with some habilities to hold the reload. and something else, you forgot to try the passive of the last item after activating HoB, u just used your hability and after that you AA (im saying that bcs HoB on jhin was nerfed a while ago so it dosnt buuf the first AA, thaths why nobody uses it anymore, it only grants you 2 buffed shots)
I think the value u get from the MS and short repositional dash from Galeforce not to mention if ur also running fleet and celerity on top of it is more important than a little extra dmg in the late game at which u already at max items probably 2 shotting, maybe close to almost 1 with 4th. Even with Kraken your gonna find urself struggling with tankier comps to most ads. Keepin urself safe and peeling urself is the most important thing u can do especially in the game now with most champs having that gap closer/dash if not even a few of them. I like the amount of thought and testing the numbers put into the build tho and it's not a bad option outside the main build path Jhins go. Good video. *forgot to mention Swifties are op on this champ especially early.
Holy fuck dude, finally someone who done the exact math like me, essence reaver OP and HoB, i was messing around with eclipse and when facing tankier opponents it might prove useful, but I done the math some time ago and idk if it holds up now
Each missile deals 60 − 105 (based on level) (+ 15% bonus AD) magic damage, for a total of 180 − 315 (based on level) (+ 45% bonus AD), increased by 0% − 50% (based on target's missing health)
no lie, i thought the removed the hail of blades interaction for jhin or maybe it wasn't working correctly and they nerfed it? was it that? idk, glad to see it still works and a viable keystone option love it when champs can take different keystones which change their playstyle
you seem to have missed something for galeforce at 5:00 , it did 196 then 480. looking at the Total on damage dealt shows the actual damage. Trust the total!! note that galeforce does not do one instance of damage, it has 3 missles that shoot out, like what you see at 5:00 the first missile hit then the last two to show 2 instances of dmg. :^) thanks for reading
Kraken might give some ad but I find it had to imagine that the dash aint worth more in most games. Also you would probably buy blood thirster instead of colector. Another benefit with swiftness boots is that they give slow resist. All that movment speed is kinda usles if you are slowed. When you compare the movmentspeed with having HOB with not you are not comparing it to fleet, you are comparing it to nothing which is a bit missledning.
Not sold on the Berserkers, that 35 AD is only after reaching full build and potting, it'll be far, far lower at the point where you're buying tier 2 boots and with so much move speed coming from HOBs already the little bit of extra move speed it gives you on a crit doesn't seem worth it. The rest is very solid looking though, can't wait to try it.
Boots for jhin is kinda tricky Berserk is nice But most of the time I’ll still go with the more defensive options like tenancy tabi or swiftness for slow resist I rarely go beserker because it’s kinda tricky to survive the damage in a game like league Yes there’s mercury items but it’s an active item and it’s a completed item so nah I will still go for mercury boots or maybe both sometime tabi is just for fck the diving adc like Kaisa or heavy aa like Caitlyn and jinx It’s kinda handy for some Assasin too And swiftness when they have slows and 15 extra bonus movement speed is great
The problem here is the early game , without crit , you dont get movment speed , that means that buying as boots early on would be a huge mobility nerf to a champion that is based on MS. Also , not taking fleet footwork against high poke lanes is impossible , since fleet gives you a lot of sustain in lane. So, basically if you somehow get out of the early/mid game not feeding , you pretty much won the game , a.k.a high risk high reward.
kraken is not a bad item per se on jhin however galeforce is more abusable when players don't respect the spacing. Also gf gives and insane amount of mobility for 90-75 secs since ultimate hunter exists. The attack speed you get from the mythic bonus is good however the damage increase is only good if you're using it to its maximum which would require you to auto every chance you had and fights would be consistent and in that case lethal tempo would be a better match. Hob is a good rune, its been used before since like season 8 it does require you to win lane because otherwise fleet or dh is more useful in fights midgame as those runes have more utility that either keeps you slippery or out of rask areas because they can be proceed with range. Youre never buying kraken for the 100 true damage auto, if you need to deal with tanks in a game you need to bring cut down, buy eclipse for mythic passive and, ldr or lw since lw is kinda kviable now with its heal cut but ldr is better to maximize dmg output on tanks. I'm not saying kraken is the worst item its just under utilized in comparison to eclipse and gf. As for hob its a good rune in specific situations like all other runes, I mean comet can sometimes be good when its meta lol
Dear gentleman, if yo uaccept an suggestion here it goes. Try to hit a minion or a monster who doesn't proc your hail of blades. Then use your 3 hits with the 3rd hit bonus on your 4th shot. It will maybe boost a lot your 4th shot damage.
Nice in-depth analyzing, but you forgot to factor in Jhin's reload. It makes the benefit of dealing 300+ true damage less great as other ADCs can only do 150+ but with MUCH faster attack speed (without having to reload). 1 Jhin auto-attack = 2-4 other ADC's auto-attacks. This also makes it harder for Jhin to ultilize this 3rd shot since he has to start over (again, with slower attack speed compared to other ADCs) if the fight resets. The latter is just my thought tho, I don't really have any proof to back it up. In theory it is indeed better to build against tanks than Galeforce (IMO when they have 3+ tanks). Also the Swifties boot for Jhin is only for when they have lots of slow cc (Jhin is very vulnerable to slow due to his "fixed" attack speed & reload time, especially when he can't dodge abilities without Galeforce). For most of the time, just like you discussed, go Berserk boots. But I gotta say that Essence Reaver on Jhin looks really fun. You get one more enhanced auto-attack + basically infinite mana (helps in long fights where you can't recall). Will definitely try.
@@Ic-gv2eo true, but you loose the utility of slow resist,and galeforce dash. Thats basically a build for raw stats, and raw stats are overrated, becouse if you die, you deal no damage. So even tho he makes some good points, i still think the standard build is better. Maybe he could replace collector for something else, but i would keep galeforce and swiftness all day, just becouse they gives you utility and they allow you to survive much more. In some games where they can't really reach you, this build could be good, but in my opinion, most of the times galeforce is superior.
@@andoryus Yes but a Galeforce dash has damage too and in cases where you can't auto-attack it helps you to secure the kill (or initiate without ult). It's not just about being good at dodging either, like you can't dodge something at the start of combat when there's nothing to attack yet (Malphite R for example). Both builds are fine, just different scenarios and playstyle (I guess). Also Jhin's AA range is 550, just like an average ADC. What made it feel like he has longer range is because of RFC and his high movespeed. But yeah if the enemy ADC isn't quick enough then he can kite (or trade) shot-by-shot and that's what other ADCs can't compare. IMO your build (Kraken, RFC, PD with fleet) is useful against mobile threats like Vayne+Lulu, but not so great for damage. He increases AD by building attack speed, true, but it's not the best way to scale AD up.
heres a pretty basic jhin build for healing that i found + a botrk to spice things up and deal any dmg to tanks: Berserkers, BT, IE, shieldbow, collector and a red potion thought that i might share something i came up with
I tried Ghost's Jhin build recently and I'd day it is very strong, no obvious weak stage of the game. Go hail of blades, but build Drakthar first, then collector, lord Dominik or IE third.
yesterday i reach 1095 ad with following build: geleforce infinity edge phantom dancer dominik the collector and blood thirster my runes was: fleet footwork. presence of mind legends bloodline coup de crace and secondary runes where celerity and ghatering storm that give me total 72 ad
@@stoicheww No, it's 134 AD because of how Jhin's passive works, 138 with a fully stacked PD. Also with the math I did you only break 1000 with a red pot and only up to 1031 AD, so I think you may not be mentioning some other factors like dragons.
@@stoicheww The math for reference: 433.9 | Total AD (No GS) 85.25% | AD Multiplier from Passive 803.8 | no GS 937.2 | GS 92.5% | AD Multiplier from Passive (Stacked PD) 835.3 | No GS, stacked PD 973.9 | GS, Stacked PD 1031 | GS, Stacked PD, Redpot
I have always ran kraken on jhin and LT(old version where it was more like hob) and i always said that this build is more damage. I wont lie i am/can VERY anti meta because i swear no one thinks for them selfs on makin builds.
There is a difference between blindly following others and trusting the analysis of people who play the game for a living or at very high levels. The fact that kraken might work on jhin in low diamond and below doesnt say anything about whether or not its a good build for him. It seems obvious to me from this video that pro players choose other items because they dont think the added dmg is worth the utility of galeforce, extra attack range, or slow resist.
With all the data and analytics made on websites, people are attracted to high winrates builds/meta. It's mostly consistent, but not always, if you don't know how to read data, winrates can be biased (like Kayle having 60% winrates with rabadons... But how often does she get it?) So while most people explore shit builds, we should appreciate their sacrifice, since it can (rarely but still) shift the meta. Currently thinking about Naayil's full splitpush TriforceTrox for example.
Something i was hoping youd address is that because the rune gives you bonus ad it converts into your abilitys So 16 af at level 1, convert it into your q and w for bonus ad stats thats even more dmg increase Im going to try it with celeratiy and it should further be more dmg I dont understand the collector over something like bt or phantom dancer Which going by your statisitcs pd should have very high value % ms, decent attack but it also has a very high attack speed and you gain the abillity to walk through units
Yea agree ppl should STOP bulding collector espec on jhin it's a RLY BAD item for him bt is soo much better espec vs poke comps also if you would go hale of blades it's an extra reason to go bt caus on healing from ushual runes (fleet)
@@drlauch2256 yeah thats true. The issue and why people i think build that way is more dmg vs squish champs and the 1 shot potential but its at the cost of survivability I really dont think collector is a good item period Before it was used as a cheap gold effient filler
I feel like fleet gives better sustain which is amazing for jhins trading pattern Fleet also works better with rfc passive, giving more consistent procs, i dont like hob since it usually procs on the first 3 aa and not 4th shot which imo is where jhin needs his burst of speed the most. But i digress, ima still try this goofy build
I just want to thank you all for the incredible support and feedback you guys have been giving me! I'm also posting a new video tomorrow so stay tuned for the gameplay vod😁
I think the galeforce damage was a lot higher because the dummy was below 50% health. But still you do get some dmg from the atk speed.
Yeah gale deals more to low health
Legit, that part had nothing to do with the Hail of Blades
@@dxlaser3397 remember gale dmg scales off attack…
@@SkyyWalker2137 its called missing health, it scales with missing health
True i forgot to add in a clip with different runes but you cannot prock your hof witout attacking first but the damage does add up :/
Fun fact I found out. If you press S to stop instead of just standing then the afk won't pop up early as the S counts as a command input that your champ is doing. This sadly applies mostly to teemo players who want to stand still in lane without afk warning
finally, someone that pulled out a real problem in the soloq, reading actual champion passives.
So, a couple things I thought I could chime in and add as a fellow Jhin. I also really like HoB, and Kraken is an interesting idea that I’ll have to try. About berzeker’s though, there is some stuff worth mentioning. Firstly, because of how attack speed multiplies your AD I’ve found it feels worse to rush them, especially when considering the added cost. And while they may result in a greater amount of movement speed post crit (assuming we’re at the point where we have 5 items and crits are guaranteed, which is rare), these still give less out of combat movespeed and, worse yet, do not help in dealing with slows, a significant annoyance for Jhin. Overall I do think they’re better in the lategame but the cost effectiveness/utility vs. added damage doesn’t feel worth it for me personally.
What would you recommend? I'm a Jhin noobie :p
@@FinalShieldnobi if youre playing boots 4 pots with jhin rush swifties, if youre not upgrading tier 1 boots till late go berserker greaves
@@FinalShieldnobi defensive boots should also be considered. Berserker's isn't too effective midgame compared to the others (excluding swiftness, i really don't know why people build that.)
Thanks for the tips! These'll serve me well :3
@@josedallasta jhin is legit all about movespeed, he gets for example withered/lee sin E'd and his whole character is legit disintegrated lol
One thing you forgot to mention is that you can weave abilities in between HoB auto attacks. Because of the AD increase with HoB, it also increases the damage of your abilities. Q and W are the best benefactors of this because you can weave these abilities in between HoB auto attacks.
It's a more combo oriented build. I'll make a video about it as a parting gift from my LoL journey.
I experimented with a quickblades build on jhin and all these Infos are going to make my jhin insane(in the lategame)
graal era sheeesh
Hey man it's been two months; where's the video o:
it's nice to see jhin back with 4 digit damage number
So normal Jhin is for consistent burst, while Kraken Jhin is for BURST
The big slam
drop de bomb komandos
@@jhindisel4444 UGANDAN BRUCE LEE
Burst Splurt Splurt
wow first jhin player that using reasonable arguments, i was all up for kraken berserkers before for same reasons, that essence reaver purchase sounds interesting, never thought before abt it used on him with the ad he gets it makes sense
OMG finally someone who understands me!
I love playing Jhin in the midlane (was one of my most played champs/roles which carryd me a long time) and I began to play Kraken+Lethal always. People flamed me for no reason and thought I was trolling, but I knew I get:
1. More Ad thx to the Aspd
2. More Movement
3. Beserk Boots have a little Dmg increase which is nice if I need more movement in the lane
I knew too that Essence is good, but rarely build it, now I see why HoB is better than Lethal (so I will play that instead) and I can send people this video if they flame me again.
Thanks for bringing it up!
Yes, most people are sheep who judge without understanding
We were at the same position, people really like flaming for no reason without even knowing what jhin passive does, they dont know how to read.
A BIG info
The damage shown on dummies doesn't work well
When you CRIT it defaults to 900 dmg for no reason
It should be far more
Edit: to mention that last hit dmg is shown well but it doesn't help always
The display is max at 900 but the count under the dummies show the actual number.
Bro is "The Thinker". Glad you were able to prove your statement with good facts.
Love this build. Reminds me of when you could do this with Guinsoos rageblade/lethal tempo and get thousands of AD late game lol. I think Galeforce is still better situationally because the dash is just so useful in some games, however I absolutely think HoB is insane on Jhin.
that rageblade interaction made jhin a true menace after a few items
@@yussefcheaitou I remember getting 6 items doing that with lethal tempo and literally one shotting full tanks for like 6k damage haha
@@yussefcheaitou yeah building a 5 rage blade build ramping your ad to almost a 1000 not included the crits
Not just the dash is useful, also the movespeed you get while not attacking. You have so much ad that I don't think it's that bad to drop some for passive movespeed. But yes I'd go kraken most of the time.
What I don't like about this is Hail of Blades, I think it just sucks. If anything I'd use Lethal Tempo for constant AD buff, and more importantly, range. Not only that, but going Tempo lets you get blue runes as secondary, so you can get even more passive AD from Absolute Focus and Gathering Storm. I did the testing and you get such a small a mount of AD from HoB more than LT, and LT is infinite if you keep attacking, which means you get your 4th shot with extra AD, that doesn't happen with HoB unless you wait for the proc again by using skills, which is incredibly suboptimal.
@@Ecliptor. lethal tempo is probably better when you have a good front line/peel and you can reliably play front to back in a teamfight but... let's be real when does that ever happen in soloq? Haha
I usually rush ER as it is most powerful early on due to the surprising burst and the mana sustain when Jhins abilities are most effective
An item that might amplify this even more is Muramana, granted it can be difficult to slot it into a build since it doesn't give any crit, but just raw AD on Jhin, especially with hail of blades adding 27.5% more AD on top, is really powerful.
maybe its a good idea but at the end i think jhins entire kit revolves around the hit and run component. Building crit is the best bet on him as you get a huge burst of move speed and its better if you crit 100% of the times
this guy actually did the numbers
it also works on katarina to buy an AD item with hail of blades and then go in, auto and channel ulti. her ulti damage scales off atk speed
Only AD part of her R scales with attack speed, not AP. Her based AD R damage is zero, so It's pretty much useless, cause she only builds one or two AD items (DS + WitsEnd) and zero armor pen.
Her E resets her AA, so HOB is useless there too since you can E+AA+P+AA+E+AA + conq proc.
Conq mathematically deals more damage and gives you more sustain.
Electrocute just deals much more damage overall and allows you to do short traids like Q+E+AA+P+E(disengage).
There was a video from KatEvolved about attack speed build's aspects when RIOT once decided to buff her attack speed scales. That was funny until they reverted them back to normal so there is no point of going HOB or LT.
RIOT just hates us, kat mains, cause every time ppl find out viable builds like DS + Wits, they just insta nerf it to the ground and try to force kat players to build her like everybody used to and that SUCKS.
What about press the attack? Proc PTA and ult
@@jenyaalucard8299 they're buffing AD scaling with AS again next patch, kraken build is back (even if it was nerf, i love playing AS kata)
@@mist8733 CONQ deals more damage, if you land all of your combos. PTA only viable for adcs, since they can't abuse conq + it's fine with champs that can insta proc it with one ability like renekton W.
Otherwise, electrocute/fisrt strike is better
@@acidkore7090 I don't think kraken will ever be meta again, they nerfed kraken kat so fuckin hard like two years ago and they nerfed kraken dmg several times + kat can't actually utilize crit. May be they could allow kat R to deal crit dmg, but that never supposed to happpen, since RIOT are fine with volibear/udyr building full ap, full ad lethality, going full tank or bruser build and doing fine meanwhile they have adjusted kat a few times just to force ppl build full ap.
The regular build's only advantage to this dark technology is that you gain more out of combat move speed.
agreed.. prooved it on stream today hehe played both
@@jhindisel4444 well, in raw numbers, at least. Gale force active can be very valuable in certain games after all.
Since I don't play Jhin much right now, I don't know the practical applications for the Kraken build. Mind sharing this info?
@@deejayf69 yeah i explained the usage today on stream and even showed multiple examples why kraken just hits different ypu can check it out fpr yourself
I also oftenly buy storm razor, it's good on jhin. It has good ad, attack speed and qlso a nice passive.
I main Jhin and tried to proof that Jhin will always be OP. I build like S9 or smth build. IE rush, Storm Razor, RFC, LDR. Dominated the game 😂😂
we sleeping on stormrazor, problem with as items it doesn't give us ad, as irrelevant on most adc's without dmg
@@DioSatyaloka jhin is shit and very far from op but sure in gold full ad soraka top can dominate
@@DioSatyaloka people sleep on LDR too and Navori and Even ravenous hydra jhin
@@BestMomentsHDpeople sleep in bramble vest jhin
Very informative video, thank you! I'll have to give this a try
This build would probably be best left for good matchups. Berserkers is less safe in the early game than swifties. Since swifties allows you to run without having to crit. And adding on fleet footwork allows for a safer lane with some healing and being able to cs using it then run out of poke range. However if you were to be in a good matchup where you are allowed to play aggro and you arent in danger of constantly getting engaged on, this would be great for additional damage in exchange for less safety early.
today on stream i played it vs trist rakan as jhin millio and hard won
Just buy swiftness and resell at the end game for berserker
After knowing about Essence Reaver, i don't even think is worthy buying collector 2th item, ER has a bigger spike damage and infinite mana resource really, as every proc scale damage ifself and convert more mana. i started doing on Lucian 2th item too instead of collector, i really think that any AD crit champion that have mana problems (Gp, Lucian, Jhin, Caitlyn) should always priorize Essence Reaver instead of Collector in any late game focus build (Unless champions like samira, jinx and nilah that have AoE attacks that can benefit really well with the execution below 5% hp, and of course, the collector give more gold on kills so you can buy more itens early, but for me just don't feel right doing this investment and having one less slot every game playing with AD crit champions)
Edit: really the lesson here is
"Read what champions do and use items that strengthen its effect and minimize weaknesses", instead of just buying from the recommended store
Imo late game is more about surviving than maximizing damage. By then you should already have a ton of damage and it's better you survive than have an extra 100 AD. The utility on galeforce and swiftness boots are too good to make jihn slippery and difficult to lock down. That's why rapid fire is so important on him too, you out range Champs and outspeed them.
Definitely. I've been doing HoB with Kraken since they existed, but I have to say that when playing any slow version of league like ARAM or just Summoners Rift, Galeforce and its dash is really important just for that emergency greed kill or dash away.
Think you underestimate the power of 100AD. You have to factor in crits as well so it's quite a bit more damage. Also think about 100AD across many AAs, Qs and W, E, R. It can be a huge difference in damage.
The extra movement speed boosts from zerkers+kraken is huge too and can make up for the lack of dash.
You also lifesteal more with the extra AD so are healing more. Because Jhin has build in execute, more damage means bigger executes too.
@@MouldyCheesePieyou don't do any damage if you're dead
@@fashionsuckman4652 he literally said bonus movement can make up for the lack of dash
@@ArcadianCatharsis Except it doesn't. A dash is much more powerful.
- you don't need to attack before you get the speed
- the dash is instant and can be used in combination with your speed
Yo your video is growing like crazy, im starting to see people play kraken and saying a vid appeared on them, im glad someone finally did this, i was gonna if you didnt
pretty sure the reason aa+gale is 639 is because the aa procs rapidfire, which does 150 magic and is added to the magic from gale
see, this is what i really like about league and what makes it just the best for me. it allows players to be creative on a different level and fck the game with maths and in-depth analysis of how small details work
0:22 Fun fact: In TW server, the bonus attack damage is mistranslated into bonus ATTACK SPEED. It made me so confused.
But you should press shift to show the actual amount of scalings
Great video! I think it's worth mentioning that into tankier teams where you won't get that much collector value, going Phantom Dancer of Stormrazor is amazing.
Pd on jhin makes you literally god into some team comps.
I don't know for sure if this holds true on jhin, but Collector on other ADCs is an absolute trap of an item. If you're considering building collector, you should always go LDR instead
@@nuclearsynapse5319 except for samira imo, if snowballing collector on samira is fine, others yeah LDR is ALWAYS better
@@zt7621 I'm fairly sure even when snowballing LDR is a better buy. Like yeah the collector won't gut your build, but all it takes for LDR to do more damage is for the enemy to have armor runes.
@@nuclearsynapse5319 Jhin is one of the few ADCs where it's not bait because of his passive and ult
wow I dont even play Jhin but this showed up on my feed. Thank you this actually looks fun and I will try it! ^^
Mathematically Correct LATE GAME Jhin
Oh thats why it is working with the old Lethal Tempo too, now I know why I have so much damage and ms that time when I accidentally used the old Lethal Tempo instead of fleet footwork
been using hob on jhin for ages. glad to see its picking up traction.
You actually did more than 1329 dmg with the essence reaver auto. The practice tool dummies never show a damage number beyond 900 for some reason except its 2 damage effects like essence reaver and auto attack. Then it will show the 900 damage from the auto and 429 from essence reaver. If you look at last hit you can see the actual damage was 1567. Hope this helped
1. No shait Infinity edge is giving you more ad.
2. You can go Infinity edge but you loose the dash.
3. Boots of swiftness gives higher base movement speed.
It's a great and very informative video, but one thing I noticed was that when showcasing the AD difference with the Galeforce scaling, you didn't bring up that Galeforce does more damage to targets with low health. the dummy was dropped to extremely low health by the first auto to begin with, and it's a little unrealistic that you'll get someone so low from the first shot with the way people are building in the current meta
Yes and no. I mean, you're right on the point that you'll get no one so low from the first shot. League champions are a lot more tanky after building. But what he showcased actually makes a difference. Since Hail of Blades gives you attack speed, and Jhin's passive converts it to AD, Galeforce's damage is increased (Because it scales with AD). Of course, it's a lot less dramatic change. We're talking of about 6/7% more damage without having the enemy on low health. Something in the range of 50-60 plus AD. Or AP, since Galeforce scales off AD but does AP damage.
@@lotus412 I did mention that galeforce scales with AD. I'm aware of the synergy, but that difference is much less significant than Galeforce’s potential 50% bonus damage against a low health target.
Swifties + Galeforce more consistent and better early game. Late game Kraken and Greaves out dps and have potential but with less utility. Overall, consider them as options. The other factor of HoB is the other runes beyond the keystone. Jhin doesn't care for the domination tree much besides HoB. In my opinion, if you mastered Jhin use the Kraken HoB in low elo to carry harder and scale harder as movement speed and an extra dash don't matter as much. Things like running swifties, min maxing your gold spent to get your items faster way outweighs the benefits of late game kraken HoB. Keep in mind most games finish before full builds.
About boots: if enemy has lots of slows (Ashe, Nasus etc), build Swiftness, if not, buy Berserkers, I sometimes sell boots and build Runaan or PD but it's situational
Really cool video ! I wil try this ! But what is your build order for thr final build with essence river ?
i go for kraken slayer into infinity edge then usually collector or ldr depends on tankyness then last item essence reaver
Bro makes a compelling argument, I can't deny
yes but the swiftness is the cheapest option for early game power spike, and how often will you have full build on jihn? the build isn't bad but realistically this is like saying kayle has insane damage at 6 items, but the amount of games you ACTUALLY hit 6 items is like 5-10% of total games
so in conclusion, this build is for sure the best late game build, but for early game survivability and actually reaching endgame in the first place you will still need swiftness and galeforce
your teammates are probably pinging you because you rush kraken, which sounds horrible as a FIRST item on a immobile carry like jihn. sure, all the items combined will not make it bad anymore but as a standalone mythic it's very bad for jihn.
about kraken its true that you wont benefit from it untill later in the game especially since jhin wont prock onhit damage often and galeforce is very comfy on jhin, but berserks are still decent to buy early, if you are not behind early its a reasonable choice, unless of course they have a lot of slows then sure swifts are probably better regardless
why do other ad carries buy berserks instead of swifts if they are cheaper? well because its a bigger spike, you not only get movement speed but also offensive stat, so does jhin but instead of attack speed he gets AD (the difference in gold is smaller than a long sword and yet you get more AD than from longsword, in midgame thats like 2 longswords and in late about as much as 3, for just 200 extra gold)
@@utsubyo Because other adc's benefit more from AS boots and are a great spike
@@ogfatdante they benefit more but its not useless and you pay only 200 extra for AD that's worth more than 200g
well yes but the flat ad you get from this one item is huge for all ins and really fast waveclear
@@utsubyo plus if you 45ad for 200gold isnt that bad
Berserkers: been using them for forever, did the same tests and agree with you.
Hail of Blades: realized it could be great on him until I read on the wiki that his first attack doesn't benefit from the AD increase (probably to nerf it on him specifically). Never used it afterwards and I think Fleet Footwork is great on him. Also, the same reason why you say Essence Reaver is good on him is the reason why Fleet is good: it scales with AD, which Jhin gets a lot of, meaning he'll heal more with it than most of its users. Also, Fleet is equally well stacked with attacks and movement, and also faster movement stacks it faster.
Essence Reaver: yeah I agree, it's a good pick, but Jhin has so many legendary item options that it's no surprise that it's not a must have
Kraken: yeah, Kraken will give you more DPS than the others, even if you are Jhin. It's logical, since the other two give you other things apart from DPS. And yeah, the passive scales off AD, so each individual proc will deal more damage than usual. But that passive is procked more the faster you attack, and Jhin's fixed attack speed and reload mechanic make that really, really bad. On hit effects are already bad, but a three hit effect is even worse, because if you can't hit the third shot, the first two were wasted stacks (for example, if your fourth shot was your second Kraken stack and you're forced to disengage).
I guess Galeforce is a bad item if you don't make good use of its active, so if that's the case for someone, they might find more success with Kraken than Galeforce. But otherwise I'm not buying it.
Also, Galeforce has an AD scaling, just like Essence Reaver and Fleet Footwork.
Not to mention that galeforce gives you passive movespeed without having to attack. That's where Jhin's power come from a load of move speed while engaging, shitload while disengaging. That's why swiftness is also a list have otherwise you risk being jumped by anything with dash and hard CC.
yea 100% galeforce active can save you soo many times or get you the right ammount of burst whenevery ou need it the Uitlitiy is one of the MAIN reasons i would prob not build kraken since Jhin is soo imobile it makes a huge difference on him
I do agree that raw stats aren't as important as real game situational stats. Having more ms without having to auto is probably better just like how bruisers are better off building tanky items that let them stay in the fight longer and do more dmg than buying straight up assassin items.
ive been doing kraken slayer jhin since before pre season and had this exact problem of people criticizing it even when doing my job and dealing the highest dmg carrying fights,etc. regardless of how well I'd do they will blame the loss on me not going gale force. (not the 1/13 top not the 1/7 jg or the clueless support but galeforce not being build)
very nice video I have been talking about Essence Reaver on Jhin for like 2 years now
This is a good video for those people who dont know how to read jhin passive and always flame
urf jhin build: kraken, ie, bt, rfc, used to be mortal reminder now lord dominic (mortal was giving as) and sterak.
i was running precision/sorcery for enhanced aa and heal and legend alacrity.
2000+ AD at lvl 30
I use hail of blades and a brand of AS and it always gives me a higher power spyke in all my ADCs it is my favorite.
Have you ever tried building Navoris instead of infinity edge? I play it all the time and it feels so much stronger than IE, the autoattacks deal a bit less dmg but the abilities deal so much more, its really fun.
I’d argue that to take full advantage of Navori you need to get autoattacks off to get the on-hit cooldown reduction. That’s why people steer clear of it, because Jhin will never be able to take big advantage of on-hit items considering his attack speed is locked. Lethality probably does more for Jhin than Navori, and you need 100% crit chance to get just a 20% ability damage bonus with navori, while infinity edge gives 35% bonus on auto attacks which is not only a bigger increase but it’s much easier to get auto attacks off than it is to get abilities off. I guess if you’re doing some meme jhin build like stacking traps AP Jhin style then maybe? But it’s definitely not the most efficient playstyle for Jhin. It’s probably fun to use abilities more but his AA’s are too strong especially with fourth shot+ IE crit to not take advantage of his AA’s
@@boomynote also with IE Rework, rushing IE is beneficial after first crit item for almost all ADC's, but i do agree with you, IE > Navori for Jhin
Try Eclipse + Ionian Boots + Manamune + Essence Reaver + (2 items you need here, or CDR items) with Jhin, it's the build i use when going for CDR Jhin.
shouldnt navori also increase his ult damage?
Man, you are a genius, thanks for the video.
Thats a really helpfull and great video man thanks for it
Pd and stormrazor are also extremely good situational items, less so pd no that lifeline is removed but stormrazor Value is insane for stats provided making for awesome snowball potential
Watching jhins build boots of swiftness has always pained me
I don't even play Jhin frequently, but i have already made Kraken's on him once, and the result was not as bad as i expected
The FAST build: normal boots/phantom dancer/ rapid firecannon/gale force/ runaans hurricane/
And then as 6th item topping it off with either some IE, or collector.
But mostly I go 6th either as 1)seryldas grudge to make the speed effect bigger
Or 2) with stormrazor. Adds speeds, and bonus dmg on Jhin’s shot when electricity icon stacks to 100
Plastic tier build
waste of gold
Bruh it's just funny build no need to opti
So I will be cookin a bit of Jhin today, thank you kindly.
Finally I can tell my troll friend he is wrong for getting mad at me for buying berserkers greaves
Your elixir even wore off for the last test, so ER is even more insane :)
BASED vid tho
well... i dont know if anyone else noticed it but i think u should try the 4rt auto with crackens to see its real damage, u can auto a minion once and wait for the cd of mata go out, u could actually do it in lane if u know wave managging and even farming with some habilities to hold the reload. and something else, you forgot to try the passive of the last item after activating HoB, u just used your hability and after that you AA (im saying that bcs HoB on jhin was nerfed a while ago so it dosnt buuf the first AA, thaths why nobody uses it anymore, it only grants you 2 buffed shots)
I think the value u get from the MS and short repositional dash from Galeforce not to mention if ur also running fleet and celerity on top of it is more important than a little extra dmg in the late game at which u already at max items probably 2 shotting, maybe close to almost 1 with 4th. Even with Kraken your gonna find urself struggling with tankier comps to most ads. Keepin urself safe and peeling urself is the most important thing u can do especially in the game now with most champs having that gap closer/dash if not even a few of them. I like the amount of thought and testing the numbers put into the build tho and it's not a bad option outside the main build path Jhins go. Good video. *forgot to mention Swifties are op on this champ especially early.
i miss the time that i could just build 6 infinity edeges and get big numbers
Holy fuck dude, finally someone who done the exact math like me, essence reaver OP and HoB, i was messing around with eclipse and when facing tankier opponents it might prove useful, but I done the math some time ago and idk if it holds up now
They add that hail of blades ends after 4 attacks 💀💀
Another thing to mention Kraken slayers passive scales with Bonus AD and Jhin has lots of it so your gaining a ton of bonus true damage for free
Each missile deals 60 − 105 (based on level) (+ 15% bonus AD) magic damage, for a total of 180 − 315 (based on level) (+ 45% bonus AD), increased by 0% − 50% (based on target's missing health)
nice vid bro, thanks for the tips
I used to play this like some months ago Just for fun, didn't thought It would be this serious of a thing lol
no lie, i thought the removed the hail of blades interaction for jhin
or maybe it wasn't working correctly and they nerfed it? was it that?
idk, glad to see it still works and a viable keystone option
love it when champs can take different keystones which change their playstyle
They nerfed it, the first AA doesn't take account of the as from hob anymore. But after it work the same as before.
Dang! Really good information! Thank you
Bro u should've kept on posting vids. Sht had hit everyone's recommended.
you seem to have missed something for galeforce at 5:00 , it did 196 then 480. looking at the Total on damage dealt shows the actual damage.
Trust the total!!
note that galeforce does not do one instance of damage, it has 3 missles that shoot out, like what you see at 5:00 the first missile hit then the last two to show 2 instances of dmg. :^) thanks for reading
Kraken might give some ad but I find it had to imagine that the dash aint worth more in most games. Also you would probably buy blood thirster instead of colector. Another benefit with swiftness boots is that they give slow resist. All that movment speed is kinda usles if you are slowed. When you compare the movmentspeed with having HOB with not you are not comparing it to fleet, you are comparing it to nothing which is a bit missledning.
Not sold on the Berserkers, that 35 AD is only after reaching full build and potting, it'll be far, far lower at the point where you're buying tier 2 boots and with so much move speed coming from HOBs already the little bit of extra move speed it gives you on a crit doesn't seem worth it.
The rest is very solid looking though, can't wait to try it.
me play jhin : buy berserker greaves
jhin : these were clearly designed by caveman
i just want to say that i randomly looked at in game timer at exactly 04:04 for no reason at all and felt good about what i saw
I have started to use kracken slayer and never buying gale force ever again from near the end of season 11
Feel the power Son :]
Boots for jhin is kinda tricky
Berserk is nice
But most of the time I’ll still go with the more defensive options like tenancy tabi or swiftness for slow resist
I rarely go beserker because it’s kinda tricky to survive the damage in a game like league
Yes there’s mercury items but it’s an active item and it’s a completed item so nah I will still go for mercury boots or maybe both sometime
tabi is just for fck the diving adc like Kaisa or heavy aa like Caitlyn and jinx
It’s kinda handy for some Assasin too
And swiftness when they have slows and 15 extra bonus movement speed is great
I like how you can get afk warning in custom lobby
The problem here is the early game , without crit , you dont get movment speed , that means that buying as boots early on would be a huge mobility nerf to a champion that is based on MS. Also , not taking fleet footwork against high poke lanes is impossible , since fleet gives you a lot of sustain in lane. So, basically if you somehow get out of the early/mid game not feeding , you pretty much won the game , a.k.a high risk high reward.
but you forgot you have w to proc your passive...
and early game is the stompp!
LET HIM COOK GUYS, LET HIM COOK!!!! yo great video.
Will you start doing jhin gameplay? I’d love to see some gameplay
kraken is not a bad item per se on jhin however galeforce is more abusable when players don't respect the spacing. Also gf gives and insane amount of mobility for 90-75 secs since ultimate hunter exists. The attack speed you get from the mythic bonus is good however the damage increase is only good if you're using it to its maximum which would require you to auto every chance you had and fights would be consistent and in that case lethal tempo would be a better match. Hob is a good rune, its been used before since like season 8 it does require you to win lane because otherwise fleet or dh is more useful in fights midgame as those runes have more utility that either keeps you slippery or out of rask areas because they can be proceed with range. Youre never buying kraken for the 100 true damage auto, if you need to deal with tanks in a game you need to bring cut down, buy eclipse for mythic passive and, ldr or lw since lw is kinda kviable now with its heal cut but ldr is better to maximize dmg output on tanks. I'm not saying kraken is the worst item its just under utilized in comparison to eclipse and gf. As for hob its a good rune in specific situations like all other runes, I mean comet can sometimes be good when its meta lol
First video of yours I have seen. 10sec in and youre already based
Ima try this out, I usually go with aery kraken for jhin
thanks for the explanation my good man
Nuremberg trial for this collector buy
Who let you cook? Great explanation gg
hey nice guide, u should baron buff gives AD/AP, u should 1k AD form 963 AD. also Infernal drake buffs too!
Dear gentleman, if yo uaccept an suggestion here it goes. Try to hit a minion or a monster who doesn't proc your hail of blades. Then use your 3 hits with the 3rd hit bonus on your 4th shot. It will maybe boost a lot your 4th shot damage.
Nice in-depth analyzing, but you forgot to factor in Jhin's reload. It makes the benefit of dealing 300+ true damage less great as other ADCs can only do 150+ but with MUCH faster attack speed (without having to reload). 1 Jhin auto-attack = 2-4 other ADC's auto-attacks. This also makes it harder for Jhin to ultilize this 3rd shot since he has to start over (again, with slower attack speed compared to other ADCs) if the fight resets. The latter is just my thought tho, I don't really have any proof to back it up. In theory it is indeed better to build against tanks than Galeforce (IMO when they have 3+ tanks).
Also the Swifties boot for Jhin is only for when they have lots of slow cc (Jhin is very vulnerable to slow due to his "fixed" attack speed & reload time, especially when he can't dodge abilities without Galeforce). For most of the time, just like you discussed, go Berserk boots.
But I gotta say that Essence Reaver on Jhin looks really fun. You get one more enhanced auto-attack + basically infinite mana (helps in long fights where you can't recall). Will definitely try.
It's not about the true damage, it's about the fact that the atk speed gives him like 60 bonus ad by itself
@@Ic-gv2eo true, but you loose the utility of slow resist,and galeforce dash. Thats basically a build for raw stats, and raw stats are overrated, becouse if you die, you deal no damage. So even tho he makes some good points, i still think the standard build is better. Maybe he could replace collector for something else, but i would keep galeforce and swiftness all day, just becouse they gives you utility and they allow you to survive much more. In some games where they can't really reach you, this build could be good, but in my opinion, most of the times galeforce is superior.
@@andoryus Yes but a Galeforce dash has damage too and in cases where you can't auto-attack it helps you to secure the kill (or initiate without ult). It's not just about being good at dodging either, like you can't dodge something at the start of combat when there's nothing to attack yet (Malphite R for example). Both builds are fine, just different scenarios and playstyle (I guess).
Also Jhin's AA range is 550, just like an average ADC. What made it feel like he has longer range is because of RFC and his high movespeed. But yeah if the enemy ADC isn't quick enough then he can kite (or trade) shot-by-shot and that's what other ADCs can't compare.
IMO your build (Kraken, RFC, PD with fleet) is useful against mobile threats like Vayne+Lulu, but not so great for damage. He increases AD by building attack speed, true, but it's not the best way to scale AD up.
@@andoryus bro jhin has an attack range of 550, that's literally standard attack range, he actually has less attack range than a lot of adcs LMFAO
do you have any vids of you playing this build? twitch stream or something?
yeah ofc i play it on stream as but i can make some youtube vids showing it
Another thing u can add is rav hydra :D it gives so much AD its insane lmao
heres a pretty basic jhin build for healing that i found + a botrk to spice things up and deal any dmg to tanks: Berserkers, BT, IE, shieldbow, collector and a red potion thought that i might share something i came up with
game changing, aru u only interrested in jhin, or can u find out the best builds for other champions too? i would watch it
I tried Ghost's Jhin build recently and I'd day it is very strong, no obvious weak stage of the game. Go hail of blades, but build Drakthar first, then collector, lord Dominik or IE third.
yesterday i reach 1095 ad with following build: geleforce infinity edge phantom dancer dominik the collector and blood thirster my runes was: fleet footwork. presence of mind legends bloodline coup de crace and secondary runes where celerity and ghatering storm that give me total 72 ad
You used storm you can't count that
@@xnryu3028 you can remove that 72 ad and its still over 100
@@xnryu3028 1000*
@@stoicheww No, it's 134 AD because of how Jhin's passive works, 138 with a fully stacked PD. Also with the math I did you only break 1000 with a red pot and only up to 1031 AD, so I think you may not be mentioning some other factors like dragons.
@@stoicheww The math for reference:
433.9 | Total AD (No GS)
85.25% | AD Multiplier from Passive
803.8 | no GS
937.2 | GS
92.5% | AD Multiplier from Passive (Stacked PD)
835.3 | No GS, stacked PD
973.9 | GS, Stacked PD
1031 | GS, Stacked PD, Redpot
This is my favorite Jhin build as of this patch
I have always ran kraken on jhin and LT(old version where it was more like hob) and i always said that this build is more damage. I wont lie i am/can VERY anti meta because i swear no one thinks for them selfs on makin builds.
There is a difference between blindly following others and trusting the analysis of people who play the game for a living or at very high levels. The fact that kraken might work on jhin in low diamond and below doesnt say anything about whether or not its a good build for him. It seems obvious to me from this video that pro players choose other items because they dont think the added dmg is worth the utility of galeforce, extra attack range, or slow resist.
With all the data and analytics made on websites, people are attracted to high winrates builds/meta.
It's mostly consistent, but not always, if you don't know how to read data, winrates can be biased (like Kayle having 60% winrates with rabadons... But how often does she get it?)
So while most people explore shit builds, we should appreciate their sacrifice, since it can (rarely but still) shift the meta. Currently thinking about Naayil's full splitpush TriforceTrox for example.
Something i was hoping youd address is that because the rune gives you bonus ad it converts into your abilitys
So 16 af at level 1, convert it into your q and w for bonus ad stats thats even more dmg increase
Im going to try it with celeratiy and it should further be more dmg
I dont understand the collector over something like bt or phantom dancer
Which going by your statisitcs pd should have very high value % ms, decent attack but it also has a very high attack speed and you gain the abillity to walk through units
Yea agree ppl should STOP bulding collector espec on jhin it's a RLY BAD item for him bt is soo much better espec vs poke comps also if you would go hale of blades it's an extra reason to go bt caus on healing from ushual runes (fleet)
@@drlauch2256 yeah thats true. The issue and why people i think build that way is more dmg vs squish champs and the 1 shot potential but its at the cost of survivability
I really dont think collector is a good item period
Before it was used as a cheap gold effient filler
I feel like fleet gives better sustain which is amazing for jhins trading pattern
Fleet also works better with rfc passive, giving more consistent procs, i dont like hob since it usually procs on the first 3 aa and not 4th shot which imo is where jhin needs his burst of speed the most. But i digress, ima still try this goofy build
I open the video, juped to 6 minutes now i understand that i need to do atack speed everytime
Very good video fam